Want to develop my own primitive physics engine, don't know how to start with it's high-level architecture. Suggestions?
- by Violet Giraffe
Few years ago I tried to make a simple 3D game - billiards. Completed like 50%, stuck with physics. Basically, I only need to calculate balls rolling over flat surface, but it would be nice to make something more flexible.
I know all the formulas and laws (most of them, anyway). the problem is I have no idea of how to make good physics engine architecture-wise.
I tried google and other forums but didn't find what I was looking for. The only suggestion was to look at open-source engine, but I'm not that good a programmer to make heads or tails out of it...