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  • How to match a period in Regex coming from Firefox browser?

    - by Dr. Zim
    I have the following C# code which should match a quantity / $ price string like "4/$3.99". It works all day long until we use it against a string returned from Firefox Browser. 77.77 becomes 77 (dropping the .77 cents). var matches = Regex.Match(_priceText, @"^\s?((?<qty>\d+)\s?/)?\s?[$]?\s?(?<price>[0-9]?\.?[0-9]?[0-9]?)"); if( matches.Success) { if (!Decimal.TryParse(matches.Groups["price"].Value, out this._price)) this._price = 0.0m; if (!Int32.TryParse(matches.Groups["qty"].Value, out this._qty)) this._qty = (this._price > 0 ? 1 : 0); else if (this._price > 0 && this._qty == 0) this._qty = 1; } Any idea why the period wouldn't match coming from a Firefox string, but the C# string matches? There isn't any special about the Firefox we used. It's a plain Jane 1252 code page download right off the Firefox site. The computer's local settings are unaltered North American, etc. We have two different computers showing the same effects. It's Firefox 3.6.4, nothing fancy or beta.

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  • How to properly recreate BITMAP, that was previously shared by CreateFileMapping()?

    - by zim22
    Dear friends, I need your help. I need to send .bmp file to another process (dialog box) and display it there, using MMF(Memory Mapped File) But the problem is that image displays in reversed colors and upside down. In first application I open picture from HDD and link it to the named MMF "Gigabyte_picture" HANDLE hFile = CreateFile("123.bmp", GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); CreateFileMapping(hFile, NULL, PAGE_READONLY, 0, 0, "Gigabyte_picture"); In second application I open mapped bmp file and at the end I display m_HBitmap on the static component, using SendMessage function. HANDLE hMappedFile = OpenFileMapping(FILE_MAP_READ, FALSE, "Gigabyte_picture"); PBYTE pbData = (PBYTE) MapViewOfFile(hMappedFile, FILE_MAP_READ, 0, 0, 0); BITMAPINFO bmpInfo = { 0 }; LONG lBmpSize = 60608; // size of the bmp file in bytes bmpInfo.bmiHeader.biBitCount = 32; bmpInfo.bmiHeader.biHeight = 174; bmpInfo.bmiHeader.biWidth = 87; bmpInfo.bmiHeader.biPlanes = 1; bmpInfo.bmiHeader.biSizeImage = lBmpSize; bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); UINT * pPixels = 0; HDC hDC = CreateCompatibleDC(NULL); HBITMAP m_HBitmap = CreateDIBSection(hDC, &bmpInfo, DIB_RGB_COLORS, (void **)& pPixels, NULL, 0); SetBitmapBits(m_HBitmap, lBmpSize, pbData); SendMessage(gStaticBox, STM_SETIMAGE, (WPARAM)IMAGE_BITMAP,(LPARAM)m_HBitmap); ///////////// HWND gStaticBox = CreateWindowEx(0, "STATIC","", SS_CENTERIMAGE | SS_REALSIZEIMAGE | SS_BITMAP | WS_CHILD | WS_VISIBLE, 10,10,380, 380, myDialog, (HMENU)-1,NULL,NULL);

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  • Move camera to fit 3D scene

    - by Burre
    Hi there. I'm looking for an algorithm to fit a bounding box inside a viewport (in my case a DirectX scene). I know about algorithms for centering a bounding sphere in a orthographic camera but would need the same for a bounding box and a perspective camera. I have most of the data: I have the up-vector for the camera I have the center point of the bounding box I have the look-at vector (direction and distance) from the camera point to the box center I have projected the points on a plane perpendicular to the camera and retrieved the coefficients describing how much the max/min X and Y coords are within or outside the viewing plane. Problems I have: Center of the bounding box isn't necessarily in the center of the viewport (that is, it's bounding rectangle after projection). Since the field of view "skew" the projection (see http://en.wikipedia.org/wiki/File:Perspective-foreshortening.svg) I cannot simply use the coefficients as a scale factor to move the camera because it will overshoot/undershoot the desired camera position How do I find the camera position so that it fills the viewport as pixel perfect as possible (exception being if the aspect ratio is far from 1.0, it only needs to fill one of the screen axis)? I've tried some other things: Using a bounding sphere and Tangent to find a scale factor to move the camera. This doesn't work well, because, it doesn't take into account the perspective projection, and secondly spheres are bad bounding volumes for my use because I have a lot of flat and long geometries. Iterating calls to the function to get a smaller and smaller error in the camera position. This has worked somewhat, but I can sometimes run into weird edge cases where the camera position overshoots too much and the error factor increases. Also, when doing this I didn't recenter the model based on the position of the bounding rectangle. I couldn't find a solid, robust way to do that reliably. Help please!

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  • ViewGroup{TextView,...}.getMeasuredHeight gives wrong value is smaller than real height.

    - by Dewr
    ViewGroup(the ViewGroup is containing TextViews having long text except line-feed-character).getMeasuredHeight returns wrong value... that is smaller than real height. how to get rid of this problem? here is the java code: ;public static void setListViewHeightBasedOnChildren(ListView listView) { ListAdapter listAdapter = listView.getAdapter(); if (listAdapter == null) { // pre-condition return; } int totalHeight = 0; int count = listAdapter.getCount(); for (int i = 0; i < count; i++) { View listItem = listAdapter.getView(i, null, listView); listItem.measure(View.MeasureSpec.AT_MOST, View.MeasureSpec.UNSPECIFIED); totalHeight += listItem.getMeasuredHeight(); } ViewGroup.LayoutParams params = listView.getLayoutParams(); params.height = totalHeight + (listView.getDividerHeight() * (listAdapter.getCount() - 1)); listView.setLayoutParams(params); } ; and here is the list_item_comments.xml:; {RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" } {RelativeLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_marginLeft="8dip" android:layout_marginRight="8dip" } {TextView android:id="@+id/list_item_comments_nick" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="16sp" style="@style/WhiteText" /} {TextView android:id="@+id/list_item_comments_time" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:textSize="16sp" style="@style/WhiteText" /} {TextView android:id="@+id/list_item_comments_content" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/list_item_comments_nick" android:autoLink="all" android:textSize="24sp" style="@style/WhiteText" /} {/RelativeLayout} {/RelativeLayout} ;

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  • Displaying a collection of objects in a .Net grid on a smartphone without data binding.

    - by Xav
    I know there's No DataGridView in the CF, but I've got a collection of in-memory objects that I want to display in a grid on a phone. Options I have thought of: Stick all the objects into a SQL-CE database and use a bound datagrid. This'll mean pulling my classes apart and separating the data from the functionality, which may or may not be a bad thing, but seems a little overkill. Write my own dataset and binding code so that I can bind my collection of objects to a bound datagrid. No idea how practical or possible this is, but seems like it's either do-able or impossible and I'm hoping someone here knows which! Find a third-party unbound grid control. The only one I've seen mentioned is OpenNetCF, which I'm downloading as I type. Are there others? Are any of them any good? Do something very nasty with dynamically loading labels and textboxes into a scrolling region on the form. REALLY don't want to go there. I'm not much experienced with data-bound controls other than occasionally making use of the very vanilla functionality in WinForms or ASP.Net, and that quite a long time ago, so if any of the above are silly, please be gentle. Thanks Xav

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  • Questions regarding detouring by modifying the virtual table

    - by Elliott Darfink
    I've been practicing detours using the same approach as Microsoft Detours (replace the first five bytes with a jmp and an address). More recently I've been reading about detouring by modifying the virtual table. I would appreciate if someone could shed some light on the subject by mentioning a few pros and cons with this method compared to the one previously mentioned! I'd also like to ask about patched vtables and objects on the stack. Consider the following situation: // Class definition struct Foo { virtual void Call(void) { std::cout << "FooCall\n"; } }; // If it's GCC, 'this' is passed as the first parameter void MyCall(Foo * object) { std::cout << "MyCall\n"; } // In some function Foo * foo = new Foo; // Allocated on the heap Foo foo2; // Created on the stack // Arguments: void ** vtable, uint offset, void * replacement PatchVTable(*reinterpret_cast<void***>(foo), 0, MyCall); // Call the methods foo->Call(); // Outputs: 'MyCall' foo2.Call(); // Outputs: 'FooCall' In this case foo->Call() would end up calling MyCall(Foo * object) whilst foo2.Call() call the original function (i.e Foo::Call(void) method). This is because the compiler will try to decide any virtual calls during compile time if possible (correct me if I'm wrong). Does that mean it does not matter if you patch the virtual table or not, as long as you use objects on the stack (not heap allocated)?

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  • Automapping Collections

    - by vaibhav
    I am using Automapper for mapping my domain model and DTO. When I map Mapper.Map<SiteDTO, SiteEntity> it works fine. But when I use collections of the same entities, it doesn't map. Mapper.Map<Collection<SiteEntity>, Collection<SiteDTO>>(siteEntityCollection); AS per Automapper Wiki, it says the lists implementing ICollection would be mapped, I am using Collection that implements ICollection, but automapper doesn't map it. Am I doing something wrong. public class SiteEntity //SiteDTO has exactly the same properties, so I am not posting it here. { public int SiteID { get; set; } public string Code { get; set; } public string Name { get; set; } public byte Status { get; set; } public int ModifiedBy { get; set; } public DateTime ModifiedDate{ get; set; } public long TimeStamp{ get; set; } public string Description{ get; set; } public string Notes{ get; set; } public ObservableCollection<AreaEntity> Areas{ get; set; } }

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  • How can I find the jdbc connection timeout of a hibernate session

    - by StevenWilkins
    I currently have a long running thread which uses a hibernate session to perform many updates. We currently have our c3p0 connection timeout set to 20 minutes and it's timing out sometimes because of the number of updates we're performing. The solution I have is to periodically return the connection to the pool via closing the session (we have hibernate configured this way) and get a new one. Upping the timeout is not desirable because the same pool is used for the entire application. The problem is I don't know when to return the connection to the pool because I don't know what the timeout of the connection is. I know what the current setting is in our property file, but that can be changed without my knowledge at any time so it's fragile. Having a counter and returning the connection based on the number of updates I've performed is not ideal but could be my option of last resort. I have a hibernate session, how can I retrieve the connection timeout of the jdbc connection which backs the session? Using the SessionFactory and SessionFactoryImpl classes are perfectly acceptable.

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  • How I May Have Taken A Wrong Path in Programming

    - by Ygam
    I am in a major stump right now. I am a BSIT graduate, but I only started actual programming less than a year ago. I observed that I have the following attitude in programming: I tend to be more of a purist, scorning unelegant approaches to solving problems using code I tend to look at anything in a large scale, planning everything before I start coding, either in simple flowcharts or complex UML charts I have a really strong impulse on refactoring my code, even if I miss deadlines or prolong development times I am obsessed with good directory structures, file naming conventions, class, method, and variable naming conventions I tend to always want to study something new, even, as I said, at the cost of missing deadlines I tend to see software development as something to engineer, to architect; that is, seeing how things relate to each other and how blocks of code can interact (I am a huge fan of loose coupling) i.e the OOP thinking I tend to combine OOP and procedural coding whenever I see fit I want my code to execute fast (thus the elegant approaches and refactoring) This bothers me because I see my colleagues doing much better the other way around (aside from the fact that they started programming since our first year in college). By the other way around I mean, they fire up coding, gets the job done much faster because they don't have to really look at how clean their codes are or how elegant their algorithms are, they don't bother with OOP however big their projects are, they mostly use web APIs, piece them together and voila! Working code! CLients are happy, they get paid fast, at the expense of a really unmaintainable or hard-to-read code that lacks structure and conventions, or slow executions of certain actions (which the common reasoning against would be that internet connections are much faster these days, hardware is more powerful). The excuse I often receive is clients don't care about how you write the code, but they do care about how long you deliver it. If it works then all is good. Now, did my "purist" approach to programming may have been the wrong way to start programming? Should I just dump these purist concepts and just code the hell up because I have seen it: clients don't really care how beautifully coded it is?

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  • stripping random number with substr problem

    - by Jim
    Using a random number to be included with another character. Then I want to strip out the random number and just leave the other character. I have this code that generates the random number (8 characters long) consistently. If you hit your refresh button multiple times, the “ID” field disappears even though the “Random Number” plus “ID” are still there. Not sure what is happening to the random number on refresh in the substr function. This is the code: // Begin Create Random ID Code ///////////////////////////////////////// function gRanStr1() { $length1 = 8; $characters = “0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ”; for ($p = 0; $p < $length1; $p++) { $lcrs1 .= $characters[mt_rand(0, strlen($characters)-1)]; } $lcrs9 = str_replace(' ', '', $lcrs9); return $lcrs1; } // End Create Random ID Code ///////////////////////////////////////// // Begin Decode Random ID Code ///////////////////////////////////////// $TrkR99 = "c"; $ResHeadID = gRanStr1() . $TrkR99; $ResHeadID = preg_replace('/[\s]+/',' ',$ResHeadID); echo "”; echo $ResHeadID . ” = echo of Random Number plus ID“; for($i=0; $i if ($ResHeadID == "") { ""; } else { $ResHeadID = preg_replace('/[\s]+/',' ',$ResHeadID); $TrkRa1 = substr($ResHeadID, $Index1 + 8, 1); } $dTrkRes = $TrkRa1; echo $TrkRa1 . " = echo of ID after random number stripped.“; echo “”; // End Decode Random ID Code /////////////////////////////////////////

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  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

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  • How to do word wrapping.

    - by Talha Bin Shakir
    Hi, I have created a table in PHP but the cells size is not fixed it expends when the input is long. Here is the Code. echo "<div style=\"overflow-y: scroll; white-space: nowrap; height: 190px;\">\n"; echo "<table cellspacing=\"1\" cellpadding=\"1\" align=\"center\" width=\"100%\" id=\"clients\">\n"; echo "<tr bgcolor=\"2b2d5d\">\n"; echo "<th align=\"left\" style=\"color: FFFFFF; font-size: 12px; font-weight: normal; font-family: Arial; padding: 5\">&nbsp;</th>\n"; echo "<th align=\"left\" style=\"color: FFFFFF; font-size: 12px; font-weight: normal; font-family: Arial; padding: 5\">Name</th>\n"; echo "<th align=\"left\" style=\"color: FFFFFF; font-size: 12px; font-weight: normal; font-family: Arial; padding: 5\">Address</th>\n"; echo "<th align=\"left\" style=\"color: FFFFFF; font-size: 12px; font-weight: normal; font-family: Arial; padding: 5\">Phone</th>\n"; echo "<th align=\"left\" style=\"color: FFFFFF; font-size: 12px; font-weight: normal; font-family: Arial; padding: 5\">Fax</th>\n"; I want to fixed the cells width please need help. Thanks

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  • Easily measure elapsed time

    - by hap497
    I am trying to use time() to measure various points of my program. What I don't understand is why the values in the before and after are the same? I understand this is not the best way to profile my program, I just want to see how long something take. printf("**MyProgram::before time= %ld\n", time(NULL)); doSomthing(); doSomthingLong(); printf("**MyProgram::after time= %ld\n", time(NULL)); I have tried: struct timeval diff, startTV, endTV; gettimeofday(&startTV, NULL); doSomething(); doSomethingLong(); gettimeofday(&endTV, NULL); timersub(&endTV, &startTV, &diff); printf("**time taken = %ld %ld\n", diff.tv_sec, diff.tv_usec); How do I read a result of **time taken = 0 26339? Does that mean 26,339 nanoseconds = 26.3 msec? What about **time taken = 4 45025, does that mean 4 seconds and 25 msec?

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  • Processing velocity-vectors during collision as neatly as possible

    - by DevEight
    Hello. I'm trying to create a good way to handle all possible collisions between two objects. Typically one will be moving and hitting the other, and should then "bounce" away. What I've done so far (I'm creating a typical game where you have a board and bounce a ball at bricks) is to check if the rectangles intersect and if they do, invert the Y-velocity. This is a really ugly and temporary solution that won't work in the long haul and since this is kind of processing is very common in games I'd really like to find a great way of doing this for future projects aswell. Any links or helpful info is appreciated. Below is what my collision-handling function looks like right now. protected void collision() { #region Boundaries if (bal.position.X + bal.velocity.X >= viewportRect.Width || bal.position.X + bal.velocity.X <= 0) { bal.velocity.X *= -1; } if (bal.position.Y + bal.velocity.Y <= 0) { bal.velocity.Y *= -1; } #endregion bal.rect = new Rectangle((int)bal.position.X+(int)bal.velocity.X-bal.sprite.Width/2, (int)bal.position.Y-bal.sprite.Height/2+(int)bal.velocity.Y, bal.sprite.Width, bal.sprite.Height); player.rect = new Rectangle((int)player.position.X-player.sprite.Width/2, (int)player.position.Y-player.sprite.Height/2, player.sprite.Width, player.sprite.Height); if (bal.rect.Intersects(player.rect)) { bal.position.Y = player.position.Y - player.sprite.Height / 2 - bal.sprite.Height / 2; if (player.position.X != player.prevPos.X) { bal.velocity.X -= (player.prevPos.X - player.position.X) / 2; } bal.velocity.Y *= -1; } foreach (Brick b in brickArray.list) { b.rect.X = Convert.ToInt32(b.position.X-b.sprite.Width/2); b.rect.Y = Convert.ToInt32(b.position.Y-b.sprite.Height/2); if (bal.rect.Intersects(b.rect)) { b.recieveHit(); bal.velocity.Y *= -1; } } brickArray.removeDead(); }

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  • What design pattern to use for one big method calling many private methods

    - by Jeune
    I have a class that has a big method that calls on a lot of private methods. I think I want to extract those private methods into their own classes for one because they contain business logic and I think they should be public so they can be unit tested. Here's a sample of the code: public void handleRow(Object arg0) { if (continueRunning){ hashData=(HashMap<String, Object>)arg0; Long stdReportId = null; Date effDate=null; if (stdReportIds!=null){ stdReportId = stdReportIds[index]; } if (effDates!=null){ effDate = effDates[index]; } initAndPutPriceBrackets(hashData, stdReportId, effDate); putBrand(hashData,stdReportId,formHandlerFor==0?true:useLiveForFirst); putMultiLangDescriptions(hashData,stdReportId); index++; if (stdReportIds!=null && stdReportIds[0].equals(stdReportIds[1])){ continueRunning=false; } if (formHandlerFor==REPORTS){ putBeginDate(hashData,effDate,custId); } //handle logic that is related to pricemaps. lstOfData.add(hashData); } } What design pattern should I apply to this problem?

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  • Strange behavior while returning csv file from spring controller

    - by Fanooos
    I working in a spring application which have an action method that returns a CSV file. This action works fine but in some cases it throws a predefined exception (MyAppException). I have another method that is annotated @ExceptionHandler(MyAppException.class) In the exception handler method I return another csv file but with different contents. The code that returns the csv file is almost the same in the two methods. List<String[]> list= new ArrayList<String[]>(); list.add(new String[]{ integrationRequestErrorLog.getErrorMessage(), Long.toString(integrationRequestErrorLog.getId()), Integer.toString(integrationRequestErrorLog.getErrorCode()) }); CSVWriter writer = new CSVWriter(response.getWriter(), ','); writer.writeAll(list); writer.close(); the difference between the two method is the list of contents. In the first method the file is returned normally while in the exception handler method I have a strange behavior. The exception handler method works fine with Opera browser while it gives me a 404 with FireFox. Opera browser give me 404 also but it download the file while firefox does not? Really I do not understand what is the difference here.

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  • Design an Application That Stores and Processes Files

    - by phasetwenty
    I'm tasked with writing an application that acts as a central storage point for files (usually document formats) as provided by other applications. It also needs to take commands like "file 395 needs a copy in X format", at which point some work is offloaded to a 3rd party application. I'm having trouble coming up with a strategy for this. I'd like to keep the design as simple as possible, so I'd like to avoid big extra frameworks or techniques like threads for as long as it makes sense. The clients are expected to be web applications (for example, one is a django application that receives files from our customers; the others are not yet implemented). The platform it will be running on is likely going to be Python on Linux, unless I have a strong argument to use something else. In the beginning I thought I could fit the information I wanted to communicate in the filenames, and let my application parse the filename to figure out what it needed to do, but this is proving too inflexible with the amount of information I'm realizing I need to make available. Another idea is to pair FTP with a database used as a communication medium (client uploads a file and updates the database with a command as a row in a table) but I don't like this idea because adding commands (a known change) looks like it will require adding code as well as changing database schemas. It will also muddy up the interface my clients will have to use. I looked into Pyro to let applications communicate more directly but I don't like the idea of running an extra nameserver for this one purpose. I also don't see a good way to do file transfer within this framework. What I'm looking for is techniques and/or technologies applicable to my problem. At the simplest level, I need the ability to accept files and messages with them.

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  • PHP Combo Box AJAX Refresh

    - by bhs
    I have a PHP page that currently has 4 years of team positions in columns on the page. The client wants to select the players in positions and have first, second and thrid choices. Currently the page shows 4 columns with sets of combos for each position. Each combo has a full set of players in it and the user chooses the player he wants from the combos. On submit the player positions are stored in the database. However, the client now wants to change the page so that when he selects a player in a year and position then the player is removed from the combo and can no longer be selected for that year. I've used a bit of AJAX but was wondering if anyone had any thoughts/suggestions. The page is currently quite slow so they want it speeded up as well. The page layout is currently like this POISTION YEAR1 YEAR2 YEAR3 YEAR4 1 COMBOC1 COMBOC1 COMBOC1 COMBOC1 COMBOC2 COMBOC2 COMBOC2 COMBOC2 COMBOC3 COMBOC3 COMBOC3 COMBOC3 2 same as above COMBOC1, 2 and 3 all currently have the same players - when a player is selected it needs to be removed for all combos below it. I was thinking of starting by changing the page design and having text boxes for the players and a single player select under each year like this: POISTION YEAR1 YEAR2 YEAR3 YEAR4 1 <PLAYER><POSITION><CHOICE> ... [TEXT BOX CHOICE1] [TEXT BOX CHOICE2] [TEXT BOX CHOICE3] 2 ... Then I only have 1 combo box for each year to worry about - I do however have the same problem of refreshing the combo box and removing the player that has been selected, and I'd prefer to do it withough a page submit. Sorry for the long posting - cheers

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  • Android: Adding header to dynamic listView

    - by cg5572
    I'm still pretty new to android coding, and trying to figure things out. I'm creating a listview dynamically as shown below (and then disabling items dynamically also) - you'll notice that there's no xml file for the activity itself, just for the listitem. What I'd like to do is add a static header to the page. Could someone explain to me how I can modify the code below to EITHER add this programatically within the java file, before the listView, OR edit the code below so that it targets a listView within an xml file! Help would be much appreciated!!! public class Start extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); DataBaseHelper myDbHelper = new DataBaseHelper(null); myDbHelper = new DataBaseHelper(this); try { myDbHelper.openDataBase(); }catch(SQLException sqle){ throw sqle; } ArrayList<String> categoryList = new ArrayList<String>(); Cursor cur = myDbHelper.getAllCategories(); cur.moveToFirst(); while (cur.isAfterLast() == false) { if (!categoryList.contains(cur.getString(1))) { categoryList.add(cur.getString(1)); } cur.moveToNext(); } cur.close(); Collections.sort(categoryList); setListAdapter(new ArrayAdapter<String>(this, R.layout.listitem, categoryList) { @Override public View getView(int position, View convertView, ViewGroup parent) { View view = super.getView(position, convertView, parent); if(Arrays.asList(checkArray3).contains(String.valueOf(position))){ view.setEnabled(false); } else { view.setEnabled(true); } return view; } }); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { if(v.isEnabled()) { String clickedCat = l.getItemAtPosition(position).toString(); Toast.makeText(this, clickedCat, Toast.LENGTH_SHORT).show(); finish(); Intent myIntent = new Intent(getApplicationContext(), Questions.class); myIntent.putExtra("passedCategory", clickedCat); myIntent.putExtra("startTrigger", "go"); startActivity(myIntent); } } }

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  • Some sonatype nexus questions.

    - by smallufo
    I deployed a sonatype nexus server inside my LAN , mapping some remote repositories to my public repositories : First question is , why these repositories not sync with the "real" repositories ? For example , I mapped maven central (http://repo1.maven.org/maven2) to "central" , but when I browse http://smallufo:8081/nexus/content/repositories/central/org/springframework/ , the packages are not complete , in http://repo2.maven.org/maven2/org/springframework/ , there are tons of artifacts , but I only have some of them : And versions are old ... ex : spring-core is only 2.5.6.SEC01 , but the latest version is 3.0.2.RELEASE. And my maven client seems can only find the old artifacts ... "central" is a proxy directory , it should be the same with the remote server. I tried to "Expire Cache" , "ReIndex" , "Incremental ReIndex" the whole "central" : After a long time with almost 100% java process load , the situation seems not better , just add some artifacts ... not reflecting the real "Maven Central" data... Second question , what's difference with "Expire Cache" , "ReIndex" , "Incremental ReIndex" ? Even I can "search" spring-core.3.0.2.RELEASE , my m2eclipse still cannot find it : I can also see the spring-core-3.0.2.RELEASE in the "index" , (but not available in "storage") : But why m2eclipse cannot make use of it ? it seems m2eclipse can only install artifacts in the storage , if this is how nexus works , how do I "force" download spring-core-3.0.2.RELEASE to nexus's storage ? How do I solve these strange incompatibilities ? Thanks a lot !

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Is this a bug? Or is it a setting in ASP.NET 4 (or MVC 2)?

    - by John Gietzen
    I just recently started trying out T4MVC and I like the idea of eliminating magic strings. However, when trying to use it on my master page for my stylesheets, I get this: <link href="<%: Links.Content.site_css %>" rel="stylesheet" type="text/css" /> rending like this: <link href="&lt;%: Links.Content.site_css %>" rel="stylesheet" type="text/css" /> Whereas these render correctly: <link href="<%: Url.Content("~/Content/Site.css") %>" rel="stylesheet" type="text/css" /> <link href="<%: Links.Content.site_css + "" %>" rel="stylesheet" type="text/css" /> It appears that, as long as I have double quotes inside of the code segment, it works. But when I put anything else in there, it escapes the leading "less than". Is this something I can turn off? Is this a bug? Edit: This does not happen for <script src="..." ... />, nor does it happen for <a href="...">. Edit 2: Minimal case: <link href="<%: string.Empty %>" /> vs <link href="<%: "" %>" />

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  • What should I do with an over-bloated select-box/drop-down

    - by Tristan Havelick
    All web developers run into this problem when the amount of data in their project grows, and I have yet to see a definitive, intuitive best practice for solving it. When you start a project, you often create forms with tags to help pick related objects for one-to-many relationships. For instance, I might have a system with Neighbors and each Neighbor belongs to a Neighborhood. In version 1 of the application I create an edit user form that has a drop down for selecting users, that simply lists the 5 possible neighborhoods in my geographically limited application. In the beginning, this works great. So long as I have maybe 100 records or less, my select box will load quickly, and be fairly easy to use. However, lets say my application takes off and goes national. Instead of 5 neighborhoods I have 10,000. Suddenly my little drop-down takes forever to load, and once it loads, its hard to find your neighborhood in the massive alphabetically sorted list. Now, in this particular situation, having hierarchical data, and letting users drill down using several dynamically generated drop downs would probably work okay. However, what is the best solution when the objects/records being selected are not hierarchical in nature? In the past, of done this with a popup with a search box, and a list, but this seems clunky and dated. In today's web 2.0 world, what is a good way to find one object amongst many for ones forms? I've considered using an Ajaxifed search box, but this seems to work best for free text, and falls apart a little when the data to be saved is just a reference to another object or record. Feel free to cite specific libraries with generic solutions to this problem, or simply share what you have done in your projects in a more general way

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  • How to systematically generate images from data?

    - by adamvickers
    I work for a performing arts nonprofit. We have seating charts for each of the theaters we work with; each seating chart shows the number of sections, the shape of each section, and the number of rows in each section. We'd like to create dynamic seating charts based on this info. We'd like them to look/feel kinda like this: http://www.fansnap.com/tickets/177754-on. But the tricky part is we'd like to be able to store all the info about each theater (the section names, shape/size of each section, and number of rows in each section) as data and then build a system that reads this data and uses it to create a dynamic map. I'm a life-long web developer, but I don't have have any experience with a difficult graphics problem like this. I realize it's a complex problem and I don't expect anyone to give me a complete answer here, but I would love direction on where I should be looking for more info. Is what I'm describing possible? Does this sort of technique have a name? Where can I learn more about how to accomplish this? What software should I use? Any info would be helpful.

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  • What is the best way to find a processed memory allocations in terms of C# objects

    - by Shantaram
    I have written various C# console based applications, some of them long running some not, which can over time have a large memory foot print. When looking at the windows perofrmance monitor via the task manager, the same question keeps cropping up in my mind; how do I get a break down of the number objects by type that are contributing to this footprint; and which of those are f-reachable and those which aren't and hence can be collected. On numerous occasions I've performed a code inspection to ensure that I am not unnecessarily holding on objects longer than required and disposing of objects with the using construct. I have also recently looked at employing the CG.Collect method when I have released a large number of objects (for example held in a collection which has just been cleared). However, I am not so sure that this made that much difference, so I threw that code away. I am guessing that there are tools in sysinternals suite than can help to resolve these memory type quiestions but I am not sure which and how to use them. The alternative would be to pay for a third party profiling tool such as JetBrains dotTrace; but I need to make sure that I've explored the free options first before going cap in hand to my manager.

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