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  • How to find an audio file's length (in seconds)

    - by mIL3S
    Hi all! (Objective C) Just using simple AudioServicesPlaySystemSoundID and its counterparts, but I can't find in the documentation if there is already a way to find the length of an audio file. I know there is AudioServicesGetPropertyInfo, but that seems to return a byte-buffer - do audio files embed their length in themselves and I can just extract it with this? Or is there perhaps a formula based on bit-rate * fileSize to convert to length-of-time? mIL3S www.milkdrinkingcow.com

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  • How to scroll the content without scrolling the image in the background using UIScrollView ?

    - by Raymond Choong
    I am trying to scroll the content without scrolling the image in the background using UIScrollView. I am using IB and setting the FileOwner View to point to the Scroll View (Image View is a child of the Scroll view). I have made the image height to be 960 pixels. I have also set scrolling content size in the vierController that owns this UIView (void)viewDidLoad { UIScrollView *tempScrollView = (UIScrollView *)self.view; tempScrollView.contentSize=CGSizeMake(320, 960); } My problem is that the Image only appears moves along with the content. I have tried taking out the settings in viewDidLoad, but the scrolling cease to function. I have also tried changing the location of the image and have it placed under VIEW instead of Scoll View (by the way Scroll View is a child of VIEW), but that resulted in the app breaking (termination error). Any advice would be appreciated.

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  • A question related to initWithNibName

    - by user217572
    hi These are the steps i'm following 1on click of home button i had set 1 value 2so i'm clicking on home button 3now i again click on application 4so my applicationdidfinishlaunching method calls 5i'm getting that value 1 6now in applicationdidfinishlaunching method i check wether the value is 1 or not 7now as per discussion value is 1 8in that condition i load the 1 view which is the view of rootviewcontroller 9but after complete execution of this viewdidload method it executes the initwithnibname of some another view my questuon is all about why 9 number executes if it executes how to debug it?

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  • Dynamic Button Layout without hard coding positions

    - by mmc
    I would like to implement a view (it will actually be going into the footer of a UITableView) that implements 1-3 buttons. I would like the layout of these buttons (and the size of the buttons themselves) to change depending on which ones are showing. An example of almost the exact behavior I would want is at the bottom of the Info screen in the Contacts application when you are looking at a specific contact ("Add to Favorites" disappears when it is clicked, and the other buttons expand to take up the available space in a nice animation). As I'm running through the different layout scenarios, I'm hard coding all these values and I just think... "this is NOT the way I'm supposed to be doing this." It even APPEARS that Interface Builder has some features that may do this for me in the ruler tab, but I'll be darned if I can figure out how they work (if they work) on the phone. Does anyone have any suggestions, or a tutorial online that I could look at to point me in the right direction? Thanks much.

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  • How to increment a value using a C-Preprocessor?

    - by mystify
    Example: I try to do this: static NSInteger stepNum = 1; #define METHODNAME(i) -(void)step##i #define STEP METHODNAME(stepNum++) @implementation Test STEP { // do stuff... [self nextFrame:@selector(step2) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step3) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step4) afterDelay:1]; } // ... When building, Xcode complains that it can't increment stepNum. This seems logical to me, because at this time the code is not "alive" and this pre-processing substitution stuff happens before actually compiling the source code. Is there another way I could have an variable be incremented on every usage of STEP macro, the easy way?

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  • Change TabBarController in detail view

    - by Antriel
    So I have a TabBarController with 2 views. One of the views is a TableView in navigationController. When user selects a row I push a detail view there. I want this detail view to have its own TabBarController different from the former one. So basically the question is if I can push a view on top different view with different TabBarController, but using navigationController not as a modal view.

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  • UIWebView autosize issue only on iOS 4.3

    - by troop231
    I am trying to figure out how to fix this bug that only occurs on iOS 4.3. When the application launches, it displays a PDF that is scaled to fit in the UIWebView. It behaves perfectly until you pinch to zoom on the document, and then rotate it, leaving behind a black area. If you don't pinch to zoom, it doesn't leave the black area. I don't understand why this is a iOS 4.3 only issue. Screenshot of the issue: I've been trying to solve this problem awhile now, and would greatly appreciate your help. Thank you. Screenshots of the .xib settings: The code I'm using is: .h: #import <UIKit/UIKit.h> @interface ViewController : UIViewController { UIWebView *webView; } @property (nonatomic) IBOutlet UIWebView *webView; @end .m: #import "ViewController.h" @interface ViewController () @end @implementation ViewController @synthesize webView; - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { return YES; } else { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } } - (void)viewDidLoad { [super viewDidLoad]; NSString *urlAddress = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"pdf"]; NSURL *url = [NSURL fileURLWithPath:urlAddress]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [webView loadRequest:requestObj]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } @end

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  • Accordion table cell - How to dynamically expand/contract uitableviewcell?

    - by s.newave
    Hi, I am trying create an accordion type of uitableviewcell that, when the user selects the cell, it expands to display a detailed info view inline similar to how the digg app works. I initially tried replacing the current tablecell with a customcell in cellForRowAtIndex however the animation looks a bit choppy as you can see the cell being replaced and overall the effect doesnt work to well. If you look at the digg app and others who have done this it seems that they arent replacing the current cell but instead perhaps adding a subview to the cell? The original cell however doesnt seem to animate at all and only the new view accordions into the table. Does anyone have any ideas how to accomplish a similar effect?

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  • How do I get the users location latitude and longitude?

    - by kevin Mendoza
    I need to access the users location in this method contained in the mainViewController -(void)loadAnnotations{ [mapView removeAnnotations:mapView.annotations]; CLLocationCoordinate2D workingCoordinate; workingCoordinate.latitude= //here i need the users latitude workingCoordinate.longitude= //here i need the users longitude NSLog(@" this is %@", workingCoordinate.latitude); iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:@"Present Location"]; [tempMine setAnnotationType:iProspectLiteAnnotationTypeUser]; [mapView addAnnotation:tempMine]; } however the mainViewController is already set to <fipsideViewControllerDelegate> What should I add to the header file and the implementation file to poll the location Manager for the users current latitude and longitude?

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  • What's the best/easiest way to compare two times in Objective-C?

    - by Andy
    I've got a string representation of a time, like "11:13 AM." This was produced using an NSDateFormatter and the stringFromDate: method. I'd like to compare this time to the current time, but when I use the dateFromString: method to turn the string back into a date, a year, month and day are added - which I don't want. I just need to know if right now is < or the time stored in the string. What's going to be the best way to handle that? Thanks in advance for your help.

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  • Fail to save a managed object to core-data after its properties were updated.

    - by Tzur Gazit
    I have to trouble to create the object, but updating it fails. Here is the creation code: // Save data from pList to core data fro the first time - (void) saveToCoreData:(NSDictionary *)plistDictionary { // Create system parameter entity SystemParameters *systemParametersEntity = (SystemParameters *)[NSEntityDescription insertNewObjectForEntityForName:@"SystemParameters" inManagedObjectContext:mManagedObjectContext]; //// // GPS SIMULATOR //// NSDictionary *GpsSimulator = [plistDictionary valueForKey:@"GpsSimulator"]; [systemParametersEntity setMGpsSimulatorEnabled:[[GpsSimulator objectForKey:@"Enabled"] boolValue]]; [systemParametersEntity setMGpsSimulatorFileName:[GpsSimulator valueForKey:@"FileName"]]; [systemParametersEntity setMGpsSimulatorPlaybackSpeed:[[GpsSimulator objectForKey:@"PlaybackSpeed"] intValue]]; [self saveAction]; } During execution the cached copy is changed and then it is saved (or trying) to the database. Here is the code to save the changed copy: // Save data from pList to core data fro the first time - (void) saveSystemParametersToCoreData:(SystemParameters *)theSystemParameters { // Step 1: Select Data NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"SystemParameters" inManagedObjectContext:mManagedObjectContext]; [fetchRequest setEntity:entity]; NSError *error = nil; NSArray *items = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; if (error) { NSLog(@"CoreData: saveSystemParametersToCoreData: Unresolved error %@, %@", error, [error userInfo]); abort(); } // Step 2: Update Object SystemParameters *systemParameters = [items objectAtIndex:0]; //// // GPS SIMULATOR //// [systemParameters setMGpsSimulatorEnabled:[theSystemParameters mGpsSimulatorEnabled]]; [systemParameters setMGpsSimulatorFileName:[theSystemParameters mGpsSimulatorFileName]]; [systemParameters setMGpsSimulatorPlaybackSpeed:[theSystemParameters mGpsSimulatorPlaybackSpeed]]; // Step 3: Save Updates [self saveAction]; } As to can see, I fetch the object that I want to update, change its values and save. Here is the saving code: - (void)saveAction { NSError *error; if (![[self mManagedObjectContext] save:&error]) { NSLog(@"ERROR:saveAction. Unresolved Core Data Save error %@, %@", error, [error userInfo]); exit(-1); } } The Persistent store method: - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (mPersistentStoreCoordinator != nil) { return mPersistentStoreCoordinator; } NSString *path = [self databasePath]; NSURL *storeUrl = [NSURL fileURLWithPath:path]; NSError *error = nil; mPersistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![mPersistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return mPersistentStoreCoordinator; } There is no error but the sqLite file is not updated, hence the data is not persistent. Thanks in advance.

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  • Autorelease vs. Release

    - by Sheehan Alam
    Given the two scenarios, which code is best practice and why? Autorelease loginButton = [[[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)] autorelease]; self.navigationItem.rightBarButtonItem = loginButton; or Release loginButton = [[UIBarButtonItem alloc] initWithTitle:@"Login" style:UIBarButtonItemStylePlain target:self action:@selector(loginButtonClicked:)]; self.navigationItem.rightBarButtonItem = loginButton; [loginButton release];

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  • Xcode Unit Testing - Accessing Resources from the application's bundle?

    - by Ben Scheirman
    I'm running into an issue and I wanted to confirm that I'm doing things the correct way. I can test simple things with my SenTestingKit tests, and that works okay. I've set up a Unit Test Bundle and set it as a dependency on the main application target. It successfully runs all tests whenever I press cmd+B. Here's where I'm running into issues. I have some XML files that I need to load from the resources folder as part of the application. Being a good unit tester, I want to write unit tests around this to make sure that they are loading properly. So I have some code that looks like this: NSString *filePath = [[NSBundle mainBundle] pathForResource:@"foo" ofType:@"xml"]; This works when the application runs, but during a unit test, mainBundle points to the wrong bundle, so this line of code returns nil. So I changed it up to utilize a known class like this: NSString *filePath = [[NSBundle bundleForClass:[Config class]] pathForResource:@"foo" ofType:@"xml"]; This doesn't work either, because in order for the test to even compile code like this, it Config needs to be part of the Unit Test Target. If I add that, then the bundle for that class becomes the Unit Test bundle. (Ugh!) Am I approaching this the wrong way?

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  • Why is QuartzCore reported as leaking in my app?

    - by glutz78
    When I view my app's memory in the xcode memory tool, i see that something called QuartzCore is reported as leaking many times. Each leak ranges from 16-80 bytes. My code is not referencing this. it's all from withing UIApplicationMain(). So I'm not sure how to control this. Any ideas? Thank you.

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • UIWebView goBack method acts differently on different devices

    - by maxpower
    First Device: 8gb 2nd gen Version: 3.1.3 (7E18) Model: MB528LL Second Device: 32gb 3rd gen Version: 3.1.3 (7E18) Model: MC008LL When I call goBack on the 8gb device, shouldStartLoadWithRequest:navigationType: is called When I call goBack on the 32gb device, shouldStartLoadWithRequest:navigationType: is not called I am not doing any caching (not like it works anyway). To make sure it wasn't caching I removed any possible caching via the request object's cache policy and removing all cache whenever webViewDidFinishLoading is called. Same app, same url, everything is the same but the device itself. Why? FYI: shouldStartLoadWithRequest:navigationType: is called on the simulator when goBack is called

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  • What is the correct way of handling a reloaded view after it was dismissed?

    - by favo
    Hi, I have the same problem as the guy here: http://stackoverflow.com/questions/2682844/uiimagepickercontroller-reloads-view-after-its-dismissed I have a UIView with a UIDatePicker within a Popover. When the Popover is dismissed and presented again, it sometimes resets the Picker in the view because hidden views are unloaded when a memory warning occurs. This is the part displaying the view: endCompareDateTimePicker.picker.maximumDate = [NSDate dateWithTimeIntervalSinceNow:0]; [endCompareDateTimePopover presentPopoverFromRect:sender.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES]; The picker (IBOutlet UIDatePicker) does not stay initiated. Adding a [endCompareDateTimePicker loadView] helped out and got me the picker initiated to set the correct date values before displaying the view. While this is working, I dont think this is the proper way doing this. What would be the correct way to handle this situation?

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  • How can I wait for ABPeoplePickerNavigationController be dismissed

    - by user306804
    How can I wait for the contact to be chosen in my address book, before going on? Hereunder the code I use BPeoplePickerNavigationController *picker = [[ABPeoplePickerNavigationController alloc] init]; picker.peoplePickerDelegate = self; [self presentModalViewController:picker animated:YES]; //following code Right now it just proceeds with executing the code... Thanks

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  • ViewController doesn't get released

    - by ObjectiveFlash
    Every time I turn the page in my app, I am removing and releasing the previous viewController - but for some reason it is still in memory. I know this, because after using the app for a while, I get 47 memory warnings - one from each view controller - if I had opened 47 pages before the memory warning occurred. I get 60 memory warnings if I had opened 60 pages before the memory warning occurred. And so on... This is the code that runs from page to page: UIViewController *nextController; Class nextClass = [pageClasses objectAtIndex:(currentPageIndex - 1)]; nextController = [[nextClass alloc] initWithNibName:[pageNibs objectAtIndex:(currentPageIndex - 1)] bundle:nil]; [nextController performSelector:@selector(setDelegate:) withObject:self]; [currentPageController.view removeFromSuperview]; [self.view addSubview:nextController.view]; [currentPageController release]; currentPageController = nextController; [currentPageController retain]; [nextController release]; Can anybody point to any issues they see? Thanks so much!

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