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  • Specializing a template member function of a template class?

    - by uj2
    I have a template class that has a template member function that needs to be specialized, as in: template <typename T> class X { public: template <typename U> void Y() {} template <> void Y<int>() {} }; Altough VC handles this correctly, apperantly this isn't standard and GCC complains: explicit specialization in non-namespace scope 'class X<T>' I tried: template <typename T> class X { public: template <typename U> void Y() {} }; template <typename T> // Also tried `template<>` here void X<T>::Y<int>() {} But this causes both VC and GCC to complain. What's the right way to do this?

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  • how can i access C# dll from VBScript on client machine

    - by maraheem
    i have created a C# dll file on my machine as shown below: namespace myDLL { public class myClass { public string myFunction() { return "I am Here"; } } } then i created a tlb file with "tlbexp" command, then i used the "regasm" command n registered this dll on my machine. When i created an object of type myClass on my machine using VBScript, everything is working fine... here i used the CreateObject() method as shown below: Set myObj = CreateObject("myDll.myClass") Now i want to create an object of type myClass from VBScript that is running on another machine, how can i do this. please help me how can i access that dll file, am using the CreateObject() function as shown below: Set HD = CreateObject("myDll.myClass","myMachineName") now am getting error as "permission denied"

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  • ImageView Force closes my application

    - by BlueFireLady
    Hi there I am really a beginner, and I have been fighting with this problem for 3 days. :( I am able to get an image to show using a grid view and an adapter as in the grid view tutorial, but I wanted to be able to just use ImageView in the xml. public class HelloImage extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView gridview = (ImageView) findViewById(R.id.gridview); gridview.setLayoutParams(new GridView.LayoutParams(85, 85)); gridview.setScaleType(ImageView.ScaleType.CENTER_CROP); gridview.setPadding(8, 8, 8, 8); gridview.setImageResource(R.drawable.hand_tool); } } When I run this it causes the app to force close when loading.

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  • How do I make my applet turn the user's input into an integer and compare it to the computer's random number?

    - by Kitteran
    I'm in beginning programming and I don't fully understand applets yet. However, (with some help from internet tutorials) I was able to create an applet that plays a game of guess with the user. The applet compiles fine, but when it runs, this error message appears: "Exception in thread "main" java.lang.NumberFormatException: For input string: "" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48) at java.lang.Integer.parseInt(Integer.java:470) at java.lang.Integer.parseInt(Integer.java:499) at Guess.createUserInterface(Guess.java:101) at Guess.<init>(Guess.java:31) at Guess.main(Guess.java:129)" I've tried moving the "userguess = Integer.parseInt( t1.getText() );" on line 101 to multiple places, but I still get the same error. Can anyone tell me what I'm doing wrong? The Code: // Creates the game GUI. import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Guess extends JFrame{ private JLabel userinputJLabel; private JLabel lowerboundsJLabel; private JLabel upperboundsJLabel; private JLabel computertalkJLabel; private JButton guessJButton; private JPanel guessJPanel; static int computernum; int userguess; static void declare() { computernum = (int) (100 * Math.random()) + 1; //random number picked (1-100) } // no-argument constructor public Guess() { createUserInterface(); } // create and position GUI components private void createUserInterface() { // get content pane and set its layout Container contentPane = getContentPane(); contentPane.setLayout( null ); contentPane.setBackground( Color.white ); // set up userinputJLabel userinputJLabel = new JLabel(); userinputJLabel.setText( "Enter Guess Here -->" ); userinputJLabel.setBounds( 0, 65, 120, 50 ); userinputJLabel.setHorizontalAlignment( JLabel.CENTER ); userinputJLabel.setBackground( Color.white ); userinputJLabel.setOpaque( true ); contentPane.add( userinputJLabel ); // set up lowerboundsJLabel lowerboundsJLabel = new JLabel(); lowerboundsJLabel.setText( "Lower Bounds Of Guess = 1" ); lowerboundsJLabel.setBounds( 0, 0, 170, 50 ); lowerboundsJLabel.setHorizontalAlignment( JLabel.CENTER ); lowerboundsJLabel.setBackground( Color.white ); lowerboundsJLabel.setOpaque( true ); contentPane.add( lowerboundsJLabel ); // set up upperboundsJLabel upperboundsJLabel = new JLabel(); upperboundsJLabel.setText( "Upper Bounds Of Guess = 100" ); upperboundsJLabel.setBounds( 250, 0, 170, 50 ); upperboundsJLabel.setHorizontalAlignment( JLabel.CENTER ); upperboundsJLabel.setBackground( Color.white ); upperboundsJLabel.setOpaque( true ); contentPane.add( upperboundsJLabel ); // set up computertalkJLabel computertalkJLabel = new JLabel(); computertalkJLabel.setText( "Computer Says:" ); computertalkJLabel.setBounds( 0, 130, 100, 50 ); //format (x, y, width, height) computertalkJLabel.setHorizontalAlignment( JLabel.CENTER ); computertalkJLabel.setBackground( Color.white ); computertalkJLabel.setOpaque( true ); contentPane.add( computertalkJLabel ); //Set up guess jbutton guessJButton = new JButton(); guessJButton.setText( "Enter" ); guessJButton.setBounds( 250, 78, 100, 30 ); contentPane.add( guessJButton ); guessJButton.addActionListener( new ActionListener() // anonymous inner class { // event handler called when Guess button is pressed public void actionPerformed( ActionEvent event ) { guessActionPerformed( event ); } } // end anonymous inner class ); // end call to addActionListener // set properties of application's window setTitle( "Guess Game" ); // set title bar text setSize( 500, 500 ); // set window size setVisible( true ); // display window //create text field TextField t1 = new TextField(); // Blank text field for user input t1.setBounds( 135, 78, 100, 30 ); contentPane.add( t1 ); userguess = Integer.parseInt( t1.getText() ); //create section for computertalk Label computertalkLabel = new Label(""); computertalkLabel.setBounds( 115, 130, 300, 50); contentPane.add( computertalkLabel ); } // Display computer reactions to user guess private void guessActionPerformed( ActionEvent event ) { if (userguess > computernum) //if statements (computer's reactions to user guess) computertalkJLabel.setText( "Computer Says: Too High" ); else if (userguess < computernum) computertalkJLabel.setText( "Computer Says: Too Low" ); else if (userguess == computernum) computertalkJLabel.setText( "Computer Says:You Win!" ); else computertalkJLabel.setText( "Computer Says: Error" ); } // end method oneJButtonActionPerformed // end method createUserInterface // main method public static void main( String args[] ) { Guess application = new Guess(); application.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE); } // end method main } // end class Phone

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  • Does async and await incease performance of an ASP.Net application

    - by Kerezo
    I recently read a article about c#-5 and new $ nice asynchronous programming. I see it works greate in windows application. The question came to me before is if this feature can increase ASP.Net performance? consider this code: public T GetData() { var d = GetSomeData(); return d; } and public async T GetData2() { var d = await GetSomeData(); return d; } Has in an ASP.Net appication that two codes difference? thanks

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  • Is the "==" operator required to be defined to use std::find

    - by user144182
    Let's say I have: class myClass std::list<myClass> myList where myClass does not define the == operator and only consists of public fields. In both VS2010 and VS2005 the following does not compile: myClass myClassVal = myList.front(); std::find( myList.begin(), myList.end(), myClassVal ) complaining about lack of == operator. I naively assumed it would do a value comparison of the myClass object's public members, but I am almost positive this is not correct. I assume if I define a == operator or perhaps use a functor instead, it will solve the problem. Alternatively, if my list was holding pointers instead of values, the comparison would work. Is this right or should I be doing something else?

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  • executorservice to read data from database in chuncks and run process on them

    - by TazMan
    I'm trying to write a process that would read data from a database and upload it onto a cloud datastore. How can I decide the partition strategy of the data? I want to query the table in chunks and process each chunk in 10 threads. Each thread basically will send the data to an individual node on a 10 node cluster on the cloud.. Where in the below multi threading code will the dataquery to extract and send 10 concurrent requests for uploading data to cloud would be? public class Caller { public static void main(String[] args) { ExecutorService executor = Executors.newFixedThreadPool(10); for (int i = 0; i < 10; i++) { Runnable worker = new DomainCDCProcessor(i); executor.execute(worker); } executor.shutdown(); while (!executor.isTerminated()) { } System.out.println("Finished all threads"); } }

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  • identify the input that is multiple of 11 and odd or even java

    - by Bolor Ch
    i am trying to write code to determine the nature of input using if statement only. The nature of input could be following: a multiple of 11 even or odd. For the code below, when I enter my input, it does not display the result as "input:NOT:ODD". Also how can I check multiple conditions with if statement? (else is not considered) import java.util.Scanner; public class test { public static void main( String args[] ) { Scanner input = new Scanner( System.in ); int x; int EO; int Mult; System.out.print ( "Enter value: " ); x = input.nextInt(); EO = x % 2; Mult = x % 11; if (EO > 0 && Mult > 0) { System.out.printf ("%d:NOT:ODD"); } } }

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  • C#. Where struct methods code kept in memory?

    - by maxima120
    It is somewhat known where .NET keeps value types in memory (mostly in stack but could be in heap in certain circumstances etc)... My question is - where is the code of the struct? If I have say 16 byte of data fields in the struct and a massive computation method in it - I am presuming that 16 byte will be copied in stack and the method code is stored somewhere else and is shared for all instances of the struct. Are these presumptions correct?

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  • More dry views?

    - by Pravin
    I have a simple index page for clients. Client has 20 fields. I am displaying list of clients in a table. For this I have to write in my views something like: - @clients.each do |client| %tr %td=client.name %td=client.email %td=client.address %td=client.phone etc... I am just curious if I can do it something like - @clients.each do |client| - client do %tr %td= name %td= email %td= address %td= phone etc...

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  • INSERT SQL in Java

    - by Pierre
    Hello. I have a Java application and I want to use SQL database. I have a class for my connection : public class SQLConnection{ private static String url = "jdbc:postgresql://localhost:5432/table"; private static String user = "postgres"; private static String passwd = "toto"; private static Connection connect; public static Connection getInstance(){ if(connect == null){ try { connect = DriverManager.getConnection(url, user, passwd); } catch (SQLException e) { JOptionPane.showMessageDialog(null, e.getMessage(), "Connection Error", JOptionPane.ERROR_MESSAGE); } } return connect; } } And now, in another class I succeeded to print my values but when I attempt to insert a value nothing is happening ... Here's my code : try { Statement state = SQLConnection.getInstance().createStatement(ResultSet.TYPE_SCROLL_INSENSITIVE,ResultSet.CONCUR_READ_ONLY); Statement state2 = SQLConnection.getInstance().createStatement(ResultSet.TYPE_SCROLL_INSENSITIVE,ResultSet.CONCUR_UPDATABLE); state2.executeUpdate("INSERT INTO table(field1) VALUES (\"Value\")"); // Here's my problem ResultSet res = state.executeQuery("SELECT * FROM plateau");

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  • imageview draw issue with asynctask

    - by alexb
    Have the following asynctask that i'm using to download some images. Works fine except for the very first image, which doesn't always appears unless I do something like move to the next image and then back again. public class DownloadImageTask extends AsyncTask { static ImageView _imageView=null; public DownloadImageTask(ImageView ctl){ _imageView=ctl; } protected void onPostExecute(Bitmap result) { _imageView.setImageBitmap(result); } ... } I thought this might be an issue with updating the UI on a background thread, so I reworked this using an abstract class that invokes a method on the UI thread that calls .setImageBitmap() but I still get the same behaviour - works fine for all images except the first, unless I move to the next image and back again. Is there a way to force a redraw on the imageview after i set the image?

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  • Android: How to properly exit application when inconsistent condition is unavoidable?

    - by Bevor
    First of all I already read about all this discussion that it isn't a good idea to manually exit an Android application. But in my case it seems to be needed. I have an AsyncTask which does a lof of operations in background. That means downloading data, saving it to local storage and preparing it for usage in application. It could happen that there is no internet connection or something different happens. For all that cases I have an Exception handling which returns the result. And if there is an exception, the application is unusable so I need to exit it. My question is, do I have to do some unregistration unloading or unbinding tasks or something when I exit the application by code or is System.exit(0) ok? I do all this in an AsyncTask, see my example: public class InitializationTask extends AsyncTask<Void, Void, InitializationResult> { private ProcessController processController = new ProcessController(); private ProgressDialog progressDialog; private Activity mainActivity; public InitializationTask(Activity mainActivity) { this.mainActivity = mainActivity; } @Override protected void onPreExecute() { super.onPreExecute(); progressDialog = new ProgressDialog(mainActivity); progressDialog.setMessage("Die Daten werden aufbereitet.\nBitte warten..."); progressDialog.setIndeterminate(true); //means that the "loading amount" is not measured. progressDialog.setCancelable(false); progressDialog.show(); }; @Override protected InitializationResult doInBackground(Void... params) { return processController.initializeData(); } @Override protected void onPostExecute(InitializationResult result) { super.onPostExecute(result); progressDialog.dismiss(); if (!result.isValid()) { AlertDialog.Builder dialog = new AlertDialog.Builder(mainActivity); dialog.setTitle("Initialisierungsfehler"); dialog.setMessage(result.getReason()); dialog.setPositiveButton("Ok", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { dialog.cancel(); //TODO cancel application System.exit(0); } }); dialog.show(); } } }

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  • AudioTrack skipping after pause and resume

    - by Markus Drösser
    Hi, here is the problem. I play a wav file that i recorded earlier without problems. but when i call audiotrack.pause() and audiotrack.start() again after some waiting, it skips some frames of the file. why is that? here is my play listener // Start playback audioTrack.setPlaybackPositionUpdateListener(new OnPlaybackPositionUpdateListener() { @Override public void onPeriodicNotification(AudioTrack track) { try { if(ramfile!=null && ramfile.read(buffer)==-1) { audioTrack.release(); audioTrack = null; ramfile.close(); playing=false; } else { audioTrack.write(buffer, 0, buffer.length); } } catch (IOException e) { try { ramfile.close(); playing=false; } catch (IOException e1) { } } } @Override public void onMarkerReached(AudioTrack track) { playing=false; track.release(); } });

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  • Simple Java Sound Applet won't work!!! ARG!!!

    - by William
    import java.applet.*; /** * SoundApplet.java - a simple applet that plays the "gong.au" sound file. */ public class AppletGame extends Applet { public void init() { super.init(); resize(0,0); AudioClip gong = getAudioClip(getDocumentBase(), "test0.au"); gong.play(); } } In Eclipse applet viewer it loads and doesn't play sound. In html it doesn't load and says start not initalized. I've tried calling it outside of init, and all that someone help me!!!

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  • Disable automatic index on related object id from yml

    - by BugBusterX
    Doctrine Automatically creates indexes on columns that are used to define object relations, For example user: id, name message: id, sender_id, receiver_id, message if I define relationship between message and user in a way that message has one Sender and has one Receiver, doctrine will automatically index sender_id and receiver_id fields when I generate sql from model. I would like to disable index on sender, because I manually create index with sender_id and receiver id together. How can I disable auto generated index?

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  • C++ String pointers

    - by gnm
    In my previous app I had an object like this: class myType { public: int a; string b; } It had a lot of instances scattered everywhere and passed around to nearly every function. The app was slow. Profiling said that 95% of time is eaten by the string allocator function. I know how to work with the object above, but not how to work with string pointers. class myType { public: int a; string* b; } They told me to use pointers as above. How much faster is it with a string pointer? What is copied when I copy the object? How to the following using the class with the pointer: Access the string value Modify the string value without modifying the one in the object (copy?) General things that change if I use string pointers?

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  • Consistency in placing operator functions

    - by wrongusername
    I have a class like this: class A { ...private functions, variables, etc... public: ...some public functions and variables... A operator * (double); A operator / (double); A operator * (A); ...and lots of other operators } However, I want to also be able to do stuff like 2 * A instead of only being allowed to do A * 2, and so I would need functions like these outside of the class: A operator * (double, A); A operator / (double, A); ...etc... Should I put all these operators outside of the class for consistency, or should I keep half inside and half outside?

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  • In Eclipse, how do I change the default modifiers in the class/type template?

    - by gustafc
    Eclipse's default template for new types (Window Preferences Code Style Code Templates New Java Files) looks like this: ${filecomment} ${package_declaration} ${typecomment} ${type_declaration} Creating a new class, it'll look something like this: package pkg; import blah.blah; public class FileName { // Class is accessible to everyone, and can be inherited } Now, I'm fervent in my belief that access should be as restricted as possible, and inheritance should be forbidden unless explicitly permitted, so I'd like to change the ${type_declaration} to declare all classes as final rather than public: package pkg; import blah.blah; final class FileName { // Class is only accessible in package, and can't be inherited } That seems easier said than done. The only thing I've found googling is a 2004 question on Eclipse's mailing list which was unanswered. So, the question in short: How can I change the default class/type modifiers in Eclipse? I'm using Eclipse Galileo (3.5) if that matters.

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  • C++/CLI and C#, "Casting" Functions to Delegates, What's the scoop?

    - by Jacob G
    In C# 2.0, I can do the following: public class MyClass { delegate void MyDelegate(int myParam); public MyClass(OtherObject obj) { //THIS IS THE IMPORTANT PART obj.SomeCollection.Add((MyDelegate)MyFunction); } private void MyFunction(int myParam); { //... } } Trying to implement the same thing in C++/CLI, it appears I have to do: MyDelegate del = gcnew MyDelegate(this, MyFunction); obj-SomeCollection-Add(del); Obviously I can create a new instance of the delegate in C# as well instead of what's going on up there. Is there some kind of magic going on in the C# world that doesn't exist in C++/CLI that allows that cast to work? Some kind of magic anonymous delegate? Thanks.

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  • How can I declare classes that refer to each other?

    - by Without me Its just Aweso
    It's been a long time since I've done C++ and I'm running into some trouble with classes referencing each other. Right now I have something like: a.h class a { public: a(); bool skeletonfunc(b temp); }; b.h class b { public: b(); bool skeletonfunc(a temp); }; Since each one needs a reference to the other, I've found I can't do a #include of each other at the top or I end up in a weird loop of sorts with the includes. So how can I make it so that a can use b and vice versa without making a cyclical #include problem? thanks!

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  • has_many :through name suggestions

    - by user1084769
    I have three models, user, achievement, badge and I plan on using has_many :through instead of has_many_and_belongs_to since I will have a few extra fields in the join tables. According to a Railscast I watched, using this method requires coming up with new model names and not user_badge or user_achievement. For my User Achievement join what do you think of Accomplishment? For my User Badge join what do you think of Distinction?

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