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  • What are the benefits and drawback of documentation vs tutorials vs video tutorials [closed]

    - by Cat
    Which types of learning resources do you find the most helpful, for which kinds of learning and/or perhaps at specific times? Some examples of types of learning you could consider: When starting to integrate a new SDK inside an existing codebase When learning a new framework without having to integrate legacy code When digging deeper into an already-used SDK that you may not know very well yet For example - (video) tutorials are usually very easy to follow and tells a story from beginning to end to get results, but will nearly always assume starting from scratch or a previous tutorial. Therefore such a resource is useful for quick learning if you don't have legacy code around, but less so if you have to search for the best-fit to the code you already have. SDK Documentation on the other hand is well-structured but does not tell a story. It is more difficult to get to a specific larger result with documentation alone, but it is a better fit when you do have legacy code around and are searching for perhaps non-obvious ways of employing the SDK or library. Are there other forms of resources that you find useful, such as interactive training?

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  • Developing iOS apps as web developer

    - by Keyo
    My Boss has sold a few 'iPhone apps' to clients, we are a web development shop. I have explained to him that I do not know the first thing about them, but it's such a powerful buzz-word and we need to meet clients expectations. I do have some experience in C, Java and Python which should help if I need to use objective-C. I have even done a few Android tutorials. These apps will more or less be HTML, in my mind they are not real apps, but faux apps which have the same functionality as the clients' websites. To me a real app is something that uses the phones hardware inputs and outputs, gps, accelerometer, speaker etc. What resources can I use to get up to speed iOS development and how to build apps in html. I have no idea where to begin.

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  • [News] Les performances de VS 2010 RC

    Si nous avons tous pu nous rendre compte des am?liorations de performance de VS 2010 RC, aucun test chiffr? n'avait encore ?t? publi?. Kirill Osenkov, membre de l'?quipe QA de Visual Studio nous donne quelques ?l?ments ? travers son dernier billet. "we've made tremendous progress since Beta 2 and have brought the product into a much better state: it is much faster, more responsive, takes up much less memory and we also hope to have eliminated all major known memory leaks". Tr?s int?ressant et surtout rassurant pour la suite.

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  • Course/Points to include in a educational session on Asp.net MVC 4 to be given to office colleagues

    - by bhuvin
    I am planning to take a educational session on ASP.NET MVC , now in this i am confused what all to include. Actually in office there are very less people who know about it, and are sort of closed to it. So want to take a session over it to give them a "Tip of the Iceberg". Now I want some suggestions to include into the session.And its just a 1 hour session. Dont wanna go about loading nitty gritty details. Just want to make them curious. So want some such content which amazes them. For eg : Catering same code for different devices like for mobiles.

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  • design of 'game engine' for small javascript games?

    - by Matt Ball
    I'm making a group of two or three simple javascript games for fun. After someone finishes one game, they'll be presented with a harder or easier version of another game depending on whether the original game was won or lost. I have a high-level question about the design of things: So far I've created a class for one game type that manages the interaction with the UI and the state of the game itself. But for tracking how many of the subgames have been won, or for understanding whether the next game presented should be more or less difficult, are there arguments to be made for making a 'game engine' class? How does the engine communicate to the games? For instance, when a game is won, how is that information relayed to the engine? Is there a better or more common design? (If you want to see what I have so far, the games are slowly taking shape here: https://github.com/yosemitebandit/candela and can be viewed at http://yosemitebandit.com/candela)

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  • March 24 VTSQL Meeting: BI with SQL Server guru Rushabh Mehta

    When: March 24th, 6PM Where: Competitive Computing, Colchester Vermont (www.competitive.com) From Zero to BI in 10 Minutes or less By Rushabh Mehta Finally a technology that the Information Worker can use to take raw data and turn it into valuable information in a matter of minutes from the comfort of their own desktop! In this very exciting and interactive session full of exciting demos, we will walk you through taking raw information from a variety of sources and building a powerful analytical...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How Windows 8's Backup System Differs From Windows 7's

    - by Chris Hoffman
    Windows 8 contains a completely revamped backup system. Windows 8’s File History replaces Windows 7’s Windows Backup – if you use Windows Backup and update to Windows 8, you’ll find quite a few differences. Microsoft redesigned Windows’ backup features because less than 5% of PCs used Windows Backup. The new File History system is designed to be simple to set up and work automatically in the background. This post will focus on the differences between File History and the Windows Backup feature you may be familiar with from Windows 7 – check out our full walkthrough of File History for more information. HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • How can I store spell & items using a std::vector implementation?

    - by Vladimir Marenus
    I'm following along with a book from GameInstitute right now, and it's asking me to: Allow the player to buy and carry healing potions and potions of fireball. You can add an Item array (after you define the item class) to the Player class for storing them, or use a std::vector to store them. I think I would like to use the std::vector implementation, because that seems to confuse me less than making an item class, but I am unsure how to do so. I've heard from many people that vectors are great ways to store dynamic values (such as items, weapons, etc), but I've not seen it used.

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  • Why aren't we all doing model driven development yet ?

    - by KeesDijk
    I am a true believer in Model Driven Development, I think it has the possibility to increase productivity, quality and predictability. When looking at MetaEdit the results are amazing. Mendix in the Netherlands is growing very very fast and has great results. I also know there are a lot of problems versioning of generators, templates and framework projects that just aren't right for model driven development (not enough repetition) higher risks (when the first project fails, you have less results than you would have with more traditional development) etc But still these problems seem solvable and the benefits should outweigh the effort needed. Question: What do you see as the biggest problems that make you not even consider model driven development ? I want to use these answers not just for my own understanding but also as a possible source for a series of internal articles I plan to write.

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  • Eloqua API Full Code Example in JAVA

    - by Shawn Spencer
    Is there anyone out there who has mastered to retrieve some data programmatically from Eloqua? First of all, I'm more or less a newbie, as far as JAVA. I can follow tutorials, take directions and will Google till my fingers bleed. I understand the basics and am slightly familiar with OOP. My main problem is that I have a Friday deadline (and tomorrow is Thanksgiving). At any rate, all the Eloqua code snippets (that I've been able to find) illustrate one aspect of a specific issue, and that's it. In my case, I would greatly appreciate a JAVA project of some sort, with all the necessary files to do web services (WSDL, SOAP and perhaps WSIT) and the main class and all that included. No, I don't want you to do my work for me! Just give me enough to find my way around, enter the information I need to retrieve and all that. I'll take it from there. Any pointers, links or suggestions?

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  • Alaska Airlines Takes Off with Siebel Loyalty and Marketing

    - by tony.berk
    Who likes junk mail? Not me! But I don't mind targeted messages that are relevant to me. Alaska Airlines greatly improved their ability to be more personal with their customers by replacing a legacy mainframe loyalty system with Siebel Loyalty and Siebel Marketing. Which means, as an Alaska Airlines customer, I get less junk mail! With improved access to customer profile information in Siebel, Alaska Airlines presents targeted, relevant offers on their website and via email. At the same time, Alaska Airlines has reduced their speed-to-market with promotions by 150 percent and can now implement new partner marketing programs twice as fast. Finally, as Steve Jarvis, VP of Marketing, Sales and Customer Experience at Alaska Airlines, points out in the video, Alaska Airlines can now reach all 22 million of their annual passengers, not just the 10% who were in the legacy loyalty system. To see other customer success stories, visit Siebel CRM Success. Click here to learn more about Oracle's CRM products.

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  • How to Own Your Own Website (Even If You Can’t Build One) Pt 3

    - by Eric Z Goodnight
    If you’ve followed along, you’ve bought hosting and installed WordPress software for a swanky new webpage. Today we’ll explain the less obvious perks of WordPress and how you can get a bit more mileage out of your new web software. This is the third and final entry in our series on owning your own website and creating content with a basic WordPress installation. In language any beginner could understand, we’ll talk about the plugins and tweaks that you can use to get features you might have not realized were even possible. How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • Ubuntu 14.04.1 will not load - stops in tty1

    - by Mitya Stiglitz
    I was following some "guides" on how to clean my system and have cleaned it so well that it doesn't work anymore. Example: in synaptic, I completely removed all packages in "Not installed: residual configuration" and a ton of other packages I "don't need". I know this has probably been asked a trillion times but I really need to find out how to get back to the working OS I had about two hours ago. One hour of googling has not helped me, so I am asking here. When I start Ubuntu, usually nothing happens for quite some time and then tty1 starts. I can log in normally, but I don't know how to proceed from there. I can do: less /var/log/apt/history.log and get a log, but I don't know how to get started with this...

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  • Generalize, or Fix The Problem?

    - by Droogans
    Which of these two programmers is "better", from a managerial standpoint? The first programmer is Albert. You tell Al to make a system that will pass you the salt at the dinner table. He does it in less than a day. It works fine. The second programmer is Ben. Ben is told to make a program to pass the salt, and after two days, he's still working on it. It will save time in the long run...if you need pepper, ketchup, etc. There isn't any clear indication that there will be a need for this, but it's not improbable. Who's the better programmer to have working under you, as a manager?

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  • Alternative to pyGame ?

    - by stighy
    Hi, i'm learning something about game programming from a book about "pyGame". pyGame is simple, but... python is a little complex and different from my previous knoweledge about programming. I know "classical" language: C# (also C/C++), Java ... I know a lot of people love Python but for me is a little harder to learn! So i'm looking something like "pyGame" but for java or for c# ... A library with which i can do almost the same thing i can do with pygame (so .. do more with less code ... and headhace). Thank you Ps: excuse my "poor" english!

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  • CRM Magazine: Customer-Facing Life Sciences CRM

    - by charles.knapp
    "The Life Sciences Edition, Lye says, is unique in that to-date pharma software has been inward facing. The Oracle pharma solution, however, is a tool that can be used internally for salespeople to assess their effectiveness, but it can also be used in interacting with a physician or whoever the "customer" might be. The solution captures signatures digitally and provides tools for rapid presentation creation. "That's something I have never heard of before in terms of having the CRM product for the customer view as well as the employee view," Leary says. "When it comes to the area of pharma sales, [sales people] don't have a lot of time in front of doctors .... so this is a way to spend less time in front of the doctor and still be able to get the information and the sentiment and the story across." Read more here about Oracle CRM On Demand, Life Sciences Edition.

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  • Programmer performance

    - by RSK
    I am a PHP programmer with 1 year of experience. As I am just starting my career, I am learning a lot of things now. I can say I am a little bit of a perfectionist. When I am assigned a problem I start off by Googling. Then, even when I find a solution, I keep trying for a better one until I find 2-3 options. Then I start learning it and choose the best performing solution. Even though I am learning a lot, this process gets me labeled as a low performer. My questions: As a novice, should I continue to use this learning process and not worry about my performance? Should I focus more on my performance and less on how the code performs?

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  • What is so good about Linux? [closed]

    - by Chris Bridgett
    Self-explanatory question title. I've only ever used Windows OS's (except Mac OSX at friends etc, years ago occasionally) and when diving into the world of programming, Linux is a name that is coming up every other tutorial or article. All my web hosts run Linux and a lot of programming literature covers how to go about various tasks on Linux as well as Windows, but other than the odd raving I've read years ago about Linux being less resource-intensive, I haven't really given it much thought. Any article I read about Linux and whether it should be used for... 'regular' use, it's shunned since any windows applications I'm familiar with will usually require the windows API and there's no end of 'hacking' to get various programs working on Linux. As far as I understand a GUI is optional on Linux too? This all sounds very noobish I'm sure, but we all start somewhere, so: What is Linux good for? What should Linux be used for?

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  • 3 Ways to Make Steam Even Faster

    - by Chris Hoffman
    Have you ever noticed how slow Steam’s built-in web browser can be? Do you struggle with slow download speeds? Or is Steam just slow in general? These tips will help you speed it up. Steam isn’t a game itself, so there are no 3D settings to change to achieve maximum performance. But there are some things you can do to speed it up dramatically. Speed Up the Steam Web Browser Steam’s built-in web browser — used in both the Steam store and in Steam’s in-game overlay to provide a web browser you can quickly use within games – can be frustratingly slow on many systems. Rather than the typical speed we’ve come to expect from Chrome, Firefox, or even Internet Explorer, Steam seems to struggle. When you click a link or go to a new page, there’s a noticeable delay before the new page appears — something that doesn’t happen in desktop browsers. Many people seem to have made peace with this slowness, accepting that Steam’s built-in browser is just bad. However, there’s a trick that will eliminate this delay on many systems and make the Steam web browser fast. This problem seems to arise from an incompatibility with the Automatically Detect Proxy Settings option, which is enabled by default on Windows. This is a compatibility option that very few people should actually need, so it’s safe to disable it. To disable this option, open the Internet Options dialog — press the Windows key to access the Start menu or Start screen, type Internet Options, and click the Internet Options shortcut. Select the Connections tab in the Internet Options window and click the LAN settings button. Uncheck the Automatically detect settings option here, then click OK to save your settings. If you experienced a significant delay every time a web page loaded in Steam’s web browser, it should now be gone. In the unlikely event that you encounter some sort of problem with your network connection, you could always re-enable this option. Increase Steam’s Game Download Speed Steam attempts to automatically select the nearest download server to your location. However, it may not always select the ideal download server. Or, in the case of high-traffic events like big seasonal sales and huge game launches, you may benefit from selecting a less-congested server. To do this, open Steam’s settings by clicking the Steam menu in Steam and selecting Settings. Click over to the Downloads tab and select the closest download server from the Download Region box. You should also ensure that Steam’s download bandwidth isn’t limited from here. You may want to restart Steam and see if your download speeds improve after changing this setting. In some cases, the closest server might not be the fastest. One a bit farther away could be faster if your local server is more congested, for example. Steam once provided information about content server load, which allowed you to select a regional server that wasn’t under high-load, but this information no longer seems to be available. Steam still provides a page that shows you the amount of download activity happening in different regions, including statistics about the difference in download speeds in different US states, but this information isn’t as useful. Accelerate Steam and Your Games One way to speed up all your games — and Steam itself —  is by getting a solid-state drive and installing Steam to it. Steam allows you to easily move your Steam folder — at C:\Program Files (x86)\Steam by default — to another hard drive. Just move it like you would any other folder. You can then launch the Steam.exe program as if you had never moved Steam’s files. Steam also allows you to configure multiple game library folders. This means that you can set up a Steam library folder on a solid-state drive and one on your larger magnetic hard drive. Install your most frequently played games to the solid-state drive for maximum speed and your less frequently played ones to the slower magnetic hard drive to save SSD space. To set up additional library folders, open Steam’s Settings window and click the Downloads tab. You’ll find the Steam Library Folders option here. Click the Add Library Folder button and create a new game library on another hard drive. When you install a game in Steam, you’ll be asked which library folder you want to install it to. With the proxy compatibility option disabled, the correct download server chosen, and Steam installed to a fast SSD, it should be a speed demon. There’s not much more you can do to speed up Steam, short of upgrading other hardware like your computer’s CPU. Image Credit: Andrew Nash on Flickr     

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  • Book Review: Professional ASP.NET Design Patterns by Scott Millett

    - by Sam Abraham
    In the next few lines, I will be providing a brief review of Wrox’s Professional ASP.NET Design Patterns by Scott Millett. Design patterns have been a hot topic for many years as developers looked to do more with less, re-use as much code as possible by creating common libraries, as well as make their code easier to understand, extend and collaborate on. Scott Millett’s book covered classic and emerging patterns in a practical presentation that demonstrated with thorough examples how to put each pattern to use in the context of multi-tiered ASP.NET applications. The author’s unique approach and content earned him much kudos in the foreword by Scott Hanselman as well as online reviews. The book has 14 chapters of which 5 are dedicated to a comprehensive case study. Patterns covered therein include S.O.L.I.D, Gang of Four (GoF) as well as Martin Fowler’s Patterns of Enterprise Applications. Many thanks to the Wiley/Wrox User Group Program for their support of our West Palm Beach Developers’ Group. Best regards, --Sam You can access my reviews of books I recently read: Professional WCF 4.0 Inside Windows Communication Foundation Inside Microsoft SQL Server 2008 series

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  • Better name of Social Networking ! quora.com

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/07/23/better-name-of-social-networking--quora.com.aspxAfter writing my recent post Facebook allow you to abuse in Non-English words ? I am looking for better social networking site. I found Facebook is not more then time wasting time. People share links and posts. Nowadays Facebook is marketing tool. Twitter is not useful too when you can’t say anything in less then 140 words. Now look at quora.com it’s very good site compare to other two. You can read a lot of discussion their. Too many discussion that you want to listen about. I am happy to use Quora.com no need of Facebook and Twitter. Both are dying already

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  • Thread-safety in Cocos2d-iPhone?

    - by Malax
    After tinkering a bit with cocos2d, I discovered that there is no classic game loop and everything is more-or-less event driven. I guess I can wrap my head around that, no problem. But I cannot find anything about thread safety. Say, I schedule something to occur every two seconds, which Thread will run the code? Given that I cannot find anything about that, I guess there is just one Cocos2d Thread and everything will be fine. Nevertheless, this implicit assumption does not give me a good feeling. Knowing is better than guessing. ;-) Can anyone shed some light onto that topic?

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  • Autoscaling in a modern world&hellip;. Part 2

    - by Steve Loethen
    When we last left off, we had a web application spinning away in the cloud, and a local console application watching it and reacting to changes in demand.  Reactions that were specified by a set of rules.  Let’s talk about those rules. Constraints.  The first set of rules this application answered to were the constraints. Here is what they looked like: <constraintRules> <rule name="default" enabled="true" rank="1" description="The default constraint rule"> <actions> <range min="1" max="4" target="AutoscalingApplicationRole"/> </actions> </rule> </constraintRules> Pretty basic.  We have one role, the “AutoscalingApplicationRole”, and we have decided to have it live within a range of 1 to 4.  This rule does not adjust, but instead, set’s limits on what other rules can do.  It has a rank, so you can have you can specify other sets of constraints, perhaps based on time or date, to allow for deviations from this set.  But for now, let’s keep it simple.  In the real world, you would probably use the minimum to set a lower end SLA.  A common value might be a 2, to prevent the reactive rules from ever taking you down to 1 role.  The maximum is often used to keep a rule from driving the cost up, setting an upper limit to prevent you waking up one morning and find a bill for hundreds of instances you didn’t expect.  So, here we have the range we want our application to live inside.  This is good for our investigation and testing.  Next, let’s take a look at the reactive rules.  These rules are what you use to react (hence reactive rules) to changing demands on your application.  The HOL has two simple rules.  One that looks at a queue depth, and one that looks at a performance counter that reports cpu utilization.  the XML in the rules file looks like this: <reactiveRules> <rule name="ScaleUp" rank="10" description="Scale Up the web role" enabled="true"> <when> <any> <greaterOrEqual operand="Length_05_holqueue" than="10"/> <greaterOrEqual operand="CPU_05_holwebrole" than="65"/> </any> </when> <actions> <scale target="AutoscalingApplicationRole" by="1"/> </actions> </rule> <rule name="ScaleDown" rank="10" description="Scale down the web role" enabled="true"> <when> <all> <less operand="Length_05_holqueue" than="5"/> <less operand="CPU_05_holwebrole" than="40"/> </all> </when> <actions> <scale target="AutoscalingApplicationRole" by="-1"/> </actions> </rule> </reactiveRules> <operands> <performanceCounter alias="CPU_05_holwebrole" performanceCounterName="\Processor(_Total)\% Processor Time" source="AutoscalingApplicationRole" timespan="00:05:00" aggregate="Average" /> <queueLength alias="Length_05_holqueue" queue="hol-queue" timespan="00:05:00" aggregate="Average"/> </operands> These rules are currently contained in a file called rules.xml, that is in the root of the console application.  The console app, starts up, grabs the rules and starts watching the 2 operands.  When it detects a rule has been satisfied, it performs the desired action.  (here, scale up or down my 1). But I want to host the autoscaler  in the cloud.  For my first trick, I will move the rules (and another file called services.xml) to azure blob storage.  Look for part 3.

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  • Friday Spotlight: The Value of Oracle Linux

    - by Chris Kawalek
    Happy Friday! Our spotlight this week is on a brand new white paper, chock full of fantastic information about Oracle Linux. From the intro to Oracle Linux - Maximize Value, Minimize Cost: "This paper describes the savings and efficiencies that an IT department can realize by choosing Oracle Linux as their enterprise standard. It highlights sample deployments and explains how deploying Oracle Linux can reduce operational costs and result in less downtime, improved productivity, and greater opportunities for revenue generation.?" The paper explains exactly how Oracle Linux can reduce costs, and goes into some of the features of Oracle Linux that can make it more valuable for your organization. Read the paper now. Have a great week! -Chris 

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  • Can I use a genetic algorithm for balancing character builds?

    - by Renan Malke Stigliani
    I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still thinking about the math behind the levels/skills/specials balance. So I thought a good way of testing the best builds/combos, would be to implement a Genetic Algorithm. It'd be like this: Generate a big group of random characters Make them fight, level them up accordingly to their victories(more XP)/losses(less XP) Mate the winners, crossing their builds, to try and make even better characters Add some more random chars, emulating new players Repeat the process for some time, or util I find some chars who can beat everyone's butt I could then play with the math and try to find better balances to make sure that the top x% of chars would be a mix of various build types. So, is it a good idea, or is there some other, easier method to do the balancing?

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