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  • Creating my own kill cam

    - by DalexL
    I plan on creating my own kill cam system for a sandbox tool set. After thinking about the mechanics of the kill cam itself, however, I'm quite lost. I'm trying to recreate the ones commonly seen in call of duty games that show, from the view of the killer, the actual killing scene. My Thoughts: -I can't just keep in memory when people kill others because I wouldn't know when to start the 'recording process'. There is on way for me to accurately determine when somebody is 'about' to kill someone. -My only real idea so far is to have a complete duplicate of everything loaded off to the side copying all the movement from the original world but with a 10 second delay. That way, all the kill cams would be 10 seconds long and the persons camera would just be moved to the second world of their killer. My Questions: Is there already an accepted way to do this? Does anybody have any good ideas for something like this? Thanks if you can!

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  • Do you know some Information about train travel in China?

    - by user79989
    Me and my friend are planning to China travel next year.well train travel in China is an interesting experience, with the world's fastest train (guangzhou to wuhan), the word's highest train (in tibet) and the world's oldest working train (from Tonglio to Baotou in the north of China). Now travelling in China by train is not always easy.You can do a Hong Kong to Beijing Train trip, and buy those tickets online. But to be honest with you, most of that journey is pretty boring. The best part of it is going through northern Guangdong and Southern Hunan provinces.ChinaTour.com is a reliable China Travel Agency based in USA, which has specialized in inbound China travel for decades.

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  • Orthographic Projection with variable FOV

    - by cubrman
    We are building agame with orthographic view. The problem we face is the fact that with different resolution you can see different area of the game world. E.g. if you have higher resolution you can see more around you. To solve this we currently use a common scale factor that every model is scaled by, depending on resolution. But this has drawbacks when drawing shadows - I cannot set a higher view angle for the orthographic shadow camera, while when using the perspective shadow camera I get significantly worse shadow quality. So the question is is there any way to controll FOV when using orthographic projection, or, more specifically, what is the easiest way to scale the world uniformly up or down with orthographic projection matrix? I saw that in 3ds MAX you can control FOV for an orthographic camera I wonder how they implemented it.

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  • Do delegates defy OOP

    - by Dave Rook
    I'm trying to understand OOP so I can write better OOP code and one thing which keeps coming up is this concept of a delegate (using .NET). I could have an object, which is totally self contained (encapsulated); it knows nothing of the outside world... but then I attach a delegate to it. In my head, this is still quite well separated as the delegate only knows what to reference, but this by itself means it has to know about something else outside it's world! That a method exists within another class! Have I got myself it total muddle here, or is this a grey area, or is this actually down to interpretation (and if so, sorry as that will be off topic I'm sure). My question is, do delegates defy/muddy the OOP pattern?

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  • Execute local script requiring arguments on Linux via plink

    - by c_maker
    Is it possible to execute (from windows) a local script with arguments on a remote linux system? Here's what I got: plink 1.2.3.4 -l root -pw mypassword -m hello.sh Is there a way to do this same thing, but able to give input parameters to hello.sh? I've tried many things, including: plink 1.2.3.4 -l root -pw mypassword -m hello.sh input1 input2 In this case it seems that plink thinks that input1 and input2 are its arguments.. which makes sense. What are my options?

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  • Is it important to obfuscate C++ application code?

    - by user827992
    In the Java world, it seems to sometimes be a problem, but, what about C++? Are there different solutions? I was thinking about the fact that someone can replace the C++ library of a specific OS with a different version of the same library, but full of debug symbols to understand what my code does. IS tt a good thing to use standard or popular libraries? This can also happen with some dll library under Windows replaced with the "debug version" of that library. Is it better to prefer static compilation? In commercial applications, I see that for the core of their app they compile everything statically and for the most part the dlls (dynamic libraries in general) are used to offer some third party technologies like anti-piracy solutions (I see this in many games), GUI library (like Qt), OS libraries, etc. Is static compilation the equivalent to obfuscation in the Java world? In better terms, is it the best and most affordable solution to protect your code?

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  • Multiple domains

    - by menardmam
    I got 6 domains : company.ca and company.com (because both where free, but we are a canadian company but can do business with the rest of the world). Then, we sell sportwear because of the company name is totally unknown to the world. Our product is we have bought product specific domain : chandails.ca and t-shirt.ca as well as shorts.ca and shorts.com. So those 6 domains are mine. Now what is the best way to do? Now all are 301 redirect to the main company name (.com) or make micro-site, super simple one page optimized for just shirt and one for shorts, then tell people to know more, go to the main site. Because now, I cannot really find the benefit of the search word in domain name edge if never somebody see something in that domain... I got confused and don't find strait answer to this question.

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  • Can these game be fully coded in html5/javascript?

    - by RufioLJ
    I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an identical copy of Gunbound I would think it's rather possible, but I'm still not sure if javascript can handle all the mechanics of the world. It would be heavy on resources I guess? I'm asking this because I'm really interested in html5 game develop(I really think in a future will destroy flash on game dev ground). I want to have an idea of how far games developed with the html5/javascript technology can go. I got especially inspired by dragonbound. I really think it pushes htmlt/javascript to the limits (game dev).

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  • Extremely Hybrid Game requirements

    - by tugrul büyükisik
    What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ~2000 Total players: ~10M(world has more players than this amount i think) Two of the players are commanders of opposite quadrants(from HUD of a strategy game). Lots of players use space-crafts as a captain(like 3d fps and rts). Many many players control consoles in those space-crafts as under command of captains.(fps ) Some players are still in stone-age trying to reinvent wheel in some planet. Players design and construct any vehicles they have. With good physics engine Has puzzles inside. Everyone get experience by doing stuff(RPG). Commerce, income or totally different resource-based group(like starcraft) Player classes(primitive: cunning and strong, wrapped: healthy, wealthy) Arcade top-down style firing with ships when people get bored very low chance of miraculous things.(mediclorians, wormholes, bugs) Different game-modes: persistent(living world), resetted periodically(a new chance for noobs), instant(pre-built space + hack&slash) I suspect this would need 128GB ram and 2048 cores.

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  • How would I pursue a track in front-end web development?

    - by Koviko
    I've recently been put on heavy JavaScript projects and have become fond of the front-end world in comparison to the back-end. I have always been good at proper markup and CSS, and coupled with AJAX, pretty animations, and dynamically generated content, it's become a much more interesting and flashy world for me. I would like to be able to continue to hone my craft in the same way that I was able to become proficient at back-end development with PHP: getting paid to do it. How would I market myself as a front-end web developer with a strong interest in dynamic JavaScript-driven websites? Due to my strong background in back-end development, how would I find the companies that wouldn't waste my front-end skill set on simple HTML/CSS development? And as a bonus, how would I apply this to being a contractor/freelance developer rather than a salaried employee? While I like the idea of being able to remain a part of my creations, I also dislike the maintenance phase of projects.

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  • Embedded Tomcat Cluster

    - by ThreaT
    Can someone please explain with an example how an Embedded Tomcat Cluster works. Would a load balancer be necessary? Since we're using embedded tomcat, how would two separate jar files (each a standalone web application with their own embedded tomcat instance) know where eachother are and let eachother know their status, etc? Here is the code I have so far which is just a regular embedded tomcat without any clustering: import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import java.io.File; import java.io.IOException; import java.io.Writer; public class Main { public static void main(String[] args) throws LifecycleException, InterruptedException, ServletException { Tomcat tomcat = new Tomcat(); tomcat.setPort(8080); Context ctx = tomcat.addContext("/", new File(".").getAbsolutePath()); Tomcat.addServlet(ctx, "hello", new HttpServlet() { protected void service(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { Writer w = resp.getWriter(); w.write("Hello, World!"); w.flush(); } }); ctx.addServletMapping("/*", "hello"); tomcat.start(); tomcat.getServer().await(); } } Source: java dzone

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  • Creating a portfolio of projects [closed]

    - by Ryan
    As I pursue the path of becoming a programmer, I would like to build up a portfolio of projects I worked on at my current job so that I can eventually get programming work elsewhere (either as an employee, contractor, one man consulting shop, etc). Some of these were things I coded myself, others I was instrumental in the architecture, design and functionality (ie, not as a programmer but more of a BA). How do I show the work that I have done to others on the projects that I have produced for the company I work at? This is all internal software, so it's not something that the outside world would be able to use, and some of our products contain proprietary financial market tools and it would not be prudent to share those with the outside world. My guess is that screenshots would definitely be out of the question, as well as functional descriptions of the software.

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  • Enterprise Mobile Apps

    - by Sahil Malik
    SharePoint 2010 Training: more information This is one of those rare occasions when I get to write about what I’m working on in my consulting life. I’m a very lucky guy, I get to work on some very tough and challenging solutions for clients around the world. In working on such problems, I face the best challenges which help me be a better consultant. A better consultant is a better trainer. There is no substitute for real world experience. As an example, Winsmarts started working on a product with Din ERP that would bring ERP functionality into SharePoint. Not influenced by marketecture, and the only driver being success at customer, as an architect for this endeavor, I experimented with and decided against technologies such as Silverlight. We subsequently invested heavily in JavaScript when the prevalent browser was still IE6. It wasn’t easy to create an amazing amount of functionality in JavaScript, but over time we enriched the product and today we have a very compelling Read full article ....

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  • Anticipating JavaOne 2012 – Number 17!

    - by Janice J. Heiss
    As I write this, JavaOne 2012 (September 30-October 4 in San Francisco, CA) is just over a week away -- the seventeenth JavaOne! I’ll resist the impulse to travel in memory back to the early days of JavaOne. But I will say that JavaOne is a little like your birthday or New Year’s in that it invites reflection, evaluation, and comparison. It’s a time when we take the temperature of Java and assess the world of information technology generally. At JavaOne, insight and information flow amongst Java developers like no other time of the year.This year, the status of Java seems more secure in the eyes of most Java developers who agree that Oracle is doing an acceptable job of stewarding the platform, and while the story is still in progress, few doubt that Oracle is engaging strongly with the Java community and wants to see Java thrive. From my perspective, the biggest news about Java is the growth of some 250 alternative languages for the JVM – from Groovy to Jython to JRuby to Scala to Clojure and on and on – offering both new opportunities and challenges. The JVM has proven itself to be unusually flexible, resulting in an embarrassment of riches in which, more and more, developers are challenged to find ways to optimally mix together several different languages on projects.    To the matter at hand -- I can say with confidence that Oracle is working hard to make each JavaOne better than the last – more interesting, more stimulating, more networking, and more fun! A great deal of thought and attention is being devoted to the task. To free up time for the 475 technical sessions/Birds of feather/Hands-on-Labs slots, the Java Strategy, Partner, and Technical keynotes will be held on Sunday September 30, beginning at 4:00 p.m.   Let’s not forget Java Embedded@JavaOne which is being held Wednesday, Oct. 3rd and Thursday, Oct. 4th at the Hotel Nikko. It will provide business decision makers, technical leaders, and ecosystem partners important information about Java Embedded technologies and new business opportunities.   This year's JavaOne theme is “Make the Future Java”. So come to JavaOne and make your future better by:--Choosing from 475 sessions given by the experts to improve your working knowledge and coding expertise --Networking with fellow developers in both casual and formal settings--Enjoying world-class entertainment--Delighting in one of the world’s great cities (my home town) Hope to see you there! Originally published on blogs.oracle.com/javaone.

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  • Lighttpd mod_rewrite conversion from .htaccess format

    - by hoball
    Hello, I am using lighttpd as webserver and is having an issue about mod_rewrite. Currently I have a set of Apache .htaccess rewrite rules from a PHP script: RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_FILENAME} !-l RewriteRule ^(.*)$ index.php [QSA,L] In my understanding, if the requested URI is not a file/directory/sym-link, append it to index.php eg. www.a.com/hello/world --> www.a.com/index.php/hello/world I attempted to convert to lighttpd specification: url.rewrite-if-not-file = ( "^(.*)$" = "index.php/$1" ) However, it doesn't work. I suspect that is due to misuse of $1. I tried to use $0/%0 or something else but they fail. Would you please provide me a hint on making the syntax work? Thank you!

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  • Is OOP hard because it is not natural?

    - by zvrba
    One can often hear that OOP naturally corresponds to the way people think about the world. But I would strongly disagree with this statement: We (or at least I) conceptualize the world in terms of relationships between things we encounter, but the focus of OOP is designing individual classes and their hierarchies. Note that, in everyday life, relationships and actions exist mostly between objects that would have been instances of unrelated classes in OOP. Examples of such relationships are: "my screen is on top of the table"; "I (a human being) am sitting on a chair"; "a car is on the road"; "I am typing on the keyboard"; "the coffee machine boils water", "the text is shown in the terminal window." We think in terms of bivalent (sometimes trivalent, as, for example in, "I gave you flowers") verbs where the verb is the action (relation) that operates on two objects to produce some result/action. The focus is on action, and the two (or three) [grammatical] objects have equal importance. Contrast that with OOP where you first have to find one object (noun) and tell it to perform some action on another object. The way of thinking is shifted from actions/verbs operating on nouns to nouns operating on nouns -- it is as if everything is being said in passive or reflexive voice, e.g., "the text is being shown by the terminal window". Or maybe "the text draws itself on the terminal window". Not only is the focus shifted to nouns, but one of the nouns (let's call it grammatical subject) is given higher "importance" than the other (grammatical object). Thus one must decide whether one will say terminalWindow.show(someText) or someText.show(terminalWindow). But why burden people with such trivial decisions with no operational consequences when one really means show(terminalWindow, someText)? [Consequences are operationally insignificant -- in both cases the text is shown on the terminal window -- but can be very serious in the design of class hierarchies and a "wrong" choice can lead to convoluted and hard to maintain code.] I would therefore argue that the mainstream way of doing OOP (class-based, single-dispatch) is hard because it IS UNNATURAL and does not correspond to how humans think about the world. Generic methods from CLOS are closer to my way of thinking, but, alas, this is not widespread approach. Given these problems, how/why did it happen that the currently mainstream way of doing OOP became so popular? And what, if anything, can be done to dethrone it?

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  • Efficient Way to Draw Grids in XNA

    - by sm81095
    So I am working on a game right now, using Monogame as my framework, and it has come time to render my world. My world is made up of a grid (think Terraria but top-down instead of from the side), and it has multiple layers of grids in a single world. Knowing how inefficient it is to call SpriteBatch.Draw() a lot of times, I tried to implement a system where the tile would only be drawn if it wasn't hidden by the layers above it. The problem is, I'm getting worse performance by checking if it's hidden than when I just let everything draw even if it's not visible. So my question is: how to I efficiently check if a tile is hidden to cut down on the draw() calls? Here is my draw code for a single layer, drawing floors, and then the tiles (which act like walls): public void Draw(GameTime gameTime) { int drawAmt = 0; int width = Tile.TILE_DIM; int startX = (int)_parent.XOffset; int startY = (int)_parent.YOffset; //Gets the starting tiles and the dimensions to draw tiles, so only onscreen tiles are drawn, allowing for the drawing of large worlds int tileDrawWidth = ((CIGame.Instance.Graphics.PreferredBackBufferWidth / width) + 4); int tileDrawHeight = ((CIGame.Instance.Graphics.PreferredBackBufferHeight / width) + 4); int tileStartX = (int)MathHelper.Clamp((-startX / width) - 2, 0, this.Width); int tileStartY = (int)MathHelper.Clamp((-startY / width) - 2, 0, this.Height); #region Draw Floors and Tiles CIGame.Instance.GraphicsDevice.SetRenderTarget(_worldTarget); CIGame.Instance.GraphicsDevice.Clear(Color.Black); CIGame.Instance.SpriteBatch.Begin(); //Draw floors for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layer above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } //Only draw if visible under the tile above it if (visible && this.GetTileAt(x, y).Opacity < 1.0f) { Texture2D tex = WorldTextureManager.GetFloorTexture((Floor)_floors[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Floor)_floors[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Floor)_floors[x, y]).Opacity); drawAmt++; } } } //Draw tiles for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layers above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } if (visible) { Texture2D tex = WorldTextureManager.GetTileTexture((Tile)_tiles[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Tile)_tiles[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Tile)_tiles[x, y]).Opacity); drawAmt++; } } } CIGame.Instance.SpriteBatch.End(); Console.WriteLine(drawAmt); CIGame.Instance.GraphicsDevice.SetRenderTarget(null); //TODO: Change to new rendertarget instead of null #endregion } So I was wondering if this is an efficient way, but I'm going about it wrongly, or if there is a different, more efficient way to check if the tiles are hidden. EDIT: For example of how much it affects performance: using a world with three layers, allowing everything to draw no matter what gives me 60FPS, but checking if its visible with all of the layers above it gives me only 20FPS, while checking only the layer immediately above it gives me a fluctuating FPS between 30 and 40FPS.

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  • Oracle Honors Hitachi Data Systems with 2012 Taleo Customer Innovation Award

    - by Scott Ewart
    High-Tech Leader Recognized at Taleo World for its Strategic Initiative Aligning Talent, Performance and Revenues Oracle awarded the 2012 Taleo Customer Innovation Award to    Hitachi Data Systems (HDS), a wholly owned subsidiary of Hitachi, Ltd., for transforming performance management within its global sales organization with Oracle Taleo talent management solutions. The Taleo Innovation Awards honor and recognize Oracle Taleo customers that advance talent management initiatives using innovation, leadership and best practices. Oracle honored HDS along with finalists National Heritage Academies and CACI at a ceremony held September 13 at Taleo World in Chicago. Josh Bersin, President and CEO of Bersin & Associates, was the emcee for the ceremony. The honorees were selected from dozens of global submissions by a panel of influential industry analysts with expertise in talent management. To view the full story and press release, click here.

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  • Why Java as a First Language?

    - by dsimcha
    Why is Java so popular as a first language to teach beginners? To me it seems like a terrible choice: It's statically typed. Static typing isn't useful unless you care a lot about either performance or scaling to large projects. It requires tons of boilerplate to get the simplest code up and running. Try explaining "Hello, world" to someone who's never programmed before. It only handles the middle levels of abstraction well and is single-paradigm, thus leaving out a lot of important concepts. You can't program at a very low level (pointers, manual memory management) or a very high level, (metaprogramming, macros) in it. In general, Java's biggest strength (i.e. the reason people use it despite the shortcomings of the language per se) is its libraries and tool support, which is probably the least important attribute for a beginner language. In fact, while useful in the real world these may negatives from a pedagogical perspective as they can discourage learning to write code from scratch.

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  • Speak now! Call for Papers at Oracle Openworld is now open

    - by Jean-Pierre Dijcks
    Present Your Thoughts to Thousands of Oracle Customers, Developers, and Partners Do you have an idea that could improve best practices? A real-world experience that could shed new light on IT? The Oracle OpenWorld call for papers is now open. This is your opportunity to speak your mind to the world’s largest gathering of the most-knowledgeable IT decision-makers, leading-edge developers, and advanced technologists. So take a look at our criteria and join us at Oracle OpenWorld. We look forward to hearing from you. Register Early and Save See and learn about the newest products. Meet experts and business leaders. All for less. Register for Oracle OpenWorld before March 30, 2012, and you’ll save up to US$800 off the registration. Register now.

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  • View space lighting in deferred shading

    - by kochol
    I implemented a simple deferred shading renderer. I use 3 G-Buffer for storing position (R32F), normal (G16R16F) and albedo (ARGB8). I use sphere map algorithm to store normals in world space. Currently I use inverse of view * projection matrix to calculate the position of each pixel from stored depth value. First I want to avoid per pixel matrix multiplication for calculating the position. Is there another way to store and calculate position in G-Buffer without the need of matrix multiplication Store the normal in view space Every lighting in my engine is in world space and I want do the lighting in view space to speed up my lighting pass. I want an optimized lighting pass for my deferred engine.

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