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  • unit testing of installer

    - by Alien01
    What is the best process where code is checkedin by developers, installer is created by build engineer and release to QA to test the installer. Should the installer be release to QA without unit testing by Dev. If dev do some changes then they should wait until QA to report bugs.Or if installer first given to dev for unit testing and once they signoff then only it should be release to QA?

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  • How long is too long for a script to execute?

    - by Chris T
    What is the max time do you think is acceptable for a web script (PHP for example) to execute before it starts to become an annoyance for the user (on average)? I always thought that if the user has to wait more than 1 second for the page to load (this of course after images and css have been cached..this rule really only applies for subsequent requests) they would start to get annoyed.

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  • issue while synchronising PHP (reading file) and Ajax (jquery ui slider)

    - by Boris
    Hello, I got an issue while trying to display a jquery UI slider with its range based on a values read with PHP from a text file. Its seems that it's a syncrhonising issue as I get the error: "An attempt was made to use an object that is not, or is no longer, usable" code: 11" Is there a way I can force the jquery UI slider to wait for the value to be present or to work in synchrone mode ? Thanks in advance.

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  • C++/CLI HTTP Proxy problems...

    - by darkantimatter
    Hi, I'm trying(very hard) to make a small HTTP Proxy server which I can use to save all communications to a file. Seeing as I dont really have any experience in the area, I used a class from codeproject.com and some associated code to get started (It was made in the old CLI syntax, so I converted it). I couldn't get it working, so I added lots more code to make it work (threads etc), and now it sort of works. Basically, it recieves something from a client (I just configured Mozilla Firefox to route its connections through this proxy) and then routes it to google.com. After it sends Mozilla's data to google, recieves a responce, and sends that to Mozilla. This works fine, but then the proxy fails to recieve any data from Mozilla. It just loops in the Sleep(50) section. Anyway, heres the code: ProxyTest.cpp: #include "stdafx.h" #include "windows.h" #include "CHTTPProxy.h" public ref class ClientThread { public: System::Net::Sockets::TcpClient ^ pClient; CHttpProxy ^ pProxy; System::Int32 ^ pRecieveBufferSize; System::Threading::Thread ^ Thread; ClientThread(System::Net::Sockets::TcpClient ^ sClient, CHttpProxy ^ sProxy, System::Int32 ^ sRecieveBufferSize) { pClient = sClient; pProxy = sProxy; pRecieveBufferSize = sRecieveBufferSize; }; void StartReading() { Thread = gcnew System::Threading::Thread(gcnew System::Threading::ThreadStart(this,&ClientThread::ThreadEntryPoint)); Thread->Start(); }; void ThreadEntryPoint() { char * bytess; bytess = new char[(int)pRecieveBufferSize]; memset(bytess, 0, (int)pRecieveBufferSize); array<unsigned char> ^ bytes = gcnew array<unsigned char>((int)pRecieveBufferSize); array<unsigned char> ^ sendbytes; do { if (pClient->GetStream()->DataAvailable) { try { do { Sleep(100); //Lets wait for whole packet to get cached (If it even does...) unsigned int k = pClient->GetStream()->Read(bytes, 0, (int)pRecieveBufferSize); //Read it for(unsigned int i=0; i<(int)pRecieveBufferSize; i++) bytess[i] = bytes[i]; Console::WriteLine("Packet Received:\n"+gcnew System::String(bytess)); pProxy->SendToServer(bytes,pClient->GetStream()); //Now send it to google! pClient->GetStream()->Flush(); } while(pClient->GetStream()->DataAvailable); } catch (Exception ^ e) { break; } } else { Sleep(50); //It just loops here because it thinks mozilla isnt sending anything if (!(pClient->Connected)) break; }; } while (pClient->GetStream()->CanRead); delete [] bytess; pClient->Close(); }; }; int main(array<System::String ^> ^args) { System::Collections::Generic::Stack<ClientThread ^> ^ Clients = gcnew System::Collections::Generic::Stack<ClientThread ^>(); System::Net::Sockets::TcpListener ^ pTcpListener = gcnew System::Net::Sockets::TcpListener(8080); pTcpListener->Start(); System::Net::Sockets::TcpClient ^ pTcpClient; while (1) { pTcpClient = pTcpListener->AcceptTcpClient(); //Wait for client ClientThread ^ Client = gcnew ClientThread(pTcpClient, gcnew CHttpProxy("www.google.com.au", 80), pTcpClient->ReceiveBufferSize); //Make a new object for this client Client->StartReading(); //Start the thread Clients->Push(Client); //Add it to the list }; pTcpListener->Stop(); return 0; } CHTTPProxy.h, from http://www.codeproject.com/KB/IP/howtoproxy.aspx with a lot of modifications: //THIS FILE IS FROM http://www.codeproject.com/KB/IP/howtoproxy.aspx. I DID NOT MAKE THIS! BUT I HAVE MADE SEVERAL MODIFICATIONS! #using <mscorlib.dll> #using <SYSTEM.DLL> using namespace System; using System::Net::Sockets::TcpClient; using System::String; using System::Exception; using System::Net::Sockets::NetworkStream; #include <stdio.h> ref class CHttpProxy { public: CHttpProxy(System::String ^ szHost, int port); System::String ^ m_host; int m_port; void SendToServer(array<unsigned char> ^ Packet, System::Net::Sockets::NetworkStream ^ sendstr); }; CHttpProxy::CHttpProxy(System::String ^ szHost, int port) { m_host = gcnew System::String(szHost); m_port = port; } void CHttpProxy::SendToServer(array<unsigned char> ^ Packet, System::Net::Sockets::NetworkStream ^ sendstr) { TcpClient ^ tcpclnt = gcnew TcpClient(); try { tcpclnt->Connect(m_host,m_port); } catch (Exception ^ e ) { Console::WriteLine(e->ToString()); return; } // Send it if ( tcpclnt ) { NetworkStream ^ networkStream; networkStream = tcpclnt->GetStream(); int size = Packet->Length; networkStream->Write(Packet, 0, size); array<unsigned char> ^ bytes = gcnew array<unsigned char>(tcpclnt->ReceiveBufferSize); char * bytess = new char[tcpclnt->ReceiveBufferSize]; Sleep(500); //Wait for responce do { unsigned int k = networkStream->Read(bytes, 0, (int)tcpclnt->ReceiveBufferSize); //Read from google for(unsigned int i=0; i<k; i++) { bytess[i] = bytes[i]; if (bytess[i] == 0) bytess[i] = ' '; //Dont terminate the string if (bytess[i] < 8) bytess[i] = ' '; //Somethings making the computer beep, and its not 7?!?! }; Console::WriteLine("\n\nAbove packet sent to google. Google Packet Received:\n"+gcnew System::String(bytess)); sendstr->Write(bytes,0,k); //Send it to mozilla Console::WriteLine("\n\nAbove packet sent to client..."); //Sleep(1000); } while(networkStream->DataAvailable); delete [] bytess; } return; } Any help would be much appreciated, I've tried for hours.

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  • Remove objects from UINavigationController

    - by Joshep Freeman
    I would like to know if there is a way to know which objects [UIViewControllers?] are stored inside [self navigationController] (I'm guessing they are stored there with pushViewController?), and if there is a way to remove such objects. Consider this scenario: 1.- Show "Presentation screen" (a logo) 2.- Wait 2 seconds 3.- Push "Data screen" (no need for "Presentation screen" anymore but it's stored in Memory) Thanks for your time.

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  • iTunes App Store: Does a major version upgrade = longer approval queue time?

    - by erlingormar
    I'm wondering if anyone has insight into this... when releasing an update of an iPhone application, should I expect the approval process to take longer if I submit something that's declared as a major version update (as compared to a minor version)? Last time around (about the time the big Facebook-update was released) our wait time for a minor version review was 21 days (16 working days).

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  • Monitor AJAX calls via cURL

    - by iamdadude
    Is it possible to monitor a page's AJAX calls via cURL in PHP? For example, if I connect to a website that uses lots of AJAX to pull content, can I connect to the site via cURL, have it wait a couple of seconds until the AJAX requests are done and analyze the request that the site made?

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  • Get notification when NSOperationQueue finishes all tasks

    - by porneL
    NSOperationQueue has waitUntilAllOperationsAreFinished, but I don't want to wait synchronously for it. I just want to hide progress indicator in UI when queue finishes. What's the best way to accomplish this? I can't send notifications from my NSOperations, because I don't know which one is going to be last, and [queue operations] might not be empty yet (or worse - repopulated) when notification is received.

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  • Python - Launch a Long Running Process from a Web App

    - by Greg
    I have a python web application that needs to launch a long running process. The catch is I don't want it to wait around for the process to finish. Just launch and finish. I'm running on windows XP, and the web app is running under IIS (if that matters). So far I tried popen but that didn't seem to work.

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  • Redirecting exec output to a buffer or file

    - by devin
    I'm writing a C program where I fork(), exec(), and wait(). I'd like to take the output of the program I exec'ed to write it to file or buffer. For example, if I exec ls I want to write file1 file2 etc to buffer/file. I don't think there is a way to read stdout, so does that mean I have to use a pipe? Is there a general procedure here that I haven't been able to find?

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  • InnoSetup: Check oldest version of app and show info message.

    - by jitm
    Hello, How to check that oldest version of application was installed during process of installation new version? What do I mean? I want before start installation start check process with dialog "please wait", if my installation found old version I can provide dialog "update or delete old and install new". How can I do it? Thanks.

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  • UITextfield and webservice

    - by milanjansari
    Hello everyone, I have one query regarding the (UITextfield and Webservice) for example When i start writing text in UITextfield. Make sure, the app does not query the server(Webservice) for each letter typed. It should wait till I make a pause and then send the request. Is this possible to when using of UITextField? Thanks in advance

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  • Why do sockets not die when server dies? Why does a socket die when server is alive?

    - by Roman
    I try to play with sockets a bit. For that I wrote very simple "client" and "server" applications. Client: import java.net.*; public class client { public static void main(String[] args) throws Exception { InetAddress localhost = InetAddress.getLocalHost(); System.out.println("before"); Socket clientSideSocket = null; try { clientSideSocket = new Socket(localhost,12345,localhost,54321); } catch (ConnectException e) { System.out.println("Connection Refused"); } System.out.println("after"); if (clientSideSocket != null) { clientSideSocket.close(); } } } Server: import java.net.*; public class server { public static void main(String[] args) throws Exception { ServerSocket listener = new ServerSocket(12345); while (true) { Socket serverSideSocket = listener.accept(); System.out.println("A client-request is accepted."); } } } And I found a behavior that I cannot explain: I start a server, than I start a client. Connection is successfully established (client stops running and server is running). Then I close the server and start it again in a second. After that I start a client and it writes "Connection Refused". It seems to me that the server "remember" the old connection and does not want to open the second connection twice. But I do not understand how it is possible. Because I killed the previous server and started a new one! I do not start the server immediately after the previous one was killed (I wait like 20 seconds). In this case the server "forget" the socket from the previous server and accepts the request from the client. I start the server and then I start the client. Connection is established (server writes: "A client-request is accepted"). Then I wait a minute and start the client again. And server (which was running the whole time) accept the request again! Why? The server should not accept the request from the same client-IP and client-port but it does!

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  • JUnit terminates child threads

    - by Marco
    Hi to all, When i test the execution of a method that creates a child thread, the JUnit test ends before the child thread and kills it. How do i force JUnit to wait for the child thread to complete its execution? Thanks

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  • throw exception

    - by Unknown
    Why can't you throw an InterruptedException in the following way: try { System.in.wait(5) //Just an example } catch (InterruptedException exception) { exception.printStackTrace(); //On this next line I am confused as to why it will not let me throw the exception throw exception; } I went to http://java24hours.com, but it didn't tell me why I couldn't throw an InterruptedException. If anyone knows why, PLEASE tell me! I'm desperate! :S

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  • INSERT and transaction searilization in PostreSQL

    - by Alexander
    Hello! I have a question. Transaction isolation level set to serializable. When the one user open transaction and INSERT or UPDATE data in "table1" and then another user open transaction and try to INSERT data to the same table is second user need to wait 'til the first user commits the transaction?

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  • Tee a Pipe Asynchronously

    - by User1
    I would like to write the same information to two pipes, but I don't want to wait for the first pipe to read. Here's an example mkfifo one mkfifo two echo hi | tee one two & cat one & cat two & cat one does not start reading until cat two is run. Is there a way to make cat one run without waiting?

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  • Does watir's browser.text.include? count text inside invisible divs? If so, how to search only for v

    - by karlthorwald
    Does watir's browser.text.include? count text inside invisible divs? If so, how to search only for visible text? I put all the instructions into the html from the beginning and use jQuery to hide and unhide the relevant parts. How can I use watir's waiter to wait for only text that is visible? My problem is, that the waiter always returns true, even before I have shown a certain text.

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  • waiting for 2 different events in a single thread

    - by João Portela
    component A (in C++) - is blocked waiting for alarm signals (not relevant) and IO signals (1 udp socket). has one handler for each of these. component B (java) - has to receive the same information the component A udp socket receives. periodicaly gives instructions that should be sent through component A udp socket. How to join both components? it is strongly desirable that: the changes to attach component B to component A are minimal (its not my code and it is not very pleasent to mess with). the time taken by the new operations (usually communicating with component B) interfere very little with the usual processing time of component A - this means that if the operations are going to take a "some" time I would rather use a thread or something to do them. note: since component A receives udp packets more frequently that it has component B instructions to forward, if necessary, it can only forward the instructions (when available) from the IO handler. my initial ideia was to develop a component C (in C++) that would sit inside the component A code (is this called an adapter?) that when instanciated starts the java process and makes the necessary connections (that not so little overhead in the initialization is not a problem). It would have 2 stacks, one for the data to give component B (lets call it Bstack) and for the data to give component A (lets call it Astack). It would sit on its thread (lets call it new-thread) waiting for data to be available in Bstack to send it over udp, and listen on the udp socket to put data on the Astack. This means that the changes to component A are only: when it receives a new UDP packet put it on the Bstack, and if there is something on the Astack sent it over its UDP socket (I decided for this because this socket would only be used in the main thread). One of the problems is that I don't know how to wait for both of these events at the same time using only one thread. so my questions are: Do I really need to use the main thread to send the data over component A socket or can I do it from the new-thread? (I think the answer is no, but I'm not sure about race conditions on sockets) how to I wait for both events? boost::condition_variable or something similar seems the solution in the case of the stack and boost::asio::io_service io_service.run() seems like the thing to use for the socket. Is there any other alternative solution for this problem that I'm not aware of? Thanks for reading this long text but I really wanted you to understand the problem.

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  • Several client waiting for the same event

    - by ff8mania
    I'm developing a communication API to be used by a lot of generic clients to communicate with a proprietary system. This proprietary system exposes an API, and I use a particular classes to send and wait messages from this system: obviously the system alert me that a message is ready using an event. The event is named OnMessageArrived. My idea is to expose a simple SendSyncMessage(message) method that helps the user/client to simply send a message and the method returns the response. The client: using ( Communicator c = new Communicator() ) { response = c.SendSync(message); } The communicator class is done in this way: public class Communicator : IDisposable { // Proprietary system object ExternalSystem c; String currentRespone; Guid currentGUID; private readonly ManualResetEvent _manualResetEvent; private ManualResetEvent _manualResetEvent2; String systemName = "system"; String ServerName = "server"; public Communicator() { _manualResetEvent = new ManualResetEvent(false); //This methods are from the proprietary system API c = SystemInstance.CreateInstance(); c.Connect(systemName , ServerName); } private void ConnectionStarter( object data ) { c.OnMessageArrivedEvent += c_OnMessageArrivedEvent; _manualResetEvent.WaitOne(); c.OnMessageArrivedEvent-= c_OnMessageArrivedEvent; } public String SendSync( String Message ) { Thread _internalThread = new Thread(ConnectionStarter); _internalThread.Start(c); _manualResetEvent2 = new ManualResetEvent(false); String toRet; int messageID; currentGUID = Guid.NewGuid(); c.SendMessage(Message, "Request", currentGUID.ToString()); _manualResetEvent2.WaitOne(); toRet = currentRespone; return toRet; } void c_OnMessageArrivedEvent( int Id, string root, string guid, int TimeOut, out int ReturnCode ) { if ( !guid.Equals(currentGUID.ToString()) ) { _manualResetEvent2.Set(); ReturnCode = 0; return; } object newMessage; c.FetchMessage(Id, 7, out newMessage); currentRespone = newMessage.ToString(); ReturnCode = 0; _manualResetEvent2.Set(); } } I'm really noob in using waithandle, but my idea was to create an instance that sends the message and waits for an event. As soon as the event arrived, checks if the message is the one I expect (checking the unique guid), otherwise continues to wait for the next event. This because could be (and usually is in this way) a lot of clients working concurrently, and I want them to work parallel. As I implemented my stuff, at the moment if I run client 1, client 2 and client 3, client 2 starts sending message as soon as client 1 has finished, and client 3 as client 2 has finished: not what I'm trying to do. Can you help me to fix my code and get my target? Thanks!

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  • Is Spring.Threading.Helpers still supported?

    - by Paul Morrison
    I am converting some old C# code, and it has a CountDownLatch using a package called Spring.Threading.Helpers. The odd thing is that I can't find this package on Google - so a) is it still supported? And, if so, where is it documented? b) What I really want to do is wait for a count to get to zero, but interrupt every so many msecs. Would it just be simpler to set up another thread, and do WaitOnes on an Event specifying an interval? TIA

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