Search Results

Search found 31129 results on 1246 pages for 'number of rows of tiles'.

Page 7/1246 | < Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • Customising Windows 8 Start Screen Tiles

    - by Joe Taylor
    We are looking for an effective way to manage the start screen in Windows 8. So far using WSIM we can add certain start tiles by using the OOBE System - shell setup - SquareTiles and WideTiles properties. However this only seems to work for square tiles and not wide tiles, if anyone has any insight on this it would eb appreciated. However the main question is has anyone managed to modify this screen using a GPO, we can add application shortcuts to the Start menu list on the All Apps page using a create shortcut to all users start menu policy. However as we occasionally deploy apps throughout the year in line with the courses requirements we would want to be able to put a shortcut on the home screen. Is it possible?

    Read the article

  • mysql insert multiple rows, return rows that failed

    - by Glenn
    When I try to insert (lets say) 30 rows in my table. For example INSERT INTO customers(cust_name, cust_address, cust_city, cust_state, cust_zip, cust_country) VALUES( 'Pep E. LaPew', '100 Main Street', 'Los Angeles', 'CA', '90046', 'USA' ), ( 'M. Martian', '42 Galaxy Way', 'New York', 'NY', '11213', 'USA' ), ... ; And cust_name has to be unique. How can I then identify the records that failed to insert because their cust_name already exists? Is it possible to return them?

    Read the article

  • Maximizing the number of true concurrent / parrallel http requests in Silverlight

    - by Clems
    Hi all. I'm using SL 4 beta and my app needs to do a lot of small http requests to the server. I believe that when exceeding the number of allowed concurrent requests, the subsequent requests are put in a queue. I am also aware that SL 4 has both a http browser stack and a http client stack, with both different limit in terms of the number of concurrent requests. Let's say call those limits MAX_BROWSER and MAX_CLIENT. Also I think I read somewhere that the number of concurrent requests is limited per domain, not overall. But I'm sure if this applies to both the http client stack. That means that you CAN have MAX_BROWSER requests to domain1.com AND MAX_BROWSER requests to domain2.com at the same time. And I even believe that sub domains are considered different so you can also have MAX_BROWSER requests to domain1.com AND MAX_BROWSER requests to sub.domain1.com at the same time. I have ownership of the services and domain names so I could easily setup sub domains for my services. Given those considerations I'm trying to optimize the number of concurrent http requests to my server. Here are few questions ? Is is possible to use both stack at the same time ? Is the subdomain/domain story true for both stacks ? None ? If so that would mean that I could potentially have a number of concurrent requests equal to : (MAX_BROWSER + MAX_CLIENT) * NUMBER_OF_DOMAINS which would be fairly good. Is this correct ? I'm kind of sharing my morning thoughts here, hoping somebody has experimented with those things. Thank you.

    Read the article

  • Probability Random Number Generator

    - by Excl
    Let's say I'm writing a simple luck game - each player presses Enter and the game assign him a random number between 1-6. Just like a cube. At the end of the game, the player with the highest number wins. Now, let's say I'm a cheater. I want to write the game so player #1 (which will be me) has a probability of 90% to get six, and 2% to get each of the rest numbers (1, 2, 3, 4, 5). So, how can I generate a number random, and set the probability for each number? Thanks.

    Read the article

  • Need a regular expression for an Irish phone number

    - by Eoghan O'Brien
    I need to validate an Irish phone number but I don't want to make it too user unfriendly, many people are used to writing there phone number with brackets wrapping their area code followed by 5 to 7 digits for their number, some add spaces between the area code or mobile operator. The format of Irish landline numbers is an area code of between 1 and 4 digits and a number of between 5 to 8 digits. e.g. (021) 9876543 (01)9876543 01 9876543 (0402)39385 I'm looking for a regular expression for Javascript/PHP. Thanks.

    Read the article

  • Determine phone number based on time zone?

    - by Zachary Burt
    I have a (potentially international) phone number. It may or may not have a country code prefix. Does anyone know of a database that will help me map phone number = time zone? I would even just like to map phone number = country, since I can probably create country = time zone by scraping existing data on the web. This is a more complicated problem than it looks; for example, how do I know if it's a US-based number -- e.g. is it a USA area code, or an international country calling code? Any language is fine; I can port it.

    Read the article

  • How to set start screen tiles' language in Windows 8

    - by Robert Koritnik
    I've installed English Windows 8 x64 on my notebook and selected Slovenian as locale during installation. The problem I'm having now is that my tiles on start screen display in Slovenian even though my installation is English. I've also edited languages, adding English (British) on the list and putting it on top of Slovenian, but tiles still use Slovenian... All previous Windows versions were able to have English UI with a particular locale for input, time, dates, currency etc. How can I do the same in Windows 8?

    Read the article

  • Hide collision layer in libgdx with TiledMap?

    - by Daniel Jonsson
    I'm making a 2D game with libgdx, and I'm using its TileMapRenderer to render my map which I have made in the map editor Tiled. In Tiled I have a dedicated collision layer. However, I can't figure out how I'm supposed to hide it and its tiles in the game. This is how a map is loaded: TiledMap map = TiledLoader.createMap(Gdx.files.internal("maps/map.tmx")); TileAtlas atlas = new TileAtlas(map, Gdx.files.internal("maps")); tileMapRenderer = new TileMapRenderer(map, atlas, 32, 32); Currently the collision tiles are rendered on top of everything else, as I see them in the map editor.

    Read the article

  • How to create a 3D world with 2D sprites similar to Ragnorak online?

    - by Romoku
    As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little square tiles on the terrain. There are a couple routes I could take such as using a bunch of cubic polygons and linking them together or using one big map. The former approach doesn't seem to make any sense if the world is not flat as polygons wouldn't be reused often. The goal is to break down a 3D polygon into tiles which is heard to wrap my head around. I believe using something like an interval tree or array would be appropriate to store the rectangle grid, but how would I display a rectangle around the selection the player has his mouse over on the polygon terrain itself? Here is a screenshot. Here is a gameplay video. Here is the camera usage.

    Read the article

  • How to Freeze and Unfreeze Rows and Columns in Excel 2013

    - by Lori Kaufman
    If you are working on a large spreadsheet where all the rows and columns of data don’t fit on the screen, it would be helpful to be able to keep the heading rows and columns stationary so you can scroll through the data. You can freeze rows and columns in your spreadsheet. To do so, select the cell above which and to the left of which you want to freeze the columns and rows. Click the View tab.    

    Read the article

  • (int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE)

    - by Aidan Mueller
    I have a Array that stores my map data and my Tiles are 64X64. Sometimes I need to convert from pixels to units of tiles. So I was doing: int x int y public void myFunction() { getTile((int) Math.floor(x / 64), (int) Math.floor(y / 64)).doOperation(); } But I discovered by using (I'm using java BTW) System.out.println((int) (1 / 1.5)) that converting to an int automatically rounds down. This means that I can replace the (int) Math.floor with just x / 64. But if I run this on a different OS do you think it might give a different result? I'm just afraid there might be some case where this would round up and not down. Should I keep doing it the way I was and maybe make a function like convert(int i) to make it easier? Or is it OK to just do x / 64?

    Read the article

  • Getting isometric grid coordinates from standard X,Y coordinates

    - by RoryHarvey
    I'm currently trying to add sprites to an isometric Tiled TMX map using Objects in cocos2d. The problem is the X and Y metadata from TMX object are in standard 2d format (pixels x, pixels y), instead of isometric grid X and Y format. Usually you would just divide them by the tile size, but isometric needs some sort of transform. For example on a 64x32 isometric tilemap of size 40 tiles by 40 tiles an object at (20,21)'s coordinates come out as (640,584) So the question really is what formula gets (20,21) from (640,584)?

    Read the article

  • In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

    - by Nick
    I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's but all separate divs) and the performance ranges from stable (Chrome) to a bit laggy (Firefox). Each of these divs are positioned absolutely using CSS. They do not need to be updated every tick, just when a new map is loaded. Would it be better for performance to use spritesheet methods for the divs using CSS background-positioning, like gameQuery does? Thank you in advance!

    Read the article

  • How to draw tile edges when you don't know where they're going.

    - by Skeith
    This is more of an art question than a programing one but still game development. I have a tile engine that makes a map randomly from tiles, each tile is a square 3x3 grid. The problem is that while the elements on each tile work well together such as having forests along the top three squares and grass on the other 6, the engine could put the forrests against anything such as rivers, grass, mountains or more forest. how can i draw the edges of the tiles so the look good no matter what they are places against ?

    Read the article

  • Drawing visible tiles - side scrolling

    - by Troubleshoot
    Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { float cameraX = Player.getX() - (Frame.CANVAS_WIDTH / 2); float cameraY = Player.getY() - (Frame.CANVAS_HEIGHT / 2); int tileX = (int) cameraX; int tileY = (int) cameraY; int xIndent = 0, yIndent = 0; int a = 0, b = 0; while (tileX % TILE_SIZE != 0) { tileX--; xIndent++; } while (tileY % TILE_SIZE != 0) { tileY--; yIndent++; } for (int y = tileY; y < tileY + Frame.CANVAS_HEIGHT; y += Map.TILE_SIZE) { for (int x = tileX; x < tileX + Frame.CANVAS_WIDTH; x += Map.TILE_SIZE) { if ((y / TILE_SIZE < 0 || x / TILE_SIZE < 0) || (y / TILE_SIZE > columnSize)) break; g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], a - xIndent, b - yIndent, null); a += TILE_SIZE; } a = 0; b += TILE_SIZE; } } The idea behind this is that it gets the camera position and draws the map relative to the player position. However, instead of the player being in the center of the screen all the time, the player actually moves away from the center as it scrolls to the right, and moves towards to center as it scrolls to the left. I've been trying to pinpoint what I've done wrong but I can't seem to find it. My code also seems quite messy, so am I doing this the correct way?

    Read the article

  • Need in obtaining a specific local telephone number [closed]

    - by Brett
    I am wanting a local phone number that I like. I have found one that I like. When I call the number that I want it says "this number has not been allocated" I have looked up and found the company that owns that number. How do I go about acquiring that number from the company. I spoke with someone who sells major phone packages and he said that if I signed up with them he could get the number for me. He said that there is a change of ownership form that the send to get the number. So I know it can be done. I am hoping that someone with industry specific knowledge in this area can guide me in getting this number.

    Read the article

  • Tile transitions - external vs internal

    - by omgnoseat
    I've been looking at a couple of games and noticed that the transitions between tiles are handled somewhat different. I was wondering which methods are to be used in different situations and why. I'm currently using internal edges in a top-down game, and it's working out so far. But I don't want to run into problems later on, and have to redo the whole tileset. I noticed that platforming games mostly use the internal edges, and top-down games mostly use external and hybrid transitions. I can see how these tiles are used to create "depth" in top-down games, where the player apears to be standing in front of a wall for example. But it seems unlikely that such a small feature decides the entire method for tile transitions. You could always alter the bounding box to create the same effect.

    Read the article

  • Finding a prime number after a given number

    - by avd
    How can I find the least prime number greater than a given number? For example, given 4, I need 5; given 7, I need 11. I would like to know some ideas on best algorithms to do this. One method that I thought of was generate primes numbers through the Sieve of Eratosthenes, and then find the prime after the given number.

    Read the article

  • Little mysterious RowMatch

    - by kishore.kondepudi(at)oracle.com
    Incidentally this was the first piece of code i ever wrote in ADF.The requirement was we have tax rates which are read from a table.And there can be different type of tax rates called certificates or exceptions based on the rate_type column in the tax rates table.The simplest design i chose was to create an EO on the tax rates table and create two VO's called CertificateVO and ExceptionVO based on the same EO.So far so good.I wrote all the business logic in the EO and completed the model project.The CertificateVO has the query as select * from tax_rates TaxRateEO where rate_type='CERTIFICATE' and similary the ExceptionVO is also built.The UI is pretty simple and it has two tabs called Certificates and Exceptions and each table has a button to create a tax rate.The certificate tab is driven by CertificateVO and exception tab is driven by ExceptionVO.The CertificateVO has default value of rate_type set to 'CERTIFICATE' and ExceptionVO has default value of rate_type to 'EXCEPTION' to default values for new records.So far so good.But on running the UI i noticed a strange thing,When i create a new row in Certificate i see the same row in Exception too and vice-versa.i.e; what ever row i create in one VO it also appears in the second one although it shouldn't be.I couldn't understand the reason for behavior even though an explicit where clause is present.Digging through documentation i found that ADF doesnt apply the where clause to new rows instead it applies something called as RowMatch to them.RowMatch in simple terms is a where condition applied to the VO rows at runtime.Since we had both VO's based on the same EO we have the same entity cache.The filter factor for new rows to be shown in VO at runtime is actually RowMatch than the where clause defined in the VO.The default RowMatch is empty as a result any new row appears in both the VO's since its from same entity cache.The solution to this problem is to use polymorphic view objects which can do the row filter based on configuration or override the getRowMatch() method in the VOImpl and pass the custom where filter instead of default RowMatch.Eg:@Overridepublic RowMatch getRowMatch(){    return new RowMatch("rate_type='CERTIFICATE'");}similarly for ExceptionVO too.With proper RowMatch in place new rows will route themselves to appropriate VO.PS: The behavior(Same row pushed to both VO's from entity cache) is also called as ViewLink Consistency.Try it out!

    Read the article

< Previous Page | 3 4 5 6 7 8 9 10 11 12 13 14  | Next Page >