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  • Ray Intersecting Plane Formula in C++/DirectX

    - by user4585
    I'm developing a picking system that will use rays that intersect volumes and I'm having trouble with ray intersection versus a plane. I was able to figure out spheres fairly easily, but planes are giving me trouble. I've tried to understand various sources and get hung up on some of the variables used within their explanations. Here is a snippet of my code: bool Picking() { D3DXVECTOR3 vec; D3DXVECTOR3 vRayDir; D3DXVECTOR3 vRayOrig; D3DXVECTOR3 vROO, vROD; // vect ray obj orig, vec ray obj dir D3DXMATRIX m; D3DXMATRIX mInverse; D3DXMATRIX worldMat; // Obtain project matrix D3DXMATRIX pMatProj = CDirectXRenderer::GetInstance()->Director()->Proj(); // Obtain mouse position D3DXVECTOR3 pos = CGUIManager::GetInstance()->GUIObjectList.front().pos; // Get window width & height float w = CDirectXRenderer::GetInstance()->GetWidth(); float h = CDirectXRenderer::GetInstance()->GetHeight(); // Transform vector from screen to 3D space vec.x = (((2.0f * pos.x) / w) - 1.0f) / pMatProj._11; vec.y = -(((2.0f * pos.y) / h) - 1.0f) / pMatProj._22; vec.z = 1.0f; // Create a view inverse matrix D3DXMatrixInverse(&m, NULL, &CDirectXRenderer::GetInstance()->Director()->View()); // Determine our ray's direction vRayDir.x = vec.x * m._11 + vec.y * m._21 + vec.z * m._31; vRayDir.y = vec.x * m._12 + vec.y * m._22 + vec.z * m._32; vRayDir.z = vec.x * m._13 + vec.y * m._23 + vec.z * m._33; // Determine our ray's origin vRayOrig.x = m._41; vRayOrig.y = m._42; vRayOrig.z = m._43; D3DXMatrixIdentity(&worldMat); //worldMat = aliveActors[0]->GetTrans(); D3DXMatrixInverse(&mInverse, NULL, &worldMat); D3DXVec3TransformCoord(&vROO, &vRayOrig, &mInverse); D3DXVec3TransformNormal(&vROD, &vRayDir, &mInverse); D3DXVec3Normalize(&vROD, &vROD); When using this code I'm able to detect a ray intersection via a sphere, but I have questions when determining an intersection via a plane. First off should I be using my vRayOrig & vRayDir variables for the plane intersection tests or should I be using the new vectors that are created for use in object space? When looking at a site like this for example: http://www.tar.hu/gamealgorithms/ch22lev1sec2.html I'm curious as to what D is in the equation AX + BY + CZ + D = 0 and how does it factor in to determining a plane intersection? Any help will be appreciated, thanks.

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  • Question about BoundingSpheres and Ray intersections

    - by NDraskovic
    I'm working on a XNA project (not really a game) and I'm having some trouble with picking algorithm. I have a few types of 3D models that I draw to the screen, and one of them is a switch. So I'm trying to make a picking algorithm that would enable the user to click on the switch and that would trigger some other function. The problem is that the BoundingSphere.Intersect() method always returns null as result. This is the code I'm using: In the declaration section: ` //Basic matrices private Matrix world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); private Matrix view = Matrix.CreateLookAt(new Vector3(10, 10, 10), new Vector3(0, 0, 0), Vector3.UnitY); private Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), 800f / 600f, 0.01f, 100f); //Collision detection variables Viewport mainViewport; List<BoundingSphere> spheres = new List<BoundingSphere>(); Ray ControlRay; Vector3 nearPoint, farPoint, nearPlane, farPlane, direction; ` And then in the Update method: ` nearPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 0.0f); farPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 10.0f); nearPoint = GraphicsDevice.Viewport.Unproject(nearPlane, projection, view, world); farPoint = GraphicsDevice.Viewport.Unproject(farPlane, projection, view, world); direction = farPoint - nearPoint; direction.Normalize(); ControlRay = new Ray(nearPoint, direction); if (spheres.Count != 0) { for (int i = 0; i < spheres.Count; i++) { if (spheres[i].Intersects(ControlRay) != null) { Window.Title = spheres[i].Center.ToString(); } else { Window.Title = "Empty"; } } ` The "spheres" list gets filled when the 3D object data gets loaded (I read it from a .txt file). For every object marked as switch (I use simple numbers to determine which object is to be drawn), a BoundingSphere is created (center is on the coordinates of the 3D object, and the diameter is always the same), and added to the list. The objects are drawn normally (and spheres.Count is not 0), I can see them on the screen, but the Window title always says "Empty" (of course this is just for testing purposes, I will add the real function when I get positive results) meaning that there is no intersection between the ControlRay and any of the bounding spheres. I think that my basic matrices (world, view and projection) are making some problems, but I cant figure out what. Please help.

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  • Handy Flowchart Picks a Christmas Film for You

    - by Jason Fitzpatrick
    If you’re having trouble picking a holiday film, this handy flowchart can help. Need a film with just the right touch of animation and creepiness? Belief in Santa Claus and swimming pools? The chart has you covered. So You Want To Watch A Movie [via Neatorama] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Quick Steps to Setting Up a Law Firm Website

    Here are some quick tips for creating a pro law firm website that will get found online. The first stage is choosing a domain for your law firm website. Your first instinct in picking a domain might be to choose a branded domain based on the name of your firm.

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  • What do you do when working with multiple languages with different capitalization schemes?

    - by dvcolgan
    I'm making a webapp using Django. The Python convention for naming variables is lowercase_with_underscores, but the Javascript convention is camelCase. In addition, I've seen many people use lowercase-with-hyphens for CSS identifiers. Would you suggest using all three naming conventions where appropriate, or picking one and using it, even if the other two recommend something else? Switching back and forth isn't a huge problem, but it can still be mental overhead.

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  • Free Ways to Make Money Online Using the Right Keywords

    Google is now considered the godfather of the internet as well as all other the search engines. When Google decided to reveal the way its search engines work; "Keywords" had a whole new meaning in the world of the Worldwide Web! That is why picking the right keywords is the key to all free ways to make money online.

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  • Find Out Advantages of Outsourcing SEO Services

    Maybe handling Search engine optimisation for your websites becoming tricky day by day? Think about outsourcing techniques! Presently, many companies are picking outsourcing Web optimization solutions since it guarantees good quality services and enables you to concentrate on some other major aspects of your organization as well, such as promoting production and so forth.

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  • Options For Custom Web Development Firms

    When you decide that you want to make your own website, you want it done your way. The best way to accomplish this is by custom web development. If you are the one picking everything out, you can ensure it is exactly what you were looking for in a site.

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  • Where might a newbie programmer begin with game development? [closed]

    - by Ginnjii
    I just started picking up programming and I'd love to learn the ins and outs of game development so if anyone could tell me where to begin I'd really appreciate it alot. I'm interested in flash games in particular for now. I have googled it up and such but I'm honestly lost what with so much related to the subject so a pointer in the right direction would be immensely helpful. As such any site or resource for the subject would be great.

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  • Taking Steps to Build Your First Website

    Lots of people want to have their own website, unfortunately not a lot of them know anything about how to design one, if you are going to pay somebody to design a website for you, always make sure that the person or company that you use are trustworthy. It is always good picking your own domain name, you want something that is short but stands out, if you need to check what domain names are available to use you could look on whois.com.

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  • Revival of BLAG, Contributors Welcome

    <b>BLAG:</b> In the last months, a group of dedicated people are picking up the pieces and working towards a new release of BLAG. Right now, we are preparing to release BLAG 120k, which is based on Fedora 12.

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  • Logitech webcam device only recognised by one software, without drivers

    - by Ben Franchuk
    A couple weeks ago I purchased a Logitech webcam at a garage sale; It did not come with any driver DVDs or anything like that. I plugged it in, turned on my computer, and continued work as usual. I did not at the time (and still have not) gotten any drivers for the device. Recently, though, I started up an audio software named as Cubase, only to find that it was picking up audio reads off of... something. I checked my sound card, and everything else plugged into my computer, but couldn't find where in the world this audio was being picked up from. There were no microphones listed in the device managers, and no "unknown devices" or whatever. Everything seemed as it always was. Running out of ideas, i blew an air-horn directly into the general area of the webcam, located directly in front of me. Sure enough, the audio peaked, indicating that the microphone was definitely in the webcam and that Cubase was somehow picking up this audio, even without drivers. The software lists the device as a "Universal USB Microphone". Adobe Audition, Soundbooth, and other audio applications cannot find the device either. Why is it that this one software (Cubase) can use this device without a driver, while every other piece of software on the computer can't? Not even the operating system can recognize it. Windows 7 Professional x64 bit

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  • What is the difference between the Linux and Linux LVM partition type?

    - by ujjain
    Fdisk shows multiple partition types. What is the difference between choosing 83) Linux and 8e) Linux LVM? Choosing 83) Linux also works fine for using LVM, even creating a physical volume on /dev/sdb without a partition table works. Does picking a partition type in fdisk really matter? What is the difference in picking Linux or Linux LVM as partition type? [root@tst-01 ~]# fdisk /dev/sdb WARNING: DOS-compatible mode is deprecated. It's strongly recommended to switch off the mode (command 'c') and change display units to sectors (command 'u'). Command (m for help): l 0 Empty 24 NEC DOS 81 Minix / old Lin bf Solaris 1 FAT12 39 Plan 9 82 Linux swap / So c1 DRDOS/sec (FAT- 2 XENIX root 3c PartitionMagic 83 Linux c4 DRDOS/sec (FAT- 3 XENIX usr 40 Venix 80286 84 OS/2 hidden C: c6 DRDOS/sec (FAT- 4 FAT16 <32M 41 PPC PReP Boot 85 Linux extended c7 Syrinx 5 Extended 42 SFS 86 NTFS volume set da Non-FS data 6 FAT16 4d QNX4.x 87 NTFS volume set db CP/M / CTOS / . 7 HPFS/NTFS 4e QNX4.x 2nd part 88 Linux plaintext de Dell Utility 8 AIX 4f QNX4.x 3rd part 8e Linux LVM df BootIt 9 AIX bootable 50 OnTrack DM 93 Amoeba e1 DOS access a OS/2 Boot Manag 51 OnTrack DM6 Aux 94 Amoeba BBT e3 DOS R/O b W95 FAT32 52 CP/M 9f BSD/OS e4 SpeedStor c W95 FAT32 (LBA) 53 OnTrack DM6 Aux a0 IBM Thinkpad hi eb BeOS fs e W95 FAT16 (LBA) 54 OnTrackDM6 a5 FreeBSD ee GPT f W95 Ext'd (LBA) 55 EZ-Drive a6 OpenBSD ef EFI (FAT-12/16/ 10 OPUS 56 Golden Bow a7 NeXTSTEP f0 Linux/PA-RISC b 11 Hidden FAT12 5c Priam Edisk a8 Darwin UFS f1 SpeedStor 12 Compaq diagnost 61 SpeedStor a9 NetBSD f4 SpeedStor 14 Hidden FAT16 <3 63 GNU HURD or Sys ab Darwin boot f2 DOS secondary 16 Hidden FAT16 64 Novell Netware af HFS / HFS+ fb VMware VMFS 17 Hidden HPFS/NTF 65 Novell Netware b7 BSDI fs fc VMware VMKCORE 18 AST SmartSleep 70 DiskSecure Mult b8 BSDI swap fd Linux raid auto 1b Hidden W95 FAT3 75 PC/IX bb Boot Wizard hid fe LANstep 1c Hidden W95 FAT3 80 Old Minix be Solaris boot ff BBT 1e Hidden W95 FAT1 Command (m for help):

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  • Hyper-V: Dedicated NIC for Guests VMs

    - by TheLizardKing
    I have two NIC cards and created a private virtual network for my virtual machines and unchecked "Allow management operating system to share this network adapter" which basically turns my Guest NIC into this sorta shell of a NIC card on the host machine and the only thing checked in it's properties is "Microsoft Virtual Network Switch Protocol" which I am fine with. Everything works and everything is connected. My issue is that for some reason my guest (Ubuntu Server with legacy network drivers) is not talking properly to my DHCP server. Specifically my DHCP server reserves the guest's IP address using it's MAC address but the guest isn't picking it up. It's picking up any old IP it can get and I can't even ping the hostname from another PC on the network but it pings fine if I use the IP. I see the guest showing up in my DHCP table but I can't get the reservation to stick. Is there some reason it's only partially communicating with my DHCP server? Pinging it's hostname on itself reveals it's using 127.0.0.1 instead of it's network IP. Is this an issue with the legacy drivers used in Hyper-V?

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  • Windows Update broke Wirless driver - Can't get it working again

    - by private_meta
    I naively installed a driver update incoming from Windows Updates yesterday. That caused my Wifi on my Notebook (HP ELitebook 2740p) to break. The network is working as I tried it with my other mobile devices. When installing said driver, it told me that the installation failed. I tried to do a system restore, which did not help getting wifi connectivity back. The device said it was working, but did not get any wifi connection and did not discover any networks. What I tried next was to uninstall the device from my Device Manager and install either the current drivers found through windows, then I tried the same with the current drivers on the HP driver page. both of those attempts failed. It always tells me that installation failed when I uninstall and reinstall drivers. If I try to update the broken driver via internet, it tells me it is up to date, and in the device manager it still views as broken. Next, I 'played' around a bit and reinstalled drivers, and I managed to install drivers from 2012, and when trying to update drivers manually and picking drivers that match the device, it lets me choose between drivers from 2010 and 2014. 2014 would be the current one, picking the 2010 driver leads to the driver being accepted. However, no wireless network can be found. I'm pretty much out of ideas by now, short of reinstalling. The only option I can still think of was that the device broke at the exact moment I installed the new windows driver, but I find that a bit unlikely. Any help would be appreciated fixing this issue.

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  • 24 hours to pass until 24 Hours of PASS

    - by Rob Farley
    There’s a bunch of stuff going on at the moment in the SQL world, so if you’ve missed this particular piece of news, let me tell you a bit about it. Twice a year, the SQL community puts on its biggest virtual event – 24 Hours of PASS. And the next one is tomorrow – March 21st, 2012. Twenty-four sessions, back-to-back, featuring a selection of some of the best presenters in the SQL world, speakers from all over the world, coming together in an online collaboration that so far has well over thirty thousand registrations across the presentations. Some people are signed up for all 24 sessions, some only one. Traditionally, LiveMeeting has been used as the platform for this event, but this year we’re going with a new platform – IBTalk. It promises big, and we’re hoping it won’t let us down. LiveMeeting has been great, and we thank Microsoft for providing it as a platform for the past few years. However, as the event has grown, we’ve found that a new idea is necessary. Last year a search was done for a new platform, and IBTalk ticked the right boxes. The feedback from the presenters and moderators so far has been overwhelmingly positive, and we’re hoping that this is going to really enhance the user experience. One of my favourite features of the platform is the language side. It provides a pretty good translation service. Users who join a session will see a flag on the left of the screen. If they click it, they can change the language to one of 15 on offer. Picking this changes all the labels on everything. It even translates the text in the Q&A window. What this means is that someone from Brazil can ask their question in Portuguese, and the presenter will see it in English. Then if the answer is typed in English, the questioner will be able to see the answer, also in Portuguese. Or they can switch to English to see it as the answerer typed it. I know there’s always the risk of bad translations going on, but I’ve heard good things about this translation service. But there’s more – IBTalk are providing staff to type up closed captioning live during the event. So if English isn’t your first language, don’t worry! Picking your language will also let you see subtitles in your chosen language. I’m hoping that this event is the start of PASS being able to reach people from all corners of the world. Wouldn’t it be great to find that this event is successful, and that the next 24HOP (later in the year, our Summit Preview event) has just as many non-English speakers tuning in as English speakers? If you haven’t been planning which sessions you’re going to attend, you really should get over to sqlpass.org/24hours and have a look through what’s on offer. There’s some amazing material from some of the industry’s brightest, covering a wide range of topics, from classic SQL areas to the brand new SQL 2012 features. There really should be something for every SQL professional. Check the time zones though – if you’re in the US you might be on Summer time, and an hour closer to GMT than normal. Massive thanks must go to Microsoft, SQL Sentry and Idera for sponsoring this event. Without sponsors we wouldn’t be able to put any of this on. These companies are helping 24HOP continue to grow into an event for the whole world. See you tomorrow! @rob_farley | #24hop | #sqlpass

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  • 24 hours to pass until 24 Hours of PASS

    - by Rob Farley
    There’s a bunch of stuff going on at the moment in the SQL world, so if you’ve missed this particular piece of news, let me tell you a bit about it. Twice a year, the SQL community puts on its biggest virtual event – 24 Hours of PASS. And the next one is tomorrow – March 21st, 2012. Twenty-four sessions, back-to-back, featuring a selection of some of the best presenters in the SQL world, speakers from all over the world, coming together in an online collaboration that so far has well over thirty thousand registrations across the presentations. Some people are signed up for all 24 sessions, some only one. Traditionally, LiveMeeting has been used as the platform for this event, but this year we’re going with a new platform – IBTalk. It promises big, and we’re hoping it won’t let us down. LiveMeeting has been great, and we thank Microsoft for providing it as a platform for the past few years. However, as the event has grown, we’ve found that a new idea is necessary. Last year a search was done for a new platform, and IBTalk ticked the right boxes. The feedback from the presenters and moderators so far has been overwhelmingly positive, and we’re hoping that this is going to really enhance the user experience. One of my favourite features of the platform is the language side. It provides a pretty good translation service. Users who join a session will see a flag on the left of the screen. If they click it, they can change the language to one of 15 on offer. Picking this changes all the labels on everything. It even translates the text in the Q&A window. What this means is that someone from Brazil can ask their question in Portuguese, and the presenter will see it in English. Then if the answer is typed in English, the questioner will be able to see the answer, also in Portuguese. Or they can switch to English to see it as the answerer typed it. I know there’s always the risk of bad translations going on, but I’ve heard good things about this translation service. But there’s more – IBTalk are providing staff to type up closed captioning live during the event. So if English isn’t your first language, don’t worry! Picking your language will also let you see subtitles in your chosen language. I’m hoping that this event is the start of PASS being able to reach people from all corners of the world. Wouldn’t it be great to find that this event is successful, and that the next 24HOP (later in the year, our Summit Preview event) has just as many non-English speakers tuning in as English speakers? If you haven’t been planning which sessions you’re going to attend, you really should get over to sqlpass.org/24hours and have a look through what’s on offer. There’s some amazing material from some of the industry’s brightest, covering a wide range of topics, from classic SQL areas to the brand new SQL 2012 features. There really should be something for every SQL professional. Check the time zones though – if you’re in the US you might be on Summer time, and an hour closer to GMT than normal. Massive thanks must go to Microsoft, SQL Sentry and Idera for sponsoring this event. Without sponsors we wouldn’t be able to put any of this on. These companies are helping 24HOP continue to grow into an event for the whole world. See you tomorrow! @rob_farley | #24hop | #sqlpass

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  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

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  • Is inconsistent formatting a sign of a sloppy programmer?

    - by dreza
    I understand that everyone has their own style of programming and that you should be able to read other people's styles and accept it for what it is. However, would one be considered a sloppy programmer if one's style of coding was inconsistent across whatever standard they were working against? Some example of inconsistencies might be: Sometimes naming private variables with _ and sometimes not Sometimes having varying indentations within code blocks Not aligning braces up i.e. same column if using start using new line style Spacing not always consistent around operators i.e. p=p+1, p+=1 vs other times p =p+1 or p = p + 1 etc Is this even something that as a programmer I should be concerned with addressing? Or is it such a minor nit picking thing that at the end of the day I should just not worry about it and worry about what the end user sees and whether the code works rather than how it looks while working? Is it sloppy programming or just over obsessive nit picking? EDIT: After some excellent comments I realized I may have left out some information in my question. This question came about after reviewing another colleagues code check-in and noticing some of these things and then realizing that I've seen these kind of in-consistencies in previous check-ins. It then got me thinking about my code and whether I do the same things and noticed that I typically don't etc I'm not suggesting his technique is either bad or good in this question or whether his way of doing things is right or wrong. EDIT: To answer some queries to some more good feed back. The specific instance this review occurred in was using Visual Studio 2010 and programming in c# so I don't think the editor would cause any issues. In fact it should only help I would hope. Sorry if I left that piece of info out and it effects any current answers. I was trying to be a bit more generic in understanding if this would be considered sloppy etc. And to add an even more specific example of a code piece I saw during reading of the check-in: foreach(var block in Blocks) { // .. some other code in here foreach(var movement in movements) { movement.Moved.Zero(); } // the un-formatted brace } Such a minor thing I know, but many small things add up(???), and I did have to double glance at the code at the time to see where everything lined up I guess. Please note this code was formatted appropriately before this check-in. EDIT: After reading some great answers and varying thoughts, the summary I've taken from this was. It's not necessarily a sign of a sloppy programmer however as programmers we have a duty (to ourselves and other programmers) to make the code as readable as possible to assist in further ongoing development. However it can hint at inadequacies which is something that is only possible to review on a case by case (person by person) basis. There are many reasons why this might occur. They should be taken in context and worked through with the person/people involved if reasonable. We have a duty to try and help all programmers become better programmers! In the good old days when development was done using good old notepad (or other simple text editing tool) this occurred much more frequently. However we have the assistance of modern IDE's now so although we shouldn't necessarily become OTT about this, it should still probably be addressed to some degree. We as programmers vary in our standards, styles and approaches to solutions. However it seems that in general we all take PRIDE in our work and as a trait it is something that can stand programmers apart. Making something to the best of our abilities both internal (code) and external (end user result) goes along way to giving us that big fat pat on the back that we may not go looking for but swells our heart with pride. And finally to quote CrazyEddie from his post below. Don't sweat the small stuff

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  • converting 2D mouse coordinates to 3D space in OpenGL ES

    - by Jayesh
    I want to convert mouse's current X and Y coordinates into the 3D space I have drawn in the viewport. I need to do this on the OpenGL ES platform. I found following possible solutions implemented in OpenGL, but none fits what I am looking for. I found NeHe's tutorial on doing exactly this, but in traditional OpenGL way. It uses gluUnProject. http://nehe.gamedev.net/data/articles/article.asp?article=13 Although gluUnProject is not available in OpenGL ES, its implementation seems simple enough to port back. But before calling it, we need to call glReadPixels with GL_DEPTH_COMPONENT and that is not possible in OpenGL ES. (The reason I found in this thread: http://www.khronos.org/message_boards/viewtopic.php?f=4&t=771) What I want to do is similar to picking, except that I don't want to select the object but I want exact coordinates so that I can recognize particular portion of the object that is currently under mouse cursor. I went through the Picking tutorials in this answer. http://stackoverflow.com/posts/2211312/revisions But they need glRenderMode, which I believe is absent in OpenGL ES. If you know how to solve this problem in OpenGL ES, please let me know. Thanks.

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  • Sample uniformly at random from an n-dimensional unit simplex.

    - by dreeves
    Sampling uniformly at random from an n-dimensional unit simplex is the fancy way to say that you want n random numbers such that they are all non-negative, they sum to one, and every possible vector of n non-negative numbers that sum to one are equally likely. In the n=2 case you want to sample uniformly from the segment of the line x+y=1 (ie, y=1-x) that is in the positive quadrant. In the n=3 case you're sampling from the triangle-shaped part of the plane x+y+z=1 that is in the positive octant of R3: (Image from http://en.wikipedia.org/wiki/Simplex.) Note that picking n uniform random numbers and then normalizing them so they sum to one does not work. You end up with a bias towards less extreme numbers. Similarly, picking n-1 uniform random numbers and then taking the nth to be one minus the sum of them also introduces bias. Wikipedia gives two algorithms to do this correctly: http://en.wikipedia.org/wiki/Simplex#Random_sampling (Though the second one currently claims to only be correct in practice, not in theory. I'm hoping to clean that up or clarify it when I understand this better. I initially stuck in a "WARNING: such-and-such paper claims the following is wrong" on that Wikipedia page and someone else turned it into the "works only in practice" caveat.) Finally, the question: What do you consider the best implementation of simplex sampling in Mathematica (preferably with empirical confirmation that it's correct)? Related questions http://stackoverflow.com/questions/2171074/generating-a-probability-distribution http://stackoverflow.com/questions/3007975/java-random-percentages

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  • Bubble Breaker Game Solver better than greedy?

    - by Gregory
    For a mental exercise I decided to try and solve the bubble breaker game found on many cell phones as well as an example here:Bubble Break Game The random (N,M,C) board consists N rows x M columns with C colors The goal is to get the highest score by picking the sequence of bubble groups that ultimately leads to the highest score A bubble group is 2 or more bubbles of the same color that are adjacent to each other in either x or y direction. Diagonals do not count When a group is picked, the bubbles disappear, any holes are filled with bubbles from above first, ie shift down, then any holes are filled by shifting right A bubble group score = n * (n - 1) where n is the number of bubbles in the bubble group The first algorithm is a simple exhaustive recursive algorithm which explores going through the board row by row and column by column picking bubble groups. Once the bubble group is picked, we create a new board and try to solve that board, recursively descending down Some of the ideas I am using include normalized memoization. Once a board is solved we store the board and the best score in a memoization table. I create a prototype in python which shows a (2,15,5) board takes 8859 boards to solve in about 3 seconds. A (3,15,5) board takes 12,384,726 boards in 50 minutes on a server. The solver rate is ~3k-4k boards/sec and gradually decreases as the memoization search takes longer. Memoization table grows to 5,692,482 boards, and hits 6,713,566 times. What other approaches could yield high scores besides the exhaustive search? I don't seen any obvious way to divide and conquer. But trending towards larger and larger bubbles groups seems to be one approach Thanks to David Locke for posting the paper link which talks above a window solver which uses a constant-depth lookahead heuristic.

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