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  • How to correctly configure DNS for Icelandic domains and Plesk

    - by Leonard Challis
    I have a domain registered with ISNIC (domain.is). They only let you set nameservers that pass their requirements. I've been told it's this requirement that I need to fix: Nameserver must be consistently registered in DNS, i.e. its own A resource record must be available and a corresponding PTR resource record as well. I allocated two new IP addresses from my server host and at that point set their PTR records to ns0.domain.is and ns1.domain.is. After that I created two A records for that domain in Plesk, again ns0. and ns2.domain.is with their respective IPs. Next, I went to the ISNIC page to register my nameservers, along with their IP addresses I'd allocated and this worked perfectly for both without error. So the final job was to set the nameservers for the domain via ISNIC's control panel, however when I try, I'm getting this error: Test results for "NS0.DOMAIN.IS": The nameserver ns1.vps123.vpsprovider.com is not consistently registered in DNS (ns1.vps123.vpsprovider.com => 1123.123.123.123 => vps123.vpsprovider.com) The nameserver ns0.vps123.vpsprovider.com is not consistently registered in DNS (ns0.vps123.vpsprovider.com => 1123.123.123.123 => vps123.vpsprovider.com) The nameserver ns0.DOMAIN.IS is missing from the NS record set for DOMAIN.IS Test results for "NS1.DOMAIN.IS": The nameserver ns1.DOMAIN.IS is missing from the NS record set for DOMAIN.IS The nameserver ns0.DOMAIN.IS is missing from the NS record set for DOMAIN.IS This is really at the limits of my DNS knowledge I'm afraid. It feels like I'm close but maybe missing a vital part, linking the nameservers in Plesk or something?

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  • Backwards compatibility when using Core Data

    - by Alex
    Could anybody shed some light as to why is my app crashing with the following error on iPhone OS 2.2.1 dyld: Symbol not found: _OBJC_CLASS_$_NSPredicate Referenced from: /var/mobile/Applications/456F243F-468A-4969-9BB7-A4DF993AE89C/AppName.app/AppName Expected in: /System/Library/Frameworks/Foundation.framework/Foundation I have weak linked CoreData.framework, and have the Base SDK set to 3.0 and Deployment Target set to SDK 2.2 The app already uses other 3.0 features when available and I did not have any problems with those. But apparently the backward-compatibility methods used for other features do not work with Core Data. The app crashes before app delegate's applicationDidFinishLaunching gets called. Here's the debugger log: [Session started at 2010-05-25 20:17:03 -0400.] GNU gdb 6.3.50-20050815 (Apple version gdb-1119) (Thu May 14 05:35:37 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001 Loading program into debugger… sharedlibrary apply-load-rules all warning: Unable to read symbols from "MessageUI" (not yet mapped into memory). warning: Unable to read symbols from "CoreData" (not yet mapped into memory). Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-12038-42 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 10755] [Switching to thread 10755] Re-enabling shared library breakpoint 1 Re-enabling shared library breakpoint 2 Re-enabling shared library breakpoint 3 Re-enabling shared library breakpoint 4 Re-enabling shared library breakpoint 5 (gdb) continue warning: Unable to read symbols for ""/Users/alex/iPhone Projects/AppName/build/Debug-iphoneos"/AppName.app/AppName" (file not found). dyld: Symbol not found: _OBJC_CLASS_$_NSPredicate Referenced from: /var/mobile/Applications/456F243F-468A-4969-9BB7-A4DF993AE89C/AppName.app/AppName Expected in: /System/Library/Frameworks/Foundation.framework/Foundation (gdb)

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  • xcode 5.1: libCordova.a architecture problems

    - by inorganik
    Yesterday (3/10/14) when iOS 7.1 was released I also upgraded to Xcode 5.1 and found that my PhoneGap/Cordova project would no longer compile to my iPhone 5s. I also upgraded Cordova to the most recent release: v 3.4.0-0.1.3. I have read many different solutions on SO that relate so changing active architectures and building only active architectures, and none of them work. So here's what I've tried and the errors I get. Initially I got the error: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 So I tried the following. I selected the CordovaLib sub-project in my project, and in both the project and target, I went to Build Settings under Architectures and made sure that arm64 was not included in any of the Debug or Release architectures. At this time Build Active Architecture Only is set to "Yes". That resulted in the following error: file was built for archive which is not the architecture being linked (armv7): <long file path omitted> libCordova.a Undefined symbols for architecture armv7 Setting Build Active Architecture Only to "No", the error again becomes: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 I'm not sure what else to try. The project's architecture settings only includes the key "Base SDK" which is set to iOS 7.1. The project's target does not have architectures settings. Anyway I'm fairly certain the problem lies with the embedded CordovaLib sub-project. What can I do to make this thing compile to my device successfully? Update: same issue on Apache's Jira: https://issues.apache.org/jira/browse/CB-6223

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  • Netbeans GUI building on pre-defined code

    - by deliriumtremens
    I am supposed edit some code for an assignment, and he gave us the framework and wants us to implement code for it. I load the project into netbeans and can't figure out how I'm supposed to edit the swing components. I don't see how to edit source vs. design. import javax.swing.*; import java.util.*; import java.io.*; public class CurrencyConverterGUI extends javax.swing.JFrame { /************************************************************************************************************** insert your code here - most of this will be generated by NetBeans, however, you must write code for the event listeners and handlers for the two ComboBoxes, the two TextBoxes, and the Button. Please note you must also poulate the ComboBoxes withe currency symbols (which are contained in the KeyList attribute of CurrencyConverter CC) ***************************************************************************************************************/ private CurrencyConverter CC; private javax.swing.JTextField Currency1Field; private javax.swing.JComboBox Currency1List; private javax.swing.JTextField Currency2Field; private javax.swing.JComboBox Currency2List; private javax.swing.JButton jButton1; private javax.swing.JPanel jPanel1; } class CurrencyConverter{ private HashMap HM; // contains the Currency symbols and conversion rates private ArrayList KeyList; // contains the list of currency symbols public CurrencyConverter() { /************************************************** Instantiate HM and KeyList and load data into them. Do this by reading the data from the Rates.txt file ***************************************************/ } public double convert(String FromCurrency, String ToCurrency, double amount){ /*************************************************************************** Will return the converted currency value. For example, to convert 100 USD to GBP, FromCurrency is USD, ToCurrency is GBP and amount is 100. The rate specified in the file represent the amount of each currency which is equivalent to one Euro (EUR). Therefore, 1 Euro is equivalent to 1.35 USD Use the rate specified for USD to convert to equivalent GBP: amount / USD_rate * GBP_rate ****************************************************************************/ } public ArrayList getKeys(){ // return KeyList } } This is what we were given, but I can't do anything with it inside the GUI editor. (Can't even get to the GUI editor). I have been staring at this for about an hour. Any ideas?

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  • My iPhone app ran fine in simulator but crashed on device (iPod touch 3.1.2) test, I got the followi

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • string maniupulations, oops, how do I replace parts of a string

    - by Joe Gibson
    I am very new to python. Could someone explain how I can manipulate a string like this? This function receives three inputs: complete_fmla: has a string with digits and symbols but has no hyphens ('-') nor spaces. partial_fmla: has a combination of hyphens and possibly some digits or symbols, where the digits and symbols that are in it (other than hyphens) are in the same position as in the complete_formula. symbol: one character The output that should be returned is: If the symbol is not in the complete formula, or if the symbol is already in the partial formula, the function should return the same formula as the input partial_formula. If the symbol is in the complete_formula and not in the partial formula, the function should return the partial_formula with the symbol substituting the hyphens in the positions where the symbol is, in all the occurrences of symbol in the complete_formula. For example: generate_next_fmla (‘abcdeeaa’, ‘- - - - - - - - ’, ‘d’) should return ‘- - - d - - - -’ generate_next_fmla (‘abcdeeaa’, ‘- - - d - - - - ’, ‘e’) should return ‘- - - d e e - -’ generate_next_fmla (‘abcdeeaa’, ‘- - - d e e - - ’, ‘a’) should return ‘a - - d e e a a’ Basically, I'm working with the definition: def generate_next_fmla (complete_fmla, partial_fmla, symbol): Do I turn them into lists? and then append? Also, should I find out the index number for the symbol in the complete_fmla so that I know where to append it in the string with hyphens??

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  • Can I have the gcc linker create a static libary?

    - by Lucas Meijer
    I have a library consisting of some 300 c++ files. The program that consumes the library does not want to dynamically link to it. (For various reasons, but the best one is that some of the supported platforms do not support dynamic linking) Then I use g++ and ar to create a static library (.a), this file contains all symbols of all those files, including ones that the library doesn't want to export. I suspect linking the consuming program with this library takes an unnecessary long time, as all the .o files inside the .a still need to have their references resolved, and the linker has more symbols to process. When creating a dynamic library (.dylib / .so) you can actually use a linker, which can resolve all intra-lib symbols, and export only those that the library wants to export. The result however can only be "linked" into the consuming program at runtime. I would like to somehow get the benefits of dynamic linking, but use a static library. If my google searches are correct in thinking this is indeed not possible, I would love to understand why this is not possible, as it seems like something that many c and c++ programs could benefit from.

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  • Randomly sorting an array

    - by Cam
    Does there exist an algorithm which, given an ordered list of symbols {a1, a2, a3, ..., ak}, produces in O(n) time a new list of the same symbols in a random order without bias? "Without bias" means the probability that any symbol s will end up in some position p in the list is 1/k. Assume it is possible to generate a non-biased integer from 1-k inclusive in O(1) time. Also assume that O(1) element access/mutation is possible, and that it is possible to create a new list of size k in O(k) time. In particular, I would be interested in a 'generative' algorithm. That is, I would be interested in an algorithm that has O(1) initial overhead, and then produces a new element for each slot in the list, taking O(1) time per slot. If no solution exists to the problem as described, I would still like to know about solutions that do not meet my constraints in one or more of the following ways (and/or in other ways if necessary): the time complexity is worse than O(n). the algorithm is biased with regards to the final positions of the symbols. the algorithm is not generative. I should add that this problem appears to be the same as the problem of randomly sorting the integers from 1-k, since we can sort the list of integers from 1-k and then for each integer i in the new list, we can produce the symbol ai.

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  • Add something to symbol in dynamicly loaded swf (ActionScript 3)

    - by user1468671
    I have a program written in Flash Builder with Flex 4.6 sdk and swf movie with some symbols inside. Those symbols moving around the stage. What I need is load that swf in my program and replace one of those symbols to my bitmap and show whole swf in flashContainer. There is my code for now: var swfLoader:Loader = new Loader(); var bgUrl:URLRequest = new URLRequest("testMovie.swf"); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(event: Event) : void { var movie: MovieClip = event.target.content; var headClass: Class = movie.loaderInfo.applicationDomain.getDefinition("headSymbol") as Class; var head:MovieClip = new headClass() as MovieClip; head.addChild(bmp); flashContainer.source = movie; }); but in flashContainer showed old movie. If I do flashContainer.source = head; then only head with my bmp appears. Need help. And sorry for my bad English.

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  • My iPhone app ran fine in simulator but crashed in device (iPod touch 3.1.2) test, I got the followi

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • My iPhone app runs fine in simulator but quit in device (iPod touch 3.1.2) test, I got the following

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • Hiding instantiated templates in shared library created with g++

    - by jchl
    I have a file that contains the following: #include <map> class A {}; void doSomething() { std::map<int, A> m; } When compiled into a shared library with g++, the library contains dynamic symbols for all the methods of std::map<int, A>. Since A is private to this file, there is no possibility that std::map will be instantiated in any other shared library with the same parameters, so I'd like to make the template instantiation hidden (for some of the reasons described in this document). I thought I should be able to do this by adding an explicit instantiation of the template class and marking it as hidden, like so: #include <map> class A {}; template class __attribute__((visibility ("hidden"))) std::map<int, A>; void doSomething() { std::map<int, A> m; } However, this has no effect: the symbols are still all exported. I even tried compiling with -fvisibility=hidden, but this also has no effect on the visibility of the methods of std::map<int, A> (although it does hide doSomething). The document I linked to above describes the use of export maps to restrict visibility, but that seems very tedious. Is there a way to do what I want in g++ (other than using export maps)? If so, what is it? If not, is there a good reason why these symbols must always be exported, or is this just a omission in g++?

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Installing google chrome on RHEL 5.3

    - by Xinus
    I am trying to install Google chrome on RHEL 5.3 but getting error as Missing Dependency: libnss3.so(NSS_3.12.3) is needed by package google-chrome-beta-4.0.249.43-34537.i386 (/root/Desktop/google-chrome-beta_current_i386.rpm) Missing Dependency: xdg-utils is needed by package google-chrome-beta-4.0.249.43-34537.i386 (/root/Desktop/google-chrome-beta_current_i386.rpm) Missing Dependency: lsb >= 3.2 is needed by package google-chrome-beta-4.0.249.43-34537.i386 (/root/Desktop/google-chrome-beta_current_i386.rpm) When try to install lsb package , I get output as [root@localhost softwares]# yum install redhat-lsb Loaded plugins: rhnplugin, security This system is not registered with RHN. RHN support will be disabled. Setting up Install Process Parsing package install arguments Package redhat-lsb-3.1-12.3.EL.i386 installed and not available Nothing to do

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  • Help with Windows 7 BSOD with windbg minidump !analyze -v results

    - by Kurt Harless
    Hi gang, Windows 7 X64 Ultimate is BSODing occasionally. I suspect an overheating issue or something related to the use of my GTX-295 card that runs very hot. Here is an !analyze -v listing of the most recent minidump. Any and all help greatly appreciated. Kurt Microsoft (R) Windows Debugger Version 6.12.0002.633 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Windows\Minidump\122810-31387-01.dmp] Mini Kernel Dump File: Only registers and stack trace are available Symbol search path is: SRV*c:\websymbols*http://msdl.microsoft.com/download/symbols Executable search path is: Windows 7 Kernel Version 7600 MP (8 procs) Free x64 Product: WinNt, suite: TerminalServer SingleUserTS Built by: 7600.16617.amd64fre.win7_gdr.100618-1621 Machine Name: Kernel base = 0xfffff800`03065000 PsLoadedModuleList = 0xfffff800`032a2e50 Debug session time: Tue Dec 28 11:04:03.597 2010 (UTC - 7:00) System Uptime: 2 days 2:28:40.407 Loading Kernel Symbols ............................................................... ................................................................ .............................................. Loading User Symbols Loading unloaded module list ................ ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* Use !analyze -v to get detailed debugging information. BugCheck 3B, {c0000005, fffff800033b8873, fffff8800e322dc0, 0} Probably caused by : ntkrnlmp.exe ( nt!RtlCompareUnicodeStrings+c3 ) Followup: MachineOwner --------- 1: kd> !analyze -v ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* SYSTEM_SERVICE_EXCEPTION (3b) An exception happened while executing a system service routine. Arguments: Arg1: 00000000c0000005, Exception code that caused the bugcheck Arg2: fffff800033b8873, Address of the instruction which caused the bugcheck Arg3: fffff8800e322dc0, Address of the context record for the exception that caused the bugcheck Arg4: 0000000000000000, zero. Debugging Details: ------------------ EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. FAULTING_IP: nt!RtlCompareUnicodeStrings+c3 fffff800`033b8873 488b7c2418 mov rdi,qword ptr [rsp+18h] CONTEXT: fffff8800e322dc0 -- (.cxr 0xfffff8800e322dc0) rax=0000000000000041 rbx=fffff8a015a3c1c0 rcx=0000000000000024 rdx=0000000000000003 rsi=fffff8800e3238b0 rdi=0000000000000009 rip=fffff800033b8873 rsp=fffff8800e323798 rbp=000000000000000d r8=fffff8a018cb374c r9=000000200a98fdc4 r10=fffff8800e323988 r11=fffff8800e32398e r12=fffff8a018127c18 r13=fffff8800126e550 r14=0000000000000001 r15=fffffa800abe1570 iopl=0 nv up ei pl nz ac po nc cs=0010 ss=0018 ds=002b es=002b fs=0053 gs=002b efl=00010216 nt!RtlCompareUnicodeStrings+0xc3: fffff800`033b8873 488b7c2418 mov rdi,qword ptr [rsp+18h] ss:0018:fffff880`0e3237b0=???????????????? Resetting default scope CUSTOMER_CRASH_COUNT: 1 DEFAULT_BUCKET_ID: VISTA_DRIVER_FAULT BUGCHECK_STR: 0x3B PROCESS_NAME: ccSvcHst.exe CURRENT_IRQL: 0 LAST_CONTROL_TRANSFER: from 0000000000000000 to fffff800033b8873 STACK_TEXT: fffff880`0e323798 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : nt!RtlCompareUnicodeStrings+0xc3 FOLLOWUP_IP: nt!RtlCompareUnicodeStrings+c3 fffff800`033b8873 488b7c2418 mov rdi,qword ptr [rsp+18h] SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: nt!RtlCompareUnicodeStrings+c3 FOLLOWUP_NAME: MachineOwner MODULE_NAME: nt IMAGE_NAME: ntkrnlmp.exe DEBUG_FLR_IMAGE_TIMESTAMP: 4c1c44a9 STACK_COMMAND: .cxr 0xfffff8800e322dc0 ; kb FAILURE_BUCKET_ID: X64_0x3B_nt!RtlCompareUnicodeStrings+c3 BUCKET_ID: X64_0x3B_nt!RtlCompareUnicodeStrings+c3 Followup: MachineOwner ---------

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  • PHP crashing on occasion - APC error?

    - by papanel
    Any thoughts on this? We've had this happen twice recently. Basically, every page throws a fatal error, fixed by an apache restart. Here's what's in the log, repeated over and over. [Tue Apr 13 15:18:12 2010] [error] [client 10.0.0.2] PHP Fatal error: Internal Zend error - Missing class information for in /www/sites/ep/vogoo/items.php on line 31 [Tue Apr 13 15:18:12 2010] [error] [client 10.0.0.2] PHP Fatal error: Internal Zend error - Missing class information for in /www/sites/ep/vogoo/items.php on line 31 [Tue Apr 13 15:18:13 2010] [error] [client 10.0.0.2] PHP Fatal error: Internal Zend error - Missing class information for in /www/sites/ep/vogoo/items.php on line 31 Looking around, this may be an issue with APC? http://pecl.php.net/bugs/bug.php?id=16120&edit=1 (We're running 3.0.19, which shows as latest stable on pecl.) Thoughts? I increased the amount of memory apc uses, but the problem just happened again.

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  • PDF problems with Evince on Ubuntu

    - by ILMV
    One of my collegues is trying to print a PDF that our designer has sent him, created using Adobe InDesign CS4 (6.0.4). When he opens it up using Evince (version 2.28 on Ubuntu 9.10 thin client) it displays exactly how we expect it to, however when he prints it's not rendering correctly, for example: Missing one logo, the other dozen display perfectly Missing a white box with 30% opacity (without this the blue text sits on a light blue background) The dotted border of a box is screwed up (missing dots in the corners, but fine on the straights) Finally the font quality is slightly poorer than a print out we've done on a working machine. I have tried it on my Ubuntu dev box (Evince version 2.22 on Ubuntu 8.04 server) and it displays and prints perfectly. Can anyone offer an explanation as to why this might be happening, I find it hard to understand how an older version of Evince is displaying it better than a newer version. Thanks! EDIT Just for anyone surfing in, it's likely yo be a CUPS problem on our server, cheers ;-)

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  • Meetings Disappearing from Outlook 2010 Public Calendar

    - by Neil
    We are experiencing a frustrating issue with our Public Calendars in Outlook 2010. Meetings that have been scheduled months in advance are missing, but will then reappear. If user A logs in @ 9:30 and goes to the calendar, certain meetings will be missing. 15 Minutes later, when user B logs in, the meetings are there. It is not tied to the actual user- I have seen this issue occur with the order of logging in reversed. These are with meetings that were posted to the calender months ago, so it should not be an issue of an item being updated. We have not upgraded our Exchange environment (still running on 2003), but this is a new machine, running Windows 7 Professional, on a domain, running office 2010. Are there any quirks or settings that I am missing or not aware of?

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  • Why have my Aperture referenced files disappeared without trace?

    - by Andy Harvey
    I have an Aperture library that I've been using for several years. In the past week a number of recent photos and movies have mysteriously disappeared. The missing files were all safely imported within the last week (I had reviewed some of the movies within Aperture, so know this to be true). The files were all referenced on an external drive. Within Aperture the files now have a "referenced file can't be found" icon. I've tried searching for the missing files manually, including within the Aperture library package, but they cannot be found anywhere. How can I (a) work out where the missing files have gone, and (b) identify the cause and ensure it doesn't happen again? I'm using Aperture 3.3.2.

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  • Visual Studio 2008 Debugger really slow with SSD

    - by Doug
    Hey guys, my setup is a laptop with Win 7 64bit, VS2008 SP1 on an intel x25-m 4gb RAM with page file turned off (no need) and 2.2 core duo What happens is weird: When i build my project and attach the debugger the symbols load REALLY slowly... like 1 every 5 secs Sometimes the symbols will fail to load at all. This is driving me crazy as this was a freshly installed win 7 box with default VS installation, working on ASP.net web applications... i've never had to use symbol servers or any of that jazz so i'm quite frustrated. With this SSD it should breath fire as it does with loading and doing everything else. Am i missing something?

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  • PNG files are not being displayed in IE and Vista's Sidebar

    - by Wbdvlpr
    Hi, I am using Windows Vista. I was just visiting a website and found some "missing" images boxes on webpages. And, I could see this for many of the websites I visited. Then I realised that only a certain type of image files are not being displayed, which is PNG. I restarted my computer and noticed that 2 of the sidebar gadgets were missing background images. The websites with "missing" images are working fine in Firefox though. So its a problem related to IE and some of the Windows files. Any ideas how do I get PNGs working in my IE and Sidebar etc. Thanks.

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  • Startup script on Ubuntu 12.04 not getting executed. Dependencies / load order.

    - by user861181
    I want to create a simple startup script on Ubuntu 12.04: myscript.sh #!/bin/sh sudo /etc/init.d/nginx start cd ~/app/current god -c config/resque.god sudo /etc/init.d/redis-server start echo "SCRIPT RUN" I have it at /etc/init.d/myscript.sh When I do sudo chkconfig --level 2345 myscript.sh I get myscript.sh 2345 When I do sudo chkconfig --add myscript.sh I get insserv: warning: script 'K01myscript.sh' missing LSB tags and overrides insserv: warning: script 'myscript.sh' missing LSB tags and overrides The script you are attempting to invoke has been converted to an Upstart job, but lsb-header is not supported for Upstart jobs. insserv: warning: script 'dbus' missing LSB tags and overrides .... myscript.sh 0:off 1:off 2:on 3:on 4:on 5:on 6:off ** EDIT:: I checked the boot.log and it turns out that the script is run, but the problem is that god is not loaded yet when the script is executed. Apparently I want to load this script as the very last thing at startup (or somehow check if god is loaded and then start the script).

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  • Linux says a kernel module has an unknown symbol, but another loaded module provides it.

    - by raldi
    I'm trying to install a driver for a USB DAQ box, which annoyingly, I have to compile myself. I believe I've succeeded -- I have two .ko files: -rw-r--r-- 1 root root 45271 2010-03-18 21:24 advdrv_core.ko -rw-r--r-- 1 root root 24312 2010-03-18 21:24 usb4761.ko I was able to run insmod on the first without incident, but when I try on the second, I get a flood of messages: kernel: [686782.106547] usb4761: no symbol version for adv_process_info_check_event kernel: [686782.106555] usb4761: Unknown symbol adv_process_info_check_event kernel: [686782.106691] usb4761: no symbol version for advdrv_unregister_driver kernel: [686782.106695] usb4761: Unknown symbol advdrv_unregister_driver However, advdrv_core.ko provides these symbols. My kernel sure seems to have them in memory: # cat /proc/kallsyms | grep advdrv_unregister_driver f8d88504 r __ksymtab_advdrv_unregister_driver [advdrv_core] f8d888d2 r __kstrtab_advdrv_unregister_driver [advdrv_core] f8d885a4 r __kcrctab_advdrv_unregister_driver [advdrv_core] 086eb8fb a __crc_advdrv_unregister_driver [advdrv_core] f8d86e90 t advdrv_unregister_driver [advdrv_core] Why does my insmod claim they're unknown symbols?

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  • How can I use Font Awesome vectors in Illustrator?

    - by david.joyce13
    I'm stumped. As directed, I printed the Font Awesome Cheatsheet to PDF. When I open it with Acrobat Reader, it looks fine. However, when I try to open it with Illustrator, I get this warning: The font MuseoSlab-500 is missing. Affected text will be displayed using a substitute font. The font OTS-derived-font is missing. Affected text will be displayed using a substitute font. The font ProximaNova-Regular is missing. Affected text will be displayed using a substitute font. How can I 'fix' the PDF, so that I can see and use the icons in Illustrator?

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  • Ubuntu 12.04 crash analysis - strange binary data on all open files at the moment of crash

    - by lanbo
    A couple of hours ago we got a system crash on Ubuntu 12.04. We checked all the log files and there is nothing suspicious to blame to. Last stuff that was logged was some dovecot activity. There are no kernel panic messages. Nothing. It is a new server (new hardware) we are testing before production. And because it is new hard, I'm suspicious the problem may be due to some faulty hardware. We already run memtester with no problem detected. I'll be happy to hear from other hardware testing tools (the machine has SSD). Anyway, the thing I wanted to ask you is a different one. The strange thing is on every open file at the moment of the crash we found the next sequence of symbols was written into them: "@^@^@^@^@^@^@...". For example, on the syslog log file we got: Apr 16 15:53:56 odyssey dovecot: pop3-login: Aborted login (auth failed, 1 attempts): user=<info>, method=PLAIN, rip=46.29.255.73, lip=5.9.58.177 ^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^@^ [these continues for about 1000 chars...] ^@^@^@^@Apr 16 15:55:12 odyssey kernel: imklog 5.8.6, log source = /proc/kmsg started. We got all these symbols in all open files. These include: syslog, mail.log, kern.log, ... But also on some logs that are output by php scripts run in CRONs from user accounts (not root). So, any idea why all open files got these characters written during the crash? This is pretty bad since the crash corrupted many files (we don't even know which other ones may be affected). We are suspicious that all open files (in write mode maybe) at the moment of the crash got all these symbols inserted. Why is that? BTW [in case it helps], the system automatically rebooted after the crash but Apache did not start. There were not traces in /var/apache2/*log why apache did not start. After running a "service apache2 start" it started with no problems. Also, we rebooted the machine manually and Apache also started on reboot. But it did not start after the crash and no errors were reported. Thanks guys!

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