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  • Excel 2003 VBA : how to paste a shape after selection

    - by Justin
    Just wondering how I can paste an object after I have selected it: sheet1.shapes("MyShape").select With Selection basically jsut wondering how to duplicate a shape object, or any object really. Eventually I am looking to use code to copy a shape object like above from Excel, and paste it into an access form automatically. Thanks!

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  • Is there away to store info, without a database?

    - by Tanner
    HI, I was wondering is there any way to store data, like say I wanted to make a login form and save the usernames and passwords, without using a database or .txt file? Seems like alot of work to set up stuff like that, for something simple, and I was just wondering if there was another way. :) And if any one has some tutorials on how to use a database Access/Sql/Local Database please post.

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  • Production debugging: Is there a less intrusive way than WinDbg?

    - by Alex
    Hi, I was wondering if there is a less intrusive way to analyze a running, managed process in production environments. Less intrusive meaning: No delay of execution when attaching the debugger. No delay of execution when getting basic stats like running threads. In the Java world there is a such a tool part of the JDK. I was wondering if there're similar tools in the .NET world. Any ideas? Alex

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  • How can I use wildcard urls with Code Igniter?

    - by tarnfeld
    I am building a system that has urls like app.com/login and app.com/dothing but it will also have app.com/xOldP. The web application is build using the latest version of Code Igniter and I was wondering if there was a way to add a check in, that if the url is a controller then do that and finish, but if not, do something else (which will check the url and if its not real 404, which I can do). I was wondering how annoying this would be :/ Some sample code or links would be great!

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  • How to remove dangerous characters(ie script tags)?

    - by chobo2
    I am wondering is there any sort of C# class or 3rd party library that removes dangerous characters such as script tags? I know you can use regex but I also know people can write their script tags so many ways that you can fool the regex into thinking it is OK. I also heard that HTML Agility Pack is good so I am wondering is there any script removal class made for it?

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  • server performance: multiple external connections and performance

    - by websiteguru
    I am creating a php script that requires the server to make several cURL requests per run. I'll be running this script through cron every 3 minutes. Im looking to maximize the amount of cURL requests I can make in a 24 hr period. What I am wondering is if it would be better from a performance standpoint to get a dedicated server, or several small shared hosting accounts. With the problem being number of external connections and not system resources I'm wondering which is the best approach.

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  • Joomla, Drupal, DotNetNuke or something else for a sport club?

    - by kjm
    I am setting up a web site for a football club and I am wondering which CMS to use. I am a developer but I am doing this as a favour to a friend and would rather grab something with modules in it (registration, events, calender, etc etc) already. I need to be able to customise it but I had a look around and Wordpress looks like a blogging tool. I am wondering if anyone has experience with the above or any others and if shed some light. Thanks

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  • Does variable name length matter for performance C#?

    - by MadBoy
    I've been wondering if using long descriptive variable names in WinForms C# matters for performance? I'm asking this question since in AutoIt v3 (interpreted language) it was brought up that having variables with short names like aa instead of veryLongVariableName is much much faster (when program is bigger then 5 liner). I'm wondering if it's the same in C#?

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  • Iphone SDK - tap to undo a zoom inside of a scroll view

    - by Dave
    Hi, I was just wondering how I can get a single tap to undo the zoom inside of a scroll view? I cant seem to figure it out. I was also wondering how do you know what size to set your scroll view contentSize, as I find this issue a little confusing at the moment I have it set at 460x320. Thanks

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  • What is the best approach of creating a login System?

    - by Starx
    I am always wondering that the login systems I have created is vulnerable to attacks or not. As many other programmers I also use sessions to hold a specific token token to know the login status. Cookies to hold the username or even sometime saved status. What I am wondering is, Is this the right way? Is there any approach better that this?

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  • PHP Simplify a ternary operation

    - by Obay
    In PHP, is there a way to simplify this even more, without using an if()? $foo = $bar!==0 ? $foo : ''; I was wondering if there was a way to not reassign $foo to itself if the condition is satisfied. I understand there is a way to do this in Javascript (using &&, right?), but was wondering if there was a way to do this in PHP.

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  • [JAVA] Activity Stream- Producing X amount of objects in a panel on app load

    - by Matthew De'Loughry
    Hi guys, Just wondering if you could help wanting to produce an activity stream in Java, the idea was to have a JLabel and text area followed by a divider be displayed on a screen and then repeated X amount of times according to what data was in a database. What I was wondering is how could I possibly repeat the placing the jlabel, text area, and diveder on the screen above the last rendered objects on the fly and all displayed correctly no matter the size of the text area of each set of object sort of like the image below. Hope I made it clear as I could thanks

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  • How to achieve a specific fraction(say 80%) of the cpus and balanced over them

    - by swellfr
    Hi, I was wondering if it would be possible to run app not at 100% of the cpu but at a specific amount of the cpus. I see different usage of this , we can better balance concurrent application ( we may want to have balance app 50% to have fair apps/agent/... ) i was also wondering if the power consumption would not be better if the cpus doesnt run at full throttle but at some lower level( say 80% ) What are your thoughts Thx examples are welcomed :)

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • How to develop RPG Damage Formulas?

    - by user127817
    I'm developing a classical 2d RPG (in a similar vein to final fantasy) and I was wondering if anyone had some advice on how to do damage formulas/links to resources/examples? I'll explain my current setup. Hopefully I'm not overdoing it with this question, and I apologize if my questions is too large/broad My Characters stats are composed of the following: enum Stat { HP = 0, MP = 1, SP = 2, Strength = 3, Vitality = 4, Magic = 5, Spirit = 6, Skill = 7, Speed = 8, //Speed/Agility are the same thing Agility = 8, Evasion = 9, MgEvasion = 10, Accuracy = 11, Luck = 12, }; Vitality is basically defense to physical attacks and spirit is defense to magic attacks. All stats have fixed maximums (9999 for HP, 999 for MP/SP and 255 for the rest). With abilities, the maximums can be increased (99999 for HP, 9999 for HP/SP, 999 for the rest) with typical values (at level 100) before/after abilities+equipment+etc will be 8000/20,000 for HP, 800/2000 for SP/MP, 180/350 for other stats Late game Enemy HP will typically be in the lower millions (with a super boss having the maximum of ~12 million). I was wondering how do people actually develop proper damage formulas that scale correctly? For instance, based on this data, using the damage formulas for Final Fantasy X as a base looked very promising. A full reference here http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/31381 but as a quick example: Str = 127, 'Attack' command used, enemy Def = 34. 1. Physical Damage Calculation: Step 1 ------------------------------------- [{(Stat^3 ÷ 32) + 32} x DmCon ÷16] Step 2 ---------------------------------------- [{(127^3 ÷ 32) + 32} x 16 ÷ 16] Step 3 -------------------------------------- [{(2048383 ÷ 32) + 32} x 16 ÷ 16] Step 4 --------------------------------------------------- [{(64011) + 32} x 1] Step 5 -------------------------------------------------------- [{(64043 x 1)}] Step 6 ---------------------------------------------------- Base Damage = 64043 Step 7 ----------------------------------------- [{(Def - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------ [{(34 - 280.4)^2} ÷ 110] + 16 Step 9 ------------------------------------------------- [(-246)^2) ÷ 110] + 16 Step 10 ---------------------------------------------------- [60516 ÷ 110] + 16 Step 11 ------------------------------------------------------------ [550] + 16 Step 12 ---------------------------------------------------------- DefNum = 566 Step 13 ---------------------------------------------- [BaseDmg * DefNum ÷ 730] Step 14 --------------------------------------------------- [64043 * 566 ÷ 730] Step 15 ------------------------------------------------------ [36248338 ÷ 730] Step 16 ------------------------------------------------- Base Damage 2 = 49655 Step 17 ------------ Base Damage 2 * {730 - (Def * 51 - Def^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ---------------------- 49655 * {730 - (34 * 51 - 34^2 ÷ 11) ÷ 10} ÷ 730 Step 19 ------------------------- 49655 * {730 - (1734 - 1156 ÷ 11) ÷ 10} ÷ 730 Step 20 ------------------------------- 49655 * {730 - (1734 - 105) ÷ 10} ÷ 730 Step 21 ------------------------------------- 49655 * {730 - (1629) ÷ 10} ÷ 730 Step 22 --------------------------------------------- 49655 * {730 - 162} ÷ 730 Step 23 ----------------------------------------------------- 49655 * 568 ÷ 730 Step 24 -------------------------------------------------- Final Damage = 38635 I simply modified the dividers to include the attack rating of weapons and the armor rating of armor. Magic Damage is calculated as follows: Mag = 255, Ultima is used, enemy MDef = 1 Step 1 ----------------------------------- [DmCon * ([Stat^2 ÷ 6] + DmCon) ÷ 4] Step 2 ------------------------------------------ [70 * ([255^2 ÷ 6] + 70) ÷ 4] Step 3 ------------------------------------------ [70 * ([65025 ÷ 6] + 70) ÷ 4] Step 4 ------------------------------------------------ [70 * (10837 + 70) ÷ 4] Step 5 ----------------------------------------------------- [70 * (10907) ÷ 4] Step 6 ------------------------------------ Base Damage = 190872 [cut to 99999] Step 7 ---------------------------------------- [{(MDef - 280.4)^2} ÷ 110] + 16 Step 8 ------------------------------------------- [{(1 - 280.4)^2} ÷ 110] + 16 Step 9 ---------------------------------------------- [{(-279.4)^2} ÷ 110] + 16 Step 10 -------------------------------------------------- [(78064) ÷ 110] + 16 Step 11 ------------------------------------------------------------ [709] + 16 Step 12 --------------------------------------------------------- MDefNum = 725 Step 13 --------------------------------------------- [BaseDmg * MDefNum ÷ 730] Step 14 --------------------------------------------------- [99999 * 725 ÷ 730] Step 15 ------------------------------------------------- Base Damage 2 = 99314 Step 16 ---------- Base Damage 2 * {730 - (MDef * 51 - MDef^2 ÷ 11) ÷ 10} ÷ 730 Step 17 ------------------------ 99314 * {730 - (1 * 51 - 1^2 ÷ 11) ÷ 10} ÷ 730 Step 18 ------------------------------ 99314 * {730 - (51 - 1 ÷ 11) ÷ 10} ÷ 730 Step 19 --------------------------------------- 99314 * {730 - (49) ÷ 10} ÷ 730 Step 20 ----------------------------------------------------- 99314 * 725 ÷ 730 Step 21 -------------------------------------------------- Final Damage = 98633 The problem is that the formulas completely fall apart once stats start going above 255. In particular Defense values over 300 or so start generating really strange behavior. High Strength + Defense stats lead to massive negative values for instance. While I might be able to modify the formulas to work correctly for my use case, it'd probably be easier just to use a completely new formula. How do people actually develop damage formulas? I was considering opening excel and trying to build the formula that way (mapping Attack Stats vs. Defense Stats for instance) but I was wondering if there's an easier way? While I can't convey the full game mechanics of my game here, might someone be able to suggest a good starting place for building a damage formula? Thanks

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  • questions about dual-boot install Ubuntu 10.04 and Windows 7 on same hard drive

    - by Tim
    I'd like to dual-boot install Ubuntu 10.04 on the same hard drive as Windows 7 which has already been installed. As to sources on the internet: I found a website iinet about dual-boot installation of Ubuntu 10.10 and Windows 7 on the same hard drive, which I think more specific than the one on Ubuntu Community without specific version of the OSes. Since I am installing Ubuntu 10.04 instead of 10.10, my question is whether their installers are same or almost same and if I can follow iinet for my dual-boot installation? Or are there better websites for information about dual-boot installtion of Ubuntu 10.04 and Windows 7? As to shrinking Windows partitions to make free space for Ubuntu partitions: iinet uses the partition software in Ubuntu's installer to shrink the Windows partition. But I saw in many website that the partition software in Ubuntu's installer cannot guarantee shrinking Windows 7 partitions successfully, so they recommended in general to shrink Windows partitions under Windows itself using its softwares. For example, in Ubuntu Community, it says: Some people think that the Windows partition must be resized only from within Windows Vista and Windows 7 using the shrink/resize option. ... If you use GParted Partition Editor in the Ubuntu Live CD be careful. So I was wondering which way to go in my situation? As to partition for bootloader files: In iinet, I don't see there is a partition created and dedicated to boot files (i.e. Grub files). However, I saw in many websites strongly suggesting using a boot partition for Grub files, especially for the purpose of separation and protection from installed OS files. I was wondering which way I should choose and why? As to installing bootloader Grub, in iinet, I see that to install Grub it only needs to specify the hard drive device for bootloader installation. However, in ubuntuguide(for more than 2 OSes and Ubuntu 9.04), some commands are needed to run in order to put Grub configuration files in MBR, and OS partition, for the chain-load process (where to find the files for the next stage). In Ubuntu Community, there are some related sentences which I don't quite understand how to do in practice: the only thing in your computer outside of Ubuntu that needs to be changed is a small code in the MBR (Master Boot Record) of the first hard disk. The MBR code is changed to point to the boot loader in Ubuntu. If you have a problem with changing the MBR code, you might prefer to just install the code for pointing to GRUB to the first sector of your Ubuntu partition instead. If you do that during the Ubuntu installation process, then Ubuntu won't boot until you configure some other boot manager to point to Ubuntu's boot sector. Windows Vista no longer utilizes boot.ini, ntdetect.com, and ntldr when booting. Instead, Vista stores all data for its new boot manager in a boot folder. Windows Vista ships with an command line utility called bcdedit.exe, which requires administrator credentials to use. You may want to read http://go.microsoft.com/fwlink/?LinkId=112156 about it. Using a command line utility always has its learning curve, so a more productive and better job can be done with a free utility called EasyBCD, developed and mastered in during the times of Vista Beta already. EasyBCD is user friendly and many Vista users highly recommend EasyBCD. In what is quoted above, I was wondering how exactly I should change the MBR code to point to the bootloader in Ubuntu? if I fail to change MBR code, are the other suggested boot managers being bcdedit.exe and EasyBCD in Windows? With the three sources above, which one shall I follow? Thanks and regards

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  • Examples using Active Directory/LDAP groups for permissions \ roles in Rails App.

    - by Nick Gorbikoff
    Hello. I was wondering how other people implemented this scenario. I have an internal rails app ( inventory management, label printing, shipping,etc). I'm rewriting security on the system, cause the old way got to cumbersome to maintain ( users table, passwords, roles) - I used restful_authentication and roles. It was implemented about 3 years ago. I already implemented AuthLogic with ruby-ldap-net to authenticate users ( actually that was surprisingly easy, compared to how I struggled with other frameworks/languages before). Next step is roles. I already have groups defined in Active Directory - so I don't want to run a separate roles system in my rails app, I just want to reuse Active Directory groups - since that part of the system is already maintained for other purposes ( shared drives, backups, pc access, etc) So I was wondering if others had experience implementing permissions/roles in a rails app based on groups in Active Directory or LDAP. Also the roles requirements are pretty complex. Here is an example: For instance I have users that belong to the supervisors group in AD and to inventory dept, so I was that user to be able to run "advanced" tasks in invetory - adjust qty, run reports, however other "supervisors" from other departmanets, shouldn't be able to do this, also Top Management - should be able to use those reports (regardless weather they belong to the invetory or not), but not Middle Management, unless they are in inventory group. Admins of the system (Domain Admins) should have unrestricted access to the system , except for HR & Finances part unless they are in HR ( like you don't want all system admins (except for one authorized one) to see personal info of other employees). I looked at acl9, cancan, aegis. I was wondering if there are any advantaged/cons to using one versus the other for this particular use of system access based on AD. Suggest other systems if you had good experience. Thank you!!!

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  • Can you stop a defered callback in jquery 1.5?

    - by chobo2
    Hi I am wondering say you have something like this // Assign handlers immediately after making the request, // and remember the jqxhr object for this request var jqxhr = $.ajax({ url: "example.php" }) .success(function(response) { alert("success"); }) // perform other work here ... // Set another success function for the request above jqxhr.success(function(response){ alert("second success"); }); So I am thinking this. I have a general function that I want to use on all my responses that would be passed into my success. This function basically does a check to see if the server validation found any errors. If it did they it formats it and displays a message. Now I am wondering if I could some how have the second success function to then do specific stuff. Like say One ajax request needs to add a row into a table. So this should be possible. I just do what I have above and in the second success I just add the row. Is it possible though that if the first success runs through and see that there are validation errors from the server that I can stop the second success from happening? Sort of If(first success finds errors) { // print out errors // don't continue onto next success } else { // go to next success } Edit I found that there is something call deferred.reject and this does stop it but I am wondering how can I specify to stop only the success one. Since my thinking is if there are other deffered ones like complete on it will the be rejected too?

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  • Dual monitors through 1 HDMI port

    - by Carlos
    I currently have a Dell Studio XPS 13 laptop connected to a 24" HP monitor (w2448hc). Im thinking on getting a second one, however am wondering what i need for the setup (hardware wise). Also I was wondering it there is any down side to it, or something i should be aware of. For example, image quality loss, GPU overloading, or anything important I should know. More than anything Im interested in your advice. Also the monitors do have built in speakers (HDMI sound output), is the sound going to be reproduced by only one monitor or both? Specs Model: Dell Studio XPS 13 OS: Genuine Windows® 7 Home Premium 64-Bit CPU: Intel® CoreTM 2 Duo P8600 (2.4GHz, 3MB L2 Cache, 1067MHz FSB) Chipset: NVIDIA® GeForce® MCP79MX RAM: 4GB 1067MHz DDR3 SDRAM Graphics: SLi NVIDIA® GeForce® 9500M - 256MB Thanks for your advice, if there is anything additional i need to buy an you have a personal preference pass the brand name so i can check it out. Thanks!

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  • Dual monitors though 1 HDMI port

    - by Carlos
    I currently have a Dell Studio XPS 13 laptop connected to a 24" HP monitor (w2448hc). Im thinking on getting a second one, however am wondering what i need for the setup (hardware wise). Also I was wondering it there is any down side to it, or something i should be aware of. For example, image quality loss, GPU overloading, or anything important I should know. More than anything Im interested in your advice. Also the monitors do have built in speakers (HDMI sound output), is the sound going to be reproduced by only one monitor or both? Specs Model: Dell Studio XPS 13 OS: Genuine Windows® 7 Home Premium 64-Bit CPU: Intel® CoreTM 2 Duo P8600 (2.4GHz, 3MB L2 Cache, 1067MHz FSB) Chipset: NVIDIA® GeForce® MCP79MX RAM: 4GB 1067MHz DDR3 SDRAM Graphics: SLi NVIDIA® GeForce® 9500M - 256MB Thanks for your advice, if there is anything additional i need to buy an you have a personal preference pass the brand name so i can check it out. Thanks!

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  • SSH: Two Factor Authentication

    - by Pierre
    I currently have a Ubuntu Server 12.04 running OpenSSH along with Samba and a few other services. At the current time I have public key authentication set up, and I'm wondering if it's possible to set up two factor authentication? I've been looking at Google Authenticator which I currently use with my Gmail account. I've found a PAM module that looks like it will be compatible however it seems that you are forced to use a password and the code generated. I'm wondering if there is a way to use the Google Authenticator Application (or something similar) along with my public key to authenticate into my SSH server?

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