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  • How do you balance documentation requirements with Agile developments

    - by Jeremy
    In our development group there is currently discussions around agile and waterfal methodology. No-one has any practical experience with agile, but we are doing some reading. The agile manifesto lists 4 values: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan We are an internal development group developing applications for the consumption of other units in our enterprise. A team of 10 developers builds and releases multiple projects simultanously, typically with 1 - maybe 2 (rarely) developer on each project. It seems to be that from a supportability perspective the organization needs to put some real value on documentation - as without it, there are serious risks with resourcing changes. With agile favouring interactions, and software deliverables over processes and documentation, how do you balance that with the requirements of supportable systems and maintaining knowledge and understanding of how those systems work? With a waterfall approach which favours documentation (requirements before design, design specs before construction) it is easy to build a process that meets some of the organizational requirements - how do we do this with an agile approach?

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  • Node.js Lockstep Multiplayer Architecture

    - by Wakaka
    Background I'm using the lockstep model for a multiplayer Node.js/Socket.IO game in a client-server architecture. User input (mouse or keypress) is parsed into commands like 'attack' and 'move' on the client, which are sent to the server and scheduled to be executed on a certain tick. This is in contrast to sending state data to clients, which I don't wish to use due to bandwidth issues. Each tick, the server will send the list of commands on that tick (possibly empty) to each client. The server and all clients will then process the commands and simulate that tick in exactly the same way. With Node.js this is actually quite simple due to possibility of code sharing between server and client. I'll just put the deterministic simulator in the /shared folder which can be run by both server and client. The server simulation is required so that there is an authoritative version of the simulation which clients cannot alter. Problem Now, the game has many entity classes, like Unit, Item, Tree etc. Entities are created in the simulator. However, for each class, it has some methods that are shared and some that are client-specific. For instance, the Unit class has addHp method which is shared. It also has methods like getSprite (gets the image of the entity), isVisible (checks if unit can be seen by the client), onDeathInClient (does a bunch of stuff when it dies only on the client like adding announcements) and isMyUnit (quick function to check if the client owns the unit). Up till now, I have been piling all the client functions into the shared Unit class, and adding a this.game.isServer() check when necessary. For instance, when the unit dies, it will call if (!this.game.isServer()) { this.onDeathInClient(); }. This approach has worked pretty fine so far, in terms of functionality. But as the codebase grew bigger, this style of coding seems a little strange. Firstly, the client code is clearly not shared, and yet is placed under the /shared folder. Secondly, client-specific variables for each entity are also instantiated on the server entity (like unit.sprite) and can run into problems when the server cannot instantiate the variable (it doesn't have Image class like on browsers). So my question is, is there a better way to organize the client code, or is this a common way of doing things for lockstep multiplayer games? I can think of a possible workaround, but it does have its own problems. Possible workaround (with problems) I could use Javascript mixins that are only added when in a browser. Thus, in the /shared/unit.js file in the /shared folder, I would have this code at the end: if (typeof exports !== 'undefined') module.exports = Unit; else mixin(Unit, LocalUnit); Then I would have /client/localunit.js store an object LocalUnit of client-side methods for Unit. Now, I already have a publish-subscribe system in place for events in the simulator. To remove the this.game.isServer() checks, I could publish entity-specific events whenever I want the client to do something. For instance, I would do this.publish('Death') in /shared/unit.js and do this.subscribe('Death', this.onDeathInClient) in /client/localunit.js. But this would make the simulator's event listeners list on the server and the client different. Now if I want to clear all subscribed events only from the shared simulator, I can't. Of course, it is possible to create two event subscription systems - one client-specific and one shared - but now the publish() method would have to do if (!this.game.isServer()) { this.publishOnClient(event); }. All in all, the workaround off the top of my head seems pretty complicated for something as simple as separating the client and shared code. Thus, I wonder if there is an established and simpler method for better code organization, hopefully specific to Node.js games.

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  • How is an HTML5 game sold?

    - by Bane
    (I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the Internet, and expressed interest in buying it. We agreed upon a price, and, in the meantime, I removed the game's source from the Internet, just to be sure. Now, I'm wondering what to do next. These are the terms: He gets the game's source code, and only that, without the graphics (which weren't made by me). He gets the right to develop and sell the game. I get to keep the ownership of the original game, meaning that I can use it in my portfolio when applying for jobs, for example. The game gets to stay on its original site. But I am not sure how can I legally realize this. Which license can I use?

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  • Is MediaTemple's (gs) really worth the hassle? [closed]

    - by Andrew
    I have been hosting my sites with Dreamhost for a while, and although none of them are high-trafic atm, I am going to a launch a Rails app this summer and a couple of other stuff, so I need a serious host. Since my plan ends in a couple of days, I have been looking at alternatives, and because MT has such a good reputation in the webdesign world, I have been seriously considering paying the ridiculous 20$/month for its shared hosting services. That was until I actually read some reviews of it, most of which indicated it is slow and overpriced. So now I'm wondering whether switching over to (gs) would really be a good idea, or if I would be better off paying less money for something like a Site5 or Hostgator shared hosting plan. What is your experience with MT, and particularly their Grid Service? Do you think I should even switch to (gs) in the first place, or should I choose something else from its competitors?

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Problem upgrading from 13.04 to 13.10

    - by Charles
    Part way through upgrading from 13.04 to 13.10 the process ground to a halt with an error message. Now on retrying by going to 'Check for updates' I get the following: Failed to load the package list This is a serious problem. Try again later. If this problem appears again, please report an error to the developers. E:Encountered a section with no Package: header, E:Problem with MergeList /var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_saucy_universe_i18n_Translation-en%%5fGB, E:The package lists or status file could not be parsed or opened. Problem reported but my question is, "what can I do now?; Do I have to do a fresh install?; if so will settings etc. in my Home folder (on its own partition) be saved?" 13.04 still seems to be working perfectly, while upgrading I had a terrible internet connection varying between 'dead slow' and 'dead stop', not sure if that caused the problem.

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  • Windows dont boot after Ubuntu installation

    - by Diogo Garcia
    I have had serious problems installing ubuntu and Windows and have dual boot. Recently i installed booth operating systems, ubuntu was the lastima one, and after that my computador was booting directly to Windows 7. I used my ubuntu USB live to repair the grub, and o could repair. Now i initiate my pc with grub 1.99 and ubuntu and Windows are recognized, but Windows gives an error and dont initiate, sugesting to use Windows DVD to repair the grub. I tried that but with no effects on be behavior. I have a new asus n56vm. This conflits with gpt and mbr have been a huge pain to me. I dont know what to to, i installed ubuntu and Windows inumerous times since i bought this cumputer 2 weeks ago. Best regards!

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  • Digg alternatives for blog and unpopular users? [closed]

    - by Wladimir Ivanov
    all. I'm struggling to build an [B]audience[/B] for [B]electronic blog[/B] . The blog is relatively new and has around 30 pages. The unique visitors I get are approximately [B]120 - daily[/B]. I know about directories, rss, comments and guest blogging, but is there other more effective strategy to build some quality audience? As I see nowadays there aren't enough materials in my country about this. What about digg and reddit? Everytime I post some link there: no traffic comes to me. Can you suggest me other digg/reddit/stumbleupon tactics to get followers or there are similar sites which would tend to give me some serious traffic. Can you suggest sites appropriate for linking to music blog? Best regards.

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  • What do I need to do, to get placed in any software company?

    - by Anto Aravinth
    I'm doing my 3rd year CSE Engineering. I guess this is the right time to ask this question! As in the next year, I'm going to do projects, "get my hands dirty". And there is only few days left out, as I know many people in Stack Overflow are working in Software field, I thought to ask these question. Does the project that I'm doing in my final year need to be excellent? If so, what kind of project to do? And how do you say that the project is excellent or not? Writing the code is very fun and serious at times. But the code should have a good algorithm? And mostly in any software companies interview, what kind of question they ask? Not but not the least, mastering in any particular language speaks in interviews?

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  • How much a website like bytes.com earning

    - by robin das
    i am running a website similar to bytes.com (IT QnA site) my site attract 600 unique visitors daily. we are planning our self as bytes.com. Atleast any one can tell me that whether we can earn some serious money with this kind of website. websiteoutlook estimate Daily Pageview - 700636 to bytes.com and its using google ads. Can any one please let me know what kind of earning we can expect for dotcom like bytes.com. Please give some light on this topic as a lot of energy, time and money goes in building this kind of website thanks robin Das

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  • Finally found a replacement for my.live.com&hellip;

    - by eddraper
    As I had alluded to before, the transition of http://my.live.com/ to http://my.msn.com/ caused me serious grief. I've been an RSS addict for many, many years and I found the my.live.com UI to be the ultimate RSS reader and gateway to the web. It had been my home page for a long time.  My.msn has a LONG way to go before it matches the elegance and performance of my.live. The site I ended up going with is http://www.netvibes.com/ .   It’s the closest thing I could find that could do four column tiles with a reasonable amount of information density .  I’d still prefer a lot less “chrome” and better use of space, but it’s as close as I’m going to get… One feature I really do like about netvibes, is the pagination feature.  The built in feed reader is also quite nice… All-in-all, I’d recommend netvibes…

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • How can I simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

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  • Best resources to learn Game Development from a Java background?

    - by Julio
    Hi guys, I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody could offer any advice, or book recommendations. The side I am most interested in is game engine design and implementation. People may say "ahh but plenty exist why write your own" - its purely for learning purposes, seeing how things work and so on. So far I've taken a look at LWJGL, but achieved nothing too serious. Thanks.

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  • coding after a couple beers

    - by Patrick
    Sometimes after work I'll come home and have a beer or two and I've found that once I have a beer in me, my desire to code drops precipitously. I'm not talking about getting hammered or anything, but I can't seem to get up the gumption to do any coding. I'm still fine to do other things, i.e.- paying bills, playing games, reading, etc, it's just coding. I know that some people prefer to code with some beer in them. Is this normal, or do I need to practice coding under the influence so if the need ever arises, I'm ready for it. (I will only be coding on pet projects, nothing serious while CUI)

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  • Should I put an app I wrote on my résumé even if it has low ratings?

    - by charliehorse55
    Last summer I wrote an iPhone app for the Toronto Film Festival. The development was pretty rushed, and the design goals were changed multiple times. In particular, the central film list view controller was redesigned three times in the week before launch. I forgot to update one of my functions to match the changed design, and the app shipped with a serious bug. While the app was fairly popular, this bug crippled the app and it got a lot of poor reviews. I fixed the bug as soon as I got a crash report, but it got stuck in the iTunes review process for the duration of the film festival. Should I put this app on my résumé? The app has poor ratings and most of the reviews mention crashes, but it's also the only work experience I have. Additionally, how should I approach this topic in an interview? Here is the iTunes link for the app: https://itunes.apple.com/ca/app/official-tiff/id550151899?mt=8

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  • Printing takes forever and gives pixelated prints

    - by kelvinsong
    I have a Brother HL-3070CW printer, which has some serious issues. Printing takes an abnormally long time, and if the file has anything more than text in it, it becomes horribly aliased and pixelated. The printer also sometimes complains about running out of memory. This problem has appeared on and off throughout various Ubuntu releases, and can sometimes be worked around by saving a file in Postscript through Evince, and printing the PS file in Evince. I tried to install drivers from the Brother website, but it gives an error "dependency not satisfiable: hl3070cwlpr" Help, I'm wasting a huge amount of paper and ink(not to mention time) reprinting pages over and over again in trial and error.

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  • Windows Azure powers Father Christmas

    - by Eric Nelson
    Ok it doesn’t really but the Microsoft Partner Network folks have hit gold with this rather addictive chrimbo game. It is great fun to play yet has a little serious side as it “rewards” you with a Windows Azure related link after each level. Try it now! http://bit.ly/festivegame It is a Silverlight app which is: Related In the UK we are helping partners build applications for the Windows Azure Platform (and other technologies such as SQL Server 2008 R2) through Microsoft Platform Ready. Sign up for FREE to get access to some great benefits (more on that in a future post). It also really helps us better understand the demand out there which directly impacts how we will plan the next six months of activities around the Windows Azure Platform. P.S. I nearly forgot. Can I be the first (hopefully) to wish you Merry Christmas!

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  • What can I put in my software development blog to make it a good showcase of me?

    - by Sean
    I have been itching to write a software development blog for some time now. The best advice I've received about blog writing is "Write the blog you would have want to read". Its good advice but its only half the story, Once you write a blog it becomes your showcase on the Internet, it is bound to come up on any search conducted by a future colleague or employer. It can be a good thing or it can do some serious damage. So if there are any hiring managers out there, can you give me a few pointers on what it is in a blog that give you a good impression about candidate and/or the kind of stuff that causes you to throw the candidate's resume to the nearest bean? Does a blog have to come up with a clever piece of code every week? (Don’t think I can manage it) Is it OK to blog more then not about development methods to improved quality and productivity (have a lot of ideas about that). Can I blog about stuff I did not try first hand but seems noteworthy?

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  • Is it worth it to learn some programming before college?

    - by Howlgram
    I'm in my last year of highschool and I am very interested in programming, the thing is I don't know if it could be worth it to start learning programming now, im afraid that when I get to college they might just teach all I might have learned in a few classes making a waste the time spent on learning that before college. Right now I'm on my last year of highschool and I know absolutely nothing about programming. There are other similar questions where people answer saying it is good to learn beforehand, but I doubt their situation might be like mine, maybe they had much more time to learn programming (as if they were not on their last year of highschool) before college so they could learn some serious skills, besides they say they already know at least the basics about a language, instead, I know nothing and I have no idea how much could I learn this year. If it wasn't clear I want to study computer's science

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  • Learning Programming, Suggestions for a roadmap

    - by RisingSun
    Hi, Some background first- I am new to programming and have discovered it rather late in life; Like many hobbyists, my introduction to the subject has been through php/jquery (yes, i know the popular mood around here... they-are-not-real-programminng-languages ;-) ). I like to believe that I am reasonably competent at what I do in my other life and this developing addiction to coding has taken a very heavy toll on my professional prospects. This is the question: What programming languages next? (No plans to ditch php in the immediate future, that will involve rewriting much of my code) Any absolutely essential books I must read? Is it necessary to join a college/university course? Do I need to ditch my other profession to continue serious learning? My goals are: Develop a solid understanding of the science and art of programming. Continue to work on my own web application (Hands on learning suits me best) I am something of a generalist interested in everything from UI to database performance

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  • CLR via C# - first post of many!

    - by TATWORTH
    I am currently reading CLR via C# ISBN 978-0-7356-2704-8. Whilst quite correctly described by the publisher as a "Deep Dive", this is a book that C# developers with 6-18 months plus experiance ought to read. Certainly any serious Microsoft programming shop ought to have a copy.  For our VB.NET bretheren, a book of this quality is a good excuse to learn C#. (And before you ask, my favourite language of C# and VB.NET is the one that gets me the next contract!) When I started programming 31 years ago I went through IBM 360 Orientation - this gave me an comprehension of what worked best at the machine code level - this is the first book I have found that explains the the working of the Dot Net framework to explain why particular choices are good, This is my first blog post here. In the coming weeks, I intend to: Carry on with my review of CLR via C# and bring out practical points from that work. Post details of useful utilities Post some "Tales from the coal face.."

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  • How much time takes to a new language like D to become popular? [closed]

    - by Adrián Pérez
    I was reading about new languages for me to learn and I find very good comments about D, like it's the new C or what C++ should have been. Knowing that many people say wonders about the language, I'm wondering how much time usually takes to a language to become popular. This is, having libraries ported or written natively for this language and being used in serious software development. I have read about the history of Java, and Python to figure it out, but may be they are too high level complexity to say their development could take the same time as will take for D.

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  • Fresh Ubuntu Install - Grub not loading

    - by Ryan Sharp
    System Ubuntu 12.04 64-bit Windows 7 SP1 Samsung 64GB SSD - OS' Samsung 1TB HDD - Games, /Home, Swap WD 300'ishGB HDD - Backup Okay, so I'm very frustrated, so please excuse me if I miss anything out as my head is clouded by anger and impatience, etc. I'll try me best, though. First of all, I'll explain how I got to my predicament. I finally got my new SSD. I firstly installed Windows, which completed without a hitch. Afterwards, I tried to install Ubuntu, which failed several times due to problems irrelevant to this question, but I mention this to explain my frustrations, sorry. Anyway, I finally installed Ubuntu. However, I chose the 'bootloader' to be installed on the same partition as where I was installing the Ubuntu Root partition, as that was what I believed to be the best choice. It was of my thinking that it was supposed to go on the same partition and on the SSD, which is my OS drive, though with my problem, it apparently was wrong. So I tried to fix it by checking guides and following their directions, but seemed to have messed it up even more. Here is what I receive after I use the fdisk -l command: (I also added explanations for which I used each partition for) Disk /dev/sda: 64.0 GB, 64023257088 bytes 255 heads, 63 sectors/track, 7783 cylinders, total 125045424 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x324971d1 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 208896 48957439 24374272 7 HPFS/NTFS/exFAT /dev/sda3 48959486 125044735 38042625 5 Extended /dev/sda5 48959488 125044735 38042624 83 Linux sda1 --/ Windows Recovery sda2 --/ Windows 7 sda3/5 --/ Ubuntu root [ / ] Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc0ee6a69 Device Boot Start End Blocks Id System /dev/sdb1 1024208894 1953523711 464657409 5 Extended /dev/sdb3 * 2048 1024206847 512102400 7 HPFS/NTFS/exFAT /dev/sdb5 1024208896 1939851263 457821184 83 Linux /dev/sdb6 1939853312 1953523711 6835200 82 Linux swap / Solaris sdb3 --/ Partition for Steam games, etc. sdb5 --/ Ubuntu Home [ /home ] sdb6 --/ Ubuntu Swap Partition table entries are not in disk order Disk /dev/sdc: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x292eee23 Device Boot Start End Blocks Id System /dev/sdc1 2048 625141759 312569856 7 HPFS/NTFS/exFAT sdc1 --/ Generic backup I also used a Boot Script that other users suggested, so that I can give more details on my partitions and also where Grub is located... ============================= Boot Info Summary: =============================== => Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. => Grub2 (v1.99) is installed in the MBR of /dev/sdb and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos5)/boot/grub on this drive. => Windows is installed in the MBR of /dev/sdc. Now that is weird... Why would Grub2 be installed on both my SSD and HDD? Even weirder is why is Windows on the MBR of my backup hard drive? Nothing I did should have done that... Anyway, here is the entire Output from that script... PASTEBIN So, to summarize what I need: How can I fix my setup so grub loads on startup? How can I clean my partitions to remove unnecessary grubs? What did I do wrong so that I don't do something so daft again? Thank you so much for reading, and I hope you can help me. I've been trying to have a successful setup since Friday, and I'm almost at the point that I'm really tempted to throw my computer out the window due to my frustration.

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  • How much a website like bytes.com earn

    - by robin das
    i am running a website similar to bytes.com (IT QnA site) my site attract 600 unique visitors daily. we are planning our self as bytes.com. Atleast any one can tell me that whether we can earn some serious money with this kind of website. websiteoutlook estimate Daily Pageview - 700636 to bytes.com Can any one please let me know what kind of earning we can expect for dotcom like bytes.com. Please give some light on this topic as a lot of energy, time and money goes in building this kind of website thanks robin Das

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