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  • backbone marionette - displaying a view in a layout region which has already been rendered

    - by Justin Wyllie
    I have something like this: //render the layout Layout.layout = new Layout.Screen(); MyApp.SomeRegion.show(Layout.layout); //render a view into it var mView = new CompositeView({collection: data}); Layout.layout.SomeRegion.show(mView); That all works fine. The layout has 3 regions. The above has rendered a view into one of them. Now, later, I want (in response to some user interaction) to render another view into one of the other regions. So I try: var mView2 = new CompositeView({collection: data}); Layout.layout.SomeOtherRegion.show(mView); But 'SomeOtherRegion' no longer exists on Layout.layout. I looked at this in Firebug. In the first case Layout.layout has my three regions defined on it. In the second case, not. Though they are still there in the regions object. This is the same layout instance. It looks like once a layout has been rendered you cannot render into it again? There must be a way. Nb. I don't want to re-render the layout. I hope that makes sense --Justin Wyllie

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  • SIGABRT on any UIView touch

    - by bitcruncher
    Hi. I'm afraid no amount of Googling has been able to save my hyde on this. I seem to be getting SIGABRT error anytime I touch the screen of the phone, on any UIView. The debugger console posts this error before the SIGABRT: .... [310:207] *** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0 .... [310:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView _exclusiveTouchView]: unrecognized selector sent to instance 0x14c0c0' (this is not my specific call to _exclusiveTouchView, of course.) I would gladly post some code, but the truth is I cannot find (or guess) where this problem may be coming from. This is not happening on any ONE UIView but on all the UIViews in my stack. I can summarize the display logic, though, perhaps that will shed some light. So the application is created and a UIWindow is alloc'd. A single viewcontroller is then alloc'd, which makes and adds its own blank self.view, to which the other UIViews, representing the different game states, are attached. Interestingly enough, this error is does NOT happen on the Simulator, but happens consistently on the device. And I should also mention that the application has yet to override/use any of the touchesBegan:/Ended:/Moved: etc... In other words, this error happens without these methods in the code. I'm really not understanding where this error is coming from... Any suggestions?

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  • How to html encode the output of an MVC view?

    - by jessegavin
    I am building a web app which will generate lots of different code templates (HTML tables, XML documents, SQL scripts) that I want to render on screen as encoded HTML so that people can copy and paste those templates. I would like to be able to use asp.net mvc views to generate the code for these templates (rather than, say, using a StringBuilder). Is there a way using asp.net mvc to store the results of a rendered view into a string? Something like the following perhaps? public ContentResult HtmlTable(string format) { var m = new MyViewModel(); m.MyDataElements = _myDataRepo.GetData(); // Somehow render the view and store it as a string? // Not sure how to achieve this part. var viewHtml = View(m); var htmlEncodedView = Server.HtmlEncode(viewHtml); return Content(htmlEncodedView); } NOTE: My original question mentioned NHaml views specifically, but I realized that this wasn't view engine specific. So if you see answers related to NHaml, that's why.

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  • Android ScrollView jumps around when resized

    - by Mike
    I have a ScrollView that contains an number of other views (TextViews, ImageViews, etc.). The ScrollView is taller than the screen. I have an AsyncTask that updates the children of the ScrollView based on an http response. I've discovered an interesting behavior that I can't figure out how to work around. If I set any of the children's visibilities to View.INVISIBLE as part of the AsyncTask.onPostExecute(), everything works fine. However, if I set any of the children's visibilities to View.GONE, the ScrollView jumps down from the top when onPostExecute() is called. Exactly how far seems to vary. I'm guessing that re-laying out the ScrollView is causing it to scroll away from the top for some reason. So the question is: is there a way to either prevent or work around this behavior? PS. Using ScrollView.jump(FOCUS_UP) as a workaround isn't ideal since that'll force the user to the top even if they had intended to scroll down. EDIT: Actually, I was wrong. The problem wasn't with a child view being marked gone, the problem was with a sibling view being marked gone and the ScrollView getting resized. My ScrollView is inside a LinearLayout that also contains a Button. When the button is set to GONE, the ScrollView gets resized to take up the available space, causing it to scroll away from the top. Different cause, still looking for a workaround though if possible.

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  • Updating multiple divs w/ RJS/AJAX

    - by bgadoci
    I am successfully using RJS to implement AJAX on a page.replace.html create.js.rjs. I am attempting to update two locations instead of one and after watching Ryan Bates Railscast I am very close (I think) but have a problem in the syntax of my /views/likes/create.js.rjs file. Here is the situation: located at /views/likes/create.js.rjs is the following code: page.replace_html "votes_#{ @site.id }", :partial => @like page.replace_html "counter", 10 - (@question.likes.count :conditions => {:user_id => current_user.id}) page[@like].visual_effect :highlight My problem lies in the second line. The div "counter" displays the following code in the /views/question/show.html.erb page: <div id="counter"> You have <%= 10 - (@question.likes.count :conditions => {:user_id => current_user.id}) %> votes remaining for this question </div> From watching the screen cast I believe that my error has to do w/ the syntax of the second line. Specifically he mentions that you cannot use a local instance variable but not sure how to make the change. Thoughts?

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  • text not wrapping around some floated images, wraps in IE & FF but not chrome, safari

    - by Hartley
    This is unlike anything I've read about and I've been totally scratching my head for the last few hours trying to figure out what's going on. I have a hand-coded site @ hartbro.com Part of the site is a blog, in which I include pictures. Here's the HTML code around one of the images that's causing trouble. <a href="blogcontent/090811.jpg" class="img"> <img src="blogcontent/090811.jpg" alt="Downed trees" width="25%" class="floatright" /></a> The storm left as quickly as it came. The sky cleared up and we were glad that the oppressive heat had let up. What I've noticed is that, on some of the blog entries that include more than one image, the 2nd image isn't really floating like its supposed to be, with the text wrapping around it. I figure its got to be some sort of conflict with some CSS that I have that's causing the problem but I just can't figure out what it is. I don't understand how it works in FF & IE but not Chrome or Safari?? Here's all of the relevant CSS, let me know if you need anything else. Thanks in advance. img{ margin:10px; } img.floatleft{ float:left; } img.floatright{ float:right; } edit: here's an screen-shot of what's happening.

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  • Stop Excel from changing cell contents, ever

    - by Enable Manual-Correct
    I work with card numbers, like credit card and ID numbers. We do not do any calculations with card numbers, obviously. They are "text." I format them as text, I type them like text. I know how that works. Excel doesn't care. 16 digit card numbers get their last digit turned into a zero, changed into scientific notation, stupid stuff that I did not tell Excel to do. I need to do things like Find/Remove spaces from cells in files downloaded from our currently imperfect web-system. The system sends me files with 16 digit numbers, cells formatted as text, but due to bugs there are spaces at the end. I do Find/Remove all spaces and all my card numbers are transformed into scientific notation and the last digit turned into a 0. THEY ARE TEXT, they are formatted as text, I yelled into the screen that they are text, why does Excel refuse to acknowledge that they are text? (I would rather find a way to stop Excel's action than find a way to tell our programmers to put an apostrophe in every cell) How do I make it so that Excel just STOPS doing anything that I didn't tell it to do? Or at least stop it from doing anything to numbers it doesn't like. Maybe I can write a macro for whenever it discovers "Uhoh I should change that number to something different!" I'll make it format that cell to text a thousand times instead. Give me an error when I try calculating with a number larger than 15 digits, make my computer explode violently, that's fine. Just stop changing the numbers. Is it possible? I have many thousands of numbers that need changing in many different scenarios. I just want to stop it from trying to help. I can't understand why that would be difficult. I have 2007, but answers for other versions would be great as well. Thank you!

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  • fitnesse test framework, arbitrary properties for test and queries/test runs based on them?

    - by Marcel
    hi, our testers have the requirement to store multiple properties for a test that are not present in the "properties". e.g. they want to store priority, a description(not in the wiki page itself) and so on. they don't want to use the tagging mechanism. is there a way to store any kind of new xml node in the properties.xml for a test? these properties should then be used to: query the fields via the search screen run tests based on the "SuiteResponder" ?suite=xxx&TAGx=abc&TAGy=cde they should be returned by "?properties" responder. they should appear in the test history of the test run in essence they want to store any kind of "meta" information in the properties.xml and work with them in all kinds of ways, search, run etc. does anybody here know if there is already something available in that direction? if not i think we have to "pimp" these features into fitnesse to make our testers happy. thanks a lot any help appreciated marcel ps: i've also posted the question in the yahoo fitnesse group

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  • Capture data read from file into string stream Java

    - by halluc1nati0n
    I'm coming from a C++ background, so be kind on my n00bish queries... I'd like to read data from an input file and store it in a stringstream. I can accomplish this in an easy way in C++ using stringstreams. I'm a bit lost trying to do the same in Java. Following is a crude code/way I've developed where I'm storing the data read line-by-line in a string array. I need to use a string stream to capture my data into (rather than use a string array).. Any help? char dataCharArray[] = new char[2]; int marker=0; String inputLine; String temp_to_write_data[] = new String[100]; // Now, read from output_x into stringstream FileInputStream fstream = new FileInputStream("output_" + dataCharArray[0]); // Convert our input stream to a BufferedReader BufferedReader in = new BufferedReader (new InputStreamReader(fstream)); // Continue to read lines while there are still some left to read while ((inputLine = in.readLine()) != null ) { // Print file line to screen // System.out.println (inputLine); temp_to_write_data[marker] = inputLine; marker++; }

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  • Why is my simple recusive method's final return value always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • How to setup OpenGL camera for a racing game

    - by vian
    I need the view to show the road polygon (a rectangle 3.f * 100.f) with a vanishing point for a road being at 3/4 height of the viewport and the nearest road edge as a viewport's bottom side. See Crazy Taxi game for an example of what I wish to do. I'm using iPhone SDK 3.1.2 default OpenGL ES project template. I setup the projection matrix as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-2.25f, 2.25f, -1.5f, 1.5f, 0.1f, 1000.0f); Then I use glRotatef to adjust for landscape mode and setup camera. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(-90, 0.0f, 0.0f, 1.0f); const float cameraAngle = 45.0f * M_PI / 180.0f; gluLookAt(0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 100.0f, 0.0f, cos(cameraAngle), sin(cameraAngle)); My road polygon triangle strip is like this: static const GLfloat roadVertices[] = { -1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f, -1.5f, 0.0f, 100.0f, 1.5f, 0.0f, 100.0f, }; And I can't seem to find the right parameters for gluLookAt. My vanishing point is always at the center of the screen.

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  • Zend/PHP: How to disable webpage behind popup ?

    - by NAVEED
    I am working on zend framework, PHP and jQuery. I am working on popups sometimes. When any popup is open on the screen, we can still clicks links on webpage behind popup which causes some unexpected behaviour. How can I disable a webpage behind popup. I have seen some web application in which when popup appears then webpage behind popup become shady. I have read some tutorial about this. In each tutorial a link is used to open a dialog and an special attribute is added in for modal. But I have a different case I have to open dialog on some condition in action. I check a condition in action after post like this: $form = new Edit_Form( ); $this->view->form = $form; $this->view->form->setAction($this->view->url()); $request = $this->getRequest(); if ( $request->isPost() ) { $values = $request->getParams(); if( $values['edit'] ) { $this->view->openEditBox(); } } Now check in view to see that it should open an edit pop or not: if( $this->openEditBox ){ $jsonOutput ['content'] = '<div class="DialogBox" title="Edit">' . $this->form->render() . '</div>'; echo Zend_Json::encode($jsonOutput); } Any Idea? Thanks

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  • Using pipes in Linux with C

    - by Dave
    Hi, I'm doing a course in Operating Systems and we're supposed to learn how to use pipes to transfer data between processes. We were given this simple piece of code which demonstrates how to use pipes,but I'm having difficulty understanding it. #include <stdio.h> #include <stdlib.h> #include <unistd.h> main() { int pipefd [2], n; char buff[100] ; if( pipe( pipefd) < 0) { printf("can not create pipe \n"); } printf("read fd = %d, write fd = %d \n", pipefd[0], pipefd[1]); if ( write (pipefd[1],"hello world\n", 12)!= 12) { printf("pipe write error \n"); } if( ( n = read ( pipefd[0] , buff, sizeof ( buff) ) ) <= 0 ) { printf("pipe read error \n"); } write ( 1, buff, n ) ; exit (0); } What does the write function do? It seems to send data to the pipe and also print it to the screen (at least it seems like the second time the write function is called it does this). Does anyone have any suggestions of good websites for learning about topics such as this, FIFO, signals, other basic linux commands used in C?

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  • Need to call original function from detoured function

    - by peachykeen
    I'm using Detours to hook into an executable's message function, but I need to run my own code and then call the original code. From what I've seen in the Detours docs, it definitely sounds like that should happen automatically. The original function prints a message to the screen, but as soon as I attach a detour it starts running my code and stops printing. The original function code is roughly: void CGuiObject::AppendMsgToBuffer(classA, unsigned long, unsigned long, int, classB); My function is: void CGuiObject_AppendMsgToBuffer( [same params, with names] ); I know the memory position the original function resides in, so using: DWORD OrigPos = 0x0040592C; DetourAttach( (void*)OrigPos, CGuiObject_AppendMsgToBuffer); gets me into the function. This code works almost perfectly: my function is called with the proper parameters. However, execution leaves my function and the original code is not called. I've tried jmping back in, but that crashes the program (I'm assuming the code Detours moved to fit the hook is responsible for the crash). Edit: I've managed to fix the first issue, with no returning to program execution. By calling the OrigPos value as a function, I'm able to go to the "trampoline" function and from there on to the original code. However, somewhere along the lines the registers are changing and that is causing the program to crash with a segfault as soon as I get back into the original code.

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  • how do i work bool!

    - by user350217
    HI! im a beginner and im really getting frustrated with this whole concept. i dont understand how to exactly use the bool function. i know what it is but i cantfigure out how to make it work in my program. Im trying to say that if my variable "selection" is any letter beween 'A' and 'I' then it is valid and can continue on to the next function which is called calcExchangeAmt(amtExchanged, selection). if it is false i want it to ask the user if they want to repeat the program and if they agree to repeat i want it to clear the screen and restart to the main function. please help edit my work! this is my bool function: bool isSelectionValid(char selection, char yesNo, double amtExchanged) { bool validData; validData = true; if((selection >= 'a' && selection <= 'i') || (selection >= 'A' && selection <= 'I')) { validData = calcExchangeAmt (amtExchanged, selection); } else(validData == false); { cout<<"Do you wish to continue? (Y for Yes / N for No)"; cin>>yesNo; } do { main(); } while ((yesNo =='y')||(yesNo == 'Y')); { system("cls"); } return 0; } this is the warning that im gettng: warning C4800: 'double' : forcing value to bool 'true' or 'false' (performance warning)

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  • How do I get an imageview to rotate while translating in Android?

    - by Ravedave
    I am trying to make an imageview that rotates while sliding across the screen. I setup a rotate animation for 180 degrees, and it works by itself. I setup a translate animation and it works by itself. When I combine them I get an imageview that makes a big spiral. I would like the imageview to rotate around the center of the imageview while being translated. AnimationSet animSet = new AnimationSet(true); //Translate upwards and to the right. TranslateAnimation anim = new TranslateAnimation( Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, +80.0f, Animation.ABSOLUTE, 0.0f, Animation.ABSOLUTE, -100.0f ); anim.setInterpolator(new DecelerateInterpolator()); anim.setDuration(400); animSet.addAnimation(anim); //Rotate around center of Imageview RotateAnimation ranim = new RotateAnimation(0f, 180f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f); //, 200, 200); // canvas.getWidth() / 2, canvas.getHeight() / 2); ranim.setDuration(400); ranim.setInterpolator(new DecelerateInterpolator()); animSet.addAnimation(ranim); imageBottom.startAnimation(animSet);

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  • How to add video into a webpage for mobile web browsers.

    - by payling
    Our company is making a mobile version of our website. We have several product videos we want to show on the mobile version. When I try to use <a href="video.wmv">video</a> I get sound playing but a black screen on my htc incredible android os phone. I'm thinking that the video is playing but in a different browser window. I need it to display all in one window without having to switch to a different window. I tried the html embed tags and get no video or sound at all, from what I've read these tags are not very realiable cross browser. I also just tried the html5 video tags below. I get an icon identifying that it's a video file but it doesn't play. <video src="video.wmv" controls="controls"> your browser does not support the video tag </video> Is there a special format the video file needs to be in? Should I be using the href or embed tags, what other options do I have? If it helps to know, I'm using the mobile doctype on my webpages. Thanks

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  • "Exclusive" DirectDraw palette isn't actually exclusive

    - by CyberShadow
    We're maintaining an old video game that uses a full-screen 256-color graphics mode with DirectDraw. The problem is, some applications running in the background sometimes try to change the system palette while the game is running, which results in corrupted graphics. We can (sometimes) detect when this happens by processing the WM_PALETTECHANGED message. A few update versions ago we added logging (just log the window title/class/process name), which helped users identify offending applications and close them. MSN Live Messenger was a common culprit. The problem got worse when we found out that Windows Vista (and 7) does it "by itself". The WM_PALETTECHANGED parameters point towards CSRSS and the desktop window. In Vista, a workaround that often worked was to open any folder (Computer, Documents, etc.) and leave it open while running the game. Sounds ridiculous, but it worked - in most cases. In Windows 7, not even this workaround worked any more. Users found that stopping some services (Windows Update and the indexing service) also resolved the problem on some configurations. Some time ago I just started trying random things in hope of finding a solution. I found that setting the GDI palette (using Create/SelectPalette) before setting the DirectDraw palette (using IDirectDrawPalette::SetEntries) would restore the palette after it became corrupted (WM_PALETTECHANGED handler). SetSystemPaletteUse and calling SetPalette on the primary surface helped some more. However, there is still perceivable flickering when an application tries to steal the palette, which is especially prominent during fades. Question: is there a way to get a "real" exclusive palette, which completely disallows other applications changing the Windows palette as long as our game retains focus?

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  • Displaying recntangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid: Rectangle[] gameTiles = new Rectangle[15]; for (int i = 0; i <= 15; i++) { gameTiles[i] = new Rectangle(0, i * 40, 40, 40); } I'm pretty sure this works, but of course I cannot confirm it because rectangles do not render on the screen for me to physically see them. What I would like to do for debugging purposes is to render a border, or fill the rectangle with color so I can see it on the game itself, just to make sure this works. Is there a way to make this happen? Or any relatively simple way I can just make sure that this works? Thank you very much.

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  • [iPhone] UIScrollView notifications

    - by ryyst
    Hi, I'm coding an app that works much like Apple's Weather.app: There's a UIPageControl at the bottom and a UIScrollView in the middle of the screen. In my code, I implemented the - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView method to figure out when the user did move to a new page. If they move to a new page, I load the adjacent pages' data, as to make further page-switching faster. (In one of Apple's examples, the - (void)scrollViewDidScroll:(UIScrollView *)sender is used, but that causes my app to shortly hang when loading a new page, so it's not suitable.) That code works very well. I'm using scrollRectToVisible:: to programmatically scroll inside the scrollview when the user clicks the UIPageControl. The problem is that the scrollRectToVisible: doesn't post a notification to the UIScrollViewDelegate when it's done scrolling - so the code responsible for loading adjacent pages never get's called when using the UIPageControl. Is there any way to make the UIScrollView notify its delegate when it gets called by the scrollRectToVisible: method? Or will I have to use threads in order to prevent my app from freezing? Thanks! -- Ry

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  • getting incorrect error even if the condition is fulfilled

    - by Tapan Desai
    I am trying to show the message based on the text shown on webpage after a particular action. If the webpage contains text MESSAGE HAS BEEN SUBMITTED SUCCESSFULLY, I want to print Message sent successfully on the screen otherwise MESSAGE SENDING FAILED. Everything is working fine but for one thing. PrintWriter printWriter = new PrintWriter(new OutputStreamWriter(sendConnection.getOutputStream()), true); printWriter.print(sendContent); printWriter.flush(); printWriter.close(); //Reading the returned web page to analyse whether the operation was sucessfull BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(sendConnection.getInputStream())); StringBuilder SendResult = new StringBuilder(); String line; while ((line = bufferedReader.readLine()) != null) { SendResult.append(line); } if (SendResult.toString().contains("MESSAGE HAS BEEN SUBMITTED SUCCESSFULLY")) { System.out.println("Message sent to " + phoneNumber + " successfully."); } else { System.err.println("Message could not send to " + phoneNumber + ". Also check login credentials"); } bufferedReader.close(); The problem is that even if the webpage contains the text MESSAGE HAS BEEN SUBMITTED SUCCESSFULLY, the condition always goes into ELSE part and show MESSAGE SENDING FAILED but thats not true because the message has been sent and i see the MESSAGE HAS BEEN SUBMITTED SUCCESSFULLY on the webpage. Can anyone tell me where am i going wrong?

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  • Fast Lightweight Image Comparisson Metric Algorithm

    - by gav
    Hi All, I am developing an application for the Android platform which contains 1000+ image filters that have been 'evolved'. When a user selects a photo I want to present the most relevant filters first. This 'relevance' should be dependent on previous use cases. I have already developed tools that register when a filtered image is saved; this combination of filter and image can be seen as the training data for my system. The issue is that the comparison must occur between selecting an image and the next screen coming up. From a UI point of view I need the whole process to take less that 4 seconds; select an image- obtain a metric to use for similarity - check against use cases - return 6 closest matches. I figure with 4 seconds I can use animations and progress dialogs to keep the user happy. Due to platform contraints I am fairly limited in the computational expense of the algorithm. I have implemented a technique adapted from various online tutorials for running C code on the G1 and hence this language is available Specific Constraints; Qualcomm® MSM7201A™, 528 MHz Processor 320 x 480 Pixel bitmap in 32 bit ARGB ~ 2 seconds computational time for the native method to get the metric ~ 2 seconds to compare the metric of the current image with training data This is an academic project so all ideas are welcome, anything you can think of or have heard about would be of interest to me. My ideas; I want to keep the complexity down (O(n*m)?) by using pixel data only rather than a neighbourhood function I was looking at using the Colour historgram/Greyscale histogram/Texture/Entropy of the image, combining them to make the measure. There will be an obvious loss of information but I need the resultant metric to be substantially smaller than the memory footprint of the image (~0.512 MB) As I said, any ideas to direct my research would be fantastic. Kind regards, Gavin

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  • Configuring Displays for Different Mobile Devices

    - by Mike
    Does anyone know a way to have specific CSS style sheets based on the type of Mobile Device? I have been researching it a few days now and haven't found anything except this snippet of code for iPhones. <link media="only screen and (max-device-width: 480px)" href="iPhone.css" type="text/css" rel="stylesheet" /> This works great for iPhones, but on all other mobile devices (android, blackberry, Nokia), it's still displaying the same as my site. I tried: <link media="handheld" href="iPhone.css" type="text/css" rel="stylesheet" /> but that didn't seem to have any effect on the other mobile devices. So I'm not sure how to reach the blackberry's/androids/nokia's without effect the code of my actual site. I'm building my site using the PHP framework CodeIgniter and I looked into this code which is suppose to be able to tell if it is being looked at through a mobile device or browser. if ($this->agent->is_browser()) { $agent = $this->agent->browser().' '.$this->agent->version(); } elseif ($this->agent->is_mobile()) { $agent = $this->agent->mobile(); } else { $agent = 'Unidentified User Agent'; } The only problem is that the newer phones we are building on render the site as a browser and not as a mobile (I think, I've only tested the iphone because it's all I have at the moment). So does anyone have any work arounds for the other phone platforms?

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  • Quartz 2D or OpenGL ES? Pros and cons in the long term, possibility of migration to other platforms.

    - by fspirit
    Hi all! I'm having a hard time deciding whether to go with Quartz2D or OpenGL for an iPad game. It will be 2D mostly, but effect-intense (simultaneous lighting effects for 10-30 objects, 10-20 simultaneous animations on the screen). So far, assuming i'm equally dumb in both technologies and have to learn them from the ground, i came to this list. (I've read several topics here, on SO, with names like "Quartz or OpenGL", but i'm still left with some questions) Quartz: Better time-to-market, because of ready to use absractions like UIView, UIImageView, CoreAnimation abstractions Open GL ES Closer to hardware, thus, performance is better. App, implemented with OpenGL ES can be easier migrated to Android, MeeGo, Windows Phone, etc. My questions are: How time will it take to rewrite Quartz 2d app to use OpenGL? Lets say it took me 2 man-month to write Quartz app, how much time will i need to rewrite it? (Please, just some subjective opinions, i'll try to summarize them somehow) Regarding the ease of migration to other platforms, when using OpenGL, is it really so? Or efforts when migrating Quartz app from iPhoneOS to Android will be not so much bigger, compared to OpenGL app migration? (Ease of migration is quite important criterion) Regarding OpenGL, should i go with OpenGL 1.1 or 2.0, concerning migration? (Android supports 2.0 through NDK, but dont know whether NDK's use will increase or decrease migration efforts)

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  • custom cells uitableview - cannot display all the rows

    - by Matt Facer
    Hi guys, I'm creating a uitableview with custom cells which I created in Interface Builder. There are currently three cells (UITableViewCell). I have a UITableView which is on the view. The code I have is fairly standard, but I cannot work out how to actually SHOW the three custom cells. I am using the cellForRowAtIndexPath method. My aim is to get a grouped uitableview which shows like the following Item - Name Settings - alert - time So the above indented view should be my grouped uitableview. The problem is, I cannot get it to show using code. The uitableview will ALWAYS be this. I am trying to replicate the settings style screen... so I do not have any arrays to display the uitableview cells. How do I actually display my three cells? I have the following code - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 2; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 0) return 1; else return 2; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Item"; else return @"Settings"; } So all I need to know is how to actually display my custom cells inside the tableview! Thanks for any information. I've searched for AGES in google .. all the tutorials use arrays to display data!

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