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  • Code excavations, wishful invocations, perimeters and domain specific unit test frameworks

    - by RoyOsherove
    One of the talks I did at QCON London was about a subject that I’ve come across fairly recently , when I was building SilverUnit – a “pure” unit test framework for silverlight objects that depend on the silverlight runtime to run. It is the concept of “cogs in the machine” – when your piece of code needs to run inside a host framework or runtime that you have little or no control over for testability related matters. Examples of such cogs and machines can be: your custom control running inside silverlight runtime in the browser your plug-in running inside an IDE your activity running inside a windows workflow your code running inside a java EE bean your code inheriting from a COM+ (enterprise services) component etc.. Not all of these are necessarily testability problems. The main testability problem usually comes when your code actually inherits form something inside the system. For example. one of the biggest problems with testing objects like silverlight controls is the way they depend on the silverlight runtime – they don’t implement some silverlight interface, they don’t just call external static methods against the framework runtime that surrounds them – they actually inherit parts of the framework: they all inherit (in this case) from the silverlight DependencyObject Wrapping it up? An inheritance dependency is uniquely challenging to bring under test, because “classic” methods such as wrapping the object under test with a framework wrapper will not work, and the only way to do manually is to create parallel testable objects that get delegated with all the possible actions from the dependencies.    In silverlight’s case, that would mean creating your own custom logic class that would be called directly from controls that inherit from silverlight, and would be tested independently of these controls. The pro side is that you get the benefit of understanding the “contract” and the “roles” your system plays against your logic, but unfortunately, more often than not, it can be very tedious to create, and may sometimes feel unnecessary or like code duplication. About perimeters A perimeter is that invisible line that your draw around your pieces of logic during a test, that separate the code under test from any dependencies that it uses. Most of the time, a test perimeter around an object will be the list of seams (dependencies that can be replaced such as interfaces, virtual methods etc.) that are actually replaced for that test or for all the tests. Role based perimeters In the case of creating a wrapper around an object – one really creates a “role based” perimeter around the logic that is being tested – that wrapper takes on roles that are required by the code under test, and also communicates with the host system to implement those roles and provide any inputs to the logic under test. in the image below – we have the code we want to test represented as a star. No perimeter is drawn yet (we haven’t wrapped it up in anything yet). in the image below is what happens when you wrap your logic with a role based wrapper – you get a role based perimeter anywhere your code interacts with the system: There’s another way to bring that code under test – using isolation frameworks like typemock, rhino mocks and MOQ (but if your code inherits from the system, Typemock might be the only way to isolate the code from the system interaction.   Ad-Hoc Isolation perimeters the image below shows what I call ad-hoc perimeter that might be vastly different between different tests: This perimeter’s surface is much smaller, because for that specific test, that is all the “change” that is required to the host system behavior.   The third way of isolating the code from the host system is the main “meat” of this post: Subterranean perimeters Subterranean perimeters are Deep rooted perimeters  - “always on” seams that that can lie very deep in the heart of the host system where they are fully invisible even to the test itself, not just to the code under test. Because they lie deep inside a system you can’t control, the only way I’ve found to control them is with runtime (not compile time) interception of method calls on the system. One way to get such abilities is by using Aspect oriented frameworks – for example, in SilverUnit, I’ve used the CThru AOP framework based on Typemock hooks and CLR profilers to intercept such system level method calls and effectively turn them into seams that lie deep down at the heart of the silverlight runtime. the image below depicts an example of what such a perimeter could look like: As you can see, the actual seams can be very far away form the actual code under test, and as you’ll discover, that’s actually a very good thing. Here is only a partial list of examples of such deep rooted seams : disabling the constructor of a base class five levels below the code under test (this.base.base.base.base) faking static methods of a type that’s being called several levels down the stack: method x() calls y() calls z() calls SomeType.StaticMethod()  Replacing an async mechanism with a synchronous one (replacing all timers with your own timer behavior that always Ticks immediately upon calls to “start()” on the same caller thread for example) Replacing event mechanisms with your own event mechanism (to allow “firing” system events) Changing the way the system saves information with your own saving behavior (in silverunit, I replaced all Dependency Property set and get with calls to an in memory value store instead of using the one built into silverlight which threw exceptions without a browser) several questions could jump in: How do you know what to fake? (how do you discover the perimeter?) How do you fake it? Wouldn’t this be problematic  - to fake something you don’t own? it might change in the future How do you discover the perimeter to fake? To discover a perimeter all you have to do is start with a wishful invocation. a wishful invocation is the act of trying to invoke a method (or even just create an instance ) of an object using “regular” test code. You invoke the thing that you’d like to do in a real unit test, to see what happens: Can I even create an instance of this object without getting an exception? Can I invoke this method on that instance without getting an exception? Can I verify that some call into the system happened? You make the invocation, get an exception (because there is a dependency) and look at the stack trace. choose a location in the stack trace and disable it. Then try the invocation again. if you don’t get an exception the perimeter is good for that invocation, so you can move to trying out other methods on that object. in a future post I will show the process using CThru, and how you end up with something close to a domain specific test framework after you’re done creating the perimeter you need.

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  • Unresolved external symbol __imp____glewGenerateMipmap

    - by Tsvetan
    This error is given by Visual Studio 2010, when I want to compile my C++ code. I have added 'glew32.lib' and 'freeglut.lib' in Additional Dependencies, both release and debug. Also included the header files. I have searched the Internet and found only one forum post, but it isn't the solution I am searching for... My library is dynamic, so GLEW_STATIC is not an option. So, can you give me a solution for this problem?

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  • How to boot with Intel GMA500 Poulsbo graphics

    - by Seyed Mohammad
    I have a Sony VAIO netbook with Intel GMA-500 Poulsbo Graphics and I'm trying to boot the latest Ubuntu-12.04 Beta-2 using a bootable USB. According to this Ubuntu-Wiki, support for Intel GMA-500 Poulsbo graphics is promising in Precise-Beta2 and should work out of the box. Of course the wiki talks about a problem when booting from USB and states that restarting X using: sudo service lightdm restart will bring a functional graphical desktop, but nothing happens for me! Any help is highly appreciated.

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  • First impressions of Scala

    - by Scott Weinstein
    I have an idea that it may be possible to predict build success/failure based on commit data. Why Scala? It’s a JVM language, has lots of powerful type features, and it has a linear algebra library which I’ll need later. Project definition and build Neither maven or the scala build tool (sbt) are completely satisfactory. This maven **archetype** (what .Net folks would call a VS project template) mvn archetype:generate `-DarchetypeGroupId=org.scala-tools.archetypes `-DarchetypeArtifactId=scala-archetype-simple `-DremoteRepositories=http://scala-tools.org/repo-releases `-DgroupId=org.SW -DartifactId=BuildBreakPredictor gets you started right away with “hello world” code, unit tests demonstrating a number of different testing approaches, and even a ready made `.gitignore` file - nice! But the Scala version is behind at v2.8, and more seriously, compiling and testing was painfully slow. So much that a rapid edit – test – edit cycle was not practical. So Lab49 colleague Steve Levine tells me that I can either adjust my pom to use fsc – the fast scala compiler, or use sbt. Sbt has some nice features It’s fast – it uses fsc by default It has a continuous mode, so  `> ~test` will compile and run your unit test each time you save a file It’s can consume (and produce) Maven 2 dependencies the build definition file can be much shorter than the equivalent pom (about 1/5 the size, as repos and dependencies can be declared on a single line) And some real limitations Limited support for 3rd party integration – for instance out of the box, TeamCity doesn’t speak sbt, nor does IntelliJ IDEA Steeper learning curve for build steps outside the default Side note: If a language has a fast compiler, why keep the slow compiler around? Even worse, why make it the default? I choose sbt, for the faster development speed it offers. Syntax Scala APIs really like to use punctuation – sometimes this works well, as in the following map1 |+| map2 The `|+|` defines a merge operator which does addition on the `values` of the maps. It’s less useful here: http(baseUrl / url >- parseJson[BuildStatus] sure you can probably guess what `>-` does from the context, but how about `>~` or `>+`? Language features I’m still learning, so not much to say just yet. However case classes are quite usefull, implicits scare me, and type constructors have lots of power. Community A number of projects, such as https://github.com/scalala and https://github.com/scalaz/scalaz are split between github and google code – github for the src, and google code for the docs. Not sure I understand the motivation here.

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  • F# in 90 Seconds

    - by Ben Griswold
    I mentioned in a previous post that we’ve started a languages club at the office.  In an effort to decide which language we will first concentrate on, I volunteered to give the rundown on F#.  Rather than providing a summary here, I’ve provided my slide deck for your viewing enjoyment.  There’s nothing special here outside of a some pretty cool characters from The 56 Geeks Project by Scott Johnson and collection of information from my prior functional programming presentations.   Download F# in 90 Seconds

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  • Don’t miss the Receiving Webcast on November 20th

    - by user793553
    This one-hour session is recommended for technical and functional users who are interested to know about the Receiving transactions and its debugging techniques. TOPICS WILL INCLUDE: Using generic diagnostic scripts. How to read debug logs in receiving. Data flow for various document types (PO, RMA, ISO, IOT) to help debug issues Receiving Transaction processor Generic datafixes.  See DocID 1456150.1 to sign up now!

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  • Haskell's cabal dependency problem with happy

    - by wirrbel
    I have problems installing ghc-mod on my linux machine. cabal worries about "happy" not being available in versione = 1.17: $ cabal install ghc-mod Resolving dependencies... [1 of 1] Compiling Main ( /tmp/haskell-src-exts-1.14.0-1357/haskell-src-exts-1.14.0/Setup.hs, /tmp/haskell-src-exts-1.14.0-1357/haskell-src-exts-1.14.0/dist/setup/Main.o ) Linking /tmp/haskell-src-exts-1.14.0-1357/haskell-src-exts-1.14.0/dist/setup/setup ... Configuring haskell-src-exts-1.14.0... setup: The program happy version =1.17 is required but it could not be found. Failed to install haskell-src-exts-1.14.0 cabal: Error: some packages failed to install: ghc-mod-3.1.3 depends on haskell-src-exts-1.14.0 which failed to install. haskell-src-exts-1.14.0 failed during the configure step. The exception was: ExitFailure 1 hlint-1.8.53 depends on haskell-src-exts-1.14.0 which failed to install. However, it even is installed in v. 1.19, as you can see here: $ cabal install happy Resolving dependencies... [1 of 1] Compiling Main ( /tmp/happy-1.19.0-1124/happy-1.19.0/Setup.lhs, /tmp/happy-1.19.0-1124/happy-1.19.0/dist/setup/Main.o ) Linking /tmp/happy-1.19.0-1124/happy-1.19.0/dist/setup/setup ... Configuring happy-1.19.0... Building happy-1.19.0... Preprocessing executable 'happy' for happy-1.19.0... [ 1 of 18] Compiling NameSet ( src/NameSet.hs, dist/build/happy/happy-tmp/NameSet.o ) [ 2 of 18] Compiling Target ( src/Target.lhs, dist/build/happy/happy-tmp/Target.o ) [ 3 of 18] Compiling AbsSyn ( src/AbsSyn.lhs, dist/build/happy/happy-tmp/AbsSyn.o ) [ 4 of 18] Compiling ParamRules ( src/ParamRules.hs, dist/build/happy/happy-tmp/ParamRules.o ) [ 5 of 18] Compiling GenUtils ( src/GenUtils.lhs, dist/build/happy/happy-tmp/GenUtils.o ) [ 6 of 18] Compiling ParseMonad ( src/ParseMonad.lhs, dist/build/happy/happy-tmp/ParseMonad.o ) [ 7 of 18] Compiling Lexer ( src/Lexer.lhs, dist/build/happy/happy-tmp/Lexer.o ) [ 8 of 18] Compiling Parser ( dist/build/happy/happy-tmp/Parser.hs, dist/build/happy/happy-tmp/Parser.o ) [ 9 of 18] Compiling AttrGrammar ( src/AttrGrammar.lhs, dist/build/happy/happy-tmp/AttrGrammar.o ) [10 of 18] Compiling AttrGrammarParser ( dist/build/happy/happy-tmp/AttrGrammarParser.hs, dist/build/happy/happy-tmp/AttrGrammarParser.o ) [11 of 18] Compiling Grammar ( src/Grammar.lhs, dist/build/happy/happy-tmp/Grammar.o ) [12 of 18] Compiling First ( src/First.lhs, dist/build/happy/happy-tmp/First.o ) [13 of 18] Compiling LALR ( src/LALR.lhs, dist/build/happy/happy-tmp/LALR.o ) [14 of 18] Compiling Paths_happy ( dist/build/autogen/Paths_happy.hs, dist/build/happy/happy-tmp/Paths_happy.o ) [15 of 18] Compiling ProduceCode ( src/ProduceCode.lhs, dist/build/happy/happy-tmp/ProduceCode.o ) [16 of 18] Compiling ProduceGLRCode ( src/ProduceGLRCode.lhs, dist/build/happy/happy-tmp/ProduceGLRCode.o ) [17 of 18] Compiling Info ( src/Info.lhs, dist/build/happy/happy-tmp/Info.o ) [18 of 18] Compiling Main ( src/Main.lhs, dist/build/happy/happy-tmp/Main.o ) Linking dist/build/happy/happy ... Installing executable(s) in /home/hope/.cabal/bin Installed happy-1.19.0 Any ideas? cabal-install version 1.16.0.2 using version 1.16.0 of the Cabal library

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  • SubCut Scala Dependency Injection Framework

    - by kerry
    It’s no secret I am a fan of dependency injection.  So I was happy to hear that Dick Wall of the Java Posse recently released a dependency injection framework for scala.  Called SubCut, or Scala Uniquely Bound Classes Under Traits, the project is a ‘mix of service locator and dependency injection patterns designed to provide an idiomatic way of providing configured dependencies to scala applications’. It’s hosted on github, so ‘git’ (rimshot) over there and try it out: Dependency injection framework for Scala

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  • Problem booting 12.04-Beta2 with Intel GMA500 Poulsbo graphics

    - by Seyed Mohammad
    I have a Sony VAIO netbook with Intel GMA-500 Poulsbo Graphics and I'm trying to boot the latest Ubuntu-12.04 Beta-2 using a bootable USB. According to this Ubuntu-Wiki, support for Intel GMA-500 Poulsbo graphics is promising in Precise-Beta2 and should work out of the box. Of course the wiki talks about a problem when booting from USB and states that restarting X using: sudo service lightdm restart will bring a functional graphical desktop, but nothing happens for me! Any help is highly appreciated.

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  • Deploying Socket.IO App to Windows Azure Web Site with Azure CLI

    - by shiju
    In this blog post, I will demonstrate how to deploy Socket.IO app to Windows Azure Website using Windows Azure Cross-Platform Command-Line Interface, which leverages the Windows Azure Website’s new support for Web Sockets. Recently Windows Azure has announced lot of enhancements including the support for Web Sockets in Windows Azure Websites, which lets the Node.js developers deploy Socket.IO apps to Windows Azure Websites. In this blog post, I am using  Windows Azure CLI for create and deploy Windows Azure Website. Install  Windows Azure CLI The Windows Azure CLI available as a NPM module so that you can install Windows Azure CLI using  NPM as shown in the below command. After installing the azure-cli, just enter the command “azure” which will show the useful commands provided by Azure CLI. Import Windows Azure Subscription Account In order to import our Azure subscription account, we need to download the Windows Azure subscription profile. The Azure CLI command “account download” lets you download the  Windows Azure subscription profile as shown in the below command. The command redirect you login to Windows Azure portal and allow you to download the Windows Azure publish settings file. The account import command lets you import the downloaded publish settings file so that you can create and manage Websites, Cloud Services, Virtual Machines and Mobile Services in Windows Azure. Create Windows Azure Website and Enable Web Sockets In this post, we are going to deploy Socket.IO app to Windows Azure Website by using the Web Socket support provided by Windows Azure. Let’s create a Website named “socketiochatapp” using the Azure CLI. The above command will create a Windows Azure Website that will also initialize a Git repository with a remote named Azure. We can see the newly created Website from Azure portal. By default, the Web Sockets will be disabled. So let’s enable it by navigating to the Configure tab of the Website, and select “ON” in Web Sockets option and save the configuration changes. Deploy a Node.js Socket.IO App to Windows Azure Now, our Windows Azure Website supports Web Sockets so that we can easily deploy Socket.IO app to Windows Azure Website. Let’s add Node.js chat app which leverages Socket.IO module. Please note that you have to add npm module dependencies in the package.json file so that Windows Azure can install the dependencies when deploying the app. Let’s add the Node.js app and add the files to git repository. Let’s commit the changes to git repository. We have committed the changes to git local repository. Let’s push the changes to Windows Azure production environment. The successful deployment can see from the Windows Azure portal by navigating to the deployments tab of the selected Windows Azure Website. The screen shot below shows that our chat app is running successfully.   You can follow me on Twitter @shijucv

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  • rails bundler error installing nokigiri (1.5.5), and Bundler cannot continue

    - by Michael Durrant
    An error occurred while installing nokogiri (1.5.5), and Bundler cannot continue How to fix and get past the error? Installing nokogiri (1.5.5) with native extensions Gem::Installer::ExtensionBuildError: ERROR: Failed to build gem native extension. /usr/bin/ruby1.8 extconf.rb checking for libxml/parser.h... yes checking for libxslt/xslt.h... no ----- libxslt is missing. please visit http://nokogiri.org/tutorials/installing_nokogiri.html for help with installing dependencies.

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  • Cannot install ia32-libs

    - by Marcos Junior
    I don't know why I can't install ia32-libs. It claims for a dependency that cannot be found on repos. junior@mediacenter:~$ sudo apt-get install ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. junior@mediacenter:~$ sudo apt-get install ia32-libs-multiarch Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs-multiarch:i386 : Depends: gstreamer0.10-plugins-good:i386 but it is not going to be installed Depends: gtk2-engines:i386 but it is not going to be installed Depends: gtk2-engines-murrine:i386 but it is not going to be installed Depends: gtk2-engines-pixbuf:i386 but it is not going to be installed Depends: gtk2-engines-oxygen:i386 but it is not going to be installed Depends: ibus-gtk:i386 but it is not going to be installed Depends: libcanberra-gtk-module:i386 but it is not going to be installed Depends: libcurl3:i386 but it is not going to be installed Depends: libgail-common:i386 but it is not going to be installed Depends: libglapi-mesa:i386 but it is not going to be installed Depends: libglu1-mesa:i386 but it is not going to be installed Depends: libgtk2.0-0:i386 but it is not going to be installed Depends: libqt4-opengl:i386 but it is not going to be installed Depends: librsvg2-common:i386 but it is not going to be installed Recommends: libgl1-mesa-glx:i386 but it is not going to be installed Recommends: libgl1-mesa-dri:i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages. Running ubuntu Precise: junior@mediacenter:~$ uname -a Linux mediacenter 3.2.0-24-generic #37-Ubuntu SMP Wed Apr 25 08:43:22 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux Synaptic fix broken package does nothing. Any tips?? Thanks I need this package to install other apps like teamviewer7.

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  • Parent Objects

    - by Ali Bahrami
    Support for Parent Objects was added in Solaris 11 Update 1. The following material is adapted from the PSARC arc case, and the Solaris Linker and Libraries Manual. A "plugin" is a shared object, usually loaded via dlopen(), that is used by a program in order to allow the end user to add functionality to the program. Examples of plugins include those used by web browsers (flash, acrobat, etc), as well as mdb and elfedit modules. The object that loads the plugin at runtime is called the "parent object". Unlike most object dependencies, the parent is not identified by name, but by its status as the object doing the load. Historically, building a good plugin is has been more complicated than it should be: A parent and its plugin usually share a 2-way dependency: The plugin provides one or more routines for the parent to call, and the parent supplies support routines for use by the plugin for things like memory allocation and error reporting. It is a best practice to build all objects, including plugins, with the -z defs option, in order to ensure that the object specifies all of its dependencies, and is self contained. However: The parent is usually an executable, which cannot be linked to via the usual library mechanisms provided by the link editor. Even if the parent is a shared object, which could be a normal library dependency to the plugin, it may be desirable to build plugins that can be used by more than one parent, in which case embedding a dependency NEEDED entry for one of the parents is undesirable. The usual way to build a high quality plugin with -z defs uses a special mapfile provided by the parent. This mapfile defines the parent routines, specifying the PARENT attribute (see example below). This works, but is inconvenient, and error prone. The symbol table in the parent already describes what it makes available to plugins — ideally the plugin would obtain that information directly rather than from a separate mapfile. The new -z parent option to ld allows a plugin to link to the parent and access the parent symbol table. This differs from a typical dependency: No NEEDED record is created. The relationship is recorded as a logical connection to the parent, rather than as an explicit object name However, it operates in the same manner as any other dependency in terms of making symbols available to the plugin. When the -z parent option is used, the link-editor records the basename of the parent object in the dynamic section, using the new tag DT_SUNW_PARENT. This is an informational tag, which is not used by the runtime linker to locate the parent, but which is available for diagnostic purposes. The ld(1) manpage documentation for the -z parent option is: -z parent=object Specifies a "parent object", which can be an executable or shared object, against which to link the output object. This option is typically used when creating "plugin" shared objects intended to be loaded by an executable at runtime via the dlopen() function. The symbol table from the parent object is used to satisfy references from the plugin object. The use of the -z parent option makes symbols from the object calling dlopen() available to the plugin. Example For this example, we use a main program, and a plugin. The parent provides a function named parent_callback() for the plugin to call. The plugin provides a function named plugin_func() to the parent: % cat main.c #include <stdio.h> #include <dlfcn.h> #include <link.h> void parent_callback(void) { printf("plugin_func() has called parent_callback()\n"); } int main(int argc, char **argv) { typedef void plugin_func_t(void); void *hdl; plugin_func_t *plugin_func; if (argc != 2) { fprintf(stderr, "usage: main plugin\n"); return (1); } if ((hdl = dlopen(argv[1], RTLD_LAZY)) == NULL) { fprintf(stderr, "unable to load plugin: %s\n", dlerror()); return (1); } plugin_func = (plugin_func_t *) dlsym(hdl, "plugin_func"); if (plugin_func == NULL) { fprintf(stderr, "unable to find plugin_func: %s\n", dlerror()); return (1); } (*plugin_func)(); return (0); } % cat plugin.c #include <stdio.h> extern void parent_callback(void); void plugin_func(void) { printf("parent has called plugin_func() from plugin.so\n"); parent_callback(); } Building this in the traditional manner, without -zdefs: % cc -o main main.c % cc -G -o plugin.so plugin.c % ./main ./plugin.so parent has called plugin_func() from plugin.so plugin_func() has called parent_callback() As noted above, when building any shared object, the -z defs option is recommended, in order to ensure that the object is self contained and specifies all of its dependencies. However, the use of -z defs prevents the plugin object from linking due to the unsatisfied symbol from the parent object: % cc -zdefs -G -o plugin.so plugin.c Undefined first referenced symbol in file parent_callback plugin.o ld: fatal: symbol referencing errors. No output written to plugin.so A mapfile can be used to specify to ld that the parent_callback symbol is supplied by the parent object. % cat plugin.mapfile $mapfile_version 2 SYMBOL_SCOPE { global: parent_callback { FLAGS = PARENT }; }; % cc -zdefs -Mplugin.mapfile -G -o plugin.so plugin.c However, the -z parent option to ld is the most direct solution to this problem, allowing the plugin to actually link against the parent object, and obtain the available symbols from it. An added benefit of using -z parent instead of a mapfile, is that the name of the parent object is recorded in the dynamic section of the plugin, and can be displayed by the file utility: % cc -zdefs -zparent=main -G -o plugin.so plugin.c % elfdump -d plugin.so | grep PARENT [0] SUNW_PARENT 0xcc main % file plugin.so plugin.so: ELF 32-bit LSB dynamic lib 80386 Version 1, parent main, dynamically linked, not stripped % ./main ./plugin.so parent has called plugin_func() from plugin.so plugin_func() has called parent_callback() We can also observe this in elfedit plugins on Solaris systems running Solaris 11 Update 1 or newer: % file /usr/lib/elfedit/dyn.so /usr/lib/elfedit/dyn.so: ELF 32-bit LSB dynamic lib 80386 Version 1, parent elfedit, dynamically linked, not stripped, no debugging information available Related Other Work The GNU ld has an option named --just-symbols that can be used in a similar manner: --just-symbols=filename Read symbol names and their addresses from filename, but do not relocate it or include it in the output. This allows your output file to refer symbolically to absolute locations of memory defined in other programs. You may use this option more than once. -z parent is a higher level operation aimed specifically at simplifying the construction of high quality plugins. Although it employs the same operation, it differs from --just symbols in 2 significant ways: There can only be one parent. The parent is recorded in the created object, and can be displayed by 'file', or other similar tools.

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  • Genesis WordPress Theme Framework

    - by Edward
    Genesis is a Progressive & Advanced WordPress theme framework from StudioPress. The Genesis Theme Framework is basically a functional WordPress theme with a considerable amount of inbuilt options and useful features which can be extended further with the use of child themes (or skins). With Genesis as a theme framework, StudioPress can provide the key [...] Related posts:iQ2 Photoblog WordPress Theme 21+ WordPress Photo Blog & Portfolio Themes Beveled Premium WordPress Theme by Woothemes

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  • Integrating Coherence & Java EE 6 Applications using ActiveCache

    - by Ricardo Ferreira
    OK, so you are a developer and are starting a new Java EE 6 application using the most wonderful features of the Java EE platform like Enterprise JavaBeans, JavaServer Faces, CDI, JPA e another cool stuff technologies. And your architecture need to hold piece of data into distributed caches to improve application's performance, scalability and reliability? If this is your current facing scenario, maybe you should look closely in the solutions provided by Oracle WebLogic Server. Oracle had integrated WebLogic Server and its champion data caching technology called Oracle Coherence. This seamless integration between this two products provides a comprehensive environment to develop applications without the complexity of extra Java code to manage cache as a dependency, since Oracle provides an DI ("Dependency Injection") mechanism for Coherence, the same DI mechanism available in standard Java EE applications. This feature is called ActiveCache. In this article, I will show you how to configure ActiveCache in WebLogic and at your Java EE application. Configuring WebLogic to manage Coherence Before you start changing your application to use Coherence, you need to configure your Coherence distributed cache. The good news is, you can manage all this stuff without writing a single line of code of XML or even Java. This configuration can be done entirely in the WebLogic administration console. The first thing to do is the setup of a Coherence cluster. A Coherence cluster is a set of Coherence JVMs configured to form one single view of the cache. This means that you can insert or remove members of the cluster without the client application (the application that generates or consume data from the cache) knows about the changes. This concept allows your solution to scale-out without changing the application server JVMs. You can growth your application only in the data grid layer. To start the configuration, you need to configure an machine that points to the server in which you want to execute the Coherence JVMs. WebLogic Server allows you to do this very easily using the Administration Console. In this example, I will call the machine as "coherence-server". Remember that in order to the machine concept works, you need to ensure that the NodeManager are being executed in the target server that the machine points to. The NodeManager executable can be found in <WLS_HOME>/server/bin/startNodeManager.sh. The next thing to do is to configure a Coherence cluster. In the WebLogic administration console, go to Environment > Coherence Clusters and click in "New". Call this Coherence cluster of "my-coherence-cluster". Click in next. Specify a valid cluster address and port. The Coherence members will communicate with each other through this address and port. Our Coherence cluster are now configured. Now it is time to configure the Coherence members and add them to this cluster. In the WebLogic administration console, go to Environment > Coherence Servers and click in "New". In the field "Name" set to "coh-server-1". In the field "Machine", associate this Coherence server to the machine "coherence-server". In the field "Cluster", associate this Coherence server to the cluster named "my-coherence-cluster". Click in "Finish". Start the Coherence server using the "Control" tab of WebLogic administration console. This will instruct WebLogic to start a new JVM of Coherence in the target machine that should join the pre-defined Coherence cluster. Configuring your Java EE Application to Access Coherence Now lets pass to the funny part of the configuration. The first thing to do is to inform your Java EE application which Coherence cluster to join. Oracle had updated WebLogic server deployment descriptors so you will not have to change your code or the containers deployment descriptors like application.xml, ejb-jar.xml or web.xml. In this example, I will show you how to enable DI ("Dependency Injection") to a Coherence cache from a Servlet 3.0 component. In the WEB-INF/weblogic.xml deployment descriptor, put the following metadata information: <?xml version="1.0" encoding="UTF-8"?> <wls:weblogic-web-app xmlns:wls="http://xmlns.oracle.com/weblogic/weblogic-web-app" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd http://xmlns.oracle.com/weblogic/weblogic-web-app http://xmlns.oracle.com/weblogic/weblogic-web-app/1.4/weblogic-web-app.xsd"> <wls:context-root>myWebApp</wls:context-root> <wls:coherence-cluster-ref> <wls:coherence-cluster-name>my-coherence-cluster</wls:coherence-cluster-name> </wls:coherence-cluster-ref> </wls:weblogic-web-app> As you can see, using the "coherence-cluster-name" tag, we are informing our Java EE application that it should join the "my-coherence-cluster" when it loads in the web container. Without this information, the application will not be able to access the predefined Coherence cluster. It will form its own Coherence cluster without any members. So never forget to put this information. Now put the coherence.jar and active-cache-1.0.jar dependencies at your WEB-INF/lib application classpath. You need to deploy this dependencies so ActiveCache can automatically take care of the Coherence cluster join phase. This dependencies can be found in the following locations: - <WLS_HOME>/common/deployable-libraries/active-cache-1.0.jar - <COHERENCE_HOME>/lib/coherence.jar Finally, you need to write down the access code to the Coherence cache at your Servlet. In the following example, we have a Servlet 3.0 component that access a Coherence cache named "transactions" and prints into the browser output the content (the ammount property) of one specific transaction. package com.oracle.coherence.demo.activecache; import java.io.IOException; import javax.annotation.Resource; import javax.servlet.ServletException; import javax.servlet.annotation.WebServlet; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import com.tangosol.net.NamedCache; @WebServlet("/demo/specificTransaction") public class TransactionServletExample extends HttpServlet { @Resource(mappedName = "transactions") NamedCache transactions; protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { int transId = Integer.parseInt(request.getParameter("transId")); Transaction transaction = (Transaction) transactions.get(transId); response.getWriter().println("<center>" + transaction.getAmmount() + "</center>"); } } Thats it! No more configuration is necessary and you have all set to start producing and getting data to/from Coherence. As you can see in the example code, the Coherence cache are treated as a normal dependency in the Java EE container. The magic happens behind the scenes when the ActiveCache allows your application to join the defined Coherence cluster. The most interesting thing about this approach is, no matter which type of Coherence cache your are using (Distributed, Partitioned, Replicated, WAN-Remote) for the client application, it is just a simple attribute member of com.tangosol.net.NamedCache type. And its all managed by the Java EE container as an dependency. This means that if you inject the same dependency (the Coherence cache named "transactions") in another Java EE component (JSF managed-bean, Stateless EJB) the cache will be the same. Cool isn't it? Thanks to the CDI technology, we can extend the same support for non-Java EE standards components like simple POJOs. This means that you are not forced to only use Servlets, EJBs or JSF in order to inject Coherence caches. You can do the same approach for regular POJOs created for you and managed by lightweight containers like Spring or Seam.

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  • How to wire finite state machine into component-based architecture?

    - by Pup
    State machines seem to cause harmful dependencies in component-based architectures. How, specifically, is communication handled between a state machine and the components that carry out state-related behavior? Where I'm at: I'm new to component-based architectures. I'm making a fighting game, although I don't think that should matter. I envision my state machine being used to toggle states like "crouching", "dashing", "blocking", etc. I've found this state-management technique to be the most natural system for a component-based architecture, but it conflicts with techniques I've read about: Dynamic Game Object Component System for Mutable Behavior Characters It suggests that all components activate/deactivate themselves by continually checking a condition for activation. I think that actions like "running" or "walking" make sense as states, which is in disagreement with the accepted response here: finite state machine used in mario like platform game I've found this useful, but ambiguous: How to implement behavior in a component-based game architecture? It suggests having a separate component that contains nothing but a state machine. But, this necessitates some kind of coupling between the state machine component and nearly all the other components. I don't understand how this coupling should be handled. These are some guesses: A. Components depend on state machine: Components receive reference to state machine component's getState(), which returns an enumeration constant. Components update themselves regularly and check this as needed. B. State machine depends on components: The state machine component receives references to all the components it's monitoring. It queries their getState() methods to see where they're at. C. Some abstraction between them Use an event hub? Command pattern? D. Separate state objects that reference components State Pattern is used. Separate state objects are created, which activate/deactivate a set of components. State machine switches between state objects. I'm looking at components as implementations of aspects. They do everything that's needed internally to make that aspect happen. It seems like components should function on their own, without relying on other components. I know some dependencies are necessary, but state machines seem to want to control all of my components.

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  • Programming user interfaces using F# workflows

    F# asynchronous workflows can be used to solve a wide range of programming problems. In this article we'll look how to use asynchronous workflows for elegantly expressing the control flow of interaction with the user. We'll also look at clear functional way for encoding drag&drop-like algorithm.

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  • Will my self-taught code be fine, or should I take it to the professional level?

    - by G1i1ch
    Lately I've been getting professional work, hanging out with other programmers, and making friends in the industry. The only thing is I'm 100% self-taught. It's caused my style to extremely deviate from the style of those that are properly trained. It's the techniques and organization of my code that's different. It's a mixture of several things I do. I tend to blend several programming paradigms together. Like Functional and OO. I lean to the Functional side more than OO, but I see the use of OO when something would make more sense as an abstract entity. Like a game object. Next I also go the simple route when doing something. When in contrast, it seems like sometimes the code I see from professional programmers is complicated for the sake of it! I use lots of closures. And lastly, I'm not the best commenter. I find it easier just to read through my code than reading the comment. And most cases I just end up reading the code even if there are comments. Plus I've been told that, because of how simply I write my code, it's very easy to read it. I hear professionally trained programmers go on and on about things like unit tests. Something I've never used before so I haven't even the faintest idea of what they are or how they work. Lots and lots of underscores "_", which aren't really my taste. Most of the techniques I use are straight from me, or a few books I've read. Don't know anything about MVC, I've heard a lot about it though with things like backbone.js. I think it's a way to organize an application. It just confuses me though because by now I've made my own organizational structures. It's a bit of a pain. I can't use template applications at all when learning something new like with Ubuntu's Quickly. I have trouble understanding code that I can tell is from someone trained. Complete OO programming really leaves a bad taste in my mouth, yet that seems to be what EVERYONE else is strictly using. It's left me not that confident in the look of my code, or wondering whether I'll cause sparks when joining a company or maybe contributing to open source projects. In fact I'm rather scared of the fact that people will eventually be checking out my code. Is this just something normal any programmer goes through or should I really look to change up my techniques?

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  • Dependency Injection/IoC container practices when writing frameworks

    - by Dave Hillier
    I've used various IoC containers (Castle.Windsor, Autofac, MEF, etc) for .Net in a number of projects. I have found they tend to encourage a number of bad practices. Are there any established practices for IoC container use, particularly when providing a platform/framework? My aim as a framework writer is to make code as simple and as easy to use as possible. I'd rather write one line of code to construct an object than ten or even just two. For example, a couple of code smells that I've noticed and don't have good suggestions to: Large number of parameters (5) for constructors. Creating services tends to be complex; all of the dependencies are injected via the constructor - despite the fact that the components are rarely optional (except for maybe in testing). Lack of private and internal classes; this one may be a specific limitation of using C# and Silverlight, but I'm interested in how it is solved. It's difficult to tell what a frameworks interface is if all the classes are public; it allows me access to private parts that I probably shouldnt touch. Coupling the object lifecycle to the IoC container. It is often difficult to manually construct the dependencies required to create objects. Object lifecycle is too often managed by the IoC framework. I've seen projects where most classes are registered as Singletons. You get a lack of explicit control and are also forced to manage the internals (it relates to the above point, all classes are public and you have to inject them). For example, .Net framework has many static methods. such as, DateTime.UtcNow. Many times I have seen this wrapped and injected as a construction parameter. Depending on concrete implementation makes my code hard to test. Injecting a dependency makes my code hard to use - particularly if the class has many parameters. How do I provide both a testable interface, as well as one that is easy to use? What are the best practices?

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  • What are algorithmic paradigms?

    - by Vaibhav Agarwal
    We generally talk about paradigms of programming as functional, procedural, object oriented, imperative etc but what should I reply when I am asked the paradigms of algorithms? For example are Travelling Salesman Problem, Dijkstra Shortest Path Algorithm, Euclid GCD Algorithm, Binary search, Kruskal's Minimum Spanning Tree, Tower of Hanoi paradigms of algorithms? Should I answer the data structures I would use to design these algorithms?

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  • Linux PC Robot &#60; 500$ DIY Linux robot

    <b>Handle With Linux: </b>"The objective of LinuxPCRobot is to build a fully functional robotic development platform for $500 or less using linux, commonly available components, a little skill, and some good old fashioned scrounging."

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  • I am not able to install wine

    - by Jose Ramon
    I can't install wine in Ubuntu 12.10. The report is: Los siguientes paquetes tienen dependencias incumplidas: (The following packages have unmet dependencies) wine1.4: PreDepends: dpkg (>= 1.15.7.2~) pero 1.16.7ubuntu6 no está instalado Depends: libc6 (>= 2.14) pero 2.15-0ubuntu20 no está instalado Depends: wine1.4-amd64 (= 1.4.1-0ubuntu1) pero 1.4.1-0ubuntu1 no está instalado Depends: wine1.4-i386 (= 1.4.1-0ubuntu1) pero no va a ser instalado I would like that you help me in this problem. Thanks for everything.

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