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  • Recommended/Standard image thumbnails sizes

    - by Rakan
    Hello, Based on my experience in web development, HTML page designs for every website may have different < img tags showing the same image in different sizes. i.e: the website's main page might show the image in 500*500, the listing page might show it in 200*150 and other sections of the website will use different sizes. As you can see the ratios of the images to be displayed to the user are different and therefore will cause a problem in having the image stretched, pixelated and/or other quality problems. How i currently handle this issue is by using a jQuery cropping tool to make the user select the area to crop the thumbnail from. the cropped image is then resized using imagick to fit every position in the page design. However, although i can force the user to crop an image based on a pre-defined ratio, the HTML will still contain image placeholders which require a different ratio for its thumbnail. So for every image, i will have to force the user to crop the uploaded image based on every possible ratio my site requires. I don't think this is a friendly solution, how would you do it? is there a standard/recommended ratio for the web? Thanks

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  • Rails Model inheritance in forms

    - by Tiago
    I'm doing a reporting system for my app. I created a model ReportKind for example, but as I can report a lot of stuff, I wanted to make different groups of report kinds. Since they share a lot of behavior, I'm trying to use inheritance. So I have the main model: model ReportKind << ActiveRecord::Base end and created for example: model UserReportKind << ReportKind end In my table report_kinds I've the type column, and until here its all working. My problem is in the forms/controllers. When I do a ReportKind.new, my form is build with the '*report_kind*' prefix. If a get a UserReportKind, even through a ReportKind.find, the form will build the 'user_report_kind' prefix. This mess everything in the controllers, since sometimes I'll have params[:report_kind], sometimes params[:user_report_kind], and so on for every other inheritance I made. Is there anyway to force it to aways use the 'report_kind' prefix? Also I had to force the attribute 'type' in the controller, because it didn't get the value direct from the form, is there a pretty way to do this? Routing was another problem, since it was trying to build routes based in the inherited models names. I overcome that by adding the other models in routes pointing to the same controller.

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  • What is the current standard for authenticating Http requests (REST, Xml over Http)?

    - by CodeToGlory
    The standard should solve the following Authentication challenges like- Replay attacks Man in the Middle Plaintext attacks Dictionary attacks Brute force attacks Spoofing by counterfeit servers I have already looked at Amazon Web Services and that is one possibility. More importantly there seems to be two most common approaches: Use apiKey which is encoded in a similar fashion like AWS but is a post parameter to a request Use Http AuthenticationHeader and use a similar signature like AWS. Signature is typically obtained by signing a date stamp with an encrypted shared secret. This signature is therefore passed either as an apiKey or in the Http AuthenticationHeader. I would like to know weigh both the options from the community, who may have used one or more and would also like to explore other options that I am not considering. I would also use HTTPS to secure my services.

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  • Given an even number of vertices, how to find an optimum set of pairs based on proximity?

    - by Alex Z
    The problem: We have a set of n vertices in 3D euclidean space, and there is an even number of these vertices. We want to pair them up based on their proximity. In other words, we'd like to be able to find a set of vertex pairs, where the vertices in each pair are as close as possible together. We want to minimise sacrificing the proximity between the vertices of any other pairs as much as possible in doing this. I am not looking for the most optimal solution (if it even strictly exists/can be done), just a reasonable one that can be computed relatively quickly. A relatively awful brute force approach involves choosing a vertex and looping through the rest to find its nearest neighbor and then repeating until there are none left. Of course as we near the end of the list the closest vertex could be very far away, but it is the only choice, therefore this can fail badly on the third point above.

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  • Communication with different social networks, strategy pattern?

    - by bclaessens
    Hi For the last few days I've been thinking how I can solve the following programming problem and find the ideal, flexible programming structure. (note: I'm using Flash as my platform technology but that shouldn't matter since I'm just looking for the ideal design pattern). Our Flash website has multiple situations in which it has to communicate with different social networks (Facebook, Netlog and Skyrock). Now, the communication strategy doesn't have to change multiple times over one "run". The strategy should be picked once (at launch time) for that session. The real problem is the way the communication works between each social network and our website. Some networks force us to ask for a token, others force us to use a webservice, yet another forces us to set up its communication through javascript. The problem becomes more complicated when our website has to run in each network's canvas. Which results in even more (different) ways of communicating. To sum up, our website has to work in the following cases: standalone on the campaign website url (user chooses their favourite network) communicate with netlog OR communicate with facebook OR communicate with skyrock run in a netlog canvas and log in automatically (website checks for netlog parameters) run in a facebook canvas and log in automatically (website checks for facebook params) run in a skyrock canvas and log in automatically (website checks for skyrock params) As you can see, our website needs 6 different ways to communicate with a social network. To be honest, the actual significant difference between all communication strategies is the way they have to connect to their individual network (as stated above in my example). Posting an image, make a comment, ... is the same whether it runs standalone or in the canvas url. WARNING: posting an image, posting a comment DOES differ from network to network. Should I use the strategy pattern and make 6 different communication strategies or is there a better way? An example would be great but isn't required ;) Thanks in advance

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  • Use matching value of a RegExp to name the output file.

    - by fx42
    I have this file "file.txt" which I want to split into many smaller ones. Each line of the file has an id field which looks like "id:1" for a line belonging to id 1. For each id in the file, I like to create a file named idid.txt and put all lines that belong to this id in that file. My brute force bash script solution reads as follows. count=1 while [ $count -lt 19945 ] do cat file.txt | grep "id:$count " >> ./sets/id$count.txt count='expr $count + 1' done Now this is very inefficient as I have do read through the file about 20.000 times. Is there a way to do the same operation with only one pass through the file? - What I'm probably asking for is a way to use the value that matches for a regular expression to name the associated output file.

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  • Algorithm for calculating indefinite integrals

    - by mbac32768
    Suppose I have an integral that's bounded on one (or both) ends by (-)infinity. AFAICT, I can't analytically solve this problem, it takes brute force (e.g. using a Left Riemann Sum). I'm having trouble generalizing the algorithm so that it sets the proper subdivisions; I'll either do far too much work to calculate something trivial, or not do nearly enough and have huge aliasing errors. Answering in any language is cool, but maybe someone with better google-fu can end this quickly. :) Is what I'm looking for as impossible as trying to measure the British coastline?

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  • Given a word, how do I get the list of all words, that differ by one letter?

    - by user187809
    Let's say I have the word "CAT". These words differ from "CAT" by one letter (not the full list) CUT CAP PAT FAT COT etc. Is there an elegant way to generate this? Obviously, one way to do it is through brute force. pseduo code: while (0 to length of word) while (A to Z) replace one letter at a time, and check if the resulting word is a valid word If I had a 10 letter word, the loop would run 26 * 10 = 260 times. Is there a better, elegant way to do this?

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  • Is it immoral to put a captcha on a login form?

    - by azkotoki
    In a recent project I put a captcha test on a login form, in order to stop possible brute force attacks. The immediate reaction of other coworkers was a request to remove it, saying that it was inapropiate for that purpose, and that it was quite exotic to see a captcha in that place. I've seen captcha images on signup, contact, password recovery forms, etc. So I personally don't see inapropiate to put a captcha also on a place like that. Well, it obviously burns down usability a little bit, but it's a matter of time and getting used to it. With the lack of a captcha test, one would have to put some sort of blacklist / account locking mechanism, which also has some drawbacks. Is it a good choice for you? Am I getting somewhat captcha-aholic and need some sort of group therapy? Thanks in advance.

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  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

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  • Gwt-ext. Bean to record and record to bean.

    - by den bardadym
    I write a RIA application and my JPA beans must be decoded to push it in Store. My decisions are: Brute Force. If I have property 'aProp' in bean (and getter/setter for it) i create RecordDef, then Record, then Recrod.set('aProp', bean.getAProp()) and so on.. (it is terrible) I can write generator for creating a Factory of Records (it is my desision and i write it). For example: RecordFactory<User> factory = GWT.create(User.class); //User is entity I now that i need a reflection, BUT GWT have no implementation of reflection (some libraries emulates this, but they builds on generators) Exists the best way? Thanks, Den Bardadym.

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  • small string optimization for vector?

    - by BuschnicK
    I know several (all?) STL implementations implement a "small string" optimization where instead of storing the usual 3 pointers for begin, end and capacity a string will store the actual character data in the memory used for the pointers if sizeof(characters) <= sizeof(pointers). I am in a situation where I have lots of small vectors with an element size <= sizeof(pointer). I cannot use fixed size arrays, since the vectors need to be able to resize dynamically and may potentially grow quite large. However, the median (not mean) size of the vectors will only be 4-12 bytes. So a "small string" optimization adapted to vectors would be quite useful to me. Does such a thing exist? I'm thinking about rolling my own by simply brute force converting a vector to a string, i.e. providing a vector interface to a string. Good idea?

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  • C++ Adding 2 arrays together quickly

    - by Tom Gullen
    Hello! Given the arrays: int canvas[10][10]; int addon[10][10]; Where all the values range from 0 - 100, what is the fastest way in C++ to add those two arrays so each cell in canvas equals itself plus the corresponding cell value in addon. IE, I want to achieve something like: canvas += another; So if canvas[0][0] =3 and addon[0][0] = 2 then canvas[0][0] = 5 Speed is essential here as I am writing a very simple program to brute force a knapsack type problem and there will be tens of millions of combinations.

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  • What's the best way to implement one-dimensional collision detection?

    - by cyclotis04
    I'm writing a piece of simulation software, and need an efficient way to test for collisions along a line. The simulation is of a train crossing several switches on a track. When a wheel comes within N inches of the switch, the switch turns on, then turns off when the wheel leaves. Since all wheels are the same size, and all switches are the same size, I can represent them as a single coordinate X along the track. Switch distances and wheel distances don't change in relation to each other, once set. This is a fairly trivial problem when done through brute force by placing the X coordinates in lists, and traversing them, but I need a way to do so efficiently, because it needs to be extremely accurate, even when the train is moving at high speeds. There's a ton of tutorials on 2D collision detection, but I'm not sure the best way to go about this unique 1D scenario.

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  • Optimizing a Parking Lot Problem. What algorithims should I use to fit the most amount of cars in th

    - by Adam Gent
    What algorithms (brute force or not) would I use to put in as many cars (assume all cars are the same size) in a parking lot so that there is at least one exit (from the container) and a car cannot be blocked. Or can someone show me an example of this problem solved programmatically. The parking lot varies in shape would be nice but if you want to assume its some invariant shape that is fine. Another Edit: Assume that driving distance in the parking lot is not a factor (although it would be totally awesome if it was weighted factor to number of cars in lot). Another Edit: Assume 2 Dimensional (no cranes or driving over cars). Another Edit: You cannot move cars around once they are parked (its not a valet parking lot). I hope the question is specific enough now.

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  • Adapting the width of a Flexs 3 DataGridColumn to the content of its ItemRenderer ?

    - by phtrivier
    I have the following scenario : A Flex 3 DataGrid is sitting here At runtime, a column is added to this grid The column has a custom ItemRenderer The ItemRenderer inherits from HBox, and adds a few items to the HBOx dynamically My problem is that the width of the column doesn't change. As a consequence, my column stays small, and an ugly horizontal scrollbar is displayed in the line, instead of my content (which is completely unreadable). I would like the column to adapt its width to the content of the HBox in the ItemRenderer. I tried the following : Setting the 'percentWidth' of the ItemRenderer to '100' Invalidating the properties of the ItemRenderer after adding the items The only thing that has a "visible" effect it to force the width of the DataGridColumn. Obviously this is not acceptable since I'm dynamically adding components to the ItemRenderer, and I don't know how many or how big they are. Besides, when I am in the ItemRenderer, I have no access to the column itself (or do I ?) so I cannot force the size of the column from here. So is there a way around this ? Would AdvancedDataGrid help here (notwhistanding the fact that I cannot really use it for other reasons ...) Thanks PH

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  • Simple integer encryption

    - by tloflin
    Is there a simple algorithm to encrypt integers? That is, a function E(i,k) that accepts an n-bit integer and a key (of any type) and produces another, unrelated n-bit integer that, when fed into a second function D(i,k) (along with the key) produces the original integer? Obviously there are some simple reversible operations you can perform, but they all seem to produce clearly related outputs (e.g. consecutive inputs lead to consecutive outputs). Also, of course, there are cryptographically strong standard algorithms, but they don't produce small enough outputs (e.g. 32-bit). I know any 32-bit cryptography can be brute-forced, but I'm not looking for something cryptographically strong, just something that looks random. Theoretically speaking it should be possible; after all, I could just create a dictionary by randomly pairing every integer. But I was hoping for something a little less memory-intensive.

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  • IE8, XHTML, position: fixed; and z-index.

    - by Joel
    I have an XHTML 1.0 transitional Doctype. I have a <div> that is position: fixed; bottom: 0px; left: 0px; width: 100%; z-index: 200;. Inside that <div> I have two buttons which are position relative, aligned right, with a set z-index of 201; In Firefox the bar at the bottom and the two buttons are correctly located at the bottom. In IE8 however, the bar is visible and the z-index appears to be overlaying the other content, but the buttons are hidden behind the main div, despite being children and having their z-index set. I'm using the following meta tag; <meta http-equiv="X-UA-Compatible" content="IE=edge" /> to force the document into IE8 mode. If I emulate IE7 (put on compatability mode), the bar and buttons work just fine. I don't understand how IE7's rendering is better than IE8. I don't want to have to force compatability mode due to other things that IE7 cannot render and IE8 can. Is there another solution, or have I missed something? Thanks.

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  • How to generate random strings that match a given regexp?

    - by Pies
    Duplicate: Random string that matches a regexp No, it isn't. I'm looking for an easy and universal method, one that I could actually implement. That's far more difficult than randomly generating passwords. I want to create an application that takes a regular expression, and shows 10 randomly generated strings that match that expression. It's supposed to help people better understand their regexps, and to decide i.e. if they're secure enough for validation purposes. Does anyone know of an easy way to do that? One obvious solution would be to write (or steal) a regexp parser, but that seems really over my head. I repeat, I'm looking for an easy and universal way to do that. Edit: Brute force approach is out of the question. Assuming the random strings would just be [a-z0-9]{10} and 1 million iterations per second, it would take 65 years to iterate trough the space of all 10-char strings.

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  • Efficient determination of which strings in an array are substrings of the others?

    - by byte
    In C#, Say you have an array of strings, which contain only characters '0' and '1': string[] input = { "0101", "101", "11", "010101011" }; And you'd like to build a function: public void IdentifySubstrings(string[] input) { ... } That will produce the following: "0101 is a substring of 010101011" "101 is a substring of 0101" "101 is a substring of 010101011" "11 is a substring of 010101011" And you are NOT able to use built-in string functionality (such as String.Substring). How would one efficiently solve this problem? Of course you could plow through it via brute force, but it just feels like there ought to be a way to accomplish it with a tree (since the only values are 0's and 1's, it feels like a binary tree ought to fit somehow). I've read a little bit about things like suffix trees, but I'm uncertain if that's the right path to be going down. Any efficient solutions you can think of?

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  • Theme-aware XAML resources in a WP7 project

    - by SandRock
    I'm making a Windows Phone 7 application and I'm a bit confused with dark/light themes. With a panorama, you very often set a background image. The issue is it's very hard to make a picture which is right for both dark and light themes. How are we supposed to proceed? Is there a way to force a dark/light theme for a panorama? This will avoid making theme-specific panorama background pictures. Then how do I do? I found xaml files in C:\Program Files (x86)\Microsoft SDKs\Windows Phone\v7.0\Design. If this is a right way to proceed, how can I import them for my panorama? Or if there's no way (or if it's wrong) to force a dark/light theme: how to write conditional XAML to set correct resources? Now I have the following XAML which is fine with the dark theme: <ImageBrush x:Key="PageBackground" ImageSource="Resources/PageBackground.png" Stretch="None" /> <ImageBrush x:Key="PanoramaBackground" ImageSource="Resources/PanoramaBackground.png" Stretch="None" /> But when I use a light theme, black controls and black texts are hard to read with my dark background pictures. So I made different pictures that I can use this way: <ImageBrush x:Key="PageBackground" ImageSource="Resources/PageBackgroundLight.png" Stretch="None" /> <ImageBrush x:Key="PanoramaBackground" ImageSource="Resources/PanoramaBackgroundLight.png" Stretch="None" /> Now my issue is to make XAML conditionnal to declare the right thing depending on the current theme. I found no relevant way on the Internet. I would prefer not to use code or code-behind for that because I believe XAML is able to do this (I just don't know how).

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  • Top n items in a List ( including duplicates )

    - by Krishnan
    Trying to find an efficient way to obtain the top N items in a very large list, possibly containing duplicates. I first tried sorting & slicing, which works. But this seems unnnecessary. You shouldn't need to sort a very large list if you just want the top 20 members. So I wrote a recursive routine which builds the top-n list. This also works, but is very much slower than the non-recursive one! Question: Which is my second routine (elite2) so much slower than elite, and how do I make it faster ? My code is attached below. Thanks. import scala.collection.SeqView import scala.math.min object X { def elite(s: SeqView[Int, List[Int]], k:Int):List[Int] = { s.sorted.reverse.force.slice(0,min(k,s.size)) } def elite2(s: SeqView[Int, List[Int]], k:Int, s2:List[Int]=Nil):List[Int] = { if( k == 0 || s.size == 0) s2.reverse else { val m = s.max val parts = s.force.partition(_==m) val whole = if( parts._1.size > 1) parts._1.tail:::parts._2 else parts._2 elite2( whole.view, k-1, m::s2 ) } } def main(args:Array[String]) = { val N = 1000000/3 val x = List(N to 1 by -1).flatten.map(x=>List(x,x,x)).flatten.view println(elite2(x,20)) println(elite(x,20)) } }

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  • Dispose, when is it called?

    - by Snake
    Consider the following code: namespace DisposeTest { using System; class Program { static void Main(string[] args) { Console.WriteLine("Calling Test"); Test(); Console.WriteLine("Call to Test done"); } static void Test() { DisposeImplementation di = new DisposeImplementation(); } } internal class DisposeImplementation : IDisposable { ~DisposeImplementation() { Console.WriteLine("~ in DisposeImplementation instance called"); } public void Dispose() { Console.WriteLine("Dispose in DisposeImplementation instance called"); } } } The Dispose just never get's called, even if I put a wait loop after the Test(); invocation. So that quite sucks. I want to write a class that is straightforward and very easy to use, to make sure that every possible resource is cleaned up. I don't want to put that responsibilty to the user of my class. Possible solution: use using, or call Dispose myself(basicly the same). Can I force the user to use a using? Or can I force the dispose to be called? Calling GC.Collect(); after Test(); doesn't work either. Putting di to null doesn't invoke Dispose either. The Deconstructor DOES work, so the object get's deconstructed when it exits Test()

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  • Log4Perl - how to set exit code if any WARN, ERROR, or FATAL messages?

    - by pdxrlk
    Hi - I've been using Log4Perl extensively in a number of scripts. I'd like to augment those scripts to set an error code if any WARN or ERROR messages have been logged. I couldn't find any obvious way to do this based on existing documentation. I'd like to avoid a brute-force rewrite of my existing scripts to add a check on every WARN or ERROR log message; I'd prefer to handle it prior to script exit if possible like this pseudocode: if $log->has_warnings_or_errors then exit 1 else exit 0 Is there any easy way to call Log4Perl to determine if the current logger has issues messages of certain levels? Thanks.

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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