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  • Ideas for jumping in 2D with Actionscript 3 [included attempt]

    - by befall
    So, I'm working on the basics of Actionscript 3; making games and such. I designed a little space where everything is based on location of boundaries, using pixel-by-pixel movement, etc. So far, my guy can push a box around, and stops when running into the border, or when try to the push the box when it's against the border. So, next, I wanted to make it so when I bumped into the other box, it shot forward; a small jump sideways. I attempted to use this (foolishly) at first: // When right and left borders collide. if( (box1.x + box1.width/2) == (box2.x - box2.width/2) ) { // Nine times through for (var a:int = 1; a < 10; a++) { // Adds 1, 2, 3, 4, 5, 4, 3, 2, 1. if (a <= 5) { box2.x += a; } else { box2.x += a - (a - 5)*2 } } } Though, using this in the function I had for the movement (constantly checking for keys up, etc) does this all at once. Where should I start going about a frame-by-frame movement like that? Further more, it's not actually frames in the scene, just in the movement. This is a massive pile of garbage, I apologize, but any help would be appreciated.

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  • How to merge duplicates in 2D python arrays

    - by Wei Lou
    Hi, I have a set of data similar to this: No Start Time End Time CallType Info 1 13:14:37.236 13:14:53.700 Ping1 RTT(Avr):160ms 2 13:14:58.955 13:15:29.984 Ping2 RTT(Avr):40ms 3 13:19:12.754 13:19:14.757 Ping3_1 RTT(Avr):620ms 3 13:19:12.754 Ping3_2 RTT(Avr):210ms 4 13:14:58.955 13:15:29.984 Ping4 RTT(Avr):360ms 5 13:19:12.754 13:19:14.757 Ping1 RTT(Avr):40ms 6 13:19:59.862 13:20:01.522 Ping2 RTT(Avr):163ms ... when i parse through it, i need merge the results of Ping3_1 and Ping3_2. Then take average of those two row export as one row. So the end of result would be like this: No Start Time End Time CallType Info 1 13:14:37.236 13:14:53.700 Ping1 RTT(Avr):160ms 2 13:14:58.955 13:15:29.984 Ping2 RTT(Avr):40ms 3 13:19:12.754 13:19:14.757 Ping3 RTT(Avr):415ms 4 13:14:58.955 13:15:29.984 Ping4 RTT(Avr):360ms 5 13:19:12.754 13:19:14.757 Ping1 RTT(Avr):40ms 6 13:19:59.862 13:20:01.522 Ping2 RTT(Avr):163ms currently i am concatenating column 0 and 1 to make a unique key, find duplication there then doing rest of special treatment for those parallel Pings. It is not elegant at all. Just wonder what is the better way to do it. Thanks!

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  • How to draw a drop shadow AND gradient with quartz2d?

    - by Luke
    Hello! I've a custom shape drawing using coregraphics and i want to add a drop shadow and a gradient to it also. I've been trying and searching a lot of informations on how to combine and do this, but i can't get it to work. I'm able to draw only one either. Anyone doing this already or know how to do this? Thank you.

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  • How do i pack multiple rectangles in a 2d box tetris style

    - by mglmnc
    I have a number of rectangles of various widths and heights. I have a larger rectangular platform to put them on. I want to pack them on one side of the platform so they spread in the lengthwise (X) dimension but keep the widthwise (Y) dimension to a minimal. That is to place them like a tetris game. There can be no overlaps but there can be gaps. Is there an algorithm out there to do this?

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  • Java2d: Translate the axes

    - by Algorist
    Hi, I am developing an application using Java2d. The weird thing I noticed is, the original is at the top left corner and x and y axis increases from there. Is there a way to move the origin bottom left? Thank you.

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  • Convet from line points to shape points

    - by VOX
    I have an array of points that make up a line. However I need to draw the line with the width of n pixels. How can I transform that points for lines to points for polygon (or a shape) so I can directly draw it on canvas. I'm developing two program at the same time, one is j2me and another is .NET CF. j2me doesn't support drawing lines with width. Please take a look at the picture. link text

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  • How to represent double values as circles in a 2d matrix in java

    - by marco
    Hello, so I want to write a matrix explorer which enables me to reorder rows and columns of a matrix. For this porpouse I used the Jtable class. Now the problem that I have is that it is very difficult to reorder a matrix by looking at double values, so I would like to print the matrix not with the double values but with circles in which the radius of the circle represents the value. So that I can tell the difference between big values and small values quicker. Anybody has any idea how I can turn this double values into filled circles with JTable or any table class for that matter?

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  • MPI datatype for 2 d array

    - by dks
    I need to pass an array of integer arrays (basically a 2 d array )to all the processors from root.I am using MPI in C programs. How to declare MPI datatype for 2 d array.and how to send the message (should i use broadcast or scatter)

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  • AI navigation around a 2d map - Avoiding obstacles.

    - by Curt Walker
    Hey there, I know my question seems pretty vague but I can't think of a better way to put it so I'll start off by explaining what I'm trying to do. I'm currently working on a project whereby I've been given a map and I'm coding a 'Critter' that should be able to navigate it's way around the map, the critter has various other functions but are not relevant to the current question. The whole program and solution is being written in C#. I can control the speed of the critter, and retrieve it's current location on the map by returning it's current X and Y position, I can also set it's direction when it collides with the terrain that blocks it. The only problem I have is that I can't think of a way to intelligently navigate my way around the map, so far I've been basing it around what direction the critter is facing when it collides with the terrain, and this is in no way a good way of moving around the map! I'm not a games programmer, and this is for a software assignment, so I have no clue on AI techniques. All I am after is a push in the right direction on how I could go about getting this critter to find it's way around any map given to me. Here's an image of the map and critters to give you an idea of what i'm talking about. Here's a link to an image of what the maps and critters look like. Map and Critter image I'm in no way looking for anyone to give me a full solution, just a push in the general direction on map navigation. Thanks in advance!

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  • Using the contents of an array to set individual pixels in a Quartz bitmap context

    - by Magic Bullet Dave
    I have an array that contains the RGB colour values for each pixel in a 320 x 180 display. I would like to be able to set individual pixel values in the a bitmap context of the same size offscreen then display the bitmap context in a view. It appears that I have to create 1x1 rects and either put a stroke on them or a line of length 1 at the point in question. Is that correct? I'm looking for a very efficient way of getting the array data onto the graphics context as you can imagine this is going to be an image buffer that cycles at 25 frames per second and drawing in this way seems inefficient. I guess the other question is should I use OPENGL ES instead? Thoughts/best practice would be much appreciated. Regards Dave OK, have come a short way, but can't make the final hurdle and I am not sure why this isn't working: - (void) displayContentsOfArray1UsingBitmap: (CGContextRef)context { long bitmapData[WIDTH * HEIGHT]; // Build bitmap int i, j, h; for (i = 0; i < WIDTH; i++) { for (j = 0; j < HEIGHT; j++) { h = frameBuffer01[i][j]; bitmapData[i * j] = h; } } // Blit the bitmap to the context CGDataProviderRef providerRef = CGDataProviderCreateWithData(NULL, bitmapData,4 * WIDTH * HEIGHT, NULL); CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGImageRef imageRef = CGImageCreate(WIDTH, HEIGHT, 8, 32, WIDTH * 4, colorSpaceRef, kCGImageAlphaFirst, providerRef, NULL, YES, kCGRenderingIntentDefault); CGContextDrawImage(context, CGRectMake(0.0, HEIGHT, WIDTH, HEIGHT), imageRef); CGImageRelease(imageRef); CGColorSpaceRelease(colorSpaceRef); CGDataProviderRelease(providerRef); }

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  • How can I clip strings in Java2D and add ... in the end?

    - by Jonas
    I'm trying to print Invoices in a Java Swing applications. I do that by extending Printable and implement the method public int print(Graphics g, PageFormat pf, int page). I would like to draw strings in columns, and when the string is to long I want to clip it and let it end with "...". How can I measure the string and clip it at the right position? Some of my code: Font headline = new Font("Times New Roman", Font.BOLD, 14); g2d.setFont(headline); FontMetrics metrics = g2d.getFontMetrics(headline); g2d.drawString(myString, 0, 20); I.e How can I limit myString to be max 120px? I could use metrics.stringWidth(myString), but I don't get the position where I have to clip the string. Expected results could be: A longer string that exc... A shorter string. Another long string, but OK

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  • Pass 2d array to function in C?

    - by Evelyn
    I know it's simple, but I can't seem to make this work. My function is like so: int GefMain(int array[][5]) { //do stuff return 1; } In my main: int GefMain(int array[][5]); int main(void) { int array[1800][5]; GefMain(array); return 0; } I referred to this helpful resource, but I am still getting the error "warning: passing argument 1 of GefMain from incompatible pointer type." What am I doing wrong?

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  • Recommended way to make animation in Android

    - by Alin
    I've searched around the web to learn more about animating a character in Android but didn't fully understood it. I ask here maybe you could give me some advices or hints on how to make it in the best possible way. Scenario Imagine 5 drawn characters (let's say 5 human heads). I need to animate them. By animation I mean make eyes blink, smile, laugh etc. Right now I am working on making bitmap resources on each animation. For example for the blink animation, basically I have 3 images, one with eyes open, one with eyes half closed, one with eyes closed. I need to animate the character to use all these 3 images. This is all the animation I need, nothing more fancier. Any suggestions from where to start ?

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • [PHP] using the magic __set() method with 2D arrays

    - by Spoonface
    If I have the following registry class: Class registry { private $_vars; public function __construct() { $this->_vars = array(); } public function __set($key, $val) { $this->_vars[$key] = $val; } public function __get($key) { if (isset($this->_vars[$key])) return $this->_vars[$key]; } public function printAll() { print "<pre>".print_r($this->_vars,true)."</pre>"; } } $reg = new registry(); $reg->arr = array(1,2,3); $reg->arr = array_merge($reg->arr,array(4)); $reg->printAll(); Would there be an easier way to push a new item onto the 'arr' array? This code: 'array[] = item' doesn't work with the magic set method, and I couldn't find any useful info with google. Thanks for your time!

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  • The reason for MonadState get and put?

    - by CiscoIPPhone
    I'm reading the Monads chapter in Real World Haskell (chapter 14). A function is defined as follows: type RandomState a = State StdGen a getRandom :: Random a => RandomState a getRandom = get >>= \gen -> let (val, gen')= random gen in put gen' >> return val I don't really understand the purpose of the get and put functions here. I rewrote the function as following which seems to do the same thing and is more concise: getRandom2 :: Random a => RandomState a getRandom2= State $ \ s -> random s So my question is: What is the purpose of get and put?

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  • I want Result Like Google

    - by parvaiz ahmad
    tbl_Phrases id Phrase 1 World top leading Company 2 Top Leading World Agencies 3 Top Companies 5 Top Leading Companies 6 World Top Market 7 Top Companies 8 Economic Market 9 World Company i want result by full text search where there is high proximity of relevance if i search like : get all phrase where phrase like World top leading Company the result should be like World top leading Company Top Leading Companies Top Leading World Agencies Top Companies World Company World Top Market means i want the phrase at the top whose relevance is 100% then the relevance decreases like 90%, 80% .....up to 10% at last if any word from input matches with any word from phrase

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  • Java2D: Capturing an event on a Line object

    - by Algorist
    I have a JPanel which has a line, circle etc..Now when I click on the line, will the event get reported as a line event or a general jframe event. I need to be able to move the line, if the user clicks on the line and moves it. Is this possible in Java2d. Thank you.

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  • Collision of dot and line in 2D space

    - by Anderiel
    So i'm trying to make my first game on android. The thing is i have a small moving ball and i want it to bounce from a line that i drew. For that i need to find if the x,y of the ball are also coordinates of one dot from the line. I tried to implement these equations about lines x=a1 + t*u1 y=a2 + t*u2 = (x-a1)/u1=(y-a2)/u2 (t=t which has to be if the point is on the line) where x and y are the coordinates im testing, dot[a1,a2] is a dot that is on the line and u(u1,u2) is the vector of the line. heres the code: public boolean Collided() { float u1 =Math.abs(Math.round(begin_X)-Math.round(end_X)); float u2 =Math.abs(Math.round(begin_Y)-Math.round(end_Y)); float t_x =Math.round((elect_X - begin_X)/u1); float t_y =Math.round((elect_Y - begin_Y)/u2); if(t_x==t_y) { return true; } else { return false; } } points [begin_X,end_X] and [begin_Y,end_Y] are the two points from the line and [elect_X,elect_Y] are the coordinates of the ball theoreticaly it should work, but in the reality the ball most of the time just goes straigth through the line or bounces somewhere else where it shouldnt

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  • A simple algorithm for polygon intersection

    - by Elazar Leibovich
    I'm looking for a very simple algorithm for computing the polygon intersection/clipping. That is, given polygons P, Q, I wish to find polygon T which is contained in P and in Q, and I wish T to be maximal among all possible polygons. I don't mind the run time (I have a few very small polygons), I can also afford getting an approximation of the polygons' intersection (that is, a polygon with less points, but which is still contained in the polygons' intersection). But it is really important for me that the algorithm will be simple (cheaper testing) and preferably short (less code). edit: please note, I wish to obtain a polygon which represent the intersection. I don't need only a boolean answer to the question of whether the two polygons intersect.

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  • 2d parabolic projectile

    - by ndg
    I'm looking to create a basic Javascript implementation of a projectile that follows a parabolic arc (or something close to one) to arrive at a specific point. I'm not particularly well versed when it comes to complex mathematics and have spent days reading material on the problem. Unfortunately, seeing mathematical solutions is fairly useless to me. I'm ideally looking for pseudo code (or even existing example code) to try to get my head around it. Everything I find seems to only offer partial solutions to the problem. In practical terms, I'm looking to simulate the flight of an arrow from one location (the location of the bow) to another. It strikes me there are two distinct problems here: determining the position of interception between the projectile and a (moving) target, and then calculating the trajectory of the projectile. Any help would be greatly appreciated.

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