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  • On which crowdsourced design site have you the best experience? (ie, crowdspring, mycroburst, etc)

    - by Darryl Hein
    I wasn't sure which site to ask this on (as Graphic Design hasn't reached beta yet), so I thought I would try here. I'm looking to have a couple logos and website designs done. I've had some great local designers, but each one has moved or gone else where so I keep having to look for new designers. My thought and realization in the last couple days is to go to a crowdsourced design site like crowdspring.com or mycroburst.com. Both of these sites look good, but I'm wondering what else is out there? Are there better ones and how have your experiences been them?

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  • Using Lazy<T> and abstract wrapper class to lazy-load complex system parameters

    - by DigiMortal
    .NET Framework 4.0 introduced new class called Lazy<T> and I wrote blog post about it: .Net Framework 4.0: Using System.Lazy<T>. One thing is annoying for me – we have to keep lazy loaded value and its value loader as separate things. In this posting I will introduce you my Lazy<T> wrapper for complex to get system parameters that uses template method to keep lazy value loader in parameter class. Problem with original implementation Here’s the sample code that shows you how Lazy<T> is usually used. This is just sample code, don’t focus on the fact that this is dummy console application. class Program {     static void Main(string[] args)     {         var temperature = new Lazy<int>(LoadMinimalTemperature);           Console.WriteLine("Minimal room temperature: " + temperature.Value);         Console.ReadLine();     }       protected static int LoadMinimalTemperature()     {         var returnValue = 0;           // Do complex stuff here           return true;     } } The problem is that our class with many lazy loaded properties will grow messy if it has all value loading code inside it. This code may be complex for more than one parameter and in this case it is better to use separate class for this parameter. Defining base class for parameters As a first step I will define base class for all lazy-loaded parameters. This class is wrapper around Lazy<T> and it also offers one template method that parameter classes have to override to provide loaded data. public abstract class LazyParameter<T> {     private Lazy<T> _lazyParam;       public LazyParameter()     {         _lazyParam = new Lazy<T>(Load);     }       protected abstract T Load();       public T Value     {         get { return _lazyParam.Value; }     } } It is also possible to extend Lazy<T> but I don’t prefer to do it as Lazy<T> has six constructors we have to take care of. Also I don’t like to expose Lazy<T> public interface to users of my parameter classes. Creating parameter class Now it’s time to create our first parameter class. Notice how few stuff we have in this class besides overridden Load() method. public class MinimalRoomTemperature : LazyParameter<int> {     protected override int Load()     {         var returnValue = 0;           // Do complex stuff here           return returnValue;     } } Using parameter class is simple. Here’s my test code. class Program {     static void Main(string[] args)     {         var parameter = new MinimalRoomTemperature();         Console.WriteLine("Minimal room temperature: " + parameter.Value);         Console.ReadLine();     } } Conclusion Lazy<T> is useful class that you usually don’t want to use outside from API-s. I like this class but I don’t like when people are using this class directly in application code. In this posting I showed you how to use Lazy<T> with wrapper class to get complex parameter loading code out from classes that use this parameter. We ended up with generic base class for parameters that you can also use as base for other similar classes (you have to find better name to base class in this case).

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  • Abstract class + Inheritance vs Interface

    - by RealityDysfunction
    Hello fellow programmers, I am reading a book on C# and the author is comparing Abstract classes and Interfaces. He claims that if you have the following "abstract class:" abstract class CloneableType { public abstract object Clone(); } Then you cannot do this: public class MiniVan : Car, CloneableType {} This, I understand. However he claims that because of this inability to do multiple inheritance that you should use an interface for CloneableType, like so: public interface ICloneable { object Clone(); } My question is, isn't this somewhat misleading, because you can create an abstract class which is "above" class Car with the method Clone, then have Car inherit that class and then Minivan will inherit Car with all these methods, CloneAble class - Car class - Minivan Class. What do you think? Thanks.

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  • Is there a Design Pattern for preventing dangling references?

    - by iFreilicht
    I was thinking about a design for custom handles. The thought is to prevent clients from copying around large objects. Now a regular handle class would probably suffice for that, but it doesn't solve the "dangling reference problem"; If a client has multiple handles of the same object and deletes the object via one of them, all the others would be invalid, but not know it, so the client could write or read parts of the memory he shouldn't have access to. Is there a design pattern to prevent this from happening? Two ideas: An observer-like pattern where the destructor of an object would notify all handles. "Handle handles" (does such a thing even exist?). All the handles don't really point to the object, but to another handle. When the object gets destroyed, this "master-handle" invalidates itself and therefore all that point to it.

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  • Why should I declare a class as an abstract class?

    - by Pied Piper
    I know the syntax, rules applied to abstract class and I want know usage of an abstract class Abstract class can not be instantiated directly but can be extended by other class What is the advantage of doing so? How it is different from an Interface? I know that one class can implement multiple interfaces but can only extend one abstract class. Is that only difference between an interface and an abstract class? I am aware about usage of an Interface. I have learned that from Event delegation model of AWT in Java. In which situations I should declare class as an abstract class? What is benefits of that?

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  • Class design for calling "the same method" on different classes from one place

    - by betatester07
    Let me introduce my situation: I have Java EE application and in one package, I want to have classes which will act primarily as cache for some data from database, for example: class that will hold all articles for our website class that will hold all categories etc. Every class should have some update() method, which will update data for that class from database and also some other methods for data manipulation specific for that data type. Now, I would like to call update() method for all class instances (there will be exactly one class instance for every class) from one place. What is the best design?

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  • Python: query a class's parent-class after multiple derivations ("super()" does not work)

    - by henry
    Hi, I have built a class-system that uses multiple derivations of a baseclass (object-class1-class2-class3): class class1(object): def __init__(self): print "class1.__init__()" object.__init__(self) class class2(class1): def __init__(self): print "class2.__init__()" class1.__init__(self) class class3(class2): def __init__(self): print "class3.__init__()" class2.__init__(self) x = class3() It works as expected and prints: class3.__init__() class2.__init__() class1.__init__() Now I would like to replace the 3 lines object.__init__(self) ... class1.__init__(self) ... class2.__init__(self) with something like this: currentParentClass().__init__() ... currentParentClass().__init__() ... currentParentClass().__init__() So basically, i want to create a class-system where i don't have to type "classXYZ.doSomething()". As mentioned above, I want to get the "current class's parent-class". Replacing the three lines with: super(type(self), self).__init__() does NOT work (it always returns the parent-class of the current instance - class2) and will result in an endless loop printing: class3.__init__() class2.__init__() class2.__init__() class2.__init__() class2.__init__() ... So is there a function that can give me the current class's parent-class? Thank you for your help! Henry -------------------- Edit: @Lennart ok maybe i got you wrong but at the moment i think i didn't describe the problem clearly enough.So this example might explain it better: lets create another child-class class class4(class3): pass now what happens if we derive an instance from class4? y = class4() i think it clearly executes: super(class3, self).__init__() which we can translate to this: class2.__init__(y) this is definitly not the goal(that would be class3.__init__(y)) Now making lots of parent-class-function-calls - i do not want to re-implement all of my functions with different base-class-names in my super()-calls.

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  • PHP Aspect Oriented Design

    - by Devin Dixon
    This is a continuation of this Code Review question. What was taken away from that post, and other aspect oriented design is it is hard to debug. To counter that, I implemented the ability to turn tracing of the design patterns on. Turning trace on works like: //This can be added anywhere in the code Run::setAdapterTrace(true); Run::setFilterTrace(true); Run::setObserverTrace(true); //Execute the functon echo Run::goForARun(8); In the actual log with the trace turned on, it outputs like so: adapter 2012-02-12 21:46:19 {"type":"closure","object":"static","call_class":"\/public_html\/examples\/design\/ClosureDesigns.php","class":"Run","method":"goForARun","call_method":"goForARun","trace":"Run::goForARun","start_line":68,"end_line":70} filter 2012-02-12 22:05:15 {"type":"closure","event":"return","object":"static","class":"run_filter","method":"\/home\/prodigyview\/public_html\/examples\/design\/ClosureDesigns.php","trace":"Run::goForARun","start_line":51,"end_line":58} observer 2012-02-12 22:05:15 {"type":"closure","object":"static","class":"run_observer","method":"\/home\/prodigyview\/public_html\/public\/examples\/design\/ClosureDesigns.php","trace":"Run::goForARun","start_line":61,"end_line":63} When the information is broken down, the data translates to: Called by an adapter or filter or observer The function called was a closure The location of the closure Class:method the adapter was implemented on The Trace of where the method was called from Start Line and End Line The code has been proven to work in production environments and features various examples of to implement, so the proof of concept is there. It is not DI and accomplishes things that DI cannot. I wouldn't call the code boilerplate but I would call it bloated. In summary, the weaknesses are bloated code and a learning curve in exchange for aspect oriented functionality. Beyond the normal fear of something new and different, what are other weakness in this implementation of aspect oriented design, if any? PS: More examples of AOP here: https://github.com/ProdigyView/ProdigyView/tree/master/examples/design

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  • How to use derived class shared variables in shared methods of base class

    - by KoolKabin
    Hi guys, I am trying to add shared members in derived classes and use that values in base classes... I have base class DBLayer public shared function GetDetail(byval UIN as integer) dim StrSql = string.format("select * from {0} where uin = {1}", tablename, uin) .... end function end class my derived class class User inherits dblayer public shared tabledname as string = "users" end class class item inherits dblayer public shared tabledname as string = "item" end class class category inherits dblayer public shared tabledname as string = "category" end class currently there is error using the tablename variable of derived class in base class but i want to use it... coz i dun know other techniques... if other solutions are better then u can post it or u can say how can i make it work? confused...

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  • Teacher demands excessive/unjustified use of Design Patterns

    - by SoboLAN
    I study computer science and I have a class called "Programming Techniques". Its purpose is to teach (us) good object oriented design principles. During the semester we have homeworks, programs that we must write to demonstrate what we've learned. The lab assistant demands for each of these homeworks that specific design patterns should be used. For example, the current homework is an application used for processing customer orders. We are demanded to use either "Factory Method" or "Abstract Factory" design patterns for this. It gets even worse: at the end of the semester we must write a program (something more complex) that must use at least one creational pattern, at least one structural pattern and at least one behavioural pattern. Is it normal to demand this ? I mean, forcing us to design our programs in such a way that a specific design pattern makes sense is just beyond what I consider ok. If I'm a car mechanic and have a huge tool box, then I will use a certain tool from that box if and when the situation demands it. Not more, not less. If my design of the application doesn't demand at all the use of "Abstract Factory" (for example), then why should I implement it ? I'm not sure yet if the senior lecturer agrees with what the lab assistant is demanding, but I want to talk to him about it and I need solid arguments to do so. How should I approach this problem with him ? PS: I'm sure there must be a better way to teach us these things. Maybe making us each week read about 3 design patterns and the next week giving us a test with small but specific programming or architectural situations/problems. The goal in that test would be to identify what design patterns would make sense and how they could be implemented. This way, he can see if we understand them. EDIT: These homeworks are not just 100-line programs, they have quite a lot of requirements and are fairly complicated. This is the reason we have about 2 - 3 weeks of deadline for each of them. I agree that practicing this is the best way to learn. But shouldn't smaller programs/applications be used for this ? Something just for demonstrating purposes. Not big programs with lots of requirements/classes/etc.

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  • Getting a design company to embrace the benefits of good development

    - by Toby
    I know there are already various topics discussing what we can do to get managers to buy into good development practices, but I was wondering if there are any specific things we can do to explain to designers that Web Development is more than just turning their design into a website. I want to try and push them to design based on progressive enhancement, responsive design and ajax but I think there is a trend to stick to the print based design principles, which is understandable as it is their background, but is frustrating to a dev.

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  • Making a design for a Problem [closed]

    - by Vaibhav Agarwal
    I have written many codes using OOPS and I am still to understand when is a code good enough to be accepted by experts. The thought procedure of every man is different and so is the design. My question is should I do something in particular to design my programs in such a way that they are good enough to be accepted by people. Other thing I have also read Head First Object Oriented Design but at last I feel that the way they design the problems is much different I would have designed them.

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  • How do you deal with design in Scrum?

    - by Seth
    How do you deal with design in Scrum? Do you still have well written design documents for each scrum iteration? Do you just do design notes featuring UML diagrams? Or do you just have well commented code? Each iteration may involve changing design so I just wanted to know how people capture this so new developers have an easy job of understanding the domain and getting on board as rapidly as possible.

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  • How do you deal with design in Scrum?

    - by Seth
    How do you deal with design in Scrum? Do you still have well written design documents for each scrum iteration? Do you just do design notes featuring UML diagrams? Or do you just have well commented code? Each iteration may involve changing design so I just wanted to know how people capture this so new developers have an easy job of understanding the domain and getting on board as rapidly as possible.

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  • Java Design Questions - Class, Function, Access Modifiers

    - by Ron
    I am newbie to Java. I have some design questions. Say I have a crawler application, that does the following: 1. Crawls a url and gets its content 2. Parses the contents 3. Displays the contents How do you decide between implementing a function or a class? -- Should the parser be a function of the crawler class, or should it be a class in itself, so it can be used by other applications as well? -- If it should be a class, should it be protected or public class? How do you decide between implementing a public or protected class? -- If I had to create a class to generate stats from the parsed contents for eg, should that class be protected (so only the crawler class can access it) or should it be public? Thanks Ron

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  • What is the rationale behind Apache Jena's *everything is an interface if possible* design philosophy?

    - by David Cowden
    If you are familiar with the Java RDF and OWL engine Jena, then you have run across their philosophy that everything should be specified as an interface when possible. This means that a Resource, Statement, RDFNode, Property, and even the RDF Model, etc., are, contrary to what you might first think, Interfaces instead of concrete classes. This leads to the use of Factories quite often. Since you can't instantiate a Property or Model, you must have something else do it for you --the Factory design pattern. My question, then, is, what is the reasoning behind using this pattern as opposed to a traditional class hierarchy system? It is often perfectly viable to use either one. For example, if I want a memory backed Model instead of a database-backed Model I could just instantiate those classes, I don't need ask a Factory to give me one. As an aside, I'm in the process of writing a library for manipulating Pearltrees data, which is exported from their website in the form of an RDF/XML document. As I write this library, I have many options for defining the relationships present in the Peartrees data. What is nice about the Pearltrees data is that it has a very logical class system: A tree is made up of pearls, which can be either Page, Reference, Alias, or Root pearls. My question comes from trying to figure out if I should adopt the Jena philosophy in my library which uses Jena, or if I should disregard it, pick my own design philosophy, and stick with it.

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  • Which is the better C# class design for dealing with read+write versus readonly

    - by DanM
    I'm contemplating two different class designs for handling a situation where some repositories are read-only while others are read-write. (I don't foresee any need to a write-only repository.) Class Design 1 -- provide all functionality in a base class, then expose applicable functionality publicly in sub classes public abstract class RepositoryBase { protected virtual void SelectBase() { // implementation... } protected virtual void InsertBase() { // implementation... } protected virtual void UpdateBase() { // implementation... } protected virtual void DeleteBase() { // implementation... } } public class ReadOnlyRepository : RepositoryBase { public void Select() { SelectBase(); } } public class ReadWriteRepository : RepositoryBase { public void Select() { SelectBase(); } public void Insert() { InsertBase(); } public void Update() { UpdateBase(); } public void Delete() { DeleteBase(); } } Class Design 2 - read-write class inherits from read-only class public class ReadOnlyRepository { public void Select() { // implementation... } } public class ReadWriteRepository : ReadOnlyRepository { public void Insert() { // implementation... } public void Update() { // implementation... } public void Delete() { // implementation... } } Is one of these designs clearly stronger than the other? If so, which one and why? P.S. If this sounds like a homework question, it's not, but feel free to use it as one if you want :)

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  • Estimating time for planning and technical design using Evidence Based Scheduling

    - by Turgs
    I'm at the beginning of a development project in a large organization. The Functional Requirements are currently being worked out and documented with our business stakeholders by our Enterprise Design department. I'm required to produce Technical Design Documents and manage the team to actually build the solution. I'm wanting to try Evidence Based Scheduling, but as I understand, part of that is breaking the job down into small tasks that are less than 14 hours in duration, which requires me to have already done the Technical Design. Therefore, can Evidence Based Scheduling only be used after the Technical Design has been done? How do you then plan and estimate the time it may take to come up with the Technical Design?

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  • SSIS Design Patterns Training in London 8-11 Sep!

    - by andyleonard
    A few seats remain for my course SQL Server Integration Services 2012 Design Patterns to be delivered in London 8-11 Sep 2014. Register today to learn more about: New features in SSIS 2012 and 2014 Advanced patterns for loading data warehouses Error handling The (new) Project Deployment Model Scripting in SSIS The (new) SSIS Catalog Designing custom SSIS tasks Executing, managing, monitoring, and administering SSIS in the enterprise Business Intelligence Markup Language (Biml) BimlScript ETL Instrumentation...(read more)

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  • What design pattern will you choose ?

    - by MemoryLeak
    I want to design a class, which contains a procedure to achieve a goal. And it must follow some order to make sure the last method, let's say "ExecuteIt", to behave correctly. in such a case, what design patter will you use ? which can make sure that the user must call the public method according some ordering. If you really don't know what I am saying, then can you share me some concept of choosing a design patter, or what will you consider while design a class?

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  • Plastic Clamshell Packaging Voted Worse Design Ever

    - by Jason Fitzpatrick
    We’ve all been there: frustrated and trying free a new purchase from it’s plastic clamshell jail. You’re not alone, the packaging design has been voted the worst in history. In a poll at Quora, users voted on the absolute worst piece of design work they’d encountered. Overwhelmingly, they voted the annoying-to-open clamshell design to the top. The author of the top comment/entry, Anita Shillhorn writes: “Design should help solve problems” — clamshells are supposed to make it harder to steal small products and easier for employees to arrange on display — but this packaging, she says, makes new ones, such as time wasted, frustration, and the little nicks and scrapes people incur as they just try to get their damn lightbulb out. This is a product designed for the manufacturers and the retailers, not the end users. There is even a Wikipedia page devoted to “wrap rage,” “the common name for heightened levels of anger and frustration resulting from the inability to open hard-to-remove packaging.” Hit up the link below for more entries in their worst-design poll. Before you go, if you’ve got a great tip for getting goods out of the plastic shell they ship in, make sure to share it in the comments. What Is The Worst Piece of Design Ever Done? [via The Atlantic] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • When is a glue or management class doing too much?

    - by jprete
    I'm prone to building centralized classes that manage the other classes in my designs. It doesn't store everything itself, but most data requests would go to the "manager" first. While looking at an answer to this question I noticed the term "God Object". Wikipedia lists it as an antipattern, understandably. Where is the line between a legitimate glue class, or module, that passes data and messages from place to place, and a class that is doing too much?

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  • class inheretence of a attribute which is itself a class

    - by alex
    i have a class which inherets a attribute from a super-class. this attribute is a class itself. class classA(superClass): def func(self,x): if self.attributeB is None: do somthing and in the other class i have class superClass: self.attributB = classB() i get the error AttributeError: class classA has no attribute 'attributeB' when i access the attribute like i showed but if on command line i can see it works, x = classA() x.attributeB is None True so the test works. whats going on in the above code?

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  • Is context inheritance, as shown by Head First Design Patterns' Duck example, irrelevant to strategy pattern?

    - by Korey Hinton
    In Head First Design Patterns it teaches the strategy pattern by using a Duck example where different subclasses of Duck can be assigned a particular behavior at runtime. From my understanding the purpose of the strategy pattern is to change an object's behavior at runtime. Emphasis on "an" meaning one. Could I further simplify this example by just having a Duck class (no derived classes)? Then when implementing one duck object it can be assigned different behaviors based on certain circumstances that aren't dependent on its own object type. For example: FlyBehavior changes based on the weather or QuackBehavior changes based on the time of day or how hungry a duck is. Would my example above constitute the strategy pattern as well? Is context inheritance (Duck) irrelevant to the strategy pattern or is that the reason for the strategy pattern? Here is the UML diagram from the Head First book:

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  • When modeling a virtual circuit board, what is the best design pattern to check for cycles?

    - by Wallace Brown
    To make it simple assume you have only AND and OR gates. Each has two inputs and one output. The output of two inputs can be used as an input for the next gate For example: A AND B - E C AND D - F E OR F - G Assuming an arbitrary number of gates, we want to check if the circuit ever connects back into itself at an earlier state? For example: E AND F - A This should be illegal since it creates an endless cycle. What design pattern would best be able to check for these cycles?

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