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  • Is a full html page needed when loading a page with jQuery mobile?

    - by Vincent Hiribarren
    I am currently looking at jQuery mobile and its system of loading web pages with XmlHttpRequest. Thanks to that it is possible to automatically perform transition animations between two pages, for instance. However, something is not clear to me. If I understand correctly, each new page of a jQuery mobile powered website is injected in the DOM of the initial web page. The documentation of jQuery mobile even tells that because of this mechanism, the <title> tag of new webpages are not taken into account. So, in a way, if my initial webpage A.html loads a page B.html, I would tend to think that the webpage B.html does not need to have a full HTML grammar with the <html>, <head> or <body> tags. My page B.html could directly begin with a <div> element. Am I right?Is a full html page needed when loading a HTML page with jQuery mobile?What are the pros and cons about having a webpage with a wrong/truncated HTML syntax (appart that this page should not be accessed directly but through the main page)?

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  • Loading dynamic content and rewrite URL on Hashchange event with Jquery Mobile

    - by user3611500
    I'm building a mobile version for my website using Jquery Mobile API. The framework provides automate AJAX navigation processing. But as far as i know it require "real" pages for loading purpose. What i want to do is override the automate navigation process of it and process the hashchange on my own. But i can't not rewrite the url using window.hashChange, which is running well on my non-mobile website version : $(function () { $(window).off().hashchange(function () { if (location.hash.length > 1) { PageSelect(); } }); $(window).hashchange(); }); I just only want to take advantage on jquery mobile interfaces, i don't want anything with its automate ajax navigation stuff ! I tried to disable it using ajaxEnabled() but got no luck.

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  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

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  • Will ranking be affected with a mobile XML sitemap for a mobile site with canonical URLs?

    - by Emil Rasmussen
    We have a site with both a desktop version and a mobile version. Most of the content are the same and both versions have the same URL, but the HTML generated is device specific. Looking at Google's recommendations for smartphone-optimized sites, one could get the impression that the mobile xml sitemap is only for sites with different URLs. Will ranking be affected - negatively or positively - if we add a mobile xml sitemap that effectively will be a duplicate of the desktop sitemap?

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  • Growing mobile developers inside a web development org

    - by Arkaaito
    I work for a "mature web startup" as a web developer (mainly using PHP). Our main site has about 8 million registered members at the moment. However, the site is basically impossible to use on anything that's not a real computer. One of our most-requested features, if not the most requested, is a mobile app or mobile version of the site. I think we need to do it. Management thinks we need to do it. In fact, everyone in the company thinks we need to do it. But it's nigh impossible to hire someone with iPhone/Android skills in the present market. I'm the only person at the company with any level of mobile development experience currently, and I'm not that good (yet), so I'm seeking comments on how to bootstrap a capacity for mobile development. Anything from general tips (should I focus on developing my personal skills first or try to pick up a more experienced mobile dev?) to specific recommendations on training, etc., may be helpful, as long as it doesn't reduce to "sucks to be you." :-)

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  • Will ranking be affected with a mobile XML sitemap for a mobile site with the same URLs as the desktop site?

    - by Emil Rasmussen
    We have a site with both a desktop version and a mobile version. Most of the content are the same and both versions have the same URL, but the HTML generated is device specific. Looking at Google's recommendations for smartphone-optimized sites, one could get the impression that the mobile xml sitemap is only for sites with different URLs. Will ranking be affected - negatively or positively - if we add a mobile xml sitemap that effectively will be a duplicate of the desktop sitemap?

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  • Mobile and Social for Retail

    - by David Dorf
    I've got two speaking gigs in the next few weeks, so I thought I'd preview both here. First I'll be at eTail West on February 24th to talk about mobile. I'll be previewing a new study of how shoppers are using mobile phones. Here's a sneak peek at one of the slides: It should be no surprise that as more consumers adopt smartphones, more are finding ways to use them to help with shopping. Sometimes that's to find a store, download a coupon, or do price comparisons. I'll also be discussing the NRF Mobile Blueprint, and will walk through an example of mobile impacting the in-store experience. Retailers need to look upon mobile as the method of bringing the digital assets of e-commerce into the aisles to enhance shopping. On March 9th I'll be at NRF Innovate co-presenting with Jon Kubo of Wet Seal on social strategies. Jon is a retail innovation rock-star and I always learn something new from every conversation with him. Below is a another slide preview: I cheated a little on the top 10 most popular retailer pages by not including Victoria's Secret Pink. VC is already represented, so I didn't include them a second time. The most interesting statistic I found was that the average user spends 55 minutes on Facebook a day. Wow! I also decided to use the old "Like" and "Fan" icons just because I like them better (pun intended). Wet Seal has been collecting interesting statistics on liked products, so I hope Jon will share lots (I'm on a roll). Hope to see you at both events.

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  • multilingual mobile site and google seo [closed]

    - by kollo
    Possible Duplicate: How should I structure my urls for both SEO and localization? What's the preferred SEO compliance for a mobile website that is multilingual ? I have - web: en: http://mysite.com fr: http://fr.mysite.com es: http://es.mysite.com mobi: http://m.mysite.com Should I use http://m.fr.mysite.com for my mobile french version ? Nothing is specified on google blog for mobile : http://googlewebmastercentral.blogspot.co.uk/2011/12/new-markup-for-multilingual-content.html

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  • Any mobile-friendly Credit Card billing solutions for mobile sites similar to Bango?

    - by Programmer
    Are there any mobile-friendly Credit Card billing solutions for mobile sites similar to Bango? The advantages of Bango I have seen compared to regular Credit Card solutions that make it considerably "mobile-friendly" are: 1) It does not require the user to enter their full name and billing address to make a payment. The user is only required to enter their Credit Card number, expiration date, and CVC code (if they are in the U.S., they will also have to enter their Zip Code). That is significantly less input than is normally required for Credit Card payments, which is a big plus on small mobile key pads. After a user makes an initial Credit Card payment, their details are stored by Bango, and the next time the user needs to make a payment with the same Credit Card, they just have to click a single link and it processes the payment on their stored Credit Card. Needless to say, this is very convenient for mobile users as it is analogous to Direct Carrier Billing as far as the user is concerned since they won't need to input any details. The downside with Bango is that their fees are higher than others, all payments must be processed via their site and branding, there is a high minimum ($1.99) and a low maximum ($30) on how much you can charge users, and you need to pay a monthly fee on top of the high transaction costs. It is due to the downsides mentioned above that I am looking for an alternative solution that also does the advantages 1) and 2) above. Is there anything like that? I looked at JunglePay and they do neither 1) nor 2).

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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Managing large downloadable content on mobile devices

    - by larromba
    This is a general question of how to best manage large downloadable content on mobile devices. Lets consider a situation whereby a mobile app needs to download a number of very large content items, like HD videos, that are over 500MB but under 2GB. Now, lets assume this content delivery system should be scalable. Would it be a fair assumption that: A reputable cloud service would be needed - if so, what is a reliable and cost effective cloud service for mobile devices based on anyone's experience? Large content downloads should only be attempted over a wifi connection, so the end user doesn't incur large costs, e.g. when travelling. Downloads should carry on in the background if possible, as the user won't want to wait in an app for long periods. If the downloads don't finish, or the OS quits the app, all downloads should carry on when the app is next activated? Are there any other pitfalls anyone may have experienced when managing large content on mobile devices? Thanks.

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  • Mobile Game Engine

    - by Jason Crosby
    I am trying to track down a game engine for developing mobile games for ios and android. I have been looking for weeks now and havent found what i am looking for. I like jmonkey engine for making desktop games. Its easy to use and it comes with everything you need. Its more that just some libraries. I'm looking for something similar for developing mobile games. I'd like it to be easy to use and have everything included not just a collection of libraries. And I would prefer to write in c++. I'm not looking for "the best". I'm just looking for some engines that match my criteria so I can try them out and see which one works best for me.

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  • Looking for an approach to program a mobile website for any device. Are there any?

    - by ChrisBenyamin
    My wish is to know how I can program a mobile website, that fit to all mobile phones. Are there any special approaches to recognize a device and render the code according to it? Which tools and coding languages are required? My first thought was to hold the website in XML, which would be parsed depending on the device. You have to consider old phones, even devices with only wap support. For example: The mobile website has to recognize Nokia N75 and render/send the code that looks optimal for this device. Same thing with an iPhone or a Motorola Razr.

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  • ADF updates: mobile virtual developer day & ADF Mobile 1 day Workshop & ADF Architecture TV

    - by JuergenKress
    ADF Mobile Virtual Developer Day Sessions - YouTube ADF Architecture TV – flows WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum WikiTechnorati Tags: adf,ADF Architecture,ADF education,virtual developer day,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • What would a start-to-finish development procedure would look like?

    - by Tom Busby
    I have a problem that my developer friends share. We recently left university and find ourselves either end up working for a firm which already has good procedures (TDD, automated testing, proper agile development, etc) or working for a firm which doesn't. I want to learn some of these vital skills and get a grip on what a complete start-to-finish development procedure would look like. What differences would be between a smaller project, and a long term project with many team members.

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  • What Interface Toolkit is being recommended for Ubuntu on Nexus7/Mobile Devices?

    - by Baggers
    I understand this is a may be a very premature question given that the current build is for testing Ubuntu Core, but I have just bought a Nexus7 to join in with this Ubuntu on mobile adventure and can't help wanting to start writing some apps! I haven't really dabbled with either GTK or QT for touch apps yet and, having seen that Ubuntu TV is using Nux, I wondered what people on AskUbuntu-land would recommend. Hope someone out there know this! Cheers

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  • Mobile HCM: It’s not the future, it is right now

    - by Natalia Rachelson
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} A guest post by Steve Boese, Director Product Strategy, Oracle I’ll bet you reached for your iPhone or Android or BlackBerry and took a quick look at email or Facebook or last night’s text messages before you even got out of bed this morning. Come on, admit it, it’s ok, you are among friends here. See, feel better now? But seriously, the incredible growth and near-ubiquity of increasingly powerful, capable, and for many of us, essential in our daily lives mobile devices has profoundly changed the way we communicate, consume information, socialize, and more and more, conduct business and get our work done. And if you doubt that profound change has happened, just think for a moment about the last time you misplaced your iPhone.  The shivers, the cold sweats, the panic... We have all been there. And indeed your personal experiences with mobile technology echoes throughout the world - here are a few data points to consider: Market research firm IDC estimates 1.8 billion mobile phones will be shipped in 2012. A recent Pew study reports 46% of Americans own a smartphone of some kind. And finally in the USA, ownership of tablets like the iPad has doubled from 10% to 19% in the last year. So truly for the Human Resources leader, the question is no longer, ‘Should HR explore ways to exploit mobile devices and their always-on nature to better support and empower the modern workforce?’, but rather ‘How can HR best take advantage of smartphone and tablet capability to provide information, enable transactions, and enhance decision making?’. Because even though moving HCM applications to mobile devices seems inherently logical given today’s fast-moving and mobile workforces, and its promise to deliver incredible value to the organization, HR leaders also have to consider many factors before devising their Mobile HCM strategy and embarking on mobile HR technology projects. Here are just some of the important considerations for HR leaders as you build your strategies and evaluate mobile HCM solutions: Does your organization provide mobile devices to the workforce today, and if so, will the current set of deployed devices have the necessary capability and ecosystems to support your mobile HCM initiatives? Will you allow workers to use or bring their own mobile devices, (commonly abbreviated as ‘BYOD’), and if so are your IT and Security organizations in agreement and capable of supporting that strategy? Do you know which workers need access to mobile HCM applications? Often mobile HCM capability flows down in an organization, with executives and other ‘road-warrior’ types having the most immediate needs, followed by field sales staff, project managers, and even potential job candidates. But just as an organization will have to spend time understanding ‘who’ should have access to mobile HCM technology, the ‘what’ of the way the solutions should be deployed to these groups will also vary. What works and makes sense for the executive, (company-wide dashboards and analytics on an iPad), might not be as relevant for a retail store manager, (employee schedules, location-level sales and inventory data, transaction approvals, etc.). With Oracle Fusion HCM, we are taking an approach to mobile HR that encompasses not just the mobile solution needs for the various types of worker, but also incorporates the fundamental attributes of great mobile applications - the ability to support end-to-end transactions, apps that respond with lightning-fast speed, with functions that are embedded in a worker’s daily activities, and features that can be mashed-up easily with other business areas like Finance and CRM. Finally, and perhaps most importantly for the Oracle Fusion HCM team, delivering mobile experiences that truly enhance, enable, and empower the mobile workforce, and deliver on the design mantras of the best-in-class consumer applications, continues to shape and drive design decisions. Mobile is no longer the future, it is right now, and the cutting-edge HR leader of today will need to consider how mobile fits her HCM technology strategy from here on out. You can learn more about our ideas and plans for Oracle Fusion HCM mobile solutions at https://fusiontap.oracle.com/.

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  • Organizational characteristics that impact the selection of Development Methodology concepts applied to a project

    Based on my experience, no one really follows a specific methodology exactly as it is formally designed. In fact, the key concepts of a few methodologies are usually combined to form a hybrid methodology for each project based on the current organizational makeup and the project need/requirements to be accomplished. Organizational characteristics that impact the selection of methodology concepts applied to a project. Prior subject knowledge pertaining to a project can be critical when deciding on what methodology or combination of methodologies to apply to a project. For example, if a project is very straight forward, and the development staff has experience in developing  that are similar, then the waterfall method could possibly be the best choice because little to no research is needed  in order to complete the project tasks and there is very little need for changes to occur.  On the other hand, if the development staff has limited subject knowledge or the requirements/specification of the project could possibly change as the project progresses then the use of spiral, iterative, incremental, agile, or any combination would be preferred. The previous methodologies used by an organization typically do not change much from project to project unless the needs of a project dictate differently. For example, if the waterfall method is the preferred development methodology then most projects will be developed by the waterfall method. Depending on the time allotted to a project each day can impact the selection of a development methodology. In one example, if the staff can only devote a few hours a day to a project then the incremental methodology might be ideal because modules can be added to the final project as they are developed. On the other hand, if daily time allocation is not an issue, then a multitude of methodologies could work well for a project. Project characteristics that impact the selection of methodology concepts applied to a project. The type of project being developed can often dictate the type of methodology used for the project. Based on my experience, projects that tend to have a lot of user interaction, follow a more iterative, incremental, or agile approach typically using a prototype that develops into a final project. These methodologies desire back and forth communication between users, clients, and developers to allow for requirements to change and functionality to be enhanced. Conversely, limited interaction applications or automated services can still sometimes get away with using the waterfall or transactional approach. The timeline of a project can also force an organization to prefer a particular methodology over the rest. For instance, if the project must be completed within 24 hours, then there is very little time for discussions back and forth between clients, users and the development team. In this scenario, the waterfall method would be perfect because the only interaction with the client occurs prior to a development project to outline the system requirements, and the development team can quickly move through the software development stages in order to complete the project within the deadline. If the team had more time, then the other methodologies could also be considered because there is more time for client and users to review the project and make changes as they see fit, and/or allow for more time to review the project in order to enhance the business performance and functionality. Sometimes the client and or user involvement can dictate the selection of methodologies applied to a project. One example of this is if a client is highly motivated to get a project completed and desires to play an active part in the development process then the agile development approach would work perfectly with this client because it allows for frequent interaction between clients, users and the development team. The inverse of this situation is a client that just wants to provide the project requirements and only wants to get involved when the project is to be delivered. In this case the waterfall method would work well because there is no room for changes and no back and forth between the users, clients or the development team.

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  • Getting out of web-development before I make a huge investment? [closed]

    - by zhenka
    I am still in college. I've been doing web-app development for about a year now and I'm growing to hate it more and more. The whole thing feels like a huge hack and I am loosing my interest in programming because of it. Too much time is spent on learning tricks and libraries in javascript/css/html and battling the statelessness of it all. I don't so much mind back-end development, I just hate ALL of the frontend technology stack. What attracted me to programming was software architecture. I love design patterns, clean code, etc... I just feel like there is a lot more to play with in that regard in other forms of development. Moreover I feel like by becoming a Java or .Net expert I will be able to do A LOT more in terms of career choices. I would be able to do anything from server-side to desktop to mobile, but ruby, javascript, php, css etc... makes me completely unemployable in any other sub-domain of SE. Plus most of the learning on web seems to be technology tricks rather then becoming a better developer and expanding one's mind. Should I get out of it and start coding side mobile projects before I invest too much into it? Does anyone have any advice or perhaps share this feeling and moved out of it successfully? Thanks!

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  • Focusing on Mobile @ Oracle OpenWorld

    - by Carlos Chang
    Plenty of exciting trends in the industry today: Cloud, Big Data, Mobile, etc. The first two are amazing of course, but for me, it's mobile, mobile and... MOBILE.   Why? Think back to the mozilla browser (Marc Andreessen's mozilla, not today's mozilla.org), Netscape and the nascent beginnings of the World Wide Web. Amazing times. Companies were just starting to set up their home pages, basic HTML, hyperlinks, images, ooooh, aaaah.  Yahoo! was *the* search engine back then. :-\   Anywhoo, I would pose that mobile today, we are in a similar junction. Sure, there's millions of apps on Apple's App Store and Google Play, but within the enterprise, it's just getting started. I'm talking about going beyond the simple, tactical apps such as calendaring, contacts or directory service lookup. And while mobile first a common mantra, I'm referring to mobile plus which includes and looks upon the whole enterprise holistically and adds new parameters, such as your GPS location, perhaps even your vital signs. (Apple's health kit?)  Everything is going mobile. Everything connected. But with the enterprise - scalability, security, integration, app management, user management, etc. Amazing times ahead. Ok, got that off my mind. Oracle OpenWorld 2014 - Going Mobile!  If you're coming to the big dance, I've highlighted some key mobile sessions below. And if you see me around, and there's a bar within reach, high five me for a beer. I mean, if you read this far, and didn't already jump to the list below, I think you deserve one.   Cheers!  Monday, 9/29/14 at 10:15 AM - General Session: Time for You to Rethink Mobile? Oracle Mobile Strategy and Roadmap Tuesday, 9/30/14 @ 12:00 PM; MW3020 - Develop and Deploy Mobile Applications with Oracle’s Mobile Wednesday, 10/1/2014 @10:15 AM; MW 3022 Introduction to Oracle Mobile Application Framework Wednesday, 10/1/2014 @11:30 AM Accelerate Enterprise Mobility with Oracle Mobile Cloud Service Click here to view the complete Focus on Mobile sessions at this years Oracle OpenWorld 2014, and don't forget to follow @OracleMobile on Twitter. 

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  • Which screen resolution should I target for modern mobile phones? [closed]

    - by tugberk
    Possible Duplicate: Building for different screen sizes I am developing a site which needs to work on mobiles as well. I avoid specifying width and height by pixel. Mostly I am using percent for that but sometimes I need a specific area. for example, 300px div element. Which screen resolution should I target for modern mobile phones in general? I know it varies but what is the higher number. Most of my concerns are iPhone, Windows Phone and Android.

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  • Multi-Resolution Mobile Development

    - by user2186302
    I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on hopefully being able to get the game working on iphones and most android devices. I am using Haxe along with OpenFL and HaxeFlixel for development. My question is: What resolution should I design the game in initially and/or what is the best way to develop a game for multiple resolutions. I have found multiple different methods, the best, in my opinion, being strategy 3 on this page: http://wiki.starling-framework.org/manual/multi-resolution_development. However I have some questions about this. First, what would the best base resolution to use be, the guide suggests 240*320 which seems alright to me, although if I chose to use pixel graphics as I most probably will given I'm using HaxeFlixel, I'm not sure if they'll look too blocky on larger screens which I'm not even sure is a problem as it might still look alright. (Honestly, not sure about that and if anyone has any examples of games that use this method and look nice). Finally, please feel free to share whatever methods you use and think is best. For example, HaxeFlixel has a scaling feature that scales the game to fit the exact screen size, but I'm afraid that would lead to blurry and improperly scaled graphics since it would scale by non-integers. But, I'm not sure how noticeable a problem that may or may not be. Although from experience I'm pretty sure it won't look nice and currently I do not think I'm going to go for this option. So, I would really appreciate any help on this subject. Thank you in advance.

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