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  • Redirect index.php in CodeIgniter

    - by Gabriel Bianconi
    Hello. I created a CodeIgniter application and now I'm trying to redirect the urls with index.php to urls without it. My current .htaccess is: RewriteEngine On RewriteBase / # Removes trailing slashes (prevents SEO duplicate content issues) RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.+)/$ $1 [L,R=301] # Enforce www # If you have subdomains, you can add them to # the list using the "|" (OR) regex operator RewriteCond %{HTTP_HOST} !^(www|subdomain) [NC] RewriteRule ^(.*)$ http://www.plugb.com/$1 [L,R=301] # Checks to see if the user is attempting to access a valid file, # such as an image or css document, if this isn't true it sends the # request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ index.php/$1 [L] The only problem is that the same page is accessible with and without the index.php. For example: http://www.plugb.com/index.php/games/adventure-rpg and http://www.plugb.com/games/adventure-rpg Is there a way to redirect the index.php URLs? Thank you, Gabriel.

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  • OpenGL Game development for the Desktop / Platform issues

    - by anon
    Does anyone have experience writing professional OpenGL games on Windows? For the Mac, due to apple's control, the OS seems quite "uniform". For windows, due to different hardware, different drivers installed, etc ... the hardware base seems to have many many different configurations. In theory, OpenGL provides a API that abstracts all this away. In practice, many drivers are often buggy and have weird cases -- has this been a problem for developing games on Windows? Thanks!

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  • Any good card game AI strategies?

    - by Mark
    What would be strategies for writing a good computer opponent for a card game? Most card games are games of incomplete information, so simply mapping out and traversing the game tree as one could do with a board game does not seem too promising. Maybe one could track what open cards are in the game (as soon as they are revealed) and assign probabilities to certain events (e.g. opponent still has 2 cards of clubs). Does anyone have experience with this? Links and directions greatly appreciated. Thanks! -Mark

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  • Which Android phone to use for development...?

    - by Nikos
    Hi, I'm planning to port a couple of games from iPhone/Windows Mobile to the Android platform. The games are written in C++ so I plan to use the NDK with a thin java wrapper. I'm new to the Android platform and need some advice on which phone to buy for development. I suspect like Windows Mobile there is a level of fragmentation with different phones supporting different features (keyboard/ rotation/ screen size/ capacitive touch screen/ etc). What are the best device(s) for development on the Android platform...? They also have to be available in the UK/Europe. Thank you in advance. Nikos.

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  • Statistical approach to chess?

    - by Chinmay Kanchi
    Reading about how Google solves the translation problem got me thinking. Would it be possible to build a strong chess engine by analysing several million games and determining the best possible move based largely (completely?) on statistics? There are several such chess databases (this is one that has 4.5 million games), and one could potentially weight moves in identical (or mirrored or reflected) positions using factors such as the ratings of the players involved, how old the game is (to factor in improvements in chess theory) etc. Any reasons why this wouldn't be a feasible approach to building a chess engine?

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  • Java TCP keep-alive for a master server

    - by asmo
    Context: Master server (Java, TCP) monitoring a list of hosted games (a different machine for the master server and for each hosted game server). Any user can host a game on his PC. Hosted games can last weeks or months. Need: Knowing when hosted game servers are closed or no longer reachable. Restriction 1: Can't rely on hosted servers' "gone offline update message", since those messages may never arrive (power down, Internet link cut, etc.) Restriction 2: I'm not sure about TCP's built-in keep-alive, since it would mean a 24/7 open socket with each hosted server (correct me if I'm wrong) Any thoughts?

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  • How do i start Game programming in windows phone xna?

    - by Ankit Rathod
    Hello, I am very much interested in Game programming in Xna. However during my college days i did not take Physics or Maths. Does that mean i can't create games in xna? I just know basics of trignometry. Can you all point me to few links where i can learn xna as well as the basic stuff of Maths that is bound to be required in most of the games? Are all game programmers excellent in Maths and Physics ? Thanks in advance :)

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  • Real time web services

    - by daliz
    Hi everybody, I have a little (maybe the answer could require a book) question about web services and server side programming. But first, a little preamble. Recently we have seen new kind of applications & games using some kind of real-time interaction with a database, or more generally, with other users. I'm talking about shared drawing canvas, games like this , or simple chats, or the Android app "a World of Photo", where in real time you see who is online, to share your photos, etc. Now my question: Are all these apps based on classic TCP client/server architectures or is there a way to make them in a simpler way, like a web platform like LAMP? What I'm asking, in other words is: Can PHP+MySQL (or JSP, or RoR, or any other server language) provide a way to make online users communicate in real time and share data? Is there a way to do that without the ugly and heavy mechanism of temporary tables? Thank you! I hope I've been clear.

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  • Using a UIPickerView to make a CoreData Relationship

    - by DVG
    Okay, so I have a fairly simple application set up. I have two different CoreData Entities, Games and Platforms, each have one attribute: name, and they have a one-to-many relationship between them. Platforms are populated on the first launch of the application, and will never change as a result of user input. I'm working on my Add view to let the user add new games to their personal database, and each game should select from a platform. The add view itself is a grouped table view with static custom cells. Tapping the platform cell should advance the user to another view to select the platform. My thought is that UIPickerView seems like a logical choice for the control, since the Platform list is static, but I'm not sure how to use it with CoreData. Even if I construct a fetch request to get the Platform objects and extract the strings out, how do I go about linking the new Game object to the original Platform object?

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  • Best Java 'framework' for LOW-END 3D Graphics?

    - by CodeJustin.com
    I've made my share of 2D games on various platforms but I have never developed a 3D game. I want to make a small "mmorpg". I already made my server in python and it works just fine with my flash 2D game but I decided I want to step it up and try out 3D. I want to make a 3D game for the web browser and I think Java might be a good choice for this. So basically I'm just looking for a straight forward and well documents 'framework' to make LOW-END 3D games. Keep in mind that I will be targeting peoples with very low-end PC's (plus my 3d modeling skills aren't great so I wouldn't mind hiding it somewhat, haha)

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  • InnoSetup Uninstall Ask Message - Pascal Coding

    - by ryu
    I have created an installer for some of my games and I want the uninstaller to ask me if I want to save my game files. Something like this: when I execute the uninstall.exe to ask me 'Do you want to keep all saved games?' YES or NO. If I hit YES my save files remain and my program files are uninstalled and if I hit NO my program files inclusive save files to be uninstalled. What is the PASCAL code for InnoSetup to do this? Thank you very much! Best regards, Ryan

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  • how relate one table to another for future records

    - by Sinan
    I have a games table which holds the data about a game. Then another table which holds the data about news. So far so good. First I thought about creating a junction table for game_news so I could relate news to games. This way works as intended when the game exists. So whenever I insert a news I can relate it to a game using the junction table. However there are cases when there is news about game but the game isn't published and it doesn't exists. So my question would be; is there a way to relate these news to a particular game when the game record is created. What is the best way to do this? Any ideas?

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  • InApp Purchase supported content types

    - by Chandan Shetty SP
    In InApp purchase guide i saw these are the supported content types - Digital Books,Virtual poker chips current games, In-game tool or accessory, etc... And non-supported - Physical books, Virtual poker chips for other games, In-game credits for virtual goods, etc... I didn't understand "In-game credits for virtual goods" what is this? In my game i am using some credits to skip certain levels, if credits are not available user can buy credits through inApp purchase then he can skip level... Is it valid supported content type for In-App purchase?

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  • Link errors loading a Python extension for i386 MacOS that was compiled on a PPC

    - by deekoo
    I'm trying to compile a Python extension (written in C) on a PPC mac (running OS X 10.4, XCode 2.5), to run under Ren'Py on both PPC and i386 MacOS. The PPC version works; the i386 version fails to load with ImportError: dlopen(./fasttint_macos_i386.dylib, 2): Symbol not found: _PyType_GenericNew Referenced from: /Applications/Games/Demos/CuteKnightKingdom-demo-0.9.25.1-mac/CuteKnightKingdom-demo.app/Contents/Resources/autorun/game/fasttint_macos_i386.dylib Expected in: /Applications/Games/Demos/CuteKnightKingdom-demo-0.9.25.1-mac/CuteKnightKingdomdemo.app/Contents/Resources/autorun/game/fasttint_macos_i386.dylib As best I can tell, _PyType_GenericNew should be defined by Ren'Py's python - why is it trying to find an internal declaration for the symbol instead of the external one?

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  • Android P2P Multiplayer game (with a) XMPP/Google talk b) JXTA peerdroid c) other way)

    - by Kristof
    Hi, I am an android developer and I made some board games. Now i want to make some of my board games multiplayer. I don't want to create and host my own web service, so i thought about P2P. The first thing i found was the XMPP protocol, however it's not real P2P, but if i can use the existing google talk service, i'm ready to go. Is this possible while using your existing google account without interfering with the normal working of your google talk client? Then i heard about JXTA, a real P2P solution, and it's already ported from J2ME to Android (http://code.google.com/p/peerdroid/). Maybe i am overcomplexing things here (as i do sometimes) I just want to know the easiest way to do simple P2P for a boardgame. All your opinions are welcome! Thanks in advance

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  • Question about AJAX

    - by Doug
    function showHint(str) { if (window.XMLHttpRequest) { xmlhttp=new XMLHttpRequest(); } else { xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("games").innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","hw9.database.php?name="+str,true); xmlhttp.send(); } I'm learning AJAX at the moment. The code here basically receives the echo from the PHP and then puts it in element id games. My question is, if I wanted to have AJAX send 3 different http requests to 3 different PHP scripts and if I wanted to retrieve data from each one and then put it in 3 different element id's then would I make 3 copies of this same function? I would imagine that there should be a more efficient way. Thanks!

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  • How to Promote iPhone App

    - by Ricibald
    I published my app. I request a review to more than 150 sites but only 8 of them give me a (good) review. I can't reach the most famous blogs because I have to pay to bring on top of their queue. Now, my app seems to be nice but I have only 65 users playing it. This 65 users seems to really like it because I can see there are a lot of games played tracked in my stats. A lot of users say that my app is "fun like Doodle Jump and very addictive". So, what's the problem? Why only 65 people? In a word, how can simple games such "Doodle Jump" or "Flight Control" enter in top 10? What's their secret? What's my mistake? UPDATE: I have a site describing my app.

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  • Removing WS_BORDER and WS_CAPTION from windows styles doesn't work

    - by lordfrikk
    Hello, I created a small app in C# that removes border and caption from window, then it sets size to the user's resolution and centers it. It's a utility for me to use when I want to play games in windowed mode without being annoyed by the borders. Everything works fine with most games, but I tried to use it on a recently released game Alpha Protocol and it doesn't work. I could almost say that the game reverts my changes, but I'm not sure how to tell if that's true or not. I'm using imported API functions MoveWindow, SetWindowLong and SetWindowPos. Snippet: Win32.MoveWindow(hWnd, 0, 0, Convert.ToInt32(sizeXText.Text), Convert.ToInt32(sizeYText.Text), true); Win32.SetWindowLong(hWnd, GWL_STYLE, Win32.GetWindowLong(hWnd, GWL_STYLE) & ~WS_CAPTION & ~WS_BORDER); Win32.SetWindowPos(hWnd, 0, 0, 0, 0, SWP_NOZORDER|SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE|SWP_DRAWFRAME);

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  • Feature categories for a social network

    - by mafutrct
    Not sure if this question belongs on SO. Anyway, please let me try to clarify the issue. I'm currently planning a social program. It's basically a chat server with the major additional ability to play games. I'd like to create categories of features that are offered to users. My question is, are there any useful standard feature categories? Does not have to be specific to my case, I'm interested in the general case as well. Just to give you an idea of what I'm thinking: functional e.g. play games social e.g. chatting operational e.g. 24/7 service availability I'm entirely unsure if this is the right place to ask, if you know of any better site to ask please don't hesitate to add a comment.

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  • Reason for monolithic data files

    - by Ali Lown
    Primarily this seems to be a technique used by games, where they have all the sounds in one file, textures in another etc. With these files commonly reaching the GB size. What is the reason behind doing this over maintaining it all in subdirectories as small files - one per texture which many small games use this, with the monolithic system being favoured by larger companies? Is there some file system overhead with lots of small files? Are they trying to protect their property - although most just seem to be a compressed file with a new extension?

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  • Help with shopping cart in javascript

    - by user228390
    Hey guys, I'm having problems with my shopping cart. What I am trying to do is make a function that will add an item the cart and then and function that will view the cart and show the details. But what I have got so far does not do that, it just simply adds and goes straight to view cart. Also I wanted to store the name of each items in different global arrays (name, price and sum) but I can't get it work that way. Can any help me overcome this problem? Edit: I've tried to get it to work by adding some more items and attaching it to another html page, but now the code does not seem to work at all , before it showed the price and total and now I get nothing . javascript code function round_total (c) { var pennies = c * 100; pennies = Math.round(pennies); var strPennies = "" + pennies; var len = strPennies.length; return parseFloat(strPennies.substring(0, len - 2) + "." + strPennies.substring(len - 2, len)); } // End of round_total function. /* Start of generate_page function. */ function generate_page (form) { tax = 0.08; delivery_p = 2.99; var odate = new Date(); var qty = form.quantity.value; var product_v = new String(form.product.value); var total_price = product_v.substr(product_v.indexOf("$") + 1, product_v.length - product_v.indexOf("$")); var price_without_tax = round_total(qty * total_price); var ttax = round_total(price_without_tax * tax); var delivery = round_total(qty * delivery_p); var total_p = round_total(price_without_tax + ttax + delivery); document.writeln("Quantity: " + qty + "<br>"); document.writeln("Price: $" + total_price + "<br>"); document.writeln("Delivery: $" + delivery + "<br>"); document.writeln("Total: $" + total_p + "<br>"); document.writeln("Order placed on: " + odate.toGMTString()); } function calculate() { round_total (c)(); generate_page (form)(); } HTML code: Shopping cart Welcome, Guest Login Sign Up Stay Updated: Subscribe via RSS Email Updates <div id="header"> <div id="branding" class="container"> <h1>The Finest Toy<br /> Store Online</h1> <p class="desc">If you're looking for a toy shop then look no further.<br/> Go on, treat the kids with our huge selection of<br/>online toy shops selling toys for all ages.</p> </div><!-- end branding --> <div id="navigation"> <ul id="menu" class="container"> <li><a href="#">HOME</a></li> <li><a href="#">ABOUT</a></li> <li><a href="#">Online Store</a></li> <li><a href="#">CONTACT</a></li> </ul> </div><!-- end navigation --> </div><!-- end header --> Shopping Cart Nintendo DS Xbox Product: Console £149.99 Console + Games £169.99 Quantity: Product: Console £149.99 Console + Games £169.99 Quantity:     Playstation 3 Wii Product: Console £149.99 Console + Games £169.99 Quantity:   Product: Console £149.99 Console + Games £169.99 Quantity:        <input type="submit" value="Add to cart" name="submit" onClick="cart()";/><input , type="reset" value="Reset" name="reset" Copyright © 2010 shopping cart. Content and Header © |Back to top Do I need to show my CSS as well? (Sorry about the coding its not working properly for me, its not showing up the way it should be)

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  • How to run a program in python?

    - by Luka Mihaldinec
    this is my code. I'm trying to make a script which would run an .exe file from my computer. And this one isn't working :/ I think I'm using the wrong command.. I tried all the other commands like import os, os.startfile, but they won't work too. I think my code is just wrong :P loop=0 while loop==0: answer=raw_input("coded by: Narralol\n\n" "Pick a task:\n" "1) Start Minecraft.exe\n" "2) Start Minecraft_Server.jar\n" "3) Backup your server\n" "4) Copy the backup to your desktop\n" "5) Exit\n") if answer==1: execfile('D:\Games\Minecraft\Minecraft.exe') elif answer==2: execfile('D:\Games\Minecraft\Minecraft_server.jar') elif answer==5: loop=1

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  • How to reconcile my support of open-source software and need to feed and house myself?

    - by Guzba
    I have a bit of a dilemma and wanted to get some other developers' opinions on it and maybe some guidance. So I have created a 2D game for Android from the ground up, learning and re factoring as I went along. I did it for the experience, and have been proud of the results. I released it for free as ad supported with AdMob not really expecting much out of it, but curious to see what would happen. Its been a few of months now since release, and it has become very popular (250k downloads!). Additionally, the ad revenue is great and is driving me to make more good games and even allowing me to work less so that I can focus on my own works. When I originally began working on the game, I was pretty new to concurrency and completely new to Android (had Java experience though). The standard advice I got for starting an Android game was to look at the sample games from Google (Snake, Lunar Lander, ...) so I did. In my opinion, these Android sample games from Google are decent to see in general what your code should look like, but not actually all that great to follow. This is because some of their features don't work (saving game state), the concurrency is both unexplained and cumbersome (there is no real separation between the game thread and the UI thread since they sync lock each other out all the time and the UI thread runs game thread code). This made it difficult for me as a newbie to concurrency to understand how it was organized and what was really running what code. Here is my dilemma: After spending this past few months slowly improving my code, I feel that it could be very beneficial to developers who are in the same position that I was in when I started. (Since it is not a complex game, but clearly coded in my opinion.) I want to open up the source so that others can learn from it but don't want to lose my ad revenue stream, which, if I did open the source, I fear I would when people released versions with the ad stripped, or minor tweaks that would fragment my audience, etc. I am a CS undergrad major in college and this money is giving me the freedom to work less at summer job, thus giving me the time and will to work on more of my own projects and improving my own skills while still paying the bills. So what do I do? Open the source at personal sacrifice for the greater good, or keep it closed and be a sort of hypocritical supporter of open source?

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  • Web applet game design

    - by Vlad
    I making web games in java and having troubles each time when getting to the GUI design, usually I'm looking at others codes and copy most of the design, and I can't decide which design should I use. I used Applet, Canvas, JFrame. What i need is the main loop and draw function that changing between different games. So what class should I use and what design, which is better, why, maybe links to useful tutorials and examples... Please explain. Thanks.

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