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  • Algorithm for Learning development

    - by user9057
    Hi all, This is a fairly general question. I know a bit of Perl and Python and I am looking to learn programming in more depth so that once I get the hang of it I can start developing applications and then websites. I would like to know of an algorithm (sequence of steps :)) that could describe my approach towards learning programming in general. I have posted small questions on Perl/Python and I have recieved great help from everyone. Note:- I am not in a hurry to learn. I know it takes time and that's fine. Please give any suggestions you think are valid. Also, please don't push me to learn Lisp, Haskell etc - I am a beginner.

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  • Is a function plotter a legitimate use of eval() in JavaScript?

    - by moose
    From PHP development I know that eval is evil and I've recently read What constitutes “Proper use” of the javascript Eval feature? and Don't be eval. The only proper use of eval I've read is Ajax. I'm currently developing a visualization tool that lets users see how polynomials can interpolate functions: Example Code on GitHub I use eval for evaluation of arbitrary functions. Is this a legitimate use of eval? How could I get rid of eval? I want the user to be able to execute any function of the following forms: a x^i with a,i in R sin, cos, tan b^x with b in R any combination that you can get by adding (e.g. x^2 + x^3 + sin(x)), multiplying (e.g. sin(x)*x^2) or inserting (e.g. sin(x^2))

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  • Does an inventory limit in an MMORPG make sense?

    - by Philipp
    I am currently developing a simple 2d MMORPG. My current focus is the inventory system. I am currently wondering if I should implement a limit on what a player character can carry. Either in form of a maximum weight, a limited number of inventory slots, or a combination of both. Almost every MMORPG I ever played limits inventory space. But plausibility aside, is this really necessary from a gameplay point of view? Maybe it would in fact improve the game experience when I just let the players carry as much stuff as they want. tl;dr: What is the game development rationale behind limiting carrying capacity of player characters?

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  • Meteor Application Versioning

    - by Mahdhi
    I had been developing an Meteor JS App. I want to know how should I version the application. Currently i have set a global variable and I manually edit it. The Format I use is Major.Minor.PatchVer.Build eg. 1.0.5.25 I want the process to be automated partially. Because i can't edit the version variable for each build. i want to automate the process. How can i do it in Meteor. I searched over the Web i was not able to find a proper solution. Thank you.

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  • Implementation of recurring fee system

    - by TPSstar
    I'm developing an application which will list members who have not paid their any previous month's fee and a separate list for those who have paid the fee. So, lets say a member who will be paying fee through out the year, each month and if he didn't pay fee for march 2013 then app should highlight him as un-paid member. What would be best practice to achieve it. Adding fee invoices for whole year already in database when member is added then loop through his payments to check if fee is paid or not, or add a validation date for member on his each payment, for example payment made in Feb 2013 then member is valid till 28.02.2013. Check if date today is 28.02.2013 then he has not paid..

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  • Algorithm for Learning development

    - by user9057
    This is a fairly general question. I know a bit of Perl and Python and I am looking to learn programming in more depth so that once I get the hang of it I can start developing applications and then websites. I would like to know of an algorithm (sequence of steps :)) that could describe my approach towards learning programming in general. I have posted small questions on Perl/Python and I have recieved great help from everyone. Note:- I am not in a hurry to learn. I know it takes time and that's fine. Please give any suggestions you think are valid. Also, please don't push me to learn Lisp, Haskell etc - I am a beginner.

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  • Player position triggering teleports

    - by jSherz
    I'm developing a Minecraft plugin (bukkit) in which a server admin can create 'portals' - a small region that will teleport any players who enter it. I have the teleportation sorted and I know how I could define areas that the player's position could be tested against. This would involve an ArrayList containing the zones and then hooking the PlayerMoveEvent so that the ArrayList is searched each time for a matching portal region. Although this method would work, I doubt that it would be very efficient when 100+ players are all moving around at the same time. Is there a better way of checking a player position against a set of 'zones' / regions?

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  • How to store an iOS game save file in multiple devices? (Without remote servers)

    - by Omega
    I've been developing an iOS game for iPhone. My game saves the progress as a couple of .plist documents in the device. I have come to realize that when I install a game in my iPhone, this same game is installed in my iPad. And then it struck me: how would I manage save files? I mean, I'd like the player to be able to continue playing from where they left no matter what device are they using... without using remote servers. What have you done to address this issue?

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  • What plug in or module to use with WordPress? [migrated]

    - by Qacro
    I am developing travel website where users can search and book their travel deal. It goes like this: Providers are creating their travel deals (same as some blogger create blog in WordPress); Users book wanted travel deals; Providers, who have their account where they can see if users book their deal, are notified by the email and sms about just booked (sold) deal. Site is going to be developed using WordPress. Is there any plugin or module that I can use to accomplish this, or at least something similar to reconfigure and not to take this process from scratch?

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  • Creating a WARP device in managed DirectX

    - by arex
    I have a very old graphic card that only supports shader model 2, but I need shader model 3 or up for the app I am developing. I tried to use a reference device but it seems to run very slowly, then I found some samples in C++ that allows me to change to a WARP device and the performance is good. I am using C# and I don't know how to create such type of device. So the question is: how do I create a WARP device in C#? Thanks in advance.

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  • Buy ReSharper 6 - Get Version 7 Free!?

    - by TATWORTH
    A tip that has just been passed to me by my good friends at Jet Brains.JetBrains ReSharper is approaching its new major release later this summer. We're delighted to announce a limited 2-in-1 offer: all new and upgrade ReSharper 6 licenses purchased on or after June 1, 2012, are entitled to a free upgrade for the upcoming ReSharper 7. Below is a list of features and improvements that will be included in ReSharper 7: Visual Studio 2012 Release Candidate support. Visual Studio 2012 RTM support will be provided as soon as it is available.Continued support for Visual Studio 2005, 2008 and 2010.Support for Windows 8 and for developing the new trend of Metro style applications.New code inspections and quick-fixes for different languages, including C# and VB.NET.Multiple JavaScript support improvements.Enhanced XAML development support pack.More ReSharper functionality for SharePoint, ASP.NET 4.5, ASP.NET MVC 4, and Silverlight 5.Unit testing improvements, including support for MSTest 11, NUnit 2.6, Jasmine and PhantomJS.Compatibility with dark schemes in Visual Studio 2010 and 12, and overall support for custom themes.More improvements in quick-fixes, code annotations, code hierarchy views, and refactorings. Enjoy ReSharper 7 free, when you upgrade to ReSharper 6 or buy new licenses now.

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  • Free or cheap Media(image) hosting for web application

    - by Asish Bhattarai
    I am building a small social web application. I am developing it with rails. I want some cheap or free image hosting which I can use as my image repository for my website because I can't afford Amazon cloud store or something like that. Can I use flickr, imageshack or service something like that? Do they allow me to store images for my website? Suppose I wanna use pics for blogpost and I will be extracting pics from their api and show on my blog post. Is that possible? Sorry I'm beginner.

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  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

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  • SmartCity World Congress

    - by user511693
              The population density of cities demands actions to be taken to ensure sustainable and environmentally-friendly economic growth that is capable of improving the quality of life of their inhabitants. This is their main challenge and the reason why society is calling for more Smart Cities.  SmartCity Expo & World Congress will bring together key speakers and representatives of the leading organizations with the most innovative ideas in the world. Attend the “Open Innovation for Developing Smart Cities” session with Oracle on November 30th.  Learn about Oracle’s solutions for Smart Cities.

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  • What advantages are conferred by using server-side page rendering?

    - by user1303881
    I am developing a web app and I have currently written the entire website in html/js/css and on the backend I have servlets that host some RESTFUL services. All the presentation logic is done through getting json objects and modifying the view through javascript. The application is essentially a search engine, but it will have user accounts with different roles. I've been researching some frameworks such as Play and Spring. I'm fairly new to web development, so I was wondering what advantages using server side page rendering would provide? Is it: Speed? Easier development and workflow? Access to existing libraries? More? All of the above?

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  • New to Maven-- Creating Java EE Projects

    - by M.C.
    Greetings-- I've been developing Java EE web apps with Eclipse for about a year. My employer doesn't use Maven, but the more I read about it, the more convinced I am that Maven + Hudson will be greatly beneficial for us. First, though, I have to become comfortable with those technologies in my spare time, so that I can create a proof-of-concept. Right now, I'm still a Maven newbie. Is there a set of best practices for creating Java EE web apps with Maven? For example, I could create a project with a basic archetype and then add all of the necessary JARs by putting dependencies in the POM for the servlet container, EJB, EclipseLink, etc... That might work, but it might not be the best way to do it. I'd greatly appreciate any guidance that you could provide on this topic. Thank you very much!

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  • How much will be difference between building php sites with SVN and not using it

    - by user1315279
    I have been developing PHP sites for about 5 years but never used SVN. But i am going to start in new company and they use SVN. Tomorrow is my first day. I want to know that how site developement differes with SVN. WITHOUT SVN I make test account on Linux server via cpanel I make database tables Put all files in /home/user/public_html and i use PHP designer as IDE to edit files and i can see the results on test.mydomain.com I just want to know how much will be the difference with SVN. I mean what will be the steps

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  • Two different domain for specific languages pointing to one site

    - by user25599
    I developing a client's blog and he needs it to be bilingual (english and spanish). Now what he wants is that users can get to the content based on the domain e.g. Jhon enters www.domain.com and he gets the english version and Juan enters www.elsenordominio.com to get the spanish version. All content will be validated by php so the users and search engines only reads the domain related language. What do i need to use header re-direct or 301? is it bad for seo? will google will google penalize me? I hope you guys can help me and forgive me if my english is not good.

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  • Everything you need to know about Silverlight 4

    Silvertlight 4 got release this week and with that blogs and social media got a fantastic coverage of the details, hopefully I got the ones that will help you to get started fast. Step 1: Install VS2010 unless you want to keep using the WP7 SDK to write applications, the new release does not include the beta of Windows Phone 7. http://www.microsoft.com/visualstudio/en-us/download Step 1.5: If you developing apps for Window Phone 7 check this link for the information. Step 2: Make sure your...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Huge 2d pixelized world

    - by aspcartman
    I would like to make a game field in a indie-strategic 2d game to be some a-like this popular picture. http://0.static.wix.com/media/6a83ae_cd307e45ffd9c6b145237263ac1a86be.jpg_1024 So every "pixel"(blocks) changes it's color slowly, sometimes a bright color wave happens, etc, but the spaces beetwen this pixels should stay dark (not to count shades, lightning and other 3rd party stuff going on). Units are going to be same "pixelized" and should position them-selfs according those blocks. I have some experience in game-developing, but this task seems not trivial for me. What approaches (shader, tons of sprites or code-render, i don't now) would you recommend me to follow? (I'm thinking of making this game using Unity Engine) Thanks everyone! :)

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  • Ubuntu Audio Pitch Shifting filter

    - by user777305
    I'm currently developing a video player software which intended to be an embeedded player. I'm using Java with VLCJ library for the video player. What i'm looking is a way, something to transform the audio output to make the output sound as oldman or a kid (pitch shifting, i guess is the name). VLC have this when enabling time stretch, but the video play speed is affected (slower to get oldman sound, but fast-forward-alike to get kid voice effect. Is there any solutions for this? I don't find this feature on VLC(J), so i think what i need is the audio output of the ubuntu itself (Ubuntu 12.04) to do this job. something like filtering audio output system wide. Any software or setting to do this? it also need to be controllable via command line to provide realtime effect changing. Thanks in advance.

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  • Parallel Threading in Multi-Language Software?

    - by Smarty Twiti
    I'm developing a software that contain many modules/Daemon running in parallel manner, what i'm looking for is how to implement that, i cannot use Thread because some of those modules/Daemon are perhaps implemented in other languages (C,java,C#...). For example I'm using C for Hooking Messages exchanged between Windows kernel and top level applications, Java/C# to use some free library to simply parse XML(for example) or to accept and execute commands over the network..this can be done by C Language but just to improve productivity... Finally for GUI I'm using Ultimate++ (c++) that is like the main process that call and monitor(activate/deactivate/get state) of all other modules/Daemon through an interface. I admit that the development of each module/Daemon in a separate language greatly facilitates maintenance, but especially I am obliged to do that.. What is the best practice way to do that ? All helps will be appreciated.

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  • Returning status code where one of many errors could have occured

    - by yttriuszzerbus
    I'm developing a PHP login component which includes functions to manipulate the User object, such as $User->changePassword(string $old, string $new) What I need some advice with is how to return a status, as the function can either succeed (no further information needs to be given) or fail (and the calling code needs to know why, for example incorrect password, database problem etc.) I've come up with the following ideas: Unix-style: return 0 on success, another code on failure. This doesn't seem particularly common in PHP and the language's type-coercion messes with this (a function returning FALSE on success?) This seems to be the best I can think of. Throw an exception on error. PHP's exception support is limited, and this will make life harder for anybody trying to use the functions. Return an array, containing a boolean for "success" or not, and a string or an int for "failure status" if applicable. None of these seem particularly appealing, does anyone have any advice or better ideas?

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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