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  • SQL Server: SELECT rows with MAX(Column A), MAX(Column B), DISTINCT by related columns

    - by z531
    Scenario: Table A MasterID, Added Date, Added By, Updated Date, Updated By, 1, 1/1/2010, 'Fred', null, null 2, 1/2/2010, 'Barney', 'Mr. Slate', 1/7/2010 3, 1/3/2010, 'Noname', null, null Table B MasterID, Added Date, Added By, Updated Date, Updated By, 1, 1/3/2010, 'Wilma', 'The Great Kazoo', 1/5/2010 2, 1/4/2010, 'Betty', 'Dino', 1/4/2010 Table C MasterID, Added Date, Added By, Updated Date, Updated By, 1, 1/5/2010, 'Pebbles', null, null 2, 1/6/2010, 'BamBam', null, null Table D MasterID, Added Date, Added By, Updated Date, Updated By, 1, 1/2/2010, 'Noname', null, null 3, 1/4/2010, 'Wilma', null, null I need to return the max added date and corresponding user, and max updated date and corresponding user for each distinct record when tables A,B,C&D are UNION'ed, i.e.: 1, 1/5/2010, 'Pebbles', 'The Great Kazoo', 1/5/2010 2, 1/6/2010, 'BamBam', 'Mr. Slate', 1/7/2010 3, 1/4/2010, 'Wilma', null, null I know how to do this with one date/user per row, but with two is beyond me. DBMS is SQL Server 2005. T-SQL solution preferred. Thanks in advance, Dave

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  • Library to parse ERB files

    - by Douglas Sellers
    I am attempting to parse, not evaluate, rails ERB files in a Hpricot/Nokogiri type manner. The files I am attempting to parse contain HTML fragments intermixed with dynamic content generated using ERB (standard rails view files) I am looking for a library that will not only parse the surrounding content, much the way that Hpricot or Nokogiri will but will also treat the ERB symbols, <%, <%= etc, as though they were html/xml tags. Ideally I would get back a DOM like structure where the <%, <%= etc symbols would be included as their own node types. I know that it is possible to hack something together using regular expressions but I was looking for something a bit more reliable as I am developing a tool that I need to run on a very large view code base where both the html content and the erb content are important. For example, content such as: blah blah blah <divMy Great Text <%= my_dynamic_expression %</div Would return a tree structure like: root - text_node (blah blah blah) - element (div) - text_node (My Great Text ) - erb_node (<%=)

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  • What are the best programming and development related Blogs?

    - by Christopher Cashell
    There are lots of great resources available on the Internet for learning more about programming and improving your skills. Blogs are one of the best, IMO. There's a wealth of knowledge and experience, much of it covering topics not often found in traditional books, and the increased community aspect helps to bring in multiple viewpoints and ideas. We're probably all familiar with Coding Horror and Joel on Software (so no need to mention them), but what are the other great ones out there? What are the Blogs that you find yourself following most closely? Where you see the best new ideas, the most interesting or informative ideas, or just the posts that make you sit back and think? One Blog per answer, and then we'll vote up the best so we can all learn from them.

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  • Django: Overriding the clean() method in forms - question about raising errors

    - by Monika Sulik
    I've been doing things like this in the clean method: if self.cleaned_data['type'].organized_by != self.cleaned_data['organized_by']: raise forms.ValidationError('The type and organization do not match.') if self.cleaned_data['start'] > self.cleaned_data['end']: raise forms.ValidationError('The start date cannot be later than the end date.') But then that means that the form can only raise one of these errors at a time. Is there a way for the form to raise both of these errors? EDIT #1: Any solutions for the above are great, but would love something that would also work in a scenario like: if self.cleaned_data['type'].organized_by != self.cleaned_data['organized_by']: raise forms.ValidationError('The type and organization do not match.') if self.cleaned_data['start'] > self.cleaned_data['end']: raise forms.ValidationError('The start date cannot be later than the end date.') super(FooAddForm, self).clean() Where FooAddForm is a ModelForm and has unique constraints that might also cause errors. If anyone knows of something like that, that would be great...

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  • Libgdx - 2D Mesh rendering overlap glitch

    - by user46858
    I am trying to render a 2D circle segment mesh (quarter circle)using Libgdx/Opengl ES 2.0 but I seem to be getting an overlapping issue as seen in the picture attached. I cant seem to find the cause of the problem but the overlapping disappears/reappears if I drag and resize the window to random sizes. The problem occurs on both pc and android. The strange thing is the first two segments atleast dont seem to be causing any overlapping only the third and/or forth segment.......even though they are all rendered using the same mesh object..... I have spent ages trying to find the cause of the problem before posting here for help so ANY help/advice in finding the cause of this problem would be really appreciated. public class MyGdxGame extends Game { private SpriteBatch batch; private Texture texture; private OrthographicCamera myCamera; private float w; private float h; private ShaderProgram circleSegShader; private Mesh circleScaleSegMesh; private Stage stage; private float TotalSegments; Vector3 virtualres; @Override public void create() { w = Gdx.graphics.getWidth(); h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); ViewPortsize = new Vector2(); TotalSegments = 4.0f; virtualres = new Vector3(1280.0f, 720.0f, 0.0f); myCamera = new OrthographicCamera(); myCamera.setToOrtho(false, w, h); texture = new Texture(Gdx.files.internal("data/libgdx.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); circleScaleSegMesh = createCircleMesh_V3(0.0f,0.0f,200.0f, 30.0f,3, (360.0f /TotalSegments) ); circleSegShader = loadShaderFromFile(new String("circleseg.vert"), new String("circleseg.frag")); shaderProgram.pedantic = false; stage = new Stage(); stage.setViewport(new ExtendViewport(w, h)); Gdx.input.setInputProcessor(stage); } @Override public void render() { .... //render renderInit(); renderCircleScaledSegment(); } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); myCamera.position.set( virtualres.x/2.0f, virtualres.y/2.0f, 0.0f); myCamera.update(); } public void renderInit(){ Gdx.gl20.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); batch.setShader(null); batch.setProjectionMatrix(myCamera.combined); } public void renderCircleScaledSegment(){ Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST); Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl20.glEnable(GL20.GL_BLEND); batch.begin(); circleSegShader.begin(); Matrix4 modelMatrix = new Matrix4(); Matrix4 cameraMatrix = new Matrix4(); Matrix4 cameraMatrix2 = new Matrix4(); Matrix4 cameraMatrix3 = new Matrix4(); Matrix4 cameraMatrix4 = new Matrix4(); cameraMatrix = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f)).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix.mul(modelMatrix); cameraMatrix2 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(360.0f /TotalSegments) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix2.mul(modelMatrix); cameraMatrix3 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(2*(360.0f /TotalSegments))).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix3.mul(modelMatrix); cameraMatrix4 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f),0.0f - ((360.0f /TotalSegments)/ 2.0f) +(3*(360.0f /TotalSegments)) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix4.mul(modelMatrix); Vector3 box2dpos = new Vector3(0.0f, 0.0f, 0.0f); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix2); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix3); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix4); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.end(); batch.flush(); batch.end(); Gdx.gl20.glDisable(GL20.GL_DEPTH_TEST); Gdx.gl20.glDisable(GL20.GL_BLEND); } public Mesh createCircleMesh_V3(float cx, float cy, float r_out, float r_in, int num_segments, float segmentSizeDegrees){ float theta = (float) (2.0f * MathUtils.PI / (num_segments * (360.0f / segmentSizeDegrees))); float c = MathUtils.cos(theta);//precalculate the sine and cosine float s = MathUtils.sin(theta); float t,t2; float x = r_out;//we start at angle = 0 float y = 0; float x2 = r_in;//we start at angle = 0 float y2 = 0; float[] meshCoords = new float[num_segments *2 *3 *7]; int arrayIndex = 0; //array for triangles without indices for(int ii = 0; ii < num_segments; ii++) { meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t = x; x = c * x - s * y; y = s * t + c * y; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t2 = x2; x2 = c * x2 - s * y2; y2 = s * t2 + c * y2; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; } Mesh myMesh = new Mesh(VertexDataType.VertexArray, false, meshCoords.length, 0, new VertexAttribute(VertexAttributes.Usage.Position, 3, "a_position"), new VertexAttribute(VertexAttributes.Usage.Color, 4, "a_color")); myMesh.setVertices(meshCoords); return myMesh; } }

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  • wrap text around image IE

    - by Tillebeck
    Hi I have done a bit of searching for a solution to wrap text around an image and came across the JQSlickWrap. http://stackoverflow.com/questions/2457266/jquery-plugin-to-wrap-text-around-images-support-ie6 But it is not working in IE. Is there another way to wrap text around an image? Or is that just not possible for IE yet?... Great wrap example in firefox but not so great in IE: http://jwf.us/projects/jQSlickWrap/example1.html There is this manuel way to create div's but in my case that is a no-go since it is multible images uploaded by a webmaster. Br. Anders

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  • URL Routing with WebForms, what to do with additional querystrings like page number, filter, etc?

    - by Scott
    I am switching from Intelligencia's UrlRewriter to the new web forms routing in ASP.NET 4.0. I have it working great for basic pages, however, in my e-commerce site, when browsing category pages, I previously used querystrings that were built into my pager control to control paging. An old url (with UrlRewriting) would be: http://www.mysite.com/Category/Arts-and-Crafts_17 I have a MapPageRoute defined in global.asax as: routes.MapPageRoute("category-browse", "Category/{name}_{id}", ~/CategoryPage.aspx"); This works great. Now, somebody clicks to go to page 2. Previously I would have just tacked on ?page=2 as the querystring. Now, How do I handle this using web forms routing? I know I can do something like: http://www.mysite.com/Category/Arts-and-Crafts_17/page/2 But in addition to page, I can have filters, age ranges, gender, etc. Should I just keep defining routes that handle these variables, or should I continue using querystrings and can I define a route that allows me to use my querstrings like before?

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  • Minimalistic tools for developer documentation

    - by Pekka
    I am currently working on a large PHP CMS / Framework and documenting it extensively as I go along. In addition to phpdoc-style inline comments, I need to document XML structures, details on concepts and practices, write HOWTOs and so on. At the moment, I am using simple OpenOffice documents for that, but I'm unhappy with it and looking for a "real" documentation system. So, I am looking for recommendations for robust, minimalistic, easy-to-use documentation software. I have tried a number of Wikis, most prominently Dokuwiki. I like the open-minded approach, the freedom in editing, and the simplicity, but they provide little support in structuring a multi-chapter documentation, and make basic reorganisation tasks very difficult (e.g. moving pages to a different namespace). Working with the plugins is Cumbersome, and they are not really easy to use. Open Source would be a plus but is not a requirement. Thanks for all the suggestions. I have not had time to look into each one in detail. I will be trying Sphinx, especially because it provides so much support for a good structure. I may update this post later when I'm done and report how it worked out. The suggestions Trac's built-in wiki which is great but for my taste provides too little support for keeping a structure - it's perfect though for "normal", smaller size project documentation Markdown my current favourite because of its minimalism, however not sure yet whether maintaining a structure will be easy enough. A Markdown-Based system would of course be very easy to extend, e.g. to look up cross references from the project's code base. Of course it would be great to find something that already has that out of the box. The DocBook format and to edit, the commercial Oxygen XML Editor - a great standard for building documentation, no doubt. Maybe too "technical" for my purposes as I need something to open quickly, write into and go on coding. Still always worth a mention. Sphinx an Open Source, Python based documentation generator, promising structured documentation and extensive cross-referencing. Interesting and will take a look. Confluence a commercial but very affordable Wiki. XWiki, an Open Source playing in Confluence's league with numerous extensions and connectors to Eclipse and Microsoft Office. TiddlyWiki an open-source Wiki.

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  • Box2d - Attaching a fired arrow to a moving enemy

    - by Satchmo Brown
    I am firing an arrow from the player to moving enemies. When the arrow hits the enemy, I want it to attach exactly where it hit and cause the enemy (a square) to tumble to the ground. Excluding the logistics of the movement and the spin (it already works), I am stuck on the attaching of the two bodies. I tried to weld them together initially but when they fell, they rotated in opposite directions. I have figured that a revolute joint is probably what I am after. The problem is that I can't figure out a way to attach them right where they collide. Using code from iforce2d: b2RevoluteJointDef revoluteJointDef; revoluteJointDef.bodyA = m_body; revoluteJointDef.bodyB = m_e->m_body; revoluteJointDef.collideConnected = true; revoluteJointDef.localAnchorA.Set(0,0);//the top right corner of the box revoluteJointDef.localAnchorB.Set(0,0);//center of the circle b2RevoluteJoint m_joint = *(b2RevoluteJoint*)m_game->m_world->CreateJoint( &revoluteJointDef ); m_body->SetLinearVelocity(m_e->m_body->GetLinearVelocity()); This attaches them but in the center of both of their points. Does anyone know how I would go about getting the exact point of collision so I can link these? Is this even the right method of doing this? Update: I have the exact point of collision. But I still am not sure this is even the method I want to go about this. Really, I just want to attach body A to B and have body B unaffected in any way.

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  • Chrome 5 problem with scroll

    - by Parhs
    $(document).keydown(function (event) { if(event.keyCode==38 || event.keyCode==40) { var row; if(event.keyCode==40) row=$(row_selected).next(); if(event.keyCode==38) row=$(row_selected).prev(); if(row.length==0) { row=$(row_selected); } row_select( row ); var row_position_bottom=$(row).height() +$(row).offset().top; var doc_position=$(window).height() + $(window).scrollTop(); if(row_position_bottom >doc_position) $(window).scrollTop(row_position_bottom-$(window).height()); if($(row).offset().top < $(window).scrollTop()) $(window).scrollTop($(row).offset().top); return false; } }); Hello i used this code to select rows of my table...If the selection isnt visible page scrolls... It works great ,FIrefox,Internet Explorer,Safari, but not in chrome..... In Chrome 4 not the last version it worked great!!! The problem is that return false doesnt prevent the page from scrolling...

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  • NSZombieEnabled breaking working code?

    - by Gordon Fontenot
    I have the following method in UIImageManipulation.m: +(UIImage *)scaleImage:(UIImage *)source toSize:(CGSize)size { UIImage *scaledImage = nil; if (source != nil) { UIGraphicsBeginImageContext(size); [source drawInRect:CGRectMake(0, 0, size.width, size.height)]; scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } return scaledImage; } I am calling it in a different view with: imageFromFile = [UIImageManipulator scaleImage:imageFromFile toSize:imageView.frame.size]; (imageView is a UIImageView allocated earlier) This is working great in my code. I resizes the image perfectly, and throws zero errors. I also don't have anything pop up under build - analyze. But the second I turn on NSZombieEnabled to debug a different EXC_BAD_ACCESS issue, the code breaks. Every single time. I can turn NSZombieEnabled off, code runs great. I turn it on, and boom. Broken. I comment out the call, and it works again. Every single time, it gives me an error in the console: -[UIImage release]: message sent to deallocated instance 0x3b1d600. This error doesn't appear if `NSZombieEnabled is turned off. Any ideas? --EDIT-- Ok, This is killing me. I have stuck breakpoints everywhere I can, and I still cannot get a hold of this thing. Here is the full code when I call the scaleImage method: -(void)setupImageButton { UIImage *imageFromFile; if (object.imageAttribute == nil) { imageFromFile = [UIImage imageNamed:@"no-image.png"]; } else { imageFromFile = object.imageAttribute; } UIImage *scaledImage = [UIImageManipulator scaleImage:imageFromFile toSize:imageButton.frame.size]; UIImage *roundedImage = [UIImageManipulator makeRoundCornerImage:scaledImage :10 :10 withBorder:YES]; [imageButton setBackgroundImage:roundedImage forState:UIControlStateNormal]; } The other UIImageManipulator method (makeRoundCornerImage) shouldn't be causing the error, but just in case I'm overlooking something, I threw the entire file up on github here. It's something about this method though. Has to be. If I comment it out, it works great. If I leave it in, Error. But it doesn't throw errors with NSZombieEnabled turned off ever.

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  • Collection View Item binding issue

    - by Harry
    I have two entities in a Data Model, ENTITY_A, and ENTITY_B, that are related (ENTITY_A with a one-to-many relationship to ENTITY_B named DetailItems). I have set up a NSCollectionView with its appropriate bindings to ENTITY_A, and have placed on a Collection View Item a label. If I bind the label to [Collection View Item] and with a Model Key Path of [representedObject.FIELD_NAME], it works great. If I bind it to a Model Key Path [representedObject.DetailItems.@count], again it works great. If I bind it to a Model Key Path [[email protected]_NAME], I get the following error on the console: addObserver:forKeyPath:options:context:] is not supported. Key path: @sum.FIELD_NAME. Can anyone please help? Thank you, Harry

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  • How to restrict paddle movement using Farseer Physics engine 3.2

    - by brainydexter
    I am new to using Farseer Physics Engine 3.2(FPE), so please bear with my questions. Also, since FPE 3.2 is based on Box2D, I have been reading Box2D manual and pieces of code scattered in samples to better understand terminology and usage. Pong is usually my testbed whenever I try to do something new. Here is one of the issue I am running into: How can I restrict paddles to move only along Y axis, because the ball comes in and knocks off the paddles and everything floats in space afterwards ? (Box = Rectangle and ball = circle) I know MKS is the unit system, but is there a recommendation for sizes/position to be used ? I know this is a very generic question, but it would be good to know a simple set of values that one could use for making a game as simple as pong. Between box2d and FPE, I have some doubts: what is the recommended way of making a body in FPE ? world.CreateBody() does not exist in FPE Box2d manual recommends never to "new" body(since Box2D uses Small Object allocators), so is there a recommended way in Farseer to create a body (apart from factories) ? In box2d, it is recommended to keep a track of the body object, since it is also the parent to fixture(s). Why is it that in most of the examples, the fixture object is tracked ? Is there a reason why body is not tracked ? Thanks

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  • Is it worthwhile learning about Emacs? [closed]

    - by dole doug
    Hi there Some time ago, I've heard what a great tool Emacs can be. I've read some papers about it and some watched some video too. I've read that emacs is great not only for developers but for usual users too...so i decided to start learning how to use it and wok with it. The problem is that I'm a MS Windows user and I learn in my spare time PHP and C(I also did some products on those languages, but i still considering myself in learning stage). Another problem is that I learn alone (no friends around to ask/learn from them, programming related stuff). Can you give me some tips about how to use those type of tools(especially those written for gnu/unix) with "poor" GUI but rich features? Do you recommend to use the specific windows written applications only and forget about those which come from GNU?

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  • using MEF with NHibernate and windsor

    - by Fran
    I have an ASP.net MVC application that is using NHibernate under the covers for data access. I'm using the Windsor container to handle injecting ISession references into each controller. This works great, but now I'm looking to expand my application with a pluggable architecture so that I can have a core product and specific add-ons. I found a great article on doing this with MEF. My question is how to make the Windsor container and MEF container, life/work together so that I can achieve this. There was an article (http://codebetter.com/blogs/glenn.block/archive/2009/10/31/should-i-use-mef-with-an-ioc-container.aspx) by Glenn Block that talked about this exact issue. Then end then said that the next article would show you how to do this, but there's no part 2. Has anyone created an application like this using asp.net mvc, mef, nhibernate, castle windsor?

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  • How is Magento when it comes to adding custom functionality?

    - by ohsnapy
    hi, How is working with Magento when it comes to adding custom functionality? From an outsiders view the framework looks very complicated and it's hard to gage what is and is not possible. What are your experiences? Is it a difficult framework to get it to do what you want? Are there things that simply cannot be customized in Magento? How difficult is it to manage customizations when upgrading to latest versions,etc.. Any feedback/personal experiences would be great. Examples of highly customized Magento sites would be great too. Thanks for your help.

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  • How to setup a webserver in common lisp?

    - by Serpico
    Several months ago, I was inspired by the magnificent book ANSI Common Lisp written by Paul Graham, and the statement that Lisp could be used as a secret weapon in your web development, published by the same author on his blog. Wow, that is amazing. That is something that I have been looking for long time. The author really developed a successful web applcation and sold it to Yahoo. With those encouraging images, I determined to spend some time (1 year or 2 year, who knows) on learning Common Lisp. Maybe someday I will development my web application and turn into a great Lisp expert. In fact, this is the second time for me to get to study Lisp. The first time was a couple of years ago when I was fascinated by the famous book SICP but found later Scheme was so unbelievably immature for real life application. After reading some chapters of ANSI Common Lisp, I was pretty sure that is a great book full of detailed exploration of Common Lisp. Then I began to set up a web server in Common Lisp. After all, this should be the best way if you want to learn something. Demonstrations are always better than definations. As suggested by the book Practical Common Lisp (by the way, this is also a great book), I chose to install AllegroServe on some Common Lisp implementation. Then, from somewhere else, I learned that Hunchentoot seems to be better than AllegroServe. (I don't remember where and whom this word is from. So don't argue with me.) Ironically, you know what, I never could installed the two packages on any Common Lisp implementation. More annoyingly, I even don't know why. The machine always spit up a lot of jargon and lead me into a chaos. I've tried searching the internet and have not found anything. Could anybody who has successfully installed these packages in Linux tell me how you did it? Have you run into any trouble? How did you figured out what is wrong and fixed it? The more detailed, the more helpful.

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  • Django : json serialize a queryset which uses defer() or only()

    - by PlanetUnknown
    Now I've been using json serializer and it works great. I had to modify my queries where I started using the only() & defer() filters, like so - retObj = OBJModel.objects.defer("create_dt").filter(loged_in_dt__gte=dtStart) After I've done the above, suddenly the json serializer is returning empty fields - {"pk": 19047, "model": "OBJModel_deferred_create_dt", "fields": {}} If I remove the defer(), the serializer gives all the data correctly. import json from django.utils import simplejson from django.core import serializers json_serializer = serializers.get_serializer("json")() retObj = OBJModel.objects.defer("create_dt").filter(loged_in_dt__gte=dtStart) json_serializer.serialize(retObj, ensure_ascii=False) I've scratched my head on this for a while now. Any insight would be great. NOTE : I am using django 1.1

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  • speech bubbles like in comics for iphone

    - by plspl
    I am new to iphone application development. I am building an iphone app where the user needs to be able to add speech bubbles (think comics) over existing images. I have some questions on how to implement this, Have an empty speech bubble image and overlay it over existing image - Do I use a separate UIImage for the speech bubble? Or should I draw the speech bubble myself? Allow the user to move the speech bubble using touch- Any pointers or examples would be great! Also let him resize the speech depending on the amount of text - Any pointers or examples would be great! Finally he should be able to add text to speech bubble - Is there a way to add textbox over an existing image? Thanks,

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  • SQL Developer: BLOBs and the External Editor

    - by thatjeffsmith
    We already know how easy it is to view images and plain text with the BLOB editor, yes? But what if I have in my column a bunch of PDFs stored? I want to see that stuff without having to save the file, finding it, and then opening it. Why can’t I just automatically open it directly from the database? Well, it seems you can. Here’s how. External Editors Step 1: Make sure you have the file types and associated editors defined in the preferences. External editors available from the BLOB viewer Based on what’s going on in your OS, you’ll have several of these already defined. If not, it’s pretty simple to add them manually. Now, assuming you’ve got some fun data loaded up, let’s try it out. A PDF As you can see in the screenshot above, PDF is mapped to Adobe Reader. I just happen to have a PDF loaded into a BLOB, let’s send it to the external editor. Click on the hyperlinked text to load the PDF straight to Adobe Here’s it working in action (click on the image to see the animation): If it’s a big file, you will see a dialog where we’re downloading the data. Now if I were to edit said document and save it back to the database via the ‘Load’ mechanism, then we’ve come full circle.

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  • Bot strategy in an arena

    - by joulesm
    I am writing the player's behavior for an arena game, and I'm wondering if you could offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena's size shrinks every round to help break any ties. Players are much smaller circles, and can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be on the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

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  • Problem wit MDAC when trying to compile in VS2008 using x64 bit target platform

    - by grobartn
    I am trying to compile an 32 bit application. I am aware of problems with it but that is why its being compiled on 64 bit version. I am hanging at this problem. Application uses lots of sql stuff. In sqltypes.h file: (provided by MDAC) #ifdef _WIN64 typedef INT64 SQLLEN; typedef UINT64 SQLULEN; typedef UINT64 SQLSETPOSIROW; #else For some reason when its compiled on 32 bit platform it works great But when I try building it on 64 it goes berserk. Error 61 error C2146: syntax error : missing ';' before identifier 'SQLLEN' ..\external\microsoft sdk\include\sqltypes.h 50 It does not recognize INT64, UINT64. Is there something I need to enable so it will work under 64 build process? Missing some #include or #define? Any help would be great Thanks

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  • Drawing particles as a smooth blob

    - by Nömmik
    I'm new to game/graphics development and I'm playing around with particles (in 2D). I want to draw particles close to each other as a blob, just as liquid/water. I do not want to draw big circles overlapping as the blob won't be smooth (and too big). I don't really know physics but I assume what I want is something looking similar to surface tension. I haven't been able to find anything on stackexchange or on Google (maybe I do not know the correct keywords?). So far I have found two possible solutions, but I am unable to find any concrete information about algorithms. One of them is to calculate the concave hull of particles I consider being a blob. I can calculate the blob by creating an equivalence class (on the relation "close to each other"). Strangely enough I haven't been able to find any algorithm explaining how to calculate the concave hull. Many posts (and among stackexchange) links to libraries or commercial products that do this (I need libraries to work in C#), but never any algorithm. Also this solution might have a problem with a circle of particles, which would not detect the empty space in the middle. While researching concave hull I stumbled upon something called alpha shapes. Which seems to be exactly what I want to do, however just as with concave hull I haven't found any source explaining how they actually work. I have found some presentation materials but not enough to go on. It's like a big secret everyone knows except me :-/ After calculating the concave hull or alpha shape I want to make it a Bézier curve to make it smooth and nice. Although I do find my approach a bit too complex, maybe I am trying to solve this the wrong way? If you can either suggest any other solution to my problem, or explain the pieces I am missing I would be very happy and grateful :-) Thanks.

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  • DIV menu ontop of <li> on hover

    - by Dylan Taylor
    Hey guys, this is my first time actually posting at stackflow but i've used people's answers before. Really a great site. Anywho onto my problemo. I have some 'li' tags. When I hover the mouse over these 'li's, I need a DIV to appear over the 'li' with some buttons, etc. Basically it's kind of a menu. the 'li's are an unpredictable length, usually somewhere from 1 line to 5. A great example of what I'm trying to accomp is the dribbble.com homepage. Hover over an image (though I'm using 'li's) and a nifty lil info thing comes up. I have absolutely no experience with javascript or jqry, I'm just a PHP guy with some CSS. I do the back-end work. Anywho, can anyone show me how to do this and include a basic example please? Would really really appreciate it. Help?

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  • Coldfusion Report Builder - How can you set different datasources externally between prod/staging/de

    - by Smooth Operator
    Coldfusion Report Builder is great. One small issue. We use ANT+CFANT to deploy. When we create the report, say in a datasource called MyApp_dev on a dev box. Everything works great when the report is created. We deploy the report to our staging server, which has a datasource of MyApp_Staging. That server also, may or may not, have the live app working under MyApp_Live. Ant pushes the update to Staging just great. Run the report, crashes and burns. Why? It seems the report is looking for the MyApp_Dev data_source, even though the application is using the MyApp_Staging datasource. In digging around I found a few approaches, I would like to do this one, final, ideal way from the beginning instead of having to go back to do dozens of reports differently when I have a new Aha! moment. 1) Obvious: Pass in the datasource in to the cfreport tag. Doesn't work for ColdFusion Builder Reports as of v8, or v9 as tested on Linux. 2) Most realistic option (but painful) so far: Pass in the query as an object into the ColdFusion Builder report. Let's think about this: Create the Report with the report builder to my heart's content using the RDS, etc on my local box. When I'm done, copy the query into a snippet of code, or into a database column to be dynamically be injected at runtime with correct datasource. Modify my "run report" event to find the query from the database column, insert it into another dynamic cfquery and potentially... evaluate (!?!) it? Fun side is I can set the cfquery datasource to what I would need for each environment. When I modify the report's columns in CF Report Builder, I always have to update the query in the database. Is there a snippet of code that can extract this for me? Hmm. 3) Less than ideal. Suck it up and let all the reports in staging run off the live server. Maybe copy the live data into staging (sans structural changes) to let it seem similar. Are there any eloquent ways to accomplish the above? Thanks in Advance!

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