Search Results

Search found 71684 results on 2868 pages for 'mp gt'.

Page 61/2868 | < Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >

  • Ogre 3d and bullet physics interaction

    - by Tim
    I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base this on what I had done there, but modifying it to fit with Ogre. It is working but not correctly and I would like some help to understand what it is I am doing wrong. I have a state system and when I enter the "gamestate" I call some functions such as setting up a basic scene, creating the physics simulation. I am doing that as follows. void GameState::enter() { ... // Setup Physics btBroadphaseInterface *BroadPhase = new btAxisSweep3(btVector3(-1000,-1000,-1000), btVector3(1000,1000,1000)); btDefaultCollisionConfiguration *CollisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher *Dispatcher = new btCollisionDispatcher(CollisionConfiguration); btSequentialImpulseConstraintSolver *Solver = new btSequentialImpulseConstraintSolver(); World = new btDiscreteDynamicsWorld(Dispatcher, BroadPhase, Solver, CollisionConfiguration); ... createScene(); } In the createScene method I add a light and try to setup a "ground" plane to act as the ground for things to collide with.. as follows. I expect there is issues with this as I get objects colliding with the ground but half way through it and they glitch around like crazy on collision. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); Transform.setOrigin(btVector3(0,1,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } I then have a method to create a cube and give it rigid body physics properties. I know there will be errors here as I get the items colliding with the ground but not with each other properly. So I would appreciate some input on what I am doing wrong. void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); size = boundingB.getSize(); //size /= 2.0f; // Only the half needed? //size *= 0.96f; // Bullet margin is a bit bigger so we need a smaller size entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btVector3 HalfExtents(TScale.getX()*0.5f,TScale.getY()*0.5f,TScale.getZ()*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } Then in the GameState::update() method which which runs every frame to handle input and render etc I call an UpdatePhysics method to update the physics simulation. void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // set rotation btVector3 EulerRotation; QuaternionToEuler(TObject->getOrientation(), EulerRotation); node->setOrientation(1,(Ogre::Real)EulerRotation[0], (Ogre::Real)EulerRotation[1], (Ogre::Real)EulerRotation[2]); //node->rotate(Ogre::Vector3(EulerRotation[0], EulerRotation[1], EulerRotation[2])); } } void GameState::QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSquared = Y * Y; float ZSquared = Z * Z; TEuler.setX(atan2f(2.0f * (Y * Z + X * W), -XSquared - YSquared + ZSquared + WSquared)); TEuler.setY(asinf(-2.0f * (X * Z - Y * W))); TEuler.setZ(atan2f(2.0f * (X * Y + Z * W), XSquared - YSquared - ZSquared + WSquared)); TEuler *= RADTODEG; } I seem to have issues with the cubes not colliding with each other and colliding strangely with the ground. I have tried to capture the effect with the attached image. I would appreciate any help in understanding what I have done wrong. Thanks. EDIT : Solution The following code shows the changes I made to get accurate physics. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); // Fixed the transform vector here for y back to 0 to stop the objects sinking into the ground. Transform.setOrigin(btVector3(0,0,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); // The ogre bounding box is slightly bigger so I am reducing it for // use with the rigid body. size = boundingB.getSize()*0.95f; entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); node->showBoundingBox(true); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); // I got the size of the bounding box above but wasn't using it to set // the size for the rigid body. This now does. btVector3 HalfExtents(size.x*0.5f,size.y*0.5f,size.z*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // Convert the bullet Quaternion to an Ogre quaternion btQuaternion btq = TObject->getOrientation(); Ogre::Quaternion quart = Ogre::Quaternion(btq.w(),btq.x(),btq.y(),btq.z()); // use the quaternion with setOrientation node->setOrientation(quart); } } The QuaternionToEuler function isn't needed so that was removed from code and header files. The objects now collide with the ground and each other appropriately.

    Read the article

  • Using rounded corners in modern websites with CSS3

    - by nikolaosk
    This is going to be the sixth post in a series of posts regarding HTML 5. You can find the other posts here , here, here , here and here.In this post I will provide a hands-on example on how to use rounded corners (rounded corners in CSS3) in your website. I think this is the feature that is most required in the new modern websites.Most websites look great with their lovely round panels and rounded corner tab style menus. We could achieve that effect earlier but we should resort to complex CSS rules and images. I will show you how to accomplish this great feature with the power of CSS 3.We will not use Javascript.Javascript is required for IE 7, IE 8 and the notorious IE 6. The best solution for implementing corners using CSS and Javascript without using images is Nifty corners cube. There are detailed information how to achieve this in the link I provided. This solution is tested in earlier vesrions of IE (IE 6,IE 7,IE 8) and Opera,Firefox,Safari. In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School.Another excellent resource is HTML 5 Doctor.Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr.In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here.Before I go on with the actual demo I will use the (http://www.caniuse.com) to see the support for web fonts from the latest versions of modern browsers.Please have a look at the picture below. We see that all the latest versions of modern browsers support this feature.We can see that even IE 9 supports this feature.  Let's move on with the actual demo. This is going to be a rather simple demo.I create a simple HTML 5 page. The markup follows and it is very easy to use and understand <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">       </head>  <body>      <div id="header">      <h1>Learn cutting edge technologies</h1>    </div>        <div id="main">          <h2>HTML 5</h2>                        <p id="panel1">            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>      </div>             </body>  </html>Then I need to write the various CSS rules that style this markup. I will name it style.css   body{        line-height: 38px;        width: 1024px;        background-color:#eee;        text-align:center;      }#panel1 { margin:auto; text-align:left; background-color:#77cdef;width:400px; height:250px; padding:15px;font-size:16px;font-family:tahoma;color:#fff;border-radius: 20px;}Have a look below to see what my page looks like in IE 10. This is possible through the border-radious property. The colored panel has all four corners rounded with the same radius.We can add a border to the rounded corner panel by adding this property declaration in the #panel1,  border:4px #000 solid;We can have even better visual effects if we specify a radius for each corner.This is the updated version of the style.css. body{        line-height: 38px;        width: 1024px;        background-color:#eee;        text-align:center;      }#panel1 { margin:auto; text-align:left; background-color:#77cdef;border:4px #000 solid;width:400px; height:250px; padding:15px;font-size:16px;font-family:tahoma;color:#fff;border-top-left-radius: 20px;border-top-right-radius: 70px;border-bottom-right-radius: 20px;border-bottom-left-radius: 70px;} This is how my page looks in Firefox 15.0.1  In this final example I will show you how to style with CSS 3 (rounded corners) a horizontal navigation menu. This is the new version of the HTML markup<!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">       </head>  <body>      <div id="header">      <h1>Learn cutting edge technologies</h1>    </div>        <div id="nav"><ul><li><a class="mymenu" id="activelink" href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8934038#">Main</a></li><li><a class="mymenu" href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8934038#">HTML 5</a></li><li><a class="mymenu" href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8934038#">CSS 3</a></li><li><a class="mymenu" href="http://weblogs.asp.net/controlpanel/blogs/posteditor.aspx?SelectedNavItem=Posts§ionid=1153&postid=8934038#">JQuery</a></li></ul></div>        <div id="main">          <h2>HTML 5</h2>                        <p id="panel1">            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>      </div>             </body>  </html> This is the updated version of style.css body{        line-height: 38px;        width: 1024px;        background-color:#eee;        text-align:center;      }#panel1 { margin:auto; text-align:left; background-color:#77cdef;border:4px #000 solid;width:400px; height:250px; padding:15px;font-size:16px;font-family:tahoma;color:#fff;border-top-left-radius: 20px;border-top-right-radius: 70px;border-bottom-right-radius: 20px;border-bottom-left-radius: 70px;}#nav ul {width:900px; position:relative;top:24px;}ul li { text-decoration:none; display:inline;}ul li a.mymenu { font-family:Tahoma; color:black; font-size:14px;font-weight:bold;background-color:#77cdef; color:#fff;border-top-left-radius:18px; border-top-right-radius:18px; border:1px solid black; padding:15px; padding-bottom:10px;margin :2px; text-decoration:none; border-bottom:none;}.mymenu:hover { background-color:#e3781a; color:black;} The CSS rules are the classic rules that are extensively used for styling menus.The border-radius property is still responsible for the rounded corners in the menu.This is how my page looks in Chrome version 21.  Hope it helps!!!

    Read the article

  • RUBY Nokogiri CSS HTML Parsing

    - by user296507
    I'm having some problems trying to get the code below to output the data in the format that I want. What I'm after is the following: CCC1-$5.00 CCC1-$10.00 CCC1-$15.00 CCC2-$7.00 where $7 belongs to CCC2 and the others to CCC1, but I can only manage to get the data in this format: CCC1-$5.00 CCC1-$10.00 CCC1-$15.00 CCC1-$7.00 CCC2-$5.00 CCC2-$10.00 CCC2-$15.00 CCC2-$7.00 Any help would be appreciated. require 'rubygems' require 'nokogiri' require 'open-uri' doc = Nokogiri::HTML.parse(<<-eohtml) <div class="AAA"> <table cellspacing="0" cellpadding="0" border="0" summary="sum"> <tbody> <tr> <td class="BBB"> <span class="CCC">CCC1</span> </td> <td class="DDD"> <table cellspacing="0" cellpadding="0" border="0"> <tbody> <tr><td class="FFF">$5.00</td></tr> <tr><td class="FFF">$10.00</td></tr> <tr><td class="FFF">$15.00</td></tr> </tbody> </table> </td> </tr> </tbody> </table> <table cellspacing="0" cellpadding="0" border="0" summary="sum"> <tbody> <tr> <td class="BBB"> <span class="CCC">CCC2</span> </td> <td class="DDD"> <table cellspacing="0" cellpadding="0" border="0"> <tbody> <tr><td class="FFF">$7.00</td></tr> </tbody> </table> </td> </tr> </tbody> </table> </div> eohtml doc.css('td.BBB > span.CCC').each do |something| doc.css('tr > td.EEE, tr > td.FFF').each do |something_more| puts something.content + '-'+ something_more.content end end

    Read the article

  • How do I diagnose "Microsoft .NET ClickOnce Launch Utility has stopped working"?

    - by Xaero
    Hello StackOverflow! We deploy our application using ClickOnce, installed from a file path. For 24 versions it has been working perfectly - now, on version 25 I get the following error once the application has installed and it launches: If I test a previous deployment on the same machine, it works. Where can I even begin to look to find the cause of this error? I already checked the windows event logs - nothing. EDIT: I noticed that while the dialog is displayed, a temporary xml file 'WER561D.tmp.WERInternalMetadata.xml' is generated in my temp folder. Here is the contents (it might contain clues helpful to those more knowledgeable in this area than I): <?xml version="1.0" encoding="UTF-16"?> <WERReportMetadata> <OSVersionInformation> <WindowsNTVersion>6.1</WindowsNTVersion> <Build>7600 </Build> <Product>(0x4): Windows 7 Enterprise</Product> <Edition>Enterprise</Edition> <BuildString>7600.16385.x86fre.win7_rtm.090713-1255</BuildString> <Revision>1</Revision> <Flavor>Multiprocessor Free</Flavor> <Architecture>X86</Architecture> <LCID>1033</LCID> </OSVersionInformation> <ProblemSignatures> <EventType>CLR20r3</EventType> <Parameter0>applaunch.exe</Parameter0> <Parameter1>2.0.50727.4927</Parameter1> <Parameter2>4a275abe</Parameter2> <Parameter3>mscorlib</Parameter3> <Parameter4>2.0.0.0</Parameter4> <Parameter5>4a275af7</Parameter5> <Parameter6>4f3</Parameter6> <Parameter7>0</Parameter7> <Parameter8>System.Security.Security</Parameter8> </ProblemSignatures> <DynamicSignatures> <Parameter1>6.1.7600.2.0.0.256.4</Parameter1> <Parameter2>1033</Parameter2> </DynamicSignatures> <SystemInformation> -- removed for privacy reasons -- </SystemInformation> </WERReportMetadata> Another key point is that I am publishing via Visual Studio, there is no manual manifest editing going on.

    Read the article

  • ASP.NET C# DataList FindControl & Header/Footer template causes error

    - by m3n
    Hello, whenever I use the Header or Footer template of DataList, FindControl is unable to find a label part of the DataList, and throws a NullReferenceException. My SQLDataSource and DataList (no Header and Footer template - works): <asp:SqlDataSource ID="sdsMinaKop" runat="server" ConnectionString="<%$ ConnectionStrings:dbCSMinaKop %>" SelectCommand="SELECT kopare_id, bok_id, bok_titel, bok_pris, kop_id FROM kop WHERE kopare_id = @UserName" onselecting="sdsMinaKop_Selecting"> <SelectParameters> <asp:Parameter DefaultValue="admin" Name="UserName" /> </SelectParameters> <asp:SelectParameters> <asp:Parameter Name="UserName" Type="String" /> </asp:SelectParameters> </asp:SqlDataSource> <asp:DataList ID="DataList1" runat="server" DataKeyField="kop_id" DataSourceID="sdsMinaKop" onitemdatabound="DataList1_ItemDataBound" RepeatLayout="Table"> <ItemTemplate> <tr> <td><asp:Label ID="bok_titelLabel" runat="server" Text='<%# Eval("bok_titel") %>' /></td> <td><asp:Label ID="bok_prisLabel" runat="server" Text='<%# Eval("bok_pris") %>' /> kr</td> <td><a href="avbestall.aspx?id='<%# Eval("kop_id") %>'" />[X]</a></td> </tr> </ItemTemplate> <ItemStyle Wrap="False" /> </asp:DataList> With Header & Footer template - does not work. <asp:DataList ID="DataList1" runat="server" DataKeyField="kop_id" DataSourceID="sdsMinaKop" onitemdatabound="DataList1_ItemDataBound" RepeatLayout="Table"> <ItemTemplate> <tr> <td><asp:Label ID="bok_titelLabel" runat="server" Text='<%# Eval("bok_titel") %>' /></td> <td><asp:Label ID="bok_prisLabel" runat="server" Text='<%# Eval("bok_pris") %>' /> kr</td> <td><a href="avbestall.aspx?id='<%# Eval("kop_id") %>'" />[X]</a></td> </tr> </ItemTemplate> <ItemStyle Wrap="False" /> <HeaderTemplate> a </HeaderTemplate> <FooterTemplate> a </FooterTemplate> </asp:DataList> Selecting event: protected void DataList1_ItemDataBound(object sender, DataListItemEventArgs e) { Label pris = (Label)e.Item.FindControl("bok_prisLabel"); LabelTotalt.Text = (Convert.ToDouble(LabelTotalt.Text) + Convert.ToDouble(pris.Text)).ToString(); } Why would this happen? Thanks

    Read the article

  • xslt broken: pattern does not match

    - by krisvandenbergh
    I'm trying to query an xml file using the following xslt: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:bpmn="http://dkm.fbk.eu/index.php/BPMN_Ontology"> <!-- Participants --> <xsl:template match="/"> <html> <body> <table> <xsl:for-each select="Package/Participants/Participant"> <tr> <td><xsl:value-of select="ParticipantType" /></td> <td><xsl:value-of select="Description" /></td> </tr> </xsl:for-each> </table> </body> </html> </xsl:template> </xsl:stylesheet> Here's the contents of the xml file: <?xml version="1.0" encoding="utf-8"?> <?xml-stylesheet type="text/xsl" href="xpdl2bpmn.xsl"?> <Package xmlns="http://www.wfmc.org/2008/XPDL2.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" Id="25ffcb89-a9bf-40bc-8f50-e5afe58abda0" Name="1 price setting" OnlyOneProcess="false"> <PackageHeader> <XPDLVersion>2.1</XPDLVersion> <Vendor>BizAgi Process Modeler.</Vendor> <Created>2010-04-24T10:49:45.3442528+02:00</Created> <Description>1 price setting</Description> <Documentation /> </PackageHeader> <RedefinableHeader> <Author /> <Version /> <Countrykey>CO</Countrykey> </RedefinableHeader> <ExternalPackages /> <Participants> <Participant Id="008af9a6-fdc0-45e6-af3f-984c3e220e03" Name="customer"> <ParticipantType Type="RESOURCE" /> <Description /> </Participant> <Participant Id="1d2fd8b4-eb88-479b-9c1d-7fe6c45b910e" Name="clerk"> <ParticipantType Type="ROLE" /> <Description /> </Participant> </Participants> </Package> Despite, the simple pattern, the foreach doesn't work. What is wrong with Package/Participants/Participant ? What do I miss here? Thanks a lot!

    Read the article

  • How to parse deeply nested using LINQ to XML

    - by Picflight
    How do I parse the following XML using LINQ? I need to insert into a database table OrderNumber, ShipAddress, ShipCity, ShipState for each Order & OrderCancelled. Then in a separate table I need to insert OrderId from the Returns/Amount section. <!-- language: lang-xml --> <?xml version="1.0" encoding="utf-8"?> <OrdersReport Date="2012-08-01"> <Client> <ClientId>1</ClientId> <Orders> <Order> <OrderNumber>1</OrderNumber> <ShipAddress>123 Main St.</ShipAddress> <ShipCity>MyCity</ShipCity> <ShipState>AZ</ShipState> </Order> <Order> <OrderNumber>2</OrderNumber> <ShipAddress>111 Main St.</ShipAddress> <ShipCity>OtherCity</ShipCity> <ShipState>AL</ShipState> </Order> <OrderCancelled> <OrderNumber>3</OrderNumber> <ShipAddress>111 Main St.</ShipAddress> <ShipCity>OtherCity</ShipCity> <ShipState>AL</ShipState> </OrderCancelled> </Orders> <Returns> <Amount> <OrderId>2</OrderId> <OrderId>3</OrderId> </Amount> </Returns> </Client> <Client> <ClientId>2</ClientId> <!-- Same Tree structure as Client 1 --> </Client> </OrdersReport> Not sure why the XML is not showing red and blue colors and not indenting properly. :-(

    Read the article

  • Question about the code of the backend of symfony

    - by user248959
    Hi, this is the index action and template generated at the backend for the model "coche". public function executeIndex(sfWebRequest $request) { // sorting if ($request->getParameter('sort') && $this->isValidSortColumn($request->getParameter('sort'))) { $this->setSort(array($request->getParameter('sort'), $request->getParameter('sort_type'))); } // pager if ($request->getParameter('page')) { $this->setPage($request->getParameter('page')); } $this->pager = $this->getPager(); $this->sort = $this->getSort(); } This is the index template: <?php use_helper('I18N', 'Date') ?> <?php include_partial('coche/assets') ?> <div id="sf_admin_container"> <h1><?php echo __('Coche List', array(), 'messages') ?></h1> <?php include_partial('coche/flashes') ?> <div id="sf_admin_header"> <?php include_partial('coche/list_header', array('pager' => $pager)) ?> </div> <div id="sf_admin_bar"> <?php include_partial('coche/filters', array('form' => $filters, 'configuration' => $configuration)) ?> </div> <div id="sf_admin_content"> <form action="<?php echo url_for('coche_coche_collection', array('action' => 'batch')) ?>" method="post"> <?php include_partial('coche/list', array('pager' => $pager, 'sort' => $sort, 'helper' => $helper)) ?> <ul class="sf_admin_actions"> <?php include_partial('coche/list_batch_actions', array('helper' => $helper)) ?> <?php include_partial('coche/list_actions', array('helper' => $helper)) ?> </ul> </form> </div> <div id="sf_admin_footer"> <?php include_partial('coche/list_footer', array('pager' => $pager)) ?> </div> </div> In the template there is this line: include_partial('coche/filters', array('form' => $filters, 'configuration' => $configuration)) ?> but i can not find the variables $this-filters and $this-configuration in the index action. How is that possible? Javi

    Read the article

  • Jquery:: How can select clicked element in table without define unique id for each element

    - by Yosef
    Hello, I have table (that generated by server) below. I want to get input element value class="itemQuantity" of clicked row. I write Jquery code but he missing "this" of clicked element. <script type="text/javascript"> $(document).ready(function() { $('.updateButton').click(function() { alert($('.itemQuantity').val()); }); }); </script> How Can I do it with jquery(I thinking to use this and not create id for each element, but I have low knoledge in jquery). Thanks, Yosef <table id="items"> <tr> <th>item id</th> <th>item name</th> <th>item quantity</th> <th>item update</th> </tr> <tr> <td class="itemID"> 1 </td> <td class="itemName"> Ferari </td> <td > <input class="itemQuantity" type="text" size="4"/> </td> <td> <button class="updateButton" >update item</button> </td> </tr> <tr> <td class="itemID"> 2 </td> <td class="itemName"> Fiat </td> <td > <input class="itemQuantity" type="text" size="4"/> </td> <td> <button class="updateButton" >update item</button> </td> </tr> <tr> <td class="itemID"> 3 </td> <td class="itemName"> Hundai </td> <td > <input class="itemQuantity" type="text" size="4"/> </td> <td> <button class="updateButton" >update item</button> </td> </tr> </table>

    Read the article

  • jQuery: How can select clicked element in table without define unique id for each element

    - by Yosef
    Hello, I have table (that generated by server) below. I want to get input element value class="itemQuantity" of clicked row. I write jQuery code but he missing "this" of clicked element. <script type="text/javascript"> $(document).ready(function() { $('.updateButton').click(function() { alert($('.itemQuantity').val()); }); }); </script> How can I do it with jQuery (I thinking to use this and not create id for each element, but I have low knowledge in jQuery). Thanks, Yosef <table id="items"> <tr> <th>item id</th> <th>item name</th> <th>item quantity</th> <th>item update</th> </tr> <tr> <td class="itemID"> 1 </td> <td class="itemName"> Ferari </td> <td > <input class="itemQuantity" type="text" size="4" /> </td> <td> <button class="updateButton">update item</button> </td> </tr> <tr> <td class="itemID"> 2 </td> <td class="itemName"> Fiat </td> <td > <input class="itemQuantity" type="text" size="4" /> </td> <td> <button class="updateButton">update item</button> </td> </tr> <tr> <td class="itemID"> 3 </td> <td class="itemName"> Hundai </td> <td > <input class="itemQuantity" type="text" size="4" /> </td> <td> <button class="updateButton">update item</button> </td> </tr> </table>

    Read the article

  • Explanation of converting exporting an XML document as a relational database using XSLT

    - by Yaaqov
    I would like to better understand the basic steps needed to a take an XML document like this Breakfast Menu... <?xml version="1.0" encoding="ISO-8859-1"?> <breakfast_menu> <food> <name>Belgian Waffles</name> <price>$5.95</price> <description>two of our famous Belgian Waffles with plenty of real maple syrup</description> <calories>650</calories> </food> <food> <name>Strawberry Belgian Waffles</name> <price>$7.95</price> <description>light Belgian waffles covered with strawberries and whipped cream</description> <calories>900</calories> </food> <food> <name>Berry-Berry Belgian Waffles</name> <price>$8.95</price> <description>light Belgian waffles covered with an assortment of fresh berries and whipped cream</description> <calories>900</calories> </food> <food> <name>French Toast</name> <price>$4.50</price> <description>thick slices made from our homemade sourdough bread</description> <calories>600</calories> </food> <food> <name>Homestyle Breakfast</name> <price>$6.95</price> <description>two eggs, bacon or sausage, toast, and our ever-popular hash browns</description> <calories>950</calories> </food> </breakfast_menu> And "export" it to say, an Access or MySQL database using XSLT, creating two joined tables: Table: breakfast_menu Field: menu_item_id Field: food_id Table: food Field: food_id Field: name Field: price Field: description Field: calories If there are online tutorials on this that you know of, I'd be interesting in learning more, as well. Thanks.

    Read the article

  • :contains for multiple words

    - by Emin
    I am using the following jQuery var etag='kate' if (etag.length > 0) { $('div').each(function () { $(this).find('ul:not(:contains(' + etag + '))').hide(); $(this).find('ul:contains(' + etag + ')').show(); }); }? towards the following HTML <div id="2"> <ul> <li>john</li> <li>jack</li> </ul> <ul> <li>kate</li> <li>clair</li> </ul> <ul> <li>hugo</li> <li>desmond</li> </ul> <ul> <li>said</li> <li>jacob</li> </ul> </div> <div id="3"> <ul> <li>jacob</li> <li>me</li> </ul> <ul> <li>desmond</li> <li>george</li> </ul> <ul> <li>allen</li> <li>kate</li> </ul> <ul> <li>salkldf</li> <li>3kl44</li> </ul> </div> basically, as long as etag has one word, the code works perfectly and hides those elements who do not contain etag. My problem is, when etag is multiple words (and I don't have control over it. Its coming from a database and could be combination of multiple words seperated with space char) then the code does not work.. is there any way to achieve this?

    Read the article

  • how i can use SAX parser

    - by moustafa
    This is what the result should look like when i parse it through a SAX parser http://img13.imageshack.us/img13/6950/75914446.jpg This is the XML source code from which i need to generate the display: <orders> <order> <count>37</count> <price>49.99</price> <book> <isbn>0130897930</isbn> <title>Core Web Programming Second Edition</title> <authors> <count>2</count> <author>Marty Hall</author> <author>Larry Brown</author> </authors> </book> </order> <order> <count>1</count> <price>9.95</price> <yacht> <manufacturer>Luxury Yachts, Inc.</manufacturer> <model>M-1</model> <standardFeatures oars="plastic" lifeVests="none">false</standardFeatures> </yacht> </order> <order> <count>3</count> <price>22.22</price> <book> <isbn>B000059Z4H</isbn> <title>Harry Potter and the Order of the Phoenix</title> <authors> <count>1</count> <author>J.K. Rowling</author> </authors> </book> </order> i really have no clue how to code the functions but i have just set up the parser $xmlParser = xml_parser_create("UTF-8"); xml_parser_set_option($xmlParser, XML_OPTION_CASE_FOLDING, false); xml_set_element_handler($xmlParser, 'startElement', 'endElement'); xml_set_character_data_handler($xmlParser, 'HandleCharacterData'); $fileName = 'orders.xml'; if (!($fp = fopen($fileName, 'r'))){ die('Cannot open the XML file: ' . $fileName); } while ($data = fread($fp, 4096)){ $parsedOkay = xml_parse($xmlParser, $data, feof($fp)); if (!$parsedOkay){ print ("There was an error or the parser was finished."); break; } } xml_parser_free($xmlParser); function startElement($xmlParser, $name, $attribs) { } function endElement($parser, $name) { } function HandleCharacterData($parser, $data) { }

    Read the article

  • Getting Started with Maven + Jaxb project + IntellijIdea

    - by Em Ae
    I am complete new to IntellijIdea and i am looking for some step-by-step process to set up a basic project. My project depends on Maven + Jaxb classes so i need a Maven project so that when i compile this project, the JAXB Objects are generated by Maven plugins. Now i started like this I created a blank project say MaJa project Added Maven Module to it Added following settings in POM.XML <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>MaJa</groupId> <artifactId>MaJa</artifactId> <version>1.0</version> <dependencies> <dependency> <groupId>javax.xml.bind</groupId> <artifactId>jaxb-api</artifactId> </dependency> <dependency> <groupId>com.sun.xml.bind</groupId> <artifactId>jaxb-impl</artifactId> <version>2.1</version> </dependency> </dependencies> <build> <plugins> <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>jaxb2-maven-plugin</artifactId> <executions> <execution> <goals> <goal>xjc</goal> </goals> </execution> </executions> <configuration> <schemaDirectory>${basedir}/src/main/resource/api/MaJa</schemaDirectory> <packageName>com.rimt.shopping.api.web.ws.v1.model</packageName> <outputDirectory>${build.directory}</outputDirectory> </configuration> </plugin> </plugins> </build> </project> First of all, is it right settings ? I tried clicking on Make/Compile 'MaJa' from Project Right Click Menu and it didn't do anything. I will be looking forward to yoru replies.

    Read the article

  • problem with Using SAX parser

    - by moustafa
    Hi guys i have this small class task that im having trouble with. I need to create a PHP file using SAX to generate the display shown below from an XML file. Im not sure how to Use | to represent its level, where the root element orders is at level zero. This is what the result should look like when i parse it through a SAX parser http://img13.imageshack.us/img13/6950/75914446.jpg This is the XML source code from which i need to generate the display: <orders> <order> <count>37</count> <price>49.99</price> <book> <isbn>0130897930</isbn> <title>Core Web Programming Second Edition</title> <authors> <count>2</count> <author>Marty Hall</author> <author>Larry Brown</author> </authors> </book> </order> <order> <count>1</count> <price>9.95</price> <yacht> <manufacturer>Luxury Yachts, Inc.</manufacturer> <model>M-1</model> <standardFeatures oars="plastic" lifeVests="none">false</standardFeatures> </yacht> </order> <order> <count>3</count> <price>22.22</price> <book> <isbn>B000059Z4H</isbn> <title>Harry Potter and the Order of the Phoenix</title> <authors> <count>1</count> <author>J.K. Rowling</author> </authors> </book> </order>

    Read the article

  • Not able to get siblings value from table row

    - by Sullan
    Hi All, I am trying to get values from adjacent columns, when a radio button is clicked for that row. I'm able to do so, but the problem I'm facing, when there are more elements in the radio button column, then i am getting null values(i.e 2nd row is not working). Please help...Code is all follows <table id="dist_list" class="data"> <tbody> <tr> <td> <input type="radio" value="636406" name="distRG" id="radio_7" /></td> <td class="selected">Company 1</td> <td class="siteId">1234</td> <td class="siteName">First Company Name</td> </tr> <!-- Not able to get values from this row, since there are more elements in it --> <tr> <td> <span class="jqTransformRadioWrapper"><a rel="distRG" class="jqTransformRadio" href="#"></a> <input type="radio" value="636406" name="distRG" id="radio_2" /> </span></td> <td class="selected">Company 2</td> <td class="siteId">2345</td> <td class="siteName">Second Company Name</td> </tr> <tr> <td><input type="radio" value="636406" name="distRG" id="radio_3" /></td> <td class="selected">Company 3</td> <td class="siteId">3456</td> <td class="siteName">Third Company Name</td> </tr> <tr> <td><input type="radio" value="213584" name="distRG" id="radio_4" /></td> <td class="selected">Company 4</td> <td class="siteId">4567</td> <td class="siteName">Fourth Company Name</td> </tr></tbody></table> jQuery script $("input[name=distRG]").click(function() { var owner = $(this).parent().siblings('td.selected').text(); var siteId = $(this).parent().siblings('td.siteId').text(); var siteName = $(this).parent().siblings('td.siteName').text(); alert(owner); alert(siteId); alert(siteName); });

    Read the article

  • select value of td and download content of selected tds

    - by user1272145
    I have this table <table class="results" id="summary_results"> <tr> <td>select all</td> <td>name</td> <td>id</td> <td>address</td> <td>url</td> </tr> <tr> <td> <input type="checkbox"> </td> <td>john doe</td> <td>1</td> <td>33.85 some address</td> <td>http://www.domain.com</td> </tr> <tr> <td> <input type="checkbox"> </td> <td>jane doe</td> <td>2</td> <td>34.85 some address</td> <td>http://www.domain2.com</td> </tr> <tr> <td> <input type="checkbox"> </td> <td>sam</td> <td>3</td> <td>33.86 some address</td> <td>http://www.domain3.com</td> </tr> </table> I would like to select all the rows then download the content of the urls knowing that each url is linked to the id. for example the first url will be www.domain.com?id=1&report=report

    Read the article

  • Not able to select a row in my ListView

    - by Krishna Thota
    I'm not able to select a row in my list Item Here is my code <Grid DockPanel.Dock="Left" MinWidth="250"> <ListView x:Name="ListVendors" ItemsSource="{Binding SourceCollection}"> <ListView.View> <GridView> <GridView.ColumnHeaderContainerStyle> <Style><Setter Property="FrameworkElement.Visibility" Value="Collapsed"/></Style> </GridView.ColumnHeaderContainerStyle> <GridViewColumn> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <TextBlock Grid.Row="0" Text="{Binding Name}" FontSize="20"/> <TextBlock Grid.Row="1" Text="{Binding Code}" Foreground="Gray" /> <TextBlock Grid.Row="2" Text="{Binding ContactNo}" Foreground="Gray" /> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <Grid.RowDefinitions> <RowDefinition /> </Grid.RowDefinitions> <TextBlock Grid.Row="0" Text="{Binding Path=Address, Converter={StaticResource addNewLineConv}}" Grid.RowSpan="3" /> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <Grid.RowDefinitions> <RowDefinition /> </Grid.RowDefinitions> <TextBlock Grid.Row="2" Text="{Binding Email}"/> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn DisplayMemberBinding="{Binding Email}" Header="Email"/> </GridView> </ListView.View> </ListView> How can I select a row in this ListView?

    Read the article

  • How to use JSON response in the form of JSTL?

    - by HariKrishna
    I am getting JSON response,now i need to construct a table using this response.The table may be contain more than one record and i know one way of doing this is using Jstl tags but not JSON response.Here is my jsp code <div id="divHideAllergies" class="clone"> <div class="copy"> <div class="col-md-12"> <div class="portlet box carrot "> <div class="portlet-title"> <div class="caption"> <i class="fa fa-medkit"></i> Allergies </div> </div> <div class="portlet-body form"> <div class="form-body"> <div class="form-group"> <label class="control-label col-md-3">Allergy Type:</label> <div class="col-md-9"> <div class="input-group"> <span class="input-group-addon"><i class="fa fa-medkit"></i></span> <select class="form-control" id="allergy_type"> <option selected value="">--Select One--</option> <option value="Drug">Drug</option> <option value="Environmental">Environmental</option <option value="Food">Food</option> </select> </div> </div> </div> <div class="form-group"> <label class="control-label col-md-3">Allergic to:</label> <div class="col-md-9"> <div class="input-group"> <span class="input-group-addon"><i class="fa fa-medkit"></i></span> <input type="text" class="form-control" name="first name" id="allergy_to"/> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div>

    Read the article

  • Change xml attribute in foreach statement c#

    - by user1913479
    I need to save XML-attribute value in a database, using information if checkbox is checked. If checkbox is checked, the attribute value is "TRUE", otherwise it's false. When I use foreach statement, the last enumerated value is usually assigned. Here is the part of my code: XmlAttribute xmlAttribute = xmlDoc.CreateAttribute("BooleanValue"); foreach (string value in list) //list is a List<object> { XmlNode xmlNode = xmlDoc.CreateNode(XmlNodeType.Element, "VALUE", ""); if (checkBox1.Checked || checkBox2.Checked || checkBox3.Checked) xmlAttribute.Value = "TRUE"; if (!checkBox1.Checked || !checkBox2.Checked || !checkBox3.Checked) xmlAttribute.Value = "FALSE"; xmlNode.Attributes.Append(xmlAttribute); xmlNode.InnerText = val; childNode.AppendChild(xmlNode); } When I run my application, I get an XML attribute xmlAttribute "FALSE" value anyway. What I need to have: I need to have the following XML: <ROOT><NODE><VALUE ATTRIBUTE="TRUE">Value 1</VALUE></NODE> <NODE><VALUE ATTRIBUTE="TRUE">Value 2</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 3</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 4</VALUE></NODE> <NODE><VALUE ATTRIBUTE="TRUE">Value 5</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 6</VALUE></NODE> </ROOT> What I actually get: <ROOT><NODE><VALUE ATTRIBUTE="FALSE">Value 1</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 2</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 3</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 4</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 5</VALUE></NODE> <NODE><VALUE ATTRIBUTE="FALSE">Value 6</VALUE></NODE> </ROOT> Because in C# FALSE value is stayed at last position in foreach loop The question is: how do I do to assign the correct values of my attribute. Thanks

    Read the article

  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

    Read the article

  • Using the jQuery UI Library in a MVC 3 Application to Build a Dialog Form

    - by ChrisD
    Using a simulated dialog window is a nice way to handle inline data editing. The jQuery UI has a UI widget for a dialog window that makes it easy to get up and running with it in your application. With the release of ASP.NET MVC 3, Microsoft included the jQuery UI scripts and files in the MVC 3 project templates for Visual Studio. With the release of the MVC 3 Tools Update, Microsoft implemented the inclusion of those with NuGet as packages. That means we can get up and running using the latest version of the jQuery UI with minimal effort. To the code! Another that might interested you about JQuery Mobile and ASP.NET MVC 3 with C#. If you are starting with a new MVC 3 application and have the Tools Update then you are a NuGet update and a <link> and <script> tag away from adding the jQuery UI to your project. If you are using an existing MVC project you can still get the jQuery UI library added to your project via NuGet and then add the link and script tags. Assuming that you have pulled down the latest version (at the time of this publish it was 1.8.13) you can add the following link and script tags to your <head> tag: < link href = "@Url.Content(" ~ / Content / themes / base / jquery . ui . all . css ")" rel = "Stylesheet" type = "text/css" /> < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > The jQuery UI library relies upon the CSS scripts and some image files to handle rendering of its widgets (you can choose a different theme or role your own if you like). Adding these to the stock _Layout.cshtml file results in the following markup: <!DOCTYPE html> < html > < head >     < meta charset = "utf-8" />     < title > @ViewBag.Title </ title >     < link href = "@Url.Content(" ~ / Content / Site . css ")" rel = "stylesheet" type = "text/css" />     <link href="@Url.Content("~/Content/themes/base/jquery.ui.all.css")" rel="Stylesheet" type="text/css" />     <script src="@Url.Content("~/Scripts/jquery-1.5.1.min.js")" type="text/javascript"></script>     <script src="@Url.Content("~/Scripts/modernizr-1.7.min . js ")" type = "text/javascript" ></ script >     < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > </ head > < body >     @RenderBody() </ body > </ html > Our example will involve building a list of notes with an id, title and description. Each note can be edited and new notes can be added. The user will never have to leave the single page of notes to manage the note data. The add and edit forms will be delivered in a jQuery UI dialog widget and the note list content will get reloaded via an AJAX call after each change to the list. To begin, we need to craft a model and a data management class. We will do this so we can simulate data storage and get a feel for the workflow of the user experience. The first class named Note will have properties to represent our data model. namespace Website . Models {     public class Note     {         public int Id { get ; set ; }         public string Title { get ; set ; }         public string Body { get ; set ; }     } } The second class named NoteManager will be used to set up our simulated data storage and provide methods for querying and updating the data. We will take a look at the class content as a whole and then walk through each method after. using System . Collections . ObjectModel ; using System . Linq ; using System . Web ; namespace Website . Models {     public class NoteManager     {         public Collection < Note > Notes         {             get             {                 if ( HttpRuntime . Cache [ "Notes" ] == null )                     this . loadInitialData ();                 return ( Collection < Note >) HttpRuntime . Cache [ "Notes" ];             }         }         private void loadInitialData ()         {             var notes = new Collection < Note >();             notes . Add ( new Note                           {                               Id = 1 ,                               Title = "Set DVR for Sunday" ,                               Body = "Don't forget to record Game of Thrones!"                           });             notes . Add ( new Note                           {                               Id = 2 ,                               Title = "Read MVC article" ,                               Body = "Check out the new iwantmymvc.com post"                           });             notes . Add ( new Note                           {                               Id = 3 ,                               Title = "Pick up kid" ,                               Body = "Daughter out of school at 1:30pm on Thursday. Don't forget!"                           });             notes . Add ( new Note                           {                               Id = 4 ,                               Title = "Paint" ,                               Body = "Finish the 2nd coat in the bathroom"                           });             HttpRuntime . Cache [ "Notes" ] = notes ;         }         public Collection < Note > GetAll ()         {             return Notes ;         }         public Note GetById ( int id )         {             return Notes . Where ( i => i . Id == id ). FirstOrDefault ();         }         public int Save ( Note item )         {             if ( item . Id <= 0 )                 return saveAsNew ( item );             var existingNote = Notes . Where ( i => i . Id == item . Id ). FirstOrDefault ();             existingNote . Title = item . Title ;             existingNote . Body = item . Body ;             return existingNote . Id ;         }         private int saveAsNew ( Note item )         {             item . Id = Notes . Count + 1 ;             Notes . Add ( item );             return item . Id ;         }     } } The class has a property named Notes that is read only and handles instantiating a collection of Note objects in the runtime cache if it doesn't exist, and then returns the collection from the cache. This property is there to give us a simulated storage so that we didn't have to add a full blown database (beyond the scope of this post). The private method loadInitialData handles pre-filling the collection of Note objects with some initial data and stuffs them into the cache. Both of these chunks of code would be refactored out with a move to a real means of data storage. The GetAll and GetById methods access our simulated data storage to return all of our notes or a specific note by id. The Save method takes in a Note object, checks to see if it has an Id less than or equal to zero (we assume that an Id that is not greater than zero represents a note that is new) and if so, calls the private method saveAsNew . If the Note item sent in has an Id , the code finds that Note in the simulated storage, updates the Title and Description , and returns the Id value. The saveAsNew method sets the Id , adds it to the simulated storage, and returns the Id value. The increment of the Id is simulated here by getting the current count of the note collection and adding 1 to it. The setting of the Id is the only other chunk of code that would be refactored out when moving to a different data storage approach. With our model and data manager code in place we can turn our attention to the controller and views. We can do all of our work in a single controller. If we use a HomeController , we can add an action method named Index that will return our main view. An action method named List will get all of our Note objects from our manager and return a partial view. We will use some jQuery to make an AJAX call to that action method and update our main view with the partial view content returned. Since the jQuery AJAX call will cache the call to the content in Internet Explorer by default (a setting in jQuery), we will decorate the List, Create and Edit action methods with the OutputCache attribute and a duration of 0. This will send the no-cache flag back in the header of the content to the browser and jQuery will pick that up and not cache the AJAX call. The Create action method instantiates a new Note model object and returns a partial view, specifying the NoteForm.cshtml view file and passing in the model. The NoteForm view is used for the add and edit functionality. The Edit action method takes in the Id of the note to be edited, loads the Note model object based on that Id , and does the same return of the partial view as the Create method. The Save method takes in the posted Note object and sends it to the manager to save. It is decorated with the HttpPost attribute to ensure that it will only be available via a POST. It returns a Json object with a property named Success that can be used by the UX to verify everything went well (we won't use that in our example). Both the add and edit actions in the UX will post to the Save action method, allowing us to reduce the amount of unique jQuery we need to write in our view. The contents of the HomeController.cs file: using System . Web . Mvc ; using Website . Models ; namespace Website . Controllers {     public class HomeController : Controller     {         public ActionResult Index ()         {             return View ();         }         [ OutputCache ( Duration = 0 )]         public ActionResult List ()         {             var manager = new NoteManager ();             var model = manager . GetAll ();             return PartialView ( model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Create ()         {             var model = new Note ();             return PartialView ( "NoteForm" , model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Edit ( int id )         {             var manager = new NoteManager ();             var model = manager . GetById ( id );             return PartialView ( "NoteForm" , model );         }         [ HttpPost ]         public JsonResult Save ( Note note )         {             var manager = new NoteManager ();             var noteId = manager . Save ( note );             return Json ( new { Success = noteId > 0 });         }     } } The view for the note form, NoteForm.cshtml , looks like so: @model Website . Models . Note @using ( Html . BeginForm ( "Save" , "Home" , FormMethod . Post , new { id = "NoteForm" })) { @Html . Hidden ( "Id" ) < label class = "Title" >     < span > Title < /span><br / >     @Html . TextBox ( "Title" ) < /label> <label class="Body">     <span>Body</ span >< br />     @Html . TextArea ( "Body" ) < /label> } It is a strongly typed view for our Note model class. We give the <form> element an id attribute so that we can reference it via jQuery. The <label> and <span> tags give our UX some structure that we can style with some CSS. The List.cshtml view is used to render out a <ul> element with all of our notes. @model IEnumerable < Website . Models . Note > < ul class = "NotesList" >     @foreach ( var note in Model )     {     < li >         @note . Title < br />         @note . Body < br />         < span class = "EditLink ButtonLink" noteid = "@note.Id" > Edit < /span>     </ li >     } < /ul> This view is strongly typed as well. It includes a <span> tag that we will use as an edit button. We add a custom attribute named noteid to the <span> tag that we can use in our jQuery to identify the Id of the note object we want to edit. The view, Index.cshtml , contains a bit of html block structure and all of our jQuery logic code. @ {     ViewBag . Title = "Index" ; } < h2 > Notes < /h2> <div id="NoteListBlock"></ div > < span class = "AddLink ButtonLink" > Add New Note < /span> <div id="NoteDialog" title="" class="Hidden"></ div > < script type = "text/javascript" >     $ ( function () {         $ ( "#NoteDialog" ). dialog ({             autoOpen : false , width : 400 , height : 330 , modal : true ,             buttons : {                 "Save" : function () {                     $ . post ( "/Home/Save" ,                         $ ( "#NoteForm" ). serialize (),                         function () {                             $ ( "#NoteDialog" ). dialog ( "close" );                             LoadList ();                         });                 },                 Cancel : function () { $ ( this ). dialog ( "close" ); }             }         });         $ ( ".EditLink" ). live ( "click" , function () {             var id = $ ( this ). attr ( "noteid" );             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Edit Note" )                 . load ( "/Home/Edit/" + id , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         $ ( ".AddLink" ). click ( function () {             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Add Note" )                 . load ( "/Home/Create" , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         LoadList ();     });     function LoadList () {         $ ( "#NoteListBlock" ). load ( "/Home/List" );     } < /script> The <div> tag with the id attribute of "NoteListBlock" is used as a container target for the load of the partial view content of our List action method. It starts out empty and will get loaded with content via jQuery once the DOM is loaded. The <div> tag with the id attribute of "NoteDialog" is the element for our dialog widget. The jQuery UI library will use the title attribute for the text in the dialog widget top header bar. We start out with it empty here and will dynamically change the text via jQuery based on the request to either add or edit a note. This <div> tag is given a CSS class named "Hidden" that will set the display:none style on the element. Since our call to the jQuery UI method to make the element a dialog widget will occur in the jQuery document ready code block, the end user will see the <div> element rendered in their browser as the page renders and then it will hide after that jQuery call. Adding the display:hidden to the <div> element via CSS will ensure that it is never rendered until the user triggers the request to open the dialog. The jQuery document load block contains the setup for the dialog node, click event bindings for the edit and add links, and a call to a JavaScript function called LoadList that handles the AJAX call to the List action method. The .dialog() method is called on the "NoteDialog" <div> element and the options are set for the dialog widget. The buttons option defines 2 buttons and their click actions. The first is the "Save" button (the text in quotations is used as the text for the button) that will do an AJAX post to our Save action method and send the serialized form data from the note form (targeted with the id attribute "NoteForm"). Upon completion it will close the dialog widget and call the LoadList to update the UX without a redirect. The "Cancel" button simply closes the dialog widget. The .live() method handles binding a function to the "click" event on all elements with the CSS class named EditLink . We use the .live() method because it will catch and bind our function to elements even as the DOM changes. Since we will be constantly changing the note list as we add and edit we want to ensure that the edit links get wired up with click events. The function for the click event on the edit links gets the noteid attribute and stores it in a local variable. Then it clears out the HTML in the dialog element (to ensure a fresh start), calls the .dialog() method and sets the "title" option (this sets the title attribute value), and then calls the .load() AJAX method to hit our Edit action method and inject the returned content into the "NoteDialog" <div> element. Once the .load() method is complete it opens the dialog widget. The click event binding for the add link is similar to the edit, only we don't need to get the id value and we load the Create action method. This binding is done via the .click() method because it will only be bound on the initial load of the page. The add button will always exist. Finally, we toss in some CSS in the Content/Site.css file to style our form and the add/edit links. . ButtonLink { color : Blue ; cursor : pointer ; } . ButtonLink : hover { text - decoration : underline ; } . Hidden { display : none ; } #NoteForm label { display:block; margin-bottom:6px; } #NoteForm label > span { font-weight:bold; } #NoteForm input[type=text] { width:350px; } #NoteForm textarea { width:350px; height:80px; } With all of our code in place we can do an F5 and see our list of notes: If we click on an edit link we will get the dialog widget with the correct note data loaded: And if we click on the add new note link we will get the dialog widget with the empty form: The end result of our solution tree for our sample:

    Read the article

  • Unity works on my PC but not on the Server. What did I miss?

    - by Erik France
    I have a web service using Microsoft Unity to hook the pieces together.  It all works fine on my PC but when I put it on the web server, I receive this error message: System.ServiceModel.FaultException`1[System.ServiceModel.ExceptionDetail]: The value of the property 'type' cannot be parsed. The error is: Method 'GetClaimsForUser' in type 'WebService.Implementation.ClaimsRetriever' from assembly 'WebService.Implementation, Version=1.0.0.0, Culture=neutral, PublicKeyToken=62cac0f1a908971a' does not have an implementation. If I look at the web.config, I see the following: <unity>     <typeAliases>       <typeAlias alias="ITokenGenerator" type="WebService.Interfaces.ITokenGenerator, WebService.Interfaces" />       <typeAlias alias="TokenGenerator" type="WebService.Implementation.TokenGenerator, WebService.Implementation" />       <typeAlias alias="IClaimsRetriever" type="WebService.Interfaces.IClaimsRetriever, WebService.Interfaces" />       <typeAlias alias="ClaimsRetriever" type="WebService.Implementation.ClaimsRetriever, WebService.Implementation" />       <typeAlias alias="TokenGeneratorSettings" type="WebService.Implementation.TokenGeneratorSettings, WebService.Implementation" />       <typeAlias alias="String" type="System.String, mscorlib" />     </typeAliases>     <containers>       <container>         <types>           <type type="ITokenGenerator" mapTo="TokenGenerator">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="retriever" parameterType="IClaimsRetriever">                   <dependency />                 </param>                 <param name="settings" parameterType="TokenGeneratorSettings">                   <dependency />                 </param>               </constructor>             </typeConfig>           </type>           <type type="IClaimsRetriever" mapTo="ClaimsRetriever">             <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration">               <constructor>                 <param name="connectionStringName" parameterType="String">                   <value value="devDatabase" type="String" />                 </param>               </constructor>             </typeConfig>           </type>         </types>       </container>     </containers>   </unity> I have another web service, using an almost identical config running on the web server.  But this new web service will not run. Any ideas on what I have not told Unity to do?  Or maybe what I told Unity to do incorrectly?

    Read the article

  • ASP.net access controls dynamically

    - by c11ada
    hey all, i have a table which looks similar to this <asp:TableRow><asp:TableCell>Question 1</asp:TableCell><asp:TableCell ID ="Question1Text"></asp:TableCell></asp:TableRow> <asp:TableRow><asp:TableCell ColumnSpan="2"> <asp:RadioButtonList ID="RadioButtonList1" runat="server"><asp:ListItem>Yes</asp:ListItem><asp:ListItem>No</asp:ListItem> </asp:RadioButtonList> </asp:TableCell></asp:TableRow> <asp:TableRow><asp:TableCell> <asp:TextBox ID="TextBox1" TextMode="MultiLine" runat="server"></asp:TextBox></asp:TableCell></asp:TableRow> <asp:TableRow><asp:TableCell>Question 2</asp:TableCell><asp:TableCell ID ="Question2Text"></asp:TableCell></asp:TableRow> <asp:TableRow><asp:TableCell ColumnSpan="2"> <asp:RadioButtonList ID="RadioButtonList2" runat="server"><asp:ListItem>Yes</asp:ListItem><asp:ListItem>No</asp:ListItem> </asp:RadioButtonList> </asp:TableCell></asp:TableRow> <asp:TableRow><asp:TableCell> <asp:TextBox ID="TextBox2" TextMode="MultiLine" runat="server"></asp:TextBox></asp:TableCell></asp:TableRow> i want to be able to systematically acces table cells with ID's for example for (int i = 1; i<3 ; i++) { // i want to be able to access the table cell with the ID Question1Text then Question2Text and so on } is this even possible ??

    Read the article

  • wrap 6 li elements together on a long list

    - by blackhandr
    I have a long list like this: <ul> <li>item 1</li> <li>item 2</li> <li>item 3</li> <li>item 4</li> <li>item 5</li> <li>item 6</li> <li>item 7</li> <li>item 8</li> <li>item 9</li> <li>item 10</li> <li>item 11</li> ... </ul> and I want to somehow wrap some divs around them like this: <ul> <div> <li>item 1</li> ... <li>item 6</li> </div> <div> <li>item 7</li> ... <li>item 12</li> </div> <div> ... </div> </ul> How can I accomplish this? I tryed .after('</div><div>'); but it's not working, it adds a <div></div>.

    Read the article

< Previous Page | 57 58 59 60 61 62 63 64 65 66 67 68  | Next Page >