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  • Grails Navigation with Dynamic Values

    - by TripWired
    I'm using the grails navigation plugin and one of the things i want to do is have the menu item have a dynamic number in it for example static navigation = [ group:'tabs', order:7, title:'Mail', action:'index', subItems: [ [action:'pending', order:1, title:"Pending"], [action:'active', order:10, title:'Active'], [action:'completed', order:11, title:'Completed'] ] ] So i want to figure out a way to make the title Mail(3) or Mail(2) based on the amount of messages a user has. I know this will have to be set in the method or by a service of some sort i'm just not sure how to get it to update.

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  • How return a value from view2 to view1 when using navigation bar

    - by Anil Kumar
    Hi All, I am New to the iPhone Development. How can i carry a string value from view2 to view1 when using navigation bar. I have no problem in carrying string values from view1 to view2 to view3 to....by using pushviewcontroller But when i come back to previous views using Back button of navigation bar, I cannot able to hold string values. I need your help in solving this issue. Thanks In Advance

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  • Object tree navigation language in Java

    - by lewap
    In the system which I'm currently developing I often have to navigate an object tree and based on its state and values take actions. In normal Java this results in tedious for loops, if statements etc... Are there alternative ways to achieve tree navigation, similar to XPath for XML? I know there is JXPath and OGNL, but do you know any other libraries for such purpose? Do you know any libraries which generate bytecodes for specific tree navigation expressions to make the processing as fast as Java native fors and ifs?

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  • How can I generate a 2d navigation mesh in a dynamic environment at runtime?

    - by Stephen
    So I've grasped how to use A* for path-finding, and I am able to use it on a grid. However, my game world is huge and I have many enemies moving toward the player, which is a moving target, so a grid system is too slow for path-finding. I need to simplify my node graph by using a navigational mesh. I grasp the concept of "how" a mesh works (finding a path through nodes on the vertices and/or the centers of the edges of polygons). My game uses dynamic obstacles that are procedurally generated at run-time. I can't quite wrap my head around how to take a plane that has multiple obstacles in it and programatically divide the walkable area up into polygons for the navigation mesh, like the following image. Where do I start? How do I know when a segment of walk-able area is already defined, or worse, when I realize I need to subdivide a previously defined walk-able area as the algorithm "walks" through the map? I'm using javascript in nodejs, if it matters.

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  • How can I generate a navigation mesh for a tile grid?

    - by Roflha
    I haven't actually started programming for this one yet, but I wanted to see how I would go about doing this anyway. Say I have a grid of tiles, all of the same size, some traversable and some not. How would I go about creating a navigation mesh of polygons from this grid? My idea was to take the non-traversable tiles out and extend lines from there edges to make polygons... that's all I have got so far. Any advice?

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  • Is this the right strategy to convert an in-level order binary tree to a doubly linked list?

    - by Ankit Soni
    So I recently came across this question - Make a function that converts a in-level-order binary tree into a doubly linked list. Apparently, it's a common interview question. This is the strategy I had - Simply do a pre-order traversal of the tree, and instead of returning a node, return a list of nodes, in the order in which you traverse them. i.e return a list, and append the current node to the list at each point. For the base case, return the node itself when you are at a leaf. so you would say left = recursive_function(node.left) right = recursive_function(node.right) return(left.append(node.data)).append(right);` Is this the right approach?

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  • Do navigation menu links negatively impact SEO for pages' content?

    - by Rodolfo
    I've always had my doubts about navigation menus effect on SEO. You know, the vertical menus on the top that show in every page in the site linking to main sections and subsections. My issue is that if not done dynamically (i.e. after page is loaded or something), from a search engine's point of view it probably looks like a whole bunch of links in the beginning of the page, and links that probably have nothing to do with the page being analyzed, so it's probably not only confusing it, but also giving link 'juice' to the wrong pages or reducing its value. When I've asked SEO people about this, I usually get a "Google is smart, they'll recognize it as a menu and ignore it" response, but I'm not convinced (and the 'Google is smart' argument sounds almost like religion discussion to me). So does it affect SEO negatively or not? Are there any official posts on this topic?

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  • Google I/O 2012 - Navigation in Android

    Google I/O 2012 - Navigation in Android Adam Powell, Richard Fulcher An app is useless if people can't find their way around it. Android introduced big navigation-support changes in 3.0 and 4.0. The Action Bar offers a convenient control for Up navigation, the Back key's behavior became more consistent within tasks, and the Recent Tasks UI got an overhaul. In this talk, we discuss how and why we got where we are today, how to think about navigation when designing your app's user experience, and how to write apps that offer effortless navigation in multiple Android versions. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 31 0 ratings Time: 01:01:53 More in Science & Technology

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  • adding nodes to a binary search tree randomly deletes nodes

    - by SDLFunTimes
    Hi, stack. I've got a binary tree of type TYPE (TYPE is a typedef of data*) that can add and remove elements. However for some reason certain values added will overwrite previous elements. Here's my code with examples of it inserting without overwriting elements and it not overwriting elements. the data I'm storing: struct data { int number; char *name; }; typedef struct data data; # ifndef TYPE # define TYPE data* # define TYPE_SIZE sizeof(data*) # endif The tree struct: struct Node { TYPE val; struct Node *left; struct Node *rght; }; struct BSTree { struct Node *root; int cnt; }; The comparator for the data. int compare(TYPE left, TYPE right) { int left_len; int right_len; int shortest_string; /* find longest string */ left_len = strlen(left->name); right_len = strlen(right->name); if(right_len < left_len) { shortest_string = right_len; } else { shortest_string = left_len; } /* compare strings */ if(strncmp(left->name, right->name, shortest_string) > 1) { return 1; } else if(strncmp(left->name, right->name, shortest_string) < 1) { return -1; } else { /* strings are equal */ if(left->number > right->number) { return 1; } else if(left->number < right->number) { return -1; } else { return 0; } } } And the add method struct Node* _addNode(struct Node* cur, TYPE val) { if(cur == NULL) { /* no root has been made */ cur = _createNode(val); return cur; } else { int cmp; cmp = compare(cur->val, val); if(cmp == -1) { /* go left */ if(cur->left == NULL) { printf("adding on left node val %d\n", cur->val->number); cur->left = _createNode(val); } else { return _addNode(cur->left, val); } } else if(cmp >= 0) { /* go right */ if(cur->rght == NULL) { printf("adding on right node val %d\n", cur->val->number); cur->rght = _createNode(val); } else { return _addNode(cur->rght, val); } } return cur; } } void addBSTree(struct BSTree *tree, TYPE val) { tree->root = _addNode(tree->root, val); tree->cnt++; } The function to print the tree: void printTree(struct Node *cur) { if (cur == 0) { printf("\n"); } else { printf("("); printTree(cur->left); printf(" %s, %d ", cur->val->name, cur->val->number); printTree(cur->rght); printf(")\n"); } } Here's an example of some data that will overwrite previous elements: struct BSTree myTree; struct data myData1, myData2, myData3; myData1.number = 5; myData1.name = "rooty"; myData2.number = 1; myData2.name = "lefty"; myData3.number = 10; myData3.name = "righty"; initBSTree(&myTree); addBSTree(&myTree, &myData1); addBSTree(&myTree, &myData2); addBSTree(&myTree, &myData3); printTree(myTree.root); Which will print: (( righty, 10 ) lefty, 1 ) Finally here's some test data that will go in the exact same spot as the previous data, but this time no data is overwritten: struct BSTree myTree; struct data myData1, myData2, myData3; myData1.number = 5; myData1.name = "i"; myData2.number = 5; myData2.name = "h"; myData3.number = 5; myData3.name = "j"; initBSTree(&myTree); addBSTree(&myTree, &myData1); addBSTree(&myTree, &myData2); addBSTree(&myTree, &myData3); printTree(myTree.root); Which prints: (( j, 5 ) i, 5 ( h, 5 ) ) Does anyone know what might be going wrong? Sorry if this post was kind of long.

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  • Tree Surgeon 2.0 - The future on the T4 Express

    - by Malcolm Anderson
    If you've never been a fan of TreeSurgeon (http://treesurgeon.codeplex.com/) then skip this post.However, if have been there have been some interesting developments over the last couple of years.The biggest one is T4Recently Bill Simser wrote a detailed post about the potential future of tree surgeon, called "Tree Surgeon - Alive and Kicking or Dead and Buried" He raised the question:Times have changed. Since that last release in 2008 so much has changed for .NET developers. The question is, today is the project still viable? Do we still need a tool to generate a project tree given that we have things like scaffolding systems, NuGet, and T4 templates. Or should we just give the project its rightful and respectful send off as its had a good life and has outlived its usefulness.For myself, the answer is, keep it.I've spent the last couple of years doing agile engineering coaching and architecture and from my experience, I can tell you, there are a lot of shops out there that would benefit from having Tree Surgeon as a viable product.  Many would benefit simply from having the software engineering information that is embedded in the tree surgeon site be floating around their conversation.Little things like, keep all of your software needed to run the build, with the build in the version control system.Have your developers and the build system using the same build.Have a one-touch buildSeparate your code from your interfacePut unit tests in first, not lastI've seen companies with great developers suffer from the problems that naturally come from builds taking 3 and 4 hours to run.  It takes work to get that build down to 10 minutes, but the benefits are always worth it.  Tree Surgeon gives you a leg up, by starting you off with a project that you can drop into your Continuous Integration system, right out of the box.Well, it used to be right out of the box.  Today, you have to play with the project to make it work for you, but even with the issues (it hasn't been updated since 2008) it still gives you a framework, with logical separations that you can build from.If you have used Tree Surgeon in the past, take a few minutes and drop a comment about what difference it made in your development style, and what you are doing differently today because of it.

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  • Worst Case number of rotations for BST to AVL algorithm?

    - by spacker_lechuck
    I have a basic algorithm below and I know that the worst case input BST is one that has degenerated to a linked list from inserts to only one side. How would I compute the worst case complexity in terms of number of rotations for this BST to AVL conversion algorithm? IF tree is right heavy { IF tree's right subtree is left heavy { Perform Double Left rotation } ELSE { Perform Single Left rotation } } ELSE IF tree is left heavy { IF tree's left subtree is right heavy { Perform Double Right rotation } ELSE { Perform Single Right rotation } }

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  • New Oracle.com global navigation

    - by tim.bonnemann
    This is a guest post by Michal Kopec, Senior User Experience Architect her at Oracle Marketing Brand and Creative. We have just refreshed the Oracle.com global navigation to serve you better with Oracle related information and news. Highlights 1. Updated, user-oriented and business information balanced navigational categories. Say hello to the new categories: Downloads, Education and Oracle Technology Network. Oracle Partner Network navigation received a facelift too. 2. Brand new flyout based navigation - mouse over Partners for instance - providing both a high level content overview as well as shortcut links for most popular website destinations 3. Introducing audience based - I'm a... - and - I want to... - task-based navigation. Now you can navigate based on who you are or what is you want to accomplish. Please note this is an initial step - we want to build out those based on your opinions and feedback. 4. Adjusted Oracle Technology Network horizontal navigation to match Oracle.com. Oracle Technology Network users can now benefit from OTN content being accessible from anywhere during their Oracle.com and OTN visits of course :) 5. Last but not least - we applied the same refreshed global navigation to a couple of country sites - starting with Oracle Brazil and Oracle China. More to come. The project internal code name is Mosaic. It is an effort to provide you with unified user and brand experience during your Oracle websites visit. Every time you hear Mosaic expect great things to happen. With that - please let us know what you think. We value your opinion.

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  • Dom Traversal to Automate Keyboard Focus - Spatial Navigation

    - by Steve
    I'm going to start with a little background that will hopefully help my question make more sense. I am developing an application for a television. The concept is simple and basically works by overlaying a browser over the video plane of the TV. Now being a TV, there is no mouse or additional pointing device. All interaction is done through a remote control. Therefore, the user needs to be able to visually tell which element they are currently focused upon. To indicate that an element is focused, I currently append a colored transparent image over the element to indicate focus. Now, when a user hits the arrow keys, I need to respond by focusing on the correct elements according to the key pressed. So, if the down arrow is pressed I need to focus on the next focusable element in the DOM tree (which may be a child or sibling), and if they hit the up arrow, I need to respond to the previous element. This would essentially simulate spatial navigation within a browser. I am currently setting an attribute (focusable=true) on any DOM elements that should be able to receive focus. What I would like to do is determine the previous or next focusable element (i.e. attribute focusable=true) and apply focus to the element. I was hoping to traverse the DOM tree to determine the next and previously focusable elements, but I am not sure how to perform this in JQuery, or in general. I was leaning towards trying to use the JQuery tree travesal methods like next(), prev(), etc. What approach would you take to solve this type of issue? Thanks

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  • GWT: Change padding of tree rows?

    - by Epaga
    A GWT tree looks roughly like this: <div class="gwt-Tree"> <div style="padding-top: 3px; padding-right: 3px; padding-bottom: 3px; margin-left: 0px; padding-left: 23px;"> <div style="display:inline;" class="gwt-TreeItem"> <table> ... </table> </div> </div> <div ...> </div> ... </div> My question is: how should I change the padding of the individual tree rows? I suppose I could do something along the lines of setting CSS rules for .gwt-Tree > div but that seems hacky. Is there a more elegant way?

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  • red black tree balancing?

    - by Anirudh Kaki
    i am working to generate tango tree, where i need to check whether every sub tree in tango is balanced or not. if its not balanced i need to make it balance? I trying so hard to make entire RB-tree balance but i not getting any proper logic so can any one help me out?? here i am adding code to check how to find my tree is balanced are not but when its not balanced how can i make it balance. static boolean verifyProperty5(rbnode n) { int left = 0, right = 0; if (n != null) { bh++; left = blackHeight(n.left, 0); right = blackHeight(n.right, 0); } if (left == right) { System.out.println("black height is :: " + bh); return true; } else { System.out.println("in balance"); return false; } } public static int blackHeight(rbnode root, int len) { bh = 0; blackHeight(root, path1, len); return bh; } private static void blackHeight(rbnode root, int path1[], int len) { if (root == null) return; if (root.color == "black"){ root.black_count = root.parent.black_count+1; } else{ root.black_count = root.parent.black_count; } if ((root.left == null) && (root.right == null)) { bh = root.black_count; } blackHeight(root.left, path1, len); blackHeight(root.right, path1, len); }

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  • C++ find largest BST in a binary tree

    - by fonjibe
    what is your approach to have the largest BST in a binary tree? I refer to this post where a very good implementation for finding if a tree is BST or not is bool isBinarySearchTree(BinaryTree * n, int min=std::numeric_limits<int>::min(), int max=std::numeric_limits<int>::max()) { return !n || (min < n->value && n->value < max && isBinarySearchTree(n->l, min, n->value) && isBinarySearchTree(n->r, n->value, max)); } It is quite easy to implement a solution to find whether a tree contains a binary search tree. i think that the following method makes it: bool includeSomeBST(BinaryTree* n) { if(!isBinarySearchTree(n)) { if(!isBinarySearchTree(n->left)) return isBinarySearchTree(n->right); } else return true; else return true; } but what if i want the largest BST? this is my first idea, BinaryTree largestBST(BinaryTree* n) { if(isBinarySearchTree(n)) return n; if(!isBinarySearchTree(n->left)) { if(!isBinarySearchTree(n->right)) if(includeSomeBST(n->right)) return largestBST(n->right); else if(includeSomeBST(n->left)) return largestBST(n->left); else return NULL; else return n->right; } else return n->left; } but its not telling the largest actually. i struggle to make the comparison. how should it take place? thanks

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  • Why can't RB-Tree be a list?

    - by Alex
    Hey everyone. I have a problem with the rb-trees. according to wikipedia, rb-tree needs to follow the following: A node is either red or black. The root is black. (This rule is used in some definitions and not others. Since the root can always be changed from red to black but not necessarily vice-versa this rule has little effect on analysis.) All leaves are black. Both children of every red node are black. Every simple path from a given node to any of its descendant leaves contains the same number of black nodes. As we know, an rb-tree needs to be balanced and has the height of O(log(n)). But, if we insert an increasing series of numbers (1,2,3,4,5...) and theoretically we will get a tree that will look like a list and will have the height of O(n) with all its nodes black, which doesn't contradict the rb-tree properties mentioned above. So, where am I wrong?? thanks.

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  • navigate all items in a wpf tree view

    - by Brian Leahy
    I want to be able to traverse the visual ui tree looking for an element with an ID bound to the visual element's Tag property. I'm wondering how i do this. Controls don't have children to traverse. I started using LogicalTreeHelper.GetChildren, which seems to work as intended, up until i hit a TreeView control... then LogicalTreeHelper.GetChildren doesnt return any children. Note: the purpose is to find the visual UI element that corresponds to the data item. That is, given an ID of the item, Go find the UI element displaying it. Edit: I am apparently am not explaining this well enough. I am binding some data objects to a TreeView control and then wanting to select a specific item programaticly given that business object's ID. I dont see why it's so hard to travers the visual tree and find the element i want, as the data object's ID is in the Tag property of the appropriate visual element. I'm using Mole and I am able to find the UI element with the appropriate ID in it's Tag. I just cannot find the visual element in code. LogicalTreeHelper does not traverse any items in the tree. Neither does ItemContainerGenerator.ContainerFromItem retrieve anything for items in the tree view.

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  • Evaluate an expression tree

    - by Phronima
    Hi, This project that I'm working on requires that an expression tree be constructed from a string of single digit operands and operators both represented as type char. I did the implmentation and the program up to that point works fine. I'm able to print out the inorder, preorder and postorder traversals in the correct way. The last part calls for evaulating the expression tree. The parameters are an expression tree "t" and its root "root". The expression tree is ((3+2)+(6+2)) which is equal to 13. Instead I get 11 as the answer. Clearly I'm missing something here and I've done everything short of bashing my head against the desk. I would greatly appreciate it if someone can point me in the right direction. (Note that at this point I'm only testing addition and will add in the other operators when I get this method working.) public int evalExpression( LinkedBinaryTree t, BTNode root ) { if( t.isInternal( root ) ) { int x = 0, y = 0, value = 0; char operator = root.element(); if( root.getLeft() != null ) x = evalExpression(t, t.left( root ) ); if( root.getRight() != null ) y = evalExpression(t, t.right( root ) ); if( operator == '+' ) { value = value + Character.getNumericValue(x) + Character.getNumericValue(y); } return value; } else { return root.element(); } }

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  • Flex Tree Properties, Null Reference?

    - by mvrak
    I am pulling down a large XML file and I have no control over it's structure. I used a custom function to use the tag name to view the tree structure as a flex tree, but then it breaks. I am guessing it has something to do with my other function, one that calls attribute values from the selected node. See code. <mx:Tree x="254" y="21" width="498" height="579" id="xmllisttree" labelFunction="namer" dataProvider="{treeData}" showRoot="false" change="treeChanged(event)" /> //and the Cdata import mx.rpc.events.ResultEvent; [Bindable] private var fullXML:XMLList; private function contentHandler(evt:ResultEvent):void{ fullXML = evt.result.page; } [Bindable] public var selectedNode:Object; public function treeChanged(event:Event):void { selectedNode=Tree(event.target).selectedItem; } public function namer(item:Object):String { var node:XML = XML(item); var nodeName:QName = node.name(); var stringtest:String ="bunny"; return nodeName.localName; } The error is TypeError: Error #1009: Cannot access a property or method of a null object reference. Where is the null reference?

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  • R Tree 50,000 foot overview?

    - by roufamatic
    I'm working on a school project that involves taking a lat/long point and finding the top five closest points in a known list of places. The list is to be stored in memory, with the caveat that we must choose an "appropriate data structure" -- that is, we cannot simply store all the places in an array and compare distances one-by-one in a linear fashion. The teacher suggested grouping the place data by US State to prevent calculating the distance for places that are obviously too far away. I think I can do better. From my research online it seems like an R-Tree or one of its variants might be a neat solution. Unfortunately, that sentence is as far as I've gotten with understanding the actual technique, as the literature is simply too dense for my non-academic head. Can somebody give me a really high overview of what the process is for populating an R-Tree with lat/long data, and then traversing the tree to find those 5 nearest neighbors of a given point? Additionally the project is in C, and I don't have to reinvent the wheel on this, so if you've used an existing open source C implementation of an R Tree I'd be interested in your experiences.

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  • Sorting by some field and fetching whole tree from DB

    - by Niaxon
    Hello everyone, I am trying to do file browser in a tree form and have a problem to sort it somehow. I use PHP and MySQL for that. I've created mixed (nested set + adjacency) table 'element' with the following fields: element_id, left_key, right_key, level, parent_id, element_name, element_type (enum: 'folder','file'), element_size. Let's not discuss right now that it is better to move information about element (name, type, size) into other table. Function to scan specified directory and fill table work correctly. Noteworthy, i am adding elements to tree in specific order: folders first and only files. After that i can easily fetch and display whole table on the page using simple query: SELECT * FROM element WHERE 1=1 ORDER BY left_key With the result of that query and another function i can generate correct html code (<ul><li>... and so on). Now back to the question (finally, huh?). I am struggling to add sorting functionality. For example i want to order my result by size. Here i need to keep in my mind whole hierarchy of tree and rule: folders first, files later. I believe i can do that by generating in PHP recursive query: SELECT * FROM element WHERE parent_id = {$parentId} ORDER BY element_type (so folders would be first), size (or name for example) After that for each result which is folder i will send another query to get it's content. Also it's possible to fetch whole tree by left_key and after that sort it in PHP as array but i guess that would be worse :) I wonder if there is better and more efficient way to do such thing?

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  • python recursive iteration exceeding limit for tree implementation

    - by user3698027
    I'm implementing a tree dynamically in python. I have defined a class like this... class nodeobject(): def __init__(self,presentnode=None,parent=None): self.currentNode = presentnode self.parentNode = parent self.childs = [] I have a function which gets possible childs for every node from a pool def findchildren(node, childs): # No need to write the whole function on how it gets childs Now I have a recursive function that starts with the head node (no parent) and moves down the chain recursively for every node (base case being the last node having no children) def tree(dad,children): for child in children: childobject = nodeobject(child,dad) dad.childs.append(childobject) newchilds = findchildren(child, children) if len(newchilds) == 0: lastchild = nodeobject(newchilds,childobject) childobject.childs.append(lastchild) loopchild = copy.deepcopy(lastchild) while loopchild.parentNode != None: print "last child" else: tree(childobject,newchilds) The tree formation works for certain number of inputs only. Once the pool gets bigger, it results into "MAXIMUM RECURSION DEPTH EXCEEDED" I have tried setting the recursion limit with set.recursionlimit() and it doesn't work. THe program crashes. I want to implement a stack for recursion, can someone please help, I have gone no where even after trying for a long time ?? Also, is there any other way to fix this other than stack ?

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