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  • Rotating a child shape relative to its parent's orientation

    - by user1423893
    When rotating a shape using a quaternion value I also wish rotate its child shape. The parent and child shapes both start with different orientations but their relative orientations should always be the same. How can I use the difference between the previous and current quaternions of the parent shape in order to transform the child segment and rotate it relative to its parent shape? public Quaternion Orientation { get { return entity.Orientation; } set { Quaternion previousValue = entity.Orientation; entity.Orientation = value; // Use the difference between the quaternion values to update child orientation } }

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  • exact point oh a rotating sphere

    - by nkint
    I have a sphere that represents the heart textured with real pictures. It's rotating about the x axis, and when user click down it has to show me the exact place he clicked on. For example if he clicked on Singapore and the system should be able to: understand that user clicked on the sphere (OK, I'll do it with unProject) understand where user clicked on the sphere (ray-sphere collision?) and take into account the rotation transform sphere-coordinate to some coordinate system good for some web-api service ask to api (OK, this is the simpler thing for me ;-) some advice?

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  • exact point on a rotating sphere

    - by nkint
    I have a sphere that represents the Earth textured with real pictures. It's rotating around the x axis, and when user click down it has to show me the exact place he clicked on. For example if he clicked on Singapore the system should be able to: understand that user clicked on the sphere (OK, I'll do it with unProject) understand where user clicked on the sphere (ray-sphere collision?) and take into account the rotation transform sphere-coordinate to some coordinate system good for some web-api service ask to api (OK, this is the simpler thing for me ;-) some advice?

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  • Repelling a rigidbody in the direction an object is rotating

    - by ndg
    Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems when it comes to applying a force to rigidbodies that collide with this game objects sphere collider. The effect I'm hoping to achieve is that objects which touch the collider are thrown in roughly the same direction as the object is rotating. To do this, I've tried the following: Vector3 force = ((transform.localRotation * Vector3.forward) * 2000) * Time.deltaTime; collision.gameObject.rigidbody.AddForce(force, ForceMode.Impulse); Unfortunately this doesn't always match the rotation of the object. To debug the issue, I wrote a simple OnDrawGizmos script, which (strangely) appears to draw the line correctly oriented to the rotation. void OnDrawGizmos() { Vector3 pos = transform.position + ((transform.localRotation * Vector3.forward) * 2); Debug.DrawLine(transform.position, pos, Color.red); } You can see the result of the OnDrawGizmos function below: What am I doing wrong?

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  • Easy line break removal from text fields and/or selections

    - by AmV
    I'm looking for a tool that allows me to easily re-wrap text (i.e. remove line breaks, but not paragraph breaks from a text selection or the current text field that is being edited), and that works at least with text fields in my browser (Chrome) and on Windows. Bonus points for anything that works outside the browser, and that works in-place (i.e. that doesn't require copy-pasting the text through a separate window or using something like http://www.textfixer.com/tools/remove-line-breaks.php) Browser extensions, GreaseMonkey scripts or applications that also work on Linux and/or Mac (or even better, that are multi-platform) are all welcomed. Here is an example of how the tool should behave. If I have the following in a text field: This is a test for SuperUser.com. This is a test for SuperUser.com. This is a test for SuperUser.com. This is a test for SuperUser.com This is a test for SuperUser.com. This is a test for SuperUser.com. This is a test for SuperUser.com. This is a test for SuperUser.com I'd like to have an easy tool that allows me to, for example, select the text, and with a keyboard shortcut convert it to: This is a test for SuperUser.com. This is a test for SuperUser.com. This a test for SuperUser.com. This is a test for SuperUser.com This is a test for SuperUser.com. This is a test for SuperUser.com. This a test for SuperUser.com. This is a test for SuperUser.com Thanks in advance!

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  • Silverlight 2.0 - Can't get the text wrapping behaviour that I want

    - by Anthony
    I am having trouble getting Silverlight 2.0 to lay out text exactly how I want. I want text with line breaks and embedded links, with wrapping, like HTML text in a web page. Here's the closest that I have come: <UserControl x:Class="FlowPanelTest.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Controls="clr-namespace:Microsoft.Windows.Controls;assembly=Microsoft.Windows.Controls" Width="250" Height="300"> <Border BorderBrush="Black" BorderThickness="2" > <Controls:WrapPanel> <TextBlock x:Name="tb1" TextWrapping="Wrap">Short text. </TextBlock> <TextBlock x:Name="tb2" TextWrapping="Wrap">A bit of text. </TextBlock> <TextBlock x:Name="tb3" TextWrapping="Wrap">About half of a line of text.</TextBlock> <TextBlock x:Name="tb4" TextWrapping="Wrap">More than half a line of longer text.</TextBlock> <TextBlock x:Name="tb5" TextWrapping="Wrap">More than one line of text, so it will wrap onto the following line.</TextBlock> </Controls:WrapPanel> </Border> </UserControl> But the issue is that although the text blocks tb1 and tb2 will go onto the same line because there is room enough for them completely, tb3 onwards will not start on the same line as the previous block, even though it will wrap onto following lines. I want each text block to start where the previous one ends, on the same line. I want to put click event handlers on some of the text. I also want paragraph breaks. Essentially I'm trying to work around the lack of FlowDocument and Hyperlink controls in Silverlight 2.0's subset of XAML. To answer the questions posed in the answers: Why not use runs for the non-clickable text? If I just use individual TextBlocks only on the clickable text, then those bits of text will still suffer from the wrapping problem illustrated above. And the TextBlock just before the link, and the TextBlock just after. Essentially all of it. It doesn't look like I have many opportunities for putting multiple runs in the same TextBlock. Dividing the links from the other text with RegExs and loops is not the issue at all, the issue is display layout. Why not put each word in an individual TextBlock in a WrapPanel Aside from being an ugly hack, this does not play at all well with linebreaks - the layout is incorrect. It would also make the underline style of linked text into a broken line. Here's an example with each word in its own TextBlock. Try running it, note that the linebreak isn't shown in the right place at all. <UserControl x:Class="SilverlightApplication2.Page" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Controls="clr-namespace:Microsoft.Windows.Controls;assembly=Microsoft.Windows.Controls" Width="300" Height="300"> <Controls:WrapPanel> <TextBlock TextWrapping="Wrap">Short1 </TextBlock> <TextBlock TextWrapping="Wrap">Longer1 </TextBlock> <TextBlock TextWrapping="Wrap">Longerest1 </TextBlock> <TextBlock TextWrapping="Wrap"> <Run>Break</Run> <LineBreak></LineBreak> </TextBlock> <TextBlock TextWrapping="Wrap">Short2</TextBlock> <TextBlock TextWrapping="Wrap">Longer2</TextBlock> <TextBlock TextWrapping="Wrap">Longerest2</TextBlock> <TextBlock TextWrapping="Wrap">Short3</TextBlock> <TextBlock TextWrapping="Wrap">Longer3</TextBlock> <TextBlock TextWrapping="Wrap">Longerest3</TextBlock> </Controls:WrapPanel> </UserControl> What about The LinkLabelControl as here and here. It has the same problems as the approach above, since it's much the same. Try running the sample, and make the link text longer and longer until it wraps. Note that the link starts on a new line, which it shouldn't. Make the link text even longer, so that the link text is longer than a line. Note that it doesn't wrap at all, it cuts off. This control doesn't handle line breaks and paragraph breaks either. Why not put the text all in runs, detect clicks on the containing TextBlock and work out which run was clicked Runs do not have mouse events, but the containing TextBlock does. I can't find a way to check if the run is under the mouse (IsMouseOver is not present in SilverLight) or to find the bounding geometry of the run (no clip property). There is VisualTreeHelper.FindElementsInHostCoordinates() The code below uses VisualTreeHelper.FindElementsInHostCoordinates to get the controls under the click. The output lists the TextBlock but not the Run, since a Run is not a UiElement. private void theText_MouseLeftButtonDown(object sender, System.Windows.Input.MouseButtonEventArgs e) { // get the elements under the click UIElement uiElementSender = sender as UIElement; Point clickPos = e.GetPosition(uiElementSender); var UiElementsUnderClick = VisualTreeHelper.FindElementsInHostCoordinates(clickPos, uiElementSender); // show the controls string outputText = ""; foreach (var uiElement in UiElementsUnderClick) { outputText += uiElement.GetType().ToString() + "\n"; } this.outText.Text = outputText; } Use an empty text block with a margin to space following content onto a following line I'm still thinking about this one. How do you calculate the right width for a line-breaking block to force following content onto the following line? Too short and the following content will still be on the same line, at the right. Too long and the "linebreak" will be on the following line, with content after it. You would have to resize the breaks when the control is resized. Some of the code for this is: TextBlock lineBreak = new TextBlock(); lineBreak.TextWrapping = TextWrapping.Wrap; lineBreak.Text = " "; // need adaptive width lineBreak.Margin = new Thickness(0, 0, 200, 0);

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  • Text-Editing program : muti-search-replace/multi-regex?

    - by rlb.usa
    I have a long and arduous text file, and I need to do lots and lots of the same search-replaces on it inside of selections. Is there a text editing program where I can do multiple find/replace (or regex) at one time? That is, I want to : (select text) - (do-find-replace-set-A) - (do other stuff) - (repeat) Instead of : (select text) - (f&r #1, f&r #2, f&r #3 ... ) - (do other stuff) - (repeat) I have textpad, but it's macro's won't handle find/replace.

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  • In LaTeX prefer figures on text-heavy pages.

    - by bjarkef
    Hi LaTeX seems to have a preference for placing figures together on a page, and placing surrounding text on a separate page. Can I somehow change that balance a bit, as I prefer figures to break up the text to avoid too black text-heavy pages. Example: \section{Some section} [Half a page of text] \begin{figure} [...] \caption{Figure text 1} \end{figure} [Half a page of text] \begin{figure} [...] \caption{Figure text 2} \end{figure} [More text] So what LaTeX usually does is to stack the two half pages of text on a single page, and the figures on the following page. I believe this really gives a bad balance, and bores the reader. So can I change that somehow? I know about postfixing the \begin{figure} with [ht!], but often it does not really matter. I would like to configure the balancing algorithms in LaTeX to naturally prefer pages with combined figures and text.

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  • VERY large text files and Snow Leopard

    - by cbmeeks
    Sometimes I need to work on EXTREMELY large text files. 200-300 megs or more. My favorite text editor on my MacBook Pro is TextMate. However, TM chokes on very large text files. Even ones around the 100MB mark. Is there a text editor that can handle such files for Snow Leopard? Thanks!

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  • Rotating text using CSS

    - by Renso
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Goal: Rotating text using css only. How: Surprisingly IE supports this feature rather well. You could use property filters in IE, but since this is only supported on IE browsers, I would not recommend it. CSS3, still in proposal state, has a "writing-mode" property for doing this. It has been part of IE's browser engine since IE5.5. Now that it is part of the CSS3 draft specification, would be the best way to implement this going forward. Webkit based browsers; Firefox 3.5+, Opera 11 and IE9 implement this feature differently by utilizing the transform property. Without using third-party JavaScript or CSS properties, we can use the CSS3 "writing-mode" property, supported from IE5.5 up to IE8, the latter adding addition formatting options through -ms extensions. <style type="text/css"> .rightToLeft{ writing-mode: tb-rl; } </style> <p class="rightToLeft">This is my text</p> This will rotate the text 90 degrees, starting from the right to the left. Here are all the options: ·         lr-tb – Default value, left to right, top to bottom ·         rl-tb – Right to left, top to bottom ·         tb-rl – Vertically; top to bottom, right to left ·         bt-rl – Vertically; bottom to top, right to left ·         tb-lr – Available in IE8+: -ms-writing-mode; top to bottom, left to right ·         bt-lr – Bottom to top, left to right ·         lr-bt – Left to right, bottom to top What about Firefox, Safari, etc.? The following techniques need to be used on Webkit browsers like Firefox, Opera 11, Google Chrome and IE9. These browsers require their proprietary vendor extensions: -moz-, -webkit-, -o- and -ms-. -webkit-transform: rotate(90deg);    -moz-transform: rotate(90deg); -ms-transform: rotate(90deg); -o-transform: rotate(90deg); transform: rotate(90deg);

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  • Exchange 2003 automatically converts text/plain emails to text/html for IMAP retrieval

    - by wfaulk
    When accessing an Exchange 2003 server via IMAP, emails that were sent as text/plain (and ones that had no MIME encoding specified at all) get automatically converted to multipart/alternative with the original text/plain body and a text/html body. This is … stupid. It doesn't even bother to specify a monospaced font. The new MIME part starts like this: Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 6.5.7654.12"> <TITLE>{{subject}}</TITLE> </HEAD> <BODY> <!-- Converted from text/plain format --> <BR> <P><FONT SIZE=3D2>{{body}} (All the "3D" stuff is quoted-printable encoding for an equals sign; there's nothing wrong on that front, surprisingly.) How can I make this stop?

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  • Issues Converting Plain Text Into Microsoft Word Bulleted Lists

    - by user787832
    I'm a programmer. I hate status reports. I found a way to live with it. While I am working in my IDE ( Visual Slickedit ) I keep a plain text file open in one of the file/buffer tabs. As I finish things I just jot down a quick note into that file. At the end of the week that becomes my weekly status report. Example entries: The Datatables.net plugin runs very slowly in IE 8 with more than 2,000 records. I changed the way I did the server side code to process the data to make less work for the plugin to get decent performance for the IE 8 users. I made a class to wrap data from the new data collection objects into the legacy data holder objects. This will let the new database code be backward compatible with the legacy code until we can replace it. I found the bug reported by Jane. The software is fine. The database we use for the test site has data that is corrupted in a way it wouldn't be for production site At the end of the month I go back to each weekly *.txt file and paste all of the entries into a MS Word file for a monthly report. I give the monthly report to a liason to the contracting company who has to compile everyone's monthly reports into a single MS Word 2007 document. His problem, soon to be my problem, comes when he highlights my paragraphs like the ones above to put bullets in front of my paragraphs. When he highlights my notes to put bullets in front of them with MS Word 2007, Word rearranges the text a bit and the new line chars/carriage returns stagger the text so the text is no longer in neat chunks. This: I found the bug reported by Jane. The software is fine. The database we use for the test site has data that is corrupted in a way it wouldn't be for production site Becomes This: I found the bug reported by Jane. The software is fine. The database we use for the test site has data that is corrupted in a way it wouldn't be for production site I tried turning word wrap on in my IDE for the text files I put my status notes in. It just puts some kind of newline character in anyway. Searching/Replacing those chars in the text files has the result of destroying the paragraphs. Once my notes are pasted into MS Word, Word automatically translates them into paragraph breaks. Searching/Replacing them there has similar results. Blank lines separating the notes disappears. One big mess. What I would like is to be able to keep adding my status notes to a text file as I am now, but do something different when I paste the notes into MS Word such that my liason can select the text, hit the bulleting command and NOT have the staggered text as shown above. Any ideas? Thanks much in advance Steve

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  • Wordpress Showing White Text [closed]

    - by Sakamoto Kazuma
    So I've heard about all the wordpress issues with plugins making the edit box show only white text. I've heard about how this is an issue and they're working to fix it. I think the issue I'm having is a bit different. I can see plain black clean nice readable editable text on most of the computers within my dept. However, one user is seeing the white text while using IE6. I've disabled and re-enabled all if his IE plugins including Gears and adobe. Still seeing the issue with just that one computer. I have run windows udpate, and cleared the cache, all cookies and cleaned up the registry. Still seeing white text. Checked user preferences, but noticed that any users using that computer to edit posts will see white text. Is there a fix or workaround?

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  • glm quaternion camera rotating on wrong axis

    - by Jarrett
    I'm trying to get my camera implemented with a glm::quat used to store the rotation. However, whenever I do circles with the mouse, the camera rotates along the axis I am viewing (i.e. I think it's called the target axis). For example, if I rotated the mouse in a clockwise fashion, the camera rotates clockwise around the axis. I initialize my quaternion like so: void Camera::initialize() { orientationQuaternion_ = glm::quat(); orientationQuaternion_ = glm::normalize(orientationQuaternion_); } I rotate like so: void Camera::rotate(const glm::detail::float32& degrees, const glm::vec3& axis) { orientationQuaternion_ = orientationQuaternion_ * glm::normalize(glm::angleAxis(degrees, axis)); } and I set the viewMatrix like so: void Camera::render() { glm::quat temp = glm::conjugate(orientationQuaternion_); viewMatrix_ = glm::mat4_cast(temp); viewMatrix_ = glm::translate(viewMatrix_, glm::vec3(-pos_.x, -pos_.y, -pos_.z)); } The only axis' I actually try to rotate are the X and Y axis (i.e. (1,0,0) and (0,1,0)). Anyone have any idea why I see my camera rotating around the target axis?

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  • Box Collider isn't rotating with Game Object

    - by pek
    I have a method that creates a room by instantiating a prefab, places it in a grid and the re-sizes the collider based on a room definition (location in grid, rotation, width and height). Here is the method: public void CreateRoom(RoomAction action) { GameObject roomGameObject = Instantiate(this.roomPrefab, Vector3.zero, action.RoomPrefab.transform.rotation) as GameObject; roomGameObject.transform.parent = this.transform; roomGameObject.transform.localPosition = new Vector3(action.MansionOffsetX, 0, -action.MansionOffsetY) * this.blockSize; roomGameObject.transform.localPosition += new Vector3((action.Room.Width * this.blockSize) / 2, 0, -((action.Room.Height * this.blockSize) / 2)); BoxCollider roomCollider = roomGameObject.GetComponent<BoxCollider>(); roomCollider.isTrigger = true; roomCollider.center = new Vector3(0, this.height / 2, 0); roomCollider.size = new Vector3(action.Room.Width * this.blockSize, this.height, action.Room.Height * this.blockSize); roomGameObject.transform.RotateAroundLocal(roomGameObject.transform.up, Mathf.Deg2Rad * -90 * action.Rotation); } The problem I'm having is that, while the room rotates correctly, but for some reason, the collider isn't rotating with the game object. Here is a screenshot: Any idea on what am I doing wrong?

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  • Where did the text of my .html file go in text edit on mac.

    - by David
    I recently created a .html file in text edit on my mac (os x 10.5.8). I then opened that .html file in my browser and it showed the page i created just fine. I closed the .html file and text edit and refreshed the page. It still worked fine. Then i opened up the .html file in text edit again and all the text was gone (the page in the browser still works fine though). Where did all the text go?

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  • 3D rotation matrices deform object while rotating

    - by Kevin
    I'm writing a small 3D renderer (using an orthographic projection right now). I've run into some trouble with my 3D rotation matrices. They seem to squeeze my 3D object (a box primitive) at certain angles. Here's a live demo (only tested in Google Chrome): http://dl.dropbox.com/u/109400107/3D/index.html The box is viewed from the top along the Y axis and is rotating around the X and Z axis. These are my 3 rotation matrices (Only rX and rZ are being used): var rX = new Matrix([ [1, 0, 0], [0, Math.cos(radiants), -Math.sin(radiants)], [0, Math.sin(radiants), Math.cos(radiants)] ]); var rY = new Matrix([ [Math.cos(radiants), 0, Math.sin(radiants)], [0, 1, 0], [-Math.sin(radiants), 0, Math.cos(radiants)] ]); var rZ = new Matrix([ [Math.cos(radiants), -Math.sin(radiants), 0], [Math.sin(radiants), Math.cos(radiants), 0], [0, 0, 1] ]); Before projecting the verticies I multiply them by rZ and rX like so: vert1.multiply(rZ); vert1.multiply(rX); vert2.multiply(rZ); vert2.multiply(rX); vert3.multiply(rZ); vert3.multiply(rX); The projection itself looks like this: bX = (pos.x + (vert1.x*scale)); bY = (pos.y + (vert1.z*scale)); Where "pos.x" and "pos.y" is an offset for centering the box on the screen. I just can't seem to find a solution to this and I'm still relativly new to working with Matricies. You can view the source-code of the demo page if you want to see the whole thing.

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  • Cocos2d rotating sprite while moving with CCBezierBy

    - by marcg11
    I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with cocos2d? I've done the following to test this out. CCSprite *green = [CCSprite spriteWithFile:@"enemy_green.png"]; [green setPosition:ccp(50, 160)]; [self addChild:green]; ccBezierConfig bezier; bezier.controlPoint_1 = ccp(100, 200); bezier.controlPoint_2 = ccp(400, 200); bezier.endPosition = ccp(300,160); [green runAction:[CCAutoBezier actionWithDuration:4.0 bezier:bezier]]; In my subclass: @interface CCAutoBezier : CCBezierBy @end @implementation CCAutoBezier - (id)init { self = [super init]; if (self) { // Initialization code here. } return self; } -(void) update:(ccTime) t { CGPoint oldpos=[self.target position]; [super update:t]; CGPoint newpos=[self.target position]; float angle = atan2(newpos.y - oldpos.y, newpos.x - oldpos.x); [self.target setRotation: angle]; } @end However it rotating, but not following the path...

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  • Polygon is rotating too fast

    - by Manderin87
    I am going to be using a polygon collision detection method to test when objects collide. I am attempting to rotate a polygon to match the sprites rotation. However, the polygon is rotating too fast, much faster than the sprite is. I feel its a timing issue, but the sprite rotates like it is supposed to. Can anyone look at my code and tell me what could be causing this issue? public void rotate(float x0, float y0, double angle) { for(Point point : mPoints) { float x = (float) (x0 + (point.x - x0) * Math.cos(Utilities.toRadians(angle)) - (point.y - y0) * Math.sin(Utilities.toRadians(angle))); float y = (float) (y0 + (point.x - x0) * Math.sin(Utilities.toRadians(angle)) + (point.y - y0) * Math.cos(Utilities.toRadians(angle))); point.x = x; point.y = y; } } This algorithm works when done singly, but once I plug it into the update method the rotation is too fast. The Points used are: P1 608, 368 P2 640, 464 P3 672, 400 Origin x0 is: 640 400 The angle goes from 0 to 360 as the sprite rotates. When the codes executes the triangle looks like a star because its moving so fast. The rotation is done in the sprites update method. The rotation method just increases the sprites degree by .5 when it executes. public void update() { if(isActive()) { rotate(); mBounding.rotate(mPosition.x, mPosition.y, mDegree); } }

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  • Rotating object around moving object/player in 2D

    - by Boston
    I am trying to implement a camera which rotates around the world around the player. I have found many solutions online to the task of rotating an object about the origin, or about an arbitrary point. The procedure seems to be to translate the point to be rotated about to the origin, perform the rotation, translate back, then draw. I have gotten this working for rotation around the origin as well as for a fixed point. Rotation of objects around the player works as well, provided the player does not move. However, if the objects are rotated around the player by some non-zero degree, if the player moves after the rotation it causes the rotated objects to move as well. I probably have done a poor job explaining this so here's an image: http://i.imgur.com/1n63iWR.gif And here's the code for the behavior: renderx = (Ox - Px)*cos(camAngle) - (Oy - Py)*sin(camAngle) + Px; rendery = (Ox - Px)*sin(camAngle) + (Oy - Py)*cos(camAngle) + Py; Where (Ox,Oy) is the actual position of the object to be rotated and (Px,Py) is the actual position of the player. Any ideas? I am using C++ with SDL2.0.

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  • Oracle Text????~????????????????????????

    - by Yuichi Hayashi
    Oracle Text?? ????????????????????????????????????? ??????????????????????????????????????? ??????????????????????????????? Oracle Text ????????????????? ????? Oracle Text ??Oracle Database ????????????????????? Oracle Text ????????????????·?????????????? ???Edition???????? - Oracle Database Enterprise Edition(EE) - Oracle Database Standard Edition(SE) - Oracle Database Standard Edition One - Oracle Database Express Edition(XE) ?????? Oracle ??????? Database Configuration Assistant(DBCA)?????????????Oracle Text ?????????????????? ??????????????????????????????? ???????????????????(?????)????????????????????????????????? ?????????????????????????????????????? (1) ~ (4)???????????????????? (1) ????? Oracle Text???????(ctxsys)???????????????(????? SCOTT)???? CTXAPP?????????? SQL connect ctxsys/ SQL grant ctxapp to scott; (2) ???? ? ?????? SQL connect scott/tiger SQL create table test ( 2 id number primary key, 3 text varchar2(80) ); SQL insert into test ( id, text ) values ( 1, 'The cat sat on the mat' ); SQL insert into test ( id, text ) values ( 2, 'The dog barked like a dog' ); SQL insert into test ( id, text ) values ( 3, '??????????' ); SQL commit; (3) ???????(??) ??????????????????? ?????????: test_lexer ???????? JAPANESE_VGRAM_LEXER????????? SQL connect scott/tiger SQL execute ctx_ddl.create_preference('test_lexer','JAPANESE_VGRAM_LEXER'); ???? ???? OracleText???????????????????????????????????????????????????? ???? ???????????????????? ??????????????????????????????????? ??????? - JAPANESE_VGRAM_LEXER:????2???????????????????? - JAPANESE_LEXER (Oracle Text 9.0.1???????):???????????????????????????? ??????? ????????????????????????????????????????????????????????????? (4) ????????? TEST?????????????????? SQL create index test_idx on test ( text ) 2 indextype is ctxsys.context 3 parameters ('lexer test_lexer'); (5) ????????? "??"?????????????????? SQL col text for a30 SQL select id, text from test 2 where contains ( text, '??') 0; ID TEXT ---------- ------------------------------ 3 ?????????? ¦???? ???????/???Oracle Text ?? ????????Oracle Text ????

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  • possible to make text messaging with php have a constant "telephone number" value?

    - by Rees
    hello, i have an iphone 3g and can successfully send text messages using the PHP mail() function. My issue is that for each message i receive, the "telephone number" associated with the incoming text message changes each time. If possible, I would like to somehow make this number constant so that I can take advantage of iphone's ability to aggregate all text messages from the same telephone number -Otherwise my iphone would be cluttered with messages. Is there a way to do this? an example of the numbers I receive would be 1(410) 000-001, 1(410) 000-002, 1(410) 000-003, etc... can i make this constant somehow? $message = stripslashes("new user just joined!"); mail("[email protected]", "Subject", "$message"); please let me know! thanks...

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  • jquery prepend to textarea text()

    - by synapz
    I have a text area. I can set the text of it with $("#mytextarea").text("foo") I can prepend to the text area like this: $("#mytextarea").prepend("foo") But I cannot prepend to the jquery text() object like this: $("#mytextarea").text().prepend("foo") The reason I want to do this is so that if my user gets me to prepend this text: $("#mytextarea").prepend("<script>alert('lol i haxed uuu!')</script>") ...the script executes and I lose. Help?

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  • Not able to compile dbus-ping-pong

    - by Mahipal
    I have downloaded files from http://cgit.collabora.com/git/user/alban/dbus-ping-pong.git/tree/ I am trying to compile it using the command gcc pkg-config --libs --cflags dbus-1 dbus-glib-1-2 glib-2.0 -o dbus-ping-pong dbus-ping-pong.c However, I get errors: /tmp/ccmJkxXb.o: In function g_once_init_enter: dbus-ping-pong.c:(.text+0x22): undefined reference to g_once_init_enter_impl /tmp/ccmJkxXb.o: In function dbus_glib_marshal_echo_srv__BOOLEAN__STRING_POINTER_POINTER: dbus-ping-pong.c:(.text+0x52): undefined reference to g_return_if_fail_warning dbus-ping-pong.c:(.text+0x79): undefined reference to g_return_if_fail_warning dbus-ping-pong.c:(.text+0x9d): undefined reference to g_value_peek_pointer dbus-ping-pong.c:(.text+0xac): undefined reference to g_value_peek_pointer dbus-ping-pong.c:(.text+0x109): undefined reference to g_value_set_boolean /tmp/ccmJkxXb.o: In function echo_ping_class_intern_init: dbus-ping-pong.c:(.text+0x122): undefined reference to g_type_class_peek_parent /tmp/ccmJkxXb.o: In function echo_ping_get_type: dbus-ping-pong.c:(.text+0x162): undefined reference to g_intern_static_string dbus-ping-pong.c:(.text+0x192): undefined reference to g_type_register_static_simple dbus-ping-pong.c:(.text+0x1a8): undefined reference to g_once_init_leave /tmp/ccmJkxXb.o: In function echo_ping_class_init: dbus-ping-pong.c:(.text+0x1cd): undefined reference to g_type_class_add_private dbus-ping-pong.c:(.text+0x1e2): undefined reference to dbus_g_object_type_install_info /tmp/ccmJkxXb.o: In function echo_ping_init: dbus-ping-pong.c:(.text+0x1fe): undefined reference to g_type_instance_get_private /tmp/ccmJkxXb.o: In function echo_ping: dbus-ping-pong.c:(.text+0x21d): undefined reference to g_strdup /tmp/ccmJkxXb.o: In function client: dbus-ping-pong.c:(.text+0x265): undefined reference to dbus_g_proxy_new_for_name dbus-ping-pong.c:(.text+0x2c3): undefined reference to dbus_g_proxy_call dbus-ping-pong.c:(.text+0x2d1): undefined reference to dbus_g_error_quark dbus-ping-pong.c:(.text+0x2f1): undefined reference to dbus_g_error_get_name dbus-ping-pong.c:(.text+0x305): undefined reference to g_printerr dbus-ping-pong.c:(.text+0x31d): undefined reference to g_printerr dbus-ping-pong.c:(.text+0x328): undefined reference to g_error_free dbus-ping-pong.c:(.text+0x358): undefined reference to g_print dbus-ping-pong.c:(.text+0x363): undefined reference to g_free /tmp/ccmJkxXb.o: In function main: dbus-ping-pong.c:(.text+0x38f): undefined reference to g_type_init dbus-ping-pong.c:(.text+0x3a3): undefined reference to dbus_g_bus_get dbus-ping-pong.c:(.text+0x3c7): undefined reference to g_object_new dbus-ping-pong.c:(.text+0x3df): undefined reference to g_type_check_instance_cast dbus-ping-pong.c:(.text+0x3f9): undefined reference to dbus_g_connection_register_g_object dbus-ping-pong.c:(.text+0x406): undefined reference to dbus_g_connection_get_connection dbus-ping-pong.c:(.text+0x426): undefined reference to dbus_bus_request_name dbus-ping-pong.c:(.text+0x43a): undefined reference to g_main_loop_new dbus-ping-pong.c:(.text+0x44a): undefined reference to g_main_loop_run How do I resolve this issue ?

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  • Draw underlined / strikethrough text ( MULTILINE STRING ) ?

    - by Madhup
    Hi, I have to draw underlined-multiline text with all types of text alignment. I have searched on forums and got some results like: http://davidjhinson.wordpress.com/2009/11/26/underline-text-on-the-iphone/ http://forums.macrumors.com/showthread.php?t=561572 But all draw text for single line only. while i have multi-line text. The situation even become worse when the text alignment is centered. I searched and found that in iphone-sdk-3.2 there are some core-text attributes for underlining a text but no idea how to use that. Besides if I use these my problem would not be solved fully. As I have to draw strikethrough text also. Anybody having idea about this please help.

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