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  • Comments Application SEO

    - by user1015448
    I am developing a commenting application. Users will be able to integrate this application in Blogs. I am unsure how to make the comments searchable in Search Engines. What I want is all the comments which are being posted should be included in Search Engine results when searched with relevant keywords. Please give me some hint how to do this. Do I need to use meta tags ? If so, how should I create them?

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  • setup test domain ready for site launch

    - by nextyear
    I'm about to launch a site on a live server, after developing it with xampp on localhost. I first want to test the site before i make it live. How do i setup this up so I have it in a subdomain (i.e. test.livesite.com)? Is it just set it up on the server and only add the cname dns setting? Or is there a better way? All i am trying to do is add my site to the server, so i can edit it and look at it before I set it as live.

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  • box2d and constant movement

    - by Arnas
    i'm developing a game with a top down view, the players body is a circle. To move the character you need to tap on the screen and it moves to the spot. To achieve this i'm saving the coordinate of the touch and call a method every frame which applies linear velocity to the body with a vector of the direction the body should go _body->SetLinearVelocity(b2Vec2((a.x - currPos.x)/SPEED_RATIO,(size.height - a.y - currPos.y)/SPEED_RATIO)); //click position - current position, screen height - click position (since the y axis is flipped, (0,0) is in the bottom left ) - current position = vector of the direction we want to go now the problem with this is that the body slows down until it finally stops when getting closer to the point we want it to go, since the closer we are to that point the lenght of the vector gets smaller. Besides that i've read that it's bad practice to set linear velocity in box2d and i should use apply force instead, but that way the forces would add up and overshoot the target where it's supposed to stop. So what i'm asking is how to move a box2d body to a coordinate in constant speed.

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  • What WINE packages do I install in 12.04

    - by VedVals
    I have Ubuntu 12.04 64bit. I tried to install WINE in 11.10 but met with some difficulties because of which I removed it. I tried to install Assassin's Creed 1 but turned to be a catastrophe. Now I want to try again. However, I am confused as to which of these packages am I to install, avoiding crashes, clashes, system failures system damage and ensuring running smooth installation of games. I need help regarding compatibility and dependency. I viewed this answer and as per the update & want the latest developing branch.

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  • How many textures can usually I bind at once?

    - by Avi
    I'm developing a game engine, and it's only going to work on modern (Shader model 4+) hardware. I figure that, by the time I'm done with it, that won't be such an unreasonable requirement. My question is: how many textures can I bind at once on a modern graphics card? 16 would be sufficient. Can I expect most modern graphics cards to support that amount? My GTX 460 appears to support 32, but I have no idea if that's representative of most modern video cards.

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  • Estimating costs in a GOAP system

    - by fullwall
    I'm currently developing a GOAP system in Java. An explanation of GOAP can be found at http://web.media.mit.edu/~jorkin/goap.html. Essentially, it's using A* to plot between Actions that mutate the world state. To provide a fair chance for all Actions and Goals to execute, I'm using a heuristic function to estimate the cost of doing something. What is the best way to estimate this cost so that it is comparable to all the other costs? As an example, estimating the cost of running away from an enemy versus attacking it - how should the cost be calculated to be comparable?

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  • AndEngine player, background and camera

    - by valdemar593
    I'm developing a 2D shooter using AndEngine. At the moment I'm trying to make the camera follow the player. As I've understood the common approach is to use the SmoothCamera zooming it and setting the chased entity. The problem is that the camera follows the player WITH background moving also (RepeatingSpriteBackground), so it looks like the player doesn't move at all though the actual position changes. So I don't really get how to make the camera follow the player and have the background not moving. Thanks in advance.

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  • What are some concise and comprehensive introductory guide to unit testing for a self-taught programmer [closed]

    - by Superbest
    I don't have much formal training in programming and I have learned most things by looking up solutions on the internet to practical problems I have. There are some areas which I think would be valuable to learn, but which ended up both being difficult to learn and easy to avoid learning for a self-taught programmer. Unit testing is one of them. Specifically, I am interested in tests in and for C#/.NET applications using Microsoft.VisualStudio.TestTools in Visual Studio 2010 and/or 2012, but I really want a good introduction to the principles so language and IDE shouldn't matter much. At this time I'm interested in relatively trivial tests for small or medium sized programs (development time of weeks or months and mostly just myself developing). I don't necessarily intend to do test-driven development (I am aware that some say unit testing alone is supposed to be for developing features in TDD, and not an assurance that there are no bugs in the software, but unit testing is often the only kind of testing for which I have resources). I have found this tutorial which I feel gave me a decent idea of what unit tests and TDD looks like, but in trying to apply these ideas to my own projects, I often get confused by questions I can't answer and don't know how to answer, such as: What parts of my application and what sorts of things aren't necessarily worth testing? How fine grained should my tests be? Should they test every method and property separately, or work with a larger scope? What is a good naming convention for test methods? (since apparently the name of the method is the only way I will be able to tell from a glance at the test results table what works in my program and what doesn't) Is it bad to have many asserts in one test method? Since apparently VS2012 reports only that "an Assert.IsTrue failed within method MyTestMethod", and if MyTestMethod has 10 Assert.IsTrue statements, it will be irritating to figure out why a test is failing. If a lot of the functionality deals with writing and reading data to/from the disk in a not-exactly trivial fashion, how do I test that? If I provide a bunch of files as input by placing them in the program's directory, do I have to copy those files to the test project's bin/Debug folder now? If my program works with a large body of data and execution takes minutes or more, should my tests have it do the whole use all of the real data, a subset of it, or simulated data? If latter, how do I decide on the subset or how to simulate? Closely related to the previous point, if a class is such that its main operation happens in a state that is arrived to by the program after some involved operations (say, a class makes calculations on data derived from a few thousands of lines of code analyzing some raw data) how do I test just that class without inevitably ending up testing that class and all the other code that brings it to that state along with it? In general, what kind of approach should I use for test initialization? (hopefully that is the correct term, I mean preparing classes for testing by filling them in with appropriate data) How do I deal with private members? Do I just suck it up and assume that "not public = shouldn't be tested"? I have seen people suggest using private accessors and reflection, but these feel like clumsy and unsuited for regular use. Are these even good ideas? Is there anything like design patterns concerning testing specifically? I guess the main themes in what I'd like to learn more about are, (1) what are the overarching principles that should be followed (or at least considered) in every testing effort and (2) what are popular rules of thumb for writing tests. For example, at one point I recall hearing from someone that if a method is longer than 200 lines, it should be refactored - not a universally correct rule, but it has been quite helpful since I'd otherwise happily put hundreds of lines in single methods and then wonder why my code is so hard to read. Similarly I've found ReSharpers suggestions on member naming style and other things to be quite helpful in keeping my codebases sane. I see many resources both online and in print that talk about testing in the context of large applications (years of work, 10s of people or more). However, because I've never worked on such large projects, this context is very unfamiliar to me and makes the material difficult to follow and relate to my real world problems. Speaking of software development in general, advice given with the assumptions of large projects isn't always straightforward to apply to my own, smaller endeavors. Summary So my question is: What are some resources to learn about unit testing, for a hobbyist, self-taught programmer without much formal training? Ideally, I'm looking for a short and simple "bible of unit testing" which I can commit to memory, and then apply systematically by repeatedly asking myself "is this test following the bible of testing closely enough?" and then amending discrepancies if it doesn't.

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  • DXperience v2010 vol 2 Review

    - by kulrom
    Hi guys, this is my second review of these controls, and it will be quite different than the first. A few months ago I was engaged by a client to develop a web based application. He asked me (I guess they all ask the same) to make it good looking and attractive. The first thing I thought of when I heard this was "I must renew my DXperience subscription". And now I am glad I did that. Before I continue, I would like to say something to those readers who are totally new to DXperience. Guys, we all know that one of the more frustrating things for the ASP.NET developers is designing the good looking application. Well folks, your troubles are over! The DXperience takes much of the agony out of developing and designing an outstanding web application. Here we go!...(read more)

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  • How to achieve excellence in iOS Development? [on hold]

    - by Ashish Pisey
    I have been developing iOS apps for six months now and every day i find something new and exciting to learn. i feel blessed with apple docs and 3rd party APIs.I have four apps on the App Store.i have tried almost all the basic core features of iOS except core-data. MY recent interests are dynamic UI,physics(sprite kit) and social apps.As i feel lost in vast pool of knowledge,i would like to know from you expert iOS developers, what particular features should i concentrate on for the future? should i try opengl-es for 3d gaming for 64 bit processors or stick to basic 2d physics gaming for some time or the evergreen social apps category ? appreciate your help, thanx

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  • Develop a small size software using C only for copying same data to multiple external drives simultaneously [on hold]

    - by VSP
    I want to develop a software that can copy the same data to multiple external drives, simultaneously. For example, consider a file Movie and I have 3 external drives to copy it to, and I want to copy Movie to all these 3 drives(these drives can be flash storage or external hard-disk or pen-drive etc. but have one thing in common, i.e. they are all external drives) at the same time, means when I right-click on Movie there has to be 1 option saying Copy to All Drives. It's a sort of mini-project and I want to use C language only. For starting I would like it to work only on Windows OS. What are the requirements of developing this software (not the system requirements but what will I need to develop such a software, like editor,compiler etc.)? I know this type of software must have already been developed but I want to use C language and C Language only. So, is it possible to develop such a software?

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  • Physics don't apply on a unique body AndEngine

    - by Kanga
    I am developing a game in AndEngine so far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it moving it everything was great. I wanted my collision detection to be more precise so I changed from boxBody to unique irregular shaped body. I found all the vertices and I just replaced the newly created irregular shaped body with the boxbody everywhere in my code. Not only that the image of the sprite is not in place but all the physics and maths I was doing for movement and physics wont work. Please help me :(. Thanks in advance.

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  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

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  • Benefits of TOGAF or similar?

    - by Lunatik
    I can read the website blurb and be impressed by the alleged benefits, but I haven't worked anywhere or with anyone who followed the TOGAF (or any alternative) architecture framework. Our organisation has declared itself dedicated to moving from what is currently a fairly shambolic design & development model towards something approaching a modern structured process. Things like TOGAF have been mentioned as helping achieve a world-class enterprise development environment (!) but I'm convinced that no-one here really understands the real-world benefits that wholesale adoption might bring and, perhaps more importantly, the effort/pain required to achieve the same. Do you have experience in using TOGAF or similar to wrestle control in an organisation? Do you think that use of the framework brought any benefit? Edit: For clarification TOGAF is "The Open Group Architecture Framework", a detailed method and set of tools for developing an enterprise architecture. See: http://www.opengroup.org/architecture/togaf8-doc/arch/

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  • AntClassLoader bug exposed by forgetful NetBeans

    - by vbkraemer
    Many users have run into ClassNotFoundExceptions and NoClassDefFoundErrors after working with web services that target GlassFish while developing their projects in NetBeans. The issue usually appears as a dialog similar to this This can be pretty debilitating. The bug appears to be in the AntClassLoader, which is tickled by the wsimport ant task that ships with GlassFish 3.1.2. The fix is pretty simple: Upgrade the Metro bits that ship in 3.1.2 with bits that have had a patch applied. There are detailed instruction about installing the updated Metro bits onto GlassFish. This upgrade is probably useful for any install of GlassFish 3.1, but it is critically important for folks that develop web services from inside NetBeans and deploy them onto GlassFish 3.1.2.

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  • SPAMMED Architecture Framework (SAF)

    I am working on moving my blog to wordpress and as part of the effort I am cleaning up and rearranging some of my older posts. Since my readership has increased substantially compared with the time I started blogging I think some of them are worth republishing. I think that the series on SPAMMED, my software architecture meta-framework falls under the category. Overview There is very little guidance on how one can go about designing/developing an architecture for a software project. The SPAMMED...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Dynamic quicklist: how to reference to .desktop file? (installed in /opt)

    - by Nick Lemaire
    I'm trying to create a dynamic quicklist for an application I'm developing in quickly. This is the line of code I use to try and connect to the .desktop file: self.launcher = Unity.LauncherEntry.get_for_desktop_id("my-app.desktop") For testing purposes, I've found that when using quickly run I should copy the .desktop file to ~/.local/share/applications. When I do this, the quicklist shows up correctly. However, when packaging my app using quickly package --extras, and installing this package, I get a launcher without quicklist. Does this have something to do with my app being installed in /opt? Meaning my desktop file is located somewhere else? Should I use another reference to the desktop file?

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  • Request of some opinions about a vertical menu style and some suggestions for the site style [on hold]

    - by AndreaNobili
    I am developing a simple mainly static website using WordPress (because maybe in the future I will add some dynamic content) for a company. The new site have to follow the structure of the old site that requires the presence of a vertical main menu in the left column that contains the link to all the statics pages in the site. This is the old site structure: http://www.saranistri.com/ Now I have installed a new WordPress test site (this is only a test site): http://onofri.org/example/ As you can see in the left columns I have put two main menu vetical widgets that implements a possible choise for the maun menù (the top menù upon the header must be eliminated in the final implementation) I want to know some opinions about: 1) Which of the two version is better? Do you have some additional ideas about the CSS style of this vertical menu? 2) What could I do to give a more professional look to this site? (I know that I have to insert a logo into the header) Tnx Andrea

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  • Suggest windows webhost provider for following requirements.

    - by op_amp
    Hi, We have a asp.net MVC3 based web app which uses SQL SERVER 2008 for database. Also, we have a client side desktop application which also uses SQL SERVER 2008. While developing the system, we are able to Sync tables using SQL SERVER Replication feature. Now, we want to host our site on a webserver but we are clueless about it. If anyone of you have a similar system working then please suggest a cheap but reliable webhost which supports Replication. Initially there will be approximately 10 or less clients who will perform replication 2 or 3 times a day. The size of the database will be less than 4GB for sure.

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  • Moving between sites using SAML

    - by System Down
    I'm tasked with developing an SSO system, and was guided towards using the SAML spec. After some research I think understand the interaction between a Service Provider and an ID Provider and how a user's identity is confirmed. But what happens when I redirect the user to another Service Provider? How do I ascertain the user's identity there? Do I send his SAML assertion tokens along with the redirect request? Or does the second Service Provider need to contact the ID Provider all over again?

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  • Is it correct to refer to a performing programming assignments as a "computer labs"?

    - by Nick Rosencrantz
    Can we say that developing an algorithm is a "laboration"? Are these "labs"? At engineering performing an exercise or an assignement is refered to as "labs" but are those "labs" when in fact it is mainly software problem solving pretty much like numeric methods in math which are not "labs". When studying engineering such as electrical engineering or physics you might do a "laser lab" or a "chemical laboration" if you study chemical engineering for instance. How do you define "lab"? Just performing something experimental? This is sort of double meaning also the physical environment at universities which we call "computer labs" that in fact are just rooms with computers.

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  • Radio Button Web Control Basics in ASP.NET 3.5

    The use of the radio button is widespread in common and basic web applications. Web forms use the radio button to allow the user to select only one option from a list of choices. A common implementation is in surveys. This tutorial will focus on developing web forms that use radio button web controls in ASP.NET 3.5 in Visual Web Developer Express. This is a basic tutorial which should be very useful for new ASP.NET developers who need to learn how to incorporate radio buttons into their ASP.NET projects.... Cloud Servers in Demand - GoGrid Start Small and Grow with Your Business. $0.10/hour

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  • Does e-commerce platform matter for customers

    - by c s h
    The place I work is now looking into developing a new e-commerce site on the Magento platform. Magento will fill all of our needs. I was just wondering if it is in anyway unprofessional doing it this way (Impression is something we are really worried about), will people who visit the site look at our business different knowing we used Magento or any other e-commerce platform. There are ways to find out. I use Chrome Sniffer to find out what platforms are used to develop each site, there are other tools available for different browsers.

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  • Is doing AB Tests using site redirection a bad practice?

    - by user40358
    I'm developing hotels websites here in Brazil. When the site is done, we do an AB test with the old version to measure conversion and show to the hotel owner how good our site is. Due to the fact that I cannot put the old site inside the new one as a subresource (newone.com/old), currently I'm doing those AB test as follows: 1) I create 2 Google Analytics accounts, one for each site (old and new); 2) I put the GA tags in the old website pages (changing its possibly existent GA ID to the just created one); 3) I put an Javascript code that redirects the user to the old website (in a different URL and different domain) with 50% of probability. So I compare all the metrics, events and goals between those two GA accounts. How bad is it? How Google can interpretate the fact of being, sometimes redirected, sometimes don't? The experiment usually runs for 2 weeks. Is there any other alternative for doing this in a better way?

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  • Studying Quantum Computing?

    - by The_Neo
    Hi I am a computer science student currently on an internship and I have been thinking more and more about looking into working for a company / places that is developing quantum computers/ing when I graduate. Here is my problem, I have a pretty solid grasp of mathematics involved in Comp Sci and enjoy learning about more Comp Sci theory but in doing some minor research about Quantum Computing it seems to me to be more about hardware and I have always leant more to the software side of things. I haven't studied any physics since high school so I am wondering if I would be suitable to work in such a field with a Comp Sci degree, is it a field more aimed at physicists?

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