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  • Quality Backlinks - A Key to Search Engine Optimization

    Backlinks are the links which are going to your blogs, sites or articles. Backlinks are the most important and single very significant factors to give the page rank to your site or blogs.They are great technique and way to find a proper and a decent place in the goggle or any of the major search engines. There are many other aspects of SEO but quality back links are the most appropriate way to find a great way in terms of search engine optimization. Now it is the time to take a look at the components which are very important about backlinks.

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  • Use of Service Bus in a Pub-Sub Engine

    - by JoseK
    In one of our projects, we've built a Publisher - Subscriber Engine on Oracle Service Bus. The functionality being a series of events are published and subscribers (JMS queues) receive these whenever a new event is published. We are facing some technical issues now, performance-wise and hence an architectural review is underway. Now for my questions: Architecturally the ESB has to publish events into a DB and read from the DB which users wish to be notified, then push the event onto their respective queues. There is a high amount of DB interaction and the question is whether ESB should be having such high amount of interaction with the DB in the first place? Or should there have been some alternate component responsible for doing this. Alternately is there any non-DB approach in which we can store the events and subscribers? Where else can this application data be held within the ESB context?

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  • Is it possible to run locally JRuby on Google App Engine without restarting server on every change?

    - by elado
    Unfortunately, GAE requires restart of the server on each code change. Is it possible to prevent it and have immediate feedback after code save? Or, can I import Google App Engine's API into my ruby code and run it on Sinatra server? Tried this but it fails on "import com.google.appengine.api" (it doesn't know what 'com' is). For Sinatra, I use "Rerun" ( http://github.com/alexch/rerun ) which restarts server immediately after a change with minimum wait. Thanks.

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  • Google I/O 2012 - App Engine Overview

    Google I/O 2012 - App Engine Overview Doug Orr, Jesse Jiang, Alexander Power Be the first to hear about the exciting new platform products which you can use to work better in the cloud. Discover how the Google Cloud Platform is expanding to meet your current and future needs. Learn how the over 150k developers in startups and businesses building mobile, games and modern web apps are already enjoying the benefits of the platform. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1781 16 ratings Time: 54:04 More in Science & Technology

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  • Recommended 2D Game Engine for prototyping

    - by Thomas Dufour
    What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish) The kind of things I mean by "high-level" includes (but is definitely not limited to): not having to manage low-level stuff like screen buffers, graphics contexts having an API to draw geometric shapes well, I was going to omit it but I guess being based on an actual "high-level" language is a plus (automatic resource management and the existence a reasonable set of data structures in the standard library come to mind). It seems to me that Flash is the proverbial elephant in the room for this query but I'd very much like to see different answers based on all kinds of languages or SDKs.

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  • How to use Google app engine with my own domain (not subdomain)?

    - by Mark
    Hi all, After hours of reading about and experimenting with DNS records I can access my Google app engine app via these URLs: myappid.appspot.com www.myappid.myowndomain.com What does not work: myowndomain.com www.myowndomain.com I want to be able to serve my app directly off my domain and not a subdomain. I've seen apps that do this. Is there any way to do this without a URL redirect? Thanks, Mark

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  • The underlying mechanism in 'yield return www' of Unity3D Game Engine

    - by thyandrecardoso
    In the Unity3D game engine, a common code sequence for getting remote data is this: WWW www = new WWW("http://remote.com/data/location/with/texture.png"); yield return www; What is the underlying mechanism here? I know we use the yield mechanism in order to allow the next frame to be processed, while the download is being completed. But what is going on under the hood when we do the yield return www ? What method is being called (if any, on the WWW class)? Is Unity using threads? Is the "upper" Unity layer getting hold of www instance and doing something?

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  • What is the best language to use for building a fulfillment engine [on hold]

    - by John Stapleton
    I asked this on stack overflow and was suggested to move it here. I do understand it is a matter of opinion which is exactly what I aim to achieve here... I wanted to know what you think is the best language to write a fulfillment engine in? I cannot provide much detail but I am trying to build a control interface for servers and i wanted to build a program daemon that would process data on the authoritative server and the slave servers( the backbone of the network) with their own daemons running would check regularly(every 5 minutes or so) with the authoritative server and process the commands(securely) I am trying to build this with a minimal footprint(cpu and ram wise for the slaves, authoritative is going to be scalable) and to make it automated so that the user does not have to configure the daemon(installation is automated by the authoritative server) I am leaning away from my usual php set up for simplicity sake. Edit: I am not an expert in any particular language but flexible enough and willing to learn another.

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  • Mix2010: Search Engine Optimization (SEO) for Microsoft Silverlight

    I had a great time today in my Mix2010 session on SEO for Silverlight.   You can find all the slides (more than I was able to cover in the talk) here.  and the the full play-by-play of the demo (include a link to the completed solution).    I started off talking why SEO matters Then I talked about three tips   You can view the site live by using Bing for my foodie Explorer Cooking Class with Joe.. or the other guys search engine equally well. ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do I get Phusion Passenger to work with Django for App Engine?

    - by Mike
    I'm having a devil of a time getting Phusion Passenger to work with django-nonrel for Google's App Engine. I can seem to get it to work for GoogleAppEngineLauncher and for the production server but not Passenger; or for Passenger and GoogleAppEngineLauncher but not the production server; or for Passenger and the production server but not GoogleAppEngineLauncher. How do I get my app to deploy on all three?

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  • Passing data between engine layers

    - by spaceOwl
    I am building a software system (game engine with networking support ) that is made up of (roughly) these layers: Game Layer Messaging Layer Networking Layer Game related data is passed to the messaging layer (this could be anything that is game specific), where they are to be converted to network specific messages (which are then serialized to byte arrays). I'm looking for a way to be able to convert "game" data into "network" data, such that no strong coupling between these layers will exist. As it looks now, the Messaging layer sits between both layers (game and network) and "knows" both of them (it contains Converter objects that know how to translate between data objects of both layers back and forth). I am not sure this is the best solution. Is there a good design for passing objects between layers? I'd like to learn more about the different options.

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  • Mustache vs other engines. Maybe I should use another template engine?

    - by marcioAlmada
    I'm passing an object to mustache and this object has a method with one parameter. Is something like this possible with Mustache and PHP? {{object.method(parameter)}} If it gets too laborious to achieve this with Mustache, what template engine would you recommend? Remember I need to pass parameters to object methods while in the view context (like we do with helpers). The nearest as possible to mustache syntax is welcome.

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  • How do I upload a files to google app engine app when field name is not known

    - by Michael Neale
    I have tried a few options, none of which seem to work (if I have a simple multipart form with a named field, it works well, but when I don't know the name I can't just grab all files in the request...). I have looked at http://stackoverflow.com/questions/81451/upload-files-in-google-app-engine and it doesn't seem suitable (or to actually work, as someone mentioned the code snipped it untested).

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  • Consequences of an infinite loop on Google App Engine?

    - by Axidos
    I am not a Google App Engine user. However, I understand you're billed for CPU time and other resources. What are the consequences if you happen to create an infinite loop? Will Google ever terminate it, or will you have to do it yourself manually somehow? I'm a hobbyist developer worried about a small error that might end up costing hundreds.

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