Search Results

Search found 24865 results on 995 pages for 'default route'.

Page 694/995 | < Previous Page | 690 691 692 693 694 695 696 697 698 699 700 701  | Next Page >

  • How to decide which colors to use that look most similar across most screens/monitors?

    - by Lyon
    Hi, I'm baffled. I'm trying to find suitable colors for a logo that would look similar across most monitors/screens. I know it's near impossible, but how does one end up with the color palette that new Google logo and Facebook "blue" uses for example? I've a monitor that has been calibrated, and a few laptop screens that have default settings. Yet both the Google logo and facebook's look similar (although they aren't using colors restricted to the web safe 216 palette. Any ideas? thoughts? Thanks

    Read the article

  • Prevent DTD download when parsing XML, redux

    - by harpo
    I have a folder full of XHTML files, and a console program to process them. The problem is, it doesn't work when I'm offline, because The remote name could not be resolved: 'www.w3.org' A number of sites, including this one, say to set the XmlResolver to null. That is not not working. I have tried setting the XmlResolver to null every way that I can think of: in the XmlDocument, in XmlTextReader, and in the XmlReaderSettings. I believe that it's just creating a default instance. I have also tried implementing my own XmlResolver, but I don't know what to return for external items. public class NonXmlResolver : XmlUrlResolver { public override object GetEntity( Uri absoluteUri, string role, Type ofObjectToReturn ) { if ( absoluteUri.Scheme == "http" ) throw new Exception("What you talking 'bout, Willis?"); else return base.GetEntity( absoluteUri, role, ofObjectToReturn ); } } The documents do not use any special entities, only pure XML. This is possible, right?

    Read the article

  • UIActionSheet With PickerView not showing up in iPad

    - by user717452
    I am using the following code to add an actionsheet with a picker view on it to my app. From the iPhone, it displays perfectly, but when viewing on iPad (Universal app), it shows a very small pickerview with none of the other buttons right on the center of the page. UIActionSheet *menu = [[UIActionSheet alloc] initWithTitle:@"Select Chapter" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Select" otherButtonTitles:nil]; // Add the picker UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0,185,0,0)]; pickerView.delegate = self; pickerView.showsSelectionIndicator = YES; // note this is default to NO [menu addSubview:pickerView]; [menu showFromTabBar:self.tabBarController.tabBar]; [menu setBounds:CGRectMake(0,0,320, 700)]; [pickerView release]; [menu release];

    Read the article

  • SetCursor reverts after a mouse move

    - by Joe Ludwig
    I am using SetCursor to set the system cursor to my own image. The code looks something like this: // member on some class HCURSOR _cursor; // at init time _cursor = LoadCursorFromFile("somefilename.cur"); // in some function SetCursor(_cursor); When I do this the cursor does change, but on the first mouse move message it changes back to the default system arrow cursor. This is the only code in the project that is setting the cursor. What do I need to do to make the cursor stay the way I set it?

    Read the article

  • When to choose "Generate an activator..." when creating a new Eclipse plugin project

    - by Anon Support 2010
    There are lots of Eclipse RCP tutorials that begin with "Create a new plugin project..." It seems that approx. 70% of them specify checking the Generate an activator, a Java class that controls the plug-in life cycle. The others specifically say don't check that toggle. Its not clear to me, what generating an activator class does for you, when you need one, and when you don't. For being a prominent option you get every time you create a new plugin project (it seems to be set on by default) this option isn't very well explained anywhere that I have found. Any advice/rules of thumb on choosing this option when creating Eclipse plugin projects?

    Read the article

  • Is there a way to change the maximum width of a window without using the WM_GETMINMAXINFO message?

    - by David
    I want to change the imposed Windows maximum width that a window can be resized to, for an external application's window (not my C#/WinForms program's window). The documentation of GetSystemMetrics for SM_CXMAXTRACK says: "The default maximum width of a window that has a caption and sizing borders, in pixels. This metric refers to the entire desktop. The user cannot drag the window frame to a size larger than these dimensions. A window can override this value by processing the WM_GETMINMAXINFO message." Is there a way to modify this SM_CXMAXTRACK value (either system wide or for one particular window), without processing the WM_GETMINMAXINFO message? Maybe an undocumented function, a registry setting, etc.? (Or: The documentation for MINMAXINFO.ptMaxTrackSize says: "This value is based on the size of the virtual screen and can be obtained programmatically from the system metrics SM_CXMAXTRACK and SM_CYMAXTRACK." Maybe there is a way to change the size of the virtual screen?) Thank you

    Read the article

  • get xml attribute named xlink:href using xsl

    - by awe
    How can I get the value of an attribute called xlink:href of an xml node in xsl template? I have this xml node: <DCPType> <HTTP> <Get> <OnlineResource test="hello" xlink:href="http://localhost/wms/default.aspx" xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple" /> </Get> </HTTP> </DCPType> When I try the following xsl, I get an error saying "Prefix 'xlink' is not defined." : <xsl:value-of select="DCPType/HTTP/Get/OnlineResource/@xlink:href" /> When I try this simple attribute, it works: <xsl:value-of select="DCPType/HTTP/Get/OnlineResource/@test" />

    Read the article

  • Extending LINQ classes to my own partial classes in different namespaces?

    - by sah302
    I have a .dbml file which of course contains the auto-generated classes based on my tables. I would however, like to extend them to my own classes. Typically I design such that each of my tables get their own namespace in their own folder containing all of their associated dao and service classes. So if I am dealing with a page that only has to do with 'customers' for instance, I can only include the customerNS. But when using LINQ I seem to be unable to do this. I have tried removing a default namespace from the project, I have tried putting the .dbml file into it's own folder with a custom namespace and then adding a 'using' statement, but no nothing works. I also saw the Entity Namespace, Context Namespace, and Custom Tool Namespace properties associated with the .dbml file and tried setting all these to names x and trying 'using x' in my other class to allow me to extend partial classes, but it just doesn't work. Is this possible or do I have to keep all extended partial classes in the same namespace as the .dbml file?

    Read the article

  • Encoding issue with form and HTML Purifier / MySQL

    - by Andrew Heath
    Driving me nuts... Page with form is encoded as Unicode (UTF-8) via: <meta http-equiv="content-type" content="text/html; charset=utf-8"> entry column in database is text utf8_unicode_ci copying text from a Word document with " in it, like this: “1922.” is insta-fail and ends up in the database as â??1922.â?? (typing new data into the form, including " works fine... it's cut and pasting from Word...) PHP steps behind the scenes are: grab value from POST run through HTML Purifier default settings run through mysql_real_escape_string insert query into dbase Help?

    Read the article

  • Make xargs execute the command once for each line of input

    - by Readonly
    How can I make xargs execute the command exactly once for each line of input given? It's default behavior is to chunk the lines and execute the command once, passing multiple lines to each instance. From http://en.wikipedia.org/wiki/Xargs: find /path -type f -print0 | xargs -0 rm In this example, find feeds the input of xargs with a long list of file names. xargs then splits this list into sublists and calls rm once for every sublist. This is more efficient than this functionally equivalent version: find /path -type f -exec rm '{}' \; I know that find has the "exec" flag. I am just quoting an illustrative example from another resource.

    Read the article

  • ASP.net Text Box Enter button pressed hell

    - by Morgeh
    Basically I have an asp.net website with login and search pages. Currently, I have no idea why, when ever a user hits enter in either of the login text boxes (user name/password) or in the Seach text box, the website is redirected to the default page. I have no idea why this is happening, I've tried setting defaultButton on both the panel containing the search and the login panel but that doesnt seem to work. I've also tried catching the key press event with javascript which isnt working either. I have no idea what event is being fired and why, or why it seems to override everything I try to do. Anyone seen anything like this before?

    Read the article

  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

    Read the article

  • Windows mobile user interface suggestions

    - by fyasar
    Hi there, I will start new PDA project on the windows mobile and compact framework 2.0 or higher. I need to design the new application user interface like IPhone, it should be smilar IPhone buttons, gradiend screens, colors, some thing like this. It seems i need to many images and backgrounds on the windows mobile application for achieving this. I don't need to use default pocketpc UI elements, it's not useful for my project and me. I need your some suggestions about the new pocketpc app user interface design. Could you please share me your ideas or suggestions ?

    Read the article

  • Adding a calculated field to a Query at run time.

    - by JamesB
    I'm getting data using a query in Delphi, and would like to add a calculated field to the query before it runs. The calculated field is using values in code as well as the query so I can't just calculate it in SQL. I know I can attach an OnCalcFields Event to actually make the calculation, but the problem is after adding the calculated field there are no other fields in the query... I did some digging and found that all of the field defs are created but the actual fields are only created if DefaultFields then CreateFields Default Fields is specified procedure TDataSet.DoInternalOpen; begin FDefaultFields := FieldCount = 0; ... end; Which would indicate that if you add fields you only get the fields you added. I would like all the fields in the query AS WELL AS the ones I Add. Is this possible or do I have to add all the fields I'm using as well?

    Read the article

  • A realistic and usable (VS2010) MVC2 project template?

    - by pomarc
    Hello. everybody. The default MVC2 web project template which VS2010 creates when you select "ASP.NET MVC2 Web Application" is quite a nice start... but nowhere near a realistic app framework. E.G.: user accounts without such features as password recover easily customizabile (and maybe multilingual) error messages an interface to manage users, such a searcheable user list, user edit and so on which an admin can use and these are just the beginning of the usual, mandatory basic features a web site of any size may use. Searching through the online projects templates doesn't seem to help, ehiter. Are there any project template sites or else that you are aware of, that gives such features? thanks a lot!

    Read the article

  • How to change the text color in a disabled edit box using MFC?

    - by anand.arumug
    Hello all, I have a dialog in which the edit box is disabled but the text should be displayed in red instead of the default grey. I tried the following: void CMyEdit::OnEnable(BOOL bEnable) { CEdit::OnEnable(bEnable); if (bEnable) { m_BackGroundColor = kRGBWhite; } else { m_BackGroundColor = kRGBDefaultGray; } m_TextColor = kRGBRed; m_BackgroundBrush.DeleteObject(); m_BackgroundBrush.CreateSolidBrush(m_BackGroundColor); Invalidate(); } But its still displaying the text in grey only. But if I remove the base class call CEdit::OnEnable(bEnable); then new text color takes effect. Can anyone explain whats wrong in the code? Thanks for your time. cheers...

    Read the article

  • How to filter results by multiple fields?

    - by hadees
    I am working on a survey application in ruby on rails and on the results page I want to let users filter the answers by a bunch of demographic questions I asked at the start of the survey. For example I asked users what their gender and career was. So I was thinking of having dropdowns for gender and career. Both dropdowns would default to all but if a user selected female and marketer then my results page would so only answers from female marketers. I think the right way of doing this is to use named_scopes where I have a named_scope for every one of my demographic questions, in this example gender and career, which would take in a sanitized value from the dropdown to use at the conditional but i'm unsure on how to dynamically create the named_scope chain since I have like 5 demographic questions and presumably some of them are going to be set to all.

    Read the article

  • Placement of axis labels at minor breaks with ggplot2

    - by JAShapiro
    I am using ggplot2 to do some plotting of genomic data, so the basic format is that there is a chromosome and a position along it. I convert the positions to be on a continuous scale, then put the breaks at the boundaries of the chromosomes with: scale_x_continuous("Genome Position", breaks = c(0, cumsum(chromosome_length))) That looks great, as far as the actual plotting is concerned, but the labels are then put at the start and end of the chromosomes. I would like them to be centered along each chromosome, at the position where the minor break is drawn by default. Is this possible?

    Read the article

  • Setting up Windows Authentication In Reporting Services Using Kerberos

    - by Vineet
    Hi, I have yet another problem with Reporting services. Finally I was able to set the ball rolling, achieving success in configuring reporting services with a domain user account. Now I have a problem accessing the server from another machine (in the same domain) using Integrated Windows Authentication in IIS 6.0. I have never had problems with this on networks using NT Authentication, but this is the first time our network is set up to use Kerberos. Here are my IIS settings - Reports (Manager) & ReportServer Virtual directories under Default Website, Both these are configured to run with Integrated Windows Authentication..Anonymous access turned OFF. Reporting Services Windows Service runs under Network service account and Web Service under a domain user account. Note - If I turn on Basic Authentication, it works fine, exceeding all my expectations, but this is not something I want. Any help is appreciated. Thanks Vineet

    Read the article

  • Kohana 3 ORM limitations

    - by yoda
    Hi, What are the limitations of Kohana 3 ORM regarding table relationships? I'm trying to modify the build-in Auth module in order to accept groups of users in adition, having now the following tables : groups groups_users roles roles_groups users user_tokens By default, this module is set to work without groups, and linking the users and roles using a third table named roles_users, but I need to add groups to it. I'm linking, as you can see by the names, the groups to users and the roles to groups, but I'm failing building the ORM code for it, so that's pretty much the question here, if ORM is limited to 2 relationships or if it can handle 3 in this case. Cheers!

    Read the article

  • How can I use the same buildscript for Flash Builder 4 and Ant/Mvn?

    - by David Laing
    I'm setting up a build system for a Flash Builder 4 (Flex 4) based project; and I'm struggling to get a setup that compiles in the IDE the same as it does from the command line on the build server. I come from a C# background; and my expectation is that I'll be able to create a "solution" with a collection of "projects" that I can compile from the IDE, or from the command line on the build server. The best I've managed sofar is 2 separate build "scripts", a custom ant script for the build server, and the default Flash Builder IDE config based on a workspace; but this is making my DRY daemons jump around in fury. Please can someone point me in the right direction :)

    Read the article

  • How can I select an audio output device in directshow

    - by Vibhore Tanwer
    I was wondering how I can select the output device for audio in directshow. I am able to get available audio output devices in directshow. But how can I make one of these to be audio output device. Its always going for the default audio device. I want to be able to output audio on my choice of device. I have been struggling through google but couldn't find anything useful. All I could get was this link but it doesn't really solve my problem. Any help will be really helpful for me.

    Read the article

  • Flex 3: Possible to add a Context Menu to a ItemRenderer inside a DataGrid?

    - by gmoniey
    I have an ItemRenderer that is shared by several applications (inside a DataGrid), and I would like to add a context menu to it (rather than in each application). The renderer is derived from the Canvas class, and the code to create the context menu looks something like: var menuItem:ContextMenuItem = new ContextMenuItem("Test"); menuItem.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, contextCallback); var customContextMenu:ContextMenu = new ContextMenu(); customContextMenu.hideBuiltInItems(); //hide flash menu customContextMenu.customItems.push(menuItem); this.contextMenu = customContextMenu; However, when I right click on the cell in the datagrid, I get the default Flash Context Menu. Is this not possible?

    Read the article

  • Nginx and Passenger deploy issue

    - by merlin
    Currently I can only get the default nginx page to come up on my domain name. I am pretty sure the error is either in the /etc/hosts file or the enginx.config file. my /etc/hosts file is 127.0.0.1 localhost.localdomain localhost myip server.mydomain.com server and nginx.config is: server { listen 80; server_name server.mydomain.com; root /whatever/pulic; passenger_enabled on; rails_env production; I don't get any errors in the log. Incidentally I can run mongrel and on mydomain:3000 see the application there.

    Read the article

  • Does MATLAB perform tail call optimization?

    - by Shea Levy
    I've recently learned Haskell, and am trying to carry the pure functional style over to my other code when possible. An important aspect of this is treating all variables as immutable, i.e. constants. In order to do so, many computations that would be implemented using loops in an imperative style have to be performed using recursion, which typically incurs a memory penalty due to the allocation a new stack frame for each function call. In the special case of a tail call (where the return value of a called function is immediately returned to the callee's caller), however, this penalty can be bypassed by a process called tail call optimization (in one method, this can be done by essentially replacing a call with a jmp after setting up the stack properly). Does MATLAB perform TCO by default, or is there a way to tell it to?

    Read the article

< Previous Page | 690 691 692 693 694 695 696 697 698 699 700 701  | Next Page >