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  • The CHOICE : Firebird or H2

    - by blow
    Hi, i have to choice a database to use in server-mode for a java desktop application. I think both are great java database. In my opinion (im NOT well-informed): H2 PRO Is java based Develeopment say it is very very fast Easy to install, configure and use with java application H2 CONS Is a young project Reliability doubt for commercial porpouse FireBird PRO Rock solid project Well documented Should be fast and well optimized for large data Has a java driver... FireBird CONS It is not java based ... ? So, i can't choice between this great db, can i have a suggestion? Thank.

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  • Vehicle 2 Vehicle Communication Questions

    - by pinnacler
    I have a rare opportunity to meet the man in charge of implementing vehicle 2 vehicle communication for the US Department of Transportation with 2 others in a few hours. Do YOU have any questions for him? I know this is a little outside the normal, but this is a 'reverse' thread and I felt he has some great knowledge on the subject that I want to share with this community. I'll post his answers later today to his questions. Ask about V2V implementation, privacy issues, use cases, or if you've thought of a great way to use V2V and want me to share it with him, he can at least think about it. He is in charge of panel that creates the standard. Or anything else...

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  • Extreme Optimization –Mathematical Constants and Basic Functions

    - by JoshReuben
    Machine constants The MachineConstants class - contains constants for floating-point arithmetic because the CLS System.Single and Double floating-point types do not follow the standard conventions and are useless. machine constants for the Double type: machine precision: Epsilon , SqrtEpsilon CubeRootEpsilon largest possible value: MaxDouble , SqrtMaxDouble, LogMaxDouble smallest Double-precision floating point number that is greater than zero: MinDouble , SqrtMinDouble , LogMinDouble A similar set of constants is available for the Single Datatype  Mathematical Constants The Constants class contains static fields for many mathematical constants and common expressions involving small integers – if you are doing thousands of iterations, you wouldn't want to calculate OneOverSqrtTwoPi , Sqrt17 or Log17 !!! Fundamental constants E - The base for the natural logarithm, e (2.718...). EulersConstant - (0.577...). GoldenRatio - (1.618...). Pi - the ratio between the circumference and the diameter of a circle (3.1415...). Expressions involving fundamental constants: TwoPi, PiOverTwo, PiOverFour, LogTwoPi, PiSquared, SqrPi, SqrtTwoPi, OneOverSqrtPi, OneOverSqrtTwoPi Square roots of small integers: Sqrt2, Sqrt3, Sqrt5, Sqrt7, Sqrt17 Logarithms of small integers: Log2, Log3, Log10, Log17, InvLog10  Elementary Functions The IterativeAlgorithm<T> class in the Extreme.Mathematics namespace defines many elementary functions that are missing from System.Math. Hyperbolic Trig Functions: Cosh, Coth, Csch, Sinh, Sech, Tanh Inverse Hyperbolic Trig Functions: Acosh, Acoth, Acsch, Asinh, Asech, Atanh Exponential, Logarithmic and Miscellaneous Functions: ExpMinus1 - The exponential function minus one, ex-1. Hypot - The hypotenuse of a right-angled triangle with specified sides. LambertW - Lambert's W function, the (real) solution W of x=WeW. Log1PlusX - The natural logarithm of 1+x. Pow - A number raised to an integer power.

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  • What was "The Next Big Thing" when you were just starting out in programming?

    - by Andrew
    I'm at the beginning of my career and there are lots of things which are being touted as "The Next Big Thing". For example: Dependency Injection (Spring, etc) MVC (Struts, ASP.NET MVC) ORMs (Linq To SQL, Hibernate) Agile Software Development These things have probably been around for some time, but I've only just started out. And don't get me wrong, I think these things are great! So, what was "The Next Big Thing" when you were starting out? When was it? Were people sceptical of it at first? Why? Did you think it would catch on? Did it pan out and become widely accepted/used? If not, why not? EDIT It's been nearly a week since I first posted this question and I can safely say that I did not expect such explosive interest. I asked the question so that I could gain a perspective of what kinds of innovations in programming people thought were most important when they were starting out. At the time of writing this I have read ~95% of all answers. To answer a few questions, the "Next Big Things" I listed are ones that I am currently really excited about and that I had not really been exposed to until I started working. I'm hoping to implement some or all of these in the near future at my current workplace. To many people they are probably old news. In regards to the "is this a real question" debate, I can see that obviously hasn't been settled yet. I feel bad whenever I read a comment saying that these kinds of questions take away from the real meaning of SO. I'm not wholly convinced that it doesn't. On the other hand, I have seen a lot of comments saying what a great question it is. Anyway, I have chosen "The Internet!" as my answer to this question. I don't think (in my very humble opinion, and, it seems many SOers opinions) that many things related to programming can compare. Nowadays every business and their dog has a website which can do anything from simply supplying information to purchasing goods halfway around the world to updating your blog. And of course, all these businesses need people like us. Thanks to everyone for all the great answers!

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • What would be the level of effort required to implement a screencapture command on a PS3 game?

    - by Sean Scott
    Looking to see what the level of effort is for implementing a screen capture command into PS3 game by a mid-level PS3 game developer. Bonus for a description of what is involved in the process... EDIT Not sure how to get back my question since it was the first but let me clarify some things. @Nate Bross, nope I am not the actor although i've fielded calls for him on occasion @coderanger my intent was to try and speak to other PS3 developers, however coming from a web development no one in my social circle close or extended develops on the PS3. Additionally i'm interested in hearing the effort required in terms of hours so that this information can be passed on to a client. A client who has a game on the PS3 using the unreal engine. Convo with devs sometimes go something like "can you implement feature a" which gets a response "this will take us 8 weeks and an army". Trying to be educated before the ask. I hope that helps If anyone here is a PS3 game dev and would like to respond off site so as not to break NDA that would be awesome. @Roger it would be from within the game, something that users can use. Something akin to the iphone screencap utility. No need to get fancier than that.

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  • Best Ergonomic trackball (finger-operated, with scroll wheel) for programmer

    - by Clay Nichols
    We programmers are at great risk of RSI. After 10 years, I was having shoulder problems and switched to a trackball, which helped, then switched to my left hand which helped even more. I'm looking for a good finger-operated trackball with a scroll wheel. (I do not like the ones where you control the ball w/ your thumb. My thumb isn't as dexterous). I also want to have a scroll wheel. I currently use a Logitech Marble Mouse but the scrolling implementation is very poor. EDIT: I just tried the Marble Scroll (free software that provides better scrolling. Works great. Another option is the KatMouse addon (which I've not tried) for trackballs. I hear the old Logitech Trackman was very good, but is no longer available. Anyone have experience with the Marble Mouse (and the above fixes) ? Or any suggestions of a good trackball.

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  • Multiple TinyMCE editors, but only one toolbar?

    - by littlejim84
    Hello there. I've looked around the forum, but cannot seem to find a definite answer to this problem... I'm using jQuery and TinyMCE on our website. I've gone through the docs of TinyMCE, but am still getting lost I'm afraid. We're doing an interface that requires edit-in-place in multiple places in the page. The only thing is, each of these will have all the editing choices from TinyMCE in one toolbar at the top. So, to recap it, it's multiple editors (that each have no toolbars of their own, just a place to edit or select the text) and only one toolbar at the top of the page to control whichever textbox is active at the time. How could this be achieved? Is it even possible? Any help, any push in the right direction, any hints/tips/knowledge at all on this problem would be a great, great help. Thanks, James

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  • What's all the hype over objectsets?

    - by Kohan
    I am an intermediate user of EF in .net 3.5 and have recently moved to working with .net 4. One think i keep coming across when reading various tutorials is the use of ObjectSets instead of ObjectQuerys and that they are a great new feature. What is so great about them? Reading this MSDN article titled "Working with ObjectSet (Entity Framework)" It shows two examples for on how to add a Product.. one for 3.5 and another for 4.0. http://msdn.microsoft.com/en-us/library/ee473442.aspx Though my lack of knowledge I am possibly bringing up a seperate point here, but i never added a Product like this: //In .NET Framework 3.5 SP1, use the following code: using (AdventureWorksEntities context = new AdventureWorksEntities()) { // Add the new object to the context. context.AddObject("Products", newProduct); } I would have just used context.AddToProducts(newProduct); Please enlighten me. Kind regards, Kohan

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  • Algorithm allowing a good waypoint path following?

    - by Thierry Savard Saucier
    I'm more looking into how should I implement this, either a tutorial or even the name of the concept I'm missing. I'm pretty sure some basic pathfinding algorithm could help me here, but I dont know which one ... I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. But I want him to follow a predefine path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

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  • How can I prevent my Android app/service from being "killed" from a task manager?

    - by Don
    It is very important that my service stay running until someone with a password stops the service from my UI screen. My app runs great but it is designed to be turned on/off by parents (with a password) on their kids phones. I have managed to make everything work but the problem I'm having is that if the kid uses a task manager to kill my service then my app is useless. I would be grateful to anyone who knows a way to either 1) monitor the service and start it back up automatically if its "killed" or 2) prevent someone from being able to kill it except from the activity (administration screen) that launched the service. Or both? I'm sorry if I'm not very clear in describing the problem, I'm a beginner. I've made great progress so far but I am stuck at this last hurdle.

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  • PHP urlencode() tacking on ?SID=xxx ... Why?

    - by retailevolved
    I am trying to output a simple link. This works great: $url = 'http://www.google.com'; echo $url; This doesn't work great: $url = 'http://www.google.com'; echo urlencode($url); The second example tacks on "?SID=xxx" to the end of the URL for some reason. How do I prevent this from happening? Note: The code to generate the URL has been changed to protect the innocent.

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  • codemirror fails when adding </textarea> tag inside it

    - by Jorre
    I'm using codemirror http://marijn.haverbeke.nl/codemirror/ to let users create their own web templates inside a web application. Codemirror works great, except for the time that users have put a tag inside their source code. When I load that up inside code mirror, it breaks everything in the source code that follows after because it thinks my codemirror text area is closed. I'm using the following way to launch codemirror: CodeMirror.fromTextArea('code') It works great on my existing textarea "code" except when users add inside their templates (in the codemirror textarea). Any help is much appreciated!

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  • Sending changes to a terrain heightmap over UDP

    - by Floomi
    This is a more conceptual, thinking-out-loud question than a technical one. I have a 3D heightmapped terrain as part of a multiplayer RTS that I would like to terraform over a network. The terraforming will be done by units within the gameworld; the player will paint a "target heightmap" that they'd like the current terrain to resemble and units will deform towards that on their own (a la Perimeter). Given my terrain is 257x257 vertices, the naive approach of sending heights when they change will flood the bandwidth very quickly - updating a quarter of the terrain every second will hit ~66kB/s. This is clearly way too much. My next thought was to move to a brush-based system, where you send e.g. the centre of a circle, its radius, and some function defining the influence of the brush from the centre going outwards. But even with reliable UDP the "start" and "stop" messages could still be delayed. I guess I could compare timestamps and compensate for this, although it'd likely mean that clients would deform verts too much on their local simulations and then have to smooth them back to the correct heights. I could also send absolute vert heights in the "start" and "stop" messages to guarantee correct data on the clients. Alternatively I could treat brushes in a similar way to units, and do the standard position + velocity + client-side prediction jazz on them, with the added stipulation that they deform terrain within a certain radius around them. The server could then intermittently do a pass and send (a subset of) recently updated verts to clients as and when there's bandwidth to spare. Any other suggestions, or indications that I'm on the right (or wrong!) track with any of these ideas would be greatly appreciated.

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  • English dictionary as txt or xml file with support of synonyms

    - by Simon
    Can someone point me to where I can download English dictionary as a txt or xml file. I am building a simple app for myself and looking for something what I could start using immediately without learning complex API. Support for synonyms would be great, that is it should be easier to retrieve all the synonyms for particular word. It would be absolutely fantastic if dictionary would be listing British and American spelling of the words where they are differ. Even if it would be small dictionary (few 000's words) that's ok, I only need it for small project. I even would be willing to buy one if the price is reasonable, and dictionary is easy to use - simple xml wold be great. Any directions please.

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  • dynamics CRM performance question

    - by tomo
    Hello Dynamics CRM gurus :) My boss asked me to do a research on available CMSes on market because cms we are using currently is rather a mess. For me as a .NET developer it would be great to choose and implement Dynamics CRM because of extensibility and perfect integration with .NET environment and well-known tools. All marketing blahbla sounds great but I'd like to know about common DISADVANTAGES, ISSUES concerning this system. The most important is how it is performing in a company with about 150 concurrent and very active users. I heard that is't really slow comparing to competitors system. Thanks in advance Best regards, Tomasz.

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  • Graphical database monitoring tool for debugging

    - by salle55
    I would love a tool that in real-time showed changes in a set of predefined tables in a graphical way, for example different colors on fields that has changed value, added records, deleted records etc. I don't want a list of all transactions (like SQL Server Profiler), instead a clever visualized more graphical approach where you can get a great overview if you are just monitoring a few tables. I realize the visualization would be hard if there is a lot of transactions against the database, but with monitoring on a few tables and a single session during debugging it would be possible. Does something like this exist? I think it would be great for debugging! Preferably for SQL Server and/or MySQL.

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  • SSIS Send Mail Task and ForceExecutionValue Error

    - by Kevin Shyr
    I tried to use the "ForcedExecutionValue" on several Send Mail Tasks and log the execution into a ExecValueVariable so that at the end of the package I can log into a table to say whether the data check is successful or not (by determine whether an email was sent out) I set up a Boolean variable that is accessible at the package level, then set up my Send Mail Task as the screenshot below with Boolean as my ForcedExecutionValueType.  When I run the package, I got the error described below. Just to make sure this is not another issue of SSIS having with Boolean type ( you also can't set variable value from xp_cmdshell of type Boolean), I used variables of types String, Int32, DateTime with the corresponding ForcedExecutionValueType.  The only way to get around this error, was to set my variable to type Object, but then when you try to get the value out later, the Object is null. I didn't spend enough time on this to see whether it's really a bug in SSIS or not, or is this just how Send Mail Task works.  Just want to log the error and will circle back on this later to narrow down the issue some more.  In the meantime, please share if you have run into the same problem.  The current workaround is to attach a script task at the end. Also, need to note 2 existing limitation: Data check needs to be done serially because every check needs to be inner join to a master table.  The master table has all the data in a single XML column and hence need to be retrieved with XQuery (a fundamental design flaw that needs to be changed) The next iteration will be to change this design into a FOR loop and pull out the checking query from a table somewhere with all the info needed for email task, but is being put to the back of the priority. Error Message: Error: 0xC001F009 at CountCheckBetweenODSAndCleanSchema: The type of the value being assigned to variable "User::WasErrorEmailEverSent" differs from the current variable type. Variables may not change type during execution. Variable types are strict, except for variables of type Object. Error: 0xC0019001 at Send Mail Task on count mismatch: The wrapper was unable to set the value of the variable specified in the ExecutionValueVariable property.   Screenshot of my Send Mail Task setup:

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  • Editing a BrowserField's History

    - by Woody
    I have a BrowserField in my app, which works great. It intercept NavigationRequests to links on my website which go to external sites, and brings up a new windows to display those in the regular Browser, which also works great. The problem I have is that if a user clicks a link to say "www.google.com", my app opens that up in a new browser, but also logs it into the BrowserHistory. So if they click back, away from google, they arrive back at my app, but then if they hit back again, the BrowserHistory would land them on the same page they were on (Because going back from Google doesn't move back in the history) I've tried to find a way to edit the BrowserField's BrowserHistory, but this doesn't seem possible. Short of creating my own class for logging the browsing history, is there anything I can do? If I didn't do a good job explaining the problem, don't hesitate for clarification. Thanks

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  • Sprites, Primitives and logic entity as structs

    - by Jeffrey
    I'm wondering would it be considered acceptable: The window class is responsible for drawing data, so it will have a method: Window::draw(const Sprite&); Window::draw(const Rect&); Window::draw(const Triangle&); Window::draw(const Circle&); and all those primitives + sprites would be just public struct. For example Sprite: struct Sprite { float x, y; // center float origin_x, origin_y; float width, height; float rotation; float scaling; GLuint texture; Sprite(float w, float h); Sprite(float w, float h, float a, float b); void useTexture(std::string file); void setOrigin(float a, float b); void move(float a, float b); // relative move void moveTo(float a, float b); // absolute move void rotate(float a); // relative rotation void rotateTo(float a); // absolute rotation void rotationReset(); void scale(float a); // relative scaling void scaleTo(float a); // absolute scaling void scaleReset(); }; So instead of having each primitive to call their draw() function, which is a little bit off topic for their object, I let the Window class handle all the OpenGL stuff and manipulate them as simple objects that will be drawn later on. Is this pattern used? Does it have any cons against it's primitives-draw-themself pattern? Are there any other related patterns?

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  • XNA Windows Resolution / Mouse Position Bug

    - by Ian Hern
    In XNA, when in windowed mode and resolution (set via PreferredBackBufferWidth/Height) is close to the resolution of the display, the view is distorted (zoomed in a bit)and the mouse coordinates are wrong. Here is what it looks like when I draw a bunch of lines to the screen. (Normal, Error on my ASUS Notebook G73Jh, Error on my EEE PC 1001P) In the top left of the screen the mouse position is correct, but the further you get away the more out of sync it becomes. Here are some images of the mouse in different positions and the game drawing a circle underneath where it thinks the mouse is. (Top Left, Bottom Right) If you shrink the resolution by a couple pixels then it goes back to working like normal, my first though at a fix was to limit the max resolution to a little smaller than the display resolution. I figured out the maximum resolution that works in a couple different modes, but there doesn't seem to be a pattern that would allow me to determine it based off the display resolution. Computer | Screen Resolution | Max Error-Free | Difference ASUS Notebook G73Jh | 1920x1080 | 1924x1059 | +4x-21 ASUS Notebook G73Jh | 1024x600 | 1018x568 | -6x-32 EEE PC 1001P | 1024x600 | 1020x574 | -4x-26 Because the differences don't form a pattern I can't hack in a solution, the one even has +4 which baffles me. Here is a project that demonstrates the problem, just set the resolution to the resolution of your display. Any ideas on how I might fix this issue? As an insteresting aside, I tried to use FRAPS to capture a video of the issue but fraps actually records without distortion or mouse offset.

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  • Huawei e303c data-card not working for Ubuntu 11.04?

    - by Umashankar
    Cheers to you. I got a problem in making a Mobile-BroadBand connection in Ubuntu 11.04, using 'Huawei e303c' usb data-card. I'm using Tata Docomo 3G sim-card (India, circle: Maharastra). My observations: 1.) I installed the device's driver 'Mobile-Partner For Linux'(which came up with the device). But it is not detecting my device. 2.) In Network Manager, Adding a Mobile-BroadBand connection is not able to detect the device (with or without the device's driver installed). 3.)I tried softwares like usb_modeswitch, gnomeppp, wvdial, sakis3G and followed their guidelines. These too didn't work. 4.) Without the driver, the system is able to identify the device (Mobile-Partner icon comes-up, that leads to driver setup files). But after installing the driver, nothing comes-up there. 5.) In all the above cases, when 'lsusb' cmd is fired, the prompt shows the connected data card (as 'DEVICE_ID:VENDOR_ID Huawei Technologies Ltd.,'). This is my problem. Give a solution to get my device connected. -Umash

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