Search Results

Search found 413 results on 17 pages for 'mov'.

Page 6/17 | < Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >

  • The DOS DEBUG Environment

    - by MarkPearl
    Today I thought I would go back in time and have a look at the DEBUG command that has been available since the beginning of dawn in DOS, MS-DOS and Microsoft Windows. up to today I always knew it was there, but had no clue on how to use it so for those that are interested this might be a great geek party trick to pull out when you want the awe the younger generation and want to show them what “real” programming is about. But wait, you will have to do it relatively quickly as it seems like DEBUG was finally dumped from the Windows group in Windows 7. Not to worry, pull out that Windows XP box which will get you even more geek points and you can still poke DEBUG a bit. So, for those that are interested and want to find out a bit about the history of DEBUG read the wiki link here. That all put aside, lets get our hands dirty.. How to Start DEBUG in Windows Make sure your version of Windows supports DEBUG. Open up a console window Make a directory where you want to play with debug – in my instance I called it C221 Enter the directory and type Debug You will get a response with a – as illustrated in the image below…   The commands available in DEBUG There are several commands available in DEBUG. The most common ones are A (Assemble) R (Register) T (Trace) G (Go) D (Dump or Display) U (Unassemble) E (Enter) P (Proceed) N (Name) L (Load) W (Write) H (Hexadecimal) I (Input) O (Output) Q (Quit) I am not going to cover all these commands, but what I will do is go through a few of them briefly. A is for Assemble Command (to write code) The A command translates assembly language statements into machine code. It is quite useful for writing small assembly programs. Below I have written a very basic assembly program. The code typed out is as follows mov ax,0015 mov cx,0023 sub cx,ax mov [120],al mov cl,[120]A nop R is for Register (to jump to a point in memory) The r command turns out to be one of the most frequent commands you will use in DEBUG. It allows you to view the contents of registers and to change their values. It can be used with the following combinations… R – Displays the contents of all the registers R f – Displays the flags register R register_name – Displays the contents of a specific register All three methods are illustrated in the image above T is for Trace (To execute a program step by step) The t command allows us to execute the program step by step. Before we can trace the program we need to point back to the beginning of the program. We do this by typing in r ip, which moves us back to memory point 100. We then type trace which executes the first line of code (line 100) (As shown in the image below starting from the red arrow). You can see from the above image that the register AX now contains 0015 as per our instruction mov ax,0015 You can also see that the IP points to line 0103 which has the MOV CX,0023 command If we type t again it will now execute the second line of the program which moves 23 in the cx register. Again, we can see that the line of code was executed and that the CX register now holds the value of 23. What I would like to highlight now is the section underlined in red. These are the status flags. The ones we are going to look at now are 1st (NV), 4th (PL), 5th (NZ) & 8th (NC) NV means no overflow, the alternate would be OV PL means that the sign of the previous arithmetic operation was Plus, the alternate would be NG (Negative) NZ means that the results of the previous arithmetic operation operation was Not Zero, the alternate would be ZR NC means that No final Carry resulted from the previous arithmetic operation. CY means that there was a final Carry. We could now follow this process of entering the t command until the entire program is executed line by line. G is for Go (To execute a program up to a certain line number) So we have looked at executing a program line by line, which is fine if your program is minuscule BUT totally unpractical if we have any decent sized program. A quicker way to run some lines of code is to use the G command. The ‘g’ command executes a program up to a certain specified point. It can be used in connection with the the reset IP command. You would set your initial point and then run the G command with the line you want to end on. P is for Proceed (Similar to trace but slightly more streamlined) Another command similar to trace is the proceed command. All that the p command does is if it is called and it encounters a CALL, INT or LOOP command it terminates the program execution. In the example below I modified our example program to include an int 20 at the end of it as illustrated in the image below… Then when executing the code when I encountered the int 20 command I typed the P command and the program terminated normally (illustrated below). D is for Dump (or for those more polite Display) So, we have all these assembly lines of code, but if you have ever opened up an exe or com file in a text/hex editor, it looks nothing like assembly code. The D command is a way that we can see what our code looks like in memory (or in a hex editor). If we examined the image above, we can see that Debug is storing our assembly code with each instruction following immediately after the previous one. For instance in memory address 110 we have int and 111 we have 20. If we examine the dump of memory we can see at memory point 110 CD is stored and at memory point 111 20 is stored. U is for Unassemble (or Convert Machine code to Assembly Code) So up to now we have gone through a bunch of commands, but probably one of the most useful is the U command. Let’s say we don’t understand machine code so well and so instead we want to see it in its equivalent assembly code. We can type the U command followed by the start memory point, followed by the end memory point and it will show us the assembly code equivalent of the machine code. E is for a bunch of things… The E command can be used for a bunch of things… One example is to enter data or machine code instructions directly into memory. It can also be used to display the contents of memory locations. I am not going to worry to much about it in this post. N / L / W is for Name, Load & Write So we have written out assembly code in debug, and now we want to save it to disk, or write it as a com file or load it. This is where the N, L & W command come in handy. The n command is used to give a name to the executable program file and is pretty simple to use. The w command is a bit trickier. It saves to disk all the memory between point bx and point cx so you need to specify the bx memory address and the cx memory address for it to write your code. Let’s look at an example illustrated below. You do this by calling the r command followed by the either bx or cx. We can then go to the directory where we were working and will see the new file with the name we specified. The L command is relatively simple. You would first specify the name of the file you would like to load using the N command, and then call the L command. Q is for Quit The last command that I am going to write about in this post is the Q command. Simply put, calling the Q command exits DEBUG. Commands we did not Cover Out of the standard DEBUG commands we covered A, T, G, D, U, E, P, R, N, L & W. The ones we did not cover were H, I & O – I might make mention of these in a later post, but for the basics they are not really needed. Some Useful Resources Please note this post is based on the COS2213 handouts for UNISA A Guide to DEBUG - http://mirror.href.com/thestarman/asm/debug/debug.htm#NT

    Read the article

  • What makes signed integers behave differently?

    - by 000
    In this example of x86_64 hex/disassembled code I see: 48B80000000000000000 mov rax, 0x0 Signed Byte 52 Unsigned Byte 52 Signed Short 14388 Unsigned Short 14388 Signed Int 943863860 Unsigned Int 943863860 Signed Int64 3472328296363079732 Unsigned Int64 3472328296363079732 Float 4.630555e-05 Double 1.39804332763832e-76 String 48B80000000000000000 which to me appears to have the same functionality as: 48C7C000000000 mov rax, 0x0 48C7C000000000 Signed Byte 52 Unsigned Byte 52 Signed Short 14388 Unsigned Short 14388 Signed Int 927152180 Unsigned Int 927152180 Signed Int64 3472328377950746676 Unsigned Int64 3472328377950746676 Float 1.163599e-05 Double 1.39806836023098e-76 String 48C7C000000000 How is the first example treated differently from the second example?

    Read the article

  • ffmpeg - creating DNxHD MFX files with alphas

    - by Hugh
    Hi all, I'm struggling with something in FFMpeg at the moment... I'm trying to make DNxHD 1080p/24, 36Mb/s MXF files from a sequence of PNG files. My current command-line is: ffmpeg -y -f image2 -i /tmp/temp.%04d.png -s 1920x1080 -r 24 -vcodec dnxhd -f mxf -pix_fmt rgb32 -b 36Mb /tmp/temp.mxf To which ffmpeg gives me the output: Input #0, image2, from '/tmp/temp.%04d.png': Duration: 00:00:01.60, start: 0.000000, bitrate: N/A Stream #0.0: Video: png, rgb32, 1920x1080, 25 tbr, 25 tbn, 25 tbc Output #0, mxf, to '/tmp/temp.mxf': Stream #0.0: Video: dnxhd, yuv422p, 1920x1080, q=2-31, 36000 kb/s, 90k tbn, 24 tbc Stream mapping: Stream #0.0 -> #0.0 [mxf @ 0x1005800]unsupported video frame rate Could not write header for output file #0 (incorrect codec parameters ?) There are a few things in here that concern me: The output stream is insisting on being yuv422p, which doesn't support alpha. 24fps is an unsupported video frame rate? I've tried 23.976 too, and get the same thing. I then tried the same thing, but writing to a quicktime (still DNxHD, though) with: ffmpeg -y -f image2 -i /tmp/temp.%04d.png -s 1920x1080 -r 24 -vcodec dnxhd -f mov -pix_fmt rgb32 -b 36Mb /tmp/temp.mov This gives me the output: Input #0, image2, from '/tmp/1274263259.28098.%04d.png': Duration: 00:00:01.60, start: 0.000000, bitrate: N/A Stream #0.0: Video: png, rgb32, 1920x1080, 25 tbr, 25 tbn, 25 tbc Output #0, mov, to '/tmp/1274263259.28098.mov': Stream #0.0: Video: dnxhd, yuv422p, 1920x1080, q=2-31, 36000 kb/s, 90k tbn, 24 tbc Stream mapping: Stream #0.0 -> #0.0 Press [q] to stop encoding frame= 39 fps= 9 q=1.0 Lsize= 7177kB time=1.62 bitrate=36180.8kbits/s video:7176kB audio:0kB global headers:0kB muxing overhead 0.013636% Which obviously works, to a certain extent, but still has the issue of being yuv422p, and therefore losing the alpha. If I'm going to QuickTime, then I can get what I need using Shake, but my main aim here is to be able to generate .mxf files. Any thoughts? Thanks

    Read the article

  • ffmpeg - creating DNxHD MFX files with alphas

    - by Hugh
    I'm struggling with something in FFMpeg at the moment... I'm trying to make DNxHD 1080p/24, 36Mb/s MXF files from a sequence of PNG files. My current command-line is: ffmpeg -y -f image2 -i /tmp/temp.%04d.png -s 1920x1080 -r 24 -vcodec dnxhd -f mxf -pix_fmt rgb32 -b 36Mb /tmp/temp.mxf To which ffmpeg gives me the output: Input #0, image2, from '/tmp/temp.%04d.png': Duration: 00:00:01.60, start: 0.000000, bitrate: N/A Stream #0.0: Video: png, rgb32, 1920x1080, 25 tbr, 25 tbn, 25 tbc Output #0, mxf, to '/tmp/temp.mxf': Stream #0.0: Video: dnxhd, yuv422p, 1920x1080, q=2-31, 36000 kb/s, 90k tbn, 24 tbc Stream mapping: Stream #0.0 -> #0.0 [mxf @ 0x1005800]unsupported video frame rate Could not write header for output file #0 (incorrect codec parameters ?) There are a few things in here that concern me: The output stream is insisting on being yuv422p, which doesn't support alpha. 24fps is an unsupported video frame rate? I've tried 23.976 too, and get the same thing. I then tried the same thing, but writing to a quicktime (still DNxHD, though) with: ffmpeg -y -f image2 -i /tmp/temp.%04d.png -s 1920x1080 -r 24 -vcodec dnxhd -f mov -pix_fmt rgb32 -b 36Mb /tmp/temp.mov This gives me the output: Input #0, image2, from '/tmp/1274263259.28098.%04d.png': Duration: 00:00:01.60, start: 0.000000, bitrate: N/A Stream #0.0: Video: png, rgb32, 1920x1080, 25 tbr, 25 tbn, 25 tbc Output #0, mov, to '/tmp/1274263259.28098.mov': Stream #0.0: Video: dnxhd, yuv422p, 1920x1080, q=2-31, 36000 kb/s, 90k tbn, 24 tbc Stream mapping: Stream #0.0 -> #0.0 Press [q] to stop encoding frame= 39 fps= 9 q=1.0 Lsize= 7177kB time=1.62 bitrate=36180.8kbits/s video:7176kB audio:0kB global headers:0kB muxing overhead 0.013636% Which obviously works, to a certain extent, but still has the issue of being yuv422p, and therefore losing the alpha. If I'm going to QuickTime, then I can get what I need using Shake, but my main aim here is to be able to generate .mxf files. Any thoughts? Thanks

    Read the article

  • clearTimeout not working as expected

    - by user543314
    Javascript sliding menu stay open. clearTimeout not working as expected -can you help me please <html> <head> <style> #Menu1 {position:absolute; top:-190px; left:150px; font-size:15px;visibility:visible; background-color:#D0BCFE; width:114px;z-index:0;border-style:solid; } #Menu2 {position:absolute; top:-190px; left:580px; font-size:15px;visibility:visible; background-color:#D0BCFE; width:114px;z-index:0;border-style:solid; } #Menu3 {position:absolute; top:-190px; left:1005px; font-size:15px;visibility:visible; background-color:#D0BCFE; width:114px;z-index:0;border-style:solid; } TD.TDHREFMENUS{font-size:20;color:red;position:relative;z-index:0;background-color:#C4ABFE;border-style:solid;width:114px;} </style> <script> var stopUp=null; var stopDown=null; var mov=-143; var on; function down(id){ if (!on){ on=true; clearTimeout(stopUp) stopUp=null; } var obj=document.getElementById(id) obj.style.top=mov +"px"; if (mov <=27){ mov+=2; stopDown=setTimeout(function (){ down(id) }, 20) } } function up(id){ if (on){ on=false; clearTimeout(stopDown) stopDown=null; } var obj=document.getElementById(id) obj.style.top=mov +"px"; if (mov >=-143){ mov-=2; stopUp=setTimeout(function(){ up(id)}, 20); } } </script> </head> <body leftmargin=0 marginwidth=0 topmargin=0 marginheight=0> <div id="Menu1" onmouseover="down('Menu1')" onmouseout="up('Menu1')"> URL 1<br> URL 2<br> URL 3<br> URL 4<br> URL 5<br> URL 6<br> URL 7<br> URL 8<br> </div> </div> <div id="Menu2" onmouseover="down('Menu2')" onmouseout="up('Menu2')"> URL 1<br> URL 2<br> URL 3<br> URL 4<br> URL 5<br> URL 6<br> URL 7<br> URL 8<br> </div> </div> <div id="Menu3" onmouseover="down('Menu3')" onmouseout="up('Menu3')"> URL 1<br> URL 2<br> URL 3<br> URL 4<br> URL 5<br> URL 6<br> URL 7<br> URL 8<br> </div> </div> <TABLE cellSpacing=0 cellPadding=0 BORDER=1 WIDTH=100%> <TBODY> <TR> <TD align=middle CLASS="TDHREFMENUS"><span onmouseover="down('Menu1')" onmouseout="up('Menu1')">MENU 1</span> </TD> <TD align=middle CLASS="TDHREFMENUS"><span onmouseover="down('Menu2')" onmouseout="up('Menu2')">MENU 2</span> </TD> <TD align=middle CLASS="TDHREFMENUS"><span onmouseover="down('Menu3')" onmouseout="up('Menu3')">MENU 3</span> </TD> </TR> </TBODY> </TABLE> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> <html> <head>

    Read the article

  • Stage3D: Camera pans the whole screen

    - by Thomas Versteeg
    I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the whole "stage" also scrolls. This is the Camera code: public function Camera2D(width:int, height:int, zoom:Number = 1) { resize(width, height); _zoom = zoom; } public function resize(width:Number, height:Number):void { _width = width; _height = height; _projectionMatrix = makeMatrix(0, width, 0, height); _recalculate = true; } protected function makeMatrix(left:Number, right:Number, top:Number, bottom:Number, zNear:Number = 0, zFar:Number = 1):Matrix3D { return new Matrix3D(Vector.<Number>([ 2 / (right - left), 0, 0, 0, 0, 2 / (top - bottom), 0, 0, 0, 0, 1 / (zFar - zNear), 0, 0, 0, zNear / (zNear - zFar), 1 ])); } public function get viewMatrix():Matrix3D { if (_recalculate) { _recalculate = false; _viewMatrix.identity(); _viewMatrix.appendTranslation( -_width / 2 - _x, -_height / 2 - y, 0); _viewMatrix.appendScale(_zoom, _zoom, 1); _renderMatrix.identity(); _renderMatrix.append(_viewMatrix); _renderMatrix.append(_projectionMatrix); } return _renderMatrix; } And the camera is send directly to the GPU with: c3d.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 0, cameraMatrix, true); And these are the shaders: ------Vertex Shader------ m44 op, va0, vc0 mov v0, va1.xy mov v0.z, va0.z ------Fragment Shader------ tex ft0, v0, fs0 <2d,linear,nomip> mov oc, ft1 Here is a example and here are two screenshots to show what I mean: How do I only let the inside of the stage3D scroll and not the whole stage?

    Read the article

  • Scheduled service/script/batch file to move files on condition of other files with similar filenames in same directory on windows

    - by ilasno
    On Windows Server (Data Center? 2008?), i'm trying to set up a scheduled task that will: Within a particular directory For every file in it If there exists (in the same directory) 2 files with similar names (actually the same name with extra extensions tagged on, ie. 'file1.mov' would need both 'file1.mov.flv' AND 'file1.mov.mpg' to exist), then move the file to another directory on a different disk. Following is what i have so far for a batch file, but i'm struggling. I'm also open to another technique/mechanism. @setlocal enableextensions enabledelayedexpansion @echo off SET MoveToDirectory=M:\_SourceVideosFromProduction ECHO MoveToDirectory=%MoveToDirectory% pause for /r %%i in (*) do ( REM ECHO %%i REM ECHO %%~nxi REM ECHO %%~ni REM ECHO filename=%filename% REM SET CurrentFilename=%%~ni REM ECHO CurrentFilename=%CurrentFilename% IF NOT %%~ni==__MoveSourceFiles ( IF NOT x%%%~ni:\.=%==x%%%~ni% DO ( REM SET HasDot=0 REM FOR /F %%g IN %filename% do ( REM IF %%g==. ( ECHO %filename% REM ) ) ) ) pause

    Read the article

  • javascript DOM how to know what node is?

    - by Fernando SBS
    here is the source code: <table id="movements" cellpadding="1" cellspacing="1"><thead><tr><th colspan="3">Movimentações de tropas:</th></tr></thead><tbody><tr> <td class="typ"><a href="build.php?gid=16"><img src="img/x.gif" class="att1" alt="Tropas atacantes chegando" title="Tropas atacantes chegando" /></a><span class="a1">&raquo;</span></td> <td><div class="mov"><span class="a1">1&nbsp;Ataque</span></div><div class="dur_r">em&nbsp;<span id="timer1">13:21:06</span>&nbsp;hrs.</div></div></td></tr><tr> <td class="typ"><a href="build.php?gid=16"><img src="img/x.gif" class="def1" alt="Tropas de reforço chegando" title="Tropas de reforço chegando" /></a><span class="d1">&raquo;</span></td> <td><div class="mov"><span class="d1">1&nbsp;Reforço</span></div><div class="dur_r">em&nbsp;<span id="timer2">0:14:55</span>&nbsp;hrs.</div></div></td></tr><tr> <td class="typ"><a href="build.php?gid=16"><img src="img/x.gif" class="att2" alt="Próprias tropas atacando" title="Próprias tropas atacando" /></a><span class="a2">&laquo;</span></td> <td><div class="mov"><span class="a2">1&nbsp;Ataque</span></div><div class="dur_r">em&nbsp;<span id="timer3">0:08:50</span>&nbsp;hrs.</div></div></td></tr><tr> <td class="typ"><a href="build.php?gid=16"><img src="img/x.gif" class="def2" alt="Próprias tropas reforçando" title="Próprias tropas reforçando" /></a><span class="d2">&laquo;</span></td> <td><div class="mov"><span class="d2">1&nbsp;Reforço</span></div><div class="dur_r">em&nbsp;<span id="timer4">2:50:45</span>&nbsp;hrs.</div></div></td></tr></tbody></table> and this is the View Source Chart of the document html (for easy DOM working): I would like to get to the 0:14:55 value coming from <span class="d1">, how to do it? EDIT Marcel Korpel: The value is always in the span in a div coming directly after a div containing a span with class d1, like: <div class="mov"><span class="d1">1&nbsp;Reforço</span></div><div class="dur_r">em&nbsp;<span id="timer2">0:14:55</span>&nbsp;hrs.</div>

    Read the article

  • Problem with stack based implementation of function 0x42 of int 0x13

    - by IceCoder
    I'm trying a new approach to int 0x13 (just to learn more about the way the system works): using stack to create a DAP.. Assuming that DL contains the disk number, AX contains the address of the bootable entry in PT, DS is updated to the right segment and the stack is correctly set, this is the code: push DWORD 0x00000000 add ax, 0x0008 mov si, ax push DWORD [ds:(si)] push DWORD 0x00007c00 push WORD 0x0001 push WORD 0x0010 push ss pop ds mov si, sp mov sp, bp mov ah, 0x42 int 0x13 As you can see: I push the dap structure onto the stack, update DS:SI in order to point to it, DL is already set, then set AX to 0x42 and call int 0x13 the result is error 0x01 in AH and obviously CF set. No sectors are transferred. I checked the stack trace endlessly and it is ok, the partition table is ok too.. I cannot figure out what I'm missing... This is the stack trace portion of the disk address packet: 0x000079ea: 10 00 adc %al,(%bx,%si) 0x000079ec: 01 00 add %ax,(%bx,%si) 0x000079ee: 00 7c 00 add %bh,0x0(%si) 0x000079f1: 00 00 add %al,(%bx,%si) 0x000079f3: 08 00 or %al,(%bx,%si) 0x000079f5: 00 00 add %al,(%bx,%si) 0x000079f7: 00 00 add %al,(%bx,%si) 0x000079f9: 00 a0 07 be add %ah,-0x41f9(%bx,%si) I'm using qemu latest version and trying to read from hard drive (0x80), have also tried with a 4bytes alignment for the structure with the same result (CF 1 AH 0x01), the extensions are present.

    Read the article

  • Read a buffer of unknown size (Console input)

    - by Sanarothe
    Hi. I'm a little behind in my X86 Asm class, and the book is making me want to shoot myself in the face. The examples in the book are insufficient and, honestly, very frustrating because of their massive dependencies upon the author's link library, which I hate. I wanted to learn ASM, not how to call his freaking library, which calls more of his library. Anyway, I'm stuck on a lab that requires console input and output. So far, I've got this for my input: input PROC INVOKE ReadConsole, inputHandle, ADDR buffer, Buf - 2, ADDR bytesRead, 0 mov eax,OFFSET buffer Ret input EndP I need to use the input and output procedures multiple times, so I'm trying to make it abstract. I'm just not sure how to use the data that is set to eax here. My initial idea was to take that string array and manually crawl through it by adding 8 to the offset for each possible digit (Input is integer, and there's a little bit of processing) but this doesn't work out because I don't know how big the input actually is. So, how would you swap the string array into an integer that could be used? Full code: (Haven't done the integer logic or the instruction string output because I'm stuck here.) include c:/irvine/irvine32.inc .data inputHandle HANDLE ? outputHandle HANDLE ? buffer BYTE BufSize DUP(?),0,0 bytesRead DWORD ? str1 BYTE "Enter an integer:",0Dh, 0Ah str2 BYTE "Enter another integer:",0Dh, 0Ah str3 BYTE "The higher of the two integers is: " int1 WORD ? int2 WORD ? int3 WORD ? Buf = 80 .code main PROC call handle push str1 call output call input push str2 call output call input push str3 call output call input main EndP larger PROC Ret larger EndP output PROC INVOKE WriteConsole Ret output EndP handle PROC USES eax INVOKE GetStdHandle, STD_INPUT_HANDLE mov inputHandle,eax INVOKE GetStdHandle, STD_INPUT_HANDLE mov outputHandle,eax Ret handle EndP input PROC INVOKE ReadConsole, inputHandle, ADDR buffer, Buf - 2, ADDR bytesRead, 0 mov eax,OFFSET buffer Ret input EndP END main

    Read the article

  • How test a Delphi app with Application Verifier 4.0?

    - by mamcx
    I download the Application Verifier 4.0 to test my App for check if could have problems on Vista/7. I run from Delphi 2010 debugger, and stop in CPU view. Obviously, I don't understand anything about assembler!. So, I try running directly from the windows explorer, and the App die. (In fact, I don't understand well what exactly will do App Verifier: I expect some kind of friendly message). This is what i get: 7C81A3E2 C3 ret 7C81A3E3 90 nop 7C81A3E4 8BFF mov edi,edi ntdll.DbgUserBreakPoint: 7C81A3E6 CC int 3 7C81A3E7 C3 ret 7C81A3E8 8BFF mov edi,edi 7C81A3EA 8B442404 mov eax,[esp+$04] 7C81A3EE CC int 3 7C81A3EF C20400 ret $0004 ntdll.NtCurrentTeb: 7C81A3F2 64A118000000 mov eax, fs:[$00000018] 7C81A3F8 C3 ret ntdll.RtlInitString: 7C81A3F9 57 push edi Loading: :7c81a3e2 ntdll.DbgBreakPoint + 0x1 :10003b68 ; C:\WINDOWS\system32\vrfcore.dll :00396a9d ; C:\WINDOWS\system32\vfbasics.dll :00397316 ; C:\WINDOWS\system32\vfbasics.dll :7c84bcdb ; ntdll.dll :7c8316f8 ; ntdll.dll :7c83154f ; ntdll.dll :7c82855e ntdll.KiUserExceptionDispatcher + 0xe :0040aa00 GetUILanguages + $80 :0040b298 GetResourceModuleName + $124 :0040afde LoadResourceModule + $7A :0040a134 DelayLoadResourceModule + $2C :00406c40 @StartExe + $44 :77e6f23b ; C:\WINDOWS\system32\KERNEL32.dll

    Read the article

  • SAL and SAR by 0 errors

    - by Roy McAvoy
    I have discovered a bug in some assembly code I have been working with but can't figure how to fix it. When shifting left by 0 the result ends up being 0 instead of jut the number. The same applies when shifting to the right. Any and all help is much appreciated. function sal(n,k:integer):integer; begin asm cld mov cx, k @1: sal n, 1 loop @1 end; sal:= n; end; function sar(n,k:integer):integer; begin asm cld mov cx, k @1: sar n, 1 loop @1 end; sar:=n; end; I have tried to changed them in the following way and it still does not work properly. function sal(n,k:integer):integer; begin asm cld mov cx, k jcxz @done @1: sal n, 1 loop @1 @done: end; sal:= n; end; function sar(n,k:integer):integer; begin asm cld mov cx, k jcxz @done @1: sar n, 1 loop @1 @done: end; sar:=n; end;

    Read the article

  • Intel IA-32 Assembly

    - by Kay
    I'm having a bit of difficulty converting the following java code into Intel IA-32 Assembly: class Person() { char name [8]; int age; void printName() {...} static void printAdults(Person [] list) { for(int k = 0; k < 100; k++){ if (list[k].age >= 18) { list[k].printName(); } } } } My attempt is: Person: push ebp; save callers ebp mov ebp, esp; setup new ebp push esi; esi will hold name push ebx; ebx will hold list push ecx; ecx will hold k init: mov esi, [ebp + 8]; mov ebx, [ebp + 12]; mov ecx, 0; k=0 forloop: cmp ecx, 100; jge end; if k>= 100 then break forloop cmp [ebx + 4 * ecx], 18 ; jl auxloop; if list[k].age < 18 then go to auxloop jmp printName; printName: auxloop: inc ecx; jmp forloop; end: pop ecx; pop ebx; pop esi; pop ebp; Is my code correct? NOTE: I'm not allowed to use global variables.

    Read the article

  • OpenGL Calls Lock/Freeze

    - by Necrolis
    I am using some dell workstations(running WinXP Pro SP 2 & DeepFreeze) for development, but something was recenlty loaded onto these machines that prevents any opengl call(the call locks) from completing(and I know the code works as I have tested it on 'clean' machines, I also tested with simple opengl apps generated by dev-cpp, which will also lock on the dell machines). I have tried to debug my own apps to see where exactly the gl calls freeze, but there is some global system hook on ZwQueryInformationProcess that messes up calls to ZwQueryInformationThread(used by ExitThread), preventing me from debugging at all(it causes the debugger, OllyDBG, to go into an access violation reporting loop or the program to crash if the exception is passed along). the hook: ntdll.ZwQueryInformationProcess 7C90D7E0 B8 9A000000 MOV EAX,9A 7C90D7E5 BA 0003FE7F MOV EDX,7FFE0300 7C90D7EA FF12 CALL DWORD PTR DS:[EDX] 7C90D7EC - E9 0F28448D JMP 09D50000 7C90D7F1 9B WAIT 7C90D7F2 0000 ADD BYTE PTR DS:[EAX],AL 7C90D7F4 00BA 0003FE7F ADD BYTE PTR DS:[EDX+7FFE0300],BH 7C90D7FA FF12 CALL DWORD PTR DS:[EDX] 7C90D7FC C2 1400 RETN 14 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C the messed up function + call: ntdll.ZwQueryInformationThread 7C90D7F0 8D9B 000000BA LEA EBX,DWORD PTR DS:[EBX+BA000000] 7C90D7F6 0003 ADD BYTE PTR DS:[EBX],AL 7C90D7F8 FE ??? ; Unknown command 7C90D7F9 7F FF JG SHORT ntdll.7C90D7FA 7C90D7FB 12C2 ADC AL,DL 7C90D7FD 14 00 ADC AL,0 7C90D7FF 90 NOP ntdll.ZwQueryInformationToken 7C90D800 B8 9C000000 MOV EAX,9C So firstly, anyone know what if anything would lead to OpenGL calls cause an infinite lock,and if there are any ways around it? and what would be creating such a hook in kernal memory ? Update: After some more fiddling, I have discovered a few more kernal hooks, a lot of them are used to nullify data returned by system information calls(such as the remote debugging port), I also managed to find out the what ever is doing this is using madchook.dll(by madshi) to do this, this dll is also injected into every running process(these seem to be some anti debugging code). Also, on the OpenGL side, it seems Direct X is fine/unaffected(I ran one of the DX 9 demo's without problems), so could one of these kernal hooks somehow affect OpenGL?

    Read the article

  • nasm infinite loop with FPU

    - by Ben Ishak
    i'm trying to create a small nasm program which do this operation in floating point while(input <= 10^5) do begin input = input * 10 i = i - 1 end the equivilant program in nasm is as following section .data input: resd 1 n10: dd 0x41200000 ; 10 _start: mov eax, 200 ; eax = 200 ; extract eax -> Floating Point IEEE 754 and eax, 0x7f800000 shr eax, 23 sub eax, 127 mov dword [input], eax ; input = eax = 200 mov edx, 0x49742400 ; 10^5 ; %begin mov ecx, 0 ; i = 0 jmp alpha alpha: fld dword [input] cmp [input], edx ; input <= 10^5 jle _while jmp log2 _while: fld dword [n10] ; 10 fld dword [input] ; input fmul st0, st1 ; input * 10 fst dword [input] ; input = input dec ecx ; i = i - 1 jmp alpha the _while loop is iterating infinitely ecx / i gards always the same value = -4194304 (it is sepposed to be 0) and doesn't decrement

    Read the article

  • MACRO compilation PROBLEM

    - by wildfly
    i was given a primitive task to find out (and to put in cl) how many nums in an array are bigger than the following ones, (meaning if (arr[i] arr[i+1]) count++;) but i've problems as it has to be a macro. i am getting errors from TASM. can someone give me a pointer? SortA macro a, l LOCAL noes irp reg, <si,di,bx> push reg endm xor bx,bx xor si,si rept l-1 ;;also tried rept 3 : wont' compile mov bl,a[si] inc si cmp bl,arr[si] jb noes inc di noes: add di,0 endm mov cx,di irp reg2, <bx,di,si> pop reg2 endm endm dseg segment arr db 10,9,8,7 len = 4 dseg ends sseg segment stack dw 100 dup (?) sseg ends cseg segment assume ds:dseg, ss:sseg, cs:cseg start: mov ax, dseg mov ds,ax sortA arr,len cseg ends end start errors: Assembling file: sorta.asm **Error** sorta.asm(51) REPT(4) Expecting pointer type **Error** sorta.asm(51) REPT(6) Symbol already different kind: NOES **Error** sorta.asm(51) REPT(10) Expecting pointer type **Error** sorta.asm(51) REPT(12) Symbol already different kind: NOES **Error** sorta.asm(51) REPT(16) Expecting pointer type **Error** sorta.asm(51) REPT(18) Symbol already different kind: NOES Error messages: 6

    Read the article

  • Beginner learning assembly preserving esp after function calls

    - by Daniel
    I'm a beginner learning some assembly, when preserving the ESP register before a function call does it matter if you do it by adding or subtracting? hard to explain, consider the following mov esi, esp sub esp, 12 // on 32bit OS this would mean that there are 3 arguments to the function // push, function call etc cmp esi, esp // should be the same or mov esi, esp // push, function call etc add esp, 12 cmp esi, esp // should be the same Also if for some reason the cmp fails, is it safe to do mov esp, esi to re-align the stack? Thanks EDIT: Also how come i need to do this for a call like sprintf, but MessageBox seems to fix ESP for me? How am i to know what function needs this and what doesn't?

    Read the article

  • [ebp + 6] instead of +8 in a JIT compiler

    - by David Titarenco
    I'm implementing a simplistic JIT compiler in a VM I'm writing for fun (mostly to learn more about language design) and I'm getting some weird behavior, maybe someone can tell me why. First I define a JIT "prototype" both for C and C++: #ifdef __cplusplus typedef void* (*_JIT_METHOD) (...); #else typedef (*_JIT_METHOD) (); #endif I have a compile() function that will compile stuff into ASM and stick it somewhere in memory: void* compile (void* something) { // grab some memory unsigned char* buffer = (unsigned char*) malloc (1024); // xor eax, eax // inc eax // inc eax // inc eax // ret -> eax should be 3 /* WORKS! buffer[0] = 0x67; buffer[1] = 0x31; buffer[2] = 0xC0; buffer[3] = 0x67; buffer[4] = 0x40; buffer[5] = 0x67; buffer[6] = 0x40; buffer[7] = 0x67; buffer[8] = 0x40; buffer[9] = 0xC3; */ // xor eax, eax // mov eax, 9 // ret 4 -> eax should be 9 /* WORKS! buffer[0] = 0x67; buffer[1] = 0x31; buffer[2] = 0xC0; buffer[3] = 0x67; buffer[4] = 0xB8; buffer[5] = 0x09; buffer[6] = 0x00; buffer[7] = 0x00; buffer[8] = 0x00; buffer[9] = 0xC3; */ // push ebp // mov ebp, esp // mov eax, [ebp + 6] ; wtf? shouldn't this be [ebp + 8]!? // mov esp, ebp // pop ebp // ret -> eax should be the first value sent to the function /* WORKS! */ buffer[0] = 0x66; buffer[1] = 0x55; buffer[2] = 0x66; buffer[3] = 0x89; buffer[4] = 0xE5; buffer[5] = 0x66; buffer[6] = 0x66; buffer[7] = 0x8B; buffer[8] = 0x45; buffer[9] = 0x06; buffer[10] = 0x66; buffer[11] = 0x89; buffer[12] = 0xEC; buffer[13] = 0x66; buffer[14] = 0x5D; buffer[15] = 0xC3; // mov eax, 5 // add eax, ecx // ret -> eax should be 50 /* WORKS! buffer[0] = 0x67; buffer[1] = 0xB8; buffer[2] = 0x05; buffer[3] = 0x00; buffer[4] = 0x00; buffer[5] = 0x00; buffer[6] = 0x66; buffer[7] = 0x01; buffer[8] = 0xC8; buffer[9] = 0xC3; */ return buffer; } And finally I have the main chunk of the program: void main (int argc, char **args) { DWORD oldProtect = (DWORD) NULL; int i = 667, j = 1, k = 5, l = 0; // generate some arbitrary function _JIT_METHOD someFunc = (_JIT_METHOD) compile(NULL); // windows only #if defined _WIN64 || defined _WIN32 // set memory permissions and flush CPU code cache VirtualProtect(someFunc,1024,PAGE_EXECUTE_READWRITE, &oldProtect); FlushInstructionCache(GetCurrentProcess(), someFunc, 1024); #endif // this asm just for some debugging/testing purposes __asm mov ecx, i // run compiled function (from wherever *someFunc is pointing to) l = (int)someFunc(i, k); // did it work? printf("result: %d", l); free (someFunc); _getch(); } As you can see, the compile() function has a couple of tests I ran to make sure I get expected results, and pretty much everything works but I have a question... On most tutorials or documentation resources, to get the first value of a function passed (in the case of ints) you do [ebp+8], the second [ebp+12] and so forth. For some reason, I have to do [ebp+6] then [ebp+10] and so forth. Could anyone tell me why?

    Read the article

  • x86 Assembly Question about outputting

    - by jdea
    My code looks like this _declspec(naked) void f(unsigned int input,unsigned int *output) { __asm{ push dword ptr[esp+4] call factorial pop ecx mov [output], eax //copy result ret } } __declspec(naked) unsigned int factorial(unsigned int n) { __asm{ push esi mov esi, dword ptr [esp+8] cmp esi, 1 jg RECURSE mov eax, 1 jmp END RECURSE: dec esi push esi call factorial pop esi inc esi mul esi END: pop esi ret } } Its a factorial function and I'm trying to output the answer after it recursively calculates the number that was passed in But what I get returned as an output is the same large number I keep getting Not sure about what is wrong with my output, by I also see this error CXX0030: Error: expression cannot be evaluated Thanks!

    Read the article

  • How to sum up values of an array in assembly?

    - by Pablo Fallas
    I have been trying to create a program which can sum up all the values of an "array" in assembly, I have done the following: ORG 1000H TABLE DB DUP(2,4,6,8,10,12,14,16,18,20) FIN DB ? TOTAL DB ? MAX DB 13 ORG 2000H MOV AL, 0 MOV CL, OFFSET FIN-OFFSET TABLE MOV BX, OFFSET TABLE LOOP: ADD AL, [BX] INC BX DEC CL JNZ LOOP HLT END BTW I am using msx88 to compile this code. But I get an error saying that the code 0 has not been recognized. Any advise?

    Read the article

  • why it is up to the compiler to decide what value to assign when assigning an out-of-range value to

    - by Allopen
    in C++ Primer 4th edition 2.1.1, it says "when assigning an out-of-range value to a signed type, it is up to the compiler to decide what value to assign". I can't understand it. I mean, if you have code like "char 5 = 299", certainly the compiler will generate asm code like "mov BYTE PTR _sc$[ebp], 43"(VC) or "movb $43, -2(%ebp)"(gcc+mingw), it IS decided by the compiler. but what if we assign a value that is given by the user input? like, via command line? and the asm code generated will be "movb %al, -1(%ebp)"(gcc+mingw) and " mov cl, BYTE PTR _i$[ebp] mov BYTE PTR _sc$[ebp], cl "(VC), so now how can compiler decide what will happen? I think now it is decided by the CPU. Can you give me a clear explanation?

    Read the article

  • NSInvalidArgumentException – App terminates while i'm trying to copy a captured video to documents f

    - by ChrNis
    I'd like to try the wisdom of the crowds..because i'm frustrated right now. Thanks in advance. So here is my code: - (void)imagePickerController:(UIImagePickerController *)ipc didFinishPickingMediaWithInfo:(NSDictionary *)info{ NSLog(@"info: %@",info); NSString *newFilename = [NSString stringWithFormat:@"%@/%@.mov", [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"], [NSString stringWithFormat:@"%d", (long)[[NSDate date] timeIntervalSince1970]]]; NSLog(@"newFilename: %@",newFilename); NSFileManager *filemgr = [NSFileManager defaultManager]; NSError *err; if ([filemgr copyItemAtPath:[info objectForKey:@"UIImagePickerControllerMediaURL"] toPath:newFilename error:&err] == YES) NSLog (@"Move successful"); else NSLog (@"Move failed"); and this is the log: 2010-05-16 18:19:01.975 erlkoenig[7099:307] info: { UIImagePickerControllerMediaType = "public.movie"; UIImagePickerControllerMediaURL = "file://localhost/private/var/mobile/Applications/BE25F9B5-2D08-4B59-8B62-D04DF7BB7E5B/tmp/-Tmp-/capture-T0x108cb0.tmp.8M81HU/capturedvideo.MOV"; } newFilename: /var/mobile/Applications/BE25F9B5-2D08-4B59-8B62-D04DF7BB7E5B/Documents/1274026741.mov [NSURL fileSystemRepresentation]: unrecognized selector sent to instance 0x1c1f90 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSURL fileSystemRepresentation]: unrecognized selector sent to instance 0x1c1f90

    Read the article

  • javascript - dom - how to get info from a specific field?

    - by Fernando SBS
    <table id="movements" cellpadding="1" cellspacing="1"><thead><tr><th colspan="3">Movimentações de tropas:</th></tr></thead><tbody><tr> <td class="typ"><a href="build.php?gid=16"><img src="img/x.gif" class="att1" alt="Tropas atacantes chegando" title="Tropas atacantes chegando" /></a><span class="a1">&raquo;</span></td> <td><div class="mov"><span class="a1">1&nbsp;Ataque</span></div><div class="dur_r">em&nbsp;<span id="timer1">13:21:06</span>&nbsp;hrs.</div></div></td></tr><tr> <td class="typ"><a href="build.php?gid=16"><img src="img/x.gif" class="def1" alt="Tropas de reforço chegando" title="Tropas de reforço chegando" /></a><span class="d1">&raquo;</span></td> <td><div class="mov"><span class="d1">1&nbsp;Reforço</span></div><div class="dur_r">em&nbsp;<span id="timer2">0:14:55</span>&nbsp;hrs.</div></div></td></tr><tr> <td class="typ"><a href="build.php?gid=16"><img src="img/x.gif" class="att2" alt="Próprias tropas atacando" title="Próprias tropas atacando" /></a><span class="a2">&laquo;</span></td> <td><div class="mov"><span class="a2">1&nbsp;Ataque</span></div><div class="dur_r">em&nbsp;<span id="timer3">0:08:50</span>&nbsp;hrs.</div></div></td></tr><tr> <td class="typ"><a href="build.php?gid=16"><img src="img/x.gif" class="def2" alt="Próprias tropas reforçando" title="Próprias tropas reforçando" /></a><span class="d2">&laquo;</span></td> <td><div class="mov"><span class="d2">1&nbsp;Reforço</span></div><div class="dur_r">em&nbsp;<span id="timer4">2:50:45</span>&nbsp;hrs.</div></div></td></tr></tbody></table> this is the source code, what I need to is get the 0:14:55 . but it has to be based on the class="d1" because the id="timer2" is always changing, sometimes the 0:14:55 will be related to id="timer1", other times to id="timer3", but the class="d1" is always correct. How to do it? <td class="typ"><a href="build.php?gid=16"><img src="img/x.gif" class="def1" alt="Tropas de reforço chegando" title="Tropas de reforço chegando" /></a><span class="d1">&raquo;</span></td> <td><div class="mov"><span class="d1">1&nbsp;Reforço</span></div><div class="dur_r">em&nbsp;<span id="timer2">0:14:55</span>&nbsp;hrs.</div></div></td></tr><tr>

    Read the article

  • wordexp followed by strcpy = EXC_BAD_ACCESS + sharedlibrary apply-load-rules-all

    - by fyngyrz
    The implication is a memory problem. I have static allocations for these: char akdir[400]; char homedir[400]; This crashes on the first strcpy(): void setuplibfoo() { long ii; double x; wordexp_t result; // This obtains the user's home directory // -------------------------------------- homedir[0]=0; // in case wordexp fails switch (wordexp("~/",&result,0)) { case 0: // Successful. We'll fall into deallocate when done. { strcpy(homedir,result.we_wordv[0]); // <<--- CRASH! strcpy(akdir,homedir); strcat(akdir,"ak-plugins/"); vs_status(akdir); } case WRDE_NOSPACE: // If the error was WRDE_NOSPACE, then { // perhaps part of the result was allocated. wordfree (&result); } default: // all other errors do not require deallocation { break; } } ...additional code clipped.. doesn't get there on crash. This is in a shared library I've written that is linked to my application, also something I've written. In this case, it doesn't get very far, although if it starts, it's fine. ...I've read the wordexp docs several times; they say they allocate new objects, so you just set up that type and call them with the address. The switch error model is right from the wordexp docs: http://www.gnu.org/s/libc/manual/html_mono/libc.html#Wordexp-Example It doesn't always crash. Just sometimes, and just under 10.6. Never under 10.5 I'm building debug mode with XCode 3.1.1, under OSX 10.5.8 it seems to run ok, I've not seen a crash -- under 10.6, it crashes... sometimes. But always with that same exception, and always in the same place. The Google has it that this actually means, somehow, that it's too soon to allocate memory. But all the instances I could find were memory errors on the part of the programmer. Overruns, etc. And I can't find any docs on when it IS safe to allocate memory. Now, the path that expands there is nowhere near 400 characters. it's this (it it completes): /Users/flake/ak-plugins/ and this: /Users/flake/ ...if it doesn't. the strcpy... copies 2nd param to first. Theirs to mine. And it works! under 10.5. :/ So is wordexp broke? Is 10.6 broke? Am I cRaZy? Here's the debugger output: 0x00013446 <+0049> call 0xc98da <dyld_stub_wordexp> 0x0001344b <+0054> test %eax,%eax 0x0001344d <+0056> je 0x13454 <setuplibfoo+63> 0x0001344f <+0058> jmp 0x134da <setuplibfoo+197> 0x00013454 <+0063> mov -0x1c(%ebp),%eax 0x00013457 <+0066> mov (%eax),%eax 0x00013459 <+0068> mov %eax,0x4(%esp) 0x0001345d <+0072> lea 0xb6cc2(%ebx),%eax 0x00013463 <+0078> mov (%eax),%eax 0x00013465 <+0080> mov %eax,(%esp) 0x00013468 <+0083> call 0xc9898 <dyld_stub_strcpy> 0x0001346d <+0088> lea 0xb6cc2(%ebx),%eax <<--CRASH!

    Read the article

  • Decompiling a *.DLL to assembly for .net in delphi 4

    - by Lex Dean
    I love my Delphi 4 but at the same time I see the need to talk to windows .net This is a recompiled dll that I found on sourceforge.net/projects/delphinet/ (DelphiNet03.zip) by some nice people that fund the dll from some were. The real answer is to make this dll so that fits into Delphi as true Delphi code, and not a dll clip on. So we can make objects that use dot net in Delphi. Because I’m not an assembly freak, I’m freaking out a little with a wee sweek for help! 1/ How do I link the asm code with the data info at the bottom of this code. Can some one show me which calls to look for to make this link to data. 2/ I need to find the beginning of all the procedures and functions, but I cannot find a ‘RET’ statement. And what line is the beginning statement in this code. 3/ How do I identify were the jump statements go to, put them into Delphi format In this code it looks I can do:- jle 402890h \1000:00402854 7e3a add [eax], al \1000:00402856 0000 …………………………………………….. or ch, [edi+3eh] \1000:0040288d 0a6f3e xrefs first: 1000:00402854 number : 1 \; add [eax], al \1000:00402890 0000 //******************************* jle @@21 \\1000:00402854 7e3a add [eax], al \\1000:00402856 0000 …………………………………………….. or ch, [edi+3eh] \1000:0040288d 0a6f3e xrefs first: 1000:00402854 number : 1 \; @@21 add [eax], al \1000:00402890 0000 Is that a correct conversion. I think a xrefs first: 1000:004021d1 number : 1 is the best to follow 4/ I need a good reference on 8086 up assembly code that I can print out and get to learn properly. I found this asm decomplier of http://www.cronos.cc/ that is so similar to Delphi that it only needs a little more convertion to get it into Delphi asm I think. It’s only taken me 3 hours to get the file into TMemo and to write a few lines to chop the line over in a stream and reload the memo. Help please Email: [email protected] xrefs first: 1000:004041ae number : 1 \\; dd 4190h \\1000:00402000 90410000 dd 00h \\1000:00402004 00000000 dec eax \\1000:00402008 48 add [eax], al \\1000:00402009 0000 add [edx], al \\1000:0040200b 0002 add [eax], al \\1000:0040200d 0000 add [eax-2bffffd2h], al \\1000:0040200f 00802e0000d4 adc al, [eax] \\1000:00402015 1200 add [ecx], al \\1000:00402017 0001 add [eax], al \\1000:00402019 0000 add [eax], al \\1000:0040201b 0000 add [eax], al \\1000:0040201d 0000 add [eax], al \\1000:0040201f 0000 add [eax], al \\1000:00402021 0000 add [eax], al \\1000:00402023 0000 add [eax], al \\1000:00402025 0000 add [eax], al \\1000:00402027 0000 add [eax], al \\1000:00402029 0000 add [eax], al \\1000:0040202b 0000 add [eax], al \\1000:0040202d 0000 add [eax], al \\1000:0040202f 0000 add [eax], al \\1000:00402031 0000 add [eax], al \\1000:00402033 0000 add [eax], al \\1000:00402035 0000 add [eax], al \\1000:00402037 0000 add [eax], al \\1000:00402039 0000 add [eax], al \\1000:0040203b 0000 add [eax], al \\1000:0040203d 0000 add [eax], al \\1000:0040203f 0000 add [eax], al \\1000:00402041 0000 add [eax], al \\1000:00402043 0000 add [eax], al \\1000:00402045 0000 add [eax], al \\1000:00402047 0000 add [eax], al \\1000:00402049 0000 add [eax], al \\1000:0040204b 0000 add [eax], al \\1000:0040204d 0000 add [ebx], dl \\1000:0040204f 0013 xor [eax+eax], al \\1000:00402051 300400 or al, [ecx] \\1000:00402054 0a01 add [eax], al \\1000:00402056 0000 add [eax], eax \\1000:00402058 0100 add [ecx], dl \\1000:0040205a 0011 push cs \\1000:0040205c 0e add al, 50h \\1000:0040205d 0450 mov gs, [ecx+05h] \\1000:0040205f 8e6905 push eax \\1000:00402062 50 mov gs, [ecx+2eh] \\1000:00402063 8e692e add eax, f938h \\1000:00402066 0538f90000 add [ebx], al \\1000:0040206b 0003 jc 402070h \\1000:0040206d 7201 add [eax], al \\1000:0040206f 0000 jo 40209bh \\1000:00402071 7028 add al, [eax] \\1000:00402073 0200 add [edx], cl \\1000:00402075 000a sub eax, 36f0408h \\1000:00402077 2d08046f03 add [eax], al \\1000:0040207c 0000 or ch, [ebx] \\1000:0040207e 0a2b push es \\1000:00402080 06 add al, 6fh \\1000:00402081 046f add al, 00h \\1000:00402083 0400 add [edx], cl \\1000:00402085 000a adc eax, [edi] \\1000:00402087 1307 push ss \\1000:00402089 16 adc ecx, [eax] \\1000:0040208a 1308 cmp cl, cl \\1000:0040208c 38c9 add [eax], al \\1000:0040208e 0000 add [ecx], dl \\1000:00402090 0011 pop es \\1000:00402092 07 adc [eax], ecx \\1000:00402093 1108 callf 056f:060a9a08h \\1000:00402095 9a0a066f05 add [eax], al \\1000:0040209a 0000 or cl, [ebx] \\1000:0040209c 0a0b push es \\1000:0040209e 06 outsd \\1000:0040209f 6f push es \\1000:004020a0 06 add [eax], al \\1000:004020a1 0000 or al, [ebx] \\1000:004020a3 0a03 sub [edx], al \\1000:004020a5 2802 add [eax], al \\1000:004020a7 0000 or bh, [ecx] \\1000:004020a9 0a39 movsd \\1000:004020ab a5 add [eax], al \\1000:004020ac 0000 add [edi], al \\1000:004020ae 0007 mov gs, [ecx+0eh] \\1000:004020b0 8e690e add al, 50h \\1000:004020b3 0450 mov gs, [ecx+40h] \\1000:004020b5 8e6940 cwde \\1000:004020b8 98 add [eax], al \\1000:004020b9 0000 add [edi], dl \\1000:004020bb 0017 or al, 16h \\1000:004020bd 0c16 or eax, 9072b2bh \\1000:004020bf 0d2b2b0709 callf 0000:076f9a09h \\1000:004020c4 9a6f070000 or ch, [edi+08h] \\1000:004020c9 0a6f08 add [eax], al \\1000:004020cc 0000 or ch, [eax+ebx] \\1000:004020ce 0a2c18 push cs \\1000:004020d1 0e add al, 50h \\1000:004020d2 0450 or [edx+d72h], ebx \\1000:004020d4 099a720d0000 jo 402104h \\1000:004020da 7028 or [eax], eax \\1000:004020dc 0900 add [edx], cl \\1000:004020de 000a add dl, cs:[esi] \\1000:004020e0 2e0216 or al, 08h \\1000:004020e3 0c08 sub eax, 90c2b02h \\1000:004020e5 2d022b0c09 pop ss \\1000:004020ea 17 pop eax \\1000:004020eb 58 or eax, 50040e09h \\1000:004020ec 0d090e0450 mov gs, [ecx+32h] \\1000:004020f1 8e6932 int 08h \\1000:004020f4 cd08 sub al, 5ch \\1000:004020f6 2c5c push ss \\1000:004020f8 16 adc eax, [ebx+ebp] \\1000:004020f9 13042b dec esi \\1000:004020fc 4e push cs \\1000:004020fd 0e add al, 50h \\1000:004020fe 0450 adc [edx+ebx*4], eax \\1000:00402100 11049a jc 402112h \\1000:00402103 720d add [eax], al \\1000:00402105 0000 jo 402131h \\1000:00402107 7028 or [eax], eax \\1000:00402109 0900 add [edx], cl \\1000:0040210b 000a xor esi, [esi] \\1000:0040210d 3336 pop es \\1000:0040210f 07 adc [edx+ebx*4], eax \\1000:00402110 11049a outsd \\1000:00402113 6f pop es \\1000:00402114 07 add [eax], al \\1000:00402115 0000 or ch, [edi+0ah] \\1000:00402117 0a6f0a add [eax], al \\1000:0040211a 0000 or dl, [ebx] \\1000:0040211c 0a13 push es \\1000:0040211e 06 add eax, 9a041150h \\1000:0040211f 055011049a sub [ebx], cl \\1000:00402124 280b add [eax], al \\1000:00402126 0000 or dl, [edx] \\1000:00402128 0a12 push es \\1000:0040212a 06 adc al, [c28h] \\1000:0040212b 1205280c0000 xrefs first: 1000:00402107 number : 1 \\; or ch, [edx+eax] \\1000:00402131 0a2c02 sub ebx, [esi] \\1000:00402134 2b1e push cs \\1000:00402136 0e add al, 50h \\1000:00402137 0450 adc [edi+eax], eax \\1000:00402139 110407 adc [edx+ebx*4], eax \\1000:0040213c 11049a outsd \\1000:0040213f 6f pop es \\1000:00402140 07 add [eax], al \\1000:00402141 0000 or ah, [edx+58170411h] \\1000:00402143 0aa211041758 adc eax, [ecx+edx] \\1000:00402149 130411 add al, 0eh \\1000:0040214c 040e add al, 50h \\1000:0040214e 0450 mov gs, [ecx+32h] \\1000:00402150 8e6932 test eax, 58170811h \\1000:00402153 a911081758 adc ecx, [eax] \\1000:00402158 1308 adc [eax], ecx \\1000:0040215a 1108 adc [edi], eax \\1000:0040215c 1107 mov gs, [ecx+3fh] \\1000:0040215e 8e693f sub al, ffh \\1000:00402161 2cff db ff \\1000:00402163 ff jmp [edx] \\1000:00402164 ff2a add [eax], al \\1000:00402166 0000 adc esi, [eax] \\1000:00402168 1330 add eax, 8100h \\1000:0040216a 0500810000 add [edx], al \\1000:0040216f 0002 add [eax], al \\1000:00402171 0000 adc [edx+esi*2], eax \\1000:00402173 110472 xor eax, [eax] \\1000:00402176 3300 add [eax+28h], dh \\1000:00402178 007028 add al, [eax] \\1000:0040217b 0200 add [edx], cl \\1000:0040217d 000a sub al, 09h \\1000:0040217f 2c09 add ebp, [eax] \\1000:00402181 0328 or eax, a0a0000h \\1000:00402183 0d00000a0a sub eax, [edi] \\1000:00402188 2b07 add al, 28h \\1000:0040218a 0428 push cs \\1000:0040218c 0e add [eax], al \\1000:0040218d 0000 or cl, [edx] \\1000:0040218f 0a0a push es \\1000:00402191 06 add eax, f6f1717h \\1000:00402192 0517176f0f add [eax], al \\1000:00402197 0000 or cl, [ebx] \\1000:00402199 0a0b push ss \\1000:0040219b 16 lea eax, [edx] \\1000:0040219c 8d02 add [eax], al \\1000:0040219e 0000 add [esi+ecx], ecx \\1000:004021a0 010c0e add al, 2ch \\1000:004021a3 042c push cs \\1000:004021a5 260e add al, 8eh \\1000:004021a7 048e c160d imul edi, [eax+28dh], d160c01h \\1000:004021a9 69b88d020000010c sub edx, [eax] \\1000:004021b3 2b10 or [ecx], cl \\1000:004021b5 0809 push cs \\1000:004021b7 0e add al, 09h \\1000:004021b8 0409 callf 0000:106f9a09h \\1000:004021ba 9a6f100000 or ah, [edx+d581709h] \\1000:004021bf 0aa20917580d or [esi], ecx \\1000:004021c5 090e add al, 8eh \\1000:004021c7 048e imul esi, [edx], 17202e9h \\1000:004021c9 6932e9027201 add [eax], al \\1000:004021cf 0000 jo 4021dah \\1000:004021d1 7007 db 0f \\1000:004021d3 0f add al, 12h \\1000:004021d4 0412 add ch, [eax] \\1000:004021d6 0228 add [eax], eax \\1000:004021d8 0100 xrefs first: 1000:004021d1 number : 1 \\; add [esi], al \\1000:004021da 0006 pop es \\1000:004021dc 07 or [edi+11h], ch \\1000:004021dd 086f11 add [eax], al \\1000:004021e0 0000 or dl, [ebx] \\1000:004021e2 0a13 add al, 11h \\1000:004021e4 0411 add al, 0eh \\1000:004021e6 040e add al, 6fh \\1000:004021e8 046f adc al, [eax] \\1000:004021ea 1200 add [edx], cl \\1000:004021ec 000a adc eax, [511002bh] \\1000:004021ee 13052b001105 sub al, [eax] \\1000:004021f4 2a00 add [eax], al \\1000:004021f6 0000 adc esi, [eax] \\1000:004021f8 1330 add eax, 4e00h \\1000:004021fa 05004e0000 add [ebx], al \\1000:004021ff 0003 add [eax], al \\1000:00402201 0000 adc [ebx], eax \\1000:00402203 1103 outsd \\1000:00402205 6f adc [eax], al \\1000:00402206 1000 add [edx], cl \\1000:00402208 000a or al, [8db8698eh] \\1000:0040220a 0a058e69b88d add al, [eax] \\1000:00402210 0200 add [ecx], al \\1000:00402212 0001 or edx, [esi] \\1000:00402214 0b16 or al, 2bh \\1000:00402216 0c2b db 0f \\1000:00402218 0f pop es \\1000:00402219 07 or [106f9a08h], al \\1000:0040221a 0805089a6f10 add [eax], al \\1000:00402220 0000 or ah, [edx+c581708h] \\1000:00402222 0aa20817580c or [eb32698eh], al \\1000:00402228 08058e6932eb add al, [esi+eax] \\1000:0040222e 020406 lsl edx, [edx] \\1000:00402231 0f0312 add [eax], ebp \\1000:00402234 0128 add [eax], eax \\1000:00402236 0100 add [esi], al \\1000:00402238 0006 push es \\1000:0040223a 06 add al, 07h \\1000:0040223b 0407 outsd \\1000:0040223d 6f adc eax, [eax] \\1000:0040223e 1300 add [edx], cl \\1000:00402240 000a or eax, 6f050309h \\1000:00402242 0d0903056f adc al, 00h \\1000:00402247 1400 add [edx], cl \\1000:00402249 000a adc eax, [ebx+ebp] \\1000:0040224b 13042b add [ecx], dl \\1000:0040224e 0011 add al, 2ah \\1000:00402250 042a add [eax], al \\1000:00402252 0000 adc esi, [eax] \\1000:00402254 1330 add eax, 7600h \\1000:00402256 0500760000 add [eax+eax], al \\1000:0040225b 000400 add [ecx], dl \\1000:0040225e 0011 add al, 72h \\1000:00402260 0472 xor eax, [eax] \\1000:00402262 3300 add [eax+28h], dh \\1000:00402264 007028 add al, [eax] \\1000:00402267 0200 add [edx], cl \\1000:00402269 000a sub al, 09h \\1000:0040226b 2c09 add ebp, [eax] \\1000:0040226d 0328 or eax, a0a0000h \\1000:0040226f 0d00000a0a sub eax, [edi] \\1000:00402274 2b07 add al, 28h \\1000:00402276 0428 push cs \\1000:00402278 0e add [eax], al \\1000:00402279 0000 or cl, [edx] \\1000:0040227b 0a0a push es \\1000:0040227d 06 add eax, f6f1717h \\1000:0040227e 0517176f0f add [eax], al \\1000:00402283 0000 or cl, [ebx] \\1000:00402285 0a0b push cs \\1000:00402287 0e add eax, 8db8698eh \\1000:00402288 058e69b88d add al, [eax] \\1000:0040228d 0200 add [ecx], al \\1000:0040228f 0001 or al, 16h \\1000:00402291 0c16 or eax, 908102bh \\1000:00402293 0d2b100809 push cs \\1000:00402298 0e add eax, 106f9a09h \\1000:00402299 05099a6f10 add [eax], al \\1000:0040229e 0000 or ah, [edx+d581709h] \\1000:004022a0 0aa20917580d or [esi], ecx \\1000:004022a6 090e add eax, e932698eh \\1000:004022a8 058e6932e9 add cl, [esi] \\1000:004022ad 020e add al, 07h \\1000:004022af 0407 db 0f \\1000:004022b1 0f add eax, 1280212h \\1000:004022b2 0512022801 add [eax], al \\1000:004022b7 0000 push es \\1000:004022b9 06 pop es \\1000:004022ba 07 push cs \\1000:004022bb 0e add al, 08h \\1000:004022bc 0408 outsd \\1000:004022be 6f adc eax, [eax] \\1000:004022bf 1300 add [edx], cl \\1000:004022c1 000a adc eax, [ecx+edx] \\1000:004022c3 130411 add al, 14h \\1000:004022c6 0414 push cs \\1000:004022c8 0e add eax, 146fh \\1000:004022c9 056f140000 or dl, [ebx] \\1000:004022ce 0a13 add eax, 511002bh \\1000:004022d0 052b001105 sub al, [eax] \\1000:004022d5 2a00 add [ebx], dl \\1000:004022d7 0013 xor [eax+eax], al \\1000:004022d9 300400 jbe 4022deh \\1000:004022dc 7600 xrefs first: 1000:004022dc number : 1 \\; add fs:[esi+45h], cl \\1000:004034fc 64004e45 push esp \\1000:00403500 54 dec ecx \\1000:00403501 49 xrefs first: 1000:004034b2 number : 1 \\; outsb \\1000:00403502 6e jbe 403574h \\1000:00403503 766f imul esp, [ebp+43h], 6ch \\1000:00403505 6b65436c popad \\1000:00403509 61 jnc 40357fh \\1000:0040350a 7373 dec ebp \\1000:0040350c 4d jz 403578h \\1000:0040350d 657468 outsd \\1000:00403510 6f add fs:[esi+45h], cl \\1000:00403511 64004e45 push esp \\1000:00403515 54 push ebx \\1000:00403516 53 jz 40355fh \\1000:00403517 657445 outsb \\1000:0040351a 6e jnz 40358ah \\1000:0040351b 756d push esi \\1000:0040351d 56 xrefs first: 1000:004034b7 number : 1 \\; popad \\1000:0040351e 61 insb \\1000:0040351f 6c jnz 403587h \\1000:00403520 7565 add [esi+45h], cl \\1000:00403522 004e45 push esp \\1000:00403525 54 inc edi \\1000:00403526 47 db 65 ;'e' \\1000:00403527 65 xrefs first: 1000:004034be number : 1 \\; db 74 ;'t' \\1000:00403528 74 db 50 ;'p' \\1000:00403529 50 db 72 ;'r' \\1000:0040352a 72 db 6f ;'o' \\1000:0040352b 6f db 70 ;'p' \\1000:0040352c 70 db 65 ;'e' \\1000:0040352d 65 db 72 ;'r' \\1000:0040352e 72 db 74 ;'t' \\1000:0040352f 74 db 79 ;'y' \\1000:00403530 79 db 00 \\1000:00403531 00 db 4e ;'n' \\1000:00403532 4e db 45 ;'e' \\1000:00403533 45 db 54 ;'t' \\1000:00403534 54 db 47 ;'g' \\1000:00403535 47 db 65 ;'e' \\1000:00403536 65 db 74 ;'t' \\1000:00403537 74 db 46 ;'f' \\1000:00403538 46 db 69 ;'i' \\1000:00403539 69 db 65 ;'e' \\1000:0040353a 65 db 6c ;'l' \\1000:0040353b 6c db 64 ;'d' \\1000:0040353c 64 db 00 \\1000:0040353d 00 could not fit the rest in because of Stack overflow limitions

    Read the article

< Previous Page | 2 3 4 5 6 7 8 9 10 11 12 13  | Next Page >