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  • Facebook writing on a wall problem - retrieves only null value.

    - by Viral
    hi all friends, I am making a game application in that I want to pass my score on wall of face book. I've completed all the things (the log in and message passing part) but when I passes the score via global variable, I am getting only null as a value and not the score that I want. Is there any way to pass data or string to Face book and write on a wall? My code is (void)viewDidLoad { static NSString* kApiKey = @"be60415be308e2b44c0ac1db83fe486b"; static NSString* kApiSecret = @"4f880c7e100321f808c41b1d3c813dfa"; _session = [[FBSession sessionForApplication:kApiKey secret:kApiSecret delegate:self] retain]; score = [NSString stringWithFormat:@"%@",appDelegate.myTextView]; [_session resume]; [super viewDidLoad]; } whre score is NSString and myTextView is NSString in other viewcontrollerfile, And appDelegate is global variable. Any help?? thanks in advance.

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  • Cocoa Key event problem

    - by Oscar
    I'm trying to build my first cocoa application. done some iPhone developing before. I have a hard time understanding how to layout my project. i making a Pong game and my current design is to allocate an NSWindowController from my appDelegate. I then use custom view to act as paddles and ball. My problem is that i can't get the window controller to capture key events. Am i thinking wrong here? My idea is to have a controller class with all the logic, should i subclass another class for that?

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  • How do I refer to a view controller in a subclass?

    - by thekevinscott
    Hey all, I'm currently teaching myself Objective C and I'm kind of stuck. I'm building a backgammon game and I have a subclass, "Piece", which is being initialized, repeatedly, in BackGammonViewController. In BackGammonViewController, if I do this: UIImage *myImage = [ UIImage imageNamed: @"white-piece.png" ]; UIImageView *myImageView = [ [ UIImageView alloc ] initWithImage: myImage ]; [self.view addSubview:myImageView]; [myImageView release]; The image appears. However, I want to do this within my "piece" class. How do I refer to the "self.view" from within the piece class? Do I need to pass a reference to the view, into the "piece class" ? Or is there a global reference I can call from within the "piece class" ? Thanks for your help.

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  • Div that appears behind other. How to avoid that behaivor?

    - by Casidiablo
    Hello there... I'm using JQuery for this. The problem is that, when I drag an object from the side bar, the DIV that I'm dragging appears behind the main area, thus it looks really bad. I took a screenshot of the problem: http://i.imgur.com/Xu4GM.png The div I'm dragging has this CSS: .reporte_arrastrado{ width: 150px; height: 60px; background-color: silver; background-image: url(chart.png); background-position: left center; background-repeat: no-repeat; padding: 10px 0 10px 26px; position:relative; } And, the one that represents the main area has this CSS: #tabs{ position:relative; } That's it... I've read some answers here, and people always suggest to set the position property to relative. But, it does not work for me. Thanks for reading.

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  • Moving ordered elements and adding arbitrary text in Deliverance

    - by Jon Hadley
    Using the following XPath derived rule, I am able to select a list of events from a Plone site (similar to Plone Community events) and display them in my Deliverance themed site: <replace content="//*[@id='parent-fieldname-title' or @class='explain' or @id='parent-fieldname-location' or @id='parent-fieldname-text']" theme="#center-content-to-replace-one" /> However, two separate, but related, problems now rear their heads. I can't work out how to: Re-order elements within the replaced theme, such as moving images originally held within #parent-fieldname-text to before #parent-fieldname-title Put arbitrary text before elements. Such as 'Page Title:' before #parent-fieldname-title I could do both if I was just dealing with one record, as place holders(1) or text before place holders(2) could be specified in the template - but I can't see a away for that template behaviour to repeat across multiple items in one page. (if that is indeed the solution) Is this a job for pyQuery?

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  • Groovy GDK equivalent of Apache Commons StringUtils.capitalize(str) or Perl's ucfirst(str)

    - by knorv
    Yes/no-question: Is there a Groovy GDK function to capitalize the first character of a string? I'm looking for a Groovy equivalent of Perl's ucfirst(..) or Apache Commons StringUtils.capitalize(str) (the latter capitalizes the first letter of all words in the input string). I'm currently coding this by hand using .. str = str[0].toUpperCase() + str[1 .. str.size() - 1] .. which works, but I assume there is a more Groovy way to do it. I'd imagine ucfirst(..) being a more common operation than say center(..) which is a standard method in the Groovy GDK (see http://groovy.codehaus.org/groovy-jdk/java/lang/String.html).

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  • Qt for Symbian - Detecting touch/non-touch devices...

    - by Nikos
    I'm porting a game for Symbian which supports both a touch & non-touch UI. I need to be able to tell if the device has a touch screen on start-up so I can enable the appropriate mode. After googling for hours and going though the Qt Docs I found QSysInfo but this merely provides the version of the Symbian device. Is there a way to get the actual capabilities of the device? There must be a way to tell if the device has a touch screen...! I'm using the latest QtCreator with the NokiaSDK. Thank you in advance, Nikos.

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  • Looping through an array to remove a touched object (iPhone/Cocos2d)

    - by Michael Lowe
    I am using cocos2d to build a game. I have an array of CCSprites and I want to be able to touch them and delete the one that was touched. Right now I have this... -(void) spawn { mySprite = [CCSprite spriteWithFile:@"image.png"]; mySprite.position = ccp(positionX,positionY); [myArray addObject:mySprite]; [self addChild:mySprite]; } - (void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; CGPoint location = [touch locationInView: [touch view]]; NSUInteger i, count = [myArray count]; for (i = 0; i < count; i++) { mySprite = (CCSprite *)[myArray objectAtIndex:i]; if (CGRectContainsPoint([mySprite boundingBox], location)) { [self removeChild:mySprite cleanup:YES]; } } I have never done this before. Does anyone have a solution? Thanks, Michael

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  • Is it possible to install IDLE on Python 2.5 and Ubuntu

    - by broiyan
    Ubuntu Software Center offers versions of IDLE numbered 2.6 and upwards. If I have to use Python 2.5 (because of Google App Engine compatibility), will it be possible to still use IDLE? I am of course assuming that the there is some necessity for the IDLE version number to be the same as the Python version number. Presently, my invocations of IDLE fail because of _tkinter not being found. Likewise it is not found when I try to do an import _tkinter interactively. I then proceeded to install Tcl and Tk and python-tk and one of the IDLE versions being offered (none were labelled 2.5) but _tkinter still does not get imported.

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  • Application crashing in the iPad but working fine in iPad simulator.

    - by srikanth rongali
    Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad. But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code. I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-6258-64 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none continue The program is not being run. The program is not being run. Thank you.

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  • How to overlay a small page on a html page?

    - by Usman Ajmal
    Hi, I have a webpage underconstruction. I want to notify the people who visit it about its under-construction nature. For that I wanted to show a small transparent or transluscent page on the above page as shown here http://img17.imageshack.us/i/normalpagewithasmallpag.png/ You may notice that i want that page to appear at the center of the webpage overlayed on the original page with a cross at top-right corner. Clicking on that cross may close this small page revealing the page behind it so that the users may see what has been developed so far. I hope you guys have some suggestions for me. I know its possible with javascript but don't know how...any tutorial if available will also help. Thanks a lot.

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  • Fluid Columns with matching height and background image

    - by JamesArmes
    I'm working on a new layout for my site that uses a header, footer and two column center region. The two columns consist of the main content area which is fluid height and width and a right sidebar which is fluid height and fixed width. I have done similar layouts before, but this one depends on using two different background images (one for the sidebar and one for the content area). Is there any way to implement this, using proper HTML & CSS, so that the background images of the two columns are always the same height, regardless of which columns content is longer? I've tried using JavaScript to simulate this, but it doesn't work so well if there are images in the content area. I would really prefer not to use this method any way. Any help is greatly appreciated. I have setup a staging environment at http://staging.jamesarmes.net/jimmyssandbox to provide an example. This environment is not my finished product, but I want to get the containers under control before I move any further

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  • How much do politics/office intrigue interfere with your day to day tasks at work?

    - by Michael Dorgan
    I'm currently blessed to be employed at a location where politics are pretty much non-existant and management overhead is nearly nil. As I've only worked at this one location for my entire, lengthy career, I have very little frame of reference outside of an occasional Dilbert comic or offhand comment from others about just how bad office politics and management interference get in the way of getting your code done elsewhere. While I'm not actively looking for a new job, this one point has made me quite reluctant to even look seriously elsewhere. My question is, just how much are politics a way of life in larger companies - in or out of the game industry and how much does it affect your day to day satisfaction?

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  • onclickView not working...runuithread solution????

    - by nivedita
    hi..i m new to android....i m stuck at a point would really appreciate if ne1 cn help pls.. i m developing an pp which has grid of colored rectangles..made changing the background of textView..dere are 3 buttons which cause the backgroundcolor to change according to some algo..n 2 textview which show the current sts f game now the problem is i hv button example (one f the three buttons) which chnges example.setOnClickListener (new Button.OnClickListener() {public void onClick(View v) { status_val.setText("true board-example working"); level_1_true(); } } ); level_1_true();-sets background color f rectangles dis above code results in "activity not responding"..ie onclick listner does not change the view. someone suggested me runonuithread..but i cnt get how n what to do.. how do i change the d view of screen by clicking the button???

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  • Placing an background image with padding in h2 tag

    - by Cedar Jensen
    I want to create a headline (h2) with an image at the right-most area of the bounding box. I have the layout almost right except I can't push the image a little bit to the right of the element's bounding box -- how would I tweak my css so it is displayed correctly? I'm trying to do something like this: [{someHeadLineText}{dynamic space }{image}{5px space}] where the [] indicate the total available width of my content. Html: <div class="primaryHeader"> <h2>News</h2> </div> Css: .primaryHeader h2 { background-color: green; /* the header looks like a box */ color: black; background: transparent url(../images/edit.png) no-repeat right center; border: 1px solid red; } I am placing the image to the right of my h2 element and centered vertically -- but how do I adjust the placement of the background image?

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  • how to send keystrokes to maplestory?

    - by blood
    hi i play a game called maplestory because a LOT of my friends do and i want to talk to them online and they will only chat on maplestory because they are playing it. i would like to build a program that will send my chats to maplestory and it will be a small little chat window because i can't do much well im chatting on Maplestory. i have tryed sending my fake input to maplestory but their anti-hack shield blocks it, i can't find a way by it with out running a by pass to their anti-hack shield which i don't really want to do :( so i need a way to send stuff by so i can chat. please don't tell me to use a by pass i really would like to find a way to leave it running. also i only really need keyboard input not really the mouse because to chat you only have to hit enter then type text then enter to send, but hey it might come in useful. also if the way only works for the top window i can just make something that swhitchs back and forth.

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  • How can I a sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Loading textures in an Android OpenGL ES App.

    - by Omega
    I was wondering if anyone could advise on a good pattern for loading textures in an Android Java & OpenGL ES app. My first concern is determining how many texture names to allocate and how I can efficiently go about doing this prior to rendering my vertices. My second concern is in loading the textures, I have to infer the texture to be loaded based on my game data. This means I'll be playing around with strings, which I understand is something I really shouldn't be doing in my GL thread. Overall I understand what's happening when loading textures, I just want to get the best lifecycle out of it. Are there any other things I should be considering?

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  • algorithm for checking addresses for matches?

    - by user151841
    I'm working on a survey program where people will be given promotional considerations the first time they fill out a survey. In a lot of scenarios, the only way we can stop people from cheating the system and getting a promotion they don't deserve is to check street address strings against each other. I was looking at using levenshtein distance to give me a number to measure similarity, and consider those below a certain threshold a duplicate. However, if someone were looking to game the system, they could easily write "S 5th St" instead of "South Fifth Street", and levenshtein would consider those strings to be very different. So then I was thinking to convert all strings to a 'standard address form' i.e. 'South' becomes 's', 'Fifth' becomes '5th', etc. Then I was thinking this is hopeless, and too much effort to get it working robustly. Is it? I'm working with PHP/MySql, so I have the limitations inherent in that system.

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  • IE8 no honoring display:none

    - by user357034
    I have the following markup on a page and unfortunately I do not have direct access to it. . This page is opened in an iframe. There is other code on the page but it is not relevant so I have not posted it. The only access to target the code in via css. I want to not display the close button so I added this to the css file img[alt='Close'] {display:none !important;} this is the markup <td align="center"><a href='javascript:window.close()'><img src='v/vspfiles/templates/100/images/buttons/btn_close.gif' alt='Close' border=0></a></td> It works as expected in all browsers that i have tested (firefox, Opera, Safari) but in IE8 it seems to ignore this css and shows the button. Not sure if it doesn't like the selector or perhaps I have a syntax error. Not sure where to go from here.

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  • Ubuntu Eye-Infinity across 3 displays

    - by Peter G Mac.
    So I purchased a computer recently and have been trying to customise the display. Radeon 6800 series Ubuntu 10.10 I have three 22inch 1080P lcd monitors that are mounted together. Everything is working smooth. How do I get the 'big-desktop' display where I have one enormous display across all monitors? Linux - ATI Catalyst Control Center 11.2 does not give me an option to 'group' my profiles like the pictures on their site show with Windows. I have been searching all over for help. Much Obliged, -Peter

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  • Best way to store 3 pieces of data as a single entry

    - by Matt
    For a game server, I want to record details when a player makes a kill, store this, and then at intervals update to a sql database. The part i'm interested in right now is the best method of storing the kill information. What i'd like to pass to the sql server on update would be {PlayerName, Kills, Deaths}, where the kills and deaths are a sum for the period between updates. So i'm assuming i'd build a list along the lines of {bob, 1, 0} {frank, 0, 1} {tom, 1, 0} {frank, 0, 1} then on update, consolidate the list to {frank, 14, 3}etc Can someone offer some advice please?

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  • Scale an image every time it collide with another

    - by jean mayot
    here is my code : -(void)collision{ if(CGRectIntersectsRect(imageView.frame,centre.frame)){ imageView.alpha=0; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0f]; centre.transform=CGAffineTransformMakeScale(1.3, 1.3); [UIView commitAnimations]; } } When imageView collide with centre centre become bigger. my problem is that when "imageView" collide with "centre" a second time the animation doesn't work. I want to make centre bigger and bigger and bigger every time imageView collide with center, but it become bigger just one time . Sorry for my english I'm french :/ How can I solve this please ?

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  • Understanding run time code interpretation and execution

    - by Bob
    I'm creating a game in XNA and was thinking of creating my own scripting language (extremely simple mind you). I know there's better ways to go about this (and that I'm reinventing the wheel), but I want the learning experience more than to be productive and fast. When confronted with code at run time, from what I understand, the usual approach is to parse into a machine code or byte code or something else that is actually executable and then execute that, right? But, for instance, when Chrome first came out they said their JavaScript engine was fast because it compiles the JavaScript into machine code. This implies other engines weren't compiling into machine code. I'd prefer not compiling to a lower language, so are there any known modern techniques for parsing and executing code without compiling to low level? Perhaps something like parsing the code into some sort of tree, branching through the tree, and comparing each symbol and calling some function that handles that symbol? (Wild guessing and stabbing in the dark)

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  • Android: 2D. OpenGl or android.graphics.drawable?

    - by DroidIn.net
    I'm working with my friend on our first Android game. Basic idea is that every frame the whole surface is redrawn (1 large bitmap) which then sprinkled all over with large number of particles which produces effect of soapy bubbles where there's a pool of about 20 bitmaps which randomly gets picked to produce illusion that all bubbles (between 200 - 300) are all different. The math engine is in C (JNI) and currently all drawing is done using android.graphics package very similar (since that was the example I was using) to Lunar Lander. It works but animation is somewhat jerky and I can feel by temperature of my phone that it is very busy. Will we benefit from switching to OpenGL? And as a bonus question: what would be a good way to optimize the drawing mechanism (Lunar Lander like) we have now?

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