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  • Task Scheduler permissions error for some jobs

    - by MaseBase
    I have recently moved to a 64-bit Windows Server 2008 R2. I setup my Scheduled Tasks to run under one user (TaskUser) specifically created for the scheduler and most run just fine. However some of them do not run under TaskUser but will for my own credentials. Here is the Event Log entry I found, which from my research points me to believe that it doesn't have permissions, but it does. It also has the option "Run with highest privileges" checked on. I have seen this particular checkbox work wonders on some tasks, but I have a number of them that it's not helping for. The error is ERROR_ELEVATION_REQUIRED but the user is a member of the administrators group and has folder/file permission and is set to "Run with highest privileges" Log Name: Microsoft-Windows-UAC/Operational Source: Microsoft-Windows-UAC Date: 4/27/2010 2:21:44 PM Event ID: 1 Task Category: (1) Level: Error Keywords: User: LIVE\TaskUser Computer: www2 Description: The process failed to handle ERROR_ELEVATION_REQUIRED during the creation of a child process. Event Xml: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Microsoft-Windows-UAC" Guid="{E7558269-3FA5-46ED-9F4D-3C6E282DDE55}" /> <EventID>1</EventID> <Version>0</Version> <Level>2</Level> <Task>1</Task> <Opcode>0</Opcode> <Keywords>0x8000000000000000</Keywords> <TimeCreated SystemTime="2010-04-27T21:21:44.407053800Z" /> <EventRecordID>19</EventRecordID> <Correlation /> <Execution ProcessID="2460" ThreadID="5960" /> <Channel>Microsoft-Windows-UAC/Operational</Channel> <Computer>www2</Computer> <Security UserID="S-1-5-21-4017510424-2083581016-1307463562-1640" /> </System> <EventData></EventData> </Event> The errors shown in the Task Scheduler History tab display these results and states This operation requires an interactive window station. (0x800705B3) EventID 103 Task Scheduler failed to launch action "F:\App\Path\ConsoleApp.exe" in instance "{1a6d3450-b85a-40c0-b3db-72b98c1aa395}" of task "\taskFolder\taskName". Additional Data: Error Value: 2147943859. EventID 203 Task Scheduler failed to start instance "{1a6d3450-b85a-40c0-b3db-72b98c1aa395}" of "\taskFolder\taskName" task for user "LIVE\TaskUser" . Additional Data: Error Value: 2147943859.

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  • Parallelism in .NET – Part 18, Task Continuations with Multiple Tasks

    - by Reed
    In my introduction to Task continuations I demonstrated how the Task class provides a more expressive alternative to traditional callbacks.  Task continuations provide a much cleaner syntax to traditional callbacks, but there are other reasons to switch to using continuations… Task continuations provide a clean syntax, and a very simple, elegant means of synchronizing asynchronous method results with the user interface.  In addition, continuations provide a very simple, elegant means of working with collections of tasks. Prior to .NET 4, working with multiple related asynchronous method calls was very tricky.  If, for example, we wanted to run two asynchronous operations, followed by a single method call which we wanted to run when the first two methods completed, we’d have to program all of the handling ourselves.  We would likely need to take some approach such as using a shared callback which synchronized against a common variable, or using a WaitHandle shared within the callbacks to allow one to wait for the second.  Although this could be accomplished easily enough, it requires manually placing this handling into every algorithm which requires this form of blocking.  This is error prone, difficult, and can easily lead to subtle bugs. Similar to how the Task class static methods providing a way to block until multiple tasks have completed, TaskFactory contains static methods which allow a continuation to be scheduled upon the completion of multiple tasks: TaskFactory.ContinueWhenAll. This allows you to easily specify a single delegate to run when a collection of tasks has completed.  For example, suppose we have a class which fetches data from the network.  This can be a long running operation, and potentially fail in certain situations, such as a server being down.  As a result, we have three separate servers which we will “query” for our information.  Now, suppose we want to grab data from all three servers, and verify that the results are the same from all three. With traditional asynchronous programming in .NET, this would require using three separate callbacks, and managing the synchronization between the various operations ourselves.  The Task and TaskFactory classes simplify this for us, allowing us to write: var server1 = Task.Factory.StartNew( () => networkClass.GetResults(firstServer) ); var server2 = Task.Factory.StartNew( () => networkClass.GetResults(secondServer) ); var server3 = Task.Factory.StartNew( () => networkClass.GetResults(thirdServer) ); var result = Task.Factory.ContinueWhenAll( new[] {server1, server2, server3 }, (tasks) => { // Propogate exceptions (see below) Task.WaitAll(tasks); return this.CompareTaskResults( tasks[0].Result, tasks[1].Result, tasks[2].Result); }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This is clean, simple, and elegant.  The one complication is the Task.WaitAll(tasks); statement. Although the continuation will not complete until all three tasks (server1, server2, and server3) have completed, there is a potential snag.  If the networkClass.GetResults method fails, and raises an exception, we want to make sure to handle it cleanly.  By using Task.WaitAll, any exceptions raised within any of our original tasks will get wrapped into a single AggregateException by the WaitAll method, providing us a simplified means of handling the exceptions.  If we wait on the continuation, we can trap this AggregateException, and handle it cleanly.  Without this line, it’s possible that an exception could remain uncaught and unhandled by a task, which later might trigger a nasty UnobservedTaskException.  This would happen any time two of our original tasks failed. Just as we can schedule a continuation to occur when an entire collection of tasks has completed, we can just as easily setup a continuation to run when any single task within a collection completes.  If, for example, we didn’t need to compare the results of all three network locations, but only use one, we could still schedule three tasks.  We could then have our completion logic work on the first task which completed, and ignore the others.  This is done via TaskFactory.ContinueWhenAny: var server1 = Task.Factory.StartNew( () => networkClass.GetResults(firstServer) ); var server2 = Task.Factory.StartNew( () => networkClass.GetResults(secondServer) ); var server3 = Task.Factory.StartNew( () => networkClass.GetResults(thirdServer) ); var result = Task.Factory.ContinueWhenAny( new[] {server1, server2, server3 }, (firstTask) => { return this.ProcessTaskResult(firstTask.Result); }); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Here, instead of working with all three tasks, we’re just using the first task which finishes.  This is very useful, as it allows us to easily work with results of multiple operations, and “throw away” the others.  However, you must take care when using ContinueWhenAny to properly handle exceptions.  At some point, you should always wait on each task (or use the Task.Result property) in order to propogate any exceptions raised from within the task.  Failing to do so can lead to an UnobservedTaskException.

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  • Task Scheduler Disable Google Updater Error

    - by muntoo
    Whenever I try to disable GoogleUpdateTaskUser in Vista using Task Scheduler, I get the following: --------------------------- Task Scheduler --------------------------- Not enough quota is available to process this command.GoogleUpdateTaskMachineUA --------------------------- OK --------------------------- After clicking OK: --------------------------- Task Scheduler --------------------------- This task could not be modified as requested. --------------------------- OK --------------------------- I tried this with all the "GoogleUpdate" stuff you can see in the picture below. Any ideas? THIS confirms it should work.

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  • Game Engine that allows for objects being placed in-game

    - by user185812
    I am looking for a game engine with multiplayer support that allows for players to place objects in the terrain. (eg. in TF2 one can place teleporters, etc...or in minecraft one can place blocks). I don't need the placeable objects to be interactive like in TF2, but I just need an engine that won't make me code this from scratch. I have decent knowledge of Python, PHP, HTML, C++ and C# (and a small knowledge of Lua scripting, although I have only been at it for a few months) so I should be able to handle most engines. So far I have looked at UDK and Cryengine, and wasn't thrilled with either.

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  • When to roll your own game engine?

    - by Joey Green
    I've been a software developer for 5 years now and wanting to get into iOS game development. I've played around with the iOS SDK for about 2 years now, attending cocoaheads meetings and feel I have a good grasp on objective-c/cocoa and even c/c++. I have a game idea and know that I will use Box2D but I'm wondering if I should use cocos2D or not. The main reasons are: I may want to do things graphics wise that aren't available in cocos2d. If I roll my own game engine I'll have more control. Of course the main reason for using a already existing game engine is the time it saves and it makes the hard stuff easier, but for someone who has the technical chops to roll his own does it make sense?

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  • Game engine design: Multiplayer and listen servers

    - by jarx
    My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part. I have found out that many games actually don't have a real singleplayer mode, but when playing alone you are actually hosting a local server as well, and almost everything runs as if you were in multiplayer (except that the data packets can be passed over an alternate route for better performance) My engine would need major refactoring to adapt to this model. There would be three possible modes: Dedicated client, Dedicated server and Client-Server (listen mode) * How often is the listen-server model used in the gaming industry? * What are the (dis)advantages of it? * What other options do I have?

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  • Doubt regarding search engine/plugin(One present on the website itself)

    - by Ravi Gupta
    I am new to web development and trying to study various types of websites as case study. Right now my focus is on how search engines works for an eCommerce website. I know basic functioning for a search engine, i.e. crawl web pages, index them and the display the results using those indexes. But I got little confuse in case of an eCommerce website. Don't you think that it would be better if a search engine instead of crawling the web pages containing products, it should directly crawl the database and index the products stored in the database? And when a user search for any product, it will simply give us the rows of the table which matches the user query? If this is not the case, can someone please explain how the usual method works on eCommerce website?

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  • Using another domain with Google App Engine

    - by gsingh2011
    I'm trying to change my google app engine domain (domain.appspot.com) to the domain I bought from 1&1.com (mydomain.com). I went into the google app engine settings and added the domain. After making a Google Apps account, I was asked to verify my domain. The directions say that 1&1 doesn't allow me to create TXT records, so I can't use that method for verification. Their alternative is to upload an HTML file to my server, but I didn't buy hosting with my domain, I just bought the domain. My files are on domain.appspot.com. How can I make mydomain.com point to domain.appspot.com? I've added the ns1.googleghs.com as my nameservers in my 1&1 DNS settings, but I still can't verify my domain with Google Apps.

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  • Jokes search engine / PHP based search engine on database

    - by matt74tm
    I'm looking for a script, functioning like the Google homepage that fetches data from a database rather than the internet. This is not intended to be a search engine, but a repository of jokes that can be pulled depending on the keywords typed. No sophisticated search techniques are required - keyword based is perfectly fine. If some mechanism of up/down-voting jokes can be incorporated, that would be fantastic, but I'm presuming that will be an entirely different game.

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  • Search Engine Marketing Tools the Best Means For Better Ranking on Search Engine Result Pages

    For any website a better ranking on the search engine result pages is the most desired thing. And for that reason there is a huge competition to get within the top ten ranking on the result pages. The point behind this is that when a website gets within the top ten ranking on the result pages it is most likely that the site would receive more visitors than the sites on the later pages.

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  • Jokes search engine / PHP based search engine on database

    - by matt_tm
    I'm looking for a script, functioning like the Google homepage that fetches data from a database rather than the internet. This is not intended to be a search engine, but a repository of jokes that can be pulled depending on the keywords typed. No sophisticated search techniques are required - keyword based is perfectly fine. If some mechanism of up/down-voting jokes can be incorporated, that would be fantastic, but I'm presuming that will be an entirely different game.

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  • Which java game engine is better? [closed]

    - by user1276078
    I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated The game I'm trying to release is a 2D arcade game. My intention is to release it on both the iOS platform and the Android platform. My best language is Java, so I would like to use a game engine where I can code with that. Which game engine is the best to accomplish all of this? I know that to make an iOS game with Xcode you need to use a Mac. My question is, do you still need a Mac if you're making a game for iOS without Xcode (like with OpenGL or something Thank you in advance

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  • game engine done, ideas missing

    - by Thoms
    I read at many places how people have this GREAT ideas but are not able to program themselves. I have quite the opposite problem. I have developed game engine, level editor, embedded Lua scripting language, I have even made wrapper for Android and it all works well. But I have no good idea about how to proceed with actual levels; I have no good ideas. The engine itself is very generic and can be used in many game concepts, but I just cannot think of anything useful. Do you have any thoughts on how to proceed? Where should I seek ideas? Who should I ask? I am sorry if this question is a duplicate.

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  • C++ Game Engine Book/Tutorial/Anything recent?

    - by TheNoob
    Before I get flamed, please understand that I have been looking for a while now. Yes, I have found a good amount of game engine tutorials...except filled with errors, out of date syntax, missing crucial information, and so on. Is there anywhere with a recent tutorial, or a book, anything at all? I'm not asking for an opinion in graphics API's, just a point in the right direction to get started on game engine development. I just want to make it clear, I have googled/stacked like crazy. Any help appreciated. Thank you.

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  • Mobile Game Engine

    - by Jason Crosby
    I am trying to track down a game engine for developing mobile games for ios and android. I have been looking for weeks now and havent found what i am looking for. I like jmonkey engine for making desktop games. Its easy to use and it comes with everything you need. Its more that just some libraries. I'm looking for something similar for developing mobile games. I'd like it to be easy to use and have everything included not just a collection of libraries. And I would prefer to write in c++. I'm not looking for "the best". I'm just looking for some engines that match my criteria so I can try them out and see which one works best for me.

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • Creating a task that runs at incorrect login credentials

    - by GDA
    I'm trying to set up a personalized security option on my computer to take a picture using the webcam whenever someone tries to log onto my computer using an incorrect password. I've set up the task in the task scheduler, and I can get it to pass, but then the problem begins. When the task passes, it triggers like a million times and keeps going until I disable the task. Does anybody know why it might be doing that and how to make it not?

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  • "The user account does not have permission to run this task"

    - by Ken
    I'm trying to get a scheduled task to run on Windows Server 2008. It has been working fine for months, and then hung, so I killed it, and now I can't get it to start. (In case it's not obvious, I'm not a Windows sysadmin by any stretch of the imagination. I inherited responsibility for this system, more or less.) The error it gives is: "The user account does not have permission to run this task". The task's "author" is "A". The task's "When running the task, use the following user account:" is "B". And my user is "C". All of A, B, C are members of the Administrators group, so I'm a bit puzzled as to why it thinks I don't have permissions to run this. Ideas?

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  • Windows XP Task Management: no execution

    - by Ice09
    Hi, we used the following scenario sucessfully over a long period of time: Remotely log onto a Win XP server, which is used by one user most/all of time Schedule a task using the "task planner" Task was run at "almost" each scheduled point of time (seldom it did not start, presumably when someone else was logged in). For some time now, we share the server with several users. Even though I checked an option for running independently of the logged in user, this option does not seem to work. Now, the task is seldom executed, not seldom not executed. Now, the question is: is there some other option I can't see which disables the execution OR, even better, is there some other tool which we can use for task scheduling on Win XP servers with several different users?

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  • Understanding C# async / await (2) Awaitable / Awaiter Pattern

    - by Dixin
    What is awaitable Part 1 shows that any Task is awaitable. Actually there are other awaitable types. Here is an example: Task<int> task = new Task<int>(() => 0); int result = await task.ConfigureAwait(false); // Returns a ConfiguredTaskAwaitable<TResult>. The returned ConfiguredTaskAwaitable<TResult> struct is awaitable. And it is not Task at all: public struct ConfiguredTaskAwaitable<TResult> { private readonly ConfiguredTaskAwaiter m_configuredTaskAwaiter; internal ConfiguredTaskAwaitable(Task<TResult> task, bool continueOnCapturedContext) { this.m_configuredTaskAwaiter = new ConfiguredTaskAwaiter(task, continueOnCapturedContext); } public ConfiguredTaskAwaiter GetAwaiter() { return this.m_configuredTaskAwaiter; } } It has one GetAwaiter() method. Actually in part 1 we have seen that Task has GetAwaiter() method too: public class Task { public TaskAwaiter GetAwaiter() { return new TaskAwaiter(this); } } public class Task<TResult> : Task { public new TaskAwaiter<TResult> GetAwaiter() { return new TaskAwaiter<TResult>(this); } } Task.Yield() is a another example: await Task.Yield(); // Returns a YieldAwaitable. The returned YieldAwaitable is not Task either: public struct YieldAwaitable { public YieldAwaiter GetAwaiter() { return default(YieldAwaiter); } } Again, it just has one GetAwaiter() method. In this article, we will look at what is awaitable. The awaitable / awaiter pattern By observing different awaitable / awaiter types, we can tell that an object is awaitable if It has a GetAwaiter() method (instance method or extension method); Its GetAwaiter() method returns an awaiter. An object is an awaiter if: It implements INotifyCompletion or ICriticalNotifyCompletion interface; It has an IsCompleted, which has a getter and returns a Boolean; it has a GetResult() method, which returns void, or a result. This awaitable / awaiter pattern is very similar to the iteratable / iterator pattern. Here is the interface definitions of iteratable / iterator: public interface IEnumerable { IEnumerator GetEnumerator(); } public interface IEnumerator { object Current { get; } bool MoveNext(); void Reset(); } public interface IEnumerable<out T> : IEnumerable { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> : IDisposable, IEnumerator { T Current { get; } } In case you are not familiar with the out keyword, please find out the explanation in Understanding C# Covariance And Contravariance (2) Interfaces. The “missing” IAwaitable / IAwaiter interfaces Similar to IEnumerable and IEnumerator interfaces, awaitable / awaiter can be visualized by IAwaitable / IAwaiter interfaces too. This is the non-generic version: public interface IAwaitable { IAwaiter GetAwaiter(); } public interface IAwaiter : INotifyCompletion // or ICriticalNotifyCompletion { // INotifyCompletion has one method: void OnCompleted(Action continuation); // ICriticalNotifyCompletion implements INotifyCompletion, // also has this method: void UnsafeOnCompleted(Action continuation); bool IsCompleted { get; } void GetResult(); } Please notice GetResult() returns void here. Task.GetAwaiter() / TaskAwaiter.GetResult() is of such case. And this is the generic version: public interface IAwaitable<out TResult> { IAwaiter<TResult> GetAwaiter(); } public interface IAwaiter<out TResult> : INotifyCompletion // or ICriticalNotifyCompletion { bool IsCompleted { get; } TResult GetResult(); } Here the only difference is, GetResult() return a result. Task<TResult>.GetAwaiter() / TaskAwaiter<TResult>.GetResult() is of this case. Please notice .NET does not define these IAwaitable / IAwaiter interfaces at all. As an UI designer, I guess the reason is, IAwaitable interface will constraint GetAwaiter() to be instance method. Actually C# supports both GetAwaiter() instance method and GetAwaiter() extension method. Here I use these interfaces only for better visualizing what is awaitable / awaiter. Now, if looking at above ConfiguredTaskAwaitable / ConfiguredTaskAwaiter, YieldAwaitable / YieldAwaiter, Task / TaskAwaiter pairs again, they all “implicitly” implement these “missing” IAwaitable / IAwaiter interfaces. In the next part, we will see how to implement awaitable / awaiter. Await any function / action In C# await cannot be used with lambda. This code: int result = await (() => 0); will cause a compiler error: Cannot await 'lambda expression' This is easy to understand because this lambda expression (() => 0) may be a function or a expression tree. Obviously we mean function here, and we can tell compiler in this way: int result = await new Func<int>(() => 0); It causes an different error: Cannot await 'System.Func<int>' OK, now the compiler is complaining the type instead of syntax. With the understanding of the awaitable / awaiter pattern, Func<TResult> type can be easily made into awaitable. GetAwaiter() instance method, using IAwaitable / IAwaiter interfaces First, similar to above ConfiguredTaskAwaitable<TResult>, a FuncAwaitable<TResult> can be implemented to wrap Func<TResult>: internal struct FuncAwaitable<TResult> : IAwaitable<TResult> { private readonly Func<TResult> function; public FuncAwaitable(Func<TResult> function) { this.function = function; } public IAwaiter<TResult> GetAwaiter() { return new FuncAwaiter<TResult>(this.function); } } FuncAwaitable<TResult> wrapper is used to implement IAwaitable<TResult>, so it has one instance method, GetAwaiter(), which returns a IAwaiter<TResult>, which wraps that Func<TResult> too. FuncAwaiter<TResult> is used to implement IAwaiter<TResult>: public struct FuncAwaiter<TResult> : IAwaiter<TResult> { private readonly Task<TResult> task; public FuncAwaiter(Func<TResult> function) { this.task = new Task<TResult>(function); this.task.Start(); } bool IAwaiter<TResult>.IsCompleted { get { return this.task.IsCompleted; } } TResult IAwaiter<TResult>.GetResult() { return this.task.Result; } void INotifyCompletion.OnCompleted(Action continuation) { new Task(continuation).Start(); } } Now a function can be awaited in this way: int result = await new FuncAwaitable<int>(() => 0); GetAwaiter() extension method As IAwaitable shows, all that an awaitable needs is just a GetAwaiter() method. In above code, FuncAwaitable<TResult> is created as a wrapper of Func<TResult> and implements IAwaitable<TResult>, so that there is a  GetAwaiter() instance method. If a GetAwaiter() extension method  can be defined for Func<TResult>, then FuncAwaitable<TResult> is no longer needed: public static class FuncExtensions { public static IAwaiter<TResult> GetAwaiter<TResult>(this Func<TResult> function) { return new FuncAwaiter<TResult>(function); } } So a Func<TResult> function can be directly awaited: int result = await new Func<int>(() => 0); Using the existing awaitable / awaiter - Task / TaskAwaiter Remember the most frequently used awaitable / awaiter - Task / TaskAwaiter. With Task / TaskAwaiter, FuncAwaitable / FuncAwaiter are no longer needed: public static class FuncExtensions { public static TaskAwaiter<TResult> GetAwaiter<TResult>(this Func<TResult> function) { Task<TResult> task = new Task<TResult>(function); task.Start(); return task.GetAwaiter(); // Returns a TaskAwaiter<TResult>. } } Similarly, with this extension method: public static class ActionExtensions { public static TaskAwaiter GetAwaiter(this Action action) { Task task = new Task(action); task.Start(); return task.GetAwaiter(); // Returns a TaskAwaiter. } } an action can be awaited as well: await new Action(() => { }); Now any function / action can be awaited: await new Action(() => HelperMethods.IO()); // or: await new Action(HelperMethods.IO); If function / action has parameter(s), closure can be used: int arg0 = 0; int arg1 = 1; int result = await new Action(() => HelperMethods.IO(arg0, arg1)); Using Task.Run() The above code is used to demonstrate how awaitable / awaiter can be implemented. Because it is a common scenario to await a function / action, so .NET provides a built-in API: Task.Run(): public class Task2 { public static Task Run(Action action) { // The implementation is similar to: Task task = new Task(action); task.Start(); return task; } public static Task<TResult> Run<TResult>(Func<TResult> function) { // The implementation is similar to: Task<TResult> task = new Task<TResult>(function); task.Start(); return task; } } In reality, this is how we await a function: int result = await Task.Run(() => HelperMethods.IO(arg0, arg1)); and await a action: await Task.Run(() => HelperMethods.IO());

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  • Search Engine Optimization - How Search Engine Optimization Works

    There are many ways to direct extra traffic to your web site, but search engine optimization may be the best. Unlike many traditional types of advertising, such as banner ads, this technique does not cast a wide net and hope for the best. Instead, it takes the opposite approach, simply making your site easier to find for people who are looking for a site that is similar to it. This is a much more reliable method of gaining additional viewers for your site, especially because it only targets people who are interested in you in the first place.

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  • Google indexing and ranking a custom domain served by Google App Engine

    - by Hugues
    I have a website served on the following URL : "http://www.plugimmo.com" which is a custom domain served by Google App Engine on the following URL : http://plugimmo.appspot.com Since a while I have tried to optimise the Google indexing and ranking with no success. The problem is that searching on Google the keywords in the title of my home page does not retrieve my website at all even not in the 1,000 first results : When checking the cached version of google ( cache:www.plugimmo.com), it says that the cached version is the one of 20-Aug-12 of "plugimmo.appspot.com". It looks there are several issues : 1 - The cached version is really old. I have made a lot of changes since the 20-Aug-12 and I saw the googlebot crawling my site several times. 2 - The cached version is for "plugimmo.appspot.com" 3 - When looking at the Google Webmaster tools, I see that the number of pages indexed for www.plugimmo.com is 0, but that can't be the case given the number of changes I made since then. My questions would therefore be the following : Why is the version of the cache so old although I saw the googlebot crawling the site many times since 20-Aug-12 ? Is there a problem with indexing a custom domain served by Google App Engine ? Why is the Google Webmaster tools showing 0 pages indexed although new pages have been crawled and that no errors have been reported in the indexing ? Also, the site has been developed with Google Web Toolkit. I have followed the guidelines regarding crawling Ajax sites. The home page when crawled by a robot is redirected to http://www.plugimmo.com/HomeSnapshot.html Thanks a lot for your help ! Hugues

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  • .Net search engine architecture and technology choice

    - by shrivb
    I am in the process of designing a search engine for an asp.net site. The site currently uses Microsoft Indexing Server to index and search content which range from simple text files to MS documents to PDFs. MIS is also used to crawl File servers. MIS in tandem with Index Server Companion crawls for content from external sites. I intend to replace MIS with the indexer/crawler I am trying to build. Since my platform is completely on the Microsoft stack, I cant afford to have a Java application server. Thus, Solr, and effectively, SolrNet is ruled out. With this being the context, I have couple of questions. 1.Technology choice I had done my initial investigation and looked at Lucene.Net. There seemed to be 2 issues in using Lucene.Net. First being, it cant crawl external content. There doesn't seem to be a direct port of Nutch in .Net. Second, since it is just an indexer, it cant parse various document types. The parsing is left to the developer. So, what would be best technology choice on the .Net platform to achieve indexing & crawling? Are there any .Net open source libraries available for document parsing? 2.Architectural pattern Is there any general architectural pattern or best practice that needs to be followed in designing such a search engine? Thanks in advance.

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