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  • How are design-by-contract and property-based testing (QuickCheck) related?

    - by Todd Owen
    Is their only similarity the fact that they are not xUnit (or more precisely, not based on enumerating specific test cases), or is it deeper than that? Property-based testing (using QuickCheck, ScalaCheck, etc) seem well-suited to a functional programming style where side-effects are avoided. On the other hand, Design by Contract (as implemented in Eiffel) is more suited to OOP languages: you can express post-conditions about the effects of methods, not just their return values. But both of them involve testing assertions that are true in general (rather than assertions that should be true for a specific test case). And both can be tested using randomly generated inputs (with QuickCheck this is the only way, whereas with Eiffel I believe it is an optional feature of the AutoTest tool). Is there an umbrella term to encompass both approaches? Or am I imagining a relationship that doesn't really exist.

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  • Oracle Tax ETPM V2.3.0 Spanish documentation is Now Available

    - by Rick Finley
    This provides a Latin American Spanish user assistence (UA) language pack for Oracle ETPM v2.3.0.  Please note, this language pack translates the ETPM online help to Latin American Spanish Language Patch Download: 1. To download the Latin American Spanish language pack please log in to My Oracle Support https://support.oracle.com/CSP/ui/flash.html. 2. Select the 'Patches and Updates' tab 3. Type in the Patch number: 13739273 4. Click the Patch number 5. Download using the yellow download button on the right hand side

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  • What language(s) do I need to learn in order to develop an application like this?

    - by Josh
    I have an idea for making a web application. Ideally this application would have products which prices are increased each time a Retweet of the product at hand is made. Kind of like bids with tweets. Unfortunately my web development knowledge is very scarce. I know just basic HTML, virtually no CSS and that's it. I'm kindly asking for your insights on what you think would be best for making a web app like this. I have no good idea of where to start or what I need to get going. Your inputs are greatly appreciated. Thanks in advance.

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  • When do you change your major/minor/patch version number?

    - by dave4351
    Do you change your major/minor/patch version numbers right before you release or right after? Example: You just released 1.0.0 to the world (huzzah!). But wait, don't celebrate too much. 1.1.0 is coming out in six weeks! So you fix a bug and do a new build. What's that build called? 1.1.0.0 or 1.0.0.xxxy (where xxxy is the build number of 1.0.0 incremented)? Keep in mind you may have 100 features and bugs to go into 1.1.0. So it might be good to call it 1.0.0.xxxy, because you're nowhere close to 1.1.0. But on the other hand, another dev may be working on 2.0.0, in which case your build might be better named 1.1.0.0 and his 2.0.0.0 instead of 1.0.0.xxxy and 1.0.0.xxxz, respectively.

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  • Rules of Holes #7: Some Will Look Down on You.

    - by ArnieRowland
    I've been extoling the Rules of Holes, hoping to give you both courage to get out of your Hole, and solace for having allowed yourself to get in a Hole in the first place. How about the others, the folks that see that you are up to your neck, the folks that could guide you out, the folks that are secretly glad that it is you down in the Hole instead of them. So this brings us to Rules of Holes #7: When you are in a hole, some will look down on you. Only a few will offer their hand, and of those,...(read more)

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  • XNA - Obtaining depth from the scene's render target?

    - by user1423893
    I'm currently rendering my scene to a render target so it can be used for rendering methods such as post processing and order independent transparency. rtScene = new RenderTarget2D( GraphicsDevice, GraphicsDevice.PresentationParameters.BackBufferWidth, GraphicsDevice.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Rgba64, DepthFormat.Depth24Stencil8, // Requires a depth format for objects to be drawn correctly (e.g. wireframe model surrounding model) 0, RenderTargetUsage.PreserveContents ); I am required to use RenderTargetUsage.PreserveContents so that the same render target can be rendered to multiple times, once for each of the draw methods below. DrawBackground DrawDeferred DrawForward DrawTransparent The problem is that DrawTransparent requires a copy of the scene's depth as a texture. Is there any way to obtain this from the scene render target above (rtScene)? I can't have more than one render target with RenderTargetUsage.PreserveContents as this causes problems on hardware such as the XBOX 360, so rendering the depth to a separate render target at the same time as I render the scene isn't possible as far as I can tell. Would I be able to get around this problem by "Ping-Ponging" two render targets (using the more compatible RenderTargetUsage.DiscardContents) and using the result for the depth texture?

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  • The rule of 5 - to use it or not?

    - by VJovic
    The rule of 3 (the rule of 5 in the new c++ standard) states : If you need to explicitly declare either the destructor, copy constructor or copy assignment operator yourself, you probably need to explicitly declare all three of them. But, on the other hand, the Martin's "Clean Code" advises to remove all empty constructors and destructors (page 293, G12:Clutter) : Of what use is a default constructor with no implementation? All it serves to do is clutter up the code with meaningless artifacts. So, how to handle these two opposite opinions? Should empty constructors/destructors really be implemented?

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  • pulseaudio: no microphone configuration

    - by mitsch
    Updated Ubuntu to precise from oneiric on a Dell Inspirion Mini 10 (with an Intel HDA-Soundcard). I can't remember having any issues with the microphone. I didn't need it - I tried ekiga the first time in precise. I couldn't hear any sound in the echo test of ekiga, so I switched to the "System Preferences" and looked for the microphone to boost it. Surprisingly, the microphone input was greyed out - I couldn't mute or unmute, i couldn't even move the volume-slider. On the other hand: I could change the microphone-setting on console with alsamixer, so don't worry about that… :) I just wanted to ask, how to get pulseaudio back to the known, comfortable behaviour. Some newbies won't know the trick to use alsamixer… My soundcard (output of lspci): 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Greets!

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  • When it's more productive to build your own framework than using an existing one?

    - by Pierre 303
    I would like to know why you decided to build your own framework in your company. By framework, I don't mean few libraries you use often. I mean a specific way of building applications on top of it, with base classes, convention, etc. So why did you built your own framework? How could you justify that to the person that employs you. Have you measure the positive and negative impact of it? Regarding your experiences, did you notice that in some case a company framework produced real benefits, or on the other hand, increased costs of development (learning curve, debugging, maintenance, ...)?

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  • How do you balance the speed of Sprints with the customer's conservative adoption schedule?

    - by Cheeso
    I'd prefer to have sprints that last 3-4 weeks, but customers don't want to adopt new feature/function every 3-4 weeks. Existing customers are conservative and, once we meet their minimum bar for features and capabilities, they like to remain on a stable release for much longer than 4 weeks. Even a 3-month cycle would be pushing it for them. On the other hand, newer customers tend to have more feature requests, and are willing to follow sprints. But this willingness dissipates after we've met their bar. How do you balance the need for rapid sprints with the customer's conservative view of application change? I'm particularly interested in SaaS scenarios.

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  • Visual Studio Setup - why is solution explorer on the right?

    - by amelvin
    Every time I install VS (whichever version going back years) it installs with the Solution Explorer on the right. Now as most UIs have the navigation in a left hand column (and at the top of the viewport) and the content to the right of this navigation this always seems wrong to me. So I drag the solution explorer to the left of the screen and dock it there. But I've never seen another developer do this. Considering how most programmers usually like to customize their environment, adding their favourite text editor, browser, plug-ins, greasemonkey scripts etc why do Visual Studio developers never seem to make this simple UI change? Does anyone else do this or am I just screaming in the dark?

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  • Updating and organizing class diagrams in a growing C++ project

    - by vanna
    I am working on a C++ project that is getting bigger and bigger. I do a lot of UML so it is not really hard to explain my work to co-workers. Lately though I implemented a lot of new features and I gave up updating by hand my Dia UML diagrams. I once used the class diagram of Visual Studio, which is my IDE but didn't get clear results. I need to show my work on a regular basis and I would like to be as clear as possible. Is there any tool that could generate a sort of organized map of my work (namespaces, classes, interactions, etc.) ?

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  • Can't login to my XFCE environment from lxdm

    - by Noob
    I installed lxdm as my display manager because I heard its very lightweight. Now after installing it when I select my Desktop as Xfce session I am not able to login. Basically what happens is it waits for sometime and than reload the same login page. On the other hand if I select lxde as my Desktop I am able to login. So, what am I doing wrong here. The other problem I am facing with lxdm is it doesn't show my default user account. I have to select more and enter both my username and password to login into any session.

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  • Clarify the Single Responsibility Principle.

    - by dsimcha
    The Single Responsibility Principle states that a class should do one and only one thing. Some cases are pretty clear cut. Others, though, are difficult because what looks like "one thing" when viewed at a given level of abstraction may be multiple things when viewed at a lower level. I also fear that if the Single Responsibility Principle is honored at the lower levels, excessively decoupled, verbose ravioli code, where more lines are spent creating tiny classes for everything and plumbing information around than actually solving the problem at hand, can result. How would you describe what "one thing" means? What are some concrete signs that a class really does more than "one thing"?

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  • OpenGL ES multiple objects not being rendered

    - by ladiesMan217
    I am doing the following to render multiple balls move around the screen but only 1 ball is seen to appear and function. I don't know why the rest (count-1) balls are not being drawn public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glDisable(GL10.GL_DITHER); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glClientActiveTexture(DRAWING_CACHE_QUALITY_HIGH); gl.glLoadIdentity(); for(int i=0;i<mParticleSystem.getParticleCount();i++){ gl.glPushMatrix(); gl.glTranslatef(mParticleSystem.getPosX(i), mParticleSystem.getPosY(i), -3.0f); gl.glScalef(0.3f, 0.3f, 0.3f); gl.glColor4f(r.nextFloat(), r.nextFloat(), r.nextFloat(), 1); gl.glEnable(GL10.GL_TEXTURE_2D); mParticleSystem.getBall(i).draw(gl); gl.glPopMatrix(); } } Here is my void draw(GL10 gl) method public void draw(GL10 gl){ gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); // gl.glTranslatef(0.2f, 0.2f, -3.0f); // gl.glScalef(size, size, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }

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  • Alternatives to sql like databases

    - by user613326
    Well i was wondering these days computers usually have 2GB or 4GB memory I like to use some secure client server model, and well an sql database is likely candidate. On the other hand i only have about 8000 records, who will not frequently be read or written in total they would consume less then 16 Megabyte. And it made me wonder what would be good secure options in a windows environment to store the data work with it multi-client single server model, without using SQL or mysql Would for well such a small amount of data maybe other ideas better ? Because i like to keep maintenance as simple as possible (no administrators would need to know sql maintenance, as they dont know databases in my target environment) Maybe storing in xml files or.. something else. Just wonder how others would go if ease of administration is the main goal. Oh and it should be secure to, the client server data must be a bit secure (maybe NTLM files shares https or...etc)

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  • Can you recommend a good test plan template?

    - by Ethel Evans
    Can you recommend a good test plan template for an agile testing team? I know there are templates for testing on the web and have already looked at some found by search engines, but I could really use something lightweight and something that has already been tried by skilled testers and is known to work well. Many templates I've seen give me the feeling that writing test documents is expected to be a third of the work that those testers are doing, but my team really prefers to use less documentation and more actual test writing. We use a wiki for documentation, so an approach that lends itself to living documents would be great. My hope is that using a more structured approach to test planning will increase the usefulness of my test plan while reducing the effort to create it by allowing me to think about the tests, and not the format and structure of the plan. My workplace does not have something already on hand, so whatever I start doing might be adopted by the company.

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  • Wordpress Multisite Network installation and dev questions

    - by Daitya
    Please go easy on me. I'm a clutzy dinosaur. I currently have a large, unwieldy website hand-coded in html/css with php includes. It currently has a single WP installation in a subdirectory. The plan is to reorganize, and I want to use WP as the CMS and incorporate 3 WP blogs for 3 subdomains. Ideally, would like to create a WP multisite network to allow for further expansion and to save admin trouble. I just want to confirm that if I install WP in the root directory and create 3 blogs (in subdomains), does this mean my website's home page is the mother blog's index.php? Essentially, I will have created 4 blogs - mother at root and 3 children in subdomains? How to set this up on my Mac (OSX 10.5.8) running MAMP for development? And then how to migrate to server without breaking?

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  • Unity gizmos vs. referenced game objects

    - by DuckMaestro
    I'm designing a Unity script that I intend to be highly reusable and as easy as possible to setup within the editor. To this end, a number of properties of this script really need some kind of visual representation on screen. It is an unresolved question to me whether the design of the script should require references to placeholder game objects, OR just Vector3's and float's that have associated gizmos drawn for them. Normally a gizmo would be a natural choice, except that Unity gizmos are not directly manipulable (as far as I can tell). Because of this shortcoming I'm having to consider whether depending on references to placeholder game objects is a more designer-friendly approach ultimately, in spite of the extra setup required, and that it might be counter-intuitive when the placeholder game objects disappear at run-time (which my script would do). Is there a community standard or preference here in this case? Can a Unity-experienced game programmer / designer speak to which approach they feel is more intuitive or more convenient to setup, when using a 3rd party script? Or is this just splitting hairs as long as I ship an example prefab with my script?

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  • Oh Unity Launcher scrambled with color dots after log on or restart

    - by Cominatyalive
    The left hand side Unity launch bar is color scrambled after reboot, or log on. When touching it with the mouse arrow, it comes back to normal. I installed gnome shell color before this started happening. I will uninstall gnome shell color & see if this problem goes away. Any one ever see this happen. I run a Nvidia 550ti ge-force graphic card. I have the latest 295.33 driver from Nvidia installed and it does show activated in my restricted driver window. Oh yeah, before you inform me, I can tell you that yes, I do see the instructions to report bugs to the correct source. But I really don't know if this is a bug or not. Could be something else.

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  • Encryption password

    - by George
    I am running Ubuntu 12.04 LTS I thought that everything in my Documents folder was being backed up by Ubuntu1, as everytime I put a file in my documents folder a box popped up stating backing up file. When I looked at the Left hand list of programmes on my desktop screen there was an extra Box in the list. Clicked the Box and it stated encryption Password required. It seems the latest files have not been backed up as an Encryption Password is required. Can anyone explain for me, what is this Encription Password and how do I get it.

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  • job offer in dead technology

    - by bold
    I have a job offer in a dead technology (specific programming language) that I don't want to work with nor do I believe it will offer many jobs in the future. It requires twice a year travels abroad, which not a plus in my eyes. On the other hand the money on the table is high. What would you do? edit: as its not clear I got a job in a programming language that is different from the academic programming language I worked with. Now I see it as a mistake to head to that direction.

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  • What is the standard way of delivering HTML5 games to portals and such?

    - by Bane
    Let me explain what I mean by "standard way of delivering"... Think about Flash games sites. Flash games can be delivered as a single file, either hosted by the site, or, I guess, provided by someone else. HTML5 games, on the other hand, don't have something so standard. Usually, they have their own page, and portals just link to that page. I think that it greatly hinders the purpose of that portal, because, well, you want people to stay on your site and look for other games. Now, I think that a some kind of iframe way of delivering games would help solve this problem greatly. I saw some games doing that, and they were often included on tutorial sites to show a live example, which is obviously a great thing. So, is there a standard at all? Any suggestions? Can you create a game that just preloads itself in an iframe (I heard something about a "single document" or something)?

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  • Detect Subscribers To Event In Real Time

    - by xyz247
    I'm using C++ in the QT framework to write an application that detects an application running in memory. I can use the FindWindow method, but that requires that I know the windows title before hand. What would be the best method for identifying behavior of the application in memory to match it to a title? For example, if I know (before scanning) that a given application subscribes to the OnKeyPress event, is it possible to hook to it that method, detect all of the subscribers and enumerate them to find the application i'm looking for? If so, how would I go about doing that without integrating into the kernel? Thanks in advance for all the responses.

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  • seo value of duplicating content externally

    - by Don
    I run a website that includes a blog which was hand-coded by myself and is hosted on the same domain. My partner in this endeavour thinks it would be a good idea to open up a blogger/wordpress blog and duplicate the on-site blog on this off-site blog. AFAIK the main reason for doing this is the SEO benefits of the inbound links that this off-site blog will create. I think this is a bad idea, because: Effectively what we're doing is creating a (very small scale) link farm We're more likely to be punished than rewarded (in SEO terms) for duplicating our content across domains This introduces a problem of synchronising our content across domains. For example, if a blog post is edited on the on-site blog, then ideally the off-site blog should be similarly updated. I know very little about SEO, so would be interested to hear what more informed readers have to say.

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