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  • Java (or possibly other languages) learning path

    - by bgo
    I am familiar (as a self-learner) with C, python and php such that i can solve some problems involving simple steps (for example, i easily do calculations for physics lab reports with python which normally would take 4x-5x times longer with a calculator). The point here is, as doing such things, i learnt the idea / concepts of programming language and problem solving along with oop or fuctional programming etc. Recently i have started Java and, with the familiarity of other languages, i am doing well for starters but i need guidence. -I am thinking of learning syntax from sun java tutorials and then practicing with codingbat.com or similar sites. I need a reference book that i can study deeper aspects of the topics i am learning. What do you suggest about these? -The problem is (and always have been) the lack of practice. I need coding and problem-solving practices sources. I stuck at the point where i can't figure out what to do next. Can you suggest any source (possibly like codingbat)? If i could plan a learning trail, i can progress faster and efficiently. So i need ideas, comments, suggestions. Thanks in advance.

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  • How Does MVC Handle Missing Data Requirements

    - by Don Bakke
    I'm teaching myself MVC concepts in hopes of applying them to a non-OO/procedural development environment. I am pretty sure I understand simple View - Request - Controller - Request - Model - Response - Controller - Response - View flow. What I am struggling with is understanding more complex scenarios. For instance, let's say I have a shopping cart form with a button for 'Calculate Shipping'. Normally a click on this button will follow the above flow. But what if there is missing data, like the zip code? Should the View verify this first and alert the user before making a 'Calculate Shipping' request? Or should the request be made and the Model returns a notification that critical data is missing? If the latter, does the Controller instruct the View to alert the user? What if I wanted to prompt the user for the missing zip code (perhaps in a popup input display) and then automatically request the 'Calculate Shipping' method again? I suppose this gets into the question of how smart a View ought to be. It seems that MVC has evolved due to richer UI and automation (such as with data-binding) and this muddies the water from a purist MVC perspective. Any thoughts are greatly appreciated.

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  • C# Multithreaded Domain Design

    - by Thijs Cramer
    Let's say i have a Domain Model that im trying to make compatible with multithreading. The prototype domain is a game domain that consists of Space, SpaceObject, and Location objects. A SpaceObject has the Move method and Asteroid and Ship extend this object with specific properties for the object (Ship has a name and Asteroid has a color) Let's say i want to make the Move method for each object run in a seperate thread. That would be stupid because with 10000 objects, i would have 10000 threads. What would be the best way to seperate the workload between cores/threads? I'm trying to learn the basics of concurrency, and building a small game to prototype a lot of concepts. What i've already done, is build a domain, and a threading model with a timer that launches events based on intervals. If the event occurs i want to update my entire model with the new locations of any SpaceObject. But i don't know how and when to launch new threads with workloads when the event occurs. Some people at work told me that u can't update your core domain multithreaded, because you have to synch everything. But in that case i can't run my game on a dual quadcore server, because it would only use 1 CPU for the hardest tasks. Anyone know what to do here?

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  • Have I taken a wrong path in programming by being excessively worried about code elegance and style?

    - by Ygam
    I am in a major stump right now. I am a BSIT graduate, but I only started actual programming less than a year ago. I observed that I have the following attitude in programming: I tend to be more of a purist, scorning unelegant approaches to solving problems using code I tend to look at anything in a large scale, planning everything before I start coding, either in simple flowcharts or complex UML charts I have a really strong impulse on refactoring my code, even if I miss deadlines or prolong development times I am obsessed with good directory structures, file naming conventions, class, method, and variable naming conventions I tend to always want to study something new, even, as I said, at the cost of missing deadlines I tend to see software development as something to engineer, to architect; that is, seeing how things relate to each other and how blocks of code can interact (I am a huge fan of loose coupling) i.e the OOP thinking I tend to combine OOP and procedural coding whenever I see fit I want my code to execute fast (thus the elegant approaches and refactoring) This bothers me because I see my colleagues doing much better the other way around (aside from the fact that they started programming since our first year in college). By the other way around I mean, they fire up coding, gets the job done much faster because they don't have to really look at how clean their codes are or how elegant their algorithms are, they don't bother with OOP however big their projects are, they mostly use web APIs, piece them together and voila! Working code! CLients are happy, they get paid fast, at the expense of a really unmaintainable or hard-to-read code that lacks structure and conventions, or slow executions of certain actions (which the common reasoning against would be that internet connections are much faster these days, hardware is more powerful). The excuse I often receive is clients don't care about how you write the code, but they do care about how long you deliver it. If it works then all is good. Now, did my "purist" approach to programming may have been the wrong way to start programming? Should I just dump these purist concepts and just code the hell up because I have seen it: clients don't really care how beautifully coded it is?

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  • Applying for .net jobs as a "self learner"

    - by DeanMc
    Hi All, I have recently started applying for .Net jobs. I currently work in a sales role with a large telco. I found out quite late that I like programming and as such bought my house and made commitments that mean college is not an option. What I would like to know is, is it harder to get a junior job as a self learner? I have gotten a few enquiries regarding my C.V but nothing concrete yet. I try to be involved in projects as I get the chance and tend to put up any worthwhile projects as I develop them. Some examples of my work are: A Xaml lexer and parser: http://www.xlight.mendhak.com A font obfuscation tool: http://www.silverlightforums.com/showthread.php?1516-Font-Obsfucation-Tool-ALPHA A tagger for m4a: http://projectaudiophile.codeplex.com/SourceControl/list/changesets I, of course think that these are great examples of my work but that is my opinion based on self learning. The other query is how much should I actually know? I've never used linked lists but I know that strings are immutable and I understand what that means. I am only touching on T-SQL but I understand things like how properties function in IL (as two standard methods :) ). I suppose I understand a lot of concepts but specific features need some looking up to implement as I may not know the syntax off the top of my head.

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  • Using MongoDB's map/reduce to "group by" two fields

    - by ibz
    I need something slightly more complex than the examples in the MongoDB docs and I can't seem to be able to wrap my head around it. Say I have a collection of objects of the form {date: "2010-10-10", type: "EVENT_TYPE_1", user_id: 123, ...} Now I want to get something similar to a SQL GROUP BY query, grouping over both date and type. That is, I want the number of events of each type in each day. Also, I'd like to make it unique by user_id, ie. if a user has more events in the same day, count it only once. I'm trying to do this with map/reduce. I do db.logs.mapReduce(function() { emit(this.type, 1); }, function(k, vals) { var total = 0; for (var i = 0; i < vals.length; i++) total += vals[i]; return total; }}) which nicely groups by type, but now, how can I group by date at the same time? Seems the key in emit() can't be an array (I thought about doing emit([this.date, this.type], 1)). Also, how can I ensure the per-user uniqueness? I'm just starting with MongoDB and I'm still having trouble grasping the basic concepts. Also, there is not much documentation available out there. Any help from more experienced users is appreciated. Thanks!

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  • How should a programmer go about getting started with Flash/Flex/ActionScript?

    - by Graphics Noob
    What is the shortest path between zero (ie no flash related development software on my computer or information about where to obtain it or get started) to running a "hello world" ActionScript? I'm hoping for an answer that gives step by step instructions about exactly what software is needed to get started, an example of some "hello world" code, and instructions for compiling and running the code. I've spent more time than I think should be necessary researching this question and not found much information. Hopefully this question will be found by programmers like me who want to get started with Flash/Flex/ActionScript (After my morning of researching I still don't even know what terminology to use so I'll just throw it all out there). ActionScript tutorials I've found are focused on programming concepts, ie logic, branching, OOP, etc, and some even have code examples to download, but not a single one I've found explains how to compile and run the code. They all seem to assume you have an IDE standing by but no knowledge of programming, exactly the opposite of the position I'm in. Here are the most related SO questions I've found: http://stackoverflow.com/questions/59083/what-is-adobe-flex-is-it-just-flash-ii http://stackoverflow.com/questions/554899/getting-started-with-flex-3-ui-actionscript-programming http://stackoverflow.com/questions/2123105/how-to-learn-flex

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  • 'Forward-Compatible' Program Design

    - by Jeffrey Kern
    The majority of my questions I've asked here so far on StackOverflow have been how to implement individual concepts and techniques towards developing a software-based NES clone via the XNA environment. The small samples that I've thrown together on my PC work relatively great and everything. Except I hit a brick wall. How do I merge all of these samples together. Having proof-of-concept is amazing, except when you need it to go beyond just that. I now have samples strewn about that I'm trying to merge, some of them incomplete. And now I'm stuck with the chicken-and-the-egg situation of where I would like to incorporate these samples together, to make sure they work, but I cannot without test data. And I don't have tools to create test data, because they'd need to be based off of the individual pieces that need to be put together. In my mind, I'm having nightmares with circular reference. For my sample data, I am hoping to save it in XML and write a specification - and then make sample data by hand - but I'm too paranoid of manually creating an XML file full of incorrect data and blaming it on my code, or vice-versa. It doesn't help that the end-result of my work is graphic-oriented, which makes it interseting how a graphic on the screen can be visualized in XML Nodes. I guess, my question is this: What design patterns and disciplines exist in the coding world that address this type of concern? I've always relied on brute-force coding and restarting a project with a whole new code base in attempts to further along my goals, but I doubt that would be the best way to do so. Within my college career, the majority of my programming was to work on simple projects that came out of a book, or with a given correct data set and a verifyable result. I don't have that, as my own design documents that I am going by could be terribly wrong.

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  • Single Responsibility Principle vs Anemic Domain Model anti-pattern

    - by Niall Connaughton
    I'm in a project that takes the Single Responsibility Principle pretty seriously. We have a lot of small classes and things are quite simple. However, we have an anemic domain model - there is no behaviour in any of our model classes, they are just property bags. This isn't a complaint about our design - it actually seems to work quite well During design reviews, SRP is brought out whenever new behaviour is added to the system, and so new behaviour typically ends up in a new class. This keeps things very easily unit testable, but I am perplexed sometimes because it feels like pulling behaviour out of the place where it's relevant. I'm trying to improve my understanding of how to apply SRP properly. It seems to me that SRP is in opposition to adding business modelling behaviour that shares the same context to one object, because the object inevitably ends up either doing more than one related thing, or doing one thing but knowing multiple business rules that change the shape of its outputs. If that is so, then it feels like the end result is an Anemic Domain Model, which is certainly the case in our project. Yet the Anemic Domain Model is an anti-pattern. Can these two ideas coexist? EDIT: A couple of context related links: SRP - http://www.objectmentor.com/resources/articles/srp.pdf Anemic Domain Model - http://martinfowler.com/bliki/AnemicDomainModel.html I'm not the kind of developer who just likes to find a prophet and follow what they say as gospel. So I don't provide links to these as a way of stating "these are the rules", just as a source of definition of the two concepts.

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  • (x86) Assembler Optimization

    - by Pindatjuh
    I'm building a compiler/assembler/linker in Java for the x86-32 (IA32) processor targeting Windows. High-level concepts of a "language" (in essential a Java API for creating executables) are translated into opcodes, which then are wrapped and outputted to a file. The translation process has several phases, one is the translation between languages: the highest-level code is translated into the medium-level code which is then translated into the lowest-level code (probably more than 3 levels). My problem is the following; if I have higher-level code (X and Y) translated to lower-level code (x, y, U and V), then an example of such a translation is, in pseudo-code: x + U(f) // generated by X + V(f) + y // generated by Y (An easy example) where V is the opposite of U (compare with a stack push as U and a pop as V). This needs to be 'optimized' into: x + y (essentially removing the "useless" code) My idea was to use regular expressions. For the above case, it'll be a regular expression looking like this: x:(U(x)+V(x)):null, meaning for all x find U(x) followed by V(x) and replace by null. Imagine more complex regular expressions, for more complex optimizations. This should work on all levels. What do you suggest? What would be a good approach to optimize in these situations?

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  • How can we best represent the SDLC process as a board game?

    - by Innogetics
    I recently got interested in financial board games and saw how they can be very useful in educating children about certain concepts. It got me thinking whether it was also possible to represent certain aspects of executing a software project via a boardgame and make it fun. Here are a few things that I have come up so far: human resources and tools / techniques are represented as cards. requirements are also represented as cards, which are dealt equally to each player, and the objective is to move all requirement cards through an "SDLC" board (one per player) that represent a series of squares grouped according to phases (design all the way to deployment) the passage of time is represented in a main square board like monopoly, and completing a trip around the board (passing "Go") allows the player to move each of the requirement cards a number of steps through the SDLC board depending on the capability of the resource cards (senior programmer allows one requirement to move two squares in the dev phase, junior programmer only one, etc.) players will start with play money representing the project budget, and at every pass at "Go" is payday. the player is out of the game if he runs out of funds. the main board also has "chance" / "risk" cards, which represent things that can mess up a project. damage is applied at the roll of a die, and chance modifiers depend on whether the user has "bought" tools / techniques. I haven't implemented this idea yet as I'm still looking at more play elements that can make the game more engaging, as well as soliciting for more ideas. I am planning to release this under Creative Commons license but haven't decided on the exact license yet. Any more game play suggestions are welcome. UPDATE: This was posted in BoardGameGeek and there's now an active discussion thread there. http://www.boardgamegeek.com/article/4436694

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  • how do simple SQLAlchemy relationships work?

    - by Carson Myers
    I'm no database expert -- I just know the basics, really. I've picked up SQLAlchemy for a small project, and I'm using the declarative base configuration rather than the "normal" way. This way seems a lot simpler. However, while setting up my database schema, I realized I don't understand some database relationship concepts. If I had a many-to-one relationship before, for example, articles by authors (where each article could be written by only a single author), I would put an author_id field in my articles column. But SQLAlchemy has this ForeignKey object, and a relationship function with a backref kwarg, and I have no idea what any of it MEANS. I'm scared to find out what a many-to-many relationship with an intermediate table looks like (when I need additional data about each relationship). Can someone demystify this for me? Right now I'm setting up to allow openID auth for my application. So I've got this: from __init__ import Base from sqlalchemy.schema import Column from sqlalchemy.types import Integer, String class Users(Base): __tablename__ = 'users' id = Column(Integer, primary_key=True) username = Column(String, unique=True) email = Column(String) password = Column(String) salt = Column(String) class OpenID(Base): __tablename__ = 'openid' url = Column(String, primary_key=True) user_id = #? I think the ? should be replaced by Column(Integer, ForeignKey('users.id')), but I'm not sure -- and do I need to put openids = relationship("OpenID", backref="users") in the Users class? Why? What does it do? What is a backref?

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  • Modify XML existing content in C#

    - by Nano HE
    Purpose: I plan to Create a XML file with XmlTextWriter and Modify/Update some Existing Content with XmlNode SelectSingleNode(), node.ChildNode[?].InnerText = someting, etc. After I created the XML file with XmlTextWriter as below. XmlTextWriter textWriter = new XmlTextWriter("D:\\learning\\cs\\myTest.xml", System.Text.Encoding.UTF8); I practiced the code below. But failed to save my XML file. XmlDocument doc = new XmlDocument(); doc.Load("D:\\learning\\cs\\myTest.xml"); XmlNode root = doc.DocumentElement; XmlNode myNode; myNode= root.SelectSingleNode("descendant::books"); .... textWriter.Close(); doc.Save("D:\\learning\\cs\\myTest.xml"); I found it is not good to produce like my way. Is there any suggestion about it? I am not clear about the concepts and usage of both XmlTextWriter and XmlNode in the same project. Thank you for reading and replies.

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  • How to bind an ADF Table on button click

    - by Juan Manuel Formoso
    Coming from ASP.NET I'm having a hard time with basic ADF concepts. I need to bind a table on a button click, and for some reason I don't understand (I'm leaning towards page life cycle, which I guess is different from ASP.NET) it's not working. This is my ADF code: <af:commandButton text="#{viewcontrollerBundle.CMD_SEARCH}" id="cmdSearch" action="#{backingBeanScope.indexBean.cmdSearch_click}" partialSubmit="true"/> <af:table var="row" rowBandingInterval="0" id="t1" value="#{backingBeanScope.indexBean.transactionList}" partialTriggers="::cmdSearch" binding="#{backingBeanScope.indexBean.table}"> <af:column sortable="false" headerText="idTransaction" id="c2"> <af:outputText value="#{row.idTransaction}" id="ot4"/> </af:column> <af:column sortable="false" headerText="referenceCode" id="c5"> <af:outputText value="#{row.referenceCode}" id="ot7"/> </af:column> </af:table> This is cmdSearch_click: public String cmdSearch_click() { List l = new ArrayList(); Transaction t = new Transaction(); t.setIdTransaction(BigDecimal.valueOf(1)); t.setReferenceCode("AAA"); l.add(t); t = new Transaction(); t.setIdTransaction(BigDecimal.valueOf(2)); t.setReferenceCode("BBB"); l.add(t); setTransactionList(l); // AdfFacesContext.getCurrentInstance().addPartialTarget(table); return null; } The commented line also doesn't work. If I populate the list on my Bean's constructor, the table renders ok. Any ideas?

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  • Domain model: should things like Logging, Audit, Persistence be in it

    - by hom.tanks
    I'm having a hard time convincing our architect that a Domain model should only have the essential elements of the business domain on it. Things like the fact that a class is persistable, that it needs logging and auditing and that it has a RESTful URI should not drive the domain model. They can be added later on, by using interfaces. Ours is a healthcare information management system. At the very coarse level, its a system where users login and access their healthcare information. They can share this information with others and be custodian for others' information (think Roles). But because of a few sound bytes that caught on early like "Everything should be a REST resource" the model now has a top level class called Resource that every other class extends from. I'm trying to make him see that the domain model should have well defined concepts like User Account, HealthDocument, UserRole etc which are distinct entities of the business , with specific associations between them. Clubbing everything under Resource class lets our model be inflexible besides being potentially incorrect. But he wants me to show him why its a bad idea to do it his way. I don't know how to articulate that properly but all my OO instincts tell me that its just not right. Any thoughts?

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  • Adding Mysql Columns in Rails Rake

    - by Gigg
    I have a rake file that does a series of calculations on a database. Basically it adds usage on equipment regularly. At the end of the day it needs to add that days total to a monthly total table and update that same table. i use the following simple concepts: To get data from the database is pretty simple: @usages = Usage.find(:all) time = Time.new for usage in @usages sql = ActiveRecord::Base.connection To insert it into the database: sql.execute "INSERT (or UPDATE) into usages ## add values and options as per MySQL But how do I: take a column from a database, add all of its values together that have a common value in another column, (i.e. if column x == value y) and then insert it into another column in another table, say dailyusages? I have tried these options: task (:monthly => :environment) do @dailyusages = Dailyusage.find(:all) for dailyusage in @dailyusages sql = ActiveRecord::Base.connection time = Time.new device = monthlyusages.device month = time.month if device == dailyusages.device ##&& month == dailyusages.month total = (dailyusage.total.sum.to_i) @monthlyusages = Monthlyusage.find(:all) for monthlyusage in @monthlyusages sql = ActiveRecord::Base.connection old_total = monthlyusage.total.to_i new_total = (old_total + total) sql.execute "UPDATE monthlyusages ( year, month, total, device ) values('#{time.year}', '#{time.month}', '#{total}', '#{dailyusage.device}' )" end I obviously have uncommented options and tried all sorts of things. Any help would really save me a load of trouble. Thanks in advance. (** BTW - I am new to rails, so go easy on me **)

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  • Webforms vs. MVC. Once you start using MVC.. Do you ever go back to webforms?

    - by punkouter
    I checked out MVC months ago and didn't really get it.. but recently as I have become a better programmer I think it is making sense.. Here is my theory.. tell me if I got it Right In the 90s for Microsoft Devs we had Classic ASP. This mixed VBscript and HTML on the same page. So you needed to create all the HTML yourself and mix HTML and VBScript. This was not considered Ideal. Then .NET came along and everyone liked it because it was similiar to event driven VB 6 style programming. It created this abstraction of binding data to ASP Servier controls. It made getting Enumerated data easy to get on the screen with one line. Then recently Jquery and SOA concepts are mixed together.. Now people think.. Why create this extra layer of abstraction when I can just directly use .NET as a data provider and use jquery AJAX calls to get the data and create the HTML with it directly .. no need for the Webforms abstraction layer.. Sowe are back to creating HTML directly like we did in 1999. So MVC is all about saying Stop pretending like WEb programming is a VB6 app! Generate HTML directly! Am I missing anything? So I wonder.. for you people out there using MVC... is it the sort of things that once you get used to it you never want to go back to webforms??

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  • Kernighan & Ritchie word count example program in a functional language

    - by Frank
    I have been reading a little bit about functional programming on the web lately and I think I got a basic idea about the concepts behind it. I'm curious how everyday programming problems which involve some kind of state are solved in a pure functional programing language. For example: how would the word count program from the book 'The C programming Language' be implemented in a pure functional language? Any contributions are welcome as long as the solution is in a pure functional style. Here's the word count C code from the book: #include <stdio.h> #define IN 1 /* inside a word */ #define OUT 0 /* outside a word */ /* count lines, words, and characters in input */ main() { int c, nl, nw, nc, state; state = OUT; nl = nw = nc = 0; while ((c = getchar()) != EOF) { ++nc; if (c == '\n') ++nl; if (c == ' ' || c == '\n' || c = '\t') state = OUT; else if (state == OUT) { state = IN; ++nw; } } printf("%d %d %d\n", nl, nw, nc); }

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  • Old fashioned html onclick return false doesnt in IE work when jquery script included

    - by user292662
    Ok, so im quite new to jquery but found this bizzar problem just now, If we ignore jquery for a second and consider this scenario, if i have two links like below both with an href and both with and onclick event. The first link will not follow the href because the onclick returns false, and the second link will because the onclick returns true. <a href="/page.html" onclick="return false;">Dont follow</a> <a href="/page.html" onclick="return false;">Follow</a> This works just hunky dory in every browser as it should, the thing is, as soon as i include the jQuery script on the page this stops working in all versions of IE which then always follows the href whether the onclick returns false or not. (it continues to work fine in other browsers) Now if i add an event using jquery and call .preventDefault() on the event object instead of doing it the old fashioned way this behaves correctly, and you may say, well just do that then? But i have a site with thousands of lines of code and i am adding jquery support, i dont want to run the risk that i might miss an already defined html onclick="" and break the website. I cant see why jQuery should prevent perfectly normal javascript concepts from working, so is this a jQuery bug or am I missing something?

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  • Getting a handle on GIS math, where do I start?

    - by Joshua
    I am in charge of a program that is used to create a set of nodes and paths for consumption by an autonomous ground vehicle. The program keeps track of the locations of all items in its map by indicating the item's position as being x meters north and y meters east of an origin point of 0,0. In the real world, the vehicle knows the location of the origin's lat and long, as it is determined by a dgps system and is accurate down to a couple centimeters. My program is ignorant of any lat long coordinates. It is one of my goals to modify the program to keep track of lat long coords of items in addition to an origin point and items' x,y position in relation to that origin. At first blush, it seems that I am going to modify the program to allow the lat long coords of the origin to be passed in, and after that I desire that the program will automatically calculate the lat long of every item currently in a map. From what I've researched so far, I believe that I will need to figure out the math behind converting to lat long coords from a UTM like projection where I specify the origin points and meridians etc as opposed to whatever is defined already for UTM. I've come to ask of you GIS programmers, am I on the right track? It seems to me like there is so much to wrap ones head around, and I'm not sure if the answer isn't something as simple as, "oh yea theres a conversion from meters to lat long, here" Currently, due to the nature of DGPS, the system really doesn't need to care about locations more than oh, what... 40 km? radius away from the origin. Given this, and the fact that I need to make sure that the error on my coordinates is not greater than .5 meters, do I need anything more complex than a simple lat/long to meters conversion constant? I'm knee deep in materials here. I could use some pointers about what concepts to research. Thanks much!

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  • Some clarification needed about synchronous versus asynchronous asio operations

    - by Old newbie
    As far as I know, the main difference between synchronous and asynchronous operations. I.e. write() or read() vs async_write() and async_read() is that the former, don't return until the operation finish -or error-, and the last ones, returns inmediately. Due the fact that the asynchronous operations are controlled by an io_service.run() that does not finish until the controlled operations has finalized. It seems to me that in sequencial operations as those involved in TCP/IP connections with protocols such as POP3, in which the operaton is a sequence such as: C: <connect> S: Ok. C: User... S: Ok. C: Password S: Ok. C: Command S: answer C: Command S: answer ... C: bye S: <close> The difference between synchronous/asynchronous opperatons does not make much sense. Of course, in both operations there is allways the risk that the program flow stops indefinitely by some circunstance -there the use of timers-, but I would like know some more authorized opinions in this matter. I must admit that the question is rather ill-defined, but I like hear some advices about when use one or other, because I've problems in debugging with MS Visual Studio, asynchronous SSL operations in a POP3 client in wich I'm working now -about some of who surely I would write here soon-, and sometimes think that perhaps is a bad idea use asynchronous in this. Not to say that I'm an absolute newbie with this librarys, that additionally to the difficult with the idioma, and some obscure concepts in the STL, must suffer the brevity of the asio documentation.

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  • Sorting out POCO, Repository Pattern, Unit of Work, and ORM

    - by CoffeeAddict
    I'm reading a crapload on all these subjects: POCO Repository Pattern Unit of work Using an ORM mapper ok I see the basic definitions of each in books, etc. but I can't visualize this all together. Meaning an example structure (DL, BL, PL). So what, you have your DL objects that contain your CRUD methods, then your BL objects which are "mapped" using an ORM back to your DL objects? What about DTOs...they're your DL objects right? I'm confused. Can anyone really explain all this together or send me example code? I'm just trying to put this together. I am determining whether to go LINQ to SQL or EF 4 (not sure about NHibrernate yet). Just not getting the concepts as in physical layers and code layers here and what each type of object contains (just properties for DTOs, and CRUDs for your core DL classes that match the table fields???). I just need some guidance here. I'm reading Fowler's books and starting to read Evans but just not all there yet.

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  • Opengl: fit a quad to screen, given the value of Z.

    - by hytparadisee
    Short Version of the question: I will put a quad. I know the width and height of the screen in window coordinates, i know the Z-coordinates of the quad in 3D. I know the FOVY, I know the aspect. The quad will be put along Z-axis, My camera doesn't move (placed at 0, 0, 0). I want to find out the width and height of the quad IN 3D COORDINATES that will fit exactly onto my screen. Long Version of the question: I would like to put a quad along the Z-axis at the specified offset Z, I would like to find out the width and height of the quad that will exactly fill the entire screen. I used to have a post on gamedev.net that uses a formula similar to the following: *dist = Z * tan ( FOV / 2 )* Now I can never find the post! Though it's similar, it is still different, because I remembered in that working formula, they do make use of screenWidth and screenHeight, which are the width and height of the screen in window coordinates. I am not really familiar with concepts like frustum, fov and aspect so that's why I can't work out the formula on my own. Besides, I am sure I don't need gluUnproject (I tried it, but the results are way off). It's not some gl calls, it's just a math formula that can find out the width and height in 3D space that can fill the entire screen, IF Z offset, width in window coordinates, and height in window coordinates, are known. Thanks all in advance.

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  • What makes people think that NNs have more computational power than existing models?

    - by Bubba88
    I've read in Wikipedia that neural-network functions defined on a field of arbitrary real/rational numbers (along with algorithmic schemas, and the speculative `transrecursive' models) have more computational power than the computers we use today. Of course it was a page of russian wikipedia (ru.wikipedia.org) and that may be not properly proven, but that's not the only source of such.. rumors Now, the thing that I really do not understand is: How can a string-rewriting machine (NNs are exactly string-rewriting machines just as Turing machines are; only programming language is different) be more powerful than a universally capable U-machine? Yes, the descriptive instrument is really different, but the fact is that any function of such class can be (easily or not) turned to be a legal Turing-machine. Am I wrong? Do I miss something important? What is the cause of people saying that? I do know that the fenomenum of undecidability is widely accepted today (though not consistently proven according to what I've read), but I do not really see a smallest chance of NNs being able to solve that particular problem. Add-in: Not consistently proven according to what I've read - I meant that you might want to take a look at A. Zenkin's (russian mathematician) papers after mid-90-s where he persuasively postulates the wrongness of G. Cantor's concepts, including transfinite sets, uncountable sets, diagonalization method (method used in the proof of undecidability by Turing) and maybe others. Even Goedel's incompletness theorems were proven in right way in only 21-st century.. That's all just to plug Zenkin's work to the post cause I don't know how widespread that knowledge is in CS community so forgive me if that did look stupid. Thank you!

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  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

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