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  • links for 2010-12-15

    - by Bob Rhubart
    Pravin Janardanam: Security in OBIEE 11g, Part 1 Guest blogger Pravin Janardanam kicks off a two-part series in which he tackles the differences in security between OBIEE 11g and 10g, and provides some hints on security migration from a 10g environment. (tags: oracle otn businessintelligence obiee) HttpClusterServlet Configuration (Weblogic Server Acting as a Proxy) Quick tips from Divay Dureja. (tags: oracle weblogic servlet configuration) Accelerating Deployment of Virtualized Infrastructures with the Oracle VM Blade Cluster Reference Configuration "The Oracle VM blade cluster reference configuration is a single-vendor solution that addresses every layer of the virtualization stack with Oracle hardware and software components." - from the white paper. (tags: oracle otn oraclevm virtualization) A SOA Safari (Antony Reynolds' Blog) SOA author Antony Reynolds shares links to some of his favorite SOA titles available for reading on Safari. (tags: oracle otn soa) Using Crossbow and Solaris 11 Express Zones for a single machine proof of concept environment with Puppet "My last blog entry was about my debugging experience with Puppet and promise to share the setup that I used. I now follow up that previous entry with this one which describes my Crossbow + NAT + S11 Zones proof of concept." - Michael Tin (tags: oracle solaris crossbow) @myfear: One thing you did not know about Java EE class loading in GlassFish 2.x "Be careful migrating apps from one app server to the other. And don't expect to have a strong hierarchical class loader in place. That is especially true for GF 2.x class loading." Oracle ACE Director Markus Eisele (tags: oracle otn oracleace java glassfish weblogic)

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  • What's New in 5.6 RC and more from MySQL Connect conference

    - by Rob Young
    Keeping with the tradition of great MySQL Community events, the first annual MySQL Connect conference is now in the books.  It was great to see so many familiar faces in the crowd and at the podium sharing their ideas and thoughts on the evolution of MySQL under Oracle. The headliner of the conference was Tomas' keynote announcement of the fully featured and fully enabled MySQL 5.6 Release Candidate.  This new article on the MySQL DevZone summarizes all of the great new features ready for Community adoption, all MySQL Engineering blogs and where and how to download all of the bits. As always, early adoption and feedback on the 5.6 RC is appreciated and the sooner we get your feedback the sooner we release the "ready for production" sanctioned GA product.    Also available now, Cluster 7.3 provides support for Foreign Keys, node.js NoSQL access to underlying data and a new Auto Installer that helps you quickly and easily get up and running with Cluster 7.2 and 7.3.  The 7.3 downloads are provided in the first 7.3 Development Milestone Release (under "Development Releases" tab) and via the MySQL Labs. Oracle also announced key new additions to MySQL Enterprise Edition: New policy-based compliance Auditing. MySQL Enterprise Edition Audit adds policy-based auditing compliance to existing MySQL applications without the need to change any code.  This new plugin is available for MySQL 5.5.28 and higher; existing MySQL Enterprise Edition customers can download the upgrade from the My Oracle Support portal and all can download for evaluation from Oracle's Software Delivery Cloud. New MySQL Enterprise High Available additions provide even more options for ensuring MySQL applications remain available and running a their peak: Oracle Linux + DRBD Oracle Solaris Clustering for MySQL All in all, the first MySQL Connect conference was a great success and with refinements planned in response to attendee, sponsor and speaker feedback we expect it to grow and improve going forward. As always, thanks for your continued support of MySQL!

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  • Converting to and from local and world 3D coordinate spaces?

    - by James Bedford
    Hey guys, I've been following a guide I found here (http://knol.google.com/k/matrices-for-3d-applications-view-transformation) on constructing a matrix that will allow me to 3D coordinates to an object's local coordinate space, and back again. I've tried to implement these two matrices using my object's look, side, up and location vectors and it seems to be working for the first three coordinates. I'm a little confused as to what I should expect for the w coordinate. Here are couple of examples from the print outs I've made of the matricies that are constructed. I'm passing a test vector of [9, 8, 14, 1] each time to see if I can convert both ways: Basic example: localize matrix: Matrix: 0.000000 -0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 5.237297 -45.530716 11.021271 1.000000 globalize matrix: Matrix: 0.000000 0.000000 1.000000 0.000000 -0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -11.021271 -45.530716 -5.237297 1.000000 test: Vector4f(9.000000, 8.000000, 14.000000, 1.000000) localTest: Vector4f(14.000000, 8.000000, 9.000000, -161.812256) worldTest: Vector4f(9.000000, 8.000000, 14.000000, -727.491455) More complicated example: localize matrix: Matrix: 0.052504 -0.000689 -0.998258 0.000000 0.052431 0.998260 0.002068 0.000000 0.997241 -0.052486 0.052486 0.000000 58.806095 2.979346 -39.396252 1.000000 globalize matrix: Matrix: 0.052504 0.052431 0.997241 0.000000 -0.000689 0.998260 -0.052486 0.000000 -0.998258 0.002068 0.052486 0.000000 -42.413120 5.975957 -56.419727 1.000000 test: Vector4f(9.000000, 8.000000, 14.000000, 1.000000) localTest: Vector4f(-13.508600, 8.486917, 9.290090, 2.542114) worldTest: Vector4f(9.000190, 7.993863, 13.990230, 102.057129) As you can see in the more complicated example, the coordinates after converting both ways loose some precision, but this isn't a problem. I'm just wondering how I should deal with the last (w) coordinate? Should I just set it to 1 after performing the matrix multiplication, or does it look like I've done something wrong? Thanks in advance for your help!

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  • OEPE with ADF binding support available: Total Eclipse

    - by Frank Nimphius
    The current release of Oracle Enterprise Pack for Eclipse, though in technology preview, brings Oracle ADF binding to the Eclipse IDE. You can download the Software from the link below: Oracle Enterprise Pack for Eclipse (12.1.1.1.0) Technical Preview New June 2012 Certified on Windows 7/XP/Vista, MacOS, and Linux. Supported on JDK 6. For many Eclipse users, ADF is new and therefore I expect them to need guidance and help in case they run into issues they don't know how to recover from. Similar, ADF users familiar with Oracle JDeveloper that want to give OEPE a try, will find things different in Eclipse and thus may have questions.  For both audiences I suggest to post issues to the OEPE forum on the Oracle Technology Network: I'll extend my OTN monitoring to include the OEPE forum on a daily basis to learn about developer needs, requirements and - of course - to catch bugs that need to be filed. From my side this is a part-time involvement, which means that the more ADF questions show on the forum, the more help I could need in answering them. The OTN forum for JDeveloper in my opnion wouldn't be the right place to go to unless the question is a generic ADF question that is not dependent on the integration in Eclipse. Here's the OEPE forum link for a start https://forums.oracle.com/forums/forum.jspa?forumID=578 Frank

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  • The emergence of Atlassian's Bamboo (and a free SQL Source Control license offer!)

    - by David Atkinson
    The rise in demand for database continuous integration has forced me to skill-up in various new tools and technologies, particularly build servers. We have been using JetBrain's TeamCity here at Red Gate for a couple of years now, having replaced the ageing CruiseControl.NET, so it was a natural choice for us to use this for our database CI demos. Most of our early adopter customers have also transitioned away from CruiseControl, the majority to TeamCity and Microsoft's TeamBuild. However, more recently, for reasons we've yet to fully comprehend, we've observed a significant surge in the number of evaluators for Atlassian's Bamboo. I installed this a couple of weeks back to satisfy myself that it works seamlessly with Red Gate tools. As you would expect Bamboo's UI has the same clean feel found in any Atlassian tool (we use JIRA extensively here at Red Gate). In the coming weeks I will post a short step-by-step guide to setting up SQL Server continuous integration using the Red Gate command lines. To help us further optimize the integration between these tools I'd be very keen to hear from any Bamboo users who also use Red Gate tools who might be willing to participate in usability tests and other similar research in exchange for Amazon vouchers. If you are interested in helping out please contact me at David dot Atkinson at red-gate.com I recently spoke with Sarah, the product marketing manager for Bamboo, and we ended up having a detailed conversation about database CI, which has been meticulously documented in the form of a blog post on Atlassian's website: http://blogs.atlassian.com/2012/05/database-continuous-integration-redgate/ We've also managed to persuade Red Gate marketing to provide a great free-tool offer, provide a free SQL Source Control or SQL Connect license to Atlassian users provided it is claimed before the end of June! Full details are at the bottom of the post. Technorati Tags: sql server

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  • high performance with xen, vmware or virtualbox

    - by Marchosius
    I was wondering which is the best method to go about if I want to play win based games. I do not want to go with the dual boot method as this will cost me time to restart, login and run a os to do my work or pass the time, and some of my apps rely on win and my graphics to run. for example Daz3d, Photoshop, Flash etc. Now I read about HVM(hardware virtual machines) and then I know about the 3D virtualisation of VMware and VirtualBox. How ever the 2 later virtualise the 3D not using the full power of the GPU. So this option wont perform perfect for latest games like D3. I was wondering if anyone have experience in HVM(like xen if i am not mistaken) and tried something similar to access the full power of the GPU and successfully run newer games and other products relying on the GPU? Will be the first time setting up a HVM, no experience in this so don't know what to expect. This will help a lot as I do not want to revert back to win or as mentioned do dual boot.

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  • Does TDD really work for complex projects?

    - by Amir Rezaei
    I’m asking this question regarding problems I have experienced during TDD projects. I have noticed the following challenges when creating unit tests. Generating and maintaining mock data It’s hard and unrealistic to maintain large mock data. It’s is even harder when database structure undergoes changes. Testing GUI Even with MVVM and ability to test GUI, it takes a lot of code to reproduce the GUI scenario. Testing the business I have experience that TDD works well if you limit it to simple business logic. However complex business logic is hard to test since the number of combinations of tests (test space) is very large. Contradiction in requirements In reality it’s hard to capture all requirements under analysis and design. Many times one note requirements lead to contradiction because the project is complex. The contradiction is found late under implementation phase. TDD requires that requirements are 100% correct. In such cases one could expect that conflicting requirements would be captured during creating of tests. But the problem is that this isn’t the case in complex scenarios. I have read this question: Why does TDD work? Does TDD really work for complex enterprise projects, or is it practically limit to project type?

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  • Scaling background without scaling foreground in platformer?

    - by David Xu
    I'm currently developing a platform game and I've run into a problem with scaling resolutions. I want a different resolution of the game to still display the foreground unscaled (characters, tiles, etc) but I want the background to be scaled to fit into the window. To explain this better, my viewport has 4 variables: (x, y, width, height) where x and y are the top left corner and width and height are the dimensions. These can be either 800x600, 1024x768 or 1280x960. When I design my levels, I design everything for the highest resolution (1280x960) and expect the game engine to scale it down if a user is running in a lower resolution. I have tried the following to make it work but nothing I've come up with solves it so far: scale = view->width/1280; drawX = x * scale; drawY = y * scale; (this makes the translation too small for low resolution) and scale = view->width/1280; bgWidth = background->width*scale; bgHeight = background->height*scale; drawX = x + background->width/2 - bgWidth/2; drawY = y + background->height/2 - bgHeight/2; (this makes the translation completely wrong at the edges of the map) The thing is, no matter what resolution the game is run at, the map remains the same size, and the foreground is unscaled. (With a lower resolution you just see less of the foreground in the viewport) I was wondering if anyone had any idea how to solve this problem? Thank you in advance!

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  • Restoring GRUB2 on Software RAID 0 after Windows 7 wiped it using Ubuntu 10.10 LiveCD

    - by unknownthreat
    I have installed Ubuntu 10.10 on my system. However, I need to install Windows 7 back, and I expect that it would alter GRUB and it did. Right now, my partition on my Software RAID 0 looks like this: nvidia_acajefec1 is Ubuntu 10.10 and nvidia_acajefec3 is Windows 7. I've been following some guides around and I am always stuck at GRUB not able to detect the usual RAID content. I've tried running: sudo grub > root (hd0,0) GRUB complains it couldn't find my hard disk. So I tried: find (hd0,0) And it complains that it couldn't find anything. So I tried: find /boot/grub/stage1 It said "file not found". Here's the text from the console: ubuntu@ubuntu:~$ grub Probing devices to guess BIOS drives. This may take a long time. [ Minimal BASH-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists the possible completions of a device/filename. ] grub> root (hd0,0) root (hd0,0) Error 21: Selected disk does not exist grub> find /boot/grub/stage1 find /boot/grub/stage1 Error 15: File not found Fortunately, I got one person suggesting that what I've been trying to do is for GRUB Legacy, not GRUB2. So I went to the suggested website, ** (http://grub.enbug.org/Grub2LiveCdInstallGuide) **try to look around, and try: ubuntu@ubuntu:~$ sudo fdisk -l Unable to seek on /dev/sda This is just the step 2 of the instruction in the http://grub.enbug.org/Grub2LiveCdInstallGuide and I cannot proceed because it cannot seek /dev/sda. However, ubuntu@ubuntu:~$ sudo dmraid -r /dev/sdb: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 /dev/sda: nvidia, "nvidia_acajefec", stripe, ok, 488397166 sectors, data@ 0 So what now? Do you have an idea for how to make fdisk see my RAID array on live cd (Ubuntu 10.10)? Honestly, I am lost, very lost in trying to restore GRUB2 on this software RAID 0 system right now.

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  • SQLAuthority News – Scaling Up Your Data Warehouse with SQL Server 2008 R2

    - by pinaldave
    Data Warehouses are suppose to be containing huge amount of the data from the beginning. However, there are cases when too big is not enough. Every Data Warehouse Admin will agree that they have faced situation where they will need to scale up their data warehouse. Microsoft has released white paper discussing the same. Here is the abstract from the Microsoft Official site: SQL Server 2008 introduced many new functional and performance improvements for data warehousing, and SQL Server 2008 R2 includes all these and more. This paper discusses how to use SQL Server 2008 R2 to get great performance as your data warehouse scales up. We present lessons learned during extensive internal data warehouse testing on a 64-core HP Integrity Superdome during the development of the SQL Server 2008 release, and via production experience with large-scale SQL Server customers. Our testing indicates that many customers can expect their performance to nearly double on the same hardware they are currently using, merely by upgrading to SQL Server 2008 R2 from SQL Server 2005 or earlier, and compressing their fact tables. We cover techniques to improve manageability and performance at high-scale, encompassing data loading (extract, transform, load), query processing, partitioning, index maintenance, indexed view (aggregate) management, and backup and restore. Scaling Up Your Data Warehouse with SQL Server 2008 R2 Reference: Pinal Dave (http://blog.SQLAuthority.com)   Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • What Can Super Mario Teach Us About Graphics Technology?

    - by Eric Z Goodnight
    If you ever played Super Mario Brothers or Mario Galaxy, you probably thought it was only a fun videogame—but fun can be serious.  Super Mario has lessons to teach you might not expect about graphics and the concepts behind them. The basics of image technology (and then some) can all be explained with a little help from everybody’s favorite little plumber. So read on to see what we can learn from Mario about pixels, polygons, computers and math, as well as dispelling a common misconception about those blocky old graphics we remember from when me first met Mario. Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Seas0nPass Now Offers Untethered Apple TV Jailbreaking Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox

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  • JRockit R28 "Ropsten" released

    - by tomas.nilsson
    R28 is a major release (as indicated by the careless omissions of "minor" and "revision" numbers. The formal name would be R28.0.0). Our customers expect grand new features and innovation from major releases, and "Ropsten" will not disappoint. One of the biggest challenges for IT systems is after the fact diagnostics. That is - Once something has gone wrong, the act of trying to figure out why it went wrong. Monitoring a system and keeping track of system health once it is running is considered a hard problem (one that we to some extent help our customers solve already with JRockit Mission Control), but doing it after something occurred is close to impossible. The most common solution is to set up heavy logging (and sacrificing system performance to do the logging) and hope that the problem occurs again. No one really thinks that this is a good solution, but it's the best there is. Until now. Inspired by the "Black box" in airplanes, JRockit R28 introduces the Flight Recorder. Flight Recorder can be seen as an extremely detailed log, but one that is always on and that comes without a cost to system performance. With JRockit Flight Recorder the customer will be able to get diagnostics information about what happened _before_ a problem occurred, instead of trying to guess by looking at the fallout. Keywords that are important to the customer are: • Extremely detailed, always on, diagnostics information • No performance overhead • Powerful tooling to visualize the data recorded. • Enables diagnostics of bugs and SLA breaches after the fact. For followers of JRockit, other additions are: • New JMX agent that allows JRMC to be used through firewalls more easily • Option to generate HPROF dumps, compatible with tools like Eclipse MAT • Up to 64 BG compressed references (previously 4) • View memory allocation on a thread level (as an Mbean and in Mission Control) • Native memory tracking (Command line and Mbean) • More robust optimizer. • Dropping support for Java 1.4.2 and Itanium If you have any further questions, please email [email protected]. The release can be downloaded from http://www.oracle.com/technology/software/products/jrockit/index.html

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  • IOS OpenGl transparency performance issue

    - by user346443
    I have built a game in Unity that uses OpenGL ES 1.1 for IOS. I have a nice constant frame rate of 30 until i place a semi transparent texture over the top on my entire scene. I expect the drop in frames is due to the blending overhead with sorting the frame buffer. On 4s and 3gs the frames stay at 30 but on the iPhone 4 the frame rate drops to 15-20. Probably due to the extra pixels in the retina compared to the 3gs and smaller cpu/gpu compared to the 4s. I would like to know if there is anything i can do to try and increase the frame rate when a transparent texture is rendered on top of the entire scene. Please not the the transparent texture overlay is a core part of the game and i can't disable anything else in the scene to speed things up. If its guaranteed to make a difference I guess I can switch to OpenGl ES 2.0 and write the shaders but i would prefer not to as i need to target older devices. I should add that the depth buffer is disabled and I'm blending using SrcAlpha One. Any advice would be highly appreciated. Cheers

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  • FileOpenPicker/FileSavePicker doesn't allow *.* wildcard file associations

    - by mbrit
    On Twitter, Matthias Jauernig commented that the FileOpenPicker and FileSavePicker doesn't allow *.* wildcard file associations. I was relaxed about this and wrote back that it was related to sandboxing implying it was a "good thing", however as Matthias commented back, perhaps it's not.In Metro-style the sandboxing works that if something gives you a file (e.g. the picker, or a share operation), you can access it regardless of where on the system. If you find the file yourself, you have to declare the type.The reason why I think it's related to sandboxing is because if you work with files programmatically you have to be explicit about the file types. This is to stop malware that you think is only interested in - say .PDF files, scanning and uploading any .EML files that it can find on the machine. It follows then on the pickers that restriction would continue. It allow's the retail store team to validate that an app is likely to behave itself. If it's an app that works with images, locking down the picker so that it can only access image file types makes sense.However Matthias mentioned that he has an app that should allow files of any arbitrary file. That fits more into the "if the user selects it, it must be OK" camp than the "programmatic scanning" camp. So now I'm left wondering why the picker doesn't allow any type to be selected.I think then maybe the decision comes down to simplicity. A lot of the decisions in Metro-style design relate to ideas about "zero intimidation". Allow the user to select any file is too much like Old Windows, and not enough like Reimagined Windows. What happens in Matthias's app if the user selects Explorer.exe as the file he or she wants to work with? I guess it's fine if you expect your user to know what they're doing (Old Windows), but not so fine if you're expecting a three year old to work with it (Reimagined Windows).

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  • Webinar, June 27: Application Intelligence and Connected Devices

    - by terrencebarr
    Oracle and Beecham have recently conducted a market survey on use of Connected Devices for M2M & Internet of Things (IoT) applications and new trends. On June 27, 9 am ET the first session in this webinar series addresses intelligence in connected devices. Join Peter Utzschneider from Oracle and Robin Duke-Woolley of Beecham Research as they discuss the findings from this survey and the implications for the M2M & IoT connected devices market: What are the key business drivers of your connected devices program? To what extent do you expect the intelligence required for M2M & IoT applications to change? Would these changes occur at the network edge, at the data center, or both? What are the impacts of these changes on ISV’s and device manufacturers? What are the opportunities for other M2M & IoT players? To attend, please register for free or click on the image. Cheers, – Terrence Filed under: Embedded Tagged: Connected, devices, iot, Java Embedded, Java ME Embedded, M2M, webinar

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  • Is HTML5/WebGL performance bad on low-end Android tablets and phones?

    - by Boris van Schooten
    I've developed a couple of WebGL games, and am trying them out on Android. I found that they run very slowly on my tablet, however. For example, a game with 10 sprites or so runs as 5fps. I tried Chrome and CocoonJS, but they are comparably slow. I also tried other games, and even games with only 5 or so moving sprites are this slow. This seems inconsistent with reports from others, such as this benchmark. Typically, when people talk about HTML5 game performance, they mention well-known and higher-end phones and tables. While my 7" tablet is cheap (I believe it's a relabeled Allwinner tablet, apparently with the Mali 400 GPU), I found it generally has a good gaming performance. All the games I tried run smoothly. I also developed an OpenGL ES 2 demo with 200 shaded 3D objects, and it ran at 50fps. My suspicion is that many low-end and white-label devices may have unacceptable HTML5/WebGL support, which means there may be a large section of gamers you will not reach when you choose this as your platform. I've heard rumors about inconsistent performance of HTML5 and WebGL on different devices, but no clear picture emerges. I would like to hear if any of you have had similar experiences with HTML5 or WebGL, or whether I can find information about the percentage of devices I can expect to have decent performance.

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  • REST and redirecting the response

    - by Duane Gran
    I'm developing a RESTful service. Here is a map of the current feature set: POST /api/document/file.jpg (creates the resource) GET /api/document/file.jpg (retrieves the resource) DELETE /api/document/file.jpg (removes the resource) So far, it does everything you might expect. I have a particular use case where I need to set up the browser to send a POST request using the multipart/form-data encoding for the document upload but when it is completed I want to redirect them back to the form. I know how to do a redirect, but I'm not certain about how the client and server should negotiate this behavior. Two approaches I'm considering: On the server check for the multipart/form-data encoding and, if present, redirect to the referrer when the request is complete. Add a service URI of /api/document/file.jpg/redirect to redirect to the referrer when the request is complete. I looked into setting an X header (X-myapp-redirect) but you can't tell the browser which headers to use like this. I manage the code for both the client and the server side so I'm flexible on solutions here. Is there a best practice to follow here?

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  • w00t! First post!

    - by blaird
    So, I busted my old blog and hadn't been keeping up with it. Decided it would be easier on me to use software that I didn't maintain, so several months ago I signed up for a GWB account. You are a witness to procrastination at its finest!  I was remarking to my friend Abby that I hadn't written anything in ages, that I've typed a bunch in the last 5 years or so, but that the typing belonged to someone else as work product, was boring technical mumbo jumbo, or was only good before it spoiled, that project/job/technology/tweet based freshness window that us geeks have to deal with. In short, I just didn't feel like it. So forgive the rambling sentences and my grammatical failures, you have Abby to thank ;) On the technology front I've been working with WPF, WCF and a whole lot of other alphabet soup in terms of patterns. I'm starting to get spoiled on Visual Studio 2010, and may have made a mistake by evaluating the ultimate version. Because I'm a .NET geek and an outdoor geek, expect a hodgepodge. It's nearly Easter, which for the garden means a whole lot of things. I've already started getting seed out, and started working soil. It feels good to get real dirt on your hands.

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  • Why does Farseer 2.x store temporaries as members and not on the stack? (.NET)

    - by Andrew Russell
    UPDATE: This question refers to Farseer 2.x. The newer 3.x doesn't seem to do this. I'm using Farseer Physics Engine quite extensively at the moment, and I've noticed that it seems to store a lot of temporary value types as members of the class, and not on the stack as one might expect. Here is an example from the Body class: private Vector2 _worldPositionTemp = Vector2.Zero; private Matrix _bodyMatrixTemp = Matrix.Identity; private Matrix _rotationMatrixTemp = Matrix.Identity; private Matrix _translationMatrixTemp = Matrix.Identity; public void GetBodyMatrix(out Matrix bodyMatrix) { Matrix.CreateTranslation(position.X, position.Y, 0, out _translationMatrixTemp); Matrix.CreateRotationZ(rotation, out _rotationMatrixTemp); Matrix.Multiply(ref _rotationMatrixTemp, ref _translationMatrixTemp, out bodyMatrix); } public Vector2 GetWorldPosition(Vector2 localPosition) { GetBodyMatrix(out _bodyMatrixTemp); Vector2.Transform(ref localPosition, ref _bodyMatrixTemp, out _worldPositionTemp); return _worldPositionTemp; } It looks like its a by-hand performance optimisation. But I don't see how this could possibly help performance? (If anything I think it would hurt by making objects much larger).

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  • How far to go with Domain Driven Design?

    - by synti
    I've read a little about domain driven design and the usage of a rich domain model, as described by Martin Fowler, and I've decided to put it in practice in a personal project, instead of using transaction scripts. Everything went fine until UI implementation started. The thing is some views will use rich components that are backed up by unusual models and, thus, I must transform the domain model into what is used by those components. And that transformation is specially "complex" in the view-to-domain portion, up to the point that some business logic is involved. Wich brings me to the questioning: where should I do these adaptations? So far I've got the following conclusions: Doing it in the presentation layer is good because, well, if that layer imposes restrictions in it's model, then it should be the one to handle them. But it's bad because there'll be some business leakage. If I do it on the services objects (controllers, actions, whatever), then it'd be good because there won't be any change to the domain API just because of presentation layer, but it's bad because then I'd have transaction scripts, wich is not the intended design. Finally, if I do it on the domain model, there'd be no leakage of business logic at all. But in the future I could expect an explosion of the API into a series of methods designed just to handle that view-model <- domain-model adaptation. I hope I could make myself clear on this.

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  • Rotating object along bezier curve: not rotating enough?

    - by Paul
    I tried to follow the instructions from the threads on the forum (Cocos2d rotating sprite while moving with CCBezierBy) with Unity, in order to rotate my object as it moves along a bezier curve. But it does not rotate enough, the angle is too low, it goes up to 6 instead of 90 for example, as you can see on this image (the y eulerAngle is at 6, I would expect it to be around 90 with this curve) : Would you know why it does this? And how to make the rotation toward the next point? Here is the code (in c# with Unity) : (I am comparing x and z to get the angle, and adding the angle to eulerAngles.y so that it rotates around the y axis) void Update () { if ( Input.GetKey("d") ) start = true; if ( start ){ myTime = Time.time; start = false; } float theTime = (Time.time - myTime) *0.5f; if ( theTime < 1 ) { car.position = Spline.Interp( myArray, theTime );//creates the bezier curve counterBezier += Time.deltaTime; //compare 2 positions after 0.1f if ( counterBezier > 0.1f ){ counterBezier = 0; cbDone = false; newpos = car.position; float angle = Mathf.Atan2(newpos.z - oldpos.z, newpos.x - oldpos.x); angle += car.eulerAngles.y; car.eulerAngles = new Vector3(0,angle,0); } else if ( counterBezier > 0 && !cbDone ){ oldpos = car.position; cbDone = true; } Thanks

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  • Documentation often ommits to specify which flavour of regular expression to use, so is there a default flavour that we should all be familiar with?

    - by JW01
    Often I come across documentation that says "use a regular expression here" I have to spend quite some time digging around trying to work out which regular expression format they are expecting. As far as I can tell, there are many types of regular expression. But, at my last place of work I was made to feel stupid when I suggested adding some text to our User Documentation to specify the type of regular expression to be used. When someone says "a regular expression" what is the regular expression syntax most people expect and where is it documented? Update: I was prompted to single-out some examples - but no disrespect to these great projects: eregi docs page is not particularly helpful in explaining expected syntax. Nor can I easily work out the syntax expected here if i just land on the page from a search. No explicit mention of the regular expression pattern expected by PatternExpectation() on the SimpleTest page. etc. etc. here is a highly voted SO answer that seems to assume there is only one flavour of regular expressions.

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  • The Customer Experience Revolution is Now

    - by Christie Flanagan
    To conclude this week’s focus on customer experience, I’ll end by recapping how my week began in New York City at The Experience Revolution. We all know that customers increasingly call the shots, and that winning or losing depends on how well we manage to meet their expectations. Today’s customers have a multitude of choices and are quick to jump ship following a poor experience. As a result, delivering an experience that is relevant, interactive, engaging, and consistent across channels and fostering rewarding relationships are increasingly important to business success.  It is only through exceptional customer experiences that companies can expect to acquire new customers and maintain their loyalty.  Over 400 of us gathered at Gotham Hall on Monday night to hear Oracle President Mark Hurd introduce Oracle Customer Experience, a cross-stack suite of customer experience products that include Oracle RightNow CX Cloud Service, Oracle Endeca, Oracle ATG Web Commerce, Oracle WebCenter,Oracle Siebel CRM, Oracle Fusion CRM, Oracle Social Network, and Oracle Knowledge Management. I'd encourage you check out this video to hear Mark explain why having a good product isn't good enough in the wake of the customer experience revolution. The Experience Revolution event itself was designed to deliver the kind of rich experience that sticks with you, using an interactive gallery of customer experience to deliver an individualized experience to each attendee through a combination of touch screens and near field communication technology.  Over the coming weeks we’ll share some of these customer experience vignettes with you. In the interim, you can learn more about Oracle Customer Experience solutions here.

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  • MIA

    - by Robert May
    So, I’ve been missing in action on this blog for quite some time.  I need to rectify that. Part of the reason I’ve been absent is because I haven’t be able to talk about what I’m working on.  A former client watches my blog rather closely, and although we accomplished many good things together, their culture is such that they really don’t like people to freely express their thoughts (you’ll note my blog posts stopped rather abruptly).  I learned some really important lessons about Agile in the last 3 years, and I think its worthwhile to talk about them.  Sometimes things worked really well, sometimes, they failed failed.  Sometimes that failure was me, sometimes it wasn’t. I understand Agile better now, and hopefully, what I have to say will guide others through this process and help others understand Agile better. One thing that I’ve learned is that MANY companies that say they are doing Agile are NOT really doing Agile.  To often, they pick the things they like and don’t follow the process long enough to know what rules they can break, and which ones they shouldn’t.  This is probably the primary reason why Agile fails. So, expect more posts, especially as I’m flying coast to coast. :)

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  • Panning with the OpenGL Camera / View Matrix

    - by Pris
    I'm gonna try this again I've been trying to setup a simple camera class with OpenGL but I'm completely lost and I've made zero progress creating anything useful. I'm using modern OpenGL and the glm library for matrix math. To get the most basic thing I can think of down, I'd like to pan an arbitrarily positioned camera around. That means move it along its own Up and Side axes. Here's a picture of a randomly positioned camera looking at an object: It should be clear what the Up (Green) and Side (Red) vectors on the camera are. Even though the picture shows otherwise, assume that the Model matrix is just the identity matrix. Here's what I do to try and get it to work: Step 1: Create my View/Camera matrix (going to refer to it as the View matrix from now on) using glm::lookAt(). Step 2: Capture mouse X and Y positions. Step 3: Create a translation matrix mapping changes in the X mouse position to the camera's Side vector, and mapping changes in the Y mouse position to the camera's Up vector. I get the Side vector from the first column of the View matrix. I get the Up vector from the second column of the View matrix. Step 4: Apply the translation: viewMatrix = glm::translate(viewMatrix,translationVector); But this doesn't work. I see that the mouse movement is mapped to some kind of perpendicular axes, but they're definitely not moving as you'd expect with respect to the camera. Could someone please explain what I'm doing wrong and point me in the right direction with this camera stuff?

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