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  • Button postion not changing in View Controller. (Xcode)

    - by theCodeKing
    I have a View controller in xcode 6 (beta 5). I have put 4 buttons in it through the Object library in a .xib. But when i open the app in iOS simulator the buttons are the right y position but not correct x-position()they are on the right edge. No matter where i move them in the xib they only change y-position. I even moved them using the size inspector, but to no avail. How can i actually move them?

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  • HOWTO Turn off SPARC T4 or Intel AES-NI crypto acceleration.

    - by darrenm
    Since we released hardware crypto acceleration for SPARC T4 and Intel AES-NI support we have had a common question come up: 'How do I test without the hardware crypto acceleration?'. Initially this came up just for development use so developers can do unit testing on a machine that has hardware offload but still cover the code paths for a machine that doesn't (our integration and release testing would run on all supported types of hardware anyway).  I've also seen it asked in a customer context too so that we can show that there is a performance gain from the hardware crypto acceleration, (not just the fact that SPARC T4 much faster performing processor than T3) and measure what it is for their application. With SPARC T2/T3 we could easily disable the hardware crypto offload by running 'cryptoadm disable provider=n2cp/0'.  We can't do that with SPARC T4 or with Intel AES-NI because in both of those classes of processor the encryption doesn't require a device driver instead it is unprivileged user land callable instructions. Turns out there is away to do this by using features of the Solaris runtime loader (ld.so.1). First I need to expose a little bit of implementation detail about how the Solaris Cryptographic Framework is implemented in Solaris 11.  One of the new Solaris 11 features of the linker/loader is the ability to have a single ELF object that has multiple different implementations of the same functions that are selected at runtime based on the capabilities of the machine.  The alternate to this is having the application coded to call getisax() and make the choice itself.  We use this functionality of the linker/loader when we build the userland libraries for the Solaris Cryptographic Framework (specifically libmd.so, and the unfortunately misnamed due to historical reasons libsoftcrypto.so) The Solaris linker/loader allows control of a lot of its functionality via environment variables, we can use that to control the version of the cryptographic functions we run.  To do this we simply export the LD_HWCAP environment variable with values that tell ld.so.1 to not select the HWCAP section matching certain features even if isainfo says they are present.  For SPARC T4 that would be: export LD_HWCAP="-aes -des -md5 -sha256 -sha512 -mont -mpul" and for Intel systems with AES-NI support: export LD_HWCAP="-aes" This will work for consumers of the Solaris Cryptographic Framework that use the Solaris PKCS#11 libraries or use libmd.so interfaces directly.  It also works for the Oracle DB and Java JCE.  However does not work for the default enabled OpenSSL "t4" or "aes-ni" engines (unfortunately) because they do explicit calls to getisax() themselves rather than using multiple ELF cap sections. However we can still use OpenSSL to demonstrate this by explicitly selecting "pkcs11" engine  using only a single process and thread.  $ openssl speed -engine pkcs11 -evp aes-128-cbc ... type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes aes-128-cbc 54170.81k 187416.00k 489725.70k 805445.63k 1018880.00k $ LD_HWCAP="-aes" openssl speed -engine pkcs11 -evp aes-128-cbc ... type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes aes-128-cbc 29376.37k 58328.13k 79031.55k 86738.26k 89191.77k We can clearly see the difference this makes in the case where AES offload to the SPARC T4 was disabled. The "t4" engine is faster than the pkcs11 one because there is less overhead (again on a SPARC T4-1 using only a single process/thread - using -multi you will get even bigger numbers). $ openssl speed -evp aes-128-cbc ... type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes aes-128-cbc 85526.61k 89298.84k 91970.30k 92662.78k 92842.67k Yet another cool feature of the Solaris linker/loader, thanks Rod and Ali. Note these above openssl speed output is not intended to show the actual performance of any particular benchmark just that there is a significant improvement from using hardware acceleration on SPARC T4. For cryptographic performance benchmarks see the http://blogs.oracle.com/BestPerf/ postings.

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  • VirtualBox 3.2 is released! A Red Letter Day?

    - by Fat Bloke
    Big news today! A new release of VirtualBox packed full of innovation and improvements. Over the next few weeks we'll take a closer look at some of these new features in a lot more depth, but today we'll whet your appetite with the headline descriptions. To start with, we should point out that this is the first Oracle-branded version which makes today a real Red-letter day ;-)  Oracle VM VirtualBox 3.2 Version 3.2 moves VirtualBox forward in 3 main areas ( handily, all beginning with "P" ) : performance, power and supported guest operating system platforms.  Let's take a look: Performance New Latest Intel hardware support - Harnessing the latest in chip-level support for virtualization, VirtualBox 3.2 supports new Intel Core i5 and i7 processor and Intel Xeon processor 5600 Series support for Unrestricted Guest Execution bringing faster boot times for everything from Windows to Solaris guests; New Large Page support - Reducing the size and overhead of key system resources, Large Page support delivers increased performance by enabling faster lookups and shorter table creation times. New In-hypervisor Networking - Significant optimization of the networking subsystem has reduced context switching between guests and host, increasing network throughput by up to 25%. New New Storage I/O subsystem - VirtualBox 3.2 offers a completely re-worked virtual disk subsystem which utilizes asynchronous I/O to achieve high-performance whilst maintaining high data integrity; New Remote Video Acceleration - The unique built-in VirtualBox Remote Display Protocol (VRDP), which is primarily used in virtual desktop infrastructure deployments, has been enhanced to deliver video acceleration. This delivers a rich user experience coupled with reduced computational expense, which is vital when servers are running hundreds of virtual machines; Power New Page Fusion - Traditional Page Sharing techniques have suffered from long and expensive cache construction as pages are scrutinized as candidates for de-duplication. Taking a smarter approach, VirtualBox Page Fusion uses intelligence in the guest virtual machine to determine much more rapidly and accurately those pages which can be eliminated thereby increasing the capacity or vm density of the system; New Memory Ballooning- Ballooning provides another method to increase vm density by allowing the memory of one guest to be recouped and made available to others; New Multiple Virtual Monitors - VirtualBox 3.2 now supports multi-headed virtual machines with up to 8 virtual monitors attached to a guest. Each virtual monitor can be a host window, or be mapped to the hosts physical monitors; New Hot-plug CPU's - Modern operating systems such Windows Server 2008 x64 Data Center Edition or the latest Linux server platforms allow CPUs to be dynamically inserted into a system to provide incremental computing power while the system is running. Version 3.2 introduces support for Hot-plug vCPUs, allowing VirtualBox virtual machines to be given more power, with zero-downtime of the guest; New Virtual SAS Controller - VirtualBox 3.2 now offers a virtual SAS controller, enabling it to run the most demanding of high-end guests; New Online Snapshot Merging - Snapshots are powerful but can eat up disk space and need to be pruned from time to time. Historically, machines have needed to be turned off to delete or merge snapshots but with VirtualBox 3.2 this operation can be done whilst the machines are running. This allows sophisticated system management with minimal interruption of operations; New OVF Enhancements - VirtualBox has supported the OVF standard for virtual machine portability for some time. Now with 3.2, VirtualBox specific configuration data is also stored in the standard allowing richer virtual machine definitions without compromising portability; New Guest Automation - The Guest Automation APIs allow host-based logic to drive operations in the guest; Platforms New USB Keyboard and Mouse - Support more guests that require USB input devices; New Oracle Enterprise Linux 5.5 - Support for the latest version of Oracle's flagship Linux platform; New Ubuntu 10.04 ("Lucid Lynx") - Support for both the desktop and server version of the popular Ubuntu Linux distribution; And as a man once said, "just one more thing" ... New Mac OS X (experimental) - On Apple hardware only, support for creating virtual machines run Mac OS X. All in all this is a pretty powerful release packed full of innovation and speedups. So what are you waiting for?  -FB 

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  • Errors when trying to compile the driver for the rtl8192su wireless adapter

    - by Tom Brito
    I have a wireless to usb adapter, and I'm having some trouble to install the drivers on Ubuntu. First of all, the readme says to use the make command, and I already got errors: $ make make[1]: Entering directory `/usr/src/linux-headers-2.6.35-22-generic' CC [M] /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.o /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c: In function ‘rtl8192_usb_probe’: /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12325: error: ‘struct net_device’ has no member named ‘open’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12326: error: ‘struct net_device’ has no member named ‘stop’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12327: error: ‘struct net_device’ has no member named ‘tx_timeout’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12328: error: ‘struct net_device’ has no member named ‘do_ioctl’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12329: error: ‘struct net_device’ has no member named ‘set_multicast_list’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12330: error: ‘struct net_device’ has no member named ‘set_mac_address’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12331: error: ‘struct net_device’ has no member named ‘get_stats’ /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.c:12332: error: ‘struct net_device’ has no member named ‘hard_start_xmit’ make[2]: *** [/home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u/r8192U_core.o] Error 1 make[1]: *** [_module_/home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/HAL/rtl8192u] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-2.6.35-22-generic' make: *** [all] Error 2 /home/wellington/Desktop/rtl8192su_linux_2.4_2.6.0003.0301.2010/ is the path where I copied the drivers on my computer. Any idea how to solve this? (I don't even know what the error is...) update: sudo lshw -class network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: 03 serial: 78:e3:b5:e7:5f:6e size: 10MB/s capacity: 1GB/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half latency=0 link=no multicast=yes port=MII speed=10MB/s resources: irq:42 ioport:d800(size=256) memory:fbeff000-fbefffff memory:faffc000-faffffff memory:fbec0000-fbedffff *-network DISABLED description: Wireless interface physical id: 2 logical name: wlan0 serial: 00:26:18:a1:ae:64 capabilities: ethernet physical wireless configuration: broadcast=yes multicast=yes wireless=802.11b/g sudo lspci 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 18) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 18) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.2 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 3 (rev 06) 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 6 port SATA AHCI Controller (rev 06) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 06) 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) 02:00.0 FireWire (IEEE 1394): VIA Technologies, Inc. VT6315 Series Firewire Controller (rev 01) sudo lsusb Bus 002 Device 003: ID 0bda:0158 Realtek Semiconductor Corp. USB 2.0 multicard reader Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 004: ID 045e:00f9 Microsoft Corp. Wireless Desktop Receiver 3.1 Bus 001 Device 003: ID 0b05:1786 ASUSTek Computer, Inc. Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

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  • Virtualized data centre&ndash;Part three: Architecture

    - by marc dekeyser
    Having the basics (like discussed in the previous articles) is all good and well, but how do we get started on this?! It can be quite daunting after all!   From my own point of view I can absolutely confirm your worries and concerns, but also tell you that it is not as hard as it seems! Deciding on what kind of motherboard to buy, processor and how much memory is an activity you will spend quite some time doing research on. And that is not even mentioning storage! All in all it comes down to setting you expectations and your budget. Probably adjusting your expectations according to your budget :). Processors As a rule of thumb you want VT-D (virtualization) technology built in to the processor allowing you to have 64 bit machines running on your host. Memory The more the better! If you are building a home lab don’t bother with ECC unless you are going to run machines that absolutely should be on all the time and your comfort depends on it! Motherboard Depends on what you are going to do with storage: If you are going the NAS way then the number of SATA port/RAID capabilities do not really matter. If you decide to have a single server with lots of dedicated storage it obviously matters how much SATA ports you will have, alternatively you could use a RAID controller (but these set you back a pretty penny if you want one. DELL 6i’s are usually available for a good bargain if you can find one!). Easiest is to get one with a built-in graphics card (on-board) as you are just adding more heat, power usage and possible points of failure. Networking Just like your choice of motherboard the networking side tends to depend on how you want to go. A single virtualization  host with local storage can usually get away with having a single network card, a cluster or server which uses iSCSI storage tends to have more than one teamed up :). Storage The dreaded beast from the dark! The horror which lives in the forest! The most difficult decision you are going to make in the building of your lab. Why you might ask? Simple my friend, having the right choice of storage can make or break your virtualization solution. The performance of you storage choice will have an important impact on the responsiveness of your virtual machines and the deployment of new machines. It also makes a run with your budget! If you decide to go the NAS route you will be dropping a lot more money than if you would be having just a bunch of disks sitting in a server and manually distributing the virtual machines over the disks. Platform I’m a Microsoftee so Hyper-V is a dead giveaway for me. If you are interested in using VMware I won’t stop you but the rest of my posts will be oriented on Server 2012 Hyper-V (aka 3.0)! What did I use? Before someone asks me this in the comments I’ll give you a quick run down of what I am using. - Intel 2.4 quad core processors (i something something) - 24 GB DDR3 Memory - Single disk in each server (might look at this as I move the servers to 2012) - Synology DS1812+ NAS - 3 network interfaces where possible - HP1800 procurve managed switch I decided to spring for the NAS as I will also be using it for backups and media storage (which is working out quite nicely with my Xbox 360 I must say). At the time of building my 2 boxes (over a year and a half ago) these set me back about 900 euros each so I can image you can build the same or better for a lower price. Next article will be diagramming what I want to achieve and starting a build on the Hyper V 3.0 cluster!

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  • Cocos2d update leaking memory

    - by Andrey Chernukha
    I have a weird issue - my app is leaking memory on device only, not on a simulator. It is leaking if i schedule update method anywhere, on any scene. It is leaking despite update method is empty, there's nothing inside it except NSLog. How can it be? I have even scheduled update on the very first scene where it seems there's nothing to leak, and scheduled another empty and it's leaking or not leaking but allocating something, the result is the same - the volume of the memory consumed is increasing and my app is crashing soon. I can detect the leakage via using Instruments-Memory-Activity Monitor or with help of following function: void report_memory(void) { struct task_basic_info info; mach_msg_type_number_t size = sizeof(info); kern_return_t kerr = task_info(mach_task_self(), TASK_BASIC_INFO, (task_info_t)&info, &size); if( kerr == KERN_SUCCESS ) { NSLog(@"Memory in use (in bytes): %u", info.resident_size); } else { NSLog(@"Error with task_info(): %s", mach_error_string(kerr)); } } Can anyone explain me what's going on?

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  • Adaptive Characters: AI Solution Needs a Problem

    - by Roger F. Gay
    Have sophisticated adaptive programming, will travel - so to speak. I'm part of a group that developed sophisticated learning / adaptive software for robotics. The system "thinks" via its simulator, building and adapting code on its own; and then carries out the best solution. The software can also adapt to new situations, etc. http://mensnewsdaily.com/2007/05/16/robobusiness-robots-with-imagination/ It's easy to imagine using it with automated game characters that will adapt to the players moves and style - the easiest example would be fighting. The more the simulated fighter fights with the human player, the more it learns to counter that players fighting skills. But there should be more. Anyone have any ideas as to how adaptive characters might be interesting in games?

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  • E-Business Suite : Role of CHUNK_SIZE in Oracle Payroll

    - by Giri Mandalika
    Different batch processes in Oracle Payroll flow have the ability to spawn multiple child processes (or threads) to complete the work in hand. The number of child processes to fork is controlled by the THREADS parameter in APPS.PAY_ACTION_PARAMETERS view. THREADS parameter The default value for THREADS parameter is 1, which is fine for a single-processor system but not optimal for the modern multi-core multi-processor systems. Setting the THREADS parameter to a value equal to or less than the total number of [virtual] processors available on the system may improve the performance of payroll processing. However on the down side, since multiple child processes operate against the same set of payroll tables in HR schema, database may experience undesired consequences such as buffer busy waits and index contention, which results in giving up some of the gains achieved by using multiple child processes/threads to process the work. Couple of other action parameters, CHUNK_SIZE and CHUNK_SHUFFLE, help alleviate the database contention. eg., Set a value for THREADS parameter as shown below. CONNECT APPS/APPS_PASSWORD UPDATE PAY_ACTION_PARAMETERS SET PARAMETER_VALUE = DESIRED_VALUE WHERE PARAMETER_NAME = 'THREADS'; COMMIT; (I am not aware of any maximum value for THREADS parameter) CHUNK_SIZE parameter The size of each commit unit for the batch process is controlled by the CHUNK_SIZE action parameter. In other words, chunking is the act of splitting the assignment actions into commit groups of desired size represented by the CHUNK_SIZE parameter. The default value is 20, and each thread processes one chunk at a time -- which means each child process inserts or processes 20 assignment actions at any time. When multiple threads are configured, each thread picks up a chunk to process, completes the assignment actions and then picks up another chunk. This is repeated until all the chunks are exhausted. It is possible to use different chunk sizes in different batch processes. During the initial phase of processing, CHUNK_SIZE number of assignment actions are inserted into relevant table(s). When multiple child processes are inserting data at the same time into the same set of tables, as explained earlier, database may experience contention. The default value of 20 is mostly optimal in such a case. Experiment with different values for the initial phase by +/-10 for CHUNK_SIZE parameter and observe the performance impact. A larger value may make sense during the main processing phase. Again experimentation is the key in finding the suitable value for your environment. Start with a large value such as 2000 for the chunk size, then increment or decrement the size by 500 at a time until an optimal value is found. eg., Set a value for CHUNK_SIZE parameter as shown below. CONNECT APPS/APPS_PASSWORD UPDATE PAY_ACTION_PARAMETERS SET PARAMETER_VALUE = DESIRED_VALUE WHERE PARAMETER_NAME = 'CHUNK_SIZE'; COMMIT; CHUNK_SIZE action parameter accepts a value that is as low as 1 or as high as 16000. CHUNK SHUFFLE parameter By default, chunks of assignment actions are processed sequentially by all threads - which may not be a good thing especially given that all child processes/threads performing similar actions against the same set of tables almost at the same time. By saying not a good thing, I mean to say that the default behavior leads to contention in the database (in data blocks, for example). It is possible to relieve some of that database contention by randomizing the processing order of chunks of assignment actions. This behavior is controlled by the CHUNK SHUFFLE action parameter. Chunk processing is not randomized unless explicitly configured. eg., Set chunk shuffling as shown below. CONNECT APPS/APPS_PASSWORD UPDATE PAY_ACTION_PARAMETERS SET PARAMETER_VALUE = 'Y' WHERE PARAMETER_NAME = 'CHUNK SHUFFLE'; COMMIT; Finally I recommend checking the following document out for additional details and additional pay action tunable parameters that may speed up the processing of Oracle Payroll.     My Oracle Support Doc ID: 226987.1 Oracle 11i & R12 Human Resources (HRMS) & Benefits (BEN) Tuning & System Health Checks Also experiment with different combinations of parameters and values until the right set of action parameters and values are found for your deployment.

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  • Upgraded to 12.04 now wifi doesn't work

    - by Benito Kestelman
    My laptop's wifi stopped working when I upgraded to Ubuntu 12.04 (wired works). I just reinstalled 12.04 over my old 12.04 on which wifi didn't work either in an attempt to restore any settings I may have accidentally changed, but it still doesn't work. I also used a wired connection to install updates in case this bug has been fixed, but it has not. Here is the result of sudo lshw -class network: *-network description: Wireless interface product: Centrino Wireless-N + WiMAX 6150 vendor: Intel Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 67 serial: 40:25:c2:5f:5b:f4 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-29-generic-pae firmware=41.28.5.1 build 33926 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:51 memory:de800000-de801fff *-network description: Ethernet interface product: AR8151 v2.0 Gigabit Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:04:00.0 logical name: eth0 version: c0 serial: 14:da:e9:c0:da:78 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI firmware=N/A latency=0 link=no multicast=yes port=twisted pair resources: irq:54 memory:dd400000-dd43ffff ioport:a000(size=128) Here is rfkill list all: 0: phy0: Wireless LAN Soft blocked: no Hard blocked: no 1: asus-wlan: Wireless LAN Soft blocked: no Hard blocked: no 2: asus-wimax: WiMAX Soft blocked: no Hard blocked: no lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 001 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0024 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 8087:07d6 Intel Corp. Bus 001 Device 004: ID 13d3:5710 IMC Networks Bus 002 Device 003: ID 045e:0745 Microsoft Corp. Nano Transceiver v1.0 for Bluetooth Bus 003 Device 003: ID 0781:5530 SanDisk Corp. Cruzer lspci: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b5) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b5) 00:1c.5 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 6 (rev b5) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 02:00.0 Network controller: Intel Corporation Centrino Wireless-N + WiMAX 6150 (rev 67) 03:00.0 USB controller: ASMedia Technology Inc. ASM1042 SuperSpeed USB Host Controller 04:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet (rev c0)

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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

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  • Is linux binary universal to all kinds of distributions?

    - by prosseek
    I happen to install model sim VHDL simulator on Linux. The manual says it only supports RedHat or Suse, but I just tried to install it on Ubuntu. And, it just installed and works perfectly. Is linux binary universal to all kinds of distribution? I mean, if I make a program on distrubution A, can I be sure it will run on any linux? Why most of the commercial program vendor says the program is running on specific distribution? (mostly Redhat and Suse, not ubuntu)

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  • CMake can not find PythonLibs

    - by tintin
    I am trying to build inria Graphite on my ubuntu which is running in a VirtualBox simulator, I follow the instructions, and install the python-dev packages, but when I run cmake , still got an error: CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:108 (message): Could NOT find PythonLibs (missing: PYTHON_LIBRARIES PYTHON_INCLUDE_DIRS) (Required is at least version "3.2") Call Stack (most recent call first): /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:315 (_FPHSA_FAILURE_MESSAGE) /usr/share/cmake-2.8/Modules/FindPythonLibs.cmake:208 (FIND_PACKAGE_HANDLE_STANDARD_ARGS) src/packages/OGF/gel_python3/CMakeLists.txt:11 (FIND_PACKAGE) I checked the /usr/lib/ and find tintin@tintin-VirtualBox:/usr/lib$ find . -name "libpython*" ./x86_64-linux-gnu/libpython3.4m.so.1.0 ./x86_64-linux-gnu/libpython2.7.so.1.0 ./x86_64-linux-gnu/libpython3.4m.a ./x86_64-linux-gnu/libpython2.7.a ./x86_64-linux-gnu/libpython3.4m.so ./x86_64-linux-gnu/libpython2.7.so ./x86_64-linux-gnu/libpython2.7.so.1 ./x86_64-linux-gnu/libpython3.4m.so.1 so why cmake can not find the PythonLibs, or how should I deal with this?

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  • Wall avoidance steering

    - by Vodemki
    I making a small steering simulator using the reynolds boid algorythm. Now I want to add a wall avoidance feature. My walls are in 3D and defined using two points like that: ---------. P2 | | P1 .--------- My agents have a velocity, a position, etc... Could you tell me how to make avoidance with my agents ? Vector2D ReynoldsSteeringModel::repulsionFromWalls() { Vector2D force; vector<Wall *> wallsList = walls(); Point2D pos = self()->position(); Vector2D velocity = self()->velocity(); for (unsigned i=0; i<wallsList.size(); i++) { //TODO } return force; } Then I use all the forces returned by my boid functions and I apply it to my agent. I just need to know how to do that with my walls ? Thanks for your help.

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  • Adventures in Windows 8: Solving activation errors

    - by Laurent Bugnion
    Note: I tagged this article with “MVVM” because I got a few support requests for MVVM Light regarding this exact issue. In fact it is a Windows 8 issue and has nothing to do with MVVM Light per se… Sometimes when you work on a Windows 8 app, you will get a very annoying issue when starting the app. In that case, the app doesn’t not even start past the Splash screen. Putting a breakpoint in App.xaml.cs doesn’t help because the app doesn’t even reach that point! So what exactly is happening? Well when a Windows 8 app starts, the system is performing a few check first. One of the checks, for instance, is to see if an app with the same package ID is already available. The package ID is a unique value set in the package manifest. In the Solution Explorer, double click on Package.appxmanifest. This opens the manifest in a special editor Click on the Packaging tab See the GUID under Package Name. This is the unique ID I am talking about. If there is a conflict (i.e. if an app is already installed with the exact same ID), Windows will warm the user that the app is already installed. However when you are in the process of developing an app, you install and uninstall the same app many many times (every time that you start in Visual Studio), and sometimes some issues arise, for instance failing to uninstall the app before starting the new instance of the same app. First step if you get such an error When the application fails to start past the splash screen, the first step is to identify what kind of error happened. In my experience the “already installed” is by far the most frequent (in fact I never had another such error), but it can be something else. An annoying thing is that the popup that shows the error is usually started below the Windows 8 app, and so you don’t even see it! This is especially true if you run this in the Simulator. In that case, do the following: Press on the Simulator’s home button, then press on the Desktop tile on the Start menu. The error popup should be shown on the desktop. If your applications runs on the Local machine, you also do the same and press the Windows button, and then from the Start menu press the Desktop tile. Deployment error in Studio Sometimes the same error causes Visual Studio to fail launching the application at all with a deployment error. This is a better case, because at least it is clear that there is an issue. In that case, write down the code that is shown in the Error window (for instance 0x80073D05 in the example below). Once you have the error code, go to the “Troubleshooting packaging, deployment, and query of Windows Store apps” page and look up the code in question. In my case, the error was “ERROR_DELETING_EXISTING_APPLICATIONDATA_STORE_FAILED”, “An error occurred while deleting the package's previously existing application data.” Solving the “ERROR_DELETING_EXISTING_APPLICATIONDATA_STORE_FAILED” issue Update: Before trying the below, you can also try the simple steps: Exit Visual Studio Go to the Start menu Locate your app’s tile. It should be visible in the Start menu directly, towards the far end on the right. Right click the tile and select Uninstall from the App Bar. Restart Visual Studio and try again. Sometimes it helps. If it doesn’t, then try the following: In order to solve the case where Windows, for any reason, fails to delete the existing application before starting the new instance, follow the steps: Open the Package.appxmanifest in Visual Studio Open the Packaging tab. Change the Package name. For tests you can just try to change the last character of the GUID, though I would recommend creating a brand new GUID. Press Start Type GUID Start the GUID Generator application Select Registry Format Press Copy. Paste the new GUID in place of the Package Name in Visual Studio Important: don’t forget to remove the curly brackets at the beginning and at the end of the newly pasted GUID. Then you just have to cross your fingers and start the application again… If it works, celebrate. if it doesn’t work… well at this point I am not sure so good luck with that ;) Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Soccer Game only with National Team names (country names) what about player names? [duplicate]

    - by nightkarnation
    This question already has an answer here: Legal issues around using real players names and team emblems in an open source game 2 answers Ok...this question hasn't been asked before, its very similar to some, but here's the difference: I am making a soccer/football simulator game, that only has national teams (with no official logos) just the country names and flags. Now, my doubt is the following...can I use real player names (that play or played on that national team?) From what I understand if I use a player name linked to a club like Barcelona FC (not a national team) I need the right from the club and the association that club is linked to, right? But If I am only linking the name just to a country...I might just need the permission of the actual player (that I am using his name) and not any other associations, correct? Thanks a lot in advance! Cheers, Diego.

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  • Getting Started with ADF Mobile Sample Apps

    - by Denis T
    Getting Started with ADF Mobile Sample Apps   Installation Steps Install JDeveloper 11.1.2.3.0 from Oracle Technology Network After installing JDeveloper, go to Help menu and select "Check For Updates" and find the ADF Mobile extension and install this. It will require you restart JDeveloper For iOS development, be on a Mac and have Xcode installed. (Currently only Xcode 4.4 is officially supported. Xcode 4.5 support is coming soon) For Android development, have the Android SDK installed. In the JDeveloper Tools menu, select "Preferences". In the Preferences dialog, select ADF Mobile. You can expand it to select configure your Platform preferences for things like the location of Xcode and the Android SDK. In your /jdeveloper/jdev/extensions/oracle.adf.mobile/Samples folder you will find a PublicSamples.zip. Unzip this into the Samples folder so you have all the projects ready to go. Open each of the sample application's .JWS file to open the corresponding workspace. Then from the "Application" menu, select "Deploy" and then select the deployment profile for the platform you wish to deploy to. Try deploying to the simulator/emulator on each platform first because it won't require signing. Note: If you wish to deploy to the Android emulator, it must be running before you start the deployment.   Sample Application Details   Recommended Order of Use Application Name Description 1 HelloWorld The "hello world" application for ADF Mobile, which demonstrates the basic structure of the framework. This basic application has a single application feature that is implemented with a local HTML file. Use this application to ascertain that the development environment is set up correctly to compile and deploy an application. See also Section 4.2.2, "What Happens When You Create an ADF Mobile Application." 2 CompGallery This application is meant to be a runtime application and not necessarily to review the code, though that is available. It serves as an introduction to the ADF Mobile AMX UI components by demonstrating all of these components. Using this application, you can change the attributes of these components at runtime and see the effects of those changes in real time without recompiling and redeploying the application after each change. See generally Chapter 8, "Creating ADF Mobile AMX User Interface." 3 LayoutDemo This application demonstrates the user interface layout and shows how to create the various list and button styles that are commonly used in mobile applications. It also demonstrates how to create the action sheet style of a popup component and how to use various chart and gauge components. See Section 8.3, "Creating and Using UI Components" and Section 8.5, "Providing Data Visualization." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 4 JavaDemo This application demonstrates how to bind the user interface to Java beans. It also demonstrates how to invoke EL bindings from the Java layer using the supplied utility classes. See also Section 8.10, "Using Event Listeners" and Section 9.2, "Understanding EL Support." 5 Navigation This application demonstrates the various navigation techniques in ADF Mobile, including bounded task flows and routers. It also demonstrates the various page transitions. See also Section 7.2, "Creating Task Flows." Note: This application must be opened from the Samples directory or the Default springboard option must be cleared in the Applications page of the adfmf-application.xml overview editor, then selected again. 6 LifecycleEvents This application implements lifecycle event handlers on the ADF Mobile application itself and its embedded application features. This application shows you where to insert code to enable the applications to perform their own logic at certain points in the lifecycle. See also Section 5.6, "About Lifecycle Event Listeners." Note: iOS, the LifecycleEvents sample application logs data to the Console application, located at Applications-Utilities-Console application. 7 DeviceDemo This application shows you how to use the DeviceFeatures data control to expose such device features as geolocation, e-mail, SMS, and contacts, as well as how to query the device for its properties. See also Section 9.5, "Using the DeviceFeatures Data Control." Note: You must also run this application on an actual device because SMS and some of the device properties do not function on an iOS simulator or Android emulator. 8 GestureDemo This application demonstrates how gestures can be implemented and used in ADF Mobile applications. See also Section 8.4, "Enabling Gestures." 9 StockTracker This application demonstrates how data change events use Java to enable data changes to be reflected in the user interface. It also has a variety of layout use cases, gestures and basic mobile patterns. See also Section 9.7, "Data Change Events."

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  • Oneiric updates cause "Window Creation Error" in Second Life client

    - by Yuttadhammo
    With the latest Oneiric updates, I've been unable to use Second Life, a virtual reality simulator, in Ubuntu. I assume it has something to do with the NVidia driver, since the error in the console says: WARNING: createWindow: LLWindowManager::create() : Error creating window. WARNING: LLViewerWindow: Failed to create window, to be shutting Down, be sure your graphics driver is updated I guess I could file a bug on Launchpad, but I'm not sure where to file it. Does anyone have any insight into what may be causing this problem? It was working fine a week ago, and older viewers (Imprudence viewer anyway) still work fine.

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  • 3D Location Handling

    - by tgrosinger
    I am thinking about making a simulator type game that will involve having lots of small objects in a 3D space. What is the typical solution for handling these objects? The first thing that comes to mind is a 3D Array, but I can't help but think there is a more efficient solution. Another idea that comes to mind is objects having possession of smaller items. For example a House possesses a Table which possesses a Cup and Bowl. The final way I can think of handling this is just having an array of "objects" that each have an x, y, z value. While this would make storing them easy I do not understand how you would detect collisions without just looking at every possible object and checking to see if it is in the way. Are there other ways of holding onto these objects that is more efficient?

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  • Error launching application after ClickOnce deployment - "An application for this deployment is alre

    - by digiduck
    As part of my continuous integration build the application is deployed as a ClickOnce application. This works great the first time, but when I try the launch the app after an update has been deployed I get the following error. An application for this deployment is already installed with a different application identity. If I run mage.exe -cc to clear the application cache for all ClickOnce apps then I can launch the application just fine. Has anyone run into this before? How can I fix this? Here are the steps in my build script that publish the ClickOnce application. ./tools/windows_sdk/mage.exe -New Application -Processor msil -ToFile "C:\temp\build\RoadrunnerTrap.exe.manifest" -Name "Roadrunner Trap" -Version 1.0.0.1 -FromDirectory "C:\temp\build" # artifacts from C:\temp\build\ are copied to \\server\publish\v1.0.0.1\ ./tools/windows_sdk/mage.exe -New Deployment -Processor msil -Install false -Publisher "Acme, Inc." -ProviderUrl "\\server\publish\RoadrunnerTrap.application" -Name "Roadrunner Trap" -AppManifest "\\server\publish\v1.0.0.1\RoadrunnerTrap.exe.manifest" -ToFile "\\server\publish\RoadrunnerTrap.application" Note that the version number does change with every deployment.

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  • Build 32-bit with 64-bit llvm-gcc

    - by Jay Conrod
    I have a 64-bit version of llvm-gcc, but I want to be able to build both 32-bit and 64-bit binaries. Is there a flag for this? I tried passing -m32 (which works on the regular gcc), but I get an error message like this: [jay@andesite]$ llvm-gcc -m32 test.c -o test Warning: Generation of 64-bit code for a 32-bit processor requested. Warning: 64-bit processors all have at least SSE2. /tmp/cchzYo9t.s: Assembler messages: /tmp/cchzYo9t.s:8: Error: bad register name `%rbp' /tmp/cchzYo9t.s:9: Error: bad register name `%rsp' ... This is backwards; I want to generate 32-bit code for a 64-bit processor! I'm running llvm-gcc 4.2, the one that comes with Ubuntu 9.04 x86-64. EDIT: Here is the relevant part of the output when I run llvm-gcc with the -v flag: [jay@andesite]$ llvm-gcc -v -m32 test.c -o test.bc Using built-in specs. Target: x86_64-linux-gnu Configured with: ../llvm-gcc4.2-2.2.source/configure --host=x86_64-linux-gnu --build=x86_64-linux-gnu --prefix=/usr/lib/llvm/gcc-4.2 --enable-languages=c,c++ --program-prefix=llvm- --enable-llvm=/usr/lib/llvm --enable-threads --disable-nls --disable-shared --disable-multilib --disable-bootstrap Thread model: posix gcc version 4.2.1 (Based on Apple Inc. build 5546) (LLVM build) /usr/lib/llvm/gcc-4.2/libexec/gcc/x86_64-linux-gnu/4.2.1/cc1 -quiet -v -imultilib . test.c -quiet -dumpbase test.c -m32 -mtune=generic -auxbase test -version -o /tmp/ccw6TZY6.s I looked in /usr/lib/llvm/gcc-4.2/libexec/gcc hoping to find another binary, but the only directory there is x86_64-linux-gnu. I will probably look at compiling llvm-gcc from source with appropriate options next.

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  • Paperclip and tempfile with Rails

    - by Eric Koslow
    I'm trying to write a rails application where users can upload images, but Paperclip doesn't seem to be working for me. I've gone through all the basic steps (added has_attached_file, the migration, making the form multipart) but I keep getting the same error whenever I try uploading an image: can't convert nil into Integer Looking at the top of the stack ...rails3/lib/paperclip/processor.rb:46:in `sprintf' ...rails3/lib/paperclip/processor.rb:46:in `make_tmpname' .../ruby-1.9.2-head/lib/ruby/1.9.1/tmpdir.rb:154:in `create' .../ruby-1.9.2-head/lib/ruby/1.9.1/tempfile.rb:134:in `initialize' It seems the problem is in the tempfile. My code: _form.rb <%= form_for @high_school, :html => {:multipart => true} do |f| %> <%= f.error_messages %> ... <div class="field"> <%= f.file_field :photo %> </div> <div class="actions"> <%= f.submit %> </div> <% end %> model/high_school.rb ... validates_length_of :password, :minimum => 4, :allow_blank => true has_attached_file :photo has_many :students ... Is this a known problem? I basically followed the instructions from the github to the letter. My environment: Rails3 and Ruby 1.9.2dev Thank you!

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  • CPUID on Intel i7 processors

    - by StarPacker
    I'm having an issue with my CPUID-based code on newer i7-based machines. It is detecting the CPU as having a single core with 8 HT units instead of 4 cores each with 2 HT units. I must be misinterpreting the results of the CPUID information coming back from the CPU, but I can't see how. Basically, I iterate through each processor visible to Windows, set thread affinity to that thread and then make a sequence of CPUID calls. args = new CPUID_Args(); args.eax = 1; executeHandler(ref args); if (0 != (args.edx & (0x1 << 28))) { //If the 28th bit in EDX is flagged, this processor supports multiple logical processors per physical package // in this case bits 23:16 of EBX should give the count. //** EBX here is 0x2100800 logicalProcessorCount = (args.ebx & 0x00FF0000) >> 16; //** this tells me there are 16 logical processors (wrong) } else { logicalProcessorCount = 1; } apic = unchecked((byte)((0xFF000000 & args.ebx) >> 24)); if (maximumSupportedCPUID >= 4) { args = new CPUID_Args(); args.eax = 4; executeHandler(ref args); //EAX now contains 0x1C004121 coreCount = 1 + ((args.eax & 0xFC000000) >> 26); //This calculates coreCount as 8 } else { coreCount = 1; } This sequence repeats for the remainder of the CPUs in the system. Has anyone faced this before?

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  • Taking "do the simplest thing that could possible work" too far in TDD: testing for a file-name kno

    - by Support - multilanguage SO
    For TDD you have to Create a test that fail Do the simplest thing that could possible work to pass the test Add more variants of the test and repeat Refactor when a pattern emerge With this approach you're supposing to cover all the cases ( that comes to my mind at least) but I'm wonder if am I being too strict here and if it is possible to "think ahead" some scenarios instead of simple discover them. For instance, I'm processing a file and if it doesn't conform to a certain format I am to throw an InvalidFormatException So my first test was: @Test void testFormat(){ // empty doesn't do anything nor throw anything processor.validate("empty.txt"); try { processor.validate("invalid.txt"); assert false: "Should have thrown InvalidFormatException"; } catch( InvalidFormatException ife ) { assert "Invalid format".equals( ife.getMessage() ); } } I run it and it fails because it doesn't throw an exception. So the next thing that comes to my mind is: "Do the simplest thing that could possible work", so I : public void validate( String fileName ) throws InvalidFormatException { if(fileName.equals("invalid.txt") { throw new InvalidFormatException("Invalid format"); } } Doh!! ( although the real code is a bit more complicated, I found my self doing something like this several times ) I know that I have to eventually add another file name and other test that would make this approach impractical and that would force me to refactor to something that makes sense ( which if I understood correctly is the point of TDD, to discover the patterns the usage unveils ) but: Q: am I taking too literal the "Do the simplest thing..." stuff?

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  • What is the most platform- and Python-version-independent way to make a fast loop for use in Python?

    - by Statto
    I'm writing a scientific application in Python with a very processor-intensive loop at its core. I would like to optimise this as far as possible, at minimum inconvenience to end users, who will probably use it as an uncompiled collection of Python scripts, and will be using Windows, Mac, and (mainly Ubuntu) Linux. It is currently written in Python with a dash of NumPy, and I've included the code below. Is there a solution which would be reasonably fast which would not require compilation? This would seem to be the easiest way to maintain platform-independence. If using something like Pyrex, which does require compilation, is there an easy way to bundle many modules and have Python choose between them depending on detected OS and Python version? Is there an easy way to build the collection of modules without needing access to every system with every version of Python? Does one method lend itself particularly to multi-processor optimisation? (If you're interested, the loop is to calculate the magnetic field at a given point inside a crystal by adding together the contributions of a large number of nearby magnetic ions, treated as tiny bar magnets. Basically, a massive sum of these.) # calculate_dipole # ------------------------- # calculate_dipole works out the dipole field at a given point within the crystal unit cell # --- # INPUT # mu = position at which to calculate the dipole field # r_i = array of atomic positions # mom_i = corresponding array of magnetic moments # --- # OUTPUT # B = the B-field at this point def calculate_dipole(mu, r_i, mom_i): relative = mu - r_i r_unit = unit_vectors(relative) #4pi / mu0 (at the front of the dipole eqn) A = 1e-7 #initalise dipole field B = zeros(3,float) for i in range(len(relative)): #work out the dipole field and add it to the estimate so far B += A*(3*dot(mom_i[i],r_unit[i])*r_unit[i] - mom_i[i]) / sqrt(dot(relative[i],relative[i]))**3 return B

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