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  • How can I assign a name to a task in TPL

    - by mehrandvd
    I'm going to use lots of tasks running on my application. Each bunch of tasks is running for some reason. I would like to name these tasks so when I watch the Parallel Tasks window, I could recognize them easily. With another point of view, consider I'm using tasks at the framework level to populate a list. A developer that use my framework is also using tasks for her job. If she looks at the Parallel Tasks Window she will find some tasks having no idea about. I want to name tasks so she can distinguish the framework tasks from her tasks. It would be very convenient if there was such API: var task = new Task(action, "Growth calculation task") or maybe: var task = Task.Factory.StartNew(action, "Populating the datagrid") or even while working with Parallel.ForEach Parallel.ForEach(list, action, "Salary Calculation Task" Is it possible to name a task? Is it possible to give ???Parallel.ForEach a naming structure (maybe using a lambda) so it creates tasks with that naming? Is there such API somewhere that I'm missing? I've also tried to use an inherited task to override it's ToString(). But unfortunately the Parallel Tasks window doesn't use ToString()! class NamedTask : Task { private string TaskName { get; set; } public NamedTask(Action action, string taskName):base(action) { TaskName = taskName; } public override string ToString() { return TaskName; } }

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  • Task Manager Does Not Start Every Time

    - by diek
    I have had a problem that started some time ago, 6 months maybe. I should have noted the first instance but I didn't. I am using Windows 7 Pro, 32bit. Under normal circumstances I can open up the the Task Manager, via the task bar or cntrl alt del. When I get a program stuck, causing a freeze or non-responsive system I try to open the task manager. It will not work. I have had plenty of similar problems in the past and I had no trouble getting it open. I have searched the internet but the only results I can find are when the task manager will not start under any situation. I am running ESET NOD32 as the anti-virus. The latest example happened when I opened a new tab in Google and tried to copy an image. Google accounts for at least 50% of the examples. Ran System File Checker tool, sfc /scannow as recommended on another post. No errors returned. Any guidance would be appreciated.

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  • Scheduled Task unable to create/update any files

    - by East of Nowhere
    I have several tasks in Task Scheduler in Windows Server 2008 SP2 (32-bit) and they all successfully "do their work", except for creating or updating any files on Windows. All the tasks point to simple .cmd files that have the real work but beyond that there's no pattern: some call robocopy with the /LOG option, some call .exe files I wrote that manipulate XML files, some just do stuff with > redirection. With all of them, if I double-click the .cmd file myself, it works fine and the files are created or updated or whatever. If I run it from Task Scheduler (by the schedule or just clicking Run), the task always completes "successfully" but without any of the desired changes to files. I don't see any "unable to create file" errors in Event Viewer either. The tasks do all Run As a specific account, but I have logged in as that account and verified that it has permissions to do everything it needs to. Further details -- Task is set to Run whether user is logged in or not. Configured for: "Windows Vista or Windows Server 2008", there is no other Configured for option available.

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  • How to set up Task Scheduler task that cleans up firefox window it opens?

    - by WilliamKF
    I have a Task Scheduler Windows 7 task that invokes firefox.exe on a URL which is an iMacro. Upon completion, the firefox window is left open. I always have firefox running, but it brings up a new window, not sure if this is a new instance of firefox, or a second window. Upon completion of the macro, I'd like the extra window closed. The extra window has a blank tab and a tab for the macro that ran. How can I set up the task to clean up after itself?

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  • Idle state detection for server

    - by odinmillion
    Windows OS has a service that detects idle state. Details: Task Idle Conditions The computer is considered idle if all the processors and all the disks were idle for more than 90% of the past 15 minutes and if there is no keyboard or mouse input during this period of time. When the Task Scheduler service detects that the computer is idle, the service only waits for user input to mark the end of the idle state. It is very useful for usual PCs that have keyboard amd mouse. We can use standard task scheduler to start some process like defrag when PC in idle state and stop when PC isn't in idle state. But what should we use when we using a standalone server without keyboard and mouse? Server sometimes receives commands by TCP/IP and starts CPU and HDD activity. But sometimes CPU and HDD activity at zero level. I would like to use this periods of time to start defrag or another process. But this started at "idle" state processes should be terminated when another commands will appear. So, standard idle state conditions cant help me because we have not got user input to stop idle state. I need more customizable idle state detector. Automatically started processes shouldn't influence to idle state, but PC should go away from idle state when another process will apperar. What should I use? Maybe exists some advansed task scheduler? Or I should write some useful utility on C#? I hope that it is a standard task and all useful utilities already compiled :)

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  • Logging another person off in Windows 7 using Task Manager

    - by BBlake
    Under WinXP, I could use Task Manager's Users tab to log off my wife's account which she always leaves logged in so I don't have to log in to her account and log it out. It's an older machine so I used that trick to free up every resource I could which might potentially slow down the game I'm playing at the time. I recently upgraded the machine to Win7 and when I try the same trick, I get an access denied popup. My logged in account does have Admin rights, so is it as simple as runing Task Manager "as an Administrator" in order to allow this? If so, how can I pull up Task Manager (other than the standard CTRL-ALT-DELETE) to have it pop up with Admin rights in order to log her account off in this manner?

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  • Creating a Scheduled Task that runs forever on Windows XP

    - by Mike Fiedler
    When I create a scheduled task, I do so via command line: schtasks.exe /Create /TN "startup-script" /TR "C:\startup.bat" /RU taskuser /RP taskpasswd /SC ONLOGON The idea is that this task run forever. The batch opens a java process that is never meant to end. I've used ONLOGON, as the machine auto-logs in as taskuser. All this works fine, for about 72 hours, after which the Duration flag kicks in and ends the process. Windows XP doesn't have the /DU flag on command line - is there an alternative method to creating a task that is meant to run from a system startup (doesn't even require logon) and runs forever, without touching a GUI?

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  • Windows Server R2 Task Scheduler - Open Programs On Startup

    - by Markive
    I want Fiddler and some other programs to run on startup, so it's there and running every time I bring up an instance of my test server on EC2. There's a few questions about running scripts on Startup with Task Scheduler, but this needs to work slightly differently. I have set this up to run on startup but when I RDP into the server I can see Fiddler is running in Task Manager (so I can't manually run a second instance of the program), but it's not viewable on the task bar? So I can't actually see the interface? Here's my setup: General Tab Running with highest privileges Run whether user is logged on or not Configure for Windows 2008 server R2 Triggers Tab At startup Others are obvious and defaults.. What am I doing wrong?

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  • unable to schedule a task (access denied)

    - by hiddenkirby
    i have a bat file im trying to schedule every morning. whilst in the Scheduled Task Wizard... when i click on finish... i get a ... The new task could not be created. The specific error is: 0x8007005: Access is denied. Try using the Task page Browse button to locate the application I have attempted using both a domain account that is an administrator on the box... and a local account that is an administrator on the box. On another machine ... i have managed to get this work.. but cannot figure out the difference in configuration. It is using the domain account to run the bat file.

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  • Entity/Component based engine rendering separation from logic

    - by Denis Narushevich
    I noticed in Unity3D that each gameObject(entity) have its own renderer component, as far I understand, such component handle rendering logic. I wonder if it is a common practice in entity/component based engines, when single entity have renderer components and logic components such as position, behavior altogether in one box? Such approach sound odd to me, in my understanding entity itself belongs to logic part and shouldn't contain any render specific things inside. With such approach it is impossible to swap renderers, it would require to rewrite all that customized renderers. The way I would do it is, that entity would contain only logic specific components, like AI,transform,scripts plus reference to mesh, or sprite. Then some entity with Camera component would store all references to object that is visible to the camera. And in order to render all that stuff I would have to pass Camera reference to Renderer class and render all sprites,meshes of visible entities. Is such approach somehow wrong?

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  • How to implement turn-based game engine?

    - by Dvole
    Let's imagine game like Heroes of Might and Magic, or Master of Orion, or your turn-based game of choice. What is the game logic behind making next turn? Are there any materials or books to read about the topic? To be specific, let's imagine game loop: void eventsHandler(); //something that responds to input void gameLogic(); //something that decides whats going to be output on the screen void render(); //this function outputs stuff on screen All those are getting called say 60 times a second. But how turn-based enters here? I might imagine that in gameLogic() there is a function like endTurn() that happens when a player clicks that button, but how do I handle it all? Need insights.

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  • Good practices while working with multiple game engines, porting a game to a new engine

    - by Mahbubur R Aaman
    I have to work with multiple game engines, like Cocos2d Unity3d Galaxy While working with multiple game engines, what practices should i follow? EDIT: Is there any guideline to follow, that would be better as while any one working with multiple game engines? EDIT: While a game made by Cocos2d and done well at AppStore, then our target it to port to other platforms, then we utilize Unity3D. Here what should we do?

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  • Pro Google App Engine developer interview questions (with answers)

    - by WooYek
    What are good questions to determine if applicant is pro Google App Egine developer? Questions that can distinguish that someone is not an ad-hoc GAE programmer, but is really doing professional GAE development, with all areas concerned (eg. performance, transactions, async/batch data processing). Please provide answers, so an intermediate developer (such as myself :) can interview someone more experienced. Please avoid open questions. If possible please provide a link to a documentation part that's covering a topic in question. Please keep one interview question/answer per response for better reading experience and easier interview preparation.

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  • Client/Server Application Using Google App Engine

    - by Kevin Zhang
    Can someone please advise me what is the possible solution of using GAE to make a Client/Serer Application? As far as I know, GAE is designed to do web applications. What I want to do is to have a Java Client(Swing based) deployed on a number of computers and deploy the server on GAE. I found an example on GAE website which teaches how to make a SOAP service using GAE, but I don't know whether using SOAP is a good idea for client/server applications. Can someone give me some hints about how to design this system and what technology should be used? Any advices are welcome. Many thanks.

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  • Five hours of Task Flow Overview Recordings Available

    - by Frank Nimphius
    In addition to the ADF Controller task flow documentation in Oracle Fusion Middleware Fusion Developer's Guide for Oracle Application Development Framework 11g Release 1 http://download.oracle.com/docs/cd/E21764_01/web.1111/b31974/partpage3.htm#BABHIIAI The ADF Insider website … http://www.oracle.com/technetwork/developer-tools/adf/learnmore/adfinsider-093342.html … hosts five online videos that explain how to build and work with ADF Controller task flows in Oracle ADF. ADF Task Flow - Overview (Part 1) This 90 minute recording introduces the concept of ADF unbounded and bounded task flows, as well as other ADF Controller features. The session starts with an overview of unbounded task flows, bounded task flows and the different activities that exist for developers to build complex application flows. Exception handling and the Train navigation model is also covered in this first part of a two part series. By example of developing a sample application, the recording guides viewers through building unbounded and bounded task flows. This session is continued in a second part. http://download.oracle.com/otn_hosted_doc/jdeveloper/11gdemos/taskflow-overview-p1/taskflow-overview-p1.html ADF Task Flow - Overview (Part 2) This 75 minute session continues where part 1 ended and completes the sample application that guides viewers through different aspects of unbounded and bounded task flow development. In this recording, memory scopes, save for later, task flow opening in dialogs and remote task flow calls are explained and demonstrated. If you are new to ADF Task Flow, then it is recommended to first watch part 1 of this series to be able to follow the explanation guided by the sample application. http://download.oracle.com/otn_hosted_doc/jdeveloper/11gdemos/taskflow-overview-p2/taskflow-overview-p2.html ADF Region Interaction - An Overview This session covers most of the options that exist for communicating between regions. It briefly discusses what it takes to build regions from bounded task flows before going into details using slides and samples. The following interaction is explained: contextual events, queue action in region, input parameters and PPR, drag and drop, shared Data Controls, parent action and region navigation listener. http://download.oracle.com/otn_hosted_doc/jdeveloper/11gdemos/adf-region-interaction/adf-region-interaction.html ADF Region Interaction - Contextual Events Contextual event is used as a communication channel between a parent view and its contained regions, as well as between regions. By example, this session explains how to set up contextual events, how to define producers and event listeners and how to define the payload message. http://download.oracle.com/otn_hosted_doc/jdeveloper/11gdemos/AdfInsiderContextualEvents/AdfInsiderContextualEvents.html

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  • Does your company name in an article title damage Search Engine relevance

    - by user492681
    I've been wondering about this for a while but never come across a solid answer. Many websites include their name in all the title tags of their articles. This is often apparent in word-press blogs etc. eg: Tsunami hits Japan and leaves thousands homeless | My Website Name The issue I have is that Search engines strip the stop words out of this sentence to leave the words in which it compares to the body text. So if I want my article to rank well and be relevant, in this case about the terrible Tsunami that has recently struck Japan what is to STOP the MY WEBSITE NAME section of the title de-valuing the relevance of the article. Am I over-worrying? Or should I take this in to consideration? Thanks for advice in advance.

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  • Programming Language vs. Game Engine [on hold]

    - by hunteroatway17
    I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; Just experimenting with each. I think that C++ is the one that I like most. What I would like to know and am wondering about is should I learn a programming language and use a 2D framework like Allegro; Or should I learn Unity and make 2D games in that because it is probably faster and easier. I want to learn something that I can get pretty good at, seeing as I am pursuing a career in indie game development. I also have a programmer's mind set and I am a left brain thinker so learning a language is not a issue. I just want to best and most future proof choice. Thanks.

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  • SIMD Extensions for the Database Storage Engine

    - by jchang
    For the last 15 years, Intel and AMD have been progressively adding special purpose extensions to their processor architectures. The extensions mostly pertain to vector operations with Single Instruction, Multiple Data (SIMD) concept. The reasoning was that achieving significant performance improvement over each successive generation for the general purpose elements had become extraordinarily difficult. On the other hand, SIMD performance could be significantly improved with special purpose registers...(read more)

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • SIMD Extensions for the Database Storage Engine

    - by jchang
    For the last 15 years, Intel and AMD have been progressively adding special purpose extensions to their processor architectures. The extensions mostly pertain to vector operations with Single Instruction, Multiple Data (SIMD) concept. The motivation was that achieving significant performance improvement over each successive generation for the general purpose elements had become extraordinarily difficult. On the other hand, SIMD performance could be significantly improved with special purpose registers...(read more)

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  • engine for responsive gameplay

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Help me choose an engine

    - by Gjorgji
    So far i've been trying to make a RTS in pygame but, i feel like 2d is not enough and pygame has me do a lot of stuff that i would not like doing. What i would like doing is working on the AI gameplay and such and not worying too much about how to display stuff,physics and the like too much. So far Unity has boo which is supposed to be similar to python i wonder if that could work. How similar is it to python should i use this? Other options as far as i can see are ogre3d python bindings and UDK. Which would best suit my needs?

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  • Which game library/engine to choose?

    - by AllTheThingsSheSaid
    I'm not a programming beginner at all. I've tried 2 libraries/engines so far, allegro and Unity. For allegro. i think its not good if i wanna make a career in gaming industry since its not powerful enough. I don't feel comfortable with unity. Its more like a software like photoshop or flash. You can do almost everything with pre-defined functions, tools and with less coding. I need something which offers less tools and pre defined functions and more coding work. It would be awesome if its free and c/c++ based. I need both 2D/3D. and please, don't tell me to make my own library, i am not "that" advance. Any other information about gaming industry would be greatly appreciated.

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  • How does Google App Engine remote_api work

    - by EasilyBaffled
    As I understand it, and I may be wrong, but GAE's remote_api allows one application to access another application's datastore. I'll be blunt I don't understand how this works. I have read the article that everyone likes to point to, but I still don't understand how you can link two applications. Can someone explain it to me, perhaps with a small example or just point me to a tutorial that does this?

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