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  • Change the Way Google Search Results Display in Firefox

    - by Asian Angel
    Are you tired of the default look for search results at Google? If you want a different and customized pleasing look for them, then join us as we look at the GoogleMonkeyR User Script. Note: User Style Scripts & User Scripts can be added to most browsers but we are using Firefox & the Greasemonkey extension for our example here. Before Here is the standard look for search results at Google…not bad but it really does not stand out that well either. Installing the User Script You may be asking yourself what makes this particular user script different from others. Take a look at the list of goodies that you get access to and you will understand: Multiple columns of results Removes “Sponsored Links” Add numbers to the results Auto-load more results Removes web search dialogues Open links in a new tab Favicons GooglePreview Self updating Can be configured from a simple user dialogue To get started click on the Webpage Install Button. Once you click on the Webpage Install Button you will see the following window asking for confirmation to add the user script to Firefox. Click Install to complete the process. GoogleMonkeyR in Action Refreshing the same search page shown above shows a noticeable difference already. The light blue background makes the search results stand out a bit better. This is an improvement from before but you will definitely want to have a look to see just how far you can go… Right click on the Greasemonkey Status Bar Icon, go to User Script Commands, and select GoogleMonkeyR Preferences. Once you have clicked on GoogleMonkeyR Preferences the search page will be shaded out and you will have access to the user script’s preferences. This is where you can really make your search results unique looking! Here are the changes that we started out with… After refreshing our search results things looked even better. A look at the entire page of results with our browser maximized and set for two columns. If you have the Auto load more results Option enabled new results will be added very quickly as you scroll down. Our set of search results after adding Favicons & GooglePreview Images. Conclusion If you have been wanting a more dramatic and pleasing look for the search results at Google then you can not go wrong with the GoogleMonkeyR User Script. Change as little or as much as you want to get that perfect look in your browser. Link Install the GoogleMonkeyR User Script Download the Greasemonkey extension for Firefox (Mozilla Add-ons) Similar Articles Productive Geek Tips Make Firefox Quick Search Use Google’s Beta Search KeysMake Firefox Built-In Search Box Use Google’s Experimental Search KeysMake Firefox Show Google Results for Default Address Bar SearchesCombine Wolfram Alpha & Google Search Results in FirefoxHow To Run 4 Different Google Searches at Once In the Same Tab TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Explorer++ is a Worthy Windows Explorer Alternative Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics

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  • Why I&rsquo;m Getting an iPad

    - by andrewbrust
    I have never purchased an Apple product in my life.  That’s a “true fact.”  And, for that matter, the last Apple product I really wanted was an Apple IIe, back in the 1980s.  I couldn’t afford it though (I was in high school), so I got a Commodore 64 instead…it had the same microprocessor, after all.  If the iPhone were on Verizon, I probably would have picked one up in December, when I got my Droid.  And if the iPod Touch worked with my Napster subscription (which of course it does not, but my Sonos does) I might have picked on of those instead. That’s three strikes, but Apple’s not out.  I’ve decided I want the iPad.  Why?  Well, to start with, my birthday is March 31st…the iPad comes out on April 3rd, and my wife wanted to know what to get me.  Also, my house is a 7-minute walk from the Apple Store on West 14th Street in Manhattan.  This makes it easy to get my pre-ordered device on launch day, and get home quickly with it.  Oh, and I agreed to write an article for Redmond Magazine, the fee for which will pay for the device…that way the birthday present doesn’t have to be an extravagant expense.  Plus, I’m a contrarian, so I want to buy the one device from Apple that the fanboys have actually panned. Think those are bad reasons? How about this: I want to experience iPhone and iPad development and, although my app will probably never hit the App Store and run on the actual device, I still think owning one will help me develop something better.  i want to see if the slate form factor has good business usage scenarios.  I want to see if Business Intelligence technology on a device like this can work.  Imagine a dashboard on this thing. And, for the consumer experience, I really want a touch device on which I can surf the Web while I’m in the kitchen, or on the couch.  I don’t want the small form factor of my phone, I don’t want to use my TV, and I don’t want a keyboard that will get dirty or in my way. I don’t want to watch movies on it (my TV is good for that), so I don’t care that the iPad has a 4:3 screen.  I don’t want to read books on it, so I don’t care that the display is backlit LCD, rather than eInk. But really what I want is to understand, first hand, why people have such brand loyalty to Apple.  I know the big reasons; I’m not detached from society.  But I want to know the subtle points of what Apple does really well, and also what they do poorly.  And I’d like to know, once and for all, if Microsoft can beat Apple, if Microsoft can think the right way to beat Apple and if Microsoft should  even try to beat Apple. I expect to share my thoughts on these questions, as they develop.

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  • Convert .3GP and .3G2 Files to AVI / MPEG for Free

    - by DigitalGeekery
    3GP and .3G2 are common video capture formats used on many mobile phones, but they may not be supported by your favorite media player. Today we’ll show you a quick and easy way to convert those files to AVI or MPG format with the free Windows application, Pazera Free 3GP to AVI Converter. Download the Pazera Free 3GP to AVI Converter. You’ll have to unzip the download folder, but there is no need to install the application. Just double-click the 3gptoavi.exe file to run the application. To add your 3GP or 3G2 files to the queue to be converted, click on the Add files  button at the top left. Browse for your file, and click Open.   Your video will be added to the Queue. You can add multiple files to the queue and convert them all at one time.   Most users will find it preferable to use one of the pre-configured profiles for their conversion settings. To load a profile, choose one from the Profile drop down list and then click the Load button. You will see the profile update the settings in the panels at the bottom of the application. We tested Pazera Free 3GP to AVI Converter with 3GP files recorded on a Motorola Droid, and found the AVI H.264 Very High Q. profile to return the best results for AVI output, and the MPG – DVD NTSC: MPEG-2 the best results for MPG output. Other profiles produced smaller file sizes, but at a cost of reduced quality video output.   More advanced users may tweak video and audio settings to their liking in the lower panels. Click on the AVI button under Output file format / Video settings to adjust settings AVI… Or the MPG button to adjust the settings for MPG output. By default, the converted file will be output to the same location as the input directory. You can change it by clicking the text box input radio button and browsing for a different folder. When you’ve chosen your settings, click Convert to begin the conversion process.   A conversion output box will open and display the progress. When finished, click Close. Now you’re ready to enjoy your video in your favorite media player. Pazera Free 3GP to AVI Converter isn’t the most robust media conversion tool, but it does what it is intended to do. It handles the task of 3GP to AVI / MPG conversion very well. It’s easy enough for the beginner to manage without much trouble, but also has enough options to please more experienced users. Download Pazera Free 3GP to AVI Converter Similar Articles Productive Geek Tips How To Convert Video Files to MP3 with VLCEasily Change Audio File Formats with XRECODEConvert PDF Files to Word Documents and Other FormatsConvert Video and Remove Commercials in Windows 7 Media Center with MCEBuddy 1.1Compress Large Video Files with DivX / Xvid and AutoGK TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Install, Remove and HIDE Fonts in Windows 7 Need Help with Your Home Network? Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad

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  • Ruby 1.9.3 segmentation fault on rackspace

    - by user531065
    I'm having a similar problem as "ruby 1.9 segmentation fault on exit." I followed the solution and updated libselinux with yum and have the following version installed: Package libselinux-2.0.96-6.fc14.1.x86_64 already installed and latest version I am running a RackSpace machine, kernel version: 2.6.35.4-rscloud. My C backtrace is: -- C level backtrace information ------------------------------------------- /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x18910a) [0x7f3cdb6c010a] vm_dump.c:796 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x5eb04) [0x7f3cdb595b04] error.c:258 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_bug+0xb8) [0x7f3cdb5969d8] error.c:277 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x119865) [0x7f3cdb650865] signal.c:609 /lib64/libpthread.so.0() [0x328540eeb0] /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x179272) [0x7f3cdb6b0272] ./include/ruby/ruby.h:1306 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1800d5) [0x7f3cdb6b70d5] vm.c:624 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_yield+0x44) [0x7f3cdb6bb274] vm.c:654 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0xab821) [0x7f3cdb5e2821] numeric.c:3204 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x183601) [0x7f3cdb6ba601] vm_insnhelper.c:404 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1792b4) [0x7f3cdb6b02b4] insns.def:1015 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1800d5) [0x7f3cdb6b70d5] vm.c:624 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_yield+0x44) [0x7f3cdb6bb274] vm.c:654 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_ary_each+0x54) [0x7f3cdb5622e4] array.c:1478 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x183601) [0x7f3cdb6ba601] vm_insnhelper.c:404 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1792b4) [0x7f3cdb6b02b4] insns.def:1015 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_iseq_eval+0x1f0) [0x7f3cdb6bbae0] vm.c:1447 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x67bfd) [0x7f3cdb59ebfd] load.c:310 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_require_safe+0x6ef) [0x7f3cdb5a02df] load.c:619 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x183601) [0x7f3cdb6ba601] vm_insnhelper.c:404 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1792b4) [0x7f3cdb6b02b4] insns.def:1015 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1800d5) [0x7f3cdb6b70d5] vm.c:624 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_yield+0x44) [0x7f3cdb6bb274] vm.c:654 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_ary_each+0x54) [0x7f3cdb5622e4] array.c:1478 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x183601) [0x7f3cdb6ba601] vm_insnhelper.c:404 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x1792b4) [0x7f3cdb6b02b4] insns.def:1015 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x17f31b) [0x7f3cdb6b631b] vm.c:1220 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(rb_iseq_eval_main+0xaf) [0x7f3cdb6bbbdf] vm.c:1461 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(+0x6471a) [0x7f3cdb59b71a] eval.c:204 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(ruby_exec_node+0x1d) [0x7f3cdb59c56d] eval.c:251 /usr/local/rvm/rubies/ruby-1.9.3-p0/lib/libruby.so.1.9(ruby_run_node+0x1e) [0x7f3cdb59e60e] eval.c:244 ruby() [0x4008eb] /lib64/libc.so.6(__libc_start_main+0xfd) [0x3284c1ee5d] ruby() [0x4007d9]

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  • Extract Audio from a Video File with Pazera Free Audio Extractor

    - by DigitalGeekery
    Have you ever wanted to extract some or all of the audio from a video file?  Today we’ll take a look at Pazera Free Audio Extractor. A simple audio converter that specializes in that very task. Download the Pazera Free Audio Extractor. (See download link below) You’ll need to unzip the download folder, but there is no need to install the application. Simply double-click the AudioExtractor.exe file to run the application. To add your video files to the queue to be converted, click on the Add files  button at the top left. You can add multiple files to the queue and convert them all at one time. Browse for your video file, and click Open.   Your video will be added to the Queue for processing.   Under Output directory you can choose to output to a folder of your choice. Outputting to the same folder as the input folder is the default.   Pazera Free Audio Extractor includes pre-configured profiles that will simplify the process of choosing conversion settings. To load a profile, choose one from the Profile drop down list and then click the Load button. You can choose to output to MP3, AAC, AC3, WMA, FLAC, OGG or WAV file format.   You will see the profile update the Audio settings in the panels at the lower left of the application. If you wish, you may also select your own custom settings. Advanced Settings The Advanced settings can be used if you want to extract only a portion of the the audio, such as a clip of dialog or a song from a movie. To extract only a portion of the audio, set the start time by selecting the Start time offset check box, then entering the time in the video clip where the audio begins. To set the end time, begin by selecting the Duration check box. Now, you can either select the Duration radio button and enter the amount of time for which you would like to extract the audio, or you can select the End time offset radio button and enter the time in the video clip where the audio ends. When you are ready to convert, click the CONVERT button on the menu at the top of the screen.   An output box will open and display the conversion progress. When finished, click Close.   Now you are ready to enjoy your audio clip. Pazera Free Audio Extractor is a basic audio tool that is easy enough for everyone to use. It runs on Windows only and supports most common video formats including AVI, FLV, MP4, MPG, MOV, 3GP, and WMV. Download Free Audio Extractor 1.3 Similar Articles Productive Geek Tips Eufony Free Audio Player – Resource Gentle Audio PlayerConvert .3GP and .3G2 Files to AVI / MPEG for FreeTurn Off Auto-Play of Audio and Video CDs and DVDs in UbuntuHow to Make/Edit a movie with Windows Movie Maker in Windows VistaEasily Change Audio File Formats with XRECODE TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs

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  • SQL SERVER – Clustered Index and Primary Key – Contest Win Joes 2 Pros Combo (USD 198) – Day 3 of 5

    - by pinaldave
    August 2011 we ran a contest where every day we give away one book for an entire month. The contest had extreme success. Lots of people participated and lots of give away. I have received lots of questions if we are doing something similar this month. Absolutely, instead of running a contest a month long we are doing something more interesting. We are giving away USD 198 worth gift every day for this week. We are giving away Joes 2 Pros 5 Volumes (BOOK) SQL 2008 Development Certification Training Kit every day. One copy in India and One in USA. Total 2 of the giveaway (worth USD 198). All the gifts are sponsored from the Koenig Training Solution and Joes 2 Pros. The books are available here Amazon | Flipkart | Indiaplaza How to Win: Read the Question Read the Hints Answer the Quiz in Contact Form in following format Question Answer Name of the country (The contest is open for USA and India residents only) 2 Winners will be randomly selected announced on August 20th. Question of the Day: Which of the following datatype is usually NOT the best choice for Primary Key and Clustered Index? a) INT b) BIGINT c) GUID d) SMALLINT Query Hints: BIG HINT POST The clustered index is the placement order of a table’s records in memory pages. When you insert new records, then each record will be inserted into the memory page in the order it belongs. In the figure below we see another new record (Major Disarray) being inserted, in sequence, between Jonny and Rick. Since there is no room in this memory page, some records will need to shift around. The page split occurs when Irenes’ record moves to the second page. Page splits are considered very bad for performance, and there are a number of techniques to reduce, or even eliminate, the risk of page splits. You can create a clustered index on the table on any field you choose. Sometime SQL will create a clustered index for you. Often times the field having the Primary Key makes a great candidate for the clustered index. Additional Hints: I have previously discussed various concepts from SQL Server Joes 2 Pros Volume 3. SQL Joes 2 Pros Development Series – All about SQL Statistics SQL Joes 2 Pros Development Series – Introduction to Page Split SQL Joes 2 Pros Development Series – The Clustered Index – Simple Understanding SQL Joes 2 Pros Development Series – Geography Data Type – Calculating Distance Between Two Points on the Earth SQL Joes 2 Pros Development Series – Sparse Data and Space Used by Sparse Data SQL Joes 2 Pros Development Series – System and Time Data Types SQL Joes 2 Pros Development Series – Data Row Space Usage and NULL Storage Next Step: Answer the Quiz in Contact Form in following format Question Answer Name of the country (The contest is open for USA and India) Bonus Winner Leave a comment with your favorite article from the “additional hints” section and you may be eligible for surprise gift. There is no country restriction for this Bonus Contest. Do mention why you liked it any particular blog post and I will announce the winner of the same along with the main contest. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Ubuntu 12.04 Bootloader failed to install

    - by Chris
    Sorry about the excessively long question, but I figured giving more information would be better. I recently bought a new desktop for myself, running Windows 7. It has two hard drives, and I wanted to install Ubuntu on a small partition on the second hard drive. I created 25GB "free space" in Windows and ran a LiveCD install. I wanted to select the install options myself but accidentally selected "Install alongside Windows 7," but it seemed to pick up the free space and installed itself there as I wanted it to. However, I was told that the bootloader installation had failed. I chose to "Cancel installation," leaving my computer unable to boot. I wiped my computer and reinstalled Windows. After that, I tried installing Ubuntu through Windows using WUBI, once using files from my LiveCD and once downloading everything again. Both times the install succeeded, but both times when I restarted and tried to load Ubuntu, it gave me an error - wubildr.mbr was corrupt or missing. I checked in Windows - it was indeed present on the C:\ drive. I went back to the LiveCD installation, this time going the custom options route. I assigned 16GB to an Ext4 journaling file system and 10GB to a swap file. I got the same bootloader error as before. Being prompted to select a different partition to install the bootloader to, I first tried the partition Ubuntu was installed on. A window came up saying that the install had succeeded, but a second window gave me the same error and choices as before. I went through every single option it gave me, including the Windows partition and the hard drives themselves (dev/sda, dev/sdb). Same result. I then chose to not install a bootloader. Windows still works fine, and I assume Ubuntu has installed but is unbootable. Knowing that my computer could potentially brick itself again - and, this time around, with a lot of data to lose and hassle to go through if I mess it up - I really don't want to do anything without some advice. So I'll ask this: a) Why did the bootloader fail to install? Can I fix the error and install Ubuntu fresh? b) Is there any way to get around the error, install the bootloader, and point it towards an existing installation of Ubuntu? c) Is there a quicker and easier solution I might have missed? EDIT: Thanks for the tip, AthloX. After testing the liveCD in Virtualbox with no installation problems, I looked around for some alternate bootloaders but had no success. I attempted another install, which installed the bootloader and Ubuntu just fine but bricked Windows 7. I wiped both hard disks clean, including some "System Reserved" partitions I hadn't noticed before, before re-installing Windows 7 on one hard drive and immediately afterwards installing Ubuntu on the other. Now the computer boots into Windows, but I can pop into the BIOS at startup to boot into Ubunbtu via it's bootloader, and I'm guessing it'll only take a bit of poking at the BIOS to swap the load order. Many thanks!

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  • C++ problem with assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Windows Phone 8, possible tablets and what the latest update might mean

    - by Roger Hart
    Microsoft have just announced an update to Windows Phone 8. As one of the five, maybe six people who actually bought a WP8 handset I found this interesting. Then I read the blog post about it, and rushed off to write somewhat less than a thousand words about a single picture. The blog post announces an extra column of tiles on the start screen, and support for higher resolutions. If we ignore all the usual flummery about how this will make your life better, that (and the rotation lock) sounds a little like stage setting for tablets. Looking at the preview screenshot, I started to wonder. What it’s called Phablet_5F00_StartScreenProductivity_5F00_01_5F00_072A1240.jpg Pretty conclusive. If you can brand something a “phablet” and sleep at night you’re made of sterner stuff than I am, but that’s beside the point. It’s explicit in the post that Microsoft are expecting a broader range of form factors for WP8, but they stop short of quite calling out tablet size. The extra columns and resolution definitely back that up, so why stop at a 6 inch “phablet”? Sadly, the string of numbers there don’t really look like a Lumia model number – that would be a bit tendentious even for a speculative blog post about a single screenshot. “Productivity” is interesting too. I get into this a bit more below, but this is a pretty clear pitch for a business device. What it looks like Something that would look quite decent on a 7 inch screen, but something a bit too vertical to go toe-to-toe with the Surface. Certainly, it would look a lot better on a large-factor phone than any of the current models. Those tiles are going to get cramped and a bit ugly if the handsets aren’t getting bigger. What’s on it You have a bunch of missed calls, you rarely text, use a stocks app, and your budget spreadsheet and meeting notes are a thumb-reach away. Outlook is your main form of email. You care enough about LinkedIn to not only install its app but give it a huge live tile. There’s no beating about the bush here, the implicit persona is a corporate exec. With Nokia in the bag and Blackberry pushing daisies, that may not be a stupid play. There’s almost certainly a niche there if they can parlay their corporate credentials into filling it before BYOD (which functionally means an iPhone) reaches the late adopters. The really quite slick WP8 Office implementation ought to help here. This is the face they’ve chosen to present, the cultural milieu they’re normalizing for Windows Phone. It’s an iPhone for Serious Business Grown-ups. Could work, I guess. Does it mean anything? Is the latest WP8 update a sign that we can expect to see tablets running Windows Phone rather than WinRT? Well, WinRT tablets haven’t exactly taken off but I’m not quite going to make a leap like that just from a file name and a column of icons. I feel pretty safe, however, conjecturing that Microsoft would like to squeeze a WP8 “phablet” into the palm of every exec who’s ever grumbled about their Blackberry, and this release might get them a bit closer. If it works well incrementing up to larger devices, then that could be a fair hedge against WinRt crashing and burning any harder in the marketplace.

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  • Difficulties with rotation of a sprite

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • xna orbit camera troubles

    - by user17753
    I have a Model named cube to which I load in LoadContent(): cube = Content.Load<Model>("untitled");. In the Draw Method I call DrawModel: private void DrawModel(Model m, Matrix world) { foreach (ModelMesh mesh in m.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.EnableDefaultLighting(); effect.View = camera.View; effect.Projection = camera.Projection; effect.World = world; } mesh.Draw(); } } camera is of the Camera type, a class I've setup. Right now it is instantiated in the initialization section with the graphics aspect ratio and the translation (world) vector of the model, and the Draw loop calls the camera.UpdateCamera(); before drawing the models. class Camera { #region Fields private Matrix view; // View Matrix for Camera private Matrix projection; // Projection Matrix for Camera private Vector3 position; // Position of Camera private Vector3 target; // Point camera is "aimed" at private float aspectRatio; //Aspect Ratio for projection private float speed; //Speed of camera private Vector3 camup = Vector3.Up; #endregion #region Accessors /// <summary> /// View Matrix of the Camera -- Read Only /// </summary> public Matrix View { get { return view; } } /// <summary> /// Projection Matrix of the Camera -- Read Only /// </summary> public Matrix Projection { get { return projection; } } #endregion /// <summary> /// Creates a new Camera. /// </summary> /// <param name="AspectRatio">Aspect Ratio to use for the projection.</param> /// <param name="Position">Target coord to aim camera at.</param> public Camera(float AspectRatio, Vector3 Target) { target = Target; aspectRatio = AspectRatio; ResetCamera(); } private void Rotate(Vector3 Axis, float Amount) { position = Vector3.Transform(position - target, Matrix.CreateFromAxisAngle(Axis, Amount)) + target; } /// <summary> /// Resets Default Values of the Camera /// </summary> private void ResetCamera() { speed = 0.05f; position = target + new Vector3(0f, 20f, 20f); projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0.5f, 100f); CalculateViewMatrix(); } /// <summary> /// Updates the Camera. Should be first thing done in Draw loop /// </summary> public void UpdateCamera() { Rotate(Vector3.Right, speed); CalculateViewMatrix(); } /// <summary> /// Calculates the View Matrix for the camera /// </summary> private void CalculateViewMatrix() { view = Matrix.CreateLookAt(position,target, camup); } I'm trying to create the camera so that it can orbit the center of the model. For a test I am calling Rotate(Vector3.Right, speed); but it rotates almost right but gets to a point where it "flips." If I rotate along a different axis Rotate(Vector3.Up, speed); everything seems OK in that direction. So I guess, can someone tell me what I'm not accounting for in the above code I wrote? Or point me to an example of an orbiting camera that can be fixed on an arbitrary point?

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  • My Experience at Oracle !!! By Ayush Gupta

    - by Nadiya
    Normal 0 false false false EN-US X-NONE X-NONE Hi! My name is Ayush, a Gratuate from BITS Pilani and now working and living in Bangalore. I joined Oracle in August 2013 as a Senior Consultant (SC) and would like to share my experiences over the first couple of months with you.It has been a wonderful journey so far. The last two months have been very exciting for me. First of all I would like to mention that the training program at Oracle that we went through really prepared us well. It matured us and allowed us to go from developing small applications in college to big enterprise products. Two months of initial training has had a lasting impact for me. I am also really enjoying the knowledge I have gained so far and also learning new things in the form of product training. It's really fun to work here. We are treated like adults and we are responsible for our own workloads.With that I can't keep from mentioning the fun times we as a team have in the form of Young Leadership programme in Hotel Fortune Trinity which included Luxurious buffet lunch too. Wishing it could happen more frequently.  Oracle provides one of the best opportunities to learn various technologies across different platforms. What I like best about working at Oracle is the work life balance. With the option of flexible timings, one can easily enjoy planned evenings with friends or maybe working out at the fitness centre in your building. Be it the birthday celebrations at office or the day long team outing at a resort, It’s all together a different experience. Overall, you get to take full ownership of your project and they give you a free leash on how you design your enhancements/changes.As one of the largest international companies, Oracle is obviously an expert on exploring the potential and possibility of inexperienced new hires. We were taught how to make an outstanding team work in a group training session at the first few weeks. From this experience I realized that perfect cooperation is not about where you come from or what your study background is, everyone can find his or her own role to support the team. Even though I am not that skilled in technology, my background has significantly helped me in learning new technologies in Oracle.My idea and suggestion is: for new joiners, the will to learn is be more important than what you have learnt before. Colleagues here at Oracle are professionals in their field, always friendly and glad to help. So don’t worry, all you need to do is just be confident, and have a nice attitude, Oracle will let you fully display your talent. Come and join us, here you can always find a tailor made role for you! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • JDK 7u25: Solutions to Issues caused by changes to Runtime.exec

    - by Devika Gollapudi
    The following examples were prepared by Java engineering for the benefit of Java developers who may have faced issues with Runtime.exec on the Windows platform. Background In JDK 7u21, the decoding of command strings specified to Runtime.exec(String), Runtime.exec(String,String[]) and Runtime.exec(String,String[],File) methods, has been made more strict. See JDK 7u21 Release Notes for more information. This caused several issues for applications. The following section describes some of the problems faced by developers and their solutions. Note: In JDK 7u25, the system property jdk.lang.Process.allowAmbigousCommands can be used to relax the checking process and helps as a workaround for some applications that cannot be changed. The workaround is only effective for applications that are run without a SecurityManager. See JDK 7u25 Release Notes for more information. Note: To understand the details of the Windows API CreateProcess call, see: http://msdn.microsoft.com/en-us/library/windows/desktop/ms682425%28v=vs.85%29.aspx There are two forms of Runtime.exec calls: with the command as string: "Runtime.exec(String command[, ...])" with the command as string array: "Runtime.exec(String[] cmdarray [, ...] )" The issues described in this section relate to the first form of call. With the first call form, developers expect the command to be passed "as is" to Windows where the command needs be split into its executable name and arguments parts first. But, in accordance with Java API, the command argument is split into executable name and arguments by spaces. Problem 1: "The file path for the command includes spaces" In the call: Runtime.getRuntime().exec("c:\\Program Files\\do.exe") the argument is split by spaces to an array of strings as: c:\\Program, Files\\do.exe The first element of parsed array is interpreted as the executable name, verified by SecurityManager (if present) and surrounded by quotations to avoid ambiguity in executable path. This results in the wrong command: "c:\\Program" "Files\\do.exe" which will fail. Solution: Use the ProcessBuilder class, or the Runtime.exec(String[] cmdarray [, ...] ) call, or quote the executable path. Where it is not possible to change the application code and where a SecurityManager is not used, the Java property jdk.lang.Process.allowAmbigousCommands could be used by setting its value to "true" from the command line: -Djdk.lang.Process.allowAmbigousCommands=true This will relax the checking process to allow ambiguous input. Examples: new ProcessBuilder("c:\\Program Files\\do.exe").start() Runtime.getRuntime().exec(new String[]{"c:\\Program Files\\do.exe"}) Runtime.getRuntime().exec("\"c:\\Program Files\\do.exe\"") Problem 2: "Shell command/.bat/.cmd IO redirection" The following implicit cmd.exe calls: Runtime.getRuntime().exec("dir temp.txt") new ProcessBuilder("foo.bat", "", "temp.txt").start() Runtime.getRuntime().exec(new String[]{"foo.cmd", "", "temp.txt"}) lead to the wrong command: "XXXX" "" temp.txt Solution: To specify the command correctly, use the following options: Runtime.getRuntime().exec("cmd /C \"dir temp.txt\"") new ProcessBuilder("cmd", "/C", "foo.bat temp.txt").start() Runtime.getRuntime().exec(new String[]{"cmd", "/C", "foo.cmd temp.txt"}) or Process p = new ProcessBuilder("cmd", "/C" "XXX").redirectOutput(new File("temp.txt")).start(); Problem 3: "Group execution of shell command and/or .bat/.cmd files" Due to enforced verification procedure, arguments in the following calls create the wrong commands.: Runtime.getRuntime().exec("first.bat && second.bat") new ProcessBuilder("dir", "&&", "second.bat").start() Runtime.getRuntime().exec(new String[]{"dir", "|", "more"}) Solution: To specify the command correctly, use the following options: Runtime.exec("cmd /C \"first.bat && second.bat\"") new ProcessBuilder("cmd", "/C", "dir && second.bat").start() Runtime.exec(new String[]{"cmd", "/C", "dir | more"}) The same scenario also works for the "&", "||", "^" operators of the cmd.exe shell. Problem 4: ".bat/.cmd with special DOS chars in quoted params” Due to enforced verification, arguments in the following calls will cause exceptions to be thrown.: Runtime.getRuntime().exec("log.bat \"error new ProcessBuilder("log.bat", "error Runtime.getRuntime().exec(new String[]{"log.bat", "error Solution: To specify the command correctly, use the following options: Runtime.getRuntime().exec("cmd /C log.bat \"error new ProcessBuilder("cmd", "/C", "log.bat", "error Runtime.getRuntime().exec(new String[]{"cmd", "/C", "log.bat", "error Examples: Complicated redirection for shell construction: cmd /c dir /b C:\ "my lovely spaces.txt" becomes Runtime.getRuntime().exec(new String[]{"cmd", "/C", "dir \b \"my lovely spaces.txt\"" }); The Golden Rule: In most cases, cmd.exe has two arguments: "/C" and the command for interpretation.

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  • Who owns the IP rights of the software without written employment contract? Employer or employee? [closed]

    - by P T
    I am a software engineer who got an idea, and developed alone an integrated ERP software solution over the past 2 years. I got the idea and coded much of the software in my personal time, utilizing my own resources, but also as intern/employee at small wholesale retailer (company A). I had a verbal agreement with the company that I could keep the IP rights to the code and the company would have the "shop rights" to use "a copy" of the software without restrictions. Part of this agreement was that I was heavily underpaid to keep the rights. Recently things started to take a down turn in the company A as the company grew fairly large and new head management was formed, also new partners were brought in. The original owners distanced themselves from the business, and the new "greedy" group indicated that they want to claim the IP rights to my software, offering me a contract that would split the IP ownership into 50% co-ownership, completely disregarding the initial verbal agreements. As of now there was no single written job description and agreement/contract/policy that I signed with the company A, I signed only I-9 and W-4 forms. I now have an opportunity to leave the company A and form a new business with 2 partners (Company B), obviously using the software as the primary tool. There would be no direct conflict of interest as the company A sells wholesale goods. My core question is: "Who owns the code without contract? Me or the company A? (in FL, US)" Detailed questions: I am familiar with the "shop rights", I don't have any problem leaving a copy of the code in the company for them to use/enhance to run their wholesale business. What worries me, Can the company A make any legal claims to the software/code/IP and potential derived profits/interests after I leave and form a company B? Can applying for a copyright of the code at http://www.copyright.gov in my name prevent any legal disputes in the future? Can I use it as evidence for legal defense? Could adding a note specifying the company A as exclusive license holder clarify the arrangements? If I leave and the company A sues me, what evidence would they use against me? On what basis would the sue since their business is in completely different industry than software (wholesale goods). Every single source file was created/stored on my personal computer with proper documentation including a copyright notice with my credentials (name/email/addres/phone). It's also worth noting that I develop significant part of the software prior to my involvement with the company A as student. If I am forced to sign a contract and the company A doesn't honor the verbal agreement, making claims towards the ownership, what can I do settle the matter legally? I like to avoid legal process altogether as my budget for court battles is extremely limited at the moment. Would altering the code beyond recognition and using it for the company B prevent the company A make any copyright claims? My common sense tells me that what I developed is by default mine in terms of IP, unless there is a signed legal agreement stating otherwise. But looking online it may be completely backwards, this really worries me. I understand that this is not legal advice, and I know to get the ultimate answer I need to hire a lawyer. I am only hoping to get some valuable input/experience/advice/opinion from those who were in similar situation or are familiar with the topic. Thank you, PT

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  • How to get bearable 2D and 3D performance on AMD Radeon HD 6950?

    - by l0b0
    I have had an AMD Radeon HD 6950 (i.e., Cayman series) for a couple years now, and I have tried a lot of combinations of drivers and settings with terrible results. I'm completely at a loss as to how to proceed. The open source driver has much better 2D performance, but it offloads all OpenGL rendering to the CPU. What I've tried so far: All the latest stable Ubuntu releases in the period, plus one Linux Mint release. All the latest stable AMD Catalyst Proprietary Display Drivers, and currently 13.1. The unofficial wiki installation instructions for every Ubuntu version and the semi-official Ubuntu instructions. All the tips and tweaks I could find for Minecraft (Optifine, reducing settings to minimum), VLC (postprocessing at minimum, rendering at native video size), Catalyst Control Center (flipped every lever in there) and X11 (some binary toggles I can no longer remember). Results: Typically 13-15 FPS in Minecraft, 30 max (100+ in Windows with the same driver version). Around 10 FPS in Team Fortress 2 using the official Steam client. Choppy video playback, in Flash and with VLC. CPU use goes through the roof when rendering video (150% for 1080p on YouTube in Chromium, 100% for 1080p H264 in VLC). glxgears shows 12.5 FPS when maximized. fgl_glxgears shows 10 FPS when maximized. Hardware details from lshw: Motherboard ASUS P6X58D-E CPU Intel Core i7 CPU 950 @ 3.07GHz (never overclocked; 64 bit) 6 GB RAM Video card product "Cayman PRO [Radeon HD 6950]", vendor "Hynix Semiconductor (Hyundai Electronics)" 2 x 1920x1200 monitors, both connected with HDMI. I feel I must be missing something absolutely fundamental here. Is there no accelerated support for anything on 64-bit architectures? Does a dual monitor completely mess up the driver? $ fglrxinfo display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: AMD Radeon HD 6900 Series OpenGL version string: 4.2.11995 Compatibility Profile Context $ glxinfo | grep 'direct rendering' direct rendering: Yes I am currently using the open source driver, with the following results: Full frame rate and low CPU load when playing 1080p video. Black screen (but music in the background) in Team Fortress 2. Similar performance in Minecraft as the Catalyst driver. In hindsight obvious, since both end up offloading the rendering to the CPU. My /var/log/Xorg.0.log after upgrading to AMD Catalyst 13.1. Some possibly important lines: (WW) Falling back to old probe method for fglrx (WW) fglrx: No matching Device section for instance (BusID PCI:0@3:0:1) found The generated xorg.conf. The disabled "monitor" 0-DFP9 is actually an A/V receiver, which sometimes confuses the monitor drivers when turned on/off (but not in Windows). All three "monitor" devices are connected with HDMI. Edit: Chris Carter's suggestion to use the xorg-edgers PPA (Catalyst 13.1) resulted in some improvement, but still pretty bad performance overall: Minecraft stabilizes at 13-17 FPS, but at least the CPU load is "only" at 45-60%. Still 150% CPU use for 1080p video rendering on YouTube in Chromium. Massive improvement for 1080p H264 in VLC: 40-50% CPU use and no visible jitter glxgears performance about doubled to 25-30 FPS when maximized. fgl_glxgears still at ~10 FPS when maximized.

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  • Modernizr Rocks HTML5

    - by Laila
    HTML5 is a moving target.  At the moment, we don't know what will be in future versions.  In most circumstances, this really matters to the developer. When you're using Adobe Air, you can be reasonably sure what works, what is there, and what isn't, since you have a version of the browser built-in. With Metro, you can assume that you're going to be using at least IE 10.   If, however,  you are using HTML5 in a web application, then you are going to rely heavily on Feature Detection.  Feature-Detection is a collection of techniques that tell you, via JavaScript, whether the current browser has this feature natively implemented or not Feature Detection isn't just there for the esoteric stuff such as  Geo-location,  progress bars,  <canvas> support,  the new <input> types, Audio, Video, web workers or storage, but is required even for semantic markup, since old browsers make a pigs ear out of rendering this.  Feature detection can't rely just on reading the browser version and inferring from that what works. Instead, you must use JavaScript to check that an HTML5 feature is there before using it.  The problem with relying on the user-agent is that it takes a lot of historical data  to work out what version does what, and, anyway, the user-agent can be, and sometimes is, spoofed. The open-source library Modernizr  is just about the most essential  JavaScript library for anyone using HTML5, because it provides APIs to test for most of the CSS3 and HTML5 features before you use them, and is intelligent enough to alter semantic markup into 'legacy' 'markup  using shims  on page-load  for old browsers. It also allows you to check what video Codecs are installed for playing video. It also provides media queries  and conditional resource-loading (formerly YepNope.js.).  Generally, Modernizr gives you the choice of what you do about browsers that don't support the feature that you want. Often, the best choice is graceful degradation, but the resource-loading feature allows you to dynamically load JavaScript Shims to replace the standard API for missing or defective HTML5 functionality, called 'PolyFills'.  As the Modernizr site says 'Yes, not only can you use HTML5 today, but you can use it in the past, too!' The evolutionary progress of HTML5  requires a more defensive style of JavaScript programming where the programmer adopts a mindset of fearing the worst ( IE 6)  rather than assuming the best, whilst exploiting as many of the new HTML features as possible for the requirements of the site or HTML application.  Why would anyone want the distraction of developing their own techniques to do this when  Modernizr exists to do this for you? Laila

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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  • Ajax Autocomplete Extender

    - by Jason Ulloa
    El objetivo de este post es preparar un ejemplo sobre un tema que es planteado muy frecuentemente en los Foros de MSDN, como realizar un Autocomplete contra una base de datos. Qué requerimos? Antes de poder realizar un Autocomplete debemos tener en cuenta los elementos principales que requerimos para poder hacerlo funcionar, descritos de la siguiente manera: 1. Textbox: Nuestro grandioso amigo Textbox, que será donde el usuario ingresará los datos a buscar. 2. Un Webservice: que contendrá el método que se conectara a la base de datos y devolverá una lista con la información encontrada. 3. Ajax Autocomplete Extender: este es por decirlo así, el elemento más importante. Nos servirá como medio de enlace entre el webservice que expone el método y el textbox recuperando y mostrando los datos en forma de lista desplegable. La implementación Si bien parecierá complicado, crear un autocomplete extender es bastante sencillo. Empezaremos creando un nuevo sitio asp.net, en este sitio agregaremos un textbox y dos controles muy importantes de Ajax el ToolkitScriptManager para controlar el rende rizado de los script de ajax y el AutocompleteExtender que, como mencione anteriormente, será el medio de enlace. Antes de mostrar como quedará el código de lo anterior, explicaré algunas propiedades del AutocompleteExtender para que se entienda de mejor manera: 1. El ServicePath: contiene la ruta relativa al webservice que utilizaremos. 2. MinimumPrefixLength: se refiere al número de caracteres que deben ser digitados antes de iniciar la búsqueda. 3. ServiceMethod: el nombre del metodo de nuestro webservice que se encargará de devolver los datos. 4. EnableCaching: para mantener en cache los datos consultados, obteniendo mayor velocidad. 5. TargetControlID: una de las propiedades más importantes, acá se coloca el nombre del textbox al cual se unirá el Autocomplete 6. CompletionInterval: tiempo que debe transcurrir antes de iniciar con el trabajo de los datos. Una vez, explicadas las propiedades básicas, veamos como queda implementada la primer parte de nuestro autocomplete: <form id="form1" runat="server"> <div> <asp:ToolkitScriptManager ID="manager" runat="server" /> <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <asp:AutoCompleteExtender ID="AutoCompleteExtender1" runat="server" ServicePath="WebService.asmx" MinimumPrefixLength="1" ServiceMethod="PersonasInfo " EnableCaching="true" TargetControlID="TextBox1" UseContextKey="True" CompletionSetCount="10" CompletionInterval="0"> </asp:AutoCompleteExtender> </div> </form>   Ahora que nuestro código html está completo, es hora de trabajar directamente con nuestro webservice, este deberá contener un método que devuelva una lista o arreglo de datos, los cuales por supuesto, serán traídos desde la base de datos. Antes de implementar este método, debemos asegurarnos de que nuestra clase del webservice tiene habilitados los espacios para ser utilizada [System.Web.Script.Services.ScriptService()] [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] public class WebService : System.Web.Services.WebService {}   Ahora si, nuestro metodo principal [WebMethod()] [System.Web.Script.Services.ScriptMethod()] public string[] PersonasInfo(string prefixText, int count) { string connstring = ConfigurationManager.ConnectionStrings["LocalSqlServer"].ConnectionString;   using (SqlConnection conn = new SqlConnection(connstring)) { SqlCommand comando = new SqlCommand("select nombre from personas where nombre LIKE '%' + @param + '%' ", conn); comando.Parameters.AddWithValue("@param", prefixText); SqlDataReader dr = default(SqlDataReader); comando.Connection.Open(); dr = comando.ExecuteReader(); List<string> items = new List<string>();   while (dr.Read()) { items.Add(dr["nombre"].ToString()); } comando.Connection.Close(); return items.ToArray(); } }   Del método anterior no explicaré en profundidad, pues es bastante sencillo. Una consulta a la base de datos utilizando un datareader y devolviendo los datos en una lista como arreglo. Lo más importante serían las 2 primeras líneas [WebMethod()] y el [ScriptMethod()] las cuales habilitan nuestro método para poder ser accedido y utilizado. Por último, el código de ejemplo en C# (VB Autcomplete):

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  • Problem with Assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Essential Links for the SharePoint Client Side Developer

    - by Mark Rackley
    Front End Developer? Client Side Developer? Middle Tier??? I’m covering all my bases.  Regardless, I’m sick and tired of Googling with Bing when I forget where information that I need often is located. I was getting ready to bookmark some of them when it hit me… “Hey Mark… (I don’t actually refer to myself in the third person), Why don’t you put the links in a blog so that it looks like you are being helpful!” I can’t tell you how many times I’ve had to go back to some of my old blogs to remember how I did something. Seriously people, you need to start a blog, it’s the best way to remember how the frick you got something to work… and it looks like you are being helpful when in reality you are just forgetful.  So… where was I? Oh yeah.. essential information that I’ve needed from time to time when I was not using Visual Studio. All of this info has come in handy from time to time. Know about these things and keep them in your tool belt, it’s amazing the stuff you can accomplish with just knowing where to look. What Why SPServices Widely used library written by Marc Anderson used to call SharePoint Web Services with jQuery jQuery For SPServices and other cool stuff Easy Tabs Essential tool for quick page enhancements. This widely used too from Christophe Humbert groups multiple web parts into one tabbed display. Very quick and easy way to get oohs and ahs from End Users. Convert Calculated Columns to HTML Also from Christophe, I use this script all the time to convert html in my calculated columns to actually display as html and not with the tags. Unlocking the Mysteries of Data View Web Part XSL Tags This blog series from Marc Anderson makes it very easy to understand what’s going on with all those weird xsl tags in your data view web parts. Essential to make those things do what you want them to do. Creating Parent / Child list relationships (2007) Creating Parent / Child list relationships (2010) By far my most viewed blog posts (tens and tens of thousands).  I have posts for both 2007 and 2010 that walk you through automatically setting the lookup id on a list to its “parent”. Set SharePoint Form fields using Query String Variables Also widely read, this one walks you through taking a variable from your Query String and set a form field to that value.   Hmmm… I KNOW there are more, but I’m tired and drawing a blank.  I’ll try to add them when I remember them (or need them again and think “Oh, I forgot to add that one”) But it’s a start, and please feel free to add your own in the comments… So, it’s YOUR turn to be helpful. What little tip or trick do you find yourself using ALL the time that you think everyone should know about??

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  • how to assign javascript variable value to the google analytics script? [migrated]

    - by Vinoth Prakash
    I have assigned two values in the two hidden variables at server Side and accessed those values at client side using script. I have written the google analytics code. I have set two custom variable. I need to pass two values which is stored in the javascript variables to the "value" of custom variable. I have assigned the varibales but values not displaying. please telll what error i made in the script. My aspx code <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <br /> Total Pirce&nbsp; &nbsp;: <asp:Label ID="Label1" runat="server" Text="10"></asp:Label><br /> &nbsp;Ship Price&nbsp; &nbsp; : <asp:Label ID="Label2" runat="server" Text="5"></asp:Label> <br /> ------------------<br /> Grand Total : <asp:Label ID="Label3" runat="server" Text="15"></asp:Label><br /> ------------------</div> <asp:HiddenField ID="HiddenField1" runat="server" /> <asp:HiddenField ID="HiddenField2" runat="server" /> </form> <script type="text/javascript"> var serverhid1 = document.getElementById('HiddenField1').value; var serverhid2 = document.getElementById('HiddenField2').value; alert(serverhid1) alert(serverhid2) var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-35156990-1']); //Set Custom Variable _gaq.push(['_setCustomVar', 1, 'TotalPirce', serverhid1 , 3]); _gaq.push(['_setCustomVar', 2, 'Shipping','yes', 3]); _gaq.push(['_setCustomVar', 3, 'GrandTotal',check(), 3]); _gaq.push(['_setDomainName', 'none']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> </body> </html> cs Code protected void Page_Load(object sender, EventArgs e) { HiddenField1.Value = Label1.Text; HiddenField2.Value = Label2.Text; }

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  • Persevering & Friday Night Big Ideas

    - by Oracle Accelerate for Midsize Companies
    by Jim Lein, Oracle Midsize Programs Every successful company, personal accomplishment, and philanthropic endeavor starts with one good idea. I have my best ideas on Friday evenings. The creative side of my brain is stimulated by end of week endorphins. Free thinking. Anything is possible. But, as my kids love to remind me, most of Dad's Friday Night Big Ideas (FNBIs) fizzle on the drawing board. Usually there's one barrier blocking the way that seems insurmountable by noon on Monday. For example, trekking the 486 mile Colorado Trail is on my bucket list. Since I have a job, I'll have to do it in bits and pieces--day hikes, weekends, and a vacation week here and there. With my trick neck, backpacking is not an option. How to survive equip myself for overnight backcountry travel was that one seemingly insurmountable barrier.  Persevering Lewis and Clark wouldn't have given up so I explored options and, as I blogged about back in December, I had an FNBI to hire llamas to carry my load. Last weekend, that idea came to fruition. Early Saturday morning, I met up with Bill, the owner of Antero Llamas, for an overnight training expedition along segment 14 of the Colorado Trail with a string of twelve llamas. It was a crash course on learning how to saddle, load, pasture, and mediate squabbles. Amazingly, we left the trailhead with me, the complete novice, at the lead. Instead of trying to impart three decades of knowledge on me in two days, Bill taught me two things: "Go With the Flow" and "Plan B". It worked. There were times I would be lost in thought for long stretches of time until one snort would remind me that I had a string of twelve llamas trailing behind. A funny thing happened along the trail... Up until last Saturday, my plan had been to trek all 28 segments of the trail east to west and sequentially. Out of some self-imposed sense of decorum. That plan presented myriad logistical challenges such as impassable snow pack on the Continental Divide when segment 6 is up next. On Sunday, as we trekked along the base of 14,000 ft peaks, I applied Bill's llama handling philosophy to my quest and came up with a much more realistic and enjoyable strategy for achieving my goal.  Seize opportunities to hike regardless of order. Define my own segments. Go west to east for awhile if it makes more sense. Let the llamas carry more creature comforts. Chill out.  I will still set foot on all 486 miles of the trail. Technically, the end result will be the same.And I and my traveling companions--human and camelid--will enjoy the journey more. Much more. Got Big Ideas of Your Own? Check out Tongal. This growing Oracle customer works with brands to crowd source fantastic ideas for promoting products and services. Your great idea could earn you cash.  Looking for more news and information about Oracle Solutions for Midsize Companies? Read the latest Oracle for Midsize Companies Newsletter Sign-up to receive the latest communications from Oracle’s industry leaders and experts Jim Lein I evangelize Oracle's enterprise solutions for growing midsize companies. I recently celebrated 15 years with Oracle, having joined JD Edwards in 1999. I'm based in Evergreen, Colorado and love relating stories about creativity and innovation whether they be about software, live music, or the mountains. The views expressed here are my own, and not necessarily those of Oracle.

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  • Microsoft Build 2012 Day 1 Keynote Summary

    - by Tim Murphy
    So I have finally dried the tears after watching the Keynote for Build 2012.  This wasn’t because it was an emotional presentation, but because for the second year I missed the goodies.  Each on site attendee got a Surface RT, a Lumia 920 and a voucher for 100GB of SkyDrive storage. The event was opened with the announcement that in the three days since the launch of Windows 8 over 4 million upgrades have been sold.  I don’t care who you are that is an impressive stat.  Ballmer then spent a fair amount of time remaking the case for the Windows and Windows Phone platforms similar to what we have heard over the last to launch events. There were some cool, but non-essential demos.  The one that was the most fun was the Perceptive Pixel 82” slate device.  At first glance I wondered why I would ever want such a device, but then Ballmer explained it’s possible use for schools and boardrooms.  The actually made sense. Then things got strange.  Steve started explaining features that developers could leverage.  Usually this type of information is left to the product leads.  He focused on the integration with the Charms features such as Search and Share. Steve “Guggs” Guggenheim showed off an app that would appeal to my kids from Disney called “Agent P” which is base on Phineas and Ferb.  Then he got to the meat of the presentation.  We found out that you could add a tile that can be used to sell ad space.  In the same vein we also found out that you could use Microsoft’s, Paypal’s or any commerce engine of your own creation or choosing. For those who are interested in sports and especially developing sports apps you would have found the small presentation from Michael Bayle of ESPN.  He introduced the ESPN app which has tons of features.  For the developers in the crowd he also mentioned that ESPN has an API available at developer.espn.com. During the launch events we were told apps were coming.  In this presentation we were actually shown a scrolling list of logos and told about a couple of them.  Ballmer mentioned specifically Twitter, SAP and DropBox.  These are impressive names that were just a couple of the list impressive names. Steve Ballmer addressed the question of why you should develop for the Windows 8 platform.  He feels that Microsoft has the best commercial terms for developers, a better way to build apps than other platforms and a variety of form factors.  His key point though was the available volume of customers given the current Windows install base and assuming even a flat growth of the platform.  This he backed with a promise that Microsoft is going to do better at marketing and you won’t be able to avoid the ads that they are bringing out. The last section of the key note was present by Kevin Gallo from the Windows Phone team.  This was the real reason I tuned into the webcast.  He impressed upon those watching that the strength of developing for the Microsoft platform is the common programming model that now exist.  While there are difference between form factor implementations you can leverage code across them. He claimed that 90% of developer requests for Windows Phone 8 had been implemented.  These include: More controls with better performance Better live tiles including lock screen integration Speech support in custom apps Easier submission to the market place App camera integration VOIP and chat support Bluetooth and NFC support Native C++ development Direct 3D development   The quote from Kevin that stood out for me was that “Take your Dramamine and buckle your seatbelt type of games are coming to Windows Phone 8”.  He back this up by displaying a list of game development frameworks and then having Unity come out and do a demo. Ok, almost done … The last two things of note for me were the announcement that the SDK is immediately available at dev.windowsphone.com and that they were reducing the cost of an individual developer account to $8 for the next 8 days. Let the development commence. del.icio.us Tags: Build 2012,Windows 8,Windows Phone 8,Windows Phone

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