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  • How to pass a Context when using acts_as_taggable_on for assigning tags

    - by kbjerring
    I am using acts_as_taggable_on for assigning 'fixed' categories as well as free' tags to a Company model. My question is how I can pass the correct tag Context for the two different kinds of tags in the form view. For instance, I would like the user to click all the "sector" categories that apply to a company, and then be freely allowed to add additional tags. At this point, the only way I have gotten this to work is through the company model (inspired by this question): # models/company.rb class Company ... acts_as_taggable_on :sectors, :tags has_many :sector_tags, :through => :taggings, :source => :tag, has_many :taggings, :as => :taggable, :include => :tag, :class_name => "ActsAsTaggableOn::Tagging", :conditions => { :taggable_type => "Company", :context => "sectors" } ... end in the form (using the simple_form gem) I have... # views/companies/_form.html.haml = simple_form_for @company do |f| = f.input :name = f.association :sector_tags, :as => :check_boxes, :hint => "Please click all that apply" = f.input :tag_list But this obviously causes the two tag types ("sectors" and "tags") to be of the same "sectors" context which is not what I want. Can anyone hint at how I can pass the relevant Context ("sectors") in the form where the user assigns the sector tags? Or maybe I can pass it in the "has_many :sector_tags ..." line in the Company model? A related question is if this is a good way to do it at all? Would I be better off just using a Category model for assigning sector tags through a joint model? Thanks!

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  • Pass a data.frame column name to a function

    - by Kevin Middleton
    I'm trying to write a function to accept a data.frame (x) and a column from it. The function performs some calculations on x and later returns another data.frame. I'm stuck on the best-practices method to pass the column name to the function. The two minimal examples fun1 and fun2 below produce the desired result, being able to perform operations on x$column, using max() as an example. However, both rely on the seemingly (at least to me) inelegant (1) call to substitute() and possibly eval() and (2) the need to pass the column name as a character vector. fun1 <- function(x, column){ do.call("max", list(substitute(x[a], list(a = column)))) } fun2 <- function(x, column){ max(eval((substitute(x[a], list(a = column))))) } df <- data.frame(A = 1:20, B = rnorm(10)) fun1(df, "B") fun2(df, "B") I would like to be able to call the function as fun(df, B), for example. Other options I have considered but have not tried: Pass column as an integer of the column number. I think this would avoid substitute(). Ideally, the function could accept either. with(x, get(column)), but, even if it works, I think this would still require substitute Make use of formula() and match.call(), neither of which I have much experience with. Subquestion: Is do.call() preferred over eval()? Thanks, Kevin

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  • How can we best represent the SDLC process as a board game?

    - by Innogetics
    I recently got interested in financial board games and saw how they can be very useful in educating children about certain concepts. It got me thinking whether it was also possible to represent certain aspects of executing a software project via a boardgame and make it fun. Here are a few things that I have come up so far: human resources and tools / techniques are represented as cards. requirements are also represented as cards, which are dealt equally to each player, and the objective is to move all requirement cards through an "SDLC" board (one per player) that represent a series of squares grouped according to phases (design all the way to deployment) the passage of time is represented in a main square board like monopoly, and completing a trip around the board (passing "Go") allows the player to move each of the requirement cards a number of steps through the SDLC board depending on the capability of the resource cards (senior programmer allows one requirement to move two squares in the dev phase, junior programmer only one, etc.) players will start with play money representing the project budget, and at every pass at "Go" is payday. the player is out of the game if he runs out of funds. the main board also has "chance" / "risk" cards, which represent things that can mess up a project. damage is applied at the roll of a die, and chance modifiers depend on whether the user has "bought" tools / techniques. I haven't implemented this idea yet as I'm still looking at more play elements that can make the game more engaging, as well as soliciting for more ideas. I am planning to release this under Creative Commons license but haven't decided on the exact license yet. Any more game play suggestions are welcome. UPDATE: This was posted in BoardGameGeek and there's now an active discussion thread there. http://www.boardgamegeek.com/article/4436694

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  • Django/jQuery - read file and pass to browser as file download prompt

    - by danspants
    I've previously asked a question regarding passing files to the browser so a user receives a download prompt. However these files were really just strings creatd at the end of a function and it was simple to pass them to an iframe's src attribute for the desired effect. Now I have a more ambitious requirement, I need to pass pre existing files of any format to the browser. I have attempted this using the following code: def return_file(request): try: bob=open(urllib.unquote(request.POST["file"]),"rb") response=HttpResponse(content=bob,mimetype="application/x-unknown") response["Content-Disposition"] = "attachment; filename=nothing.xls" return HttpResponse(response) except: return HttpResponse(sys.exc_info()) With my original setup the following jQuery was sufficient to give the desired download prompt: jQuery('#download').attr("src","/return_file/"); However this won't work anymore as I need to pass POST values to the function. my attempt to rectify that is below, but instead of a download prompt I get the file displayed as text. jQuery.get("/return_file/",{"file":"c:/filename.xls"},function(data) { jQuery(thisButton).children("iframe").attr("src",data); }); Any ideas as to where I'm going wrong? Thanks!

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  • How to pass a Dictionary variable to another procedure

    - by salvationishere
    I am developing a C# VS2008/SQL Server website application. I've never used the Dictionary class before, but I am trying to replace my Hashtable with a Dictionary variable. Here is a portion of my aspx.cs code: ... Dictionary<string, string> openWith = new Dictionary<string, string>(); for (int col = 0; col < headers.Length; col++) { @temp = (col + 1); @tempS = @temp.ToString(); @tempT = "@col" + @temp.ToString(); ... openWith.Add(@tempT, headers[col]); } ... for (int r = 0; r < myInputFile.Rows.Count; r++) { resultLabel.Text = ADONET_methods.AppendDataCT(myInputFile, openWith); } But this is giving me a compiler error on this last line: Argument '2': cannot convert from 'System.Collections.Generic.Dictionary' to 'string' How do I pass the entire openWith variable to AppendDataCT? AppendDataCT is the method that calls my SQL stored proc. I want to pass in the whole row where each row has a unique set of values that I want to add to my database table. For example, if each row requires values for cells A, B, and C, then I want to pass these 3 values to AppendDataCT, where all of these values are strings. How do I do this with Dictionary?

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  • How to set interface method between two viewController to pass paramter in Navigation Controller

    - by TechFusion
    Hello, I have created Window based application, root controller as Tab Bar controller. One Tab bar has Navigation controller. Navigation controller's ViewControlller implementation, I am pushing Viewcontroller. I am looking to pass parameter from Navigation Controller's View controller to pushed View Controller. I have tried to pass as per below method. //ViewController.h @interface ViewController:UIViewController{ NSString *String; } @property(copy, nonatomic)NSString *String; @end //ViewController.m #import "ViewController1.h" ViewController1 *level1view = [[ViewController alloc]init]; level1view.hideBottomBarWhenPushed = YES; level1view.theString = String; [self.navigationController pushViewController:level1view animated:YES]; [level1view release]; //ViewController1.h NSString *theString; @property(copy, nonatomic)NSString *theString; This is working fine. but I want to pass more than one parameter like Integer and UITextFiled Values so how to do that? Is there any Apple Doc that I can get idea about this? Thanks,

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  • Ruby on Rails - pass variable to nested form

    - by Krule
    I am trying to build a multilingual site using Rails, but I can't figure out how to pass variable to nested form. Right now I am creating nested form like this. @languages.each do @article.article_locale.build(:language_id => language.id) end But i would like to pass value of language to it so i can distinguish fields. Something like this. @languages.each do |language| @language = language @article.article_locale.build(:language_id => language.id) end However, I always end up with language of the last loop iteration. Any way to pass this variable? -- edit -- In the end, since I've got no answer I have solved this problem so it, at least, works as it should. Following code is my partial solution. In model: def self.languages Language.all end def self.language_name language = [] self.languages.each_with_index do |lang, i| language[i] = lang.longname end return language end In Controller: def new @article = Article.new Article.languages.each do |language| @article.article_locale.build(:language_id => language.id) end end In HAML View: -count = 0 -f.fields_for :article_locale do |al| %h3= Article.language_name[count] -count+=1 -field_set_tag do %p =al.label :name, t(:name) =al.text_field :name %p =al.label :description, t(:description) =al.text_area :description =al.hidden_field :language_id It's not the most elegant solution I suppose, but it works. I would really love if I could get rid of counter in view for instance.

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  • Pass object or id

    - by Charles
    This is just a question about best practices. Imagine you have a method that takes one parameter. This parameter is the id of an object. Ideally, I would like to be able to pass either the object's id directly, or just the object itself. What is the most elegant way to do this? I came up with the following: def method_name object object_id = object.to_param.to_i ### do whatever needs to be done with that object_id end So, if the parameter already is an id, it just pretty much stays the same; if it's an object, it gets its id. This works, but I feel like this could be better. Also, to_param returns a string, which could in some cases return a "real" string (i.e. "string" instead of "2"), hence returning 0 upon calling to_i on it. This could happen, for example, when using the friendly id gem for classes. Active record offers the same functionality. It doesn't matter if you say: Table.where(user_id: User.first.id) # pass in id or Table.where(user_id: User.first) # pass in object and infer id How do they do it? What is the best approach to achieve this effect?

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  • Ubuntu won't display netbook's native resolution

    - by Daniel
    FYI: My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is the OS doesn't seem to recognise the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as the Unity Launcher is visible enough. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, there appears a black band at the top of the screen and the desktop area is lowered, with bits of it hidden beneath the screen. I tried leaving it at this new resolution and restarting the system to see if the black band would disappear & the display will fit correctly, but it gets reset to 1024x768 at startup and displays following error: Could not apply the stored configuration for monitors none of the selected modes were compatible with the possible modes: Trying modes for CRTC 63 CRTC 63: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 1) Trying modes for CRTC 64 CRTC 64: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 1)

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  • D3D11 how to simulate multiple depth channels

    - by Nock
    Here's what I'd like to achieve: Rendering a first pass of objects in my scene, using standard depth comparison Rendering another pass of objects in the same scene, but with the following rules: A Pixel of the 2nd pass always override the first pass (no depth compare between them) Use Depth comparison between pixels written from the second pass. In English I want depth comparison made inside each pass but I always want the second pass pixels to override the first pass ones. Some things I've thought: I tried to think about using stencil to solve this, but I couldn't find a way. I know I could render into a separate target the second pass then composite the result into the first, but I'd like to avoid that. I could use two separate Depth Buffer, one dedicated to each pass. (I never tried, but I figure it's possible to switch the depth buffer in a Render Target "on the fly") Any idea of the best solution? Thanks

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  • How can I pass an external instance to the constructor of an object that's being created using the default XNA XML content loader?

    - by Michael
    I'm trying to understand how to use the XNA XML content importer to instantiate non-trivial objects that are more than a collection of basic properties (e.g., a class that inherits from DrawableGameObject or GameObject and requires other things to be passed into its constructor). Is it possible to pass existing external instances (e.g., an instance of the current Game) to the constructor of an object that's being created using the default XNA XML content loader? For example, imagine that I have the following class, inheriting from DrawableGameComponent: public class Character : DrawableGameComponent { public string Name { get; set; } public Character(Game game) : base(game) { } public override void Update(GameTime gameTime) { } public override void Draw(GameTime gameTime) { } } If I had a simple class that did not need other parameters in its constructor (i.e., the Game instance), then I could simply use this XML: <XnaContent> <Asset Type="MyNamespace.Character"> <Name>John Doe</Name> </Asset> </XnaContent> ...and then create an instance of Character using this code: var character = Content.Load<Character>("MyXmlAssetName"); But that won't work because I need to pass the need to pass the Game into the constructor. What's the best way to handle this situation? Is there a way to pass in things like the current Game using the default XNA XML content loader? Do I need to write my own XML loader? (If so, how?) Is there a better object-oriented design that I should be using for my classes? Note: Although I used Game in this example, I'm really just asking how to pass any type of existing instance to my constructors. (For example, I'm using the Farseer Physics Engine, and some of my classes also need a reference to the Farseer World object too.) Thanks in advance.

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  • Ubuntu Linux won't display netbook's native resolution

    - by Daniel
    FYI: My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is the OS doesn't seem to recognise the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as the Unity Launcher is visible enough. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, there appears a black band at the top of the screen and the desktop area is lowered, with bits of it hidden beneath the screen. I tried leaving it at this new resolution and restarting the system to see if the black band would disappear & the display will fit correctly, but it gets reset to 1024x768 at startup and displays following error: Could not apply the stored configuration for monitors none of the selected modes were compatible with the possible modes: Trying modes for CRTC 63 CRTC 63: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 0) CRTC 63: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 1) CRTC 63: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 1) Trying modes for CRTC 64 CRTC 64: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 0) CRTC 64: trying mode 1024x768@60Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 800x600@60Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 800x600@56Hz with output at 1024x600@60Hz (pass 1) CRTC 64: trying mode 640x480@60Hz with output at 1024x600@60Hz (pass 1)

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  • Le "In-Memory" débarque dans SQL Server, Microsoft muscle Excel pour la BI et annonce le SP1 de SQL Server 2012 au Pass Summit 2012

    Pass Summit 2012 : Microsoft dote SQL Server d'une base de données In-Memory et annonce la disponibilité du SP 1 de SQL Server 2012 et SQL Server 2012 PDW Microsoft a profité de son salon Pass Summit 2012 dédié à SQL Server pour dévoiler sa vision d'une plateforme de gestion de données moderne. L'éditeur à travers plusieurs annonces a renouvelé son engagement d'aider ses clients à mieux exploiter leurs données, qu'elles soient structurées ou non structurées, où qu'elles se trouvent et quelle que soit leur taille. L'annonce phare qui a marqué l'ouverture du Pass Summit 2012 a été la présentation d'une nouvelle technologie de base de données transactionnelles in-Memory

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  • PHP session not working with JQuery Ajax?

    - by Bolt_Head
    Update, Solved: After all this I found out that I was calling an old version of my code in the update ajax. 'boardControl.php' instead of 'boardUpdate.php' These are the kinds of mistakes that make programing fun. I'm writing a browser gomoku game. I have the ajax statement that allows the player to play a piece. $(document).ready(function() { $("td").live('click',function(){ var value = $(this).attr('id'); $.get('includes/boardControl.php',{play: value, bid: bid}); }); }); value = board square location bid = board ID Before creating a user login for player identification, the server side php had a temporary solution. It would rotate the piece state for the squares when clicked instead of knowing what player to create them for. After creating login stuff I set a session variable for the player's ID. I was hoping to read the session ID from the php during the ajax request and figure out what player they are from there. session_start(); ... $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; For some reason when I run the full web app, the pieces still cycle though, even after I deleted the code to make them cycle. Furthermore, after logging in If i manually load the php page in the browser, it modifies the database correctly (where it only plays pieces belonging to that player) and outputs the correct results. It seems to me that the session is not being carried over when used with Ajax. Yet Google searches tell me that, sessions do work with Ajax. Update: I'm trying to provide more information. Logging in works correctly. My ID is recognized and I printed it out next to the board to ensure that I was retrieving it correctly. The ajax request does update the board. The values passed are correct and confirmed with firebug's console. However instead of placing pieces only for the player they belong to it cycles though the piece states (0,1,2). When manually browsing to boardUpdate.php and putting in the same values sent from the Ajax the results seen in the echo'ed response indicates that the corresponding piece is played each time as intended. Same results on my laptop after fresh load of firefox. Manually browsing to boardUpdate.php without logging in before hand leave the board unchanged (as intended when no user is found in the session). I've double checked the that session_start() is on the php files and double checked the session ID variables. Hope this extra information helps, i'm running out of ideas what to tell you. Should I load up the full code? Update 2: After checking the Ajax responce in fire-bug I realized that the 'play' request does not get a result, and the board is not updated till the next 'update'. I'm still looking into this but I'll post it here for you guys too. boardUpdate.php Notable places are: Refresh Board(line6) Place Piece(line20) function boardUpdate($turnCount) (line63) <?php session_start(); require '../../omok/dbConnect.php'; //*** Refresh Board *** if(isset($_GET['update'])) { $bid = $_GET['bid']; $Query=("SELECT turn FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); if($_GET['turnCount'] < $turnCount) //** Turn increased { boardUpdate($turnCount); } } //*** Place Piece *** if(isset($_GET['play'])) // turn order? player detect? { $squareID = $_GET['play']; $bid = $_GET['bid']; $Query=("SELECT turn, boardstate FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $turnCount=mysql_result($Result,0,"turn"); $boardState=mysql_result($Result,0,"boardstate"); $turnCount++; $playerId = $_SESSION['char']; $Query=("SELECT p1, p2 FROM board WHERE bid=$bid"); $Result=mysql_query($Query); $p1 = mysql_result($Result,0,"p1"); $p2 = mysql_result($Result,0,"p2"); $newPiece = 0; //*default no player if($playerId == $p1) $newPiece = 1; if($playerId == $p2) $newPiece = 2; // if($newPiece != 0) // { $oldPiece = getBoardSpot($squareID, $bid); $oldLetter = $boardState{floor($squareID/3)}; $slot = $squareID%3; //***function updateCode($old, $new, $current, $slot)*** $newLetter = updateCode($oldPiece, $newPiece, $oldLetter, $slot); $newLetter = value2Letter($newLetter); $newBoard = substr_replace($boardState, $newLetter, floor($squareID/3), 1); //** Update Query for boardstate & turn $Query=("UPDATE board SET boardState = '$newBoard', turn = '$turnCount' WHERE bid = '$bid'"); mysql_query($Query); // } boardUpdate($turnCount); } function boardUpdate($turnCount) { $json = '{"turnCount":"'.$turnCount.'",'; //** turnCount ** $bid = $_GET['bid']; $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); $json.= '"boardState":"'.$Board.'"'; //** boardState ** $json.= '}'; echo $json; } function letter2Value($input) { if(ord($input) >= 48 && ord($input) <= 57) return ord($input) - 48; else return ord($input) - 87; } function value2Letter($input) { if($input >= 10) return chr($input += 87); else return chr($input += 48); } //*** UPDATE CODE *** updates an letter with a new peice change and returns result letter. //***** $old : peice value before update //***** $new : peice value after update //***** $current : letterValue of code before update. //***** $slot : which of the 3 sqaures the change needs to take place in. function updateCode($old, $new, $current, $slot) { if($slot == 0) {// echo $current,"+((",$new,"-",$old,")*9)"; return letter2Value($current)+(($new-$old)*9); } else if($slot == 1) {// echo $current,"+((",$new,"-",$old,")*3)"; return letter2Value($current)+(($new-$old)*3); } else //slot == 2 {// echo $current,"+((",$new,"-",$old,")"; return letter2Value($current)+($new-$old); } }//updateCode() //**** GETBOARDSPOT *** Returns the peice value at defined location on the board. //****** 0 is first sqaure increment +1 in reading order (0-254). function getBoardSpot($squareID, $bid) { $Query=("SELECT boardstate FROM board WHERE bid='$bid'"); $Result=mysql_query($Query); $Board=mysql_result($Result,0,"boardstate"); if($squareID %3 == 2) //**3rd spot** { if( letter2Value($Board{floor($squareID/3)} ) % 3 == 0) return 0; else if( letter2Value($Board{floor($squareID/3)} ) % 3 == 1) return 1; else return 2; } else if($squareID %3 == 0) //**1st spot** { if(letter2Value($Board{floor($squareID/3)} ) <= 8) return 0; else if(letter2Value($Board{floor($squareID/3)} ) >= 18) return 2; else return 1; } else //**2nd spot** { return floor(letter2Value($Board{floor($squareID/3)}))/3%3; } }//end getBoardSpot() ?> Please help, I'd be glad to provide more information if needed. Thanks in advance =)

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  • C++ beginner question regarding chars

    - by Samwhoo
    I'm just messing around with some C++ at the moment trying to make a simple tic-tac-toe game and I'm running into a bit of a problem. This is my code: #include <iostream> using namespace std; class Square { public: char getState() const; void setState(char); Square(); ~Square(); private: char * pState; }; class Board { public: Board(); ~Board(); void printBoard() const; Square getSquare(short x, short y) const; private: Square board[3][3]; }; int main() { Board board; board.getSquare(1,2).setState('1'); board.printBoard(); return 0; } Square::Square() { pState = new char; *pState = ' '; } Square::~Square() { delete pState; } char Square::getState() const { return *pState; } void Square::setState(char set) { *pState = set; } Board::~Board() { } Board::Board() { } void Board::printBoard() const { for (int x = 0; x < 3; x++) { cout << "|"; for (int y = 0; y < 3; y++) { cout << board[x][y].getState(); } cout << "|" << endl; } } Square Board::getSquare(short x, short y) const { return board[x][y]; } Forgive me if there are blatantly obvious problems with it or it's stupidly written, this is my first program in C++ :p However, the problem is that when I try and set the square 1,2 to the char '1', it doesn't print out as a 1, it prints out as some strange character I didn't recognise. Can anyone tell me why? :) Thanks in advance.

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  • How to connect SAN from CentOS through two iSCSI Targets

    - by garconcn
    I had asked the similar question before. This time I want to use subnet for two iSCSI Targets, hence I start a new question. I have an old Promise VTrak M500i SAN Server. It comes with 2 iSCSI ports. I want to connect to two LUNs on the SAN server through two separate Targets from CentOS 5.7 64bits server. My network setup is as follows: CentOS server: Management network - 192.168.1.1 Storage network 1 - 192.168.5.2 Storage network 2 - 192.168.6.2 Promise SAN server: Management network - 192.168.1.2 iSCSI Port 1 - 192.168.5.1 iSCSI Port 2 - 192.168.6.1 I have two Logical Drives on this SAN and they are mapped as follows: Index Initiator Name LUN Mapping 0 iqn.2011-11:backup (LD0,0) 1 iqn.2011-11:template (LD1,1) Basically, I want the traffic to iqn.2011-11:backup LUN 0 through 192.168.5.1 network the traffic to iqn.2011-11:template LUN 1 through 192.168.6.1 network I don't use MPIO, just want to separate the traffic to avoid traffic jam. How do I achieve this? I am new to SAN stuff, please explain as much detail as you can. Thank you. The following are what I am doing now. After mapping the LUN to my pre-defined Initiators, the CentOS server can discover both Targets. [root@centos ~]# iscsiadm -m discovery -t sendtargets -p 192.168.5.1 192.168.5.1:3260,1 iscsi-1 192.168.6.1:3260,2 iscsi-1 [root@centos ~]# iscsiadm -m discovery -t sendtargets -p 192.168.6.1 192.168.6.1:3260,2 iscsi-1 192.168.5.1:3260,1 iscsi-1 [root@centos ~]# /etc/init.d/iscsi start iscsid is stopped Starting iSCSI daemon: [ OK ] [ OK ] Setting up iSCSI targets: Logging in to [iface: default, target: iscsi-1, portal: 192.168.6.1,3260] Logging in to [iface: default, target: iscsi-1, portal: 192.168.5.1,3260] Login to [iface: default, target: iscsi-1, portal: 192.168.6.1,3260] successful. Login to [iface: default, target: iscsi-1, portal: 192.168.5.1,3260] successful. [ OK ] [root@centos ~]# iscsiadm -m session tcp: [1] 192.168.6.1:3260,2 iscsi-1 tcp: [2] 192.168.5.1:3260,1 iscsi-1 When I check the LUN mapping on the SAN server for the two Logical Drives, both LUNs are connected through Port0-192.168.5.2 with the Initiator defined in CentOS. Assigned Initiator List: Initiator Name Alias IP Address LUN iqn.2011-11.centos centos.mydomain.com Port0-192.168.5.2 0 Initiator Name Alias IP Address LUN iqn.2011-11.centos centos.mydomain.com Port1-192.168.5.2 1 I assume the following is what I want: Initiator Name Alias IP Address LUN iqn.2011-11.backup centos.mydomain.com Port0-192.168.5.2 0 Initiator Name Alias IP Address LUN iqn.2011-11.template centos.mydomain.com Port0-192.168.6.2 1

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  • Email been marked as spam

    - by Rodrigo Ferrari
    Hello friends! Friends, I tried a lot of changes, but no success to send the email correctly formated, I'm using the same domain to send mail and the email pass trough spf and authentication, but has been marked as spam for some accounts using gmail ou google app's. The header's are: Delivered-To: [email protected] Received: by 10.231.208.5 with SMTP id ga5cs194453ibb; Mon, 17 Jan 2011 11:08:33 -0800 (PST) Received: by 10.142.213.18 with SMTP id l18mr4141524wfg.192.1295291312735; Mon, 17 Jan 2011 11:08:32 -0800 (PST) Return-Path: <[email protected]> Received: from hm1315-29.locaweb.com.br (hm1315-29.locaweb.com.br [201.76.49.185]) by mx.google.com with ESMTP id a70si8528144yhd.33.2011.01.17.11.08.32; Mon, 17 Jan 2011 11:08:32 -0800 (PST) Received-SPF: pass (google.com: domain of [email protected] designates 201.76.49.185 as permitted sender) client-ip=201.76.49.185; Authentication-Results: mx.google.com; spf=pass (google.com: domain of [email protected] designates 201.76.49.185 as permitted sender) [email protected] Received: from hm1974.locaweb.com.br (189.126.112.86) by hm1315-38.locaweb.com.br (PowerMTA(TM) v3.5r15) id h6i9r00nvfo8 for <[email protected]>; Mon, 17 Jan 2011 17:08:31 -0200 (envelope-from <[email protected]>) X-Spam-Status: No Received: from bart0020.locaweb.com.br (bart0020.email.locaweb.com.br [200.234.210.22]) by hm1974.locaweb.com.br (Postfix) with ESMTP id 9C03511E00B5; Mon, 17 Jan 2011 17:08:31 -0200 (BRST) X-LocaWeb-COR: locaweb_2009_x-mail Received: from admin.domain.com.br (hm686.locaweb.com.br [200.234.200.116]) (Authenticated sender: [email protected]) by bart0020.locaweb.com.br (Postfix) with ESMTPA id 4B2F08CAFD6B; Mon, 17 Jan 2011 17:08:31 -0200 (BRST) Message-ID: <[email protected]> Date: Mon, 17 Jan 2011 17:08:31 -0200 Subject: Domain - Assunto From: Sistema <[email protected]> Reply-To: rodrigo <[email protected]> To: balucia <[email protected]> MIME-Version: 1.0 Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: quoted-printable X-Virus-Scanned: clamav-milter 0.96.5 at hm1974 X-Virus-Status: Clean This header has been marked as spam, I had no more ideas how to fix it and there are people borrowing me about this. Thanks and best regard's.

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  • Make mod_wsgi use python2.7.2 instead of python2.6?

    - by guron
    i am running Ubuntu 10.04.1 LTS and it came pre-packed with python2.6 but i need to replace it with python2.7.2. (The reason is simple, 2.7 has a lot of features backported from 3 ) i had installed python2.7.2 using ./configure make make altinstall the altinstall option installed it, without touching the system default version, to /usr/local/lib/python2.7 and placed the interpreter in /usr/local/bin/python2.7 Then to help mod_wsgi find python2.7 i added the following to /etc/apache2/sites-available/wsgisite WSGIPythonHome /usr/local i start apache and run a test wsgi app BUT i am greeted by python 2.6.5 and not Python2.7 Later i replaced the default python simlink to point to python 2.7 ln -f /usr/local/bin/python2.7 /usr/bin/python Now typing 'python' on the console opens python2.7 but somehow mod_wsgi still picks up python2.6 Next i tried, PATH=/usr/local/bin:$PATH export PATH then do a quick restart apache, but yet again its python2.6 !! Here is my $PATH /usr/local/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games contents of /etc/apache2/sites-available/wsgisite WSGIPythonHome /usr/local <VirtualHost *:80> ServerName wsgitest.local DocumentRoot /home/wwwhost/pydocs/wsgi <Directory /home/wwwhost/pydocs/wsgi> Order allow,deny Allow from all </Directory> WSGIScriptAlias / /home/wwwhost/pydocs/wsgi/app.wsgi </VirtualHost> app.wsgi import sys def application(environ, start_response): status = '200 OK' output = sys.version response_headers = [('Content-type', 'text/plain'), ('Content-Length', str(len(output)))] start_response(status, response_headers) return [output] Apache error.log 'import site' failed; use -v for traceback [Sun Jun 19 00:27:21 2011] [info] mod_wsgi (pid=23235): Initializing Python. [Sun Jun 19 00:27:21 2011] [notice] Apache/2.2.14 (Ubuntu) mod_wsgi/2.8 Python/2.6.5 configured -- resuming normal operations [Sun Jun 19 00:27:21 2011] [info] Server built: Nov 18 2010 21:20:56 [Sun Jun 19 00:27:21 2011] [info] mod_wsgi (pid=23238): Attach interpreter ''. [Sun Jun 19 00:27:21 2011] [info] mod_wsgi (pid=23239): Attach interpreter ''. [Sun Jun 19 00:27:31 2011] [info] mod_wsgi (pid=23238): Create interpreter 'wsgitest.local|'. [Sun Jun 19 00:27:31 2011] [info] [client 192.168.1.205] mod_wsgi (pid=23238, process='', application='wsgitest.local|'): Loading WSGI script '/home/wwwhost/pydocs/$ [Sun Jun 19 00:27:50 2011] [info] mod_wsgi (pid=23239): Create interpreter 'wsgitest.local|'. Has anybody ever managed to make mod_wsgi run on a non-system default version of python ?

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  • XNA Notes 006

    - by George Clingerman
    If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week! Time Critical XNA New: XNA Team - Peer Review now closes for XNA 3.1 games http://blogs.msdn.com/b/xna/archive/2011/02/08/peer-review-pipeline-closed-for-new-xna-gs-3-1-games-or-updates-on-app-hub.aspx http://twitter.com/XNACommunity/statuses/34649816529256448 The XNA Team posts about a meet up with Microsoft for Creator’s going to be at GDC, March 3rd at the Lobby Bar http://on.fb.me/fZungJ XNA Team: @mklucher is busying playing the the bubblegum on WP7 made by a member of the XNA team (although reportedly made in Silverlight? Crazy! ;) ) http://twitter.com/mklucher/statuses/34645662737895426 http://bubblegum.me Shawn Hargreaves posts multiple posts (is this a sign that something new is coming from the XNA team? Usually when Shawn has time to post, something has just wrapped up…) Random Shuffle http://blogs.msdn.com/b/shawnhar/archive/2011/02/09/random-shuffle.aspx Doing the right thing: resume, rewind or skip ahead http://blogs.msdn.com/b/shawnhar/archive/2011/02/10/doing-the-right-thing-resume-rewind-or-skip-ahead.aspx XNA Developers: Andrew Russel was on .NET Rocks recently talking with Carl and Richard about developing games for Xbox, iPhone and Android http://www.dotnetrocks.com/default.aspx?ShowNum=635 Eric W. releases the Fishing Girl source code into the wild http://ericw.ca/blog/posts/fishing-girl-now-open-source/ http://forums.create.msdn.com/forums/p/74642/454512.aspx#454512 BinaryTweedDeej reminds that XNA community that Indie City wants you involved http://twitter.com/BinaryTweedDeej/statuses/34596114028044288 http://www.indiecity.com Mike McLaughlin (@mikebmcl) releases his first two XNA articles on the TechNet wiki http://social.technet.microsoft.com/wiki/contents/articles/xna-framework-overview.aspx http://social.technet.microsoft.com/wiki/contents/articles/content-pipeline-overview.aspx John Watte plays around with the Content Pipeline and Music Visualization exploring just what can be done. http://www.enchantedage.com/xna-content-pipeline-fft-song-analysis http://www.enchantedage.com/fft-in-xna-content-pipeline-for-beat-detection-for-the-win Simon Stevens writes up his talk on Vector Collision Physics http://www.simonpstevens.com/News/VectorCollisionPhysics @domipheus puts together an XNA Task Manager http://www.flickr.com/photos/domipheus/5405603197/ MadNinjaSkillz releases his fork of Nick's Easy Storage component on CodePlex http://twitter.com/MadNinjaSkillz/statuses/34739039068229634 http://ezstorage.codeplex.com @ActiveNick was interviewed by Rob Cameron and discusses Windows Phone 7, Bing Maps and XNA http://twitter.com/ActiveNick/statuses/35348548526546944 http://msdn.microsoft.com/en-us/cc537546 Radiangames (Luke Schneider) posts about converting his games from XNA to Unity http://radiangames.com/?p=592 UberMonkey (@ElementCy) posts about a new project in the works, CubeTest a Minecraft style terrain http://www.ubergamermonkey.com/personal-projects/new-project-in-the-works/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Ubergamermonkey+%28UberGamerMonkey%29 Xbox LIVE Indie Games (XBLIG): VideoGamer Rob review Bonded Realities http://videogamerrob.wordpress.com/2011/02/05/xblig-review-bonded-realities/ XBLIG Round Up on Gamergeddon http://www.gamergeddon.com/2011/02/06/xbox-indie-game-round-up-february-6th/ Are gamers still rating Indie Games after the Xbox Dashboard update? http://www.gamemarx.com/news/2011/02/06/are-gamers-still-rating-indie-games-after-the-xbox-dashboard-update.aspx Joystiq - Xbox Live Indie Gems: Corrupted http://www.joystiq.com/2011/02/04/xbox-live-indie-gems-corrupted/ Raymond Matthews of DarkStarMatryx reviews (Almost) Total Mayhem and Aban Hawkins & the 1000 Spikes http://www.darkstarmatryx.com/?p=225 http://www.darkstarmatryx.com/?p=229 8 Bit Horse reviews Aban Hawkins & the 1000 spikes http://8bithorse.blogspot.com/2011/01/aban-hawkins-1000-spikes-xbl-indie.html 2010 wrap-up for FunInfused Games http://www.krissteele.net/blogdetails.aspx?id=245 NeoGaf roundup of January's XBLIGs http://www.neogaf.com/forum/showthread.php?t=420528 Armless Ocotopus interviews Michael Ventnor creator of Bonded Realities http://www.armlessoctopus.com/2011/02/07/interview-michael-ventnor-of-red-crest-studios/ @recharge_media posts about the new city music for Woodvale in Sin Rising http://rechargemedia.com/2011/02/08/new-city-theme-woodvale/ @DrMisty posts some footage of YoYoYo in action http://www.mstargames.co.uk/mistryblogmain/54-yoyoyoblogs/184-video-update.html Xona Games - Decimation X3 on Reviews on the Run http://video.citytv.com/video/detail/782443063001.000000/reviews-on-the-run--february-8-2011/g4/ @benkane gives an early peek at his action RPG coming to XBLIG http://www.youtube.com/watch?v=bDF_PrvtwU8 Rock, Paper Shotgun talks to Zeboyd games about bringing Cthulhu Saves the World to PC http://www.rockpapershotgun.com/2011/02/11/summoning-cthulhu-natter-with-zeboyd/ Xbox LIVE Indieverse interviews the creator of Bonded Realities http://xbl-indieverse.blogspot.com/2011/02/xbl-indieverse-interview-red-crest.html XNA Game Development: Dream-In-Code posts about an upcoming XNA Challenge/Coding contest http://www.dreamincode.net/forums/blog/1385/entry-3192-xna-challengecontest/ Sgt.Conker covers Fishing Girl and IndieFreaks Game Framework release http://www.sgtconker.com/2011/02/fishing-girl-did-not-sell-a-single-copy/ http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/ @slyprid releases Transmute v0.40a with lots of new features and fixes http://twitter.com/slyprid/statuses/34125423067533312 http://twitter.com/slyprid/statuses/35326876243337216 http://forgottenstarstudios.com/ Jeff Brown writes an XNA 4.0 tutorial on Saving/Loading on the Xbox 360 http://www.robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40 XNA for Silverlight Developers: Part 3- Animation http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+xna-connection-twitter-specific-stream+%28XNA+Connection%27s+Twitter+specific+stream%29 The news from Nokia is definitely something XNA developers will want to keep their eye on http://blogs.forum.nokia.com/blog/nokia-developer-news/2011/02/11/letter-to-developers?sf1066337=1

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  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

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  • Pylons FormEncode @validate decorator pass parameters into re-render action

    - by joelbw
    I am attempting to use the validate decorator in Pylons with FormEncode and I have encountered an issue. I am attempting to validate a form on a controller action that requires parameters, and if the validation fails, the parameters aren't passed back in when the form is re-rendered. Here's an example. def question_set(self, id): c.question_set = meta.Session.query(QuestionSet).filter_by(id=id).first() c.question_subjects = meta.Session.query(QuestionSubject).order_by(QuestionSubject.name).all() return render('/derived/admin/question_set.mako') This is the controller action that contains my form. The form will add questions to an existing question set, which is identified by id. My add question controller action looks like this: @validate(schema=QuestionForm(), form='question_set', post_only=True) def add_question(self): stuff... Now, if the validation fails FormEncode attempts to redisplay the question_set form, but it does not pass the id parameter back in, so the question set form will not render. Is it possible to pass the id back in with the @validate decorator, or do I need to use a different method to achieve what I am attempting to do?

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  • pass value from embedded function into conditional of page the embedded function is included on

    - by Brad
    I have a page that includes/embeds a file that contains a number of functions. One of the functions has a variable I want to pass back onto the page that the file is embedded on. <?php include('functions.php'); userInGroup(); if($user_in_group) { print 'user is in group'; } else { print 'user is not in group'; } ?> function within functions.php <?php function userInGroup() { foreach($group_access as $i => $group) { if($group_session == $group) { $user_in_group = TRUE; break; } else { $user_in_group == FALSE; } } }?> I am unsure as to how I can pass the value from the function userInGroup back to the page it runs the conditional if($user_in_group) on Any help is appreciated.

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  • ASP .NET - Substitution and page output (donut) caching - How to pass custom argument to HttpRespons

    - by zzare
    I would like to use substitution feature of donut caching. public static string GetTime(HttpContext context) { return DateTime.Now.ToString("T"); } ... The cached time is: <%= DateTime.Now.ToString("T") %> <hr /> The substitution time is: <% Response.WriteSubstitution(GetTime); %> ...But I would like to pass additional parameter to callback function beside HttpContext. so the question is: How to pass additional argument to GetTime callback? for instance, something like this: public static string GetTime(HttpContext context, int newArgument) { // i'd like to get sth from DB by newArgument // return data depending on the db values // ... this example is too simple for my usage if (newArgument == 1) return ""; else return DateTime.Now.ToString("T"); }

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  • Pass a variable to a Symfony Form

    - by Juan Besa
    Hi, I am building a web application using Symfony 1.4 and Doctrine for a school and I want to make a very simple form to add a course to a student. The main problem I have is that in the drop down list I only want to show the courses in which the student is currently not enrolled. I already have a function in the model (in Student.class.php) which returns all the courses in which the student is not enrolled but the problem is I don't know how to pass the student to the configure() of the form. I have tried several options like passing it with the constructor of the form to a global variable or a special set method but none of them have worked. Is there any form to pass the student to the configure() method? Thanks!

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