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  • Mac OS X: How to change word separator characters?

    - by avetis.kazarian
    Depending on your system, the word separator characters change the way you can select/delete a word (e.g. by double clicking on it or using a key combination with your keyboard). The fact is that I hate the default behavior of OSX. For example: Take the following line of code: obj.attr1.innerAttr. If my cursor is at the end of the line and I press alt + backspace, it will delete everything and not just innerAttr. I only found some apps (like iTerm) which let you change the word separator characters. Is there a way to change it for the whole system?

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  • Zend Framework Modules can't find/load Models..

    - by user284503
    For some frustrating reason, I configured some Modules, which seemed to work fine, However I cannot load a Modules Models. If I move the Models to the Default they load, but I just can't get the Framework to find them locally.. Example: My Modules Directory is: application\modules\books\models\books.php (books is my Model) class Application_Module_Books_Model_Books extends Zend_Db_Table_Abstract {} I also tried.. Books_Model_Books, Model_Books, books, Modules_.. you name it I tried it :) My controller is in the Books Module, and is an Index Controller, and it can never find the Local Model. I'm using Application.ini and it is configured this way: resources.frontController.controllerDirectory = APPLICATION_PATH "/controllers" resources.frontController.params.displayExceptions = 1 resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" I have a BootStrap in the Modules Directory: class Admin_Bootstrap extends Zend_Application_Module_Bootstrap { } I'm on Zend Framework 1.10, and ideas.. ?

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  • Zend Framework ErrorController not working on live site?

    - by firecall
    My site is set up pretty much as per the Zend Quickstart guide. The default ErrorController works locally using MAMP. But now I've deployed it to my live site I get a blank page and a "500 Internal Server Error" according to FireBug when I go to an action that doesnt exist. On my local server I get a 404 and a nicely formatted error page. Any ideas anyone? I dont really know where to begin looking. I'm confused :/ Thanks.

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  • FBConnect - uploading images to Wall

    - by SteveU
    Hi All, i've configured FBConnect and it uploads to the wall, but what i want to do is take a screenshot and then upload the screenshot to FB. In the below code there is an image but as a url. Can i intersect this and put in my screenshot image? FBStreamDialog *dialog = [[[FBStreamDialog alloc] init]autorelease]; dialog.userMessagePrompt = @"Tell your friends about Fridgit!!:"; dialog.attachment = [NSString stringWithFormat:@"{\"name\":\"Facebook Connect for iPhone\",\"href\":\"http://developers.facebook.com/connect.phptab=iphone\",\"caption\":\"Caption\",\"description\":\"Description\",\"media\":[{\"type\":\"image\",\"src\":\"screenShot\",\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}],\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}", self.screenShot]; [dialog show]; } i know all the code is default i haven't edited it yet incase i can't do what i want to do. Cheers

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  • iphone SDK: How to check user set up a valid IP , Netmask , Router ???

    - by WebberLai
    It is simple to understand after this pic. I add fewtextfields in tableview I already set the keyboard style is number pad. Now the problems is 1.Do I need to create 12 textfields ???ex. UITextField *ip1,ip2,ip3,ip4....or just set different tag for textfield ? 2.How to check user enter wrong char not 3 valid numbers (even the keyboard is set number pad,but it might can paste words...) 3.How to check user did follow this setting rules ??? <1If IP1 is 0~223 , IP2 need to be set 0~255,IP3,IP4 both are 0~255 <2If IP1 is 172 ,IP2 is set 16~31.IP3,IP4 both are 0~255; If IP1 is 192 ,IP2 must be 168.IP3 IP4 are 0~255 <3Netmask set default 255.255.255.0 <4Router 0~223 ,0~255 ,0~255 ,0~255 This IP setting rules is my friends tech me this ...I not sure the rules is right or not?

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  • Python subprocess.Popen

    - by Albert
    I have that code: #!/usr/bin/python -u localport = 9876 import sys, re, os from subprocess import * tun = Popen(["./newtunnel", "22", str(localport)], stdout=PIPE, stderr=STDOUT) print "** Started tunnel, waiting to be ready ..." for l in tun.stdout: sys.stdout.write(l) if re.search("Waiting for connection", l): print "** Ready for SSH !" break The "./newtunnel" will not exit, it will constantly output more and more data to stdout. However, that code will not give any output and just keeps waiting in the tun.stdout. When I kill the newtunnel process externally, it flushes all the data to tun.stdout. So it seems that I can't get any data from the tun.stdout while it is still running. Why is that? How can I get the information? Note that the default bufsize for Popen is 0 (unbuffered). I can also specify bufsize=0 but that doesn't change anything.

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  • Android: How to find the position clicked from the context menu

    - by Josemalive
    Hi, I have a list view filled with data. I set up a context menu for the listview using the following code: list.setOnCreateContextMenuListener ( new View.OnCreateContextMenuListener() { public void onCreateContextMenu(ContextMenu menu, View view, ContextMenu.ContextMenuInfo menuInfo) { AdapterContextMenuInfo mi =(AdapterContextMenuInfo) menuInfo; menu.add(0, 0, 0, "Delete item"); } } ); I have the following method override to control de contextmenu menuitem selected: @Override public boolean onContextItemSelected(MenuItem item) { switch(item.getItemId()) { case 0: ShowAlert("hello from delete item"); break; default: return super.onContextItemSelected(item); } return true; } In this overrided method, how could i find the item of the list view that was clicked? Thanks in advance. Best Regards. Jose

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  • Integrate test process with Rspec and Cucumber in a plugin using Desert

    - by Romain Endelin
    Hello, I'm developing some rails plugins with desert, and I would like to use tests with RSpec and Cucumber in the development. RSpec is integrated by default in Desert plugins, but it gives me some bugs. Finally I have created a minimal application which use my plugin, and I try to test it like a normal application without plugin. But I dislike that solution, the plugin lost its modularity, and RSpec still returns me some bugs (he can't find the models/views/controllers located in the plugin...). So am I the only one who try to test a Desert plugin (or even in a classic plugin) ? May anyone know those matters and get a solution ?

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  • How to figure the read/write ratio in Sql Server?

    - by Bill Paetzke
    How can I query the read/write ratio in Sql Server 2005? Are there any caveats I should be aware of? Perhaps it can be found in a DMV query, a standard report, a custom report (i.e the Performance Dashboard), or examining a Sql Profiler trace. I'm not sure exactly. Why do I care? I'm taking time to improve the performance of my web app's data layer. It deals with millions of records and thousands of users. One of the points I'm examining is database concurrency. Sql Server uses pessimistic concurrency by default--good for a write-heavy app. If my app is read-heavy, I might switch it to optimistic concurrency (isolation level: read uncommitted snapshot) like Jeff Atwood did with StackOverflow.

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  • Authlogic auto login fails on registration with STI User model

    - by Wei Gan
    Authlogin by default is supposed to auto login when the user's persistence token changes. It seems to fail in my Rails app. I set up the following single table inheritance user model hierarchy: class BaseUser < ActiveRecord::Base end class User < BaseUser acts_as_authentic end create_table "base_users", :force => true do |t| t.string "email" t.string "crypted_password" t.string "persistence_token" t.string "first_name" t.string "last_name" t.datetime "created_at" t.datetime "updated_at" t.string "type" end To get auto login to work, I need to explicitly log users in in my UsersController: def create @user = User.new(params[:user]) if @user.save UserSession.create(@user) # EXPLICITLY LOG USER IN BY CREATING SESSION flash[:notice] = "Welcome to Askapade!" redirect_to_target_or_default root_url else render :action => :new end end I was wondering if it's anything to do with STI, or that the table is named "base_users" and not "users". I set it up before without STI and it worked so I'm wondering why once I put in place this hierarchy, it fails. Thanks!

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  • Combine query results from one table with the defaults from another

    - by pulegium
    This is a dumbed down version of the real table data, so may look bit silly. Table 1 (users): id INT username TEXT favourite_food TEXT food_pref_id INT Table 2 (food_preferences): id INT food_type TEXT The logic is as follows: Let's say I have this in my food preference table: 1, 'VEGETARIAN' and this in the users table: 1, 'John', NULL, 1 2, 'Pete', 'Curry', 1 In which case John defaults to be a vegetarian, but Pete should show up as a person who enjoys curry. Question, is there any way to combine the query into one select statement, so that it would get the default from the preferences table if the favourite_food column is NULL? I can obviously do this in application logic, but would be nice just to offload this to SQL, if possible. DB is SQLite3...

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  • SharePoint 2010 Search not working.

    - by Ben
    I have installed and configured SharePoint 2010 to run on the same box as the SQL Server its running from in Windows Server 2008 R2. Everything is working fine except the search. I have uploaded several documents and tagged several items (documents, tasks, announcements etc), however whenever I search the site using the defaul search, i get nothing returned no matter what i search on, I simply get "We did not find any results for [search term]". I know there is setup needed if you wish to use "FAST search", but do I have to do anything to get the standard default search to work?

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  • Encoding issue with form and HTML Purifier / MySQL

    - by Andrew Heath
    Driving me nuts... Page with form is encoded as Unicode (UTF-8) via: <meta http-equiv="content-type" content="text/html; charset=utf-8"> entry column in database is text utf8_unicode_ci copying text from a Word document with " in it, like this: “1922.” is insta-fail and ends up in the database as â??1922.â?? (typing new data into the form, including " works fine... it's cut and pasting from Word...) PHP steps behind the scenes are: grab value from POST run through HTML Purifier default settings run through mysql_real_escape_string insert query into dbase Help?

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  • How to setup directories in Visual Studio when using boost?

    - by Rich
    Hi, I have introduced boost to our code base, on my machine I created a boost directory called Thirdparty.Boost and added that as an additional include directory in my Visual Studio setting, all is fine. However I now want to check in my changes, so the rest of the team can get them. Inorder to build the code they would need to setup boost as I have (problem number 1). In addition we have a build server, which will need changing (problem 2). I have a way of distributing boost to everyone including the build server, so that's not a problem I need a way of referring to the boost directory without changing the default settings in Visual Studio. Why don't you change it on a project level I hear you cry? The solution has over 200 projects, which would require a lot of changes. I just wondered if there was another way? Cheers Rich

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  • HTML Links on IzPack HTMLInfoPanel not working correctly

    - by Salman
    In my installer (created using IzPack) i am using HTMLInfoPanel, in the HTML data for this info panel I have a website link and an email address. The problem is 1) When I click on the website link, the page is opened in the Installer panel itself, instead of open the page in the default browse window. 2) When I click on the email link, the page in the panel just refreshes and does nothing instead of opening the mail client for the user. Following is HTML for the link: <a href="http://www.XYZ.com/" target="_blank">XYZ, Ltd.</a> HTML for the eMail link: <A HREF="mailto:[email protected]" target="_blank">[email protected]</A> I couldn't find any help fixing this in the IzPack documentation other forums. Can somebody help solve this? I am using IzPack V 4.1

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  • Localized tables and Entity Framework

    - by Pyttroll
    Hi all, I have a scenario where I need to localized values of objects in my database. Let's say you have an application that can create animals, if the user is english the value of the "Name" property of an animal would be entered as "Cat" in the UI whereas it would be entered as "Chat" in french. The animal culture table would contain 2 records pointing to the same animal in the parent table. When reading values back, if the value of "Name" does not exist in the user culture the default value (value the object was originally created with) would be used. The following diagrams demonstrate how the data is stored in SQL: I'm trying to map this schema to an object model using the Entity Framework, I'm a bit confused as to what the best way to approach the problem. Is EF appropriate for this? Should I used EF4? This EF model will be used by .NET RIA Services. Thanks, Pierre-Yves Troel Ayuda Media Systems http://www.ayudasystems.com

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  • How can I disable Hibernate-cache logs?

    - by Mulone
    Hi guys, My Grails app log is being flooded with thousands of messages like: 2010-05-21 18:54:08,261 [30462143@qtp-19943008-38] DEBUG hibernate.EhCache - key: ga_event value: 5220206380077056 This is my log4j config: // log4j configuration log4j = { // Example of changing the log pattern for the default console // appender: // appenders { console name:'stdout',layout:pattern(conversionPattern: '%c{2} %m%n') rollingFile name:'applog', file: logDirectory+"/${appName}_main.log", maxFileSize:'10MB' //'null' name:'stacktrace' file name: 'stacktrace', file: logDirectory+"/${appName}_stacktrace.log", layout: pattern(conversionPattern: '%c{2} %m%n') } error 'org.codehaus.groovy.grails.web.servlet', // controllers 'org.codehaus.groovy.grails.web.pages', // GSP 'org.codehaus.groovy.grails.web.sitemesh', // layouts 'org.codehaus.groovy.grails.web.mapping.filter', // URL mapping 'org.codehaus.groovy.grails.web.mapping', // URL mapping 'org.codehaus.groovy.grails.commons', // core / classloading 'org.codehaus.groovy.grails.plugins', // plugins 'org.codehaus.groovy.grails.orm.hibernate', // hibernate integration 'org.springframework', 'org.hibernate', stacktrace: "stacktrace" warn 'org.mortbay.log' root { debug 'stdout', 'applog' additivity = true } } Any idea on how to disable that log? Cheers

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  • Flex 3: Possible to add a Context Menu to a ItemRenderer inside a DataGrid?

    - by gmoniey
    I have an ItemRenderer that is shared by several applications (inside a DataGrid), and I would like to add a context menu to it (rather than in each application). The renderer is derived from the Canvas class, and the code to create the context menu looks something like: var menuItem:ContextMenuItem = new ContextMenuItem("Test"); menuItem.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, contextCallback); var customContextMenu:ContextMenu = new ContextMenu(); customContextMenu.hideBuiltInItems(); //hide flash menu customContextMenu.customItems.push(menuItem); this.contextMenu = customContextMenu; However, when I right click on the cell in the datagrid, I get the default Flash Context Menu. Is this not possible?

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  • Django Comments and Users integration

    - by Patrick
    Hi folks, I am new to django. I am trying to use django.contrib.comments, I saw the table in the database like this, but how can I integrate it with user_id, user_photos, user_name, user_email....and those things with the django commenting system? I also tried to use thread-comments, but I can't configure it properly, is the django threadedcomments table similar to following ? Please let me know if any of you have done this before....all I need is a user login, and post comments, and then show list of comments with users' profile photos and username, as well as there comments. I think shouldn't be that hard. Thank you very much again. +-----------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-----------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | content_type_id | int(11) | NO | MUL | NULL | | | object_pk | longtext | NO | | NULL | | | site_id | int(11) | NO | MUL | NULL | | | user_id | int(11) | YES | MUL | NULL | | | user_name | varchar(50) | NO | | NULL | | | user_email | varchar(75) | NO | | NULL | | | user_url | varchar(200) | NO | | NULL | | | comment | longtext | NO | | NULL | | | submit_date | datetime | NO | | NULL | | | ip_address | char(15) | YES | | NULL | | | is_public | tinyint(1) | NO | | NULL | | | is_removed | tinyint(1) | NO | | NULL | | +-----------------+--------------+------+-----+---------+----------------+

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Adding a calculated field to a Query at run time.

    - by JamesB
    I'm getting data using a query in Delphi, and would like to add a calculated field to the query before it runs. The calculated field is using values in code as well as the query so I can't just calculate it in SQL. I know I can attach an OnCalcFields Event to actually make the calculation, but the problem is after adding the calculated field there are no other fields in the query... I did some digging and found that all of the field defs are created but the actual fields are only created if DefaultFields then CreateFields Default Fields is specified procedure TDataSet.DoInternalOpen; begin FDefaultFields := FieldCount = 0; ... end; Which would indicate that if you add fields you only get the fields you added. I would like all the fields in the query AS WELL AS the ones I Add. Is this possible or do I have to add all the fields I'm using as well?

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  • Rack::ResponseHeaders in rackup for Sinatra

    - by sevennineteen
    I think this is a very easy one, but I can't seem to get it right. Basically, I'm trying to use Rack middleware to set a default Cache-Control header into all responses served by my Sinatra app. It looks like Rack::ResponseHeaders should be able to do exactly what I need, but I get an error when attempting to use the syntax demonstrated here in my rackup file: use Rack::ResponseHeaders do |headers| headers['X-Foo'] = 'bar' headers.delete('X-Baz') end I was able to get Rack::Cache to work successfully as follows: use Rack::Cache, :default_ttl => 3600 However, this doesn't achieve exactly the output I want, whereas Rack::ResponseHeaders gives fine-grained control of the headers. FYI, my site is hosted on Heroku, and the required Rack gems are specified in my .gems manifest. Thanks! Update: After doing some research, it looks like the first issue is that Rack::ResponseHeaders is not found in the version of rack-contrib (0.9.2) which was installed. I'll start by looking into that.

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  • ASP.net Text Box Enter button pressed hell

    - by Morgeh
    Basically I have an asp.net website with login and search pages. Currently, I have no idea why, when ever a user hits enter in either of the login text boxes (user name/password) or in the Seach text box, the website is redirected to the default page. I have no idea why this is happening, I've tried setting defaultButton on both the panel containing the search and the login panel but that doesnt seem to work. I've also tried catching the key press event with javascript which isnt working either. I have no idea what event is being fired and why, or why it seems to override everything I try to do. Anyone seen anything like this before?

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  • Can't run jUnit with Eclipse

    - by KimKha
    I use new Eclipse. Create demo test with jUnit (I added default jUnit library built-in Eclipse). Then I write this code: import junit.framework.*; import org.junit.Test; public class SimpleTest extends TestCase { public SimpleTest(String name) { super(name); } public final void main(String method){ } @Test public final void testSimpleTest() { int answer = 2; assertEquals((1+1), answer); } } But it doesn't run. In the Debug tab: org.eclipse.jdt.internal.junit.runner.RemoteTestRunner at localhost:52754 Thread [main] (Suspended (exception ClassNotFoundException)) URLClassLoader$1.run() line: not available [local variables unavailable] AccessController.doPrivileged(PrivilegedExceptionAction<T>, AccessControlContext) line: not available [native method] Launcher$AppClassLoader(URLClassLoader).findClass(String) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader.loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String) line: not available How can I solve this?

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  • How can I set a ringtone for an individual contact on Android ?

    - by PHP_Jedi
    How can I set a ringtone for an individual contact on Android ? I have found a way to set the default ringtone that applies to all contacts without an individual ringtone. But that is not what i'm trying to accomplish. I want the application to have a button "Apply ringtone to contact". When i click, I start an activityForResult displaying a list of all contacts on the phone. When a contact is selected, the contact activity closes and returns with a uri to the contact. Now all the app needs to do is to apply the selected ringtone to that spesific contact. The code for displaying and selecting contacts by an activity is already implemented and seems to work on with the app. Its only the last part left, and I have no clue about how to solve this. Any help would be usefull.

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