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  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

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  • Need some information about using cocos2d in iPad.

    - by srikanth rongali
    Hi, I need some information about using cocos2d in iPad. Can we use 2048x2048 sprite sheets ? I read in this form that we can use but with limitation not more than 3 or 4 sprite sheets. But, I have 10 animations in my game. maximum of 4 animations run at a time. Can we use the CCDirectors in AppDelegate in the same way as we use in iPhone ? if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; What can be the maximum size of the image that we can use? Any limitations regarding the cocos2d and iPad please post them. Thank you.

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  • Windows store apps: ScrollViewer with dinamic content

    - by Alexandru Circus
    I have a scrollViewer with an ItemsControl (which holds rows with data) as content. The data from these rows is grabbed from the server so I want to display a ProgressRing with a text until the data arrives. Basically I want the content of the ScrollViewer to be a grid with progress ring and a text and after the data arrives the content to be changed with my ItemsControl. The problem is that the ScrollViewer does not accept more than 1 element as content. Please tell me how can I solve this problem. (I'm a C# beginner) <FlipView x:Name="OptionPagesFlipView" Grid.Row="1" TabNavigation="Cycle" SelectionChanged="OptionPagesFlipView_SelectionChanged" ItemsSource="{Binding OptionsPageItems}"> <FlipView.ItemTemplate> <DataTemplate x:Name="OptionMonthPageTemplate"> <ScrollViewer x:Name="OptionsScrollViewer" HorizontalScrollMode="Disabled" HorizontalAlignment="Stretch" VerticalScrollBarVisibility="Auto"> <ItemsControl x:Name="OptionItemsControl" ItemsSource="{Binding OptionItems, Mode=OneWay}" Visibility="Collapsed"> <ItemsControl.ItemTemplate> <DataTemplate x:Name="OptionsChainItemTemplate"> <Grid x:Name="OptionItemGrid" Background="#FF9DBDF7" HorizontalAlignment="Stretch"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <!-- CALL BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallBidTextBlock" Text="{Binding CallBid}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="0" Margin="5,0,5,5" FontSize="18"/> <!-- CALL ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="0" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallAskTextBlock" Text="{Binding CallAsk}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="0" Margin="5,0,5,0" FontSize="18"/> <!-- CALL LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="0" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallLastTextBlock" Text="{Binding CallLast}" Foreground="Blue" HorizontalAlignment="Left" Grid.Row="1" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- CALL NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Left" Grid.Row="2" Grid.Column="1" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="CallNetChTextBlock" Text="{Binding CallNetChange}" Foreground="{Binding CallNetChangeForeground}" HorizontalAlignment="Left" Grid.Row="3" Grid.Column="1" Margin="5,0,5,5" FontSize="18"/> <!-- STRIKE --> <TextBlock Text="Strike" Foreground="Gray" HorizontalAlignment="Center" Grid.Row="1" Grid.Column="2" FontSize="18" Margin="5,0,5,0"/> <Border Background="{Binding StrikeBackground}" HorizontalAlignment="Center" Grid.Row="2" Grid.Column="2" Margin="5,0,5,5"> <TextBlock x:Name="StrikeTextBlock" Text="{Binding Strike}" Foreground="Blue" FontSize="18"/> </Border> <!-- PUT LAST --> <TextBlock Text="Last" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutLastTextBlock" Text="{Binding PutLast}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT NET CHANGE --> <TextBlock Text="Net Ch" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="3" FontSize="18" Margin="5,0,5,0"/> <TextBlock x:Name="PutNetChangeTextBlock" Text="{Binding PutNetChange}" Foreground="{Binding PutNetChangeForeground}" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="3" Margin="5,0,5,5" FontSize="18"/> <!-- PUT BID --> <TextBlock Text="Bid" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="0" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutBidTextBlock" Text="{Binding PutBid}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="1" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- PUT ASK --> <TextBlock Text="Ask" Foreground="Gray" HorizontalAlignment="Right" Grid.Row="2" Grid.Column="4" FontSize="18" Margin="5,0,15,0"/> <TextBlock x:Name="PutAskTextBlock" Text="{Binding PutAsk}" Foreground="Blue" HorizontalAlignment="Right" Grid.Row="3" Grid.Column="4" Margin="5,0,15,5" FontSize="18"/> <!-- BOTTOM LINE SEPARATOR--> <Rectangle Fill="Black" Height="1" Grid.ColumnSpan="5" VerticalAlignment="Bottom" Grid.Row="3"/> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> <!--<Grid> <Grid.RowDefinitions> <RowDefinition/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <ProgressRing x:Name="CustomProgressRing" Height="40" Width="40" IsActive="true" Grid.Column="0" Margin="20" Foreground="White"/> <TextBlock x:Name="CustomTextBlock" Height="auto" Width="auto" FontSize="25" Grid.Column="1" Margin="20"/> <Border BorderBrush="#FFFFFF" BorderThickness="1" Grid.ColumnSpan="2"/> </Grid>--> </ScrollViewer> </DataTemplate> </FlipView.ItemTemplate>

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  • After adding a UILabel to my view, how do I delete it?

    - by Travis
    I have added a UILabel to my view programmatically like this: myLabel = [[UILabel alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 100.0f, 30.0f)]; myLabel.center = CGPointMake(160.0f, 120.0f); myLabel.backgroundColor = [UIColor clearColor]; myLabel.textColor = [UIColor whiteColor]; myLabel.font = [UIFont fontWithName:@"Helvetica" size: 18.0]; myLabel.textAlignment = UITextAlignmentCenter; myLabel.text = @"Hello"; [self.myView addSubview:myLabel]; To add a label to my view. What I can't seem to find out is once I'm done w/ the label (at a future point) how can I delete it from the view? [myLabel release] doesn't seem to work which I think makes sense because the view it's added to probably retained it's over reference. So what is the best practice?

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  • Should we use NsMutableArray in CGRectIntersect ?

    - by srikanth rongali
    To know whether two sprites cross each other or not, should we use NSMutableArray to store the sprites ? In my game one fixed sprite(player) is there. And the other is a bullet fired and if this sprite intersects player sprite, then enemy won. I have used NSMutable Array to store the bullet sprites. If I do not use NSMutableArray then even though the the bullet intersects player it is not recognizing the intersection ? I am using ( (CGRectIntersectsRect(bulletRect, playerRect)). Thank You.

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  • Presenting UIModalViews in Landscap mode

    - by Dominik
    Hello, I'm trying to present some UIModalFormSheets in a my iPad application. It's working without any problems, except one thing: When I have my iPad in landscape mode my modal form sheet is moving to the center of the screen and THEN rotates into the appropiate angle. All I want is to present the modal form sheet in the right angle according to the view mode (portrait or landscape), BEFORE it is displayed, so that the user doesn't see this rotation. I have tried all the modes for modalTransitionStyle and modalPresentationStyle, but nothing seems to prevent the modal form sheet from rotating after it is displayed. This is what I'm doing: NewFavouriteSheet *newFavouriteSheet = [[NewFavouriteSheet alloc] initWithNibName:@"NewFavouriteSheet" bundle:nil]; newFavouriteSheet.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:newFavouriteSheet animated:NO]; Does anyone has a suggestion on how to show the modal view in a correct way? Thanks for help. Dominik

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  • Problem with Python 3.1(syntax error). Im a beginner please help!

    - by Jonathan
    Hi there, im new to pragraming :) I got a problem with sytax error while making a guessing game. the problem is in (if Gender = boy or Boy), the equal(=) letter is a syntax error. Please help! Answer = 23 Guess = () Gender = input("Are you a boy, a girl or an alien? ") if Gender = boy or Boy: print("Nice!", Gender) if Gender = girl or Girl: print("Prepare do die!", Gender) if Gender = alien or Alien: print("AWESOME my", Gender, "Friend!") While Guess != Answer: if Guess < Answer: print("Too low! try again") else: print("too high!" print("Congratulations you guessed correct!", Gender, "Have fun!" Thank

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  • Popup Dialog Box Manager using PureMVC

    - by webwise
    I am developing a a game in Flash using the PureMVC framework. From time to time I need to show dialog pop-up window to get a user response back (e.g. "Cancel", "OK" and other kinds of asynchronous user feedback) while "locking" the background for interactivity. I need some management for my pop-ups: all pop-up notifications should be stacked up, so that if two (or more) pop-up messages are initiated at the same time I show them one by one. What's the best practice here? Should I employ a proxy to manage my pop-ups (sounds unreasonable). How do I get feedback back from my dialog? using notifications?

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  • How to store or share live data between PHP Requests?

    - by Devyn
    Hi, I want to start a project for facebook and the application will be like real-time multiplayer chess game. The problem I'm having is I have no idea how to store the data when a player moves one piece and update the new position in player2 browser. I'm gonna use PHP, MySQL for server side and jQuery for Client Rendering. The simplest idea is to store the data in XML or MySQL and re-generate the result to player2 browser. But I know that when thousand of players are playing, it will not be an efficient way. Since I don't have time to study new language for this project, I'm gonna have to stick with PHP. I'm not going to use flash either because I want my client side light-weight and flash-free. So is there any way that will solve my problems?

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  • iPhone OpenGLES textures - colour banding

    - by chicknstu
    I've got a problem with openGL on iPhone which I'm sure must have a simple solution! When I load a texture and display it, I get a lot of what I believe is called 'Colour Banding', whereby the colours, particularly on gradients, seem to get automatically 'optimized'. Just to demonstrate that this wasn't anything wrong with my own code, I downloaded the iPhone 'Crashlanding' app and replaced the background image, and as you can see in the image below (Taken from the simulator), the exact same thing happens. The image on the left is the original PNG, and on the right is it in the game. It's almost as if it's palette is being downsized to a 256 colour one. Screenshot I'm sure this is related to the format I'm saving the image as, although it doesn't just happen with PNG's, it seems to happen no matter what image format I chose. Doing my head in! If you want to recreate this, simply download the crash landing app, and replace the background. Thanks so much in advance for any help.

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  • mongodb read/write performance and mongo hosting in the cloud

    - by z3cko
    we are currently developing a high traffic rails application with facebooker (facebook game). since amazon simpledb (aws-sdb) is really slow, we are thinking of using a dedicated mongodb server as offered by mongoHQ for example. questions: what is the read/writes peak value for a mongodb server running on a amazon ec2 instance? what would be a recommended setup for a ec2 hosted app with mongodb - a master on amazon EBS and replicas on the ec2 instances? any examples or experiences? is there a company that offers mongodb hosting in the cloud? thanks, mz

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  • Adding an ActionScript eventListener that takes the whole sprite

    - by Rudy
    Hello, I have a very simple constructor in ActionScript as the following: public function ButtonTest() { this.addEventListener(MouseEvent.CLICK, browseFiles); } My problem is that when I open the SWF file itself, the window is not full size and the whole area responds to the mouse click. If I expand the window to full size, a margin of like 200 pixels on the left is not clickable. I hope I make some sense. The issue is that I had the .SWF file in a in my HTML code, and when I make it small, it seems that only the center of the SWF file is clickable. I hope someone can please help me. Thank you, Rudy

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  • Css attribute selector for input type="button" not working on IE7

    - by Cesar Lopez
    Hi all, I am working on a big form and it contains a lot of buttons all over the form, therefore I am trying to get working input[type="button"] in my main css file so it would catch all buttons with out having to add a class to every single one, for some reason this is not working on IE7, after checking on the web it says that IE7 should be supporting this. Also it has to be type="button" and not type="submit" as not all buttons will submit the form. Could anybody give a hint what am I doing wrong? input[type="button"]{ text-align:center; } I have also tried input[type=button] Any help would be very much apreciated.

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  • jquery-ui, Use dialog('open') and pass a variable to the DIALOG

    - by nobosh
    I have the following JS: $('#listeditdialog').dialog('open'); Which opens the following dialog: $('#listeditdialog').dialog({ autoOpen: false, resizable: false, position: ['center',150], width: 450, open: function(event, ui) { $("#listeditdialog").load("/projects/view/tasks/ajax/?listid=" + XXXX); }, close: function(event, ui) { $("#listeditdialog").html('<p id="loading"> </p>'); } }); My Question is when I use the dialog open function in another JS function, how can I pass a listID variable which I would get fom the click even bind that fired the dialog open func. Thanks!

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  • Import a Collada model doesn't align to pixels

    - by Dan Friedman
    Assume I have a model that is simply a cube. (It is more complicated than a cube, but for the purposes of this discussion, we will simplify.) So when I am in Sketchup, the cube is Xmm by Xmm by Xmm, where X is an integer. I then export the a Collada file and subsequently load that into threejs. Now if I look at the geometry bounding box, the values are floats, not integers. So now assume I am putting cubes next to each other with a small space in between say 1 pixel. Because screens can't draw half pixels, sometimes I see one pixel and sometimes I see two, which causes a lack of uniformity. I think I can resolve this satisfactorily if I can somehow get the imported model to have integer dimensions. I have full access to all parts of the model starting with Sketchup, so any point in the process is fair game. Is it possible? Thanks.

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  • Is there a way to move two squares in OpenGL simultaneously?

    - by thyrgle
    Hi, so I have a function that handles key presses in a game I'm working on in OpenGL. But, the thing is that even though I have made two squares and they both move when the correct key is pressed only one square is moved. Is there a way I can make the two squares move. This is the glutKeyboardFunc function I implimented: void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; case 'w': glutTimerFunc(0.001, moveSquareUp, 0); break; case 'd': glutTimerFunc(0.001, moveSquareRight, 0); break; case 's': glutTimerFunc(0.001, moveSquareDown, 0); break; case 'a': glutTimerFunc(0.001, moveSquareLeft, 0); break; } } If you need any more code just ask.

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  • What's the big difference between those two binary files?

    - by Lela Dax
    These are two files (contained in the tar.bz2) that were generated using a just-in-time compiler for a game engine. The generated code from ui-linux.bin is from a x86_64 gcc compiler and the ui-windows.bin from the same brand of compiler but targetting win x86_64 (mingw-w64). I've attempted to debug a problem that occurs only on the windows version and i stumbled upon what it seems to be different end-binary code. However, the input assembly code was virtually identical (only difference being pointer representations as int). (there's theoretically no winabi/unixabi conflict since that's taken care of by an attribute flag on certain declarations involved). Any idea what it might be that makes these two binary codes different? The C for the mini-compiler and base assembly producing it appears compatible at first glance. http://www0.org/vm/bins.tar.bz2

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  • SQL Simple ORDER BY

    - by AeroDroid
    I'm new to SQL and I don't think this question should be hard to answer. I have a high-score table for a game that contains the columns name, score, and rank. I want to know how I can order the table by descending order each time a new score is added so the table can always stay ordered by score. I know this is the wrong way of doing this, but I hope this makes my point kind of clearer. UPDATE `HSTable`.`Highscores` ORDER BY `Highscores`.`score` DESC; What is the correct way of approaching this? One more thing, is there a way I can set it so that the ranking value always stays where it's suppose to be from the SQL, for example, 1st place is always at the top regardless the score? Thanks!

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  • A column insert or update conflicts with a rule imposed by a previous CREATE RULE statement.

    - by Ronnie Chester Lynwood
    hello. im working on a online game. i got some problems with inserting new data to table. im getting 2010-4-8 2:14, *** 37000, 513, [Microsoft][ODBC SQL Server Driver][SQL Server]A column insert or update conflicts with a rule imposed by a previous CREATE RULE statement. The statement was terminated. The conflict occurred in database 'KN_online', table 'ACCOUNT_CHAR', column 'strAccountID'., 261 NationSelect*** this error in logs. what does this means? how can i fix this? i've tried to delete RULE for my DB but I'm unable to delete RULE. im getting the rule 'dbo.unallowedchars' cannot be dropped because it is bounded to one or more clumn. I set all permissions right but its still not working.. thanks..

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  • Is there any .Net JIT Support from chip vendors?

    - by NoMoreZealots
    I know that ARM actually has some support for Java and SUN obviously, but I haven't really references seen any chip vendor supporting a .Net JIT compiler. I know IBM and Intel both support C compilers, as well as TI and many of the embedded chip vendors. When you think of it, all a JIT compiler is, is the last stages of compilation and optimization which you would think would be a good match for a chip vendor's expertize. Perhaps a standardized Plug In compilation engine for the VM would make sense. Microsoft is targeting .Net to embedded Windows platforms as well, so they are fair game. Pete

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  • How do I draw an ESB on a SoaML diagram?

    - by dave
    I've recently had to draw some architectural diagrams that feature the use of an Enterprise Service Bus. The ESB is critical, so everyone wants it to show up on the diagram. But since it's the center of what everything is connected to, it really of gets in the way. I settled on trying to use SoaML. I color-coded the request points blue and service points green, to help then stand out. The text names on the ports give you a sense of what talks to what, and it's incredibly obvious that everything goes through the ESB. Can anyone comment on my approach? Any suggestions on something better?

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  • Create an grid array...

    - by Anicho
    Okay so I am looking to create a grided array in OGRE3D game engine but the array is generic my array skills are pretty basic and need work so I am posting this just to be sure I am doing this correctly. #define GRIDWIDTH 10 #define GRIDHEIGHT 10 int myGrid [HEIGHT][WIDTH]; int n,m; int main () { for (n=0;n<HEIGHT;n++) for (m=0;m<WIDTH;m++) { jimmy[n][m]=(n+1)*(m+1); } return 0; } I am assuming the above will return: 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Then I can assign each point in the array to a valid node in OGRE3D to create a grid in 3D view would this work? Just need to tell me if I am doing it right or wrong dont need the ogre3d code....

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  • iOS4.2: TouchBegan does not draw more then one circle per sensed touch

    - by Christian
    Hi all, quick question (which might be a no-brainer for most here) :) My code below should draw a circle for every time touch that is recognised but although more than ones touches are sensed only one circle will drawn up at a time. Can anyone see any obvious issues? This method sits in the XYZViewControler.m class. TouchPoint.m is the class that defines the circle. Thanks a bundle for your help and redirects. Chris - (void) touchesBegan: (NSSet *) touches withEvent: (UIEvent *)event { NSSet * allTouches = [event allTouches]; // get all events for (UITouch * touch in touches) { TouchPoint * touchPoint = [[TouchPoint alloc] initWithFrame:CGRectMake(0, 0, circleWidth, circleWidth)]; touchPoint.center = [touch locationInView:[self view]]; touchPoint.color = [UIColor redColor]; touchPoint.backgroundColor = [UIColor whiteColor]; [[self view] addSubview: touchPoint]; [touchPoint release]; CFDictionarySetValue(touchMap, touch , touchPoint); } [[self view] setNeedsDisplay]; }

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  • weird stuff with asp.net button CSS class

    - by Alexander
    I have the following button: <Club:RolloverButton runat="server" ValidationGroup="Login1" Text="Login" ID="LoginButton" CommandName="Login" CssClass="links" /> .links { display: block; width: 96px; padding: 2px 0px 2px 0px; background: #A53602; text-align: center; text-transform: uppercase; font-size: 10px; color: #FFFFFF; } When this button shows up the first time it shows the style correctly, however if I hover my mouse over this button the layout turns into a standard button, why is that??

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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