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  • delphi insert update record´s

    - by ml
    Hi friends what is that im doing wrong because it goes and goes on LOOP var ii: Integer; i: Integer; j: Integer; ie : integer; je : integer; fileSource, fileDest: string; Fo : TSHFileOpStruct; buffer : array[0..4096] of char; p : pchar; dirFile: String; dirFile1: String; dirFile11: String; begin dirFile1 := (Dirlocal + 'Vibrometria\'+ClienteN.text+'\'); dirFile := (localAplicação+ 'Vibrometria\'+ClienteN.text+'\'+NInterv.text ) ; dirFile11:= Dirlocal+'Vibrometria\'; if ForceDirectories(dirFile11) then if ForceDirectories(dirFile1) then //...................................................................... begin ShowMessage('Vai devolver "'+cxDBTextEdit5.Text+'..........' +obra.Text); Sub_TRelFinal.First; Begin ADOTable_casa.First; Begin begin Sub_TRelFinal.Edit; //Tabela1Codoco.Value := Tabela2Codoco.Value; Sub_TRelFinal.FieldByName('Foto1').text := ADOTable_casa.FieldByName('Foto1').text; Sub_TRelFinal.FieldByName('Obra').text := ADOTable_casa.FieldByName('Obra').text; Sub_TRelFinal.FieldByName('OBS1').text := ADOTable_casa.FieldByName('OBS1').text; Sub_TRelFinal.FieldByName('Data_VisitaLocal').text := ADOTable_casa.FieldByName('Data_VisitaLocal').text; Sub_TRelFinal.FieldByName('ContractoN').text := ADOTable_casa .FieldByName('ContractoN').text;; Sub_TRelFinal.FieldByName('Cliente').text := ADOTable_casa .FieldByName('Cliente').text; Sub_TRelFinal.FieldByName('Morada').text := ADOTable_casa .FieldByName('Morada').text; Sub_TRelFinal.FieldByName('localizacao').text:= ADOTable_casa .FieldByName('localizacao').text; Sub_TRelFinal.FieldByName('Intruducao').text:= ADOTable_casa .FieldByName('Intruducao').text; Sub_TRelFinal.FieldByName('Analise').text := ADOTable_casa.FieldByName('Analise').text; Sub_TRelFinal.Post; end; End; end; //iniciar inserção registos sub Sub_TRelFinal_1.First; For j := 1 to Sub_TRelFinal_1.RecordCount do Begin ADOTable_casa_sub_1.First; For i := 1 To ADOTable_casa_sub_1.RecordCount Do Begin begin Sub_TRelFinal_1.Edit; //Tabela1Codoco.Value := Tabela2Codoco.Value; Sub_TRelFinal_1.FieldByName('Foto1').text := ADOTable_casa_sub_1.FieldByName('Foto1').text; Sub_TRelFinal_1.FieldByName('Obra').text := ADOTable_casa_sub_1.FieldByName('Obra').text; Sub_TRelFinal_1.FieldByName('OBS1').text := ADOTable_casa_sub_1.FieldByName('OBS1').text; Sub_TRelFinal_1.FieldByName('Data_VisitaLocal').text := ADOTable_casa_sub_1.FieldByName('Data_VisitaLocal').text; Sub_TRelFinal_1.FieldByName('ContractoN').text := ADOTable_casa_sub_1.FieldByName('ContractoN').text; Sub_TRelFinal_1.FieldByName('Cliente').text := ADOTable_casa_sub_1.FieldByName('Cliente').text; Sub_TRelFinal_1.FieldByName('Morada').text := ADOTable_casa_sub_1.FieldByName('Morada').text; Sub_TRelFinal_1.FieldByName('localizacao_eq').text:= ADOTable_casa_sub_1.FieldByName('localizacao_eq').text; Sub_TRelFinal_1.FieldByName('Equipamento').text:= ADOTable_casa_sub_1.FieldByName('Equipamento').text; Sub_TRelFinal_1.FieldByName('tipo_equip').text := ADOTable_casa_sub_1.FieldByName('tipo_equip').text; Sub_TRelFinal_1.Post; end; //iniciar inserção registos subsub SubTRelFinal_sub.First; For ie := 1 to SubTRelFinal_sub.RecordCount do Begin ADOTable_casa_sub_Sub.First; For je := 1 To ADOTable_casa_sub_Sub.RecordCount Do begin SubTRelFinal_sub.Edit; //Tabela1Codoco.Value := Tabela2Codoco.Value; SubTRelFinal_sub.FieldByName('Foto1').text := ADOTable_casa_sub_Sub.FieldByName('Foto1').text; SubTRelFinal_sub.FieldByName('Foto2').text := ADOTable_casa_sub_Sub.FieldByName('Foto2').text; SubTRelFinal_sub.FieldByName('Analisefoto1').text := ADOTable_casa_sub_Sub.FieldByName('Analisefoto1').text; SubTRelFinal_sub.FieldByName('Observações').text := ADOTable_casa_sub_Sub.FieldByName('Observações').text;; SubTRelFinal_sub.FieldByName('ContractoN').text := ADOTable_casa_sub_Sub.FieldByName('ContractoN').text; SubTRelFinal_sub.FieldByName('OBS3').text := ADOTable_casa_sub_Sub.FieldByName('OBS3').text; SubTRelFinal_sub.FieldByName('OBS4').text := ADOTable_casa_sub_Sub.FieldByName('OBS4').text; SubTRelFinal_sub.FieldByName('OBS2').text := ADOTable_casa_sub_Sub.FieldByName('OBS2').text; SubTRelFinal_sub.FieldByName('OBS1').text := ADOTable_casa_sub_Sub.FieldByName('OBS1').text; SubTRelFinal_sub.FieldByName('Localização').text := ADOTable_casa_sub_Sub.FieldByName('Localização').text; SubTRelFinal_sub.FieldByName('Tipo_equipamento').text:= ADOTable_casa_sub_Sub.FieldByName('Tipo_equipamento').text; SubTRelFinal_sub.FieldByName('Analisefoto101').text:= ADOTable_casa_sub_Sub.FieldByName('Analisefoto101').text; SubTRelFinal_sub.FieldByName('Analisefoto201').text := ADOTable_casa_sub_Sub.FieldByName('Analisefoto201').text; SubTRelFinal_sub.FieldByName('GrauAnomalia').text := ADOTable_casa_sub_Sub.FieldByName('GrauAnomalia').text; SubTRelFinal_sub.Post; end; ADOTable_casa_sub_Sub.Next; End; SubTRelFinal_sub.Next; End; ADOTable_casa_sub_1.Next; End; Sub_TRelFinal_1 .Next;

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  • Skewed: a rotating camera in a simple CPU-based voxel raycaster/raytracer

    - by voxelizr
    TL;DR -- in my first simple software voxel raycaster, I cannot get camera rotations to work, seemingly correct matrices notwithstanding. The result is skewed: like a flat rendering, correctly rotated, however distorted and without depth. (While axis-aligned ie. unrotated, depth and parallax are as expected.) I'm trying to write a simple voxel raycaster as a learning exercise. This is purely CPU based for now until I figure out how things work exactly -- fow now, OpenGL is just (ab)used to blit the generated bitmap to the screen as often as possible. Now I have gotten to the point where a perspective-projection camera can move through the world and I can render (mostly, minus some artifacts that need investigation) perspective-correct 3-dimensional views of the "world", which is basically empty but contains a voxel cube of the Stanford Bunny. So I have a camera that I can move up and down, strafe left and right and "walk forward/backward" -- all axis-aligned so far, no camera rotations. Herein lies my problem. Screenshot #1: correct depth when the camera is still strictly axis-aligned, ie. un-rotated. Now I have for a few days been trying to get rotation to work. The basic logic and theory behind matrices and 3D rotations, in theory, is very clear to me. Yet I have only ever achieved a "2.5 rendering" when the camera rotates... fish-eyey, bit like in Google Streetview: even though I have a volumetric world representation, it seems --no matter what I try-- like I would first create a rendering from the "front view", then rotate that flat rendering according to camera rotation. Needless to say, I'm by now aware that rotating rays is not particularly necessary and error-prone. Still, in my most recent setup, with the most simplified raycast ray-position-and-direction algorithm possible, my rotation still produces the same fish-eyey flat-render-rotated style looks: Screenshot #2: camera "rotated to the right by 39 degrees" -- note how the blue-shaded left-hand side of the cube from screen #2 is not visible in this rotation, yet by now "it really should"! Now of course I'm aware of this: in a simple axis-aligned-no-rotation-setup like I had in the beginning, the ray simply traverses in small steps the positive z-direction, diverging to the left or right and top or bottom only depending on pixel position and projection matrix. As I "rotate the camera to the right or left" -- ie I rotate it around the Y-axis -- those very steps should be simply transformed by the proper rotation matrix, right? So for forward-traversal the Z-step gets a bit smaller the more the cam rotates, offset by an "increase" in the X-step. Yet for the pixel-position-based horizontal+vertical-divergence, increasing fractions of the x-step need to be "added" to the z-step. Somehow, none of my many matrices that I experimented with, nor my experiments with matrix-less hardcoded verbose sin/cos calculations really get this part right. Here's my basic per-ray pre-traversal algorithm -- syntax in Go, but take it as pseudocode: fx and fy: pixel positions x and y rayPos: vec3 for the ray starting position in world-space (calculated as below) rayDir: vec3 for the xyz-steps to be added to rayPos in each step during ray traversal rayStep: a temporary vec3 camPos: vec3 for the camera position in world space camRad: vec3 for camera rotation in radians pmat: typical perspective projection matrix The algorithm / pseudocode: // 1: rayPos is for now "this pixel, as a vector on the view plane in 3d, at The Origin" rayPos.X, rayPos.Y, rayPos.Z = ((fx / width) - 0.5), ((fy / height) - 0.5), 0 // 2: rotate around Y axis depending on cam rotation. No prob since view plane still at Origin 0,0,0 rayPos.MultMat(num.NewDmat4RotationY(camRad.Y)) // 3: a temp vec3. planeDist is -0.15 or some such -- fov-based dist of view plane from eye and also the non-normalized, "in axis-aligned world" traversal step size "forward into the screen" rayStep.X, rayStep.Y, rayStep.Z = 0, 0, planeDist // 4: rotate this too -- 0,zstep should become some meaningful xzstep,xzstep rayStep.MultMat(num.NewDmat4RotationY(CamRad.Y)) // set up direction vector from still-origin-based-ray-position-off-rotated-view-plane plus rotated-zstep-vector rayDir.X, rayDir.Y, rayDir.Z = -rayPos.X - me.rayStep.X, -rayPos.Y, rayPos.Z + rayStep.Z // perspective projection rayDir.Normalize() rayDir.MultMat(pmat) // before traversal, the ray starting position has to be transformed from origin-relative to campos-relative rayPos.Add(camPos) I'm skipping the traversal and sampling parts -- as per screens #1 through #3, those are "basically mostly correct" (though not pretty) -- when axis-aligned / unrotated.

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  • Rotating a cube using jBullet collisions

    - by Kenneth Bray
    How would one go about rotating/flipping a cube with the physics of jBullet? Here is my Draw method for my cube object: public void Draw() { // center point posX, posY, posZ float radius = .25f;//size / 2; glPushMatrix(); glBegin(GL_QUADS); //top { glColor3f(5.0f,1.0f,5.0f); // white glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } //bottom { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } //right side { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } //left side { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } //front side { glColor3f(0.0f,0.0f,1.0f); // blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } //back side { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); Update(); } This is my update method for the cube position: public void Update() { Transform trans = new Transform(); cubeRigidBody.getMotionState().getWorldTransform(trans); posX = trans.origin.x; posY = trans.origin.y; posZ = trans.origin.z; Quat4f outRot = new Quat4f(); trans.getRotation(outRot); rotX = outRot.x; rotY = outRot.y; rotZ = outRot.z; rotW = outRot.w; } I am assuming I need to use glrotatef, but it does not seem to work at all when I try that.. this is how I have tried to rotate the cubes: GL11.glRotatef(rotW, rotX, 0.0f, 0.0f); GL11.glRotatef(rotW, 0.0f, rotY, 0.0f); GL11.glRotatef(rotW, 0.0f, 0.0f, rotZ);

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  • Trouble rotating viewplatform in Java3D [closed]

    - by user29163
    I have just started with Java3D programming. I thought I had built up some basic intuition about how the scene graph works, but something that should work, does not work. I made a simple program for rotating a pyramid around the y-axis. This was done just by adding a RotationInterpolator R to the TransformGroup above the pyramid. Then I thought hey, can I now remove the RotationInterpolator from this TransformGroup, then add it to the TransformGroup above my ViewPlatform leaf. This should work if I have understood how things work. Adding the RotationInterpolator to this TransformGroup, should make the children of this TransformGroup rotate, and the ViewingPlatform is a child of the TransformGroup. Any ideas on where my reasoning is flawed? Here is the code for setting up the universe, and the view branchgroup. import java.awt.*; import java.awt.event.*; import javax.media.j3d.*; import javax.vecmath.*; public class UniverseBuilder { // User-specified canvas Canvas3D canvas; // Scene graph elements to which the user may want access VirtualUniverse universe; Locale locale; TransformGroup vpTrans; View view; public UniverseBuilder(Canvas3D c) { this.canvas = c; // Establish a virtual universe that has a single // hi-res Locale universe = new VirtualUniverse(); locale = new Locale(universe); // Create a PhysicalBody and PhysicalEnvironment object PhysicalBody body = new PhysicalBody(); PhysicalEnvironment environment = new PhysicalEnvironment(); // Create a View and attach the Canvas3D and the physical // body and environment to the view. view = new View(); view.addCanvas3D(c); view.setPhysicalBody(body); view.setPhysicalEnvironment(environment); // Create a BranchGroup node for the view platform BranchGroup vpRoot = new BranchGroup(); // Create a ViewPlatform object, and its associated // TransformGroup object, and attach it to the root of the // subgraph. Attach the view to the view platform. Transform3D t = new Transform3D(); Transform3D s = new Transform3D(); t.set(new Vector3f(0.0f, 0.0f, 10.0f)); t.rotX(-Math.PI/4); s.set(new Vector3f(0.0f, 0.0f, 10.0f)); //forandre verdier her for å endre viewing position t.mul(s); ViewPlatform vp = new ViewPlatform(); vpTrans = new TransformGroup(t); vpTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Rotator stuff Transform3D yAxis = new Transform3D(); //yAxis.rotY(Math.PI/2); Alpha rotationAlpha = new Alpha( -1, Alpha.INCREASING_ENABLE, 0, 0,4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator( rotationAlpha, vpTrans, yAxis, 0.0f, (float) Math.PI*2.0f); RotationInterpolator rotator2 = new RotationInterpolator( rotationAlpha, vpTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0); rotator.setSchedulingBounds(bounds); vpTrans.addChild(rotator); vpTrans.addChild(vp); vpRoot.addChild(vpTrans); view.attachViewPlatform(vp); // Attach the branch graph to the universe, via the // Locale. The scene graph is now live! locale.addBranchGraph(vpRoot); } public void addBranchGraph(BranchGroup bg) { locale.addBranchGraph(bg); } }

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  • Making Firefox render canvas text the same as CSS text

    - by Dan Forys
    I've been experimenting with the canvas tag and Javascript. I've made a page that takes Tweets from the Twitter public timeline and animates them into view. It works by using a canvas element in the background for the animation. When the animation is complete, it creates a div element with the same text over the top. I do this so that the tweet text is selectable and links are clickable. Now, in Safari, Chrome and even Opera, the canvas text and div text look almost exactly the same. Yet in Firefox, the size of the text is different enough to make it 'jump' at the point it changes into the div. Does anyone know how to make Firefox render the text the same on the canvas element and the div using CSS? Or is this a rendering inconsistency with the engine. I have put the page on my website if you want to see what I mean. Now for the code: The CSS I'm using for rendering the div contains: line-height: 21px; font-weight: 100; font-family: Georgia, "New Century Schoolbook", "Nimbus Roman No9 L", serif; font-size: 20px; For rendering on the canvas I'm using: this.context.font = this.scale + 'px Georgia'; this.context.fillStyle = "white"; this.context.strokeStyle = 'white'; this.context.fillText(this.text, 0, 0); this.context.strokeText(this.text, 0, 0); where this.scale is an animated scale factor that finishes at 20px exactly. So, to recap, I'm using the same font and ending up at the same px size, yet Firefox renders the text differently between Canvas and CSS. (edit) Here's a screenshot example: First line is the text animating in using canvas, second line is the resulting div.

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  • Looking for a text editor with navigation/categorization

    - by RadGH
    I've been looking for a text editor that automatically (or at least makes it easy to-) make some sort of navigation. Adobe Reader has this functionality with its bookmark system: Right now, though, I'm using Word 2007. For each section, I go Insert Bookmark, highlight the text, copy/paste the text as the link information, and it appears at the top of the document. I've made a macro to add bookmarks easier, but it's still pretty awful, and the bookmarks are still at the top of the page (rather than in the sidebar, where it's always accessible) Honestly, I would just prefer to write it in a PDF like in that screenshot. But any text editor with this type of functionality would work. It just needs basic formatting options, bold/font size, underline, images, maybe tables.

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  • Typing the tab character in browser text boxes

    - by Rohit
    A lot of the time, when I want to format text within a web page's text box I'll hit the Tab key. Unfortunately, that doesn't insert the tab character but instead moves the control to the next form element (like a button or a check box). For browsers like Firefox/IE, is there a way to get the formatting behavior of a tab, within a text box, by typing a key combination?

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  • Weird characters while merging text files

    - by Mirage
    When i open the text file in windows the text looks fine. But when i use text miler merger software then it shows some weird chinese characters for that files. but i reads ok the files after. how can i make all the files to same encoding so that they appear readable thanks

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  • MS Paint: how to enter proper text?

    - by Peter Mortensen
    How do I enter normal text in Microsoft Paint? Normally I don't have any problems adding text to an image in Paint. But I ran into this problem: The text is supposed to be "abcdefd" (entered in a text editor and pasted). The same characters appear if typed directly. So apparently it is using some other character set. How do I restore normal operation? Platform: MS Paint 5.2, Windows XP Professional x64 SP2, 8 GB RAM.

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  • Add text to every line in text file using PowerShell

    - by Joshua
    I'd like to add characters to the end of every line of text in a .txt document. #Define Variables $a = c:\foobar.txt $b = get-content $a #Define Functions function append-text { foreach-Object { add "*" } } #Process Code $b | append-text Something like that. Essentially, load a given text file, add a "*" the the end of every single line of text in that text file, save and close.

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  • How to columnate text with tabs (in vim or on the shell)

    - by kine
    I have a frequent need to manually manipulate tab-delimited text for data entry and other purposes, and when i do this it helps if the text is aligned properly into columns. For example (assuming 4-space tabs): # original format abcdefghijklmnop field2 abcdefgh field2 abcdefghijkl field2 # ideal format abcdefghijklmnop field2 abcdefgh field2 abcdefghijkl field2 I am very familiar with using the column utility to columnate text this way, but the problem is that it uses spaces to align the columns, and i specifically need tabs. This requirement also appears to rule out the Tabularize plug-in. Is there any way that i can columnate text with tabs specifically, either within vim or at the shell? It looks like i might be able to do it with groff/tbl, but honestly i'd rather columnate it by hand than mess with that....

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  • Advanced text search in actionscript-return ALL nouns,adjectives and verbs..

    - by eco_bach
    Hi I know that as3 has some powerful new text search capabilities, especially when combined with regex. I don't even know if this is possible, but I would like to somehow, search any block of text, and return all nouns, adjectives and verbs. What would be the best(most efficent) way to do this? Is regex an option? or would I have to load in some sort of open sourced dictionary 9as used in spellcheckers) to compare with or?? After, I've pulled all the nouns, adjectives and verbs, I need to count and prioritize by their frequency. Any suggestions welcome...

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  • The SVG text node disappear after change its text content

    - by sureone
    svg: <text xml:space="preserve" y="228" x="349.98" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_b">cur_b</text> <text xml:space="preserve" y="222" x="103.98" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_a">cur_a</text> <text xml:space="preserve" y="229" x="590.0211" text-anchor="middle" stroke-width="0" stroke-linejoin="null" stroke-linecap="null" stroke-dasharray="null" stroke="#000000" fill="#000000" style="cursor: move; pointer-events: inherit;" font-size="24" font-family="serif" id="cur_c">cur_c</text> NSString* theJS = @ "var theNode0 = document.getElementById('cur_a'); theNode0.textContent='200A'; theNode0.setAttribute('fill','#FF0000'); var theNode1 = document.getElementById('cur_c'); theNode1.textContent='200A'; theNode1.setAttribute('fill','#00FF00');" [self.webView stringByEvaluatingJavaScriptFromString:theJS]; The SVG text node value is changed but disappeared after about one second.

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  • Rendering Text with the HTML5 Canvas

    - by dwahlin
    In a previous post I walked through the fundamentals of rendering shapes such as squares and circles using the HTML5 Canvas API. In this post I’ll provide a simple example of rendering and rotating text. To render text you can use the fillText() or strokeText() functions which take the text to render as well as the x and y coordinates of where to render it. To rotate text you can use the transform functions available with the HTML5 Canvas such as save(), rotate(), and restore(). To run the live demos that follow click the Result tab in the blue bar of each demo.   Rendering Text This example provides a simple look at how text can be rendered using the HTML5 Canvas. It iterates through a loop, updates the text and font size dynamically, measures the width of the text using the measureText() function, and then calls fillText() to render the text with the desired font size to the screen.   Here’s what the code above renders:   Rotating Text This example shows how text can be rendered and even rotated by using transform functions built into the HTML5 Canvas. The code starts by rendering text the standard way using fillText(). It then saves the state of the canvas performs an x,y coordinate transform (moves to 100, 300 respectively) and then rotates the canvas –90 degrees using the rotate() function. After the text is rendered, the canvas is reverted back to it’s existing state (saved by calling the save() function) by calling the restore() function. An additional line of text is then rendered.   Here’s what the code above renders:   If you’re interested in learning more about the HTML5 Canvas and how it can be used in your Web or Windows 8 applications, check out my HTML5 Canvas Fundamentals course from Pluralsight.

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  • Android: dynamically setting links to text in strings.xml

    - by Martyn
    I'm trying to make an app with localisation built in, but I want a way that I can create a web link within the text, the URL being defined elsewhere (for ease of maintenance). So, I have my links in res/values/strings.xml: <?xml version="1.0" encoding="utf-8"?> <resources> ... <string name="link1">http://some.link.com</string> <string name="link2">http://some.link2.com</string> </resources> and my localised text in res/values-en-rGB/strings.xml <?xml version="1.0" encoding="utf-8"?> <resources> ... <string name="sampleText">Sample text\nMore text and link1\nMore text and link2.</string> </resources> I've not tested this bit, but from the localization section of developer.android.com it says that this approach to reducing content duplication should work, although I'm not sure what folder I should put Italian, for example. Would it be in 'res/values-it-rIT/strings.xml'? Lets assume that I have various other languages too. I'm looking for a way of taking the base localised 'sampleText' and inserting my html links in, and getting them to work when clicked on. I've tried two approaches so far: 1, Putting some formatting in the 'sampleText' (%s): <string name="sampleText">Sample text\nMore text and <a href="%s">link1</a>\nMore text and <a href="%s">link2</a>.</string> and then processing the text like this: TextView tv = (TextView) findViewById(R.id.textHolder); tv.setText(getResources().getString(R.string.sampleText, getResources().getString(R.string.link1), getResources().getString(R.string.link2))); But this didn't work when I click on the link, even though the link text is being put in to the correct places. 2, I tried to use Linkify but the regular expression route may be difficult as I'm looking at supporting non-Latin based languages. I tried to put a custom xml tag around the link text and then do something like this: Pattern wordMatcher = Pattern.compile("<span1>.*</span1>"); String viewURL = "content://" + getResources().getString(R.string.someLink); Linkify.addLinks(tv, wordMatcher , viewURL ); But this didn't work either. So, I'd like to know if there's a way of dynamically adding multiple URLs to different sections of the same text which will link to web content? Thank you, Martyn

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  • How can I sort a document according to a substring in each line on Win7?

    - by Joey Hammer
    How can I sort a text according to hashtag on Windows-7? I have a long text (.txt format) which looks something like this: Blah blah #Test 123123 #Really Blah bluh #Really klfdmngl #Test I would like to conveniently, quickly and automatically be able to sort the text so that it looks like this: Blah blah #Test klfdmngl #Test 123123 #Really Blah bluh #Really I have to do this on a daily basis so I would like to be able to do it in as few steps as possible.

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  • Changing Text in Visio Org Chart Shape Changes Multiple Shapes' Text

    - by Eric
    I have inherited an organizational chart that was created in Visio 2003. I am updating it with Visio 2007. When changing the text in one shape, such as a person's title, multiple shapes nearby change their text to the same. For example, if I change Bob's title from Programmer to Programmer/DBA then Wendy's text will change to "Bob - Programmer/DBA". Some changes update three or four other boxes. Some changes will only update one box. My thought is the originator copied or duplicated the one box to create multiple boxes and it created some type of link between them. How do I remove this link? Thanks!

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  • The best LCD monitors for reading text?

    - by Xeoncross
    I have been using an 19" Acer AL1916A B for several years now. While possibly failing in other areas - the text was incredibly sharp. Which is very important for someone like me that spends all day writing code. My eyes are very finely tuned and I can see refresh rates and even the smallest pixel overflows from anti-aliasing. Unfortunately it finally died. I then tried a 19" widescreen Acer X193w+ and found that the text was much less sharp. I also tried a 19" widescreen Samsung 920nw and was also disappointed. (by the way, widescreen is a great invention for companies - the same price for less screen!). I am looking for a couple of options of LCD's that hands-down render text ultra sharp and clear. This isn't subjective - an LCD either has sharp text or it doesn't. Anyone with delicate eyes can see the difference and knows what I'm talking about. Please also bare in mind that you're vision can adjust to a given screen; rendering your judgment biased if you do not constantly use other monitors also. If you use windows with ClearType enabled please do not reply.

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  • Best console based text editor not only for programmers [closed]

    - by robo
    I need console based text editor for writing both source codes and human readable texts such as emails. I need it to be user friendly. It mean for me: You can use it the same way as the notepad or gedit. You can use mouse there. If you need your mother of girlfriend or somebody to edit your text they will know what to do, they will not realize it is a console and will have only a feeling it is something like a notepad. copy, paste, undo works as usual with usual key combinations (Ctrl-C, Ctrl-V, Ctrl-Z). shift and arrows works as usual. They select the text. And when I return to the computer I want to use the text editor for programming. I expect: Syntax highliting auto indenting replacing spaces with tabs keyboard shortcuts for compiling possibility to configure it to use a debugger autocompletions for c#, java, c++ and other languages other things I expect from IDE's. I was working and configuring vim for a few years. But It never fulfilled all of my expectations (but it almost did). I thing I could get vim configured perfectly if I had few more weeks time for configurating it. Unfortunately I cannot afford to be configuring vim forever. Is there other alternative? Hopefully some editor I once set up and it will works forever? What do you use? I often hear people are using emacs. Is it worth learning?

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  • Converting rich text that contains backslashes to plain text or html

    - by Allison
    I am trying to convert a rich text string to plain text or html. I am currently using the RichTextBox.Text feature which works correctly for almost all cases except when the text contains backslashes then some of the text is stripped out as the converter believes that it is part of the rtf formatting. Does anyone have any ideas of how to get the backslashes to stay in that instance. Here is an example of a string I would have {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}}\viewkind4\uc1\pard\fs17 Testing Export \with comments\par} The text I would need would be "Testing Export \with comments" and the text I am getting back from the rtf converter is "Testing Export comments". Any help would be greatly appreciated. Please respond if you have further questions.

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  • How do I add text to an animated .gif in gimp?

    - by Carla
    I have just worked out how to create an animated.gif in gimp but I am having a problem adding text. When I create/add the text box and then save my.gif and view it, the text only flashes up over one frame/layer. How do I make the text last over the entire duration of the animated.gif? If you could explain in very simple terms, with the easiest solution, that would be wonderful as I am quite new to all this and very unsure of what I am doing! Thank you for any help you can give.

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  • How to select all text inside text area of code field on web pages

    - by Moorage
    In all the forums web pages the download links are given inside the [code] braces that looks like text area with white background. When the download links are in large numbers then there are scroll bars. I find it difficult to scroll up and then select and then drag down to select all links. Is there any way to select all , when I click on select all on right click then it usually selects the text from whole page not from that code segment

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  • How can I make the text cursor in X Windows easier to see?

    - by skyblue
    The text cursor in X Windows is too thin for me to see easily. It would be great if I could make the text cursor wider so that it was more visible. I know how to change the size of the mouse cursor in X by going to System Preferences Appearance and customizing the Pointer so that it is larger. But I have not been able to find any setting that allows me to alter the appearance of the text cursor. So how can I make the text cursor easier to see?

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