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  • obj-c classes and sub classes (Cocos2d) conversion

    - by Lewis
    Hi I'm using this version of cocos2d: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers Which supports the UIGestureRecognizer within a CCLayer in a cocos2d scene like so: @interface HelloWorldLayer : CCLayer <UIGestureRecognizerDelegate> { } Now I want to make this custom gesture work within the scene, attaching it to a sprite in cocos2d: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Header file for view controller: #import "OneFingerRotationGestureRecognizer.h" @interface OneFingerRotationGestureViewController : UIViewController <OneFingerRotationGestureRecognizerDelegate> @property (nonatomic, strong) IBOutlet UIImageView *image; @property (nonatomic, strong) IBOutlet UITextField *textDisplay; @end then this is in the .m file: gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; Now my question is, is it possible to add this custom gesture into the cocos2d project found on that github, and if so, what do I need to change in the OneFingerRotationGestureRecognizerDelegate to get it to work within cocos2d. Because at the minute it is setup in a standard iOS project and not a cocos2d project and I do not know enough about UIViews and classing/ sub classing in obj-c to get this to work. Also it seems to inherit from a UIView where cocos2d uses CCLayer. Kind regards, Lewis. I also realise I may have not included enough code from the custom gesture project for readers to interpret it fully, so the full project can be found here: https://github.com/melle/OneFingerRotationGestureDemo

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  • Links to facebook.com/company-page redirect to facebook.com

    - by Teo
    For the last 2 days I've been trying to find the reason why the link to my website's Facebook page doesn't work anymore. The link went to facebook.com/company-page, but now redirects to facebook.com. I assume that I mistakenly changed something in the Facebook developer area, but I can't remember what it was. I guess I saw some redirect in the tab, but I'm not sure since it's changing too fast to facebook.com. The original link in the footer is correct: <a href="http://facebook.com/company-page " target="_blank" class="facebook_ico"></a> Any ideas?

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  • How can I move towards the Business Intelligence/ data mining fields from software developer [closed]

    - by user1758043
    I am working as a Python developer and I work with django. I also do some web scraping and building spiders and bots. Now from there I want to make my move to Business Intelligence. I just want to know how I can move into that field. Because as companies are not going to hire me in that field directly, I just want to know how can I make the transistion. I was thinking of first working as Database developer in SQL and then I can see further. But I want advice from you guys so that I can start learning that stuff so that I can change jobs keeping that in mind. Here in my area there are plenty of jobs in all areas but I need to know how to transition and what things I should learn before making that transition. Here jobs are plenty so if I know my stuff, getting a job is a piece of cake because they don't have any people. Same jobs keep getting advertised for months and months.

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  • Strange GTK3 issue with Audacious and Evince (Document Viewer)

    - by Sman789
    I find that, in some GTK3 apps such as Audacious and Evince (Document Viewer), parts of the UI are pure black, which looks ugly and out-of-place. It is not intentional, as the screenshots on both websites show the app looking different. I only have this issue with the Adwaita GTK theme, but since it comes with Gnome 3 and is the main theme these apps are designed for, I'm guessing the problem is not simply the theme having some bug (though the Ubuntu package might). I have had this issue on two laptops now, running both Ubuntu 12.04 and Xubunu 12.10 with Gnome Shell and Adwaita. The screenshots below show the problem: Audcious's is visible in the search area around the text box, and behind the playlist tabs, and Evince's is visible in more or less the same position and around the document itself. Compare this from the Audacious homepage: With this image from my system: And Evince too:

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  • 3d vertex translated onto 2d viewport

    - by Dan Leidal
    I have a spherical world defined by simple trigonometric functions to create triangles that are relatively similar in size and shape throughout. What I want to be able to do is use mouse input to target a range of vertices in the area around the mouse click in order to manipulate these vertices in real time. I read a post on this forum regarding translating 3d world coordinates into the 2d viewport.. it recommended that you should multiply the world vector coordinates by the viewport and then the projection, but they didn't include any code examples, and suffice to say i couldn't get any good results. Further information.. I am using a lookat method for the viewport. Does this cause a problem, and if so is there a solution? If this isn't the problem, does anyone have a simple code example illustrating translating one vertex in a 3d world into a 2d viewspace? I am using XNA.

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  • No wireless network recognized on a Dell Vostro 3560

    - by Itai
    I just installed Ubuntu 12.04 along with Windows 7 on the same laptop - Dell Vostro 3560. Now, on Windows 7 I can access to different wi-fi networks. However, when I am logging onto the Ubuntu section (after re-starting my laptop) - an error message appears: Disconnected - you are now offline When I take a look at my network menu (in the upper bar on the screen), I see that no network is found (and I have a few of them in the area. ). I tried to look around but really could not find a concrete practical solution to this specific problem, would appreciate any solution from anyone out there that had this problem and solved it.

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  • You made it through the Interview, Now What?

    - by Jonathan Kehayias
    This is somewhat of a continuation post to my previous blog post, “Some thoughts on Interviweing…” .  Now that you survived the interview process, what do you do?  This is a common area of discomfort for people interviewing for  any kind of job, not just positions dealing with SQL Server.  In this post I’d like to focus on a topic that I like to refer to as “Post Interview Etiquette” and how it might impact your ability to get hired for a position.  Whether or not to follow-up...(read more)

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  • Unity does not display properly [closed]

    - by Ben Isaacs
    Ubuntu Unity on the Ubuntu netbook edition installs without a problem but when I log in though, where the panels are, there is just blank area with a shadow effect style thing on it. I can open apps but the Window buttons and the global menu are not visable. Does this mean that I cannot use Unity. I'm running it through Wubi on a Dell Inspiron 1501 laptop. My total ammount of graphics memory is 831MB My dedicated memory is 128MB. The odd thing is is that Windows Aero displays without a problem so why is there a problem with Unity Hope this helps Ben

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Dynamic vs Statically typed languages for websites

    - by Bradford
    Wanted to hear what others thought about this statement: I’ll contrast that with building a website. When rendering web pages, often you have very many components interacting on a web page. You have buttons over here and little widgets over there and there are dozens of them on a webpage, as well as possibly dozens or hundreds of web pages on your website that are all dynamic. With a system with a really large surface area like that, using a statically typed language is actually quite inflexible. I would find it painful probably to program in Scala and render a web page with it, when I want to interactively push around buttons and what-not. If the whole system has to be coherent, like the whole system has to type check just to be able to move a button around, I think that can be really inflexible. Source: http://www.infoq.com/interviews/kallen-scala-twitter

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  • XNA: Auto-populate content within the content project based on current folder/file structure and content management for large games

    - by Joe
    1) Is it possible to implement a system where I can simply drop a new image into my content project's folder and VS will automatically see that and bring it into the project for compiling? 2) Similarly, if I wanted a specific texture I could state something like var texture = Game.Assets.Image["backgrounds/sky_02"]; (where Game is the standard XNA Game class and Assets is some kind of content manager statically defined within Game). I know this is fairly simple to implement manually and have done such things in the past (static Dictionary defined within Game) except this only works for relatively small games where you can have all assets loaded at the start without much issue. How would you go about making this work for games where content is loaded and unloaded based on level / area? I'm not asking for the solution, just how you would go about this and what things you would have to be aware of. Thanks.

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  • Copy all bridge traffic to a specific interface

    - by Azendale
    I have a bridge/switch set up an a machine that has multiple ports. Occasionally, I have a vm running through virtualbox, and I'll have it use a virtual adapter and then I add the adapter to the bridge. I have heard that some switches can copy all the traffic they see to a specific port on the bridge, usually for network monitoring. I would like to be able to run some windows based network tools. I do not want to run Windows on the actual hardware, because it would be lots of work to duplicate my setup in windows, so I was thinking if I can copy all traffic to a port, I can send it to a VM with windows. How can I set this up? I think this might be ebtables area, but I don't know ebtables well enough to know for sure, and it always seems like (from my understanding of ebtables) ebtables does something with the traffic (drop, accept, etc), but never copies it.

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  • How do you think the industry for programmers is right now? [closed]

    - by Mercfh
    I recall 5-6 years ago there was quite a slump in jobs, but 5-6 years ago I was just starting college so I was oblivious to what was going on, however I had heard about it at many places. And obviously there's the recession that we are in now (although I've been told things have been getting better). So what's the job outlook for programmers right "now"? Good? Bad? Average? When I was looking for a job 2 months ago I "saw" quite a bit of job openings near my city, but that could've just been me living in a lucky "growing" area.

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  • Which screen resolution should I target for modern mobile phones? [closed]

    - by tugberk
    Possible Duplicate: Building for different screen sizes I am developing a site which needs to work on mobiles as well. I avoid specifying width and height by pixel. Mostly I am using percent for that but sometimes I need a specific area. for example, 300px div element. Which screen resolution should I target for modern mobile phones in general? I know it varies but what is the higher number. Most of my concerns are iPhone, Windows Phone and Android.

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  • Unable to drag brush tool in Photoshop CS5 in 12.04

    - by Rodrane
    I was able to use Photoshop CS5 perfectly on Ubuntu 11.10. After upgraded to 12.04 I've noticed that when I try to use brush tool in by dragging the left mouse button I cannot get continous effect on photos. It only effects the area I click with mouse. In the screenshot all the time I was holding the left mouse button but it only affected the image once, creating dots instead of lines. At first I thought its something with Wine. I reinstalled it then deleted Photoshop in my ApplicationData folder (Windows keeps user software options in this folder). None of these worked. I tried on my laptop and this strange problem exists there too.

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  • Developer Webinar Today:"Publishing IPS Packages"

    - by user13333379
    Oracle's Solaris Organization is pleased to announce a Technical Webinar for Developers on Oracle Solaris 11: "Publishing IPS Packages" By Eric Reid (Principal Software Engineer) today June 19, 2012 9:00 AM PDT This bi-weekly webinar series (every other Tuesday @ 9 a.m. PT) is designed for ISVs, IHVs, and Application Developers who want a deep-dive overview about how they can deploy Oracle Solaris 11 into their application environments. This series will provide you the unique opportunity to learn directly from Oracle Solaris ISV Engineers and will include LIVE Q&A via chat with subject matter experts from each topic area. Any OTN member can register for this free webinar here.  Today's webinar is a deep dive into IPS. The attendees of the initial IPS webinar asked for more information around this topic. Eric Reid who worked with leading software vendors (ISVs) to migrate Solaris 10 System V packages to IPS will share his experience with us. 

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  • How to fo fluid dynamics like Where's My Water?

    - by Edgar Miranda
    There is a game on the app store called "Where's My Water" that is really fun and uses fluid dynamics in it's gameplay. You can check out a video of the game play here... http://www.youtube.com/watch?v=UnFFWnwOohk. You use your finger to remove dirt from the screen, and then the water just flows to the new area. Anyone know what engine this was made in and how they where able to get the fluid dynamics in there? I'm using the Corona SDK for mobile development and want to do something similar like this (a game with fluid dynamics).

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  • Start your journey into Big Data with the Oracle Academy today!

    - by KLaker
     Big Data has the power to change the way we work, live, and think. The datafication of everything will create unprecedented demand for data scientists, software developers and engineers who can derive value from unstructured data to transform the world. The Oracle Academy Big Data Resource Guide is a collection of articles, videos, and other resources organized to help you gain a deeper understanding of the exciting field of Big Data. To start your journey visit the Oracle Academy website here: https://academy.oracle.com/oa-web-big-data.html. This landing pad will guide through the whole area of big data using the following structure: What is “Big Data” Engineered Systems Integration Database and Data Analytics Advanced Information Supplemental Information This is great resource packed with must-see videos and must-read whitepapers and blog posts by industry leaders.  Enjoy Technorati Tags: Big Data, Data Warehousing, Oracle, Training

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  • JCP Calendar for 2013 - First EC Meeting 15-16 January

    - by Heather VanCura
    The JCP 2013 calendar and EC Meeting schedule has now been finalized and published :-). This year the EC will be holding meetings in the San Francisco Bay Area in January, and also in September, scheduled around the JavaOne San Francisco Conference; and, Credit Suisse will host the May EC Meeting in Zurich, Switzerland.  The first JCP EC Meeting of 2013 will be a Face to Face Meeting in Santa Clara, California USA, hosted by Intel.  We are of in the midst preparing the agenda now, but it will include a 2012 annual review, JSR Spec Lead presentations & updates, as well as JSR 358, A major revision of the Java Community Process, Expert Group session. You can view meeting materials and minutes from the JCP EC Meetings on JCP.org. The JCP also plans to meet with the Java User Group Leaders attending the User Group Leaders Summit being held at Oracle Redwood Shores location 14-16 January.

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  • Does Bing support anything like Google's First Click Free program?

    - by Dan Fabulich
    Google has a program for webmasters called First Click Free. To implement First Click Free, you need to allow all users who find a document on your site via Google search to see the full text of that document, even if they have not registered or subscribed to see that content. The user's first click to your content area is free. However, once that user clicks a link on the original page, you can require them to sign in or register to read further. The user must be able to see the full content of a multi-page article. You can allow this by displaying all content on a single page to both Googlebot and users. Alternatively, you can use cookies to make sure that a user can visit each page of a multi-page article before being asked for registration or payment. Does Bing support anything like this?

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  • how to add water effect to an image

    - by brainydexter
    This is what I am trying to achieve: A given image would occupy say 3/4th height of the screen. The remaining 1/4th area would be a reflection of it with some waves (water effect) on it. I'm not sure how to do this. But here's my approach: render the given texture to another texture called mirror texture (maybe FBOs can help me?) invert mirror texture (scale it by -1 along Y) render mirror texture at height = 3/4 of the screen add some sense of noise to it OR using pixel shader and time, put pixel.z = sin(time) to make it wavy (Tech: C++/OpenGL/glsl) Is my approach correct ? Is there a better way to do this ? Also, can someone please recommend me if using FrameBuffer Objects would be the right thing here ? Thanks

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  • Finding Database issue for iphone app

    - by David Liu
    I know this is a dumb question and it might not be "conceptual" but, as a self-starter I really want to know how to get connected to some sort of "commercial database"? I'm recently designing my local gas station utility app for iphone and ipad. I have absolutely no clue of find a relevant database. For example, if I want to make an app for pizza ordering in the great Chicago area. How do I get info (price, menu, location, etc.) of those pizza stores scattered all over Chicago? Can any one light something for me? I appreciated your help. **If this question is not suitable here please tell me and I will delete this post. Thank you.

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  • How can I make the draggable window border thicker, without changing the appearance?

    - by Bruce Connor
    When you want to resize a window in gnome (as well as in other systems) you can click-and-hold at the window's border and than drag it. The problem is (and do correct me if I'm wrong here) that the draggable border is just a couple of pixels thick in gnome. That tends to be a little frustrating, and contributes to my wrist pains from using the mouse, as it requires very careful movement of the mouse. How can I change the thickness of the area I can click in order to resize a window? I don't want to increase the appearance of the window border, I'm not talking about eye candy here. I want to fine tune this functionality where I can resize a window by dragging its border. Is there a setting somewhere that will change this?

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  • Map of the Dead Helps You Plan For a Zombie Apocalypse

    - by Jason Fitzpatrick
    There’s no time like the present to start charting out your zombie apocalypse escape route. Map of the Dead highlights key locations–like gun stores, gas stations, and pharmacies–in your immediate area. The key to surviving the zombie horde is fast access to supplies. Unless you have a bunker under your house filled with goodies, you’ll need more fuel, ammo, and medical supplies–Map of the Dead makes it easy to see where the goods are in your locale. Make sure to mouse over the map key for some entertaining commentary. Map of the Dead [via Neatorama] The Best Free Portable Apps for Your Flash Drive Toolkit How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC

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  • dotnet Cologne 2010 Whats this all about?

    So far I havent blogged about the dotnet Cologne 2010 conference in English, as its a local community event which Im co-organizing for a German-speaking audience. Typemock, one of our international sponsors, has now published the summary of an interview Britt King of CommunityBlender conducted with me in English about my personal history as a user group leader. The post on the Typemock blog gives a good idea of the history of the .NET community in the Cologne/ Bonn area in general and the dotnet...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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