Search Results

Search found 7399 results on 296 pages for 'character entities'.

Page 68/296 | < Previous Page | 64 65 66 67 68 69 70 71 72 73 74 75  | Next Page >

  • Managing multiple references of the same game entity in different places using IDs

    - by vargonian
    I've seen great questions on similar topics, but none that addressed this particular method: Given that I have multiple collections of game entities in my [XNA Game Studio] game, with many entities belonging to multiple lists, I'm considering ways I could keep track of whenever an entity is destroyed and remove it from the lists it belongs to. A lot of potential methods seem sloppy/convoluted, but I'm reminded of a way I've seen before in which, instead of having multiple collections of game entities, you have collections of game entity IDs instead. These IDs map to game entities via a central "database" (perhaps just a hash table). So, whenever any bit of code wants to access a game entity's members, it first checks to see if it's even in the database still. If not, it can react accordingly. Is this a sound approach? It seems that it would eliminate many of the risks/hassles of storing multiple lists, with the tradeoff being the cost of the lookup every time you want to access an object.

    Read the article

  • Neural network input preprocessing

    - by TND
    It's clear that the effectiveness of a neural network depends strongly on the format you give it to work with. You want to preprocess it into the most convenient form you can algorithmically get to, so that the neural network doesn't have to account for that itself. I'm working on a little project that (surprise!) is going to be using neural networks. My future goal is to eventually use NEAT, which I'm really excited about. Anyway, one of my ideas involves moving entities in continuous 2D space, from a top-down perspective (this would be a really cool game AI). Of course, unless these guys are blind, they're going to be able to see the world around them. There's a lot of different ways this information could be fed into the network. One interesting but expensive way is to simply render a top-down "view" of things, with the entities as dots on the picture, and feed that in. I was hoping for something much simpler to use (at least at first), such as a list of the x (maybe 7 or so) nearest entities and their position in relative polar coordinates, orientation, health, etc., but I'm trying to think of the best way to do it. My first instinct was to order them by distance, which would inherently also train the neural network to consider those more "important". However, I was thinking- what if there's two entities that are nearly the same distance away? They could easily alternate indexes in that list, confusing the network. My question is, is there a better way of representing this? Essentially, the issue is the network needs a good way of keeping track of who's who, while knowing (by being inputted) relevant information about the list of entities it can see. Thanks!

    Read the article

  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric (2D) game with moderate-scale multiplayer - 20-30 players. I've had some difficulty getting a good movement prediction implementation in place. Right now, clients are authoritative for their own position. The server performs validation and broad-scale cheat detection, and I fully realize that the system will never be fully robust against cheating. However, the performance and implementation tradeoffs work well for me right now. Given that I'm dealing with sprite graphics, the game has 8 defined directions rather than free movement. Whenever the player changes their direction or speed (walk, run, stop), a "true" 3D velocity is set on the entity and a packet it sent to the server with the new movement state. In addition, every 250ms additional packets are transmitted with the player's current position for state updates on the server as well as for client prediction. After the server validates the packet, it gets automatically distributed to all of the other "nearby" players. Client-side, all entities with non-zero velocity (ie/ moving entities) are tracked and updated by a rudimentary "physics" system - basically nothing more than changing the position by the velocity according to the elapsed time slice (40ms or so). What I'm struggling with is how to implement clean movement prediction. I have the nagging suspicion that I've made a design mistake somewhere. I've been over the Unreal, Half-life, and all other movement prediction/lag compensation articles I could find, but they all seam geared toward shooters: "Don't send each control change, send updates every 120ms, server is authoritative, client predicts, etc". Unfortunately, that style of design won't work well for me - there's no 3D environment so each individual state change is important. 1) Most of the samples I saw tightly couple movement prediction right into the entities themselves. For example, storing the previous state along with the current state. I'd like to avoid that and keep entities with their "current state" only. Is there a better way to handle this? 2) What should happen when the player stops? I can't interpolate to the correct position, since they might need to walk backwards or another strange direction if their position is too far ahead. 3) What should happen when entities collide? If the current player collides with something, the answer is simple - just stop the player from moving. But what happens if two entities take up the same space on the server? What if the local prediction causes a remote entity to collide with the player or another entity - do I stop them as well? If the prediction had the misfortune of sticking them in front of a wall that the player has gone around, the prediction will never be able to compensate and once the error gets to high the entity will snap to the new position.

    Read the article

  • Client-side prediction for FPS

    - by newprogrammer
    People that understand client-side prediction and client-side interpolation, I have a question: When I play the game Team Fortress 2, and type cl_predict 1 into the developer's console, it enables client-side prediction. The also says "6 predictable entities reinitialized". It says this regardless of how many players are on the server, which makes sense, because other players are not predictable entities. I thought client-side prediction was only for the movement of the player. Are there other entities that the client can provide prediction for?

    Read the article

  • EntityRepository not found [migrated]

    - by PachinSV
    I'm new in Doctrine, I'm following the examples in the documentation. I created my entities and everything is working fine until I created a Repository. I have an entity called User and a UserRepository. But when I try to use the User repository I get the error message: Fatal error: Class 'Doctrine\ORM\EntityRepository' not found in C:\xampp\htdocs\excap\repositories\UserRepository.php on line 10 use Doctrine\ORM\EntityRepository; /** * Description of UserRepository * * @author Mario */ class UserRepository extends EntityRepository { How can I solved this? <?php //bootstrap_doctrine.php $isDevMode = true; use Doctrine\ORM\Tools\Setup; require_once 'vendor/autoload.php'; $config = Setup::createAnnotationMetadataConfiguration(array(__DIR__.'/entities'), $isDevMode); $conn = array( 'driver' => 'pdo_mysql', 'user' => 'mydbuser', 'password' => 'mydbpassword', 'dbname' => 'mydbname' ); $entityManager = \Doctrine\ORM\EntityManager::create($conn, $config); ?> <?php //boostrap.php //Entities require_once 'entities/User.php'; require_once 'entities/Gender.php'; require_once 'entities/AccessPoint.php'; //Repositories require_once 'repositories/UserRepository.php'; if(!class_exists("Doctrine\Common\Version", FALSE)) { require_once 'bootstrap_doctrine.php'; } ?> <?php // autoload.php generated by Composer if (!class_exists('Composer\\Autoload\\ClassLoader', false)) { require __DIR__ . '/composer' . '/ClassLoader.php'; } return call_user_func(function() { $loader = new \Composer\Autoload\ClassLoader(); $composerDir = __DIR__ . '/composer'; $map = require $composerDir . '/autoload_namespaces.php'; foreach ($map as $namespace => $path) { $loader->add($namespace, $path); } $classMap = require $composerDir . '/autoload_classmap.php'; if ($classMap) { $loader->addClassMap($classMap); } $loader->register(); return $loader; }); ?>

    Read the article

  • Designing a single look up entity

    - by altsyset
    In almost every application you have this look up entity that provides a dynamic references. This are things like type, category, etc. These entities will always have id, name, desc So at first I designed different entities for each look up. Like education_type, education_level, degree_type.... But on a second thought I decided to have on entity for each of these kinds of entities. But when I am done with the design and check the relation this entity will be referenced by almost all entities in the system and I don't believe that is appropriate. So What is your take on this? Can you give me some clear pros and cons?

    Read the article

  • delete elements in xml?

    - by fayer
    i've got some elements in a xml document i want to delete. so i want to create another xml document without those elements. here is an example of how it looks like at the moment: <entity id="1000070"> <name>apple</name> <type>category</type> <entities> <entity id="7002870"> <name>mac</name> <type>category</type> <entities> <entity id="7002907"> <name>leopard</name> <type>sub-category</type> <entities> <entity id="7024080"> <name>safari</name> <type>subject</type> </entity> <entity id="7024701"> <name>finder</name> <type>subject</type> </entity> </entities> </entity> </entities> </entity> <entity id="7024080"> <name>iphone</name> <type>category</type> <entities> <entity id="7024080"> <name>3g</name> <type>sub-category</type> </entity> <entity id="7024701"> <name>3gs</name> <type>sub-category</type> </entity> </entities> </entity> <entity id="7024080"> <name>ipad</name> <type>category</type> </entity> </entities> </entity> i want to create another xml document without the sub-category and subject elements. so the new one will look like this: <entity id="1000070"> <name>apple</name> <type>category</type> <entities> <entity id="7002870"> <name>mac</name> <type>category</type> </entity> <entity id="7024080"> <name>iphone</name> <type>category</type> </entity> <entity id="7024080"> <name>ipad</name> <type>category</type> </entity> </entities> </entity> should i use simplexml/php or xslt to do this? are there other ways? would be great with some code examples...thanks!

    Read the article

  • An invalid character was found in text content. Error processing resource

    - by rekhasathvika
    Hi, I got the following error, An invalid character was found in text content. Error processing resource when I dynamically created xml file using php.The encoding I used was utf-8.I changed it to ISO-8859-1.The error resolved.But the issue is I am having tamil,hindi content So it is displayed as à®à®à¯à®°à®¾-à®à¯à®à¯à®à¯- How to solve this? Regards Rekha http://hiox.org

    Read the article

  • How to filter a character stream from an application using PowerShell?

    - by Christian
    A powershell question: I want to extract each line in a character stream produced by an application that matches a certain pattern which in pseudo-code would be something like this: PS <a_ps_command> <the_application_command_for_outputting_the_text_stream> | <my_filter > output_file.txt In my case the application is a CM-tool that outputs the change history of a source file and the (psuedo)pattern should be something like: <a couple of numbers><a name><a time stamp><a line of characters> Cheers, Christian

    Read the article

  • Incorrect syntax near ''. Unclosed quotation mark after the character string ' '.

    - by Mattec
    I'm just wondering if someone could point me in the right direction here, I think i've been looking at it for too long so can't see the mistake. The following code: SqlCommand updateStyle = new SqlCommand("UPDATE [Lorenz].[dbo].[Layout] SET [bgColour] = '" + bgColour + "' , [textColour] = '" + txtColour + "WHERE <[LoweredUserName] ='" + currentUser + "' ", connection); updateStyle.ExecuteNonQuery(); Is giving the error: Incorrect syntax near 'admin'. Unclosed quotation mark after the character string ' '.

    Read the article

  • Is there a Pac-Man-like character in ASCII or Unicode?

    - by Ricket
    Simple question: is there a character that looks either like Pac-Man, or like the ghost in Pac-Man? With Google's recent Pac-Man logo, everyone should know what these look like, but in case you don't here are some sample images: If you answer "no" please provide a little more proof that you actually searched all unicode characters...

    Read the article

  • How do I eliminate TT's "Wide character in print" warning ?

    - by planetp
    I have this warning every time I run my CGI-script (output is rendered by Template::Toolkit): Wide character in print at /usr/local/lib/perl5/site_perl/5.8.9/mach/Template.pm line 163. What's the right way to eliminate it? I create the tt object using this config: my %config = ( ENCODING => 'utf8', INCLUDE_PATH => $ENV{TEMPLATES_DIR}, EVAL_PERL => 1, } my $tt = Template->new(\%config);

    Read the article

  • How to check a character is alphabet or integer.

    - by user133611
    Hi All, In my project i have string suppose NSString* str = @"$ 120.00"; From the above string i am getting every individual character, Now i have to get all integres in the string i.e, $ is not a integer so i dont want that, "1" is a integer i want that like this . How can i do that can any one help me Thank you

    Read the article

  • Get width of a single character from ttf-font in php?

    - by Martti Laine
    Hello I'm creating an dynamic image, which creates headers on my page using PHPs GD-library. The problem is, that I need a line-wrapping system. It's not a problem itself, but first I need to get the width (in pixels) of current character. I'm pretty curious about this, is there any way? Or do I need to manually specify width of every abc? Martti Laine

    Read the article

  • Regex Search and Replace in Eclipse: How do I fix dangling meta character 'x'?

    - by Roger
    I am trying to replace function calls written when methods were nonstatic to an updated version were they are. For example: TABLE_foo(table1, ...rest is the same with table1.foo(...rest is the same This is what I have come up with using my limited understanding of regex and this site. find: TABLE_(*)\((*), replace: $2.$1( The above yields a dangling meta character '*' error. Does anyone know what I am doing wrong?

    Read the article

  • Easy way to convert a string of 0's and 1's into a character? Plain C

    - by Nick
    I'm doing a steganography project where I read in bytes from a ppm file and add the least significant bit to an array. So once 8 bytes are read in, I would have 8 bits in my array, which should equal some character in a hidden message. Is there an easy way to convert an array of 0's and 1's into an ascii value? For example, the array: char bits[] = "0,1,1,1,0,1,0,0" would equal 't'. Plain C

    Read the article

< Previous Page | 64 65 66 67 68 69 70 71 72 73 74 75  | Next Page >