Search Results

Search found 3337 results on 134 pages for 'terrain rendering'.

Page 68/134 | < Previous Page | 64 65 66 67 68 69 70 71 72 73 74 75  | Next Page >

  • What sort of things can cause a whole system to appear to hang for 100s-1000s of milliseconds?

    - by Ogapo
    I am working on a Windows game and while rendering, some computers will experience intermittent pauses ("hitches" for lack of a better term). When profiled they appear in seemingly random places in the code. Eventually I noticed that it wasn't just my process that was affected, but (seemingly) every process on the system. All of the threads in my application hitch at once. The CPU utilization drops during these hitches and it appears as if most processes make no progress. This leads me to believe this may be an Operating System or Driver issue, but it only occurs while playing the game (and only on some systems). What sort of operations might the operating system be doing that would require the kernel to pause all user threads and block. Some kind of I/O? At first I thought of paging but my impression is that would only affect a single process, no? Some systems in use: Windows, DirectX (3d), nVidia cards (unknown if replicates on ATI), using overlapped io for streaming

    Read the article

  • Depth Map resolution shifting

    - by user3669538
    the problem is with shadow mapping as you can see, actually it works fine but in a certain condition that the Depth Map size must be equal to the size of rendering buffer, I use an infinite directional light so if the window is 800x600 the depth map must be 800x600, and when i change the size of the shadow map to be 900x600 it starts to be shifted and when it's size be 1024x1024 it also shifts till it disappears the GLSL shadow function float calcShadow(sampler2D Dmap, vec4 coor){ vec4 sh = vec4((coor.xyz/coor.w),1); sh.z *= 0.9; return step(sh.z,texture2D(Dmap,sh.xy).r); } here's the result when it's the same size as the window Colored result & Depth Map and here's the shifted result, as you can notice the depth map is exactly as the previous one with the addition of white space to the right. Colored result http://goo.gl/5lYIFV Depth Map http://goo.gl/7320Dd

    Read the article

  • World orientation in OpenGLES clarification

    - by Dev2rights
    I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at (0,0,0). Im trying to work out how to rotate the entire tile map around a point be that the origin or some arbitrary point in space. Im guessing i need to set up a Model Matrix instead for each tile. Then set up a world matrix for the world. Then on updating i would translate the world matrix and change the orientation and multiply it with each model matrix before rendering. Is this correct ?

    Read the article

  • OpenGL : Keeping alpha in a render buffer

    - by Cyan
    In my current task, i need to render a texture into a render buffer, in order to work on it (apply special filters) there. The result is then considered a "new texture", which is later displayed. This works fine, except when the texture contains some transparent/semi-transparent parts. My current guess it that, within the render buffer, the texture is "merged" with a kind of "grey background". In this case, it obviously impacts the R,G,B color components of transparent pixels. I've yet to find a way around this. Even manually assigning alpha after the rendering process doesn't save the day for semi-transparent pixels, which RGB are "tainted" by the grey background.

    Read the article

  • Aspose.Newsletter June 2010 Edition is out now

    Aspose Newsletter for June 2010 has now been published that highlights all the newly supported features offered in the recent releases of its JasperReports exporters, SQL Server rendering extensions, .NET, Java and SharePoint components. This months technical article demonstrates the steps needed to recognize a barcode from a Word document using Aspose.BarCode for .NET and Aspose.Words for .NET. Also several examples for migrating your code from InfoPath Forms Services to Aspose.Form for .NET...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • How to update a mesh position base on a pressed key?

    - by steven166
    I have a mesh loaded from a file, like a tiger mesh. At the first time it locates at A position, then if I press a left key, it will moves to B position but the problem is if I press a left key one more time, it will move from B position to C position. It means that the amount I want to move the mesh will base on the current position instead of the first time rendering position. I can do it if I have a array vertices then I just update the vertex buffer, but a mesh loaded from a file does not have an array vertices, so how to do it? Anybody help me, please?

    Read the article

  • Framework to implement an in game gui editor

    - by momboco
    I need to do an in game gui editor. The game engine has his own widgets elements and I don't want a gui library that substitute it. The most difficult task is the implementation of the functionality that makes usable to artists and designers. Positioning Resize Alignment between some elements Multiselection Relationship between children and parents Add guides Magnet to place elements quickly Use of layers Undo / Redo ... I'm searching a framework or something like, with these functionalities implemented. And a form of append my own engine to make use of it. It would be ideally a mixing between a tool like Photoshop and libRocket ( engine rendering independent ).

    Read the article

  • C++ unmanaged inside winform

    - by Gosso
    First: I am using C# and C++ on windows 7. I have created a basic rendering engine in c++ with directx 10. It works good as a stand alone application. But, when I sending the Form.Handle of a WinForm I want to render inside to the engine it crashes during D3D10CreateDeviceAndSwapChain with the following error: HRESULT: 0x887a0001 (2289696769) Name: DXGI_ERROR_INVALID_CALL I get the handle from the winform during loading of the form. unsafe { void *ptr=m_view.Handle.ToPointer(); uint v = (uint)ptr; lhandle = v.ToString(); };

    Read the article

  • OpenGL Beginner question

    - by nobby
    I'm new to OpenGL programming, but I can't find a good book to read or a tutorial, I've tried reading through the superbible or whatever its name is but it's kind of complicated to me. The tutorial at http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.3:-Rendering.html is pretty ok but it doesn't cover what I need mostly, which is opengl math etc (such as projection matrix, view matrix, and so on). I'm fairly OK at C(++) (3+ years experience, I don't know if you would call that "good") What i basically want to do with OpenGL is, make a simple game (prefer 2D as a start and not 3D). Please suggest a good EBook to read and learn from.

    Read the article

  • When should I clear an auxilliary render target?

    - by Raptormeat
    I'm using a few different render targets in my game in addition to the back buffer. These other render targets are only used in a few places, for specific tasks. I'm wondering when I should be clearing them. Right now I clear all of my render targets at the beginning of the frame, and it seems like I'm waiting for all the textures to clear before the rest of the drawing gets underway. Would it be more efficient to clear these textures later in the frame, when they aren't being used? Is there any hope of the GPU sort of clearing them "on the side" while unrelated rendering is happening? Or are these tasks always sequential and will I always need to wait for clearing?

    Read the article

  • Which optional features would you recommend for a raytracer? [closed]

    - by locks
    I'm developing a basic triangle mesh raytracer on a short deadline. This means I can't implement every feature I come across, so I'm looking for some feedback about which features you think are most important, taking into consideration the performance of the feature and how much punch it packs. I'm especially looking for optimization techniques that allow for a faster rendering and simple techniques that make a big impact on the final scene quality. Is there any chance of making it fast enough to run in realtime? Here are some example of features I've read about: Anti-aliasing Bounding box Sky box

    Read the article

  • What is the primary use of Vertex Buffer Objects?

    - by sensae
    From what I've read, it seems VBOs are purely for performance. I'm working on a very rudimentary learning project in lwjgl and I'm just trying to figure out what more advanced features of the library I should be delving into, and what their use is. My understanding is that VBOs allow a person to keep vertexes in VRAM while they aren't currently being drawn in a scene. In my case, I'm just drawing quads and performance probably isn't a concern at all, but I'm trying to piece together what's happening under the hood. If I'm drawing quads directly, I'm drawing from the CPU memory, correct? Also, if I'm not doing any checks for visibility, does that mean I'm rendering absolutely everything in the "scene", regardless of whether its in view? Are VBOs a way to store objects and only render what's needed?

    Read the article

  • chrubuntu installation help

    - by Sir_Yoshi
    my friend loaned me his Acer c720 in order to load ubuntu on it. I have previously liberated my netbook and UMPC with Ubuntu but those where normal windows PCs. I have followed all the steps so far in order to enter developer mode yet at the login screen, when I type ctrl+alt+= (F2) nothing happens. the terminal should open up but it does not. Please help me, my friend bought this craptop but does not have wi-fi thus rendering it useless. P.S. how do you right click without an external mouse?

    Read the article

  • Recommended Books for OpenGL [closed]

    - by TheBlueCat
    I'm fairly new to OpenGL and I'm have been researching any books that would be beneficial, I've had suggested to me (I've finished reading the OpenGL Book online): Real Time Rendering GPU Gems 3 OpenGL Super Bible Does anyone know any other books that they've found useful in the past, even if it covers higher level algorithms. Also, can anyone suggest an IDE/Text Editor for Linux? I'm using Komodo and it's super buggy, I just booted into Windows today and tried Visual Studio and loved it, is their anything similar for Linux? Although, the books I've been reading are saying to not use IDEs, partly because of the reliance you place onto them, per se. I use Eclipse a lot for my Java programming, can I use C and OpenGL with that? Lastly, do you think it would be more beneficial staying on Windows and programming in C/OpenGL on their, I do like Linux, but I found Visual Studio to be pretty good in some aspects?

    Read the article

  • how to change format 1 to format 2 .

    - by zjm1126
    when i store my kml string to databse,i be this : 2. <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> </kml> so how to change it using jquery or javascript

    Read the article

  • Projecting a targetting ring using direct3d

    - by JohnB
    I'm trying to draw a "targetting ring" on the ground below a "unit" in a hobby 3d game I'm working on. Basically I want to project a bright red patterned ring onto the ground terrain below the unit. The only approach I can think of is this - Draw the world once as normal Draw the world a second time but in my vertex shader I have the world x,y,z coordinates of the vertex and I can pass in the coordinates of the highlighted unit - so I can calculate what the u,v coordinates in my project texture should be at that point in the world for that vertex. I'd then use the pixel shader to pick pixels from the target ring texture and blend them into the previously drawn world. I believe that should be easy, and should work but it involves me drawing the whole visible world twice as it's hard to determine exactly which polygons the targetting ring might fall onto. It seems a big overhead to draw the whole world twice, once for the normal lit textured ground, and then again just to draw the targetting ring. Is there a better approach that I'm missing?

    Read the article

  • how to change 1 to 2 .

    - by zjm1126
    when i store my kml string to databse,i be this : 2. <?xml version="1.0" encoding="UTF-8"?> <kml xmlns="http://www.opengis.net/kml/2.2"> <Placemark> <name>Simple placemark</name> <description>Attached to the ground. Intelligently places itself at the height of the underlying terrain.</description> <Point> <coordinates>-122.0822035425683,37.42228990140251,0</coordinates> </Point> </Placemark> </kml> so how to change it using jquery or javascript

    Read the article

  • XNA or C# Pop-up progress bar for the LoadContent() method

    - by Warlax
    Hey people, We wrote a small game using Microsoft's XNA Game Studio 3.1. The LoadContent() takes a long time because, other than loading models, and config files, we're also running some one-time (per run) terrain analysis. We are not C# or XNA programmers... we're Java programmers, and want to be able to give the user some feedback that the system is loading. Preferably, this will be through a simple pop-up with a progress bar that will say something simple like "loading please wait". The progress bar doesn't have to be a 0 to 1 progress bar, it can instead be one of those 'back and forth' progress bars. I was hoping for some quick copy-paste ready code to just do that - as it is not a central piece of our project, nor do we have a need to delve into too much documentation. I appreciate you time, effort, and possible donation. Thanks.

    Read the article

  • Dynamically added script causes problems

    - by Derk
    I'm loading an html snippet via ajax to append to a div (I use jquery). A part of the html loaded with ajax looks like this: <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> var options = { mapTypeId : google.maps.MapTypeId.TERRAIN } alert('test'); var map = new google.maps.Map(document.getElementById('map-canvas'), options); </script> Then this is appended with contentBox.append(data); The problem is that this causes a black page in Firefox which keeps loading. In other browsers it seems that the code is not executed at all. Is there a solution for this?

    Read the article

  • How taxing would a game map grid be to a web browser?

    - by Vilx-
    Suppose we're making a strategy game (think Civilization) in a web browser. The game has a visible map portion - say 30x30 squares. Each square is 30x30px and has several overlaid images - the terrain, resources, units, roads, etc. The classical way of drawing this would be with a huge <table> where each cell would contain absolutely positioned images. It would probably be rendered in Javascript to reduce traffic. But it's still several thousand images and a huge table. Can the browser take it? Will the performance not drop below any acceptable limits? Alternatively I could keep a pre-rendered map image with as many overlays as possible, but that would be more work, I think.

    Read the article

  • Google Maps: Multimarker not working

    - by HyperDevil
    Hi, I want to plot several markers on my map. Found some code on the internet, for that user it worked. The array is generated by PHP, example: var ships = [['61','10.2']['60.5','10.1']]; My Javascript: var map; function load(ships) { initialize(); createShips(ships); } function initialize() { //build the map var myLatlng = new google.maps.LatLng(63.65,10.65); var myOptions = { zoom: 9, center: myLatlng, mapTypeId: google.maps.MapTypeId.TERRAIN } var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } function createShips(ships) { for (var i = 0; i < ships.length; i++) { new google.maps.Marker({ position: new google.maps.LatLng(ships[i][0], ships[i][1]), map: map, title: ships[i][0] }); } } My html function to start the map is: body onload="load()" The map seems to appear, but no markers :(

    Read the article

  • "StartTag: invalid element name" in default.aspx

    - by Epaga
    (Warning - asp newbie) I have an aspx file with the tag <%@ Page Language=VB ... %> right at the beginning of the file. When calling this from my IIS server (http://localhost/myservice/default.aspx), this gives me the error This page contains the following errors: error on line 1 at column 2: StartTag: invalid element name Below is a rendering of the page up to the first error. What am I doing wrong?

    Read the article

  • Html.CheckBoxFor() checked problem in ASP.Net MVC 2

    - by inolen
    It doesn't seem that the Html.CheckBoxFor helper adds the correct "checked" attribute when rendering the HTML. I have a bool property rendered like so: <%= Html.CheckBoxFor(m => m.Visible) %> And the outputted HTML is this: <input type="checkbox" value="true" name="Visible" id="Visible"> Is there some particular reason it does not add the "checked" attribute when the value is true?

    Read the article

  • Sharepoint InputFormTextBox not working on updatepanel?

    - by James123
    I have two panels in update panel. In panel1, there is button. If I click, Panel1 will be visible =false and Panel2 will be visible=true. In Panel2, I placed SharePoint:InPutFormTextBox. It not rendering HTML toolbar and showing like below image. <SharePoint:InputFormTextBox runat="server" ID="txtSummary" ValidationGroup="CreateCase" Rows="8" Columns="80" RichText="true" RichTextMode="Compatible" AllowHyperlink="true" TextMode="MultiLine" /> http://i700.photobucket.com/albums/ww5/vsrikanth/careersummary-1.jpg

    Read the article

  • Capture each WPF MediaElement frame

    - by luvieere
    Is there a way to capture each WPF MediaElement frame? Like an event that fires at each rendered frame and allows me to access it. If MediaElement does not provide such functionality, how could it be implemented or what other control could I use? On a side note, is there such a control or method that would allow for off-screen fast rendering of media clips with frame capture? (so I could process frames as fast as possible)

    Read the article

< Previous Page | 64 65 66 67 68 69 70 71 72 73 74 75  | Next Page >