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  • Huge 2d pixelized world

    - by aspcartman
    I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024 So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks. I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow? (I'm thinking of making this game using Unity Engine) Thanks everyone! :)

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  • Action Script 3.0 datatype to match C++ iterator? (Code convertion)

    - by user919496
    I am developing a game with Action Script 3.0 using Starling Framework, converting it from C++ C++ Code : for (std::vector<MyObject*>::iterator i = m_listEnemy->begin();i!= m_listEnemy->end();) { (*i)->update(dt); if ( (*i)->m_Hp <=0 ) { (*i)->release(); i = m_listEnemy->erase(i); continue; } i++; } MyObject is the class. What Action Script 3.0 data type matches the C++ iterator? Also , how can I convert this C++ code to Action Script 3.0 code? Thanks in advance!

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • Triggering State Changes with Health Counter

    - by Hairgami_Master
    I'm developing a game where the player changes states as their health decreases. Below 50, it should trigger animation1. Below 30, it should trigger animation2. The problem is, I only want to trigger animation1 once. But my game timer is checking every "frame", so it's triggering animation1 every cycle below 50. I only want it to trigger once, then not again until it's gone over 50 and then naturally decreased back to below 50. Are there any tried and true strategies for triggering state changes as a timer counts down (without the over-triggering problem)? I thought I could say: if (health == 50) animation1.play(); but sometimes, health never equals exactly 50, so it will skip right past that statement.

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  • What makes a language (or feature) "hackerish"?

    - by iCanLearn
    I was reading the comments and answers to this question, and among them I found this: "And Java never was cool, simply because it threw the hacking part out of programming" and this: "And javascript is very hackerish language so after developing your frontend you feel very constraint when you return to java." What's the "hacking part" in programming, and what makes a language "hackerish"? What are some good examples of languages and features in languages that you would call "hackerish"? (Someone might say that I shouldn't be confused by the word "hackerish", that's it's not really a "proper" English word or something like that, but that's besides the point)

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  • How to begin serious game development (in C++) [closed]

    - by Rondogiannis Aristophanes
    I would like to start developing games. I have tried before Game Maker 8, which was a very easy way to start creating games, if you were new in game development. Then, I tried Unity 3D, which was a much more serious and complete tool to create computer-games, and required some experience. And now, I would like to start creating games, and don't use any special environment or developer, but just code (in C++ preferably). So, here is my question: from where should I begin, if I would like to start programming games? Thanks in advance. Note: I work in ubuntu 10.04, I can also use windows 7, but I prefer ubuntu.

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  • Is it to late for Windows Phone 7 after the iPhone 4.0 comes out?

    This year has been an incredible year for mobile devices, from the release of the iPad to the reveal of the Windows Phone 7 from Microsoft to compete with the well establish Apple iPhone. Microsoft has been hard at work developing the OS for the Windows Phone 7 that will be release late this year, yet Apple will be releasing this summer the new iPhone 4.0 with new hardware to go with it. If we remember well, the first version of the iPhone was a good device, yet was missing many features...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Future of desktop applications on Windows 8

    - by Vibhore Tanwer
    There are a lot of threads discussing existence of WPF/Silverlight/HTML5 on Windows 8, I just need to clarify the picture about desktop applications only, I have following queries to the experts What are the technologies available for developing desktop applications on Windows 8? What are the technologies I can use for creating rich multimedia applications. Currently I have an application with DirectX 9 and WPF. If I am to develop something like that for Windows 8 then what options are available to me, and what are the pros and cons of these. Is it a good idea to continue with the same DirectX 9 code on Windows 8 as well? What is the best option equivalent to DirectX, Is it XNA or is it DirectX 11 or something else? Performance an extensibility are critical points to me. All suggestions are welcome. Thanks in Advance.

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  • Settlers-like terrain representation

    - by Olle
    Remember this beauty? I'm playing it now on my old Amiga 1200. My question is: How do you think they represented the terrain, data structure wise? Obviously it's some kind of points, with a height. Or hexagons. And how did they decide which dots were buildable? EDIT: I could rephrase the question to say "how do I achieve this kind of terrain", but I would still only be interested in how to do it on a machine with 1 MB of RAM and a 7 Mhz processor, because this is the machine i currently developing games for. If that seems like a vague or meaningless question to you, that's alright, but I'm still curious if someone has any knowledge about this.

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  • Consuming OData based Rest service in C# [en-US]

    - by ruimachado
    Nowadays comunication between applications is an active topic with daily usage and a large amount of pratical appliances. While developing an app in witch I had to consume an OData I found out that combining Linq with my code made this operation pretty easy.The algorithm to consume OData starts with adding a service reference to Visual Studio:After adding the service reference in wich you define the uri to the service, we start building our code.In your code the algorithm is the following:Define the Uri to your OData ServiceDefine the context of your odata, wich contains all entities exposed by the service.Query the context using LinqPrint the resultEasy and simple.Example code:01public static void Main(string[] args){02 03        Uri serviceUri= newUri("http://example.host.odataservice.net/service.svc", UriKind.Absolute);04        ODataService.ServiceEntities context = newODataService.ServiceEntities (serviceUri);05 06        context.Credentials = newSystem.Net.NetworkCredential(Username,Password);07 08         var query = from ServiceObject in context.YourEntity09                     select ServiceObject ;10 11        foreach (var myObject in query)12        {13            Console.WriteLine("\n Field1: {0} | Field2: {1}",14            myObject .Field1, myObject .Field2);15 16        }17}That’s it.Thank you,Rui Machadorpmachado.wordpress.com

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  • Limitation of high level languages? [closed]

    - by user1705796
    My question may look bit philosophical and nonsense! But I need to know kind of instructions those are not well suitable in high level languages even in c? Or rarely use in the development of software? Like read/write content of CPU registers may useful in debugging programs. And access to cache memory required when developing OS (maybe I am wrong at this point). Is this kind of instruction available languages like Java, Python, C? I also have a second question: And Why all high level languages not having same uniform syntax; at-least same standard library interface name? In python there is and. Or operator is almost same as && and ||. I think Python is developed after C but space indentation is compulsory in Python. Why Python does not use brackets {}. I already know this question going to be highly down-voted.

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  • Where actually did they spend money? [on hold]

    - by WannabeProgrammer
    I am a total beginner in the field of game development. Every time I saw or read an interview session with any indie developer they mention about the amount of money they spend on developing a game. I want to know where exactly did they spend the money ? Just imagine that you are making a game for mobile devices from scratch , where and all will you be spending your money to make one ? Is it possible to make games for mobile devices without spending any ? If yes , then it makes more sense for a indie game developer who is talented but comes from a very weak financial background. Thank you.

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  • Which optional features would you recommend for a raytracer? [closed]

    - by locks
    I'm developing a basic triangle mesh raytracer on a short deadline. This means I can't implement every feature I come across, so I'm looking for some feedback about which features you think are most important, taking into consideration the performance of the feature and how much punch it packs. I'm especially looking for optimization techniques that allow for a faster rendering and simple techniques that make a big impact on the final scene quality. Is there any chance of making it fast enough to run in realtime? Here are some example of features I've read about: Anti-aliasing Bounding box Sky box

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  • .NET - Where can I start? [closed]

    - by mustang2009cobra
    I'm a moderately experienced developer with experience developing using a variety of languages. I've done C++, Java, PHP, Javascript, and several other languages. I remember the Java dev stack being rather difficult to dive into, but it's nothing like the endless sea of the .NET framework. I'd like to become experienced in .NET development, as many dev shops are microsoft-centric. But I'm a little unsure as to where the best place to start is. As I already know a bunch of programming languages, I don't really need resources that will help me learn C# or any of the .NET languages as much as I need to learn the development stack, APIs, etc. Any suggestions on the best way to start learning .NET development?

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  • What can I do to make my eService website customers feel it is a luxurious service? [closed]

    - by Farshid
    I'm developing an e-service website that its monetization model is via paid membership. Beside quality service and content, because I'm serving them for a high fee, I want to make them feel like it is a personal, unparalleled kind of service and I want to spend money for creating things that I give them after their registration such as a beautiful physical membership card so that I can use the effect of mouth-words better and beside that let them be proud about the service. I've tried my best to develop the site experience classy and I'm looking for things in real world to send them after their registration (such as membership card and a small paper tutorial). What are your suggestions? Have you seen things like this before that a website sends you some physical things for making you more loyal and/or something like that? Please kindly share your experiences/suggestions.

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  • Full screen: launchbar + panel overlaps when showing a dialog box

    - by user85921
    I'm developing a program for 12.04 that will run on full-screen, so I would like to have full control of what appears on the screen. However, when I show another window (possibly a dialog/message box), the Uunity Panel and Launcher appears on the top and left side of the screen. I've experienced this behavior with other applications (Firefox, Gnubg) as well when in full-screen mode. I tried to play with the settings, now my dialog box is hidden from the the taskbar, set to float on it's parent, which is my full screen window. The problem still exists. Is there a way to prevent these panels from showing up, when the new window isn't shown in taskbar, or it's parent is a full-screen window? Or do I need to completely disable them?

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  • How to make Classic ASP interesting if you are stuck with it?

    - by reno812
    I used to work on a really small outsourcing company (4 programmers and the boss), then when the stress and the frequent long shifts made the situation unbearable I made the switch to a better paid job with a more relaxed schedule that allows me some more free time. The problem, however, is that for the most part, everything is coded in Classic ASP that interfaces with a custom made C++ queueing system that stores everything in AS400 systems. My boss used to be one of the developers that made the initial efforts towards this, and naturally won't ever approve a switch to another languages / technologies despite the increasing difficulty that represents developing today business needs with yesterday tools. I'm pretty much stuck coding with Classic ASP in the foreseeable future, and I'm struggling to find ways to make it at least interesting, as I used to work with .NET and Java previously, and I feel like I'm going backwards... Any advice?

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  • Separate parts of a game engine [on hold]

    - by user272716
    I'm pretty new in developing videogames. By now I only used SDL with C/C++ to create games. I'm currently learning OpenGL and I realized that to be fluid and easy to maintain the code must be logically separated. Since I want to use OpenGLES on iOS and Android I was wondering how the engine must be imagined in a technical way, some questions came up: Do I have to separate input/update functions from draw functions in different threads? Is there only one proper way to think a game engine/loop? What kind of assets should I use to create a 3D game using openGl ES to get better performance?

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  • C++ developer looks for book(s) about Android apps & widgets (& services etc.) [on hold]

    - by Valmond
    I'm senior C++ developer, I have also programmed professionally j2me some years. I'd like to make some apps and widgets for Android and I'd like to read up a bit on this new java stuff Android is using. I have (of course) checked out some tutorials and so but it seems I miss the basics, I can compile some stuff (read: examples) in eclipse but I just don't know how to, for example, add a service or what an 'intent' is, why my widget isn't called but successfully launches the main app when clicked and so on. So, what is a really good book for someone that is a developer but mostly need the hard facts about developing something specific like Android apps & widgets? Thanks a bunch!

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  • Cross-platform & 3D mobile game development [on hold]

    - by Sylvia MBemba
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: Is it realistic to have one or two students to do it? and along their other modules at uni? How much time can it take to develop from scratch? what are the different skills required?

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  • 2d engine with WebGL

    - by Philipp
    I am currently developing a HTML5 canvas game with a sprite-based 2d engine. The engine is working well so far, but now I thought that I could maybe add some cool graphic effects when I would re-implement the whole engine with WebGL. The whole graphic engine would stay strictly two-dimensional (think of it as a 3d world where the z coordinate of all vertices is 0.0). What I hope to gain from this is the ability to use pixel shaders to create special effects. I also think that the performance could improve. What do you think about that plan?

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  • How to gain understanding of large systems? [closed]

    - by vonolsson
    Possible Duplicate: How do you dive into large code bases? I have worked as a developer developing C/C++ applications for mobile platforms (Windows Mobile and Symbian) for about six years. About a year ago, however, I changed job and currently work with large(!) enterprise systems with high security and availability requirements, all developed in Java. My problem is that I am having a hard time getting a grip on the architecture of the systems, even after a year working with them, and understanding systems other people have built has never been my strong side. The fact that I haven't worked with enterprise systems before doesn't exactly help. Does anyone have a good approach on how to learn and understand large systems? Are there any particular techniques and/or patterns I should read up on?

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  • Add valuable dynamic content to a mobile oriented (local) website, any suggestions?

    - by cesko80
    HI to all, I'm developing a mobile website containing some valuable dynamic content for people living in my city. I did find some useful informations that aren't available in a quick, light mobile format and I added to my site: teathers' programming, pharmacy shops open at night, twitter account embedding... have you got any other suggestion? I was thinking about facebook oauth to add some "social" feel, but I woluld like to avoid cloning fb information/features, just add some other cool addictive thing. I 'm using php for dynamic contents.

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  • Creating Java EE Projects with Maven

    - by M.C.
    I've been developing Java EE web apps with Eclipse for about a year. My employer doesn't use Maven, but the more I read about it, the more convinced I am that Maven + Hudson will be greatly beneficial for us. First, though, I have to become comfortable with those technologies in my spare time, so that I can create a proof-of-concept. Right now, I'm still a Maven newbie. Is there a set of best practices for creating Java EE web apps with Maven? For example, I could create a project with a basic archetype and then add all of the necessary JARs by putting dependencies in the POM for the servlet container, EJB, EclipseLink, etc... That might work, but it might not be the best way to do it. I'd greatly appreciate any guidance that you could provide on this topic.

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  • Running the Ubuntu Kernel and OS on custom processor

    - by xupv5
    This is hardly a theoretical question as many have done this, albeit there's very little information on the underlying processes. I'm developing a custom MIPS-based processor on which I would like to run ubuntu. I'm quite baffled as to what to do next after you've designed the instruction set and the computer architecture itself. I need to be able to run a kernel and OS but how does it all tie in? At the moment I'm researching into designing a compiler for the linux kernel to generate the appropriate assembly language. Is that a good way to go? What do I need to do after that?

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