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  • Helicon ISAPI Rewrite is processing Rewrite Rules for httpd.conf but not .htaccess

    - by James Lawruk
    We have Helicon ISAPI Rewrite 3 installed on our Windows 2003 Web server. The RewriteRules work fine in the global file located in the httpd.conf file. The server serves several Web sites and we were hoping to create RewriteRules to apply to specific Web sites. In the IIS Properties for each Web site there exists a separate tab for ISAPI_Rewrite pointing to the .htaccess file for that Web site. No rules applied to the .htaccess files work. Any ideas why the .htaaccess files have no effect.

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  • Apache mod_jk replacing mod_rewrite rules

    - by organicveggie
    We have a slightly complex Apache 2.2 setup in front of a Tomcat 6.0 instance. The main Tomcat webapp is deployed in: /opt/tomcat/webapps/ROOT But we also have static content that we update semi-regularly. We didn't want to force a new build and deploy of the webapp, so that's stored separately in folders like: /opt/tomcat/webapps/css /opt/tomcat/webapps/foo /opt/tomcat/webapps/bar To handle this from Apache, we use mod_rewrite and rules look something like the following: RewriteCond %{REQUEST_FILENAME} -f RewriteRule ^/css/(.*)$ - [L] RewriteCond ROOT/%{REQUEST_FILENAME} -f RewriteRule ^/css/(.*)$ ROOT/$1 [L] RewriteCond %{REQUEST_FILENAME} -f RewriteRule ^(.*)\.(jpg|png|html|js)$ - [L] RewriteCond ROOT/%{REQUEST_FILENAME} -f RewriteRule ^(.*)\.(jpg|png|html|js)$ - [L] RewriteRule ^/(.*)$ http://localhost:8080/$1 [P,L] ProxyPassReverse / http://localhost:8080/ I now think I might want to start using mod_jk and I have two questions: Is it even worth using mod_jk? I don't need load balancing. Is it even possible to handle the cases I outlined where the static content is referenced as "http://www.example.com/css/foo.css", but we don't know if it's located in the Tomcat webapp or in one of the static folders.

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  • PFSENSE and IPV6 , direct connect rules

    - by Bgnt44
    My question is about pfsense configuration for ipv6 In theory Ipv6 are fully routable even in a LAN For stating point i ve Using this tutorial : http://doc.pfsense.org/index.php/Using_IPv6_on_2.1_with_a_Tunnel_Broker So my Lan network has ipv4 connection and ipv6 I would like to be able to access my LAN machines by their IPV6 i'm confused with firewall rules which i need to set to be able to do that Even if i set all interfaces to pass all packets, i'm not able to directly access any machine by their IPV6 Did i miss something ? Edit : Ok i found that it work now, think it has always work but my isp seems to support ipv6 sometimes and sometimes not ... weird

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  • Priorize /server-status front another .htaccess rewrite rules in apache2

    - by Wiliam
    It's possible to priorize /server-status front another rewrite rules? For example the next ones don't let the /server-status works: RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-s RewriteCond %{REQUEST_FILENAME} !-l RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !\. RewriteRule ^.*$ index.php [NC,L] I have to add this to the .htaccess to don't enter to the php project: RewriteRule ^server-status$ - [L] With mod_pagespeed of google, their statistics page works without adding them to the project .htaccess: /mod_pagespeed_statistics https://developers.google.com/speed/docs/mod_pagespeed/configuration My mod_status.conf: <IfModule mod_status.c> <Location /server-status> SetHandler server-status Order Deny,Allow Deny from all Allow from 127.0.0.1 # My allowed ips here </Location> </IfModule>

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  • Nginx Rewrite rules for clean URLs

    - by Sujay
    I want to write nginx rewrite rules for clean URLs. Everytime the user hits http://domain.com/abc/12/16/abc-def-ghi I need to execute domain.com/abc.php?a=12&b=16&c=abc-def-ghi. Now my regex is right as per rubular: ^\/abc\/(\d+)\/(\d+)\/(\w+\S+)$ http://rubular.com/regexes/11063 and rule is if (!-e $request_filename) { rewrite ^\/abc\/(\d+)\/(\d+)\/(\w+\S+)$ abc.php?a=$1&b=$2&c=$3 last; } But it is giving "No input File specified". I cant find what the problem is?

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  • Nginx Rewrite rules for clean URLs

    - by Sujay
    I want to write nginx rewrite rules for clean URLs. Everytime the user hits http://domain.com/abc/12/16/abc-def-ghi I need to execute domain.com/abc.php?a=12&b=16&c=abc-def-ghi. Now my regex is right as per rubular: ^\/abc\/(\d+)\/(\d+)\/(\w+\S+)$ http://rubular.com/regexes/11063 and rule is if (!-e $request_filename) { rewrite ^\/abc\/(\d+)\/(\d+)\/(\w+\S+)$ abc.php?a=$1&b=$2&c=$3 last; } But it is giving "No input File specified". I cant find what the problem is?

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  • PCRE limits exceeded, but triggering rules are SQL related

    - by Wolfe
    [Mon Oct 15 17:12:13 2012] [error] [client xx.xx.xx.xx] ModSecurity: Rule 1d4ad30 [id "300014"][file "/usr/local/apache/conf/modsec2.user.conf"][line "349"] - Execution error - PCRE limits exceeded (-8): (null). [hostname "domain.com"] [uri "/admin.php"] [unique_id "UHx8LEUQwYEAAGutKkUAAAEQ"] And similar are spamming my error log for apache. It's only the admin side.. and only these two lines in the config: line 349: #Generic SQL sigs SecRule ARGS "(or.+1[[:space:]]*=[[:space:]]1|(or 1=1|'.+)--')" "id:300014,rev:1,severity:2,msg:'Generic SQL injection protection'" And line 356: SecRule ARGS "(insert[[:space:]]+into.+values|select.*from.+[a-z|A-Z|0-9]|select.+from|bulk[[:space:]]+insert|union.+select|convert.+\(.*from)" Is there a way to fix this problem? Can someone explain what is going on or if these rules are even valid to cause this error? I know it's supposedly a recursion protection.. but these protect against SQL injection so I'm confused.

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  • Public Facing Recursive DNS Servers - iptables rules

    - by David Schwartz
    We run public-facing recursive DNS servers on Linux machines. We've been used for DNS amplification attacks. Are there any recommended iptables rules that would help mitigate these attacks? The obvious solution is just to limit outbound DNS packets to a certain traffic level. But I was hoping to find something a little bit more clever so that an attack just blocks off traffic to the victim IP address. I've searched for advice and suggestions, but they all seem to be "don't run public-facing recursive name servers". Unfortunately, we are backed into a situation where things that are not easy to change will break if we don't do so, and this is due to decisions made more than a decade ago before these attacks were an issue.

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  • mod_rewrite rules to run fcgi for different subdomains

    - by Anthony Hiscox
    On my shared hosting server (Hostmonster) I have django (actually pinax) setup so that a .htaccess mod_rewrite rule rewrites the request to a pinax.fcgi file: RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ pinax.fcgi/$1 [QSA,L] What I would like to do is have a different pinax.fcgi file get called depending on the domain used (or subdomain), something like this: RewriteCond %{HTTP_HOST} ^subdomain\.domain\.com$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ pinax2.fcgi/$1 [QSA,L] RewriteCond %{HTTP_HOST} ^domain\.com$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ pinax.fcgi/$1 [QSA,L] This is stored in a .htaccess file in my ROOT public_html folder (not in the public_html/subdomain/ folder), but unfortunately just results in internal redirect errors. How can I write these rules so that they use a different fcgi file for different domains?

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  • Rules to choose hardware for OLTP systems (sql server)

    - by Roman Pokrovskij
    Ok. We know database size, number of concurrent users, number of transactions per minute; should choose number of processors, RAID, RAM, mirroring and clustering. There are no exact rule.. but may be there are no rules at all? In my practice in every case I have "legacy" system, and after some inspections and interview I can form an opinion how hardware and design can be improved. But every time when I meet "absolutely" new system (I guess there are no new systems, but sometimes are such tasks) I can't say anything trustful. So I'm interesting how people deal with such tasks? They map task on theirs experience or have some base formulas?

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  • Creating IIS Rewrite Rules

    - by Tom Bell
    I'm having a hard time converting old .htaccess rewrite rules to new IIS ones so I was wondering if anyone could point me in the right direction. Below are some example URLs I would like rewriting. http://example.org.uk/about/ Rewrites to http://example.org.uk/about/about.html ----------- http://example.org.uk/blog/events/ Rewrites to http://example.org.uk/blog/events.html ----------- http://example.org.uk/blog/2010/11/foo-bar Rewrites to http://example.org.uk/blog/2010/11/foo-bar.html The directories and file names are generic and could be anything. Any help would be greatly appreciated.

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  • NAT rules betweek 2 network interfaces (with iptables)

    - by Simone Falcini
    this is the current network that I have: UBUNTU: eth0: ip: 212.83.10.10 bcast: 212.83.10.10 netmask 255.255.255.255 gateway 62.x.x.x eth1: ip: 192.168.1.1 bcast: 192.168.1.255 netmask: 255.255.255.0 gateway ? CENTOS: eth0: ip: 192.168.1.2 bcast: 192.168.1.255 netmask 255.255.255.0 gateway 192.168.1.1 I basically want this: Make specific NAT rules from the internet to specific internal servers depending on the port: Connections incoming to port 80 must be redirected to 192.168.1.2:80 Connections incoming to port 3306 must be redirected to 192.168.1.3:3306 and so on... I also need one NAT rule to allow the servers in the subnet 192.168.1.x to browse the internet. I need to route the requests on eth0 to eth1 to be able to exit to internet. Can I do this on the UBUNTU machine with iptables? Thanks!

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  • Nginx rewrite rules, some work, some don't

    - by Lawrence Goldstien
    Here are the two rewrite rules: This one works rewrite ^/knowledgebase/([0-9]+)/[a-z0-9_-]+.html$ /./knowledgebase.php?action=displayarticle&id=$1 last; This one doesn't rewrite ^/announcements/([0-9]+)/[a-z0-9_-]+.html$ /./announcements.php?id=$1 last; There is no difference between the two as far as I can see. The url to be rewritten for announcements is: /announcements/2/New-Site-Design.html And should be rewritten to: /announcements.php?id=2 I really can't see how the announcements one doesn't work compared to the knowledgebase one. Any tips would be greatly appreciated.

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  • Delete a iptables chain with its all rules

    - by timy
    I have a chain appended with many rules like: > :i_XXXXX_i - [0:0] > -A INPUT -s 282.202.203.83/32 -j i_XXXXX_i > -A INPUT -s 222.202.62.253/32 -j i_XXXXX_i > -A INPUT -s 222.202.60.62/32 -j i_XXXXX_i > -A INPUT -s 224.93.27.235/32 -j i_XXXXX_i > -A OUTPUT -d 282.202.203.83/32 -j i_XXXXX_i > -A OUTPUT -d 222.202.62.253/32 -j i_XXXXX_i > -A OUTPUT -d 222.202.60.62/32 -j i_XXXXX_i > -A OUTPUT -d 224.93.27.235/32 -j i_XXXXX_i when I try to delete this chain with: iptables -X XXXX but got error like (tried iptables -F XXXXX before): iptables: Too many links. Is there a easy way to delete the chain by once command?

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  • Software for defining rules for folder permissions and monitoring deviations

    - by Kjensen
    Let's say a company has a large number of users, and each user has a home area. On each share used for home area folders, I would like to define some rules saying who is supposed to have which permissions on the folder. Then I would like to audit automatically, that this is actually the case and get some sort of report on deviations. So a rule for \MegaServer\Home01 could be defined something like: Domain Admins - Full Control Backup Agent - Read [Home folder owner] - Full Control I am talking about Windows platform and Windows servers, although I think it would most likely also work for *nix machines that expose Windows shares. Does software like this exist? I could roll my own basic version, but if something already exists, that is usually a better option. I am aware of tools to make displaying permissions easier (AccessEnum, DumpSec), but that is not what I am looking for.

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  • Iptables rules make communication so slow

    - by mmc18
    When I have send a request to an application running on a machine which following firewall rules are applied, it waits so long. When I have deactivated the iptables rule, it responses immediately. What makes communication so slow? -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -p esp -j ACCEPT -A INPUT -i ppp+ -j ACCEPT -A INPUT -p udp -m udp --dport 500 -j ACCEPT -A INPUT -p udp -m udp --dport 4500 -j ACCEPT -A INPUT -p udp -m udp --dport 1701 -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -i lo -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 -A FORWARD -i ppp+ -m state --state NEW,RELATED,ESTABLISHED -j ACCEPT

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  • Need help translating rate limiting iptables rules to Puppet format

    - by geoffroy
    I use Puppet Iptables module to manage Iptables rules on my machine. I'd like to implement to rate limit failed SSH connections as described here : Hundreds of failed ssh logins iptables -A INPUT -p tcp --dport 22 -m recent --update --seconds 60 --hitcount 5 --name SSH --rsource -j DROP iptables -A INPUT -p tcp --dport 22 -m recent --set --name SSH --rsource -j ACCEPT Is it possible to translate it to Puppet syntax, such as firewall { '015 drop 5 failed attemps to connect to SSH in a minute ': proto => 'tcp', port => 22, action => 'drop', // what are the other paramters ? } Any help welcome. Best regards Geoffroy

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  • what are the rules for SLI ( GTX 550 Ti )

    - by equivalent8
    I got ASUS GTX 550 Ti and I want to SLI it with another graphic card. I heard that not all graphic cards are good idea to SLI, (or not all combinations) because sometimes the final performance could be even worse that with one graphic card. Is that true? What are the rules ? ( maybe chip-set needs to be same or something ? ) I was wondering if you can recommend me what Graphic card should I use as with mine. Should I use same one (GTX 550 Ti) ?

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  • Set generic iptables rules?

    - by tftd
    This may be a really dumb question but how can you open a port on multiple interfaces without defining the interfaces? For example how do I open port 22 on all interfaces? On my machine I have some interfaces that are dynamic and may or may not be available so I have to set "generic" rules. This code is not working for me but I can't figure out why: # My default policy is to drop the input. # The other policies are required like that. $IPTABLES -P INPUT DROP $IPTABLES -P OUTPUT ACCEPT $IPTABLES -P FORWARD ACCEPT $IPTABLES -t nat -P POSTROUTING ACCEPT $IPTABLES -t nat -P PREROUTING ACCEPT $IPTABLES -t mangle -P OUTPUT ACCEPT $IPTABLES -t mangle -P PREROUTING ACCEPT #Open port 22 on all interfaces ? $IPTABLES -A INPUT -p tcp --dport 22 -j ACCEPT So apparently there's something wrong with the last line... but I can't see it?

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • Transition from 2D to 3D Game development [closed]

    - by jakebird451
    I have been working in the 2D world for a long time from manual blitting in windows to SDL to Python (pygame, pyopengl) and a bunch in between. Needless to say I have been programming for a while. So a while ago I started to program in OpenGL via C++ on my Mac. I then got a little intricate with my work after a while (3D models with skeleton structure and terrain development). After a long time of tinkering, I stopped due to the heavy work just to yield a low level understanding of how OpenGL works. Still interested in Graphics and Game Development I went on a search for a stable game engine with some features to grow on. Licence Requirement: Anything other than GPL (LGPL will do) OS Requirement: Mac & Windows Shader: GLSL or CG (GLSL preferred due to experience) Models: Any model structure with rigging (bone) support & animation I am looking at http://www.ogre3d.org/ currently and am starting to meddle around with some examples. However I am a little reluctant to spend a lot of time on it only to yield another dead end. So instead of falling down a spiraling black pit, I am posting my question to you guys to lead me in the right direction based on my requirements. How was your experience with the engine you recommend? Is it well documented? Does it have well documented examples? Any library requirements (Boost, libpng, etc)?

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  • Fast determination of whether objects are onscreen in 2D

    - by Ben Ezard
    So currently, I have this in each object's renderer's update method: float a = transform.position.x * Main.scale; float b = transform.position.y * Main.scale; float c = Camera.main.transform.position.x * Main.scale; float d = Camera.main.transform.position.y * Main.scale; onscreen = a + width - c > 0 && a - c < GameView.width && b + height - d > 0 && b - d < GameView.height; transform.position is a 2D vector containing the game engine's definition of where the object is - this is then multiplied by Main.scale to translate that coordinate into actual screen space Similarly, Camera.main.transform.position is the in-engine representation of where the main camera is, and this is also multiplied by Main.scale The problem is, as my game is tile-based, thousands of these updates get called every frame, just to determine whether or not each object should be drawn - how can I improve this please?

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  • My 2012 Professional Development Goals

    - by kerry
    Once again I am going to declare some professional goals for my upcoming year. Convert my blog to Jekyll hosted on github – I am tired of wordpress, tired of spam, and would like to try something new.  I have already started on this.  Just need to finish it up. Launch my GWT / Google App Engine application – I am currently developing a GWT application to be deployed to Google App Engine. Do another presentation at the user group – At least a few lightning talks.  I have a few ideas. Attend a tech conference – Dev Nexus is the likely target Post more often – I did 10 posts last year, would like to maybe double that next year (including this one) Attend a user group meeting outside of Nashville JUG – A rollover from last year, I will probably be regularly attend the Interactive Developers meeting Study another language – I have been thinking about looking in to Dart or perhaps Go Launch an Android app – Another holdover from last year I am thinking of doing a small app having to do with managing the silent state of the phone

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  • 3D space game development

    - by user1693061
    I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational. I have been searching for some days about the available languages and engines but i am kinda confused. Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser. After going through an applet game tutorial i understood how graphics work on an applet. So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer? My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects. If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game). 2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.

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