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  • from Java to SAS

    - by Giovanni Rossi
    I am a seasoned python,java,...other programmer having a (fairly advanced) mathematical education (so I do understand statistics and data mining, for example) . For various reasons I am thinking to switch to SAS/BI area (I am naming SAS because it might be, for me, a possible way to enter in BI). My question, for whoever might have an experience of both: is it, in BI current state, worth it? I mean, the days of big ideas in BI for business seem to be over (there are the APIs, managers think that they know what you can do with them), and my mathematical background might turn out to be superflous. Also, the big companies now have their data organized, have their BI procedures well established, and trying to analyze it from a different standpoint might not be what they want. Another difference is: while in Java etc. development one codes and codes and codes, I don't know if this is the case for BI; in fact, from what I read on the net, a BI (or OLAP, ...etc) developer, in a big organization, is usually in a state of standby, and does in fact little coding. Any opinions, and in particular strong opinions, will be appreciated.

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  • Can we use both Google Analytics (Asynchronous) and Google Analytics with Display Advertising code in same page

    - by Gadde
    I have Google Analytics (Asynchronous) script <script type=”text/javascript”> _gaq.push(['_setAccount', 'UA-XXXXX-X']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> and Google Analytics with Display Advertising Script <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-XXXXX-X-yz']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://' : 'http://') + 'stats.g.doubleclick.net/dc.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> The UA - codes are different can i use both the codes ? I've read some where that Universal Analytics will not interfere with previous versions of Google Analytics. If i have upgraded to Universal Analytics, If the UA - codes are different should i use only the Universal Analytics script or should i use both Universal Analytics script and Universal Analytics script. please advise.....

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  • 2D animation example in pyglet (python) looping through 2 images/sprites every x seconds

    - by Bentley4
    Suppose you have two images: step1.png and step2.png . Can anyone show me a very simple example in pyglet how to loop through those 2 images say every 0.5 seconds? The character doesn't have to move, just a simple black screen with a fixed region wherein the two images continually change every 0.5 secs. I know how to make a character move, shoot projectiles etc. but I just can't figure out how to control the looping speed of the images.

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • Blender DirectX exporter to Panda3D

    - by jakebird451
    I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current attempt was to export the model was to first export with bones [Armatures] by checking the "Export Armatures" button in the export menu (file name: char.x). Thanks to the *.x file format, I read the file and it seems to have the same bone structure format as the model (with parenting and matrix positional data). The second export was selecting Animations - Full Animation to provide just the animation (file name: char_idle.x). The models exported just fine. I am not sure about the animation yet, but the file seems to be just fine. This is my code for loading the model into python & Panda3D: self.model = Actor("char.x",{"char_idle.x"}) When I run the program the command line provides a couple of errors, the main errors of interest are: :Actor(warning): char.x is not a character! and ... File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 284, in __init__ if (type(anims[anims.keys()[0]])==type({})): AttributeError: 'set' object has no attribute 'keys' The first error is the most interesting to me. The model works if I leave the animation dictionary blank. With no animations loaded the character appears in its un-animated T position, however the actor warning still shows up. The character should include the various bones when I exported the model right? I am not that experienced with blender, I'm just a programmer. So if the problem lies in blender please try to keep that in mind when posting a reply. I'll try my best to keep up. I also tried to print out the bone structure without any animations loaded and it provides a similar error with the line print self.model.listJoints(): File "C:\Panda3D-1.8.0\direct\actor\Actor.py", line 410, in listJoints Actor.notify.error("no part named: %s" % (partName)) File "C:\Panda3D-1.8.0\direct\directnotify\Notifier.py", line 132, in error raise exception(errorString) StandardError: no part named: modelRoot I really hope it is a simple exporting fix.

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  • Different Style Technique

    - by Muhammad Iqbal Dwi Cahyo
    I'm newbie here.. Please anyone knows, to create a character that his/her Style Tech is had a different kind of movement... I wanna make my character 2d his/her power technique like rasengan, I mean first the ball its just spining around and then going bigger and much more bigger so blow up if it touch his/her opponent? How the coding is, and what I've must do? Please your guide, thank's a lot... ^_^

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  • How to TDD test that objects are being added to a collection if the collection is private?

    - by Joshua Harris
    Assume that I planned to write a class that worked something like this: public class GameCharacter { private Collection<CharacterEffect> _collection; public void Add(CharacterEffect e) { ... } public void Remove(CharacterEffect e) { ... } public void Contains(CharacterEffect e) { ... } } When added an effect does something to the character and is then added to the _collection. When it is removed the effect reverts the change to the character and is removed from the _collection. It's easy to test if the effect was applied to the character, but how do I test that the effect was added to _collection? What test could I write to start constructing this class. I could write a test where Contains would return true for a certain effect being in _collection, but I can't arrange a case where that function would return true because I haven't implemented the Add method that is needed to place things in _collection. Ok, so since Contains is dependent on having Add working, then why don't I try to create Add first. Well for my first test I need to try and figure out if the effect was added to the _collection. How would I do that? The only way to see if an effect is in _collection is with the Contains function. The only way that I could think to test this would be to use a FakeCollection that Mocks the Add, Remove, and Contains of a real collection, but I don't want _collection being affected by outside sources. I don't want to add a setEffects(Collection effects) function, because I do not want the class to have that functionality. The one thing that I am thinking could work is this: public class GameCharacter<C extends Collection> { private Collection<CharacterEffect> _collection; public GameCharacter() { _collection = new C<CharacterEffect>(); } } But, that is just silly making me declare what some private data structures type is on every declaration of the character. Is there a way for me to test this without breaking TDD principles while still allowing me to keep my collection private?

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  • Helper method to Replace/Remove characters that do not match the Regular Expression

    - by Michael Freidgeim
    I have a few fields, that use regEx for validation. In case if provided field has unaccepted characters, I don't want to reject the whole field, as most of validators do, but just remove invalid characters. I am expecting to keep only Character Classes for allowed characters and created a helper method to strip unaccepted characters. The allowed pattern should be in Regex format, expect them wrapped in square brackets. function will insert a tilde after opening squere bracket , according to http://stackoverflow.com/questions/4460290/replace-chars-if-not-match.  [^ ] at the start of a character class negates it - it matches characters not in the class.I anticipate that it could work not for all RegEx describing valid characters sets,but it works for relatively simple sets, that we are using.         /// <summary>               /// Replaces  not expected characters.               /// </summary>               /// <param name="text"> The text.</param>               /// <param name="allowedPattern"> The allowed pattern in Regex format, expect them wrapped in brackets</param>               /// <param name="replacement"> The replacement.</param>               /// <returns></returns>               /// //        http://stackoverflow.com/questions/4460290/replace-chars-if-not-match.               //http://stackoverflow.com/questions/6154426/replace-remove-characters-that-do-not-match-the-regular-expression-net               //[^ ] at the start of a character class negates it - it matches characters not in the class.               //Replace/Remove characters that do not match the Regular Expression               static public string ReplaceNotExpectedCharacters( this string text, string allowedPattern,string replacement )              {                     allowedPattern = allowedPattern.StripBrackets( "[", "]" );                      //[^ ] at the start of a character class negates it - it matches characters not in the class.                      var result = Regex .Replace(text, @"[^" + allowedPattern + "]", replacement);                      return result;              }static public string RemoveNonAlphanumericCharacters( this string text)              {                      var result = text.ReplaceNotExpectedCharacters(NonAlphaNumericCharacters, "" );                      return result;              }        public const string NonAlphaNumericCharacters = "[a-zA-Z0-9]";There are a couple of functions from my StringHelper class  http://geekswithblogs.net/mnf/archive/2006/07/13/84942.aspx , that are used here.    //                           /// <summary>               /// 'StripBrackets checks that starts from sStart and ends with sEnd (case sensitive).               ///           'If yes, than removes sStart and sEnd.               ///           'Otherwise returns full string unchanges               ///           'See also MidBetween               /// </summary>               /// <param name="str"></param>               /// <param name="sStart"></param>               /// <param name="sEnd"></param>               /// <returns></returns>               public static string StripBrackets( this string str, string sStart, string sEnd)              {                      if (CheckBrackets(str, sStart, sEnd))                     {                           str = str.Substring(sStart.Length, (str.Length - sStart.Length) - sEnd.Length);                     }                      return str;              }               public static bool CheckBrackets( string str, string sStart, string sEnd)              {                      bool flag1 = (str != null ) && (str.StartsWith(sStart) && str.EndsWith(sEnd));                      return flag1;              }               public static string WrapBrackets( string str, string sStartBracket, string sEndBracket)              {                      StringBuilder builder1 = new StringBuilder(sStartBracket);                     builder1.Append(str);                     builder1.Append(sEndBracket);                      return builder1.ToString();              }v

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  • How to rotate FBX files in 90 degree while running on a path in iTween in unity 3d

    - by Jack Dsilva
    I am doing one racing game,in which I used iTween path systems to smooth camera turning in turns,iTween path systems works fine(special thanks to Bob Berkebile) Here first I used one cube to follow path and it works fine in turning But my problem is instead of using cube I used FBX(character) to follow path here when turn comes character will not move This is my problem Image: I want this type: How to Slove this problem?

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  • What are the names for various forms of camel-case style naming?

    - by Robert Dailey
    For the purposes of communicating coding styles to my co-workers, what would I formally call the following variants of camel case? camelCase and CamelCase Notice that the former version starts with a lower-case alphabetic character, and the latter version starts with an upper-case alphabetic character. I assume these have some sort of "official name". Also if there are any other forms I have not listed here, bonus points to those that mention them as well as well as their names.

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  • Kickoff and Krunner to search with less than 3 chars in search field?

    - by Benjamin
    Both Krunner and Kickoff in Kubuntu return a list of found items after the user has entered at least three characters in the search field. Usage on Synapse shows that returning a list after one character onwards is faster and efficient. I would like Kickoff and Krunner to behave similarly, by making the return a list of items after entering the first character in their search field. How can I achieve that?

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  • Can I use one set of images to represent multiple sprites in Java?

    - by mal
    I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Determining if something is on the right or left side of an object?

    - by meds
    I have a character in a 3D world which is facing an arbitrary direction on a flat plane, the player can click on the left or right side of the character and based on which side is clicked on a different action happens. How can I determine which side the click occured on? Obviously for straight on ahead (0,0,1) I can simply use the x coordinate of the click point to determine if it's the left or right hand side, but what about other cases?

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  • How to pause and unpause the Particular action of a sprite?

    - by user1609578
    My game has a sprite representing a character. When the character picks up an item, the sprite should stop moving for a period of time. I use CCbezier to make the sprite move, like this: sprite->runaction(x) Now I want the sprite to stop its current action (moving) and later resume it. I can make the sprite stop by using: sprite->stopaction(x) but if I do that, I can't resume the movement. How can I do that?

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  • How to pause and unpause the animation of a sprite?

    - by user1609578
    My game has a sprite representing a character. When the character picks up an item, the sprite should stop moving for a period of time. I use CCbezier to make the sprite move, like this: sprite->runaction(x) Now I want the sprite to stop its current action (moving) and later resume it. I can make the sprite stop by using: sprite->stopaction(x) but if I do that, I can't resume the movement. How can I do that?

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  • Optimize CUDA with Thrust in a loop

    - by macs
    Given the following piece of code, generating a kind of code dictionary with CUDA using thrust (C++ template library for CUDA): thrust::device_vector<float> dCodes(codes->begin(), codes->end()); thrust::device_vector<int> dCounts(counts->begin(), counts->end()); thrust::device_vector<int> newCounts(counts->size()); for (int i = 0; i < dCodes.size(); i++) { float code = dCodes[i]; int count = thrust::count(dCodes.begin(), dCodes.end(), code); newCounts[i] = dCounts[i] + count; //Had we already a count in one of the last runs? if (dCounts[i] > 0) { newCounts[i]--; } //Remove thrust::detail::normal_iterator<thrust::device_ptr<float> > newEnd = thrust::remove(dCodes.begin()+i+1, dCodes.end(), code); int dist = thrust::distance(dCodes.begin(), newEnd); dCodes.resize(dist); newCounts.resize(dist); } codes->resize(dCodes.size()); counts->resize(newCounts.size()); thrust::copy(dCodes.begin(), dCodes.end(), codes->begin()); thrust::copy(newCounts.begin(), newCounts.end(), counts->begin()); The problem is, that i've noticed multiple copies of 4 bytes, by using CUDA visual profiler. IMO this is generated by The loop counter i float code, int count and dist Every access to i and the variables noted above This seems to slow down everything (sequential copying of 4 bytes is no fun...). So, how i'm telling thrust, that these variables shall be handled on the device? Or are they already? Using thrust::device_ptr seems not sufficient for me, because i'm not sure whether the for loop around runs on host or on device (which could also be another reason for the slowliness).

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  • Writing a JavaScript zip code validation function

    - by mkoryak
    I would like to write a JavaScript function that validates a zip code, by checking if the zip code actually exists. Here is a list of all zip codes: http://www.census.gov/tiger/tms/gazetteer/zips.txt (I only care about the 2nd column) This is really a compression problem. I would like to do this for fun. OK, now that's out of the way, here is a list of optimizations over a straight hashtable that I can think of, feel free to add anything I have not thought of: Break zipcode into 2 parts, first 2 digits and last 3 digits. Make a giant if-else statement first checking the first 2 digits, then checking ranges within the last 3 digits. Or, covert the zips into hex, and see if I can do the same thing using smaller groups. Find out if within the range of all valid zip codes there are more valid zip codes vs invalid zip codes. Write the above code targeting the smaller group. Break up the hash into separate files, and load them via Ajax as user types in the zipcode. So perhaps break into 2 parts, first for first 2 digits, second for last 3. Lastly, I plan to generate the JavaScript files using another program, not by hand. Edit: performance matters here. I do want to use this, if it doesn't suck. Performance of the JavaScript code execution + download time. Edit 2: JavaScript only solutions please. I don't have access to the application server, plus, that would make this into a whole other problem =)

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  • How to add a WHERE clause on the second table of a 1-to-1 join in Fluent NHibernate?

    - by daddywoodland
    I'm using a legacy database that was 'future proofed' to keep track of historical changes. It turns out this feature is never used so I want to map the tables into a single entity. My tables are: CodesHistory (CodesHistoryID (pk), CodeID (fk), Text) Codes (CodeID (pk), CodeName) To add an additional level of complexity, these tables hold the content for the drop down lists throughout the application. So, I'm trying to map a Title entity (Mr, Mrs etc.) as follows: Title ClassMap - Public Sub New() Table("CodesHistory") Id(Function(x) x.TitleID, "CodesHistoryID") Map(Function(x) x.Text) 'Call into the other half of the 1-2-1 join in order to merge them in 'this single domain object Join("Codes", AddressOf AddTitleDetailData) Where("CodeName like 'C.Title.%'") End Sub ' Method to merge two tables with a 1-2-1 join into a single entity in VB.Net Public Sub AddTitleDetailData(ByVal m As JoinPart(Of Title)) m.KeyColumn("CodeID") m.Map(Function(x) x.CodeName) End Sub From the above, you can see that my 'CodeName' field represents the select list in question (C.Title, C.Age etc). The problem is that the WHERE clause only applies to the 'CodesHistory' table but the 'CodeName' field is in the 'Codes' table. As I'm sure you can guess there's no scope to change the database. Is it possible to apply the WHERE clause to the Codes table?

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  • How to store and synchronize a big list of strings

    - by Joel
    I have a large database table in SQLExpress on Windows, with a particular field of interest 'code'. I have an Apache web server with MySQL on Linux. The web application on the Linux box needs access to the list of all codes. The only thing it will use the list for is checking for the existence of a given code. Having the Linux server call out to the Windows server is impractical as the Windows server is behind a NAT'ed office internet connection, and it may not always be accessible. I have set it so the Windows server will push the list of codes to the web server by means of a simple HTTP POST request. However, at this point I have not implemented the storage of the codes on the Linux box. Should I store them in a MySQL table with a single field 'code'? Then I get fast indexed lookups O(1), however I think synchronization will be an issue - given an updated list of codes, pushed from the Windows box, how would I optimally synchronize the list with the database? TRUNCATE, followed by INSERT? Should I instead store them in a flat file? Then I have O(n) look up time rather than O(1). Additionally an extra constant-time overhead too, as I will be processing the file in Ruby. However, synchronization is easy - simply replace the file.

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  • Sort order in Windows Explorer

    - by Haim H.
    The behaviour described below occurs on Windows-7 systems and on Windows XP. We operate in a dual-language environment - English and Hebrew. When in Windows Explorer we sort files by name, the order in which they are listed is not what we would expect. Here is a list of file names as sorted by Windows Explorer (all of the files have a .pdf suffix): 1G110033H-PP 19C050G-PP-ORB 19C050H-PPRM 19C100H-PPRM 19C-MBPS-PP 19C-MBPS-PP-1 29AAC050-PP 29AAC100-PP 29AAC100-PPUL 29B004064-PP 101AC050-PP 101AC100-PP 101B100-PPE 1091003G-PPFSUL 10108033G-PPSA 10125033H-PPM It looks to me that first the items are sorted according to the position of the first alphabetic character in the name, and then, within those groups, they are sorted in "normal" alpha-numeric order. That is, all the files with an alpha character in the first position are on top of the list, followed by those with the first alpha character in the second position, followed by those with the first alpha character in the third position, and so on. An alternate way of looking at this is that, in a file name composed of numbers and letters, the sort treats the first group of numbers in the name as the major sort node, with the rest of the name being the secondary sort node. Now that I understand the sequencing logic, it's not a big problem, but I was wondering why this happens?

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  • XmlWriter and lower ASCII characters

    - by Rick Strahl
    Ran into an interesting problem today on my CodePaste.net site: The main RSS and ATOM feeds on the site were broken because one code snippet on the site contained a lower ASCII character (CHR(3)). I don't think this was done on purpose but it was enough to make the feeds fail. After quite a bit of debugging and throwing in a custom error handler into my actual feed generation code that just spit out the raw error instead of running it through the ASP.NET MVC and my own error pipeline I found the actual error. The lovely base exception and error trace I got looked like this: Error: '', hexadecimal value 0x03, is an invalid character. at System.Xml.XmlUtf8RawTextWriter.InvalidXmlChar(Int32 ch, Byte* pDst, Boolean entitize)at System.Xml.XmlUtf8RawTextWriter.WriteElementTextBlock(Char* pSrc, Char* pSrcEnd)at System.Xml.XmlUtf8RawTextWriter.WriteString(String text)at System.Xml.XmlWellFormedWriter.WriteString(String text)at System.Xml.XmlWriter.WriteElementString(String localName, String ns, String value)at System.ServiceModel.Syndication.Rss20FeedFormatter.WriteItemContents(XmlWriter writer, SyndicationItem item, Uri feedBaseUri)at System.ServiceModel.Syndication.Rss20FeedFormatter.WriteItem(XmlWriter writer, SyndicationItem item, Uri feedBaseUri)at System.ServiceModel.Syndication.Rss20FeedFormatter.WriteItems(XmlWriter writer, IEnumerable`1 items, Uri feedBaseUri)at System.ServiceModel.Syndication.Rss20FeedFormatter.WriteFeed(XmlWriter writer)at System.ServiceModel.Syndication.Rss20FeedFormatter.WriteTo(XmlWriter writer)at CodePasteMvc.Controllers.ApiControllerBase.GetFeed(Object instance) in C:\Projects2010\CodePaste\CodePasteMvc\Controllers\ApiControllerBase.cs:line 131 XML doesn't like extended ASCII Characters It turns out the issue is that XML in general does not deal well with lower ASCII characters. According to the XML spec it looks like any characters below 0x09 are invalid. If you generate an XML document in .NET with an embedded &#x3; entity (as mine did to create the error above), you tend to get an XML document error when displaying it in a viewer. For example, here's what the result of my  feed output looks like with the invalid character embedded inside of Chrome which displays RSS feeds as raw XML by default: Other browsers show similar error messages. The nice thing about Chrome is that you can actually view source and jump down to see the line that causes the error which allowed me to track down the actual message that failed. If you create an XML document that contains a 0x03 character the XML writer fails outright with the error: '', hexadecimal value 0x03, is an invalid character. The good news is that this behavior is overridable so XML output can at least be created by using the XmlSettings object when configuring the XmlWriter instance. In my RSS configuration code this looks something like this:MemoryStream ms = new MemoryStream(); var settings = new XmlWriterSettings() { CheckCharacters = false }; XmlWriter writer = XmlWriter.Create(ms,settings); and voila the feed now generates. Now generally this is probably NOT a good idea, because as mentioned above these characters are illegal and if you view a raw XML document you'll get validation errors. Luckily though most RSS feed readers however don't care and happily accept and display the feed correctly, which is good because it got me over an embarrassing hump until I figured out a better solution. How to handle extended Characters? I was glad to get the feed fixed for the time being, but now I was still stuck with an interesting dilemma. CodePaste.net accepts user input for code snippets and those code snippets can contain just about anything. This means that ASP.NET's standard request filtering cannot be applied to this content. The code content displayed is encoded before display so for the HTML end the CHR(3) input is not really an issue. While invisible characters are hardly useful in user input it's not uncommon that odd characters show up in code snippets. You know the old fat fingering that happens when you're in the middle of a coding session and those invisible characters do end up sometimes in code editors and then end up pasted into the HTML textbox for pasting as a Codepaste.net snippet. The question is how to filter this text? Looking back at the XML Charset Spec it looks like all characters below 0x20 (space) except for 0x09 (tab), 0x0A (LF), 0x0D (CR) are illegal. So applying the following filter with a RegEx should work to remove invalid characters:string code = Regex.Replace(item.Code, @"[\u0000-\u0008,\u000B,\u000C,\u000E-\u001F]", ""); Applying this RegEx to the code snippet (and title) eliminates the problems and the feed renders cleanly.© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  XML   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • StringIndexOutOfBoundsException error in main method

    - by Ro Siv
    I am obtaining a StringIndexOutOfBoundsError when running my main method. Here is the output of my program in the command line. "Please enter the shift, 1 for day, 2 for night" 1 "you entered a number for the shift" "Please enter the hourly pay Rate" 2 "you entered a number for the pay Rate" "Please enter the employees name" brenda "cat6b" "your value you entered is correct 0-9 or a - z" "Please enter the employee number" 100e "cat41" "your value you entered is correct 0-9 or a - z" "Please enter current date in XXYYZZZZ format, X is day, Y is month, Z is year" 10203933 "cat81 " "your value you entered is correct 0-9 or a - z" 90 1 valye of array is 1 81 0 value of array is 0 82 2 value of array is 2 83 0 value of array is 0 84 3 value of array is 3 85 9 value of array is 9 86 3 value of array is 3 87 3 value of array is 3 "Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: 8 at java.lang.String.charAt(String.java:658) at ProductionWorker<init>(ProductionWorker.java:66) at labBookFiftyFour.main(labBookFiftyFour.java:58)" "Press any key to continue . . ." Ignore the cat parts in the code, i was using a println statement to test the code. Ignore the value of array output as well, as i wanted to use an array in the program later on. Here is my main method. import java.math.*; import java.text.DecimalFormat; import java.io.*; import java.util.*; public class labBookFiftyFour { public static void main(String[] args) { Scanner myInput = new Scanner(System.in); int shift = -1; double pRate = -2; String name = " "; String number = " "; String date = " "; while(shift < 0 || pRate < 0 ) { System.out.println("Please enter the shift, 1 for day, 2 for night"); if(myInput.hasNextInt()){ System.out.println("you entered a number for the shift"); shift = myInput.nextInt(); } System.out.println("Please enter the hourly pay Rate"); if(myInput.hasNextDouble()){ System.out.println("you entered a number for the pay Rate"); pRate = myInput.nextDouble(); } else if (myInput.hasNext()) { System.out.println("Please enter a proper value"); myInput.next(); } else { System.err.println("No more input"); System.exit(1); } } myInput.nextLine(); //consume newLine System.out.println("Please enter the employees name"); name = myInput.nextLine(); //use your isValid method if(isValid(name)) { System.out.println("your value you entered is correct 0-9 or a - z "); } System.out.println("Please enter the employee number"); number = myInput.nextLine(); //use your isValid method if(isValid(number)) { System.out.println("your value you entered is correct 0-9 or a - z "); } System.out.println("Please enter current date in XXYYZZZZ format, X is day, Y is month, Z is year"); date = myInput.nextLine(); //use your isValid method if(isValid(date)) { System.out.println("your value you entered is correct 0-9 or a - z "); } ProductionWorker myWorker = new ProductionWorker(shift, pRate, name, number, date); //int day and night , double payRate System.out.println("THis is the shift " + myWorker.getShift() + " This is the pay Rate " + myWorker.getPRate() + " " + myWorker.getName() + " " + myWorker.getNumber() + " " + myWorker.getDate()); } //Made this method for testing String input for 0-9 or a - z values , put AFTER main method, but before end of class public static boolean isValid(String stringName) //This method has to be static, for some reason? { System.out.println("cat" + stringName.length() + stringName.charAt(0)); boolean flag = true; int index = 0; while(index < stringName.length()) { if(Character.isLetterOrDigit(stringName.charAt(index))) { flag = true; } else { flag = false; } ++index; } return flag; } } Here is my employeeOne. java Superclass public class employeeOne { private String name; private String number; private String date; public employeeOne(String name, String number, String date) { this.name = name; this.number = number; this.date = date; } public String getName() { return name; } public String getNumber() { return number; } public String getDate() { return date; } } Here is my ProductionWorker.java subclass, which extends employeeOne public class ProductionWorker extends employeeOne { private int shift; //shift represents day or night, day = 1, night = 2 private double pRate; //hourly pay rate public ProductionWorker(int shift, double pRate, String name, String number, String date) { super(name, number, date); this.shift = shift; if(this.shift >= 3 || this.shift <= 0) { System.out.println("You entered an out of bounds shift date, enter 1 for day or 2 for night, else shift will be day"); this.shift = 1; } this.pRate = pRate; boolean goodSoFar = true; int indexNum = 0; int indexDate = 0; if(name.length() <= 10 && number.length() <= 4 && date.length() < 9 ) { goodSoFar = true; } else { goodSoFar = false; } while(goodSoFar && indexNum < 3) //XXXL XXX digits 1-9, L is a letter A -M { if(Character.isDigit(number.charAt(indexNum))) { goodSoFar = true; } else { goodSoFar = false; } ++indexNum; } while(goodSoFar && indexNum < 4) { if(Character.isLetter(number.charAt(indexNum))) { goodSoFar = true; } else if(Character.isDigit(number.charAt(indexNum))) { goodSoFar = false; } else if(Character.isDigit(number.charAt(indexNum)) == false && Character.isLetter(number.charAt(indexNum)) == false) { goodSoFar = false; } ++indexNum; } int[] dateValues = new int[date.length()]; while(goodSoFar && indexDate <= date.length()) //XXYYZZZZ { System.out.println("" + date.length() + indexDate + " " + date.charAt(indexDate)); if(Character.isDigit(date.charAt(indexDate))) { dateValues[indexDate] = Character.getNumericValue(date.charAt(indexDate)); System.out.println("value of array is " + dateValues[indexDate]); ++indexDate; } else { goodSoFar = false; } } if(goodSoFar) { System.out.println("your input is good so far"); } else { System.out.println("your input is wrong for name or number or date"); } } public int getShift() { return shift; } public double getPRate() { return pRate; } }

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  • Giving an Error Object Expected Line 48 Char 1

    - by Leslie Peer
    Giving an Error Object Expected Line 48 Char 1------What did I do wrong??? *Note Line # are for reference only not on Original Web page****** <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content="text/html; charset=utf-8"> <META content="Leslie Peer" name=author> <META content="Created with Trellian WebPage" name=description> <META content="MSHTML 6.00.6000.16809" name=GENERATOR> <META content=Index name=keywords> <STYLE type=text/css>BODY { COLOR: #000000; BACKGROUND-REPEAT: repeat; FONT-FAMILY: Accent SF, Arial, Arial Black, Arial Narrow, Century Gothic, Comic Sans MS, Courier, Courier New, Georgia, Microsoft Sans Serif, Monotype Corsiva, Symbol, Tahoma, Times New Roman; BACKGROUND-COLOR: #666666 } A { FONT-SIZE: 14px; FONT-FAMILY: Arial Black, Bookman Old Style, DnD4Attack, Lucida Console, MS Serif, MS Outlook, MS Sans Serif, Rockwell Extra Bold, Roman, Star Time JL, Tahoma, Terminal, Times New Roman, Verdana, Wingdings 2, Wingdings 3, Wingdings } A:link { COLOR: #9966cc; TEXT-DECORATION: underline } A:visited { COLOR: #66ff66; TEXT-DECORATION: underline } A:hover { COLOR: #ffff00; TEXT-DECORATION: underline } A:active { COLOR: #ff0033; TEXT-DECORATION: underline } H1 { FONT-SIZE: 25px; COLOR: #9966cc; FONT-FAMILY: Century Gothic } H2 { FONT-SIZE: 20px; COLOR: #ff33cc; FONT-FAMILY: Century Gothic } H3 { FONT-SIZE: 18px; COLOR: #6666cc; FONT-FAMILY: Century Gothic } H4 { FONT-SIZE: 15px; COLOR: #00cc33; FONT-FAMILY: Century Gothic } H5 { FONT-SIZE: 10px; COLOR: #ffff33; FONT-FAMILY: Century Gothic } H6 { FONT-SIZE: 5px; COLOR: #996666; FONT-FAMILY: Century Gothic } </STYLE> line 46-<SCRIPT> line 47- CharNum=6; line 48-var Character=newArray();Character[0]="Larry Lightfoot";Character[1]="Sam Wrightfield";Character[2]="Gavin Hartfild";Character[3]="Gail Quickfoot";Character[4]="Robert Gragorian";Character[5]="Peter Shain"; line 49-var ExChar=newArray();ExChar[0]="Tabor Bloomfield"; line 50-var Class=newArray();Class[0]="MagicUser";Class[1]="Fighter";Class[2]="Fighter";Class[3]="Thief";Class[4]="Cleric";Class[5]="Fighter"; line 51-line 47var ExClass=newArray();ExClass[0]="MagicUser"; line 52-var Level=newArray();Level[0]="2";Level[1]="1";Level[2]="1";Level[3]="2";Level[4]="2";Level[5]="1"; line 53-var ExLevel=newArray();ExLevel[0]="23"; line 54-var Hpts=newArray();Hpts[0]="6";Hpts[1]="14";Hpts[2]="13";Hpts[3]="8";Hpts[4]="12";Hpts[5]="15"; line 55-var ExHpts=newArray();ExHpts[0]="145"; line 56-var Armor=newArray();Armor[0]="Cloak";Armor[1]="Splinted Armor";Armor[2]="Chain Armor";Armor[3]="Leather Armor";Armor[4]="Chain Armor";Armor[5]="Splinted Armor"; line 57-var ExArmor=newArray();ExArmor[0]="Robe of Protection +5"; line 58-var Ac1=newArray();Ac1[0]="0";Ac1[1]="3";Ac1[2]="3";Ac1[3]="4";Ac1[4]="2";Ac1[5]="3"; line 59-var ExAc=newArray();ExAc[0]="5"; line 60-var Armor1b=newArray();Armor1b[0]="Ring of Protection +1";Armor1b[1]="Small Shield";Armor1b[2]="Small Shield";Armor1b[3]="Wooden Shield";Armor1b[4]="Large Shield";Armor1b[5]="Small Shield"; line 61-var ExArmor1b=newArray();ExArmor1b[0]="Ring of Protection +5"; line 62-var Ac2=newArray();Ac2[0]="1";Ac2[1]="1";Ac2[2]="1";Ac2[3]="1";Ac2[4]="1";Ac2[5]="1"; line 63-var ExAc1b=newArray();ExAc1b[0]="5" line 64-var Str=newArray();Str[0]="15";Str[1]="16";Str[2]="14";Str[3]="13";Str[4]="14";Str[5]="13"; line 65-var ExStr=newArray();ExStr[0]=21; line 66-var Int=newArray();Int[0]="17";Int[1]="11";Int[2]="12";Int[3]="13";Int[4]="14";Int[5]="13"; line 67-var ExInt=newArray();ExInt[0]="19"; line 68-var Wis=newArray();Wis[0]="17";Wis[1]="12";Wis[2]="14";Wis[3]="13";Wis[4]="14";Wis[5]="12"; line 69-var ExWis=newArray();ExWis[0]="18"; line 70-var Dex=newArray();Dex[0]="15";Dex[1]="14";Dex[2]="13";Dex[3]="15";Dex[4]="14";Dex[5]="12"; line 71-var ExDex=newArray();ExDex[0]="19"; line 72-var Con=newArray();Con[0]="16";Con[1]="15";Con[2]="16";Con[3]="13";Con[4]="12";Con[5]="10"; line 73-var ExCon=newArray();ExCon[0]="19"; line 74-var Chr=newArray();Chr[0]="16";Chr[1]="14";Chr[2]="13";Chr[3]="12";Chr[4]="14";Chr[5]="13"; line 75-var ExChr=newArray();ExChr[0]="21"; line 76-var Expt=newArray();Expt[0]="45";Expt[1]="21";Expt[2]="16";Expt[3]="18";Expt[4]="22";Expt[5]="34"; line 77-var ExExpt=newArray();ExExpt[0]="245678"; line 78-var ExBp=newArray();ExBp[0]="Unknown";ExBp[1]="Extrademensional Plane World of Amborsia";ExBp[2]="Evil Wizard Banished for Mass Geniocodes"; line 79-</SCRIPT> line 80-</HEAD> line 81-<BODY> Giving an Error Object Expected Line 48 Char 1------What did I do wrong??? *Note Line # are for reference only not on Original Web page******

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  • Including hostname in apache logwatch reports

    - by Robert Munteanu
    When hosting multiple domains with apache it's useful to see the logwatch apache output with the virtual host name included, but I only get: --------------------- httpd Begin ------------------------ Requests with error response codes 400 Bad Request /: 1 Time(s) /robots.txt: 1 Time(s) whereas I would like something like --------------------- httpd Begin ------------------------ Requests with error response codes 400 Bad Request example.com/: 1 Time(s) example.org/robots.txt: 1 Time(s) How can I achieve this with logwatch?

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