How effects found in "Autodesk Fluid FX" are implemented using OpenGL ES?
- by afds
How this kind of effects are technically implemented using OpenGL ES? Are they performing simulation on GPU (using Shaders) or CPU while using some smart vertex positioning and texturing? Why it appears so fast (in terms of performance)?
You might check the video of that app here: http://www.youtube.com/watch?v=F4KOk6QP6kQ
edit
Here is the presentation for the app: http://www.futuregameon.com/FGO2010_JosStam.pdf