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  • Comix is an Awesome Comics Archive Viewer for Linux

    - by Asian Angel
    Do you have a terrific collection of comics in electronic form but need a great app to view them with? If you have a Linux system then we have the perfect app for you…Comix, the open source comic reading powerhouse. For our example we installed Comix on our Ubuntu 10.10 system. Just go to the Ubuntu Software Center and conduct a quick search. When you go to install Comix in the Ubuntu Software Center, make sure to scroll all the way to the bottom and select Unarchiver for .rar files. The listing appears as a “non-free version” for some reason, but displays as free once selected. Odd, but nothing to worry about in the end… Once Comix is installed you can find it in the Graphics Section of the Ubuntu Menu. Comix also comes with a nice set of options to let you customize the app to best suit those important comic reading needs. Here is a comprehensive list of the features this little comic reading powerhouse packs into one easy to use package: Fullscreen mode, double page mode, fit-to-screen mode, zooming and scrolling, rotation and mirroring, magnification lens, changeable image scaling quality, image enhancement, can read right-to-left to fit manga, etc., caching for faster page flipping, bookmarks support, customizable GUI, archive comments support, archive converter, thumbnail browser, standards compliant, available in multiple languages (English, Swedish, Simplified Chinese, Spanish, Brazilian Portuguese, & German), reads “JPEG, PNG, TIFF, GIF, BMP, ICO, XPM, & XBM” image formats, reads “ZIP & tar archives natively, RAR archives through the unrar program” runs on Linux, FreeBSD, NetBSD, and virtually any other UNIX-like OS, and more! Have fun reading those comics on your favorite Linux system! Interested in learning more about Comix? Then be certain to drop by the homepage! Comix Homepage Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar Reader for Android Updates; Now with Feed Widgets and More

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  • SQLAuthority News – Reliving TechEd with Vinod Kumar at Bangalore User Groups

    - by pinaldave
    TechEd India 2012 was held in Bangalore last March 21 to 23, 2012. Just like every year, this event is bigger, grander and inspiring. Here is my blog post reviewing the event SQLAuthority News – #TechEdIn – TechEd India 2012 Memories and Photos. For me this is family event – I get to meet my friends who are dear as my family. I like to call User Groups as family too. Family shares life’s personal happiness and experience – the same way User Group shares professional experiences and quite often UG members become just like family member. When I learned that follower user group together building up a unique event I was pretty excited to learn who is going to be speaker for the event. BDotNet.in – Bangalore .NET Usergroup BITPro.in – Bangalore ITPro Usergroup It was indeed joy when I learned that presenter will be Vinod Kumar, who is integral part of user groups and hardcore SQL Server enthusiast. Vinod Kumar is going to present on following two sessions which are both focused on internals of the Windows and SQL Server. Understanding Windows with SysInternals Tools – This session will cover various tools from usage of Memory, x86 architecture, x64, WOW mode, Page faults, Virtual Memory mapping, OOM scenario, Perf Tool, PAL tool, Logman and more. Peeling the Onion: SQL Server Internals Demystified – This session will cover advanced disk formats, SQL Server 2012 security changes, memory changes, indirect checkPoint and more. I am very excited as this time I will get opportunity to sit in front rows (as I will be reaching there to get best possible position) and learn. I am looking forward to the event and I hope you will join us as well. Event Details: Date: Saturday, April 7, 2012 (10:30am until 1:30pm) Venue: Microsoft, Domlur, Bangalore. Event Details: https://www.facebook.com/events/139444029517882/ This session is FREE for all and everybody and anybody can walk in. Community Blog Posts Here are few of the blog post written by the community on this subject. Vinod Kumar on Reliving #TechEdIn at Blr UG Manas Dash on Reliving TechEd India 2012 with Vinod Kumar Sudeepta Ganguly on SysInternals n SQLInternals with Vinod Kumar Lohith Re Live TechEd India 2012 with Vinod Kumar  Reference: Pinal Dave (http://blog.sqlauthority.com) http://www.youtube.com/watch?v=oRw-p4mahLU Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Author Visit, T SQL, Technology, Video

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  • Why it may be good to be confused: Mary Lo Verde’s Motivational Discussion at Oracle

    - by user769227
    Why it may be good to be confused: Mary Lo Verde’s Motivational Discussion at Oracle by Olivia O'Connell Last week, we were treated to a call with Mary LoVerde, a renowned Life-Balance and Motivational Speaker. This was one of many events organized by Oracle Women’s Leadership (OWL). Mary made some major changes to her life when she decided to free herself of material positions and take each day as it came. Her life balance strategies have led her from working with NASA to appearing on Oprah. Mary’s MO is “cold turkey is better than dead duck!”, in other words, knowing when to quit. It is a surprising concept that flies in the face of the “winners don’t quit” notion and focuses on how we limit our capabilities and satisfaction levels by doing something that we don’t feel passionately about. Her arguments about quitting were based on the conception that ‘“it” is in the way of you getting what you really want’ and that ‘quitting makes things easier in the long run’. Of course, it is often difficult to quit, and though we know that things would be better if we did quit certain negative things in our lives, we are often ashamed to do so. A second topic centred on the perception of Confusion Endurance. Confusion Endurance is based around the idea that it is often good to not know exactly what you are doing and that it is okay to admit you don’t know something when others ask you; essentially, that humility can be a good thing. This concept was supposed to have to Leonardo Da Vinci, because he apparently found liberation in not knowing. Mary says, this allows us to “thrive in the tension of not knowing to unleash our creative potential” An anecdote about an interviewee at NASA was used to portray how admitting you don’t know can be a positive thing. When NASA asked the candidate a question with no obvious answer and he replied “I don’t know”, the candidate thought he had failed the interview; actually, the interviewers were impressed with his ability to admit he did not know. If the interviewee had guessed the answer in a real-life situation, it could have cost the lives of fellow astronauts. The highlight of the webinar for me? Mary told how she had a conversation with Capt. Chesley B. "Sully" Sullenberger who recalled the US Airways Flight 1549 / Miracle on the Hudson incident. After making its descent and finally coming to rest in the Hudson after falling 3,060 feet in 90 seconds, Sully and his co-pilot both turned to each other and said “well...that wasn’t as bad as we thought”. Confusion Endurance at its finest! Her discussion certainly gave food for thought, although personally, I was inclined to take some of it with a pinch of salt. Mary Lo Verde is the author of The Invitation, and you can visit her website and view her other publications at www.maryloverde.com. For details on the Professional Business Women of California visit: http://www.pbwc.org/

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • Vim disables ibus IME -- is this a bug?

    - by misha
    I'm using ibus IME to input Japanese text into GVim. I have the following Vim script that I source when GVim starts up: autocmd InsertLeave * :call bug#onInsertLeave() function! bug#onInsertLeave() python << EOT import vim import ibus bus = ibus.Bus() ic = ibus.InputContext(bus, bus.current_input_contxt()) ic.disable() print "bug#onInsertLeave(): exiting" EOT endfunction The line that constructs the InputContext raises the exception: dbus.exception.DBusException: org.freedesktop.DBus.Error.Failed: no focused input context This happens under the following conditions: I enter insert mode I insert some Japanese text I exit insert mode If I don't enter any Japanese text through the IME, then the exception is not raised. I've also noticed that if I exit insert mode after entering some Japanese text while the IME is still enabled, then IME input is disabled (I can see the icon change in the taskbar). If I exit insert mode without entering any Japanese text, but while the IME is still enabled, then the IME stays enabled (the icon does not change). It seems like GVim is disabling the IME (or the IME is switching off) in some conditions. Could it be related to the exception? My questions are: Is this a bug? If it is, then whose bug is it? Vim, Ibus, or something else? Are there any ways to work around the exception? EDIT My system info: > misha@misha-lmd:~/git/iwait2013/lagos$ apt-cache policy ibus ibus: > Installed: 1.4.1-3ubuntu1 Candidate: 1.4.1-3ubuntu1 Version table: > *** 1.4.1-3ubuntu1 0 > 500 http://jp.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages > 100 /var/lib/dpkg/status misha@misha-lmd:~/git/iwait2013/lagos$ apt-cache policy vim vim: > Installed: 2:7.3.429-2ubuntu2.1 Candidate: 2:7.3.429-2ubuntu2.1 > Version table: *** 2:7.3.429-2ubuntu2.1 0 > 500 http://jp.archive.ubuntu.com/ubuntu/ precise-updates/main amd64 Packages > 100 /var/lib/dpkg/status > 2:7.3.429-2ubuntu2 0 > 500 http://jp.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages Ubuntu 12.04, Fluxbox

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  • Asp.net session on browser close

    - by budugu
    Note: Cross posted from Vijay Kodali's Blog. Permalink How to capture logoff time when user closes browser? Or How to end user session when browser closed? These are some of the frequently asked questions in asp.net forums. In this post I'll show you how to do this when you're building an ASP.NET web application. Before we start, one fact: There is no full-proof technique to catch the browser close event for 100% of time. The trouble lies in the stateless nature of HTTP. The Web server is out of the picture as soon as it finishes sending the page content to the client. After that, all you can rely on is a client side script. Unfortunately, there is no reliable client side event for browser close. Solution: The first thing you need to do is create the web service. I've added web service and named it AsynchronousSave.asmx.    Make this web service accessible from Script, by setting class qualified with the ScriptServiceAttribute attribute...  Add a method (SaveLogOffTime) marked with [WebMethod] attribute. This method simply accepts UserId as a string variable and writes that value and logoff time to text file. But you can pass as many variables as required. You can then use this information for many purposes. To end user session, you can just call Session.Abandon() in the above web method. To enable web service to be called from page’s client side code, add script manager to page. Here i am adding to SessionTest.aspx page When the user closes the browser, onbeforeunload event fires on the client side. Our final step is adding a java script function to that event, which makes web service calls. The code is simple but effective My Code HTML:( SessionTest.aspx ) C#:( SessionTest.aspx.cs ) That’s’ it. Run the application and after browser close, open the text file to see the log off time. The above code works well in IE 7/8. If you have any questions, leave a comment.

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  • Asp.net session on browser close

    - by budugu
    Note: Cross posted from Vijay Kodali's Blog. Permalink How to capture logoff time when user closes browser? Or How to end user session when browser closed? These are some of the frequently asked questions in asp.net forums. In this post I'll show you how to do this when you're building an ASP.NET web application. Before we start, one fact: There is no full-proof technique to catch the browser close event for 100% of time. The trouble lies in the stateless nature of HTTP. The Web server is out of the picture as soon as it finishes sending the page content to the client. After that, all you can rely on is a client side script. Unfortunately, there is no reliable client side event for browser close. Solution: The first thing you need to do is create the web service. I've added web service and named it AsynchronousSave.asmx.    Make this web service accessible from Script, by setting class qualified with the ScriptServiceAttribute attribute...  Add a method (SaveLogOffTime) marked with [WebMethod] attribute. This method simply accepts UserId as a string variable and writes that value and logoff time to text file. But you can pass as many variables as required. You can then use this information for many purposes. To end user session, you can just call Session.Abandon() in the above web method. To enable web service to be called from page’s client side code, add script manager to page. Here i am adding to SessionTest.aspx page When the user closes the browser, onbeforeunload event fires on the client side. Our final step is adding a java script function to that event, which makes web service calls. The code is simple but effective My Code HTML:( SessionTest.aspx ) C#:( SessionTest.aspx.cs ) That’s’ it. Run the application and after browser close, open the text file to see the log off time. The above code works well in IE 7/8. If you have any questions, leave a comment.

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  • links for 2010-04-27

    - by Bob Rhubart
    @oracletechnet: Oracle Technology Network Newsletters Revisited "You may find this hard to believe, but some analysts contend that email newsletters are still among the most preferred methods of "information awareness" by developers today. And in our experience, the numbers back it up: subscriptions to Oracle Technology Network newsletters grow organically by 15% every year, even after you take continual list cleanup into account. " -- Justin Kestelyn (tags: oracle otn newsletters developers architects) Sylvain Duloutre: Directory Services as a Web Service Sylvain Duloutre shares a WSDL file he created to deal with issues involved in XML binding generation. (tags: oracle sun wsdl webservices DSEE netbeans jdeveloper) Nick Wooler: Iron-Clad Cloud: Secure Cloud Computing "One solution to the security problem with cloud services can be overcome using Service Oriented Security. The Oracle approach to using Service Oriented Security allows developers to pull from a centralized, authoritative source of identity services. This allows developers to build security into every application from the inside-out. This is critical to ensuring this is done in a standardized manner and most importantly it allows developers to develop without being security experts." -- Nick Wooler (tags: oracle sun security cloud saas) Andy Mulholland: A week of visits; Cisco, HP, Oracle, SAP and VMware (in alphabetical order!) "I now am considering that we should be thinking about ‘clouds’ in virtual way, by which I mean that a succession of virtual ‘clouds’ will need to exist, each possessing specific characteristics that suit certain types of services. Really it’s no different to what we see with servers today. Adding a hypervisor to a server adds new flexibility, but creating a virtualised environment means much more. What I suspect will happen is that we will start to use vendor specific approaches to building what I will term a physical cloud solution using their technology and approach to supporting a specific objective, but with time we will find these physical clouds will interoperate as a fully virtualised cloud environment." -- Andy Mulholland (tags: entarch enterprisearchitecture cloudcomputing virtualization) @fteter: Highlights From The Bright Lights - Tuesday #c10 Oracle Ace Director Floyd Teter of JPL with one last wrap-up of Collaborate 10. (tags: oracle otn collaborate2010 las vegas) Rittman Mead India – Call for very good Oracle BI Developers/Architects "Now that we have an office in India and if you are interested in joining us, do drop us a line at [email protected], and we will be glad to have technical discussions with you. If you are also an Oracle BI, DW or EPM customer looking for help on projects in the Asia-Pacific region, again we’ll be pleased to hear from you and to let you know how we can help." -- Venkatakrishnan J (tags: otn oracle jobs india developers architects software)

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  • Is Nick Clegg a man or a mouse?

    - by BizTalk Visionary
    Well we got the hung election so many of us wanted! I believe it really is time for electoral change. Why? Consider: the ConMen under Cameroon have polled 36% of the great British voting public – well those that got to vote!! That means 64% of us don’t want him as PM. So what gives him the right to govern? Well an ancient voting system ideal for two party politics. But for the last 30 years we’ve had multi-party politics and going forward we may see 4 or 5 parties stepping up. We have to set in place a system that makes this work! So what does that mean today: Nick has a golden chance to push forward the case and in fact the absolute right for the change. He needs to keep this in mind when he discusses coalition with both Labour and the ConMen. So the mouse approach: Decides it is only fair to side with the ‘biggest’ vote and team up with the ConMen. Chances of electoral change? Big fat zero. Chance of achieving any of his other targets. Big fat zero. Why? Simple (as the Meer Kat would say). Cameroon needs to become PM by hook or crook. Once PM he holds the whip hand. Labour will dump Brown and head off into Leadership race land, Clegg will be knocking on number 10, having meaningless meetings and seeing no reward. Finally while Labour is at 6‘s and 7’s  the ‘new’ PM will call a new election, gain the majority they need and dump luckless Nick!! So the man approach: Team up with Labour. As one of the conditions – Brown to go. Run referendum for PR. Get PR through then force Labour to have new election under PR. Nick now hero and should be in a much better place following a PR election!! The man bit is standing up to the media attack for supporting Labour. Come Nick – be a man for a better Britain!!

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  • Is Nick Clegg a man or a mouse?

    - by BizTalk Visionary
    Well we got the hung election so many of us wanted! I believe it really is time for electoral change. Why? Consider: the ConMen under Cameroon have polled 36% of the great British voting public – well those that got to vote!! That means 64% of us don’t want him as PM. So what gives him the right to govern? Well an ancient voting system ideal for two party politics. But for the last 30 years we’ve had multi-party politics and going forward we may see 4 or 5 parties stepping up. We have to set in place a system that makes this work! So what does that mean today: Nick has a golden chance to push forward the case and in fact the absolute right for the change. He needs to keep this in mind when he discusses coalition with both Labour and the ConMen. So the mouse approach: Decides it is only fair to side with the ‘biggest’ vote and team up with the ConMen. Chances of electoral change? Big fat zero. Chance of achieving any of his other targets. Big fat zero. Why? Simple (as the Meer Kat would say). Cameroon needs to become PM by hook or crook. Once PM he holds the whip hand. Labour will dump Brown and head off into Leadership race land, Glegg will be knocking on number 10, having meaningless meetings and seeing no reward. Finally while Labour is at 6‘s and 7’s  the ‘new’ PM will call a new election, gain the majority they need and dump luckless Nick!! So the man approach: Team up with Labour. As one of the conditions – Brown to go. Run referendum for PR. Get PR through then force Labour to have new election under PR. Nick now hero and should be in a much better place following a PR election!! The man bit is standing up to the media attack for supporting Labour. Come Nick – be a man for a better Britain!!

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  • The softer side of BPM

    - by [email protected]
    BPM and RTD are great complementary technologies that together provide a much higher benefit than each of them separately. BPM covers the need for automating processes, making sure that there is uniformity, that rules and regulations are complied with and that the process runs smoothly and quickly processes the units flowing through it. By nature, this automation and unification can lead to a stricter, less flexible process. To avoid this problem it is common to encounter process definition that include multiple conditional branches and human input to help direct processing in the direction that best applies to the current situation. This is where RTD comes into play. The selection of branches and conditions and the optimization of decisions is better left in the hands of a system that can measure the results of its decisions in a closed loop fashion and make decisions based on the empirical knowledge accumulated through observing the running of the process.When designing a business process there are key places in which it may be beneficial to introduce RTD decisions. These are:Thresholds - whenever a threshold is used to determine the processing of a unit, there may be an opportunity to make the threshold "softer" by introducing an RTD decision based on predicted results. For example an insurance company process may have a total claim threshold to initiate an investigation. Instead of having that threshold, RTD could be used to help determine what claims to investigate based on the likelihood they are fraudulent, cost of investigation and effect on processing time.Human decisions - sometimes a process will let the human participants make decisions of flow. For example, a call center process may leave the escalation decision to the agent. While this has flexibility, it may produce undesired results and asymetry in customer treatment that is not based on objective functions but subjective reasoning by the agent. Instead, an RTD decision may be introduced to recommend escalation or other kinds of treatments.Content Selection - a process may include the use of messaging with customers. The selection of the most appropriate message to the customer given the content can be optimized with RTD.A/B Testing - a process may have optional paths for which it is not clear what populations they work better for. Rather than making the arbitrary selection or selection by committee of the option deeped the best, RTD can be introduced to dynamically determine the best path for each unit.In summary, RTD can be used to make BPM based process automation more dynamic and adaptable to the different situations encountered in processing. Effectively making the automation softer, less rigid in its processing.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • How to internally rewrite a page when requested from specific HTTP_HOST

    - by Andy
    Hi all, I have a Drupal site, site.com, and our client has a campaign that they're promoting for which they've bought a new domain name, campaign.com. I'd like it so that a request for campaign.com internally rewrites to a particular page of the Drupal site. Note Drupal uses an .htaccess file in the document root. The normal Drupal rewrite is # Rewrite URLs of the form 'x' to the form 'index.php?q=x'. RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !=/favicon.ico RewriteRule ^(.*)$ index.php?q=$1 [L,QSA] I added the following before the normal rewrite. # Custom URLS (eg. microsites) go here RewriteCond %{HTTP_HOST} =campaign.com RewriteCond %{REQUEST_URI} =/ RewriteRule ^ index.php?q=node/22 [L] Unfortunately it doesn't work, it just shows the homepage. Turning on the rewrite log I get this. 1. [rid#2da8ea8/initial] (3) [perdir D:/wamp/www/] strip per-dir prefix: D:/wamp/www/ - 2. [rid#2da8ea8/initial] (3) [perdir D:/wamp/www/] applying pattern '^' to uri '' 3. [rid#2da8ea8/initial] (2) [perdir D:/wamp/www/] rewrite '' - 'index.php?q=node/22' 4. [rid#2da8ea8/initial] (3) split uri=index.php?q=node/22 - uri=index.php, args=q=node/22 5. [rid#2da8ea8/initial] (3) [perdir D:/wamp/www/] add per-dir prefix: index.php - D:/wamp/www/index.php 6. [rid#2da8ea8/initial] (2) [perdir D:/wamp/www/] strip document_root prefix: D:/wamp/www/index.php - /index.php 7. [rid#2da8ea8/initial] (1) [perdir D:/wamp/www/] internal redirect with /index.php [INTERNAL REDIRECT] 8. [rid#2da7770/initial/redir#1] (3) [perdir D:/wamp/www/] strip per-dir prefix: D:/wamp/www/index.php - index.php 9. [rid#2da7770/initial/redir#1] (3) [perdir D:/wamp/www/] applying pattern '^' to uri 'index.php' 10.[rid#2da7770/initial/redir#1] (3) [perdir D:/wamp/www/] strip per-dir prefix: D:/wamp/www/index.php - index.php 11.[rid#2da7770/initial/redir#1] (3) [perdir D:/wamp/www/] applying pattern '^(.*)$' to uri 'index.php' 12.[rid#2da7770/initial/redir#1] (1) [perdir D:/wamp/www/] pass through D:/wamp/www/index.php I'm not used to mod_rewrite, so I might be missing something, but comparing the logs from a call to http://site.com/node/3 and from http://campaign.com/ I can't see any meaningful difference. Specifically uri and args on line 4 seem correct, the internal redirect on line 7 seems right, and the pass through on line 12 seems right (because the file index.php exists). But for some reason it seems the query string's been discarded/ignored around the time of the internal redirect. I'm completely stumped. Also, if anyone could provide a reference on understanding the rewrite log, that might help. It'd be great if there's a way to track the query string through the internal redirect. FWIW I'm using WampServer 2.1 with Apache 2.2.17.

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  • First impressions of Scala

    - by Scott Weinstein
    I have an idea that it may be possible to predict build success/failure based on commit data. Why Scala? It’s a JVM language, has lots of powerful type features, and it has a linear algebra library which I’ll need later. Project definition and build Neither maven or the scala build tool (sbt) are completely satisfactory. This maven **archetype** (what .Net folks would call a VS project template) mvn archetype:generate `-DarchetypeGroupId=org.scala-tools.archetypes `-DarchetypeArtifactId=scala-archetype-simple `-DremoteRepositories=http://scala-tools.org/repo-releases `-DgroupId=org.SW -DartifactId=BuildBreakPredictor gets you started right away with “hello world” code, unit tests demonstrating a number of different testing approaches, and even a ready made `.gitignore` file - nice! But the Scala version is behind at v2.8, and more seriously, compiling and testing was painfully slow. So much that a rapid edit – test – edit cycle was not practical. So Lab49 colleague Steve Levine tells me that I can either adjust my pom to use fsc – the fast scala compiler, or use sbt. Sbt has some nice features It’s fast – it uses fsc by default It has a continuous mode, so  `> ~test` will compile and run your unit test each time you save a file It’s can consume (and produce) Maven 2 dependencies the build definition file can be much shorter than the equivalent pom (about 1/5 the size, as repos and dependencies can be declared on a single line) And some real limitations Limited support for 3rd party integration – for instance out of the box, TeamCity doesn’t speak sbt, nor does IntelliJ IDEA Steeper learning curve for build steps outside the default Side note: If a language has a fast compiler, why keep the slow compiler around? Even worse, why make it the default? I choose sbt, for the faster development speed it offers. Syntax Scala APIs really like to use punctuation – sometimes this works well, as in the following map1 |+| map2 The `|+|` defines a merge operator which does addition on the `values` of the maps. It’s less useful here: http(baseUrl / url >- parseJson[BuildStatus] sure you can probably guess what `>-` does from the context, but how about `>~` or `>+`? Language features I’m still learning, so not much to say just yet. However case classes are quite usefull, implicits scare me, and type constructors have lots of power. Community A number of projects, such as https://github.com/scalala and https://github.com/scalaz/scalaz are split between github and google code – github for the src, and google code for the docs. Not sure I understand the motivation here.

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  • Do I suffer from encapsulation overuse?

    - by Florenc
    I have noticed something in my code in various projects that seems like code smell to me and something bad to do, but I can't deal with it. While trying to write "clean code" I tend to over-use private methods in order to make my code easier to read. The problem is that the code is indeed cleaner but it's also more difficult to test (yeah I know I can test private methods...) and in general it seems a bad habit to me. Here's an example of a class that reads some data from a .csv file and returns a group of customers (another object with various fields and attributes). public class GroupOfCustomersImporter { //... Call fields .... public GroupOfCustomersImporter(String filePath) { this.filePath = filePath; customers = new HashSet<Customer>(); createCSVReader(); read(); constructTTRP_Instance(); } private void createCSVReader() { //.... } private void read() { //.... Reades the file and initializes the class attributes } private void readFirstLine(String[] inputLine) { //.... Method used by the read() method } private void readSecondLine(String[] inputLine) { //.... Method used by the read() method } private void readCustomerLine(String[] inputLine) { //.... Method used by the read() method } private void constructGroupOfCustomers() { //this.groupOfCustomers = new GroupOfCustomers(**attributes of the class**); } public GroupOfCustomers getConstructedGroupOfCustomers() { return this.GroupOfCustomers; } } As you can see the class has only a constructor which calls some private methods to get the job done, I know that's not a good practice not a good practice in general but I prefer to encapsulate all the functionality in the class instead of making the methods public in which case a client should work this way: GroupOfCustomersImporter importer = new GroupOfCustomersImporter(filepath) importer.createCSVReader(); read(); GroupOfCustomer group = constructGoupOfCustomerInstance(); I prefer this because I don't want to put useless lines of code in the client's side code bothering the client class with implementation details. So, Is this actually a bad habit? If yes, how can I avoid it? Please note that the above is just a simple example. Imagine the same situation happening in something a little bit more complex.

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  • Silverlight Cream for June 15, 2010 -- #882

    - by Dave Campbell
    In this Issue: Colin Eberhardt Zoltan Arvai, Marcel du Preez, Mark Tucker, John Papa, Phil Middlemiss, Andy Beaulieu, and Chad Campbell. From SilverlightCream.com: Throttling Silverlight Mouse Events to Keep the UI Responsive Colin Eberhardt sent me this link to his latest at Scott Logic... about how to throttle Silverlight -- no not that, you'd have to go to one of the *other* blogs for that :) ... this is throttling the mouse, particularly the mouse wheel to keep the UI from freezing up ... check out the demos, you'll want to read the code Data Driven Applications with MVVM Part I: The Basics Zoltan Arvai started a series of tutorials on Data-Driven Applications with MVVM at SilverlightShow... this is number 1, and it looks like it's going to be a good series to read. Red-To-Green scale using an IValueConverter Marcel du Preez has an interesting post up at SilverlightShow using an IValueConverter to do a red/yellow/green progress bar ... this is pretty cool. Infragistics XamWebOutlookBar & Caliburn With assistance from Rob Eisenburg, Mark Tucker was able to build a Caliburn sample including the Infragistics XamWebOutlookBar, and he's sharing his experience (and code) with all of us. Printing Tip – Handling User Initiated Dialogs Exceptions John Papa responded to a common printing problem by writing it up in his blog. Note this problem quite often appears during debug, so check it out... John also has a quick tip on an update to the PrintAPI in Silverlight 4. Automatic Rectangle Radius X and Y Phil Middlemiss has another great Blend post up -- this one on rounding off buttons... they look great to me, but he's looking for advice -- how about that Phil? They look great to me :) WP7 Back Button in Games Planning on selling 'stuff' in the Windows Phone Marketplace? Are you familiar with the required use of the Back Button? How about in a game? ... Andy Beaulieu discusses all this and has some code you'll want to use. Windows Phone 7 – Call Phone Number from HyperlinkButton Chad Campbell [no relation :) ] is discussing dialing a number from a hyperlink in WP7 - oh yeah, it's a phone as well :) -- I think I've only seen a number attempt to be called -- hmm... and we're not yet either because we all have emulators, but this is a good intro to the functionality for when we may actually have devices! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • dpkg stuck downloading font files

    - by Bob Bowles
    I have been reinstalling Ubuntu 12.04. The install from USB works fine, and I could update everything OK, but when I got to re-installing my application software I hit a snag. One of the packages I tried to re-install was ttf-mscorefonts-installer. dpkg stalled during this setup, downloading a font file (it had tried to download it all night). I stopped dpkg, and attempted to re-start downloading something else, but it would not let me. The commands I typed are as follows: bob@bobStudio:~$ sudo rm /var/lib/dpkg/lock This unlocks dpkg, but if I try to do something I get the following message (eg): bob@bobStudio:~$ sudo apt-get install synaptic E: dpgk was interrupted, you must manually run 'sudo dpkg --configure -a' to correct the problem So, I did just that: bob@bobStudio:~$ sudo dpkg --configure -a whereupon it started the previously failed download all over again. I went round the loop here a few times and each time after the configure command it re-started the failing download, but then I got this: bob@bobStudio:~$ sudo dpkg --configure -a Setting up update-notifier-common (0.119ubuntu8.4) ... ttf-mscorefonts-installer: downloading http://downloads.sourceforge.net/corefonts/andale32.exe Traceback (most recent call last): File "/usr/lib/update-notifier/package-data-downloader", line 234, in process_download_requests dest_file = urllib.urlretrieve(files[i])[0] File "/usr/lib/python2.7/urllib.py", line 93, in urlretrieve return _urlopener.retrieve(url, filename, reporthook, data) File "/usr/lib/python2.7/urllib.py", line 239, in retrieve fp = self.open(url, data) File "/usr/lib/python2.7/urllib.py", line 207, in open return getattr(self, name)(url) File "/usr/lib/python2.7/urllib.py", line 344, in open_http h.endheaders(data) File "/usr/lib/python2.7/httplib.py", line 954, in endheaders self._send_output(message_body) File "/usr/lib/python2.7/httplib.py", line 814, in _send_output self.send(msg) File "/usr/lib/python2.7/httplib.py", line 776, in send self.connect() File "/usr/lib/python2.7/httplib.py", line 757, in connect self.timeout, self.source_address) File "/usr/lib/python2.7/socket.py", line 553, in create_connection for res in getaddrinfo(host, port, 0, SOCK_STREAM): IOError: [Errno socket error] [Errno -2] Name or service not known Setting up ttf-mscorefonts-installer (3.4ubuntu3) ... bob@bobStudio:~$ sudo apt-get update E: Could not get lock /var/lib/apt/lists/lock - open (11: Resource temporarily unavailable) E: Unable to lock directory /var/lib/apt/lists/ bob@bobStudio:~$ sudo rm /var/lib/dpkg/lock bob@bobStudio:~$ sudo apt-get update E: Could not get lock /var/lib/apt/lists/lock - open (11: Resource temporarily unavailable) E: Unable to lock directory /var/lib/apt/lists/ The good news is that, once I sorted out the file locks, this seems to have permanently aborted the setup of the font package, so at least I can do something else with dpkg. That leaves two questions: 1) How could I have broken the loop without actually crashing out of dpkg? 2) How can I set up the ttf-mscorefonts-installer package in the future? Is this download really broken, or is it 'just' a bad Internet connection?

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  • SOCharts: Charts by Tags

    - by abhin4v
    Screenshot I created this small app as a weekend hack. It shows the reputations, upvotes, downvotes and accepted answers for a user against the tags for the answers. About I wanted to know how may upvotes I was away from getting the bronze badge for the clojure tag. But I could not find any straightforward way of doing that. So I wrote this app (in Clojure, of course). The SO API is used for the data and the charts are created using the Google Chart API. The charts are opened in the default browser. License Licensed under EPL 1.0. Download If you have Clojure and Leiningen installed, you can simply get the code from https://gist.github.com/725331, save it as socharts.clj and then run lein repl -e "(load \"socharts\")(refer 'socharts.socharts)(-main)" for launching the Swing UI If you don't have Clojure installed, but have Java then download the standalone jar from http://dl.dropbox.com/u/5247/socharts-1.0.0-standalone.jar and run it as javaw -jar socharts-1.0.0-standalone.jar Once the UI is launched, just type your user id in the input box and press <ENTER>. It will take some time to download the data from the SO API (the progress bar shows the download progress) and then it will open the charts in your default browser. You can also run it as a command line app by running lein repl -e "(load \"socharts\")(refer 'socharts.socharts)(-main <userid>)" or java -jar socharts-1.0.0-standalone.jar <userid> where you replace <userid> with your user id. Be warned that because of a missing feature in the SO API, it will fetch the data for each question you have answered. So the maximum limit is 10000 answers (the SO API call limit). Platform All platforms with Java 1.6. Contact You can reach me at abhinav [at] abhinavsarkar [dot] net. Please report bugs/comments/suggestions as answers to this post. Code Code was written in Clojure with the UI in Swing. It is available at https://gist.github.com/725331. It's a public gist so your can fork it if you like to do some changes.

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  • SQL SERVER – Manage Help Settings – CTRL + ALT + F1

    - by pinaldave
    It is a miracle that curiosity survives formal education. ~ Albert Einstein I have 3 years old daughter and she never misses any chance to play with the system. I have multiple computers and I always make sure that if I am working with production server, I never leave it open but when I am doing some experiment I often leave my computer open. My daughter loves the part when I have left the computer open and I am not observing her. Recently I had the same scenario, I got urgent call and I moved away from my computer and when I returned she was playing with SSMS left open my computer. Here is the screen which was visible on the screen. For a moment, I could not figure out what was this screen and what was about to get updated. I tried to ask her what keys she pressed the reaction was “I wanted – eya eya o”. Well, what more I expect from 3 years old. She is no computer genius – she just learned to use notepad and paint on my machine. Finally, when I saw the above screen in detail, I realize that this screen was from the help screen and something got updated. I have been using SQL Server for a long time but I never updated help on the screen. When I need to search something if I remember that I have written it earlier I will go to http://search.sqlauthority.com and will search there or will search on Google. As this computer was already updated I fired up Virtual Machine and tried to look recreate how my daughter was reached to above screen. Here are the steps which I have to do to reach to above screen. Go to SSMS >> Toolbar >> Help >> Manage Help Settings (or type CTRL+ALT+F1) and click it. Above click brought up following screen. I clicked on Check for update online brought following screen up. When I clicked on Update it brought me back to original screen which my daughter was able to bring up earlier. I found it so interesting that what took me 2-3 minutes to figure out and the screen which I have never come across in my career I learned from my curiosity like my daughter. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Database, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Should I be using a JavaScript SPA designed when security is important

    - by ryanzec
    I asked something kind of similar on stackoverflow with a particular piece of code however I want to try to ask this in a broader sense. So I have this web application that I have started to write in backbone using a Single Page Architecture (SPA) however I am starting to second guess myself because of security. Now we are not storing and sending credit card information or anything like that through this web application but we are storing sensitive information that people are uploading to us and will have the ability to re-download too. The obviously security concern that I have with JavaScript is that you can't trust anything that comes from JavaScript however in a Backbone SPA application, everything is being sent through JavaScript. There are two security features that I will have to build in JavaScript; permissions and authentication. The authentication piece is just me override the Backbone.Router.prototype.navigate method to check the fragment it is trying to load and if the JavaScript application.session.loggedIn is not set to true (and they are not viewing a none authenticated page), they are redirected to the login page automatically. The user could easily modify application.session.loggedIn to equal true (or modify Backbone.Router.prototype.navigate method) but then they would also have to not so easily dynamically embedded a link into the page (or modify a current one) that has the proper classes, data-* attributes, and href values to then load a page that should only be loaded when they user has logged in (and has the permissions). So I have an acl object that deals with the permissions stuff. All someone would have to do to view pages or parts of pages they should not be able to is to call acl.addPermission(resource, permission) with the proper permissions or modify the acl.hasPermission() to always return true and then navigate away and then back to the page. Now certain things is EMCAScript 5 like Object.seal() or Object.freeze() would help with some of this however we have to support IE 8 which does not support those pieces of functionality. Now the REST API also performs security checks on every request so technically even if they are able to see parts of the interface that they should not be able to, they still should not be able to actually affect any data. The main benefits for me in developing a JavaScript SPA application is that the application is a lot more responsive since it is only transferring the minimum amount of JSON data for the requested action and performing the minimum amount of work too. There are also other things that I think are beneficial like you are going to have to develop an API for the data (which is good if you want expand your application to different platforms/technologies) or their is more of a separation between front-end and back-end however if security is a concern, it is really wise to go down the road of a JavaScript SPA application for the front-end?

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  • Calling a REST Based JSON Endpoint with HTTP POST and WCF

    - by Wallym
    Note: I always forget this stuff, so I'm putting it my blog to help me remember it.Calling a JSON REST based service with some params isn't that hard.  I have an endpoint that has this interface:        [WebInvoke(UriTemplate = "/Login",             Method="POST",             BodyStyle = WebMessageBodyStyle.Wrapped,            RequestFormat = WebMessageFormat.Json,            ResponseFormat = WebMessageFormat.Json )]        [OperationContract]        bool Login(LoginData ld); The LoginData class is defined like this:    [DataContract]    public class LoginData    {        [DataMember]        public string UserName { get; set; }        [DataMember]        public string PassWord { get; set; }        [DataMember]        public string AppKey { get; set; }    } Now that you see my method to call to login as well as the class that is passed for the login, the body of the login request looks like this:{ "ld" : {  "UserName":"testuser", "PassWord":"ackkkk", "AppKey":"blah" } } The header (in Fiddler), looks like this:User-Agent: FiddlerHost: hostnameContent-Length: 76Content-Type: application/json And finally, my url to POST against is:http://www.something.com/...../someservice.svc/LoginAnd there you have it, calling a WCF JSON Endpoint thru REST (and HTTP POST)

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  • XMPP— openfire,PHP and python web service

    - by mlakhara
    I am planning to integrate real time notifications into a web application that I am currently working on. I have decided to go with XMPP for this and selected openfire server which i thought to be suitable for my needs. The front end uses strophe library to fetch the notifications using BOSH from my openfire server. However the notices are the notifications and other messages are to be posted by my application and hence I think this code needs to reside at the backend. Initially I thougt of going with PHP XMPP libraries like XMPHP and JAXL but then I think that this would cause much overhead as each script will have to do same steps like connection, authentication etc. and I think this would make the PHP end a little slow and unresponsive. Now I am thinking of creating a middle-ware application acting as a web service that the PHP will call and this application will handle the stuff with XMPP service. The benefit with this is that this app(a server if you will) will have to connect just once and the it will sit there listening on a port. also I am planning to build it in a asynchronous way such that It will first take all the requests from my PHp app and then when there are no more requests; go about doing the notification publishing stuff. I am planninng to create this service in Python using SleekXMPP. This is just what I planned. I am new to XMPP and this whole web service stuff ans would like to take your comments on this regarding issues like memory and CPU usage, advantages, disadvantages, scalability issues,security etc. Thanks in advance. PS:-- also if something like this already exists(although I didn't find after a lot of Googling) Please direct me there. EDIT --- The middle-level service should be doing the following(but not limited to): 1. Publishing notifications for different level of groups and community pages. 2. Notification for single user on some event. 3. User registration(can be done using user service plugin though). EDIT --- Also it should like to create pub-sub nodes and subscribe and unsubscribe users from these pub-sub nodes. Also I want to store the notifications and messages in a database(openfire doesn't). Would that be a good choice?

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  • What I like about WIF&rsquo;s Claims-based Authorization

    - by Your DisplayName here!
    In “traditional” .NET with its IPrincipal interface and IsInRole method, developers were encouraged to write code like this: public void AddCustomer(Customer customer) {     if (Thread.CurrentPrincipal.IsInRole("Sales"))     {         // add customer     } } In code reviews I’ve seen tons of code like this. What I don’t like about this is, that two concerns in your application get tightly coupled: business and security logic. But what happens when the security requirements change – and they will (e.g. members of the sales role and some other people from different roles need to create customers)? Well – since your security logic is sprinkled across your project you need to change the security checks in all relevant places (and make sure you don’t forget one) and you need to re-test, re-stage and re-deploy the complete app. This is clearly not what we want. WIF’s claims-based authorization encourages developers to separate business code and authorization policy evaluation. This is a good thing. So the same security check with WIF’s out-of-the box APIs would look like this: public void AddCustomer(Customer customer) {     try     {         ClaimsPrincipalPermission.CheckAccess("Customer", "Add");           // add customer     }     catch (SecurityException ex)     {         // access denied     } } You notice the fundamental difference? The security check only describes what the code is doing (represented by a resource/action pair) – and does not state who is allowed to invoke the code. As I mentioned earlier – the who is most probably changing over time – the what most probably not. The call to ClaimsPrincipalPermission hands off to another class called the ClaimsAuthorizationManager. This class handles the evaluation of your security policy and is ideally in a separate assembly to allow updating the security logic independently from the application logic (and vice versa). The claims authorization manager features a method called CheckAccess that retrieves three values (wrapped inside an AuthorizationContext instance) – action (“add”), resource (“customer”) and the principal (including its claims) in question. CheckAccess then evaluates those three values and returns true/false. I really like the separation of concerns part here. Unfortunately there is not much support from Microsoft beyond that point. And without further tooling and abstractions the CheckAccess method quickly becomes *very* complex. But still I think that is the way to go. In the next post I will tell you what I don’t like about it (and how to fix it).

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  • Backup Azure Tables, schedule Azure scripts&hellip; and more

    - by Herve Roggero
    Well – months of effort are now officially over… or should I say it’s just the beginning?   Enzo Cloud Backup 2.0 (beta) is now officially out!!! This tool will let you do the following: * Backup SQL Database (and SQL Server to a limited extend) * Backup Azure Tables * Restore SQL Backups into another SQL environment * Restore Azure Tables in Azure Storage, or SQL Environment * Manage and schedule database maintenance scripts * Drop database schema containers (with preview) for SaaS environments * Receive alerts (SMTP) when operations complete or fail That’s it at a high level… but you need to see the flexibility around these features. For example you can select a specific backup strategy for Azure Tables allowing faster backup operations when partition keys use GUIDs. You can also call custom stored procedures during the restore operation of Azure Tables, allowing you to transform the data along the way. You can also set a performance threshold during Azure Table backup operations to help you control possible throttling conditions in your Storage Account. Regarding database scripts, you can now define T-SQL scripts and schedule them for execution in a specific order. You can also tell Enzo to execute a pre and post script during Azure Table restore operations against a SQL environment. The backup operation now supports backing up to multiple devices at the same time. So you can execute a backup request to both a local file, and a blob at the same time, guaranteeing that both will contain the exact same data. And due to the level of options that are available, you can save backup definitions for later reuse. The screenshot below backs up Azure Tables to two devices (a blob and a SQL Database). You can also manage your database schemas for SaaS environments that use schema containers to separate customer data. This new edition allows you to see how many objects you have in each schema, backup specific schemas, and even drop all objects in a given schema. For example the screenshot below shows that the EnzoLog database has 4 user-defined schemas, and the AFA schema has 5 tables and 1 module (stored proc, function, view…). Selecting the AFA schema and trying to delete it will prompt another screen to show which objects will be deleted. As you can see, Enzo Cloud Backup provides amazing capabilities that can help you safeguard your data in SQL Database and Azure Tables, and give you advanced management functions for your Azure environment. Download a free trial today at http://www.bluesyntax.net.

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  • formula for replicating glTexGen in opengl es 2.0 glsl

    - by visualjc
    I also posted this on the main StackExchange, but this seems like a better place, but for give me for the double post if it shows up twice. I have been trying for several hours to implement a GLSL replacement for glTexGen with GL_OBJECT_LINEAR. For OpenGL ES 2.0. In Ogl GLSL there is the gl_TextureMatrix that makes this easier, but thats not available on OpenGL ES 2.0 / OpenGL ES Shader Language 1.0 Several sites have mentioned that this should be "easy" to do in a GLSL vert shader. But I just can not get it to work. My hunch is that I'm not setting the planes up correctly, or I'm missing something in my understanding. I've pored over the web. But most sites are talking about projected textures, I'm just looking to create UV's based on planar projection. The models are being built in Maya, have 50k polygons and the modeler is using planer mapping, but Maya will not export the UV's. So I'm trying to figure this out. I've looked at the glTexGen manpage information: g = p1xo + p2yo + p3zo + p4wo What is g? Is g the value of s in the texture2d call? I've looked at the site: http://www.opengl.org/wiki/Mathematics_of_glTexGen Another size explains the same function: coord = P1*X + P2*Y + P3*Z + P4*W I don't get how coord (an UV vec2 in my mind) is equal to the dot product (a scalar value)? Same problem I had before with "g". What do I set the plane to be? In my opengl c++ 3.0 code, I set it to [0, 0, 1, 0] (basically unit z) and glTexGen works great. I'm still missing something. My vert shader looks basically like this: WVPMatrix = World View Project Matrix. POSITION is the model vertex position. varying vec4 kOutBaseTCoord; void main() { gl_Position = WVPMatrix * vec4(POSITION, 1.0); vec4 sPlane = vec4(1.0, 0.0, 0.0, 0.0); vec4 tPlane = vec4(0.0, 1.0, 0.0, 0.0); vec4 rPlane = vec4(0.0, 0.0, 0.0, 0.0); vec4 qPlane = vec4(0.0, 0.0, 0.0, 0.0); kOutBaseTCoord.s = dot(vec4(POSITION, 1.0), sPlane); kOutBaseTCoord.t = dot(vec4(POSITION, 1.0), tPlane); //kOutBaseTCoord.r = dot(vec4(POSITION, 1.0), rPlane); //kOutBaseTCoord.q = dot(vec4(POSITION, 1.0), qPlane); } The frag shader precision mediump float; uniform sampler2D BaseSampler; varying mediump vec4 kOutBaseTCoord; void main() { //gl_FragColor = vec4(kOutBaseTCoord.st, 0.0, 1.0); gl_FragColor = texture2D(BaseSampler, kOutBaseTCoord.st); } I've tried texture2DProj in frag shader Here are some of the other links I've looked up http://www.gamedev.net/topic/407961-texgen-not-working-with-glsl-with-fixed-pipeline-is-ok/ Thank you in advance.

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