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  • Qt: any way to automatically generate QSharedData-based structures?

    - by Eye of Hell
    Hello. Qt has a build-in supprt for creating objects with integrated reference counting via QSharedData and QSharedDataPointer. All wordks great, but for each such object i need to write a lot of code: QSharedData-based implementation class with constructor and copy constructor, object class itsef with accessor methods for each filed. For a simple structures with 5-10 fields this requires really lot of near same code. Is it some ways to automate such classes generation? Maybe it's some generators exists that take a short description and automatically generates implementation class and object class with all accessors?

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  • What is a common name for inheritance, composition, aggregation, delegation?

    - by Eye of Hell
    Hello. After program is separated into small object, these objects must be connected with each over. Where are different types of connection. Inheritance, composition, aggregation, delegation. These types has many kinds and patterns like loose coupling, tight coupling, inversion of control, delegation via interfaces etc. What is a correct common name for mentioned types of connections? I can suggest that they all are called 'coupling', but i can't find any good classification in google, so maybe i'm trying to use a wrong term? Maybe anyone knows a solid, trusted classification that i can user for terminology?

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  • DISTINCT clause in SQLite

    - by Eye of Hell
    Hello. Recently i found that SQLite don't support DISTINCT ON() clause that seems postgresql-specific. For exeample, if i have table t with columns a and b. And i want to select all items with distinct b. Is the following query the only one and correct way to do so in SQLite? select * from t where b in (select distinct b from t)

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  • good c++ documentation design example?

    - by Eye of Hell
    Hello. I'm tuning documentation generator for internal purpose that generates HTML documentation for C++ classes and methods. Is it any example available of good HTML documentation design? MSDN ( like this ) looks kinda outdated, same is doxygen / javadoc / sphinx results. Anyone ever see an documentation that looks REALLY good?

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  • Qt: QAbstractItemModel and 'const'

    - by Eye of Hell
    Hello. I'm trying to use a QTreeView for a first time, with a QAbstractItemModel. And instantly it's a problem: QAbstractItemModel interface declares methods as 'const', assuming they will not change data. But i want a result of SQL query displayed, and returning data for a record with specified indeq REQUIRES to use QSqlQuery::seek() that is a non-const. Is it any 'official' guideline to use a QAbstractItemModel with data that MUST be changed in order to get number of items, data per item etc? Or i must hack C++ with const casts?

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  • Are there any Visual Studio add-ins for true 'smart tabs'?

    - by Eye of Hell
    Hello. 'Smart Tabs' concept allows to automatically insert tab character for block indentation and space characters for in-block formatting. It's described here. Unfortunately, Visual Studio's 'smart tabs' option in text editor settings just indents text on enter press. Same name, completely different and near useless thing :). So, maybe someone knows of a visual studio addin that can change how 'tab' key work so it will insert tab characters and space characters according to rules mentioned above? Any hints are welcome. Update: I need it for C++. According to comments, ReSharper can do something like this, but only for Basic and C#.

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  • Rails - How to connect Helper to Controller Module

    - by red eye
    I have helper: module BreadcrumbsHelper def breadcrumbs_cache_wrap(key, options, &block) ... end end And i extract part of Controller to module: module ApplicationController::Breadcrumbs def default_breadcrumbs ... end class ApplicationController include ApplicationController::Breadcrumbs ... end Now i want to connect Helper to Controller. I can do it like this: class ApplicationController include ApplicationController::Breadcrumbs helper :breadcrumbs ... end It's working. But can i incapsulate connection to Breadcrumbs Module? module ApplicationController::Breadcrumbs helper :breadcrumbs ... end Unfortunately this code is not working "undefined method `helper'".

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  • Are where any Visual Studio addings for true 'smart tabs'?

    - by Eye of Hell
    Hello. 'Smart Tabs' concept allows to automatically insert tab character for block indentation and space characters for in-block formatting. It's described here. Unfortunately, Visual Studio's 'smart tabs' option in text editor settings just indents text on enter press. Same name, completely different and near useless thing :). So, maybe someone knows of a visual studio addin that can change how 'tab' key work so it will insert tab characters and space characters according to rules mentioned above? Any hints are welcome.

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  • How do you pronounce IIS?

    - by Noffie
    I would always just spell it out saying "Eye Eye Ess," but my boss always calls it "Two Ess," like the II is roman numeral. I know it stands for Internet Information so it is not really numbers, but on the other hand it is a lot easier to say "Two Ess." Ps- This should probably be a community wiki.

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  • CPU fan making noise. heat sink or replace...

    - by user32185
    CPU fan is making noise ...i figured out reasons: Cable is hitting the fan causing a vibration. And may be also CPU fan is loose causing vibration... suggest options... i cleaned the fan ...but found that there is no heatsink compound /paste between processor and the fan..is it ok ..should i apply heat sink compound. How to correct the cable vibration... My processor is p4 2.4 ghz motherboard intel 845gvsr if i have to buy new fan ..which brand should i go for ..and estimated cost ?!

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  • C#/.NET Little Wonders: Tuples and Tuple Factory Methods

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can really help improve your code by making it easier to write and maintain.  This week, we look at the System.Tuple class and the handy factory methods for creating a Tuple by inferring the types. What is a Tuple? The System.Tuple is a class that tends to inspire a reaction in one of two ways: love or hate.  Simply put, a Tuple is a data structure that holds a specific number of items of a specific type in a specific order.  That is, a Tuple<int, string, int> is a tuple that contains exactly three items: an int, followed by a string, followed by an int.  The sequence is important not only to distinguish between two members of the tuple with the same type, but also for comparisons between tuples.  Some people tend to love tuples because they give you a quick way to combine multiple values into one result.  This can be handy for returning more than one value from a method (without using out or ref parameters), or for creating a compound key to a Dictionary, or any other purpose you can think of.  They can be especially handy when passing a series of items into a call that only takes one object parameter, such as passing an argument to a thread's startup routine.  In these cases, you do not need to define a class, simply create a tuple containing the types you wish to return, and you are ready to go? On the other hand, there are some people who see tuples as a crutch in object-oriented design.  They may view the tuple as a very watered down class with very little inherent semantic meaning.  As an example, what if you saw this in a piece of code: 1: var x = new Tuple<int, int>(2, 5); What are the contents of this tuple?  If the tuple isn't named appropriately, and if the contents of each member are not self evident from the type this can be a confusing question.  The people who tend to be against tuples would rather you explicitly code a class to contain the values, such as: 1: public sealed class RetrySettings 2: { 3: public int TimeoutSeconds { get; set; } 4: public int MaxRetries { get; set; } 5: } Here, the meaning of each int in the class is much more clear, but it's a bit more work to create the class and can clutter a solution with extra classes. So, what's the correct way to go?  That's a tough call.  You will have people who will argue quite well for one or the other.  For me, I consider the Tuple to be a tool to make it easy to collect values together easily.  There are times when I just need to combine items for a key or a result, in which case the tuple is short lived and so the meaning isn't easily lost and I feel this is a good compromise.  If the scope of the collection of items, though, is more application-wide I tend to favor creating a full class. Finally, it should be noted that tuples are immutable.  That means they are assigned a value at construction, and that value cannot be changed.  Now, of course if the tuple contains an item of a reference type, this means that the reference is immutable and not the item referred to. Tuples from 1 to N Tuples come in all sizes, you can have as few as one element in your tuple, or as many as you like.  However, since C# generics can't have an infinite generic type parameter list, any items after 7 have to be collapsed into another tuple, as we'll show shortly. So when you declare your tuple from sizes 1 (a 1-tuple or singleton) to 7 (a 7-tuple or septuple), simply include the appropriate number of type arguments: 1: // a singleton tuple of integer 2: Tuple<int> x; 3:  4: // or more 5: Tuple<int, double> y; 6:  7: // up to seven 8: Tuple<int, double, char, double, int, string, uint> z; Anything eight and above, and we have to nest tuples inside of tuples.  The last element of the 8-tuple is the generic type parameter Rest, this is special in that the Tuple checks to make sure at runtime that the type is a Tuple.  This means that a simple 8-tuple must nest a singleton tuple (one of the good uses for a singleton tuple, by the way) for the Rest property. 1: // an 8-tuple 2: Tuple<int, int, int, int, int, double, char, Tuple<string>> t8; 3:  4: // an 9-tuple 5: Tuple<int, int, int, int, double, int, char, Tuple<string, DateTime>> t9; 6:  7: // a 16-tuple 8: Tuple<int, int, int, int, int, int, int, Tuple<int, int, int, int, int, int, int, Tuple<int,int>>> t14; Notice that on the 14-tuple we had to have a nested tuple in the nested tuple.  Since the tuple can only support up to seven items, and then a rest element, that means that if the nested tuple needs more than seven items you must nest in it as well.  Constructing tuples Constructing tuples is just as straightforward as declaring them.  That said, you have two distinct ways to do it.  The first is to construct the tuple explicitly yourself: 1: var t3 = new Tuple<int, string, double>(1, "Hello", 3.1415927); This creates a triple that has an int, string, and double and assigns the values 1, "Hello", and 3.1415927 respectively.  Make sure the order of the arguments supplied matches the order of the types!  Also notice that we can't half-assign a tuple or create a default tuple.  Tuples are immutable (you can't change the values once constructed), so thus you must provide all values at construction time. Another way to easily create tuples is to do it implicitly using the System.Tuple static class's Create() factory methods.  These methods (much like C++'s std::make_pair method) will infer the types from the method call so you don't have to type them in.  This can dramatically reduce the amount of typing required especially for complex tuples! 1: // this 4-tuple is typed Tuple<int, double, string, char> 2: var t4 = Tuple.Create(42, 3.1415927, "Love", 'X'); Notice how much easier it is to use the factory methods and infer the types?  This can cut down on typing quite a bit when constructing tuples.  The Create() factory method can construct from a 1-tuple (singleton) to an 8-tuple (octuple), which of course will be a octuple where the last item is a singleton as we described before in nested tuples. Accessing tuple members Accessing a tuple's members is simplicity itself… mostly.  The properties for accessing up to the first seven items are Item1, Item2, …, Item7.  If you have an octuple or beyond, the final property is Rest which will give you the nested tuple which you can then access in a similar matter.  Once again, keep in mind that these are read-only properties and cannot be changed. 1: // for septuples and below, use the Item properties 2: var t1 = Tuple.Create(42, 3.14); 3:  4: Console.WriteLine("First item is {0} and second is {1}", 5: t1.Item1, t1.Item2); 6:  7: // for octuples and above, use Rest to retrieve nested tuple 8: var t9 = new Tuple<int, int, int, int, int, int, int, 9: Tuple<int, int>>(1,2,3,4,5,6,7,Tuple.Create(8,9)); 10:  11: Console.WriteLine("The 8th item is {0}", t9.Rest.Item1); Tuples are IStructuralComparable and IStructuralEquatable Most of you know about IComparable and IEquatable, what you may not know is that there are two sister interfaces to these that were added in .NET 4.0 to help support tuples.  These IStructuralComparable and IStructuralEquatable make it easy to compare two tuples for equality and ordering.  This is invaluable for sorting, and makes it easy to use tuples as a compound-key to a dictionary (one of my favorite uses)! Why is this so important?  Remember when we said that some folks think tuples are too generic and you should define a custom class?  This is all well and good, but if you want to design a custom class that can automatically order itself based on its members and build a hash code for itself based on its members, it is no longer a trivial task!  Thankfully the tuple does this all for you through the explicit implementations of these interfaces. For equality, two tuples are equal if all elements are equal between the two tuples, that is if t1.Item1 == t2.Item1 and t1.Item2 == t2.Item2, and so on.  For ordering, it's a little more complex in that it compares the two tuples one at a time starting at Item1, and sees which one has a smaller Item1.  If one has a smaller Item1, it is the smaller tuple.  However if both Item1 are the same, it compares Item2 and so on. For example: 1: var t1 = Tuple.Create(1, 3.14, "Hi"); 2: var t2 = Tuple.Create(1, 3.14, "Hi"); 3: var t3 = Tuple.Create(2, 2.72, "Bye"); 4:  5: // true, t1 == t2 because all items are == 6: Console.WriteLine("t1 == t2 : " + t1.Equals(t2)); 7:  8: // false, t1 != t2 because at least one item different 9: Console.WriteLine("t2 == t2 : " + t2.Equals(t3)); The actual implementation of IComparable, IEquatable, IStructuralComparable, and IStructuralEquatable is explicit, so if you want to invoke the methods defined there you'll have to manually cast to the appropriate interface: 1: // true because t1.Item1 < t3.Item1, if had been same would check Item2 and so on 2: Console.WriteLine("t1 < t3 : " + (((IComparable)t1).CompareTo(t3) < 0)); So, as I mentioned, the fact that tuples are automatically equatable and comparable (provided the types you use define equality and comparability as needed) means that we can use tuples for compound keys in hashing and ordering containers like Dictionary and SortedList: 1: var tupleDict = new Dictionary<Tuple<int, double, string>, string>(); 2:  3: tupleDict.Add(t1, "First tuple"); 4: tupleDict.Add(t2, "Second tuple"); 5: tupleDict.Add(t3, "Third tuple"); Because IEquatable defines GetHashCode(), and Tuple's IStructuralEquatable implementation creates this hash code by combining the hash codes of the members, this makes using the tuple as a complex key quite easy!  For example, let's say you are creating account charts for a financial application, and you want to cache those charts in a Dictionary based on the account number and the number of days of chart data (for example, a 1 day chart, 1 week chart, etc): 1: // the account number (string) and number of days (int) are key to get cached chart 2: var chartCache = new Dictionary<Tuple<string, int>, IChart>(); Summary The System.Tuple, like any tool, is best used where it will achieve a greater benefit.  I wouldn't advise overusing them, on objects with a large scope or it can become difficult to maintain.  However, when used properly in a well defined scope they can make your code cleaner and easier to maintain by removing the need for extraneous POCOs and custom property hashing and ordering. They are especially useful in defining compound keys to IDictionary implementations and for returning multiple values from methods, or passing multiple values to a single object parameter. Tweet Technorati Tags: C#,.NET,Tuple,Little Wonders

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  • Guidance in naming awkward domain-specific objects?

    - by GlenH7
    I'm modeling a chemical system, and I'm having problems with naming my objects within an enum. I'm not sure if I should use: the atomic formula the chemical name an abbreviated chemical name. For example, sulfuric acid is H2SO4 and hydrochloric acid is HCl. With those two, I would probably just use the atomic formula as they are reasonably common. However, I have others like sodium hexafluorosilicate which is Na2SiF6. In that example, the atomic formula isn't as obvious (to me) but the chemical name is hideously long: myEnum.SodiumHexaFluoroSilicate. I'm not sure how I would be able to safely come up with an abbreviated chemical name that would have a consistent naming pattern. From a maintenance point of view, which of the options would you prefer to see and why? Some details from comments on this question: Audience for the code will be just programmers, not chemists. I'm using C#, but I think this question is more interesting when ignoring the implementation language I'm starting with 10 - 20 compounds and would have at most 100 compounds. The enum is to facilitate common calculations - the equation is the same for all compounds but you insert a property of the compound to complete the equation. For example, Molar mass (in g/mol) is used when calculating the number of moles from a mass (in grams) of the compound. Another example of a common calculation is the Ideal Gas Law and its use of the Specific Gas Constant

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  • What's a simple way to web-ify my command-line daemon?

    - by dreeves
    Suppose I have a simple daemon type script that I run on my webserver. I run it in a terminal, with gnu screen, so I can keep an eye on it. That works fine (incidentally, I use this trick). But now suppose I'd like to make a web page where I can keep an eye on my script's output. What's the easiest way to do that? Notes: This is mainly for myself and a couple co-hackers so if websockets is the answer and it only works on Chrome or something, that's acceptable. This question is asking something similar: http://stackoverflow.com/questions/1964494/how-to-make-all-connected-browsers. But I'm hoping for a simpler, quick-and-dirty solution, and especially a general way to quickly do this for any script I might want to keep an eye on from a browswer.

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  • Increased kerning on website text

    - by Bradley Herman
    We're developing a site for a client right now and my boss (designer only) is once again making me increase letter-spacing on the text so that it looks 'prettier'. I am of the firm belief that this often causes eye-strain and hinders readability in body copy, but being the boss, she is of course always 'right' until I can provide her with examples showing why she's wrong (generally pretty easy). In this case, however, I can't find any articles talking about eye-strain and kerning, so I figured I'd ask what you guys think about the issue of increased letter-spacing in web text. Take a look at http://sparktoignite.com/allograft/process.php and tell me how you feel about the body copy. We're using font-embedding, so you'll only see the proper font in FF, Safari, and Chrome. Let me know what you guys think about the readability and eye-strain caused by the font. My boss currently thinks it's 100% perfect (she wanted the kerning increased further, but I talked her down luckily).

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  • Alternative ways to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced this by itself will add enough of a fun factor. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. What are some alternatives to expensive eye candy that you or others have used to make a non-3D PvP game more fun and engaging? Did the alternative concepts survive the release?

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  • How to make the working environment of a programmer less shiny?

    - by Roflcoptr
    Last year I had a sport accident and since then my left eye is a little bit sensitive. Especially if looking in bright and shiny colors, I get tired very fast and can't literally focus on anything. White is the worst color ever! Unfortunately most application that I use in my work environment (Firefox, Eclipse, Visual Studio, Tetris) have a very bright white background. This really hurts my eye. So is there an easy way to generally use color schemes on the laptop so that everything isn't that bright? Obviously I could everywhere change the default color scheme, but isn't there a simpler solution to do that? Or any recommendations what are good color schemes to be less bright but still clearly readable?

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  • Impressions and traffic dropped by 70 %

    - by Louise
    Can anyone advise why my impressions dropped and traffic as well? I used to have very generic keywords such as: anti aging, anti wrinkle, face cream, eye cream. I thought they were bad and made the keywords more specific: anti wrinkle eye cream, anti aging face cream, etc. Following that change, my impressions and traffic dropped dramatically! I used to get 45+ visitors a day, now I get 15- visitors a day. What is the way forward? I thought what I did to the keywords was good?

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  • openGL Camera setup for Zoom in/out centered at point under cursor

    - by user3228921
    I am trying to implement a zoom in/out navigation mode in a openGL 3dViewer. I was able to implement zoom functionality centered at screen center just by moving eye towards the center in perspective mode. Now i am trying to do the zoom centered at arbitrary position under the cursor. I am unable to figure out how should i move my camera forward and backward such that point under cursor remains at the same screen coordinates after zoom in/out. Any help would be appreciated. Below are the images which show the desired effect. Just to mention, I am working in a perspective mode with eye target and up vectors to control camera. Same effect i found in google sketchup and 'zoom to mouse position' setting in blender.

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  • Are Promises/A a good event design pattern to implement even in synchronous languages like PHP?

    - by Xeoncross
    I have always kept an eye out for event systems when writing code in scripting languages. Web applications have a history of allowing the user to add plugins and modules whenever needed. In most PHP systems you have a global/singleton event object which all interested parties tie into and wait to be alerted to changes. Event::on('event_name', $callback); Recently more patterns like the observer have been used for things like jQuery. $(el).on('event', callback); Even PHP now has built in classes for it. class Blog extends SplSubject { public function save() { $this->notify(); } } Anyway, the Promises/A proposal has caught my eye. It is designed for asynchronous systems, but I'm wondering if it is also a good design to implement now that even synchronous languages like PHP are changing. Combining Dependency Injection with Promises/A seems it might be the best combination for handling events currently.

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  • What output and recording ports does the Java Sound API find on your computer?

    - by Dave Carpeneto
    Hi all - I'm working with the Java Sound API, and it turns out if I want to adjust recording volumes I need to model the hardware that the OS exposes to Java. Turns out there's a lot of variety in what's presented. Because of this I'm humbly asking that anyone able to help me run the following on their computer and post back the results so that I can get an idea of what's out there. A thanks in advance to anyone that can assist :-) import javax.sound.sampled.*; public class SoundAudit { public static void main(String[] args) { try { System.out.println("OS: "+System.getProperty("os.name")+" "+ System.getProperty("os.version")+"/"+ System.getProperty("os.arch")+"\nJava: "+ System.getProperty("java.version")+" ("+ System.getProperty("java.vendor")+")\n"); for (Mixer.Info thisMixerInfo : AudioSystem.getMixerInfo()) { System.out.println("Mixer: "+thisMixerInfo.getDescription()+ " ["+thisMixerInfo.getName()+"]"); Mixer thisMixer = AudioSystem.getMixer(thisMixerInfo); for (Line.Info thisLineInfo:thisMixer.getSourceLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Source Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}} for (Line.Info thisLineInfo:thisMixer.getTargetLineInfo()) { if (thisLineInfo.getLineClass().getName().equals( "javax.sound.sampled.Port")) { Line thisLine = thisMixer.getLine(thisLineInfo); thisLine.open(); System.out.println(" Target Port: " +thisLineInfo.toString()); for (Control thisControl : thisLine.getControls()) { System.out.println(AnalyzeControl(thisControl));} thisLine.close();}}} } catch (Exception e) {e.printStackTrace();}} public static String AnalyzeControl(Control thisControl) { String type = thisControl.getType().toString(); if (thisControl instanceof BooleanControl) { return " Control: "+type+" (boolean)"; } if (thisControl instanceof CompoundControl) { System.out.println(" Control: "+type+ " (compound - values below)"); String toReturn = ""; for (Control children: ((CompoundControl)thisControl).getMemberControls()) { toReturn+=" "+AnalyzeControl(children)+"\n";} return toReturn.substring(0, toReturn.length()-1);} if (thisControl instanceof EnumControl) { return " Control:"+type+" (enum: "+thisControl.toString()+")";} if (thisControl instanceof FloatControl) { return " Control: "+type+" (float: from "+ ((FloatControl) thisControl).getMinimum()+" to "+ ((FloatControl) thisControl).getMaximum()+")";} return " Control: unknown type";} } All the application does is print out a line about the OS, a line about the JVM, and a few lines about the hardware found that may pertain to recording hardware. For example on my PC at work I get the following: OS: Windows XP 5.1/x86 Java: 1.6.0_07 (Sun Microsystems Inc.) Mixer: Direct Audio Device: DirectSound Playback [Primary Sound Driver] Mixer: Direct Audio Device: DirectSound Playback [SoundMAX HD Audio] Mixer: Direct Audio Device: DirectSound Capture [Primary Sound Capture Driver] Mixer: Direct Audio Device: DirectSound Capture [SoundMAX HD Audio] Mixer: Software mixer and synthesizer [Java Sound Audio Engine] Mixer: Port Mixer [Port SoundMAX HD Audio] Source Port: MICROPHONE source port Control: Microphone (compound - values below) Control: Select (boolean) Control: Microphone Boost (boolean) Control: Front panel microphone (boolean) Control: Volume (float: from 0.0 to 1.0) Source Port: LINE_IN source port Control: Line In (compound - values below) Control: Select (boolean) Control: Volume (float: from 0.0 to 1.0) Control: Balance (float: from -1.0 to 1.0)

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  • Force an indent in Python code for organizational purposes

    - by Vine
    Is there a way to force an indent in Python? I kind of want it for the sake of making the code look organized. As an example: # How it looks now class Bro: def __init__(self): self.head = 1 self.head.eye = 2 self.head.nose = 1 self.head.mouth = 1 self.neck = 1 self.torso = 1 # How it'd look ideally (indenting sub-variables of 'head') class Bro: def __init__(self): self.head = 1 self.head.eye = 2 self.head.nose = 1 self.head.mouth = 1 self.neck = 1 self.torso = 1 I imagine this is possible with some sort of workaround, yeah?

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