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  • Kohana 3 ORM limitations

    - by yoda
    Hi, What are the limitations of Kohana 3 ORM regarding table relationships? I'm trying to modify the build-in Auth module in order to accept groups of users in adition, having now the following tables : groups groups_users roles roles_groups users user_tokens By default, this module is set to work without groups, and linking the users and roles using a third table named roles_users, but I need to add groups to it. I'm linking, as you can see by the names, the groups to users and the roles to groups, but I'm failing building the ORM code for it, so that's pretty much the question here, if ORM is limited to 2 relationships or if it can handle 3 in this case. Cheers!

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  • Extending LINQ classes to my own partial classes in different namespaces?

    - by sah302
    I have a .dbml file which of course contains the auto-generated classes based on my tables. I would however, like to extend them to my own classes. Typically I design such that each of my tables get their own namespace in their own folder containing all of their associated dao and service classes. So if I am dealing with a page that only has to do with 'customers' for instance, I can only include the customerNS. But when using LINQ I seem to be unable to do this. I have tried removing a default namespace from the project, I have tried putting the .dbml file into it's own folder with a custom namespace and then adding a 'using' statement, but no nothing works. I also saw the Entity Namespace, Context Namespace, and Custom Tool Namespace properties associated with the .dbml file and tried setting all these to names x and trying 'using x' in my other class to allow me to extend partial classes, but it just doesn't work. Is this possible or do I have to keep all extended partial classes in the same namespace as the .dbml file?

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  • WITH_OBJECT_HEADERS enabled GC from Dalvik?

    - by Wonil
    Hello, As I know Dalvik VM does not support generational GC as default. But, I found "WITH_OBJECT_HEADERS" compilation flag which could be related with generational GC from HeapInternal.h file. typedef struct DvmHeapChunk { #if WITH_OBJECT_HEADERS u4 header; const Object *parent; const Object *parentOld; const Object *markFinger; const Object *markFingerOld; u2 birthGeneration; u2 markCount; u2 scanCount; u2 oldMarkGeneration; u2 markGeneration; u2 oldScanGeneration; u2 scanGeneration; #endif Does anyone try to build Dalvik with this option enabled? Do you know anything about generational GC support from Dalvik? Regards, Wonil.

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  • Jetty ant task hangs in build

    - by Kate Ansolis
    I have a problem when I run Jetty task with my war file. Here is my output: [jetty] Configuring Jetty for project: Guardian [jetty] 2010-08-23 18:53:09.062:INFO::Logging to STDERR via org.mortbay.log.StdErrLog [jetty] [jetty] Configuring Jetty for web application: project [jetty] Webapp source directory = C:\Projects\GUARDIAN\build\dist\project.war [jetty] Context path = / [jetty] Classpath = [] [jetty] Default scanned paths = [] [jetty] Extra scan targets = [] [jetty] Temp directory = C:\jettyTemp\ [jetty] 2010-08-23 18:53:09.391:INFO::jetty-6.1.25 [jetty] 2010-08-23 18:53:09.481:INFO::Extract C:\Projects\GUARDIAN\build\dist\project.war to C:\jettyTemp\webapp [jetty] 2010-08-23 18:53:13.810:INFO::NO JSP Support for /, did not find org.apache.jasper.servlet.JspServlet [jetty] 2010-08-23 18:53:13.909:INFO::No Transaction manager found - if your webapp requires one, please configure one. [jetty] 2010-08-23 18:53:18.038:INFO::Started [email protected]:8080 and it hangs forever. What can I do about it? The goal is to start jetty with this war file so I can continue testing.

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  • How can I use the same buildscript for Flash Builder 4 and Ant/Mvn?

    - by David Laing
    I'm setting up a build system for a Flash Builder 4 (Flex 4) based project; and I'm struggling to get a setup that compiles in the IDE the same as it does from the command line on the build server. I come from a C# background; and my expectation is that I'll be able to create a "solution" with a collection of "projects" that I can compile from the IDE, or from the command line on the build server. The best I've managed sofar is 2 separate build "scripts", a custom ant script for the build server, and the default Flash Builder IDE config based on a workspace; but this is making my DRY daemons jump around in fury. Please can someone point me in the right direction :)

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  • Convert ASP.NET membership system to secure password storage

    - by wrburgess
    I have a potential client that set up their website and membership system in ASP.NET 3.5. When their developer set up the system, it seems he turned off the security/hashing aspect of password storage and everything is stored in the clear. Is there a process to reinstall/change the secure password storage of ASP.NET membership without changing all of the passwords in the database? The client is worried that they'll lose their customers if they all have to go through a massive password change. I've always installed with security on by default, thus I don't know the effect of a switchover. Is there a way to convert the entire system to a secure password system without major effects on the users?

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  • Using an extended interceptor in struts2 does not work w/ action parameters

    - by Ricardo
    I have a default package w/ an interceptor configure, and i'm extending that package into another one and calling the same interceptor <action name="availability**"> <param name="subTab">availability</param> <interceptor-ref name="tabStack"/> <result>/WEB-INF/jsp/index.jsp?include=visibilit/availability.jsp</result> </action> The problem is that the param is not being read inside my interceptor code: Map params = invocation.getInvocationContext().getParameters(); subTab = params.get("subTab").toString(); //NULL exception Any idea how i can pass parameters to extended interceptors? Thanks!

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  • What are cons if we use javascript to apply css selectors to that browser who do not support that pr

    - by metal-gear-solid
    What are cons if we use JavaScript to apply only CSS property/selectors to that browser who do not support that property by default? to keep my HTML semantic and keep free from Deprecated HTML. Is it against content, style and Behavior separation? If I make accessible site then should i only use whatever i can do with pure css. shouldn't use JavaScript to apply CSS properties. I know those css properties which I'm applying through javascript will not work if javascript is disabled. then due to this reason shouldn't use javascript to apply css never. I'm talking about using these type of stuffs http://www.fetchak.com/ie-css3/ http://code.google.com/p/ie7-js/

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  • Setting up Windows Authentication In Reporting Services Using Kerberos

    - by Vineet
    Hi, I have yet another problem with Reporting services. Finally I was able to set the ball rolling, achieving success in configuring reporting services with a domain user account. Now I have a problem accessing the server from another machine (in the same domain) using Integrated Windows Authentication in IIS 6.0. I have never had problems with this on networks using NT Authentication, but this is the first time our network is set up to use Kerberos. Here are my IIS settings - Reports (Manager) & ReportServer Virtual directories under Default Website, Both these are configured to run with Integrated Windows Authentication..Anonymous access turned OFF. Reporting Services Windows Service runs under Network service account and Web Service under a domain user account. Note - If I turn on Basic Authentication, it works fine, exceeding all my expectations, but this is not something I want. Any help is appreciated. Thanks Vineet

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Adding a calculated field to a Query at run time.

    - by JamesB
    I'm getting data using a query in Delphi, and would like to add a calculated field to the query before it runs. The calculated field is using values in code as well as the query so I can't just calculate it in SQL. I know I can attach an OnCalcFields Event to actually make the calculation, but the problem is after adding the calculated field there are no other fields in the query... I did some digging and found that all of the field defs are created but the actual fields are only created if DefaultFields then CreateFields Default Fields is specified procedure TDataSet.DoInternalOpen; begin FDefaultFields := FieldCount = 0; ... end; Which would indicate that if you add fields you only get the fields you added. I would like all the fields in the query AS WELL AS the ones I Add. Is this possible or do I have to add all the fields I'm using as well?

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  • Cakephp - detect if unable to connect to database and recover gracefully

    - by Phantz
    I have a few sites built with Cakephp. If any of these sites lose their connection to the database for whatever reason it does not handle it well. Basically it renders itself inside itself trying to display an error over and over until the browser crashes. The rendering itself inside itself is caused by the use of requestAction from elements. What I want to know is how can I check if the database connection exists I tried this in the app_controller before filter: if(!ConnectionManager::getDataSource('default')) { die(); //this will be a message instead } but it does not seem to work. Thanks

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  • Assigning an @Annotation enum a value

    - by h2g2java
    I created enum Restrictions{ none, enumeration, fractionDigits, length, maxExclusive, maxInclusive, maxLength, minExclusive, minInclusive, minLength, pattern, totalDigits, whiteSpace; public Restrictions setValue(int value){ this.value = value; return this; } public int value; } So that I could happily do something like this, which is perfectly legal syntax. Restrictions r1 = Restrictions.maxLength.setValue(64); The reason being is, I am using enum to restrict the type of restriction that could be used, and be able to assign a value to that restriction. However, my actual motivation is to use that restriction in an @annotation. @Retention(RetentionPolicy.RUNTIME) @Target({ElementType.TYPE, ElementType.FIELD, ElementType.METHOD}) public @interface Presentable { Restrictions[] restrictions() default Restrictions.none; } So that, I intended to do this: @Presentable(restrictions=Restrictions.maxLength.setValue(64)) public String userName; to which, the compiler croaks The value for annotation enum attribute must be an enum constant expression. Is there a way to accomplish what I wish to accomplish

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  • Does MATLAB perform tail call optimization?

    - by Shea Levy
    I've recently learned Haskell, and am trying to carry the pure functional style over to my other code when possible. An important aspect of this is treating all variables as immutable, i.e. constants. In order to do so, many computations that would be implemented using loops in an imperative style have to be performed using recursion, which typically incurs a memory penalty due to the allocation a new stack frame for each function call. In the special case of a tail call (where the return value of a called function is immediately returned to the callee's caller), however, this penalty can be bypassed by a process called tail call optimization (in one method, this can be done by essentially replacing a call with a jmp after setting up the stack properly). Does MATLAB perform TCO by default, or is there a way to tell it to?

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  • How to decide which colors to use that look most similar across most screens/monitors?

    - by Lyon
    Hi, I'm baffled. I'm trying to find suitable colors for a logo that would look similar across most monitors/screens. I know it's near impossible, but how does one end up with the color palette that new Google logo and Facebook "blue" uses for example? I've a monitor that has been calibrated, and a few laptop screens that have default settings. Yet both the Google logo and facebook's look similar (although they aren't using colors restricted to the web safe 216 palette. Any ideas? thoughts? Thanks

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  • Placement of axis labels at minor breaks with ggplot2

    - by JAShapiro
    I am using ggplot2 to do some plotting of genomic data, so the basic format is that there is a chromosome and a position along it. I convert the positions to be on a continuous scale, then put the breaks at the boundaries of the chromosomes with: scale_x_continuous("Genome Position", breaks = c(0, cumsum(chromosome_length))) That looks great, as far as the actual plotting is concerned, but the labels are then put at the start and end of the chromosomes. I would like them to be centered along each chromosome, at the position where the minor break is drawn by default. Is this possible?

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  • How to Cache image when src is some action which returns image?

    - by Bipul
    There are lots of questions about how to force the browser to cache or not to cache any image. But, I am facing slightly different situation. In several places of my web page, I am using following code for the images. <img title="<%= Html.Encode(Model.title)%>" src="<%= Url.Action(MVC.FrontEnd.Actions.RetrieveImage(Model.SystemId))%>"/> So, in the generated HTML it is like <img title="blahblah" src="http://xyz.com/FrontEnd/Actions/RetrieveImage?imageId=X"> Where X is some integer. I have seen that though the browser (IE or Mozilla) caches images by default, it is not caching images generated by above method. Is there any way I can tell browser to cache images of above type? Thanks in advance.

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  • When to choose "Generate an activator..." when creating a new Eclipse plugin project

    - by Anon Support 2010
    There are lots of Eclipse RCP tutorials that begin with "Create a new plugin project..." It seems that approx. 70% of them specify checking the Generate an activator, a Java class that controls the plug-in life cycle. The others specifically say don't check that toggle. Its not clear to me, what generating an activator class does for you, when you need one, and when you don't. For being a prominent option you get every time you create a new plugin project (it seems to be set on by default) this option isn't very well explained anywhere that I have found. Any advice/rules of thumb on choosing this option when creating Eclipse plugin projects?

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  • Rack::ResponseHeaders in rackup for Sinatra

    - by sevennineteen
    I think this is a very easy one, but I can't seem to get it right. Basically, I'm trying to use Rack middleware to set a default Cache-Control header into all responses served by my Sinatra app. It looks like Rack::ResponseHeaders should be able to do exactly what I need, but I get an error when attempting to use the syntax demonstrated here in my rackup file: use Rack::ResponseHeaders do |headers| headers['X-Foo'] = 'bar' headers.delete('X-Baz') end I was able to get Rack::Cache to work successfully as follows: use Rack::Cache, :default_ttl => 3600 However, this doesn't achieve exactly the output I want, whereas Rack::ResponseHeaders gives fine-grained control of the headers. FYI, my site is hosted on Heroku, and the required Rack gems are specified in my .gems manifest. Thanks! Update: After doing some research, it looks like the first issue is that Rack::ResponseHeaders is not found in the version of rack-contrib (0.9.2) which was installed. I'll start by looking into that.

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  • How can I select an audio output device in directshow

    - by Vibhore Tanwer
    I was wondering how I can select the output device for audio in directshow. I am able to get available audio output devices in directshow. But how can I make one of these to be audio output device. Its always going for the default audio device. I want to be able to output audio on my choice of device. I have been struggling through google but couldn't find anything useful. All I could get was this link but it doesn't really solve my problem. Any help will be really helpful for me.

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  • Generic function to handle DataType Conversion

    - by Tommo1977
    I have the following function in C#, that I want to pass a MySQL DataReader value/object. If the value of the object passed is a DBNull I need to handle it and return a Null value of that data type e.g null int. Otherwise I want to convert the returned value like Convert.ToInt32(value) or similar. public static T ConvertFromDB<T>(object value) { return value == DBNull.Value ? default(T) : (T)value; } Can anyone offer any help on this ?

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  • Delete Button issue

    - by Dilse Naaz
    Hi, I am using one link button in an asp.net application for delete purpose. For the confirmation i added the property of OnClientclick="return ValidateOnDelete();". By Default it works as fine. But i have One condition is that When the user is not admin, the delete button will be disabled. My problem is that, if the user clicks on the delete button when it is in disabled mode, the confirmation message will come. How it can avoid this issue?

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  • JQuery validation - how to set the title attribute to the error message

    - by JK
    In JQuery validation the default behavior on an error is to create a label like so: <label for="FirstName" generated="true" class="error">This field is required.</label> Is it possible to change it so that it will output this instead (with a title attribute set to the error message)? <label for="FirstName" generated="true" class="error" title="This field is required.">This field is required.</label> I've tried the highlight method, but the label has not been created yet: $("#form").validate({ highlight: function (element, errorClass) { var label = $("label[for=" + element.id + "]"); // but label doesn't exist yet so this doesnt work if (label && label.length > 0) { // label.length is always 0 label.attr('title', label.text()); } } });

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  • Is there a way to change the maximum width of a window without using the WM_GETMINMAXINFO message?

    - by David
    I want to change the imposed Windows maximum width that a window can be resized to, for an external application's window (not my C#/WinForms program's window). The documentation of GetSystemMetrics for SM_CXMAXTRACK says: "The default maximum width of a window that has a caption and sizing borders, in pixels. This metric refers to the entire desktop. The user cannot drag the window frame to a size larger than these dimensions. A window can override this value by processing the WM_GETMINMAXINFO message." Is there a way to modify this SM_CXMAXTRACK value (either system wide or for one particular window), without processing the WM_GETMINMAXINFO message? Maybe an undocumented function, a registry setting, etc.? (Or: The documentation for MINMAXINFO.ptMaxTrackSize says: "This value is based on the size of the virtual screen and can be obtained programmatically from the system metrics SM_CXMAXTRACK and SM_CYMAXTRACK." Maybe there is a way to change the size of the virtual screen?) Thank you

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  • Multilingual best practices on SQL Server, EF and MVC combinations

    - by dengereli
    ASP.NET MVC, resource management is look like enough for application multlingual multiculture support. But I am wondering practices about data. User stories; User set culture as en-US and see all product items in English. User set culture as fr-FR and see all product items in French. User set culture as ru-RU and see all product items in Russian. User doesn't have right change culture settings and application never reach multilingual resources, it will use default language and culture.

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